Pet Mod Super Smash Mods Melee (Final Slate!)

Mintly

formerly Spook
is an Artist

Pokémon: Porygon2-Unova
Mod of Origin: Regional Evolutions
Stats: 85 / 70 / 90 / 105 / 95 / 70 (515 BST)
Type:

Abilities: Motor Drive / Download / Analytic
Movepool: Porygon2's moveset with:
+ Autotomize, Flash Cannon, Gyro Ball, Iron Defense, Iron Head, Metal Sound, Steel Beam, Steel Roller, Data Drain, Steel Beam
- Agility, Curse, Defense Curl, Dream Eater, Last Resort, Mimic, Skull Bash, Tackle, Take Down
Data Drain: Steel-type Giga Drain Clone.

Overview: After intense discussion, I've come to realize that the current Metagame has a few big threats.
Defensively, we have Claydol and Miltank, who, with their ground type, dominate most of the current tier due to typing alone. Vanilluxe BARELY handles them and Camomander's only hope is to use the niche move Aqua Tail.
Offensively, we have Vanilluxe and Beheeyem, who, while both suffer from a lack of coverage, make up for it with having the strongest special attack and being the definitive fastest pokemon in the tier, respectively.

Porygon2-Unova aims to fix them. Porygon2 has access to both a STAB Flash Cannon as well as Ice Beam, taking care of both Miltank, Claydol, and Vanilluxe. Miltank, while having Thick Fat, has to suffer either dying to P2 or being vulnerable to Super-Effective Grass-type moves. Vanilluxe and Beheeyem, on the other hand, cannot dent P2 at all, even with Weather Ball and HP Fighting, respectively. This doesn't mean that Porygon2 is invulnerable. Raichu-Mega plows through it with its Fighting STAB, Copperajah melts it like cotton candy in water, Camomander bulldozes it with Earthquake, and even Moltres-G has Flamethrower coverage.

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Pokémon: Smeargle-Unova
Mod of Origin: Regional Variants
Stats: 35 / 55 / 20 / 35 / 20 / 85 (250 BST)
Type:

Abilities: Insomnia / Technician / Protean
Movepool: Same as Smeargle

Overview: Now, to start off, I'm actually going to list the weaknesses of Smeargle first before talking about the scary mash of Protean and Sketch.

Smeargle has 35/20/20 bulk, which, if you aren't aware, is less than base Smeargle, its Speed is smack dab in the middle of the tier, and almost anything takes it out. It cannot run any other item other than Focus Sash.

Now, for the positives. Smeargle boasts the horrifying combination of Protean and Sketch. Smeargle in this metagame has access to all of the changed moves that other Pokemon receive, making it a fearsome suicide lead, with tools such as Spectral Residue, Sparksplosion, and Pragma Strike. Smeargle-U lends both hazard support with Sticky Web and Stealth rock as well as hazard Removal with Defog and Rapid Spin. Protean, despite looking scary, it doesnt do much to help it.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
we are going to beat you up
Pokemon: Unown-P/S/M
Mod: Clean Slate 2
Stat Distribution-P: 70 / 70 / 115 / 140 / 70 / 115 | 580 BST
Stat Distribution-S: 70 / 115 / 115 / 70 / 70 / 140 | 580 BST
Stat Distribution-M: 70 / 115 / 140 / 70 / 115 / 70 | 580 BST
Type:

Abilities: Punk Rock (P) | Sheer Force (S) | Magic Guard (M)
Movepool Additions: Rapid Spin, Knock Off, Dark Pulse, U-turn, First Impression, Lunge, Bug Buzz, Overdrive, Smart Strike, Substitute, Protect, Rest, Sleep Talk

Overview: Clean Slate 2 is, as a whole, a bit too strong compared to the average power level of the average mod. Unfortunate, considering that the previous 2 incarnations were far below the power average. Anyways, the intentionally esoteric Unown trio from CS2 look like they could bring something to the table- firstly, they're all ground-resists, which is pretty lacking in the current roster. They're also all removers, too! But I'd like to go more in-depth on each of them (note the the form change is out of battle, they are effectively separate Pokemon):
It's like M but way, way faster, at the cost of bulk and boots instead of life orb. Sheer Force also only applies to Lunge, a mediocre option overall. More explicitly anti-offense than its brother. The STAB combo and coverage were really specialized for CS1, so ways to defensively check this should be plentiful. Also not hard for most offensive mons to eat a hit and whack it back. Regardless, fast spin+knock goes brrr
This one was the weakest of the bunch, with Dark+Bug+Electric coverage being really, really mediocre in CS 1 and Bug Buzz not being all that powerful at the end of the day. But hey, in the context of Smash this coverage goes absolutely crazy- Moltres, the best potential counter outside of SpD Miltank, is destroyed by Overdrive! Could be a bit scary early on but each Fairy added causes this guy to weep. At least the other 2 can knock/u-turn on the switch.
This is the one I wanted to sub, the other 2 are just part of the deal. A bulky, strong utility-oriented presence, and a crucial beheeyem check for more offensively-inclined teams courtesy of decent special bulk and First Impression. Can't be stressed how potentially toxic an effective 1000 speed wallbreaker could be for offensive teams, so this guy (and S, albeit less so) should really ease the pressure. On the physical end it will be a great countermeasure against the inevitable offensive Ground that will come. Handled by Goltres, Miltank (SS cannot 2HKO), and Trubbish defensively. It's also an incredibly consistent spinner, but with Miltank as a premier setter, perhaps not.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Fuck em walls. All my homies hate walls

:ss/machamp: :hawlucha:
Pokemon: Machamp-Lucha
Mod of Origin: Breeding Variants
Stats: 90 HP / 130 Atk / 80 Def / 65 SpA / 85 SpD / 86 Spe
Typing:

Abilities: Guts / No Guard | HA: Mold Breaker
Added Moves: High Jump Kick, Brave Bird, Swords Dance, Defog

Machamp-Lucha is a cool wallbreaker with one of the best STAB combos in the game and plenty of great coverage to compliment it. SD allows Guts sets to go absolutely nuts versus fat teams, and its speed tier is solid enough for a Choice Scarf set to utilize No Guard HJKs with impunity. Right now its checked fairly well by Raichu, Pyukichin gives it plenty of trouble, and both physdef Ground types should be able to win the 1v1.

Whoever decided to not give Machamp-Lucha Taunt nor Roost nor Drain Punch but DEFOG needs to be HANGED.



:ss/flapple:
Pokémon: Flapple
Mod of Origin:
OptiMons
Typing:

Abilities: Ripen / Gluttony | HA: Hustle
Stats: 75 HP / 110 Atk / 90 Def / 75 SpA / 80 SpD / 100 Spe
Added Moves: Superpower, Earthquake, Dragon Claw, Roost, Smart Strike

Somebody asked for a breaker that shits on dummy Pyuk. I bring to you....Flapple. Accuracy aside, Flapple is an absolute menance. Hits hard, has enough bulk to live a hit, and can even pull off 3A + Roost sets decently well. Defensively, its actually stopped cold by Sap Sipper Miltank, but if it gets in I'd invest in some Steel / Flying types.




Pokémon: Golurk
Mod of Origin: ViAbilities
Typing:

Abilities: Iron Fist* / Klutz** | HA: No Guard
*Regardless of Type, Punch moves are always Super Effective (as in, deal 2x) against Fairies. Can be 4x is the other type is weak to that type (ie. Fire & Drain Punch would be 4x vs Magerna)
**The user's contact moves will remove the opponent's items, but it will lose its own item upon being hit by any attack.
Stats: 89 HP / 139 Atk / 80 Def / 50 SpA / 80 SpD / 70 Spe
Added Moves: Shadow Sneak, Shadow Claw, Swords Dance

Golurk is a cool wallbreaker with a bunch of funky abilities. Klutz can utilitize Shadow Claw as a pseudo Knock Off, while it can use No Guard Poltergeist. While Ground types do exist in the tier, they are both primarily defensive Pokémon, and most definitely wont be breaking past god wall Pyukichin anytime soon. That's where Golurk comes in, to bust them up. Shadow Sneak also helps versus Beheeyem. Defensively, Moltres eats up non Stone Edge sets rather nicely, and I expect as more Dark and non grounded Pokémon are introduced, it will get harder and harder for Golurk to single handly bust the meta.


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Pokémon: Azula
Mod of Origin: Crossover Chaos: Expanded
Type:

Stats: 71 / 75 / 75 / 120 / 80 / 109 | BST: 530
Abilities: Competitive | HA: Merciless
Movepool: Fire Blast, Flamethrower, Blue Flare, Thunderbolt, Thunder, Discharge, Heat Wave, Fire Punch, Overheat, Fire Lash, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Throat Chop, Close Combat, Inferno, Will O Wisp, Flame Burst, Nasty Plot, Switcheroo + Universal TMs

Azula is perfect for this Mod's current inception. Sun is in DIRE need of a pick me up, and one of the most important aspect of Sun Offense are Fire type breakers. Azula comes in like a wrecking ball, sporting overall balanced stats and a strong Blue Flare. The most interesting aspect of Azula is how both of her abilities lean into hazard stacking strategies. Her main ability Competitive punishes any attempt at defogging by giving her an instant +2, making trying to rid hazards off the stage a daunting task. Her second ability Merciless abuses Toxic Spikes, allowing Nasty Plot sets to bust up even the most troublesome of foes. She isnt without counterplay though. Copperajah-Forge ignores Poison status, is immune to Fire and can swiftly OHKO back with an Earthquake. Thick Fat Miltank also causes heartache for Azula, and can likewise ohko with EQ. SpD Pyukuchin doesnt like facing Specs Merciless sets, nor Switcheroo in general, but basically hardwalls Azula otherwise. And Raichu can currently outspeed and OHKO Azula with little difficulty.
 
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Tapler

Coral Bitch
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1EE2AF77-1694-46C8-8EBB-4ABCC0301866.jpeg
Pokémon: Gladiaster
Mod of Origin: Roulettemons
Stats: 118 / 110 / 79 / 119 / 69 / 105
Type:

Abilities: Rock Head, Drought, Unaware
Viable Moves:
- Cross Chop, Ice Punch, Icicle Crash, Iron Head, V-Create, Volt Tackle
- Dazzling Gleam, Eruption, Final Gambit, Flash Cannon, Ice Beam
- try one, I dare you
Absorb, Ally Switch, Aurora Beam, Block, Bubble, Bullet Punch, Burn Up, Charm, Crabhammer, Double Edge, Dynamic Punch, Flame Burst, Gastro Acid, Gunk Shot, Hammer Arm, Head Charge, Ice Ball, Ice Burn, Inferno, Lunge, Magnitude, Pluck, Pursuit, Rock Blast, Silver Wind, Slam, Spider Web, Steamroller, Teeter Dance
Fuck em walls. This thing is a great breaker that abuses Drought and one of its dummy strong Fire-type moves alongside a choice item to punch holes in teams. It can go physical or special, though physical is generally preferred so it can hit Water-types that otherwise wall it with Volt Tackle. A scarf set also allows it to function as a potent revenge killer. If for some reason you don’t want a fire move, Rock Head lets you break through SpDef Pyukurchin with banded Volt Tackle (thanks to its own terrain) and Unaware can be a good anti-booster tech. This thing is usually going to be walled by Physically Defensive Raj-Forge and Pyukurchin, though it can sacrifice a moveslot to beat each of them if it really wants to, with Cross Chop for Raj or Final Gambit (as long as it’s fairly healthy, it doesn’t need any HP investment) for Pyuk. This thing is held back by its typing both offensively and defensively, especially with Drought making it die to any fire move.

Also, there‘s the obvious question of whether this would outcompete Thundahi’s role on sun teams.
Short Answer: No, it would actually make Thundahi more viable.
Thundahi isn’t looking to be a good mon in this meta. Between its subpar stats and severely limited movepool, it will only really see use as a sun setter, so its viability is directly chained to how viable sun teams are. Sadly, it’s not even that great as a sun setter. I think it’s best compared to Politoed. They have extremely similar levels of both physical and special bulk, a crippling status move (Thunder Wave/Hypnosis), and a non-volatile status disruption tool (Taunt/Encore). Thundahi has Volt Switch, sure, but Politoed has a better defensive typing, Scald, Toxic, and Perish Trapping, not to mention that Scald in Rain - not Hydro Pump, not Surf, SCALD - hits exactly as hard or harder than literally anything in Thundahi’s movepool does in Sun, and all of its moves that hit equally hard either drop its special attack or literally kill it. Now, for those of you who were around in Gen 6, you’ll remember that Rain was unviable in OU, despite having the literal best rain abuser of all time (Mega Swampert) introduced, and that was largely due to how bad Politoed was as a setter. Thundahi is in the same boat. Unless our sun abusers are borderline banworthy, it’s not going to cut it alone. With all of that said, Gladiaster is ever worse as a sun setter for sun teams. It has worse bulk, zero utility, and an abysmal defensive typing. It also really doesn’t want to give up a stat or damage-boosting item for Heat Rock, since that really hurts the mon’s performance. So, where am I going with all of this? Gladiaster and Thundahi actually have some decent synergy. Thundahi can come in on the waters and fatmons that want to come in on Gladiaster and annoy them with Taunt and Twave, while Gladiaster deals with the Fairy, Ice, Dragon, and (if you catch them on the switch) Ground mons that come in to OHKO Thundahi. Gladiaster also appreciates the speed control from TWave and easy switch-ins from Volt Switch. This doesn’t make Thundahi a good mon by any means, but having a backup sun setter also allows you to use an item that’s not Heat Rock, and allows you to take advantage of Sparksplosion without losing your team’s wincon. As mentioned earlier Thundahi’s viability is directly chained to the viability of sun teams as a whole, and if there’s any way to make sun teams viable in this meta, double sun is the way to do it.
 
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Pokemon: Water Vellumental
Mod of Origin: Crossover Chaos V2
Stats: 108/95/82/110/100/85 (Total: 580)
Type: Water/Dragon
Ability: Storm Drain
Signature Move: Wash Away
- Type: Water
- Classification: Status
- Accuracy: --
- PP: 20 (max 32)
- Effect: Targets the whole field, including the user. Removes hazards, screens, terrain effects, and semi-trapping effects.
Hydro Pump, Surf, Scald, Water Spout, Water Pulse, Water Gun, Aqua Tail, Waterfall, Liquidation, Flip Turn, Dragon Pulse, Dragon Breath, Draco Meteor, Twister, Dragon Claw, Dragon Tail, Dragon Rush, Bite, Crunch, Hurricane, Gust, Wing Attack, Dual Wingbeat, Fly, Dragon Rage, Whirlpool, Slash, Dragon Dance, Aqua Ring, Roost, Soak, Stockpile, Spit Up, Swallow, Roar, Whirlwind, Mist, Water Sport (Also gets Protect, Substitute, Rest, Sleep Talk, Snore, Facade, and Rain Dance)

Overview: Water Vellumental is a hazard removal support mon that can also function as a user of strong Water type moves. And now that we have two notable defensive Ground type mons that can set up Stealth Rock in the meta, I feel it's probably needed now more than ever. Its signature move, Wash Away, raises its SpA by 1 when used, allowing it to break past walls like Claydol. While Miltank can technically hit it with its Fairy STAB, Water Vellumental can always hit it back harder with Scald or Hydro Pump, and defensive variants don't even need to be worried about a 2HKO. Defensive variants can also serve as a soft check for Beheeyem, as nothing it can do will OHKO the Water Vellumental, and it can Flip Turn out into the real check or counter. It's not unbeatable, with Vanilluxe shredding it with Freeze Dry, Adaptability Camomander taking it on with Dragon STAB, and the more offensive variants will suffer 2HKOs from Raichu and Beheeyem, but I would say it's a pretty solid addition to the metagame.

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Pokemon: Perfect Cell
Mod of Origin: Crossover Chaos EX
Stats: 110/120/90/95/95/90
Type: Bug/Fighting
Abilities: Sturdy/Regenerator/Zenkai Boost (raises Attack and Special Attack by 1 when knocked below 25% HP)
Custom Moves:
Kamehameha
- Type: Fighting
- Classification: Special
- Power: 100
- Accuracy: 90
- PP: 10 (max 16)
- Effect: Changes typing to the user's secondary typing, if applicable.

Big Bang Attack
- Type: Fighting
- Classification: Special
- Power: 90
- Accuracy: 100
- PP: 10 (max 16)
- Effect: 20% chance to flinch.
Leech Life, U-Turn, Close Combat, Low Sweep, Brick Break, Mach Punch, Knock Off, Sucker Punch, Throat Chop, Stone Edge, Rock Slide, Rock Tomb, Dragon Rush, Iron Tail, Self-Destruct, Double Edge, Fly, Acrobatics, Quick Attack, Dark Pulse, Aura Sphere, Signal Beam, Hyper Beam, Acid, Bind, Wrap, Nasty Plot, Recover, Protect, Taunt, Torment, Flash, Double Team, Harden, Barrier, Swagger, Flatter, Work Up, Telekinesis, Teleport, Substitute, Toxic, Rest, Sleep Talk, Snore, Facade

Overview: A Regenerator pivot that can hit hard with his STAB options as well as his Dark and Rock coverage. He also has access to priority and recovery. His use of Fighting STAB allows him to hit the various mons weak to it hard, with U-Turn allowing him to escape from slower mons with extra health to spare. Mega Raichu fails to OHKO, which allows for an easy takedown with CC. Mega Vanilluxe cannot even 2HKO AV sets with Blizzard, and due to Cold Sweat it can't rely on Hail damage to help chip. Perfect Cell loses in most cases to Miltank, Claydol, Psyshock Beheeyem with a boosting item, and the two Poison types in the meta, but Regen U-Turn will keep him in the fight for what he needs to take down.
 
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AquaticPanic

Intentional Femboy Penguin
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Community Leader

Pokémon: Escavalier
Mod of Origin: Sylvemons
Stats: 70 / 135 / 105 / 60 / 105 / 20
Type:

Abilities: Guard Up / Swarm / Knight's Blade
Aditional moves: Stalwart Sword, Spike Cannon, Shield Slam, Guillotine, Horn Drill

Abilities

Guard Up: On switch-in, raises User's Defense or Special Defense, depending on which of the foe's higher Attack stat is

Swarm: Bug moves have 1.5x power*

Knight's Blade: Boosts the power of Slashing moves by 1.5x**



* Currently being discussed for a nerf in Sylvemons, so its very likely to change

** Psycho Cut, Cut, Slash, Night Slash, Solar Blade, Leaf Blade, X-Scissor, Cross Poison, Air Slash, Air Cutter, Fury Cutter, Sacred Sword, Secret Sword, Razor Shell, Guillotine


Moves

Type: Steel
Category: Physical
BP: 90
Acc: 100
PP: 24
Effect: 30% chance to raise User's Defense by 1. High Crit ratio. Affected by Knight's Blade.


Type: Steel
Category: Physical
BP: 25
Acc: 100%
PP: 24
Effect: Hits 2-5 times.


Type: Steel
Category: Physical
BP: 80
Acc: 100
PP: 16
Effect: Works like Body Press.


Type: Normal
Category: Physical
BP: 130
Acc: 100%
PP: 8
Effect: Lowers user's Attack by 2 stages. Affected by Knight's Blade.


Type: Normal
Category: Physical
BP: 130
Acc: 100%
PP: 8
Effect: Lowers user's Attack by 2 stages.


Type: Bug
Category: Physical
BP: 65
Acc: 100
PP: 32
Effect: Works like Knock Off. If foe's item is a Berry, user gets the berry's effects.


Type: Bug
Category: Physical
BP: 65
Acc: 100
PP: 40
Effect: If user knocks down the foe with this move, user gets +3 Attack.


Type: Bug
Category: Physical
BP: 120
Acc: 100
PP: 16
Effect: Works like Outrage.


Type: Bug
Category: Physical
BP: 50
Acc: 90
PP: 16
Effect: Hits twice. Each hit has a 20% chance to inflict Poison.


Type: Flying
Category: Physical
BP: 65
Acc: 100
PP: 32
Effect: Works like Knock Off. If foe's item is a Berry, user gets the berry's effects.




Escavalier has an excelent defensive typing as well as 3 great abilities and serviceable movepool. Guard Up allows it to make use of its naturally high bulk, alongside its typing and the fact it invests into bulk rather than Speed to form a great slow bulky offense mon. It can tankquite a few hits from some strong offense in the meta and hit back for significant damage, or cripple the foe with Item Removal. Knight's Blade sets work as a more offense-focused mon, with having Stalwart Sword go up to 135 BP before STAB, 120 BP X-Scissor (Tho then you miss out on Bug Bite utility), newfound useful coverage in Razor Shell and maybe even Night Slash, depending on what becomes relevant for the meta. Swarm is more of a Bug-Type Wallbreaker, but I don't want to get much into it bc it's currently being worked on being nerfed. Its low Speed allows it to use Macho Brace if it so desires, gicen it wouldn't be outspeeding anything anyways (And this makes itunderspeed Beheeyem)

Escavalier @ Assault Vest / Leftovers
Ability: Guard Up
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stalwart Sword
- Bug Bite
- Drill Run
- Twineedle / Swords Dance


Escavalier @ Leftovers
Ability: Knight's Blade
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stalwart Sword
- X-Scissor
- Razor Shell / Close Combat
- Swords Dance


Escavalier @ Choice Band
Ability: Swarm
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stalwart Sword
- Megahorn
- Bug Bite
- Close Combat
 
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Pokémon: Incineroar
Mod of Origin: Z-Revival
New Move: Moonsault Press - Dark, Physical, 90 BP, 100% Acc, 10 PP | Applies Heal Block to the target. Makes contact.
Overview: Moonsault Press has potential to screw with the tanky side of the meta by shutting down recovery options such as Miltank's Milk Drink, Galarian Moltres' Roost, and the Psychic types' Recover. However, this move is the only difference from standard Incineroar, which ironically has no recovery of its own (besides Rest, of course).


Pokémon: Alomomola
Mod of Origin: CFM
Stats: 160/90/80/35/55/65 (485 BST)
Additional moves: Avalanche-CFM,* Encore, Giga Impact-CFM,** Misty Terrain-CFM,*** Snatch, U-turn
*neutral priority, non-contact
**50% recoil; no recharge turn
***boosts Fairy-type moves instead of hindering Dragon-type moves, and gives status immunity to whatever has Misty Surge, as long as the terrain is active
Overview: Wish support for the likes of Thundahi, Garbodor, and Copperajah.


Pokémon: Primrose
Mod of Origin: Crossover Chaos
Stats: 60/100/70/110/80/120 (540 BST)
Type:

Ability: Dancer
Movepool: Dark Pulse, Night Daze, Throat Chop, Poison Jab, Smart Strike, Iron Defense, Nasty Plot, Agility, Metronome, Attract, Captivate, Beat Up, Assist, Dragon Dance, Feather Dance, Fiery Dance, Lunar Dance, Petal Dance, Quiver Dance, Swords Dance, Teeter Dance
Overview: True to her game of origin, she sits at a high Speed tier (only superseded by Mega Raichu in the current meta) and boasts all manner of setup options, although her shallow offensive movepool means that she won't be hitting super-effectively very often.

Ring Target was a mistake
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Lemotic.png


Pokémon: Lemotic
Mod of Origin: Roulettemons
Stats: 139/146/57/115/71/72
Type: Grass/Ground
Ability: Minus/Mega Launcher/Perish Body
Potentially Notable Moves: Behemoth Blade, Diamond Storm, Earthquake, Ice Shard, Leaf Blade, Megahorn, Poison Jab, Shadow Bone, Discharge, Earth Power, Energy Ball, Fleur Cannon, Heat Wave, Hex, Steam Eruption, Refresh, Rock Polish, Wish, Heart Swap, Substitute, Protect, Toxic
Overview: This will probably be my first of many Roulettemons submissions. I heard mentions of wanting a bulky Grass-type and an offensive Ground-type in the Pet Mods Discord, so here we are. Lemotic is very strong physically even if uninvested while having nice Rock/Ground/Grass coverage, so its defensive sets probably won't be too passive by that alone. It's reliant on WishTect to get recovery which is unfortunate but not a dealbreaker. Also, Rock Polish sets are entirely possible with the aforementioned coverage thanks to its very high Attack stat and decent enough Speed tier, but it does get outsped by Scarf users with a base Speed of 98 or higher if you were to run Adamant over Timid, so you'd have to choose between the two depending on what the meta calls for.
 

Cookie Butter

formerly the someone

Pokémon: Orbeetle
Mod of Origin: Clean Slate 2
Stats: 72/52/150/69/164/123 (630)
Type:

Abilities: Swarm/Frisk/Trace
Aditional moves: Overdrive, Thunder Wave, Seismic Toss
Removed moves: Calm Mind, Sticky Web

I think it would be fair to say Brodaha is a genius for creating this. This is one of my favorite custom Pokémon of all time tbh.
With excellent defensive stats and utility movepool, Orbeetle can act as a wall and a defensive pivot. It can also act as an Iron Defense+Body Press sweeper (the most wacky but fun set imo). Don't let its 630 BST scare you, it has unoptimized abilities, vulnerability to Taunt due to poor offenses and weaknesses to common types such as Dark and Ground to make it balanced.
There are plenty of Electric types that were added in the first slate, but Orbeetle is still a very unique Pokemon.


Pokémon: Cinccino
Mod of Origin: Abnormal V3
Stats: 75/95/60/65/60/115 (unchanged)
Type:

Abilities: Cute Charm / Skill Link / Technician (unchanged)
Aditional moves: Cotton Guard, Play Rough
Grass: Slam
Fairy: Tail Slap, Return, Covet, Double Slap
Dark: Frustration, Retaliate, Last Resort, Giga Impact, Flail
Fighting: Facade, Pound
Psychic: Secret Power

We still don't have a Grass-type, and Abnormal Cinccino over here's looking kinda like a solid pick right now. If added, it would be the third fastest Pokemon behind Trubbish-Marshadow and Mega Raichu. Plus the combination of 125 BP Grass/Fairy STABs + 125 BP Rock coverage off of 95 attack is nothing to scoff at.


Item: Silk Scarf
Mod of Origin: Abnormal
Effect: Raises power of moves of the type of the Pokemon by 20%.


Item: Chilan Berry
Mod of Origin: Abnormal
Effect: Reduces the damage of any move that is the same as the holder's type.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Voting begins now! You have 24 hours to vote.

Remember that each Unown counts as a different submission. This means you have to vote for the specific letter of Unown that you want.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Guess I'll start us off

Unown-M (Clean Slate 2)
Azula (Crossover Chaos EX)
Joltry (Fusion Evolution v2)
Lemotic (Roulettemons)
Escavalier (Sylvemons)
Water Vellumental (Crossover Chaos v2)

Silk Scarf
 
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Water Vellumental (Crossover Chaos)
Perfect Cell (Crossover Chaos EX)
Unown-M (Clean Slate 2)
Lemotic (Roulettemons)
Golurk (ViAbilities)
Incineroar (Z-Revival)

Silk Scarf (Abnormal)
Chilan Berry (Abnormal)
 

Tapler

Coral Bitch
is a Top Social Media Contributor
Gladiaster (Roulettemons)
Unown-M (Clean Slate 2)
Joltry (Fusion Evolution V6)
Azula (Crossover Chaos: Expanded)
Escavalier (Sylvemons)
Water Vellumental (Crossover Chaos V2)

Chilan Berry (Abnormal)
 
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Durant-Alola from Regional Variants
Composite from Fusion Evolution Alpha
Unown-M from Clean Slate
Flapple from OptiMons
Water Vellumental from Crossover Chaos
Incineroar from Z-Revival (self-vote)

Silk Scarf from AbNormal
 

zxgzxg

scrabble
is a Forum Moderator
Joltry (Fusion Evolution V6)
Composite (Fusion Evolution Alpha)
Perfect Cell (CCEX)
Escavalier (Sylvemons)
Unown-M (CS2)
Celebi (CFM)

Silk Scarf (AbNormal)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
UNOWN MASTERFULLY MINGLES!

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Unown-M (Clean Slate 2)

70 / 115 / 140 / 70 / 115 / 70
Magic Guard




WATER VELLUMENTAL SUBMERGES THE ARENA!

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Water Vellumental (Crossover Chaos V2)

108 / 95 / 82 / 110 / 100 / 85
Storm Drain



ESCAVALIER JUST JOUSTS!
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Escavalier (Sylvemons)

70 / 135 / 105 / 60 / 105 / 20
Guard Up / Swarm / Knight's Blade



LEMOTIC GIVES OFF LIFE!
lemotic.png


Lemotic (Roulettemons)

139 / 146 / 57 / 115 / 71 / 72
Minus / Mega Launcher / Perish Body


JOLTRY SCRAMBLES AROUND!
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Joltry (Fusion Evolution)

87 / 92 / 70 / 110 / 87 / 115
ChloroVolt


As for items, our winner is Silk Scarf! Further discuss the meta for now, as submissions will only open up again tomorrow.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ok time for T H O U G H T S

:unown-m: This mon will be great for offensive teams no matter how this metagame shakes, its utility is just THAT good. It only ever needs 4 moves. Knock Off, First Impression, U-turn and Rapid Spin. Having another form of hazard control here was pretty important, as we had an abundance of viable Spikes setters, and currently Uwnown has a decent matchup versus all of them. Adamant LO First Impression is always gonna sting and honestly gives me confidence in subbing stronger sweepers knowing we have an anti offense god like him in the back. In general a godly addition, and finally Beheeyem doesn't just wreck our shit.

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Water Vehm bolsters the metagame's currently unneeded Fire resists, but much more importantly has bumped up some well needed hazard control. Its stats are flexible, and thanks to how its ability works it gets a +1 everytime it cleans hazards, so its Scalds get pretty annoying the more it spams it. Has a great matchup with most of the subs and beats almost everything in the tier sans for Raichu and probably the Trubbish and Garb crew. Solid Glue mon.

:escavalier: Wscavalier is in a good spot rn. It faces huge competition as a bulky Steel type from Copperajah, but it trades its utility for much better iffensive presence and better potential bulk if you factor in Guard Up. Knight's Blade and the currently implemented Swarm are key picks here too, bolstering its STAB moves (and coverage in KB) to very threatening levels. With a Lack of Fairy types in the meta, its main defensive niche, it may find itself readily escliped by GOAT Unown, but that can easily change as new threats get added. Lack of recovery and an abysmal speed tier are its biggest roadblocks, so hopefully we get some solid Wish Passers (so not Lemotic, more on that) and more mons that validate its typing for it to shine.

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lemotic is such a funny mon. It has a big HP. Stat, but pitiful defenses that scale it down to about roughly 80/80 level. It has a humongous Attack stat of 146, and it has a solid 71 speed stat, that paired with RP, can clean late game. But honestly, its the movepool for me. This mon has one of the craziest movepools I've seen in such a long time, with Diamond Storm for Rock/Ground civerage that can also boost its defense, crazy shit like FLEUR CANNON and STEAM ERUPTION (LMAO WTF), coming off a respectable 115 SpA, basically meaning that this mon can lure out practically any threat it wants and drop them. Or really it could slap on CB and wreck shit.

joltry.png
Joltry is step one in our multistep plan to make Sun an actually viable archetype. (Still needs an actually viable secondary setter and some offensive Fire types fyi). I could deadass se a crackpot Pyukuchin sun tam basically giving this mon unlimited speed (praise Unown) and a city leveling +2 Rising Voltage. Hates facing Sap Sipper Miltank (which is loooking like the go too ability here), is obviously screwed by anti offense TR god and the god himself nukes him out if the sky with a precise Impression. Outside of weather there are better breakers of both of its types, but in it, its a beast.
 

Pokémon: Magmacroak
Mod of Origin: Fusion Evolution
Stats: 89 / 110 / 76 / 115 / 90 / 94 [BST 574]
Type:

Abilities: Flame Touch - Contact moves have a 30% chance of burning the opponent
Additional moves: All of Magmortar's and Toxicroak's moves.
Reasoning: You ever just look at all the bug and grass types around you and say, "FUCK OFF!" loudly? Do you hate steel types and ice types a lot? Then may I suggest Magmacroak. Magmacroak is a neat fire/fighting type who will pack a punch and then proceed to watch as you get set on fire. Similar to its design inspiration, Grimace, Magmacroak loves consuming something frosty and by consuming I mean destroying. However water types do ruin its fun and so does that big brained motherfucker who alters time.

:ss/Rapidash-Galar:
Pokémon: Galarian Rapidash
Mod of Origin: ViAbilities
Stats: 75/110/75/75/80/110 [BST 525]
Type:

Abilities: Run Away/Pastel Veil/Anticipation
Run Away- The user will immediately switch out if an opponent that is switching in has a move that is super effective against it or an OHKO move, or if it switches into an opponent with one of those moves.
Anticipation- On switch-in, shudders if any foe has a super effective or OHKO move. Shuddering increases Speed by 1 stage.
Additional moves: U-turn, Knock Off, Blaze Kick
Reasoning: Man I sure do hate fat dragons being fat and watery, if only there was some way to poke a hole in that fat dragon's defense. INTRODUCING THE NEW AND IMPROVED GALARIAN RAPIDASH! Galarian Rapidash is fast and hit hits decently hard. Play Rough makes fat dragons cry and don't worry poison types I didn't forget about you! With the all new psycho cutter it can cut through garbage like it's nothing. Toxic? You think this asshole gives a shit about toxic? It's a unicorn, it's immune to your petty toxic and whatever toxic spikes there are. Of course it can always run away leaving someone else to deal with the poison type mess.



Pokémon: Glastrier
Mod of Origin: Perfect Galar
Stats: 100/145/130/65/110/30
Type:

Abilities: Chilling Neigh
Additional moves: Glastrier's movepool + Glacial Lance*, Ice Shard, and Trick Room
*Glacial Lance only has 100BP when used by Glastrier
Reasoning: BIG BRAIN HAS HAD IT TOOOOOOOOOO GOOD FOR TOOOOOOOOOOOOO LONG! I DECIDED TO BRING OUT THIS NUCLEAR OPTION RIGHT HERE! OH YOU THINK BIG BRAIN IS SLOW WITH HIS BRACE AND TRICKS, GUESS WHO ALSO COULD USE THAT BRACE, FUCKING GLASTRIER!
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Gonna dig up a weather breaker + a bunch of set up sweepers.

:sm/hypno::sm/nihilego:

Pokémon: Hypnihil
Mod of Origin: Fusion Evolution Alpha
Type: Rock / Psychic
Stats
: 101 / 67 / 61 / 113 / 127 / 97
Ability: Parasomnia - Whenever this Pokemon knocks out an opposing Pokemon or falls asleep, its highest non-HP stat is boosted by 1 stage
Movepool: Hypno and Nihilego.

Hypnihil is a cool snowballing Nasty Plot sweeper, who has an interesting dual typing and a strong nuke option in STAB Meteor Beam. After it hets a kill it may be hard to revenge, but luckily we have access to priority and faster options to revenge kill it. Its also walled by steels for the most part, but our cirrent steels are neutral to Rock so Meteor Beam lets gooo


:ss/inteleon:
Pokémon: Inteleon
Mod Of Origin: OptiMons
Type:

Abilities: Torrent | [HA] Infiltrator
Stats: 70 HP / 75 Atk / 75 Def / 125 SpA / 85 SpD / 120 Spe [BST 550]
Added Moves: Taunt, Encore, Hyper Voice, Psychic, Sludge Wave

Nothing more than a strong wallbreaking option here. Would not only be the tier's first offensive Water type (hiving these splash mons a reason to be used) but is also the tier's first normal type. Raichu as usual batters this mon, which is a nice change of pace from Raichu usual matchups versus these newer entries. I'd expect Specs and Scarf to be its key sets.

:ss/roserade: :ribombee:
Pokemon Name: Roserade-Scarfed
Mod of Origin: Breeding Variants v2
Stats: 60 HP / 70 Atk / 65 Def / 125 SpA / 105 SpD / 107 Spe | BST: 532 (Averaged Speed)
Type:

Abilities: Natural Cure / Shield Dust | Technician
Added Moves: Quiver Dance, Moonblast, Sticky Web, Draining Kiss, U-Turn

A shiny new Set Up sweeper, and an offensive Fairy type, something that the tier needed, so we can good eeasons to use these damn FSteel types, and more importantly, to justify Hail (it exists you know). Its a freat sweeper that has to unfortunalt rely on either Sun support + Weather Ball, or Sleep Powder in order to actually be able to deal with Steel types, but that is ok! It can also duble as an offensive Spikes setter, something that we technically do not have (Trubbish is not an offensive mon). Also....WEBS!

:calyrex:
Pokemon: Calyrex
Mod Of Origin: Perfect Galar
Type: Psychic / Grass
Stat Changes (If Any): 100 / 60 / 63 / 130 / 97 / 100 [550 BST]
Ability: Unnerve* - Consumes every berry on the field.
Movepool Changes (If Any): Blizzard, Hex, Thunder Wave, Teleport, King's Shield

Pretty solid breaker with solid bulk and very bif power. Hates the Steel types in the tier, but they currently lack recovery so its a war of attrition match. Also has plenty of trouble handling the Dark types of the tier.
 
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