If their willing to make 1.0.4 a balancing update I just might stop saving replays altogether, who knows how many times it will happen again in the future.
I like how they expanded the replay ability to be able to watch matches longer than 3 minutes (the time limit of replays in Brawl) but can't let you view any you've saved before a balance update. I mean, if this is going to be the case of every balance update that comes out (you know there'll be one for Mewtwo) then what's the point of having the replay function in the game in the first place?
Iirc, the first wave is to come when Smash Wii U is released (or the week after) Wave 2 hits in December(?) and the 3rd wave hits the US in February. Really looking forward to the February one with Shulk and Lucario.Can anyone tell me if they have an Amiibo release schedule? Or at least how much time between each wave? I just really want ZSS and I'm sad to see it won't be coming in the February wave.
Ill be waiting forever for a Palutena one.Iirc, the first wave is to come when Smash Wii U is released (or the week after) Wave 2 hits in December(?) and the 3rd wave hits the US in February. Really looking forward to the February one with Shulk and Lucario.
It says Smash Brothers, for those wondering. Hylian is kinda similar to japanese katakana.
The one large change we made to this stage is this Hylian text. I wonder what it says? Also featured in this pic is Link in Fierce Deity colors
Didn't Yoshi's "top tier" level exist only due to glitches? I kind of hope they just make the glitches not glitches? If that makes sense or put something to compensate. Correct me if I'm wrong, I haven't played Yoshi since the second day of release.The Wii U version removed item cancelling (Link, Toon Link, and Peach), Greninja DAir to Shadow Sneak, Rush Cancelling and Yoshi glitches. They also removed the silly Wario momentum glitch thing he does after being in hitstun animation.
I guess Ver 1.0.4 on the 3DS version will have these changes as well. Ehh.
Edit: oh wait I forgot. Luma now respawns every 13 seconds.
Nope. Yoshi's top tier level exists due to him now having out of shield options (which improves his defensive game), also the fact that all of his moves have speed, utility and combo ability (improves offensive game).Didn't Yoshi's "top tier" level exist only due to glitches? I kind of hope they just make the glitches not glitches? If that makes sense or put something to compensate. Correct me if I'm wrong, I haven't played Yoshi since the second day of release.
THE ROSALINA NERF THOUGH YES THE MOST BS CHARACTER IN THIS GAME NEXT TO LUCARIO NOW HAS AN ACTUAL WINDOW AHSDJASDHK.
I would definitely expect this moving forward...I like how they expanded the replay ability to be able to watch matches longer than 3 minutes (the time limit of replays in Brawl) but can't let you view any you've saved before a balance update. I mean, if this is going to be the case of every balance update that comes out (you know there'll be one for Mewtwo) then what's the point of having the replay function in the game in the first place?
If these are the only changes to Greninja I'll be happy. :) I need to stop using Dair so much, anyway.The Wii U version removed item cancelling (Link, Toon Link, and Peach), Greninja DAir to Shadow Sneak, Rush Cancelling and Yoshi glitches. They also removed the silly Wario momentum glitch thing he does after being in hitstun animation.
I guess Ver 1.0.4 on the 3DS version will have these changes as well. Ehh.
Edit: oh wait I forgot. Luma now respawns every 13 seconds.
hang onI'm actually very skeptical of all that was just mentioned except for the rosaluma thing considering there's video evidence of that. Do you have a source on the rest of those changes?
So in regards to the item toss Landing-lag cancel:
Sorry, but Scizor is not a troll. Unfortunately, I can confirm it is true that the Wii U version doesn't have it. I went to a tournament last night in Toronto, one of the players got a copy of the game early (Nintendo has been giving some members of the community early copies up here in Canada, particularly members who have done a great service to their major smash communities. The only I can mention is Pidge, since she already made it public and posted a photo of her with the box on her FB profile). They let the participants play friendlies (8-player mode is balls to the wall chaotic, btw), but the conditions were we couldn't take video nor pictures of game footage to avoid getting in crap with Nintendo. Hence, I have no footage to show, and I also can't reveal anything besides character data.
I guess you'll all have to take our word for it, but I can confirm: Unfortunately, no item toss landing-lag cancel exists in Wii U. I dunno if the big N is planning to update this through an online update: they did say all the 3DS tactics would work in Wii U in the direct. But since the game isn't supposed to be officially released in NA yet, we'll have to wait and see whether this remains permanent or not.
From Smashboards.all landing cancels greninja's Shadow sneak, peach and TL/Links bomb cancel with bomb pull i was told by the socal top players who went to the west hollywood wii u smash event and a friend of mine who plays link told me he wasn't able to do it, but you can z-drop without a laggy zair now and now your hook shot drops to the ground like in brawl not like in the 3ds where it shoots and comes back without dropping
Some people got an early copy from the game and started testing out stuff.If these are the only changes to Greninja I'll be happy. :) I need to stop using Dair so much, anyway.
BTW how do people know all this info about the Wii U version already? Is there some kind of demo somewhere?...
http://smashboards.com/threads/youv...-you-link-social.370194/page-12#post-17947046NightSoul can u link the thread from smashboards? I can't find it.