Pet Mod Super Smash Mods Melee (Final Slate!)

Ares from Fusion Evolution Alpha
Phione from Two Step Mons
Plubia from DLCmons
Sirfetch'd-Archer from Breeding Variants
Slowbro from Fresh Takes V3
Red Riot from Crossover Chaos Expanded

Relic Charm from Sylvemons
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Appletun (OptiMons)
Red Riot (Crossover Chaos EX)
Phione (Two Step Mons)
Vespiquen (ViAbilities)
Cradon (Fossil Mashup)
Scathach-Skadi (Crossover Chaos)

Anguish Bandana
Relic Charm
 
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Charizard (Megamax)
Vespiquen (ViAbilities)
Phione (Two Step Mons)
Sharpxine (The Complete Pokedex Project)
Cradon (Fossil Mashup)
Ares (Fusion Evolution Alpha)

Relic Charm (Sylvemons)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Red Riot from Crossover Chaos Expanded
Cradon from Fossil Mashup
Phione from Two Step Mons
Vespiquen from ViAbilities
Plubia from DLCmons
Unovan Altaria from Regional Variants

Relic Charm from Sylvemons


This slate was amazing, a lot of great subs. Voting was really hard
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Appletun (Optimons)
Conkeldurr Inteleon (Megas For All)
Ares (Fusion Evolution Alpha)
Cradon (Fossil Mashup)
Vespiquen (ViAbilities)
Phione (Two Step Mons)

Relic Charm (Sylvemons)
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Pokémons:
  1. Plubia (DLCmons)
  2. Ares (Fusion Evolution Alpha)
  3. Sirfetch'd-Archer (Breeding Variants)
  4. Altaria-Unova (Regional Variants)
  5. Vespiqueen (ViAbilities)
  6. Charizard (Megamax)

Items:
  1. Relic Charm
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
VESPIQUEN RULES OVER ALL!
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Vespiquen (ViAbilities)
85 / 80 / 117 / 75 / 117 / 25

Pressure / Damp / Unnerve



PLUBIA BARES ITS SOUL!
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Plubia (DLCmons)
103 / 113 / 41 / 127 / 97 / 89

Beast Boost



PHIONE TAKES IT A STEP FORWARD!
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Phione (Two Step Mons)
75 / 65 / 105 / 120 / 105 / 60

Magician / Unburden



CRADON IS READY FOR A MATCH!
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Cradon (Fossil Mashup)
90 / 75 / 105 / 70 / 105 / 60

Sturdy / Suction Cups / Storm Drain



ARES STORMS IN!
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Ares (Fusion Evolution Alpha)
95 / 70 / 92 / 110 / 90 / 92

Thunderstorm



SLOWBRO EVENTUALLY CAUGHT UP!
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Slowbro (Fresh Takes)
95 / 60 / 100 / 110 / 90 / 35

Storm Drain / Regenerator



APPLETUN IS AN APPLE TO THE EYE!

Appletun (OptiMons)
120 / 85 / 90 / 110 / 85 / 45

Rpen / Gluttony / Thick Fat



ALTARIA PLAYS DIRTY!
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Altaria-Unova (Regional Variants)
105 / 40 / 105 / 85 / 105 / 50

Poison Point / Levitate


Altaria-Unova-Mega
105 / 40 / 140 / 115 / 140 / 50

Levitate


RED RIOT ARMORS UP!
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Red Riot (Crossover Chaos Expanded)
109 / 95 / 135 / 30 / 100 / 81

Sturdy / Rough Skin / Guts


Red Riot-Mega
109 / 115 / 165 / 60 / 140 / 61

Rock Head



As for items, our winner is Relic charm, which makes Meloetta change into its Pirouette form and boosts its Fighting moves by 1.2x. As per the rules explains, this means that...


MELOETTA TAKES TWO TO TANGO!
meloetta.png

Meloetta (Vanilla)
100 / 77 / 77 / 128 / 128 / 90

Serene Grace

Meloetta-Pirouette (Vanilla)
100 / 128 / 90 / 77 / 77 / 128

Serene Grace

Please discuss the new additions to the meta! Submissions will be re-opened tomorrow at the usual time.

Also, as an announcement, after our next slate, we will enter a hiatus. This is in order to playtest the current metagame. As a result, the final few slates should take place around mid to late January, and they will be focused on finding necessary answers for whatever the metagame needs.
 
a lot new here



ViAbilities Universe

DLCmons Universe

Two-Step Mons Universe

Fossil Mashup Universe

Fresh Takes Universe

OptiMons Universe


Vanilla Pokémon Universe



Also, I've been told that Spinoff mods do count as their own universes, so here's symbols for those:
Fusion Evolution Alpha Universe

Crossover Chaos EX Universe

Regional Evolutions Universe
(kinda a placeholder, but it's somewhat justified since Piers is the only one who's ace is a Regional Evolution and Regional Variants' symbol is also a reward for beating a boss)
 

Tapler

Coral Bitch
is a Top Social Media Contributor
That’s a lotta winners, but I’m kinda bored so here are some thoughts.

Vespiquen - Cool fatmon. Damp looks really good in this meta, with all of the Electric and Fire-types running around. Outside of that, it’s an unusual wall, but not a bad one by any means.

Plubia - It doesn’t have much in the way of the coverage, but it doesn’t need much when dual STAB hits everything in the tier except for opposing Plubia. Beast Boost and Glare are nice tools as well. I honestly have no idea whether this thing is going to be good, I guess we’ll have to wait on playtesting to see. Also, side note, DLCmons doesn’t seem to have gen 8 movepool changes, so what’s up with the addition of Poltergeist and whatnot?

Phione - This thing seemed a lot cooler when it was mistakenly reported to have Calm Mind, but I’m kind of split on Phione. Not having any good way to boost its SpAtk makes Cleansing Light and Unburden a lot less useful. That said, it’s not bad as a statmon, and it’s nice to have an offensive water in the meta.

Cradon - Finally, a bulky Grass. Cradon’s typing, movepool, and stats all come together surprisingly well for a Fossil Mashups mon, and that signature move is just about perfect for it. Good for sure, though it gets messed up by Sun.

Ares - I‘m biased, but between effective triple-STAB, Pressure Defog, Roost, pivoting, and performing well in the Sun matchup, I can’t see this thing being bad.

Slowbro - Bulky Fire Slowbro, why not? Regenerator + Teleport is busted, and while it loses STAB Future Sight, all of its new moves are VERY welcome. This mon’s viability is definitely going to depend on what’s common though.

Appletun - Our other bulky grass. I love how different this thing is from Cradon thanks to the Ground resistance, the effective Fire resistance with Thick Fat, and its more offensively-oriented playstyle. Calm Mind also makes it a good wincon. Definitely a mon to watch out for.

Altaria-Unova - Probably my favourite sub this round, Unovan Altaria manages to stand apart from our other two bulky Poisons thanks to reliable Recovery, Levitate, and its secondary typings. The mega being such a drastic type change is neat, as you can absolutely mega situationally. This thing should be a really good wall.

Red Riot - At first I wasn’t sure if this thing’s Attack was high enough, but then I realized it’s higher than Obstagoon’s, so it can definitely work as a solid breaker if played correctly. The mega’s weird though. It reminds me of Megamax Rillaboom, but without a solid anti-meta matchup or a good Wish passer to keep it healthy. Maybe it could be decent for hazard stacking? Overall, seems viable, but not outstanding.

Meloetta - Bias warning again, but even I’ll admit that Aria form’s pretty mediocre. It’s largely outclassed by Hypnihil, though it does retain some niche through Normal STAB, Heal Bell, U-Turn, and Energy Ball for Pych. Pirouetta’s fire though, definitely going to be a good pick.
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
For Clarification on Plubia. I gave it Gen 8 moves because it's a Gen 8 Mod. I handled it like it went through a generational shift. I can remove the moves it gets frm Gen 8 if you want to
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Wow what an incredible line up of Pokémon we have this time! Gonna be great breaking them down.

So.......

T H O U G H T S

:vespiquen: Vespiquen is a decently functional pivot, notably screwing over our current crop of Fighting types thanks to Its solid bulk, typing and its ability Damp which weakens Fire and Electric moves for 5 turns, which is very useful to deter Electric and Fire type breakers who may want to screw around with our precious defensive cores. RIP Grimmace. It also in theory swallows Ground types but we have zero offensive ones LMAO.

Phubia is an interesting anti Ghost Ghost type, but only 1 other Ghost exists anyways (and it's kinda bad). But onto the meat of it, Phubia can be a Nasty Plot breaker, which will likely be its bread and butter set, and blow chunks with its Normal + Ghost + Dark coverage. Thanks to how Beast Boost can be tinkered with, Phubia can also customize itself in order to boost Speed on a kill, similar to Hypnihil. Or it can function as a neat weirdo pivot of sorts, but I'd rather not as it lacks reliable recovery and it's bulk is down atrocious on the physical side. Also of note, STAB Choice Band Explosion. Do with that information what you will.

:Phione: Phione is notorious for being subbed as the perfect Calm Mind Unburden sweeper for Veil, only for it to be revealed long after that it never learnt CM. Outside of that, Phione is essentially a weaker but bulkier Specs Primarina, packing the same coverage and U-turn for easy pivoting out of messy matchups. As such, it plays exactly how Primarina plays in SM and current UU (sans CM), being a bit of a versatile go getter. Outside of both of that however, lies a rather unique, if not wacko set this variant can run - one utilizing its signature move Cleansing Light, which is a charge up move that not only fully heals you no matter the HP, but cures status for your entire team.

:bastiodon::cradily: Cradon is cool. It's a UU version of Ferrothorn, which trades spikes for Recover. Ngl, I have no major thoughts on this other than (moar anti fairies for your buck). Eats up zappers but we have quite a few zapper eaters, and since it lacks Spikes its not as distinct from other steels. Shield Bash is very cool though, especially with Iron Defense.

:pelipper::zapdos: Ares is definitely a top tier Pokemon, as it fills multiple roles in the tier. Scarf, Roost + 3A, Defensive and Specs are some of its best options, with Rain support for itself and other Water types. Ares shits on the very dangerous Sun squads that are all over the place, and even without that niche handles Fighting types, Ground types and Steel types very well.

:slowbro: Dedicated defensive Fire types are always in demand, and Slowbro will deliver. Just like its regular form, it can use classic defensive Teleport sets, and even without that, Defensive CM is great as well. Useful as it is, not sure what exactly it walls atm, as most physical breakers can handle it well. It shifts in ghosts however, and is our most reliable cleric on hand.

:appletun: Great physical wall, 120/90/85 bulk is very solid, and it can sit in front of most of the tier's physical breakers. It's no slouch offensively either, as both CM and Specs can offer solid defensive support while being an offensive presence. Should be noted that it currently sits on Sun all by itself.

:altaria: While I personally was not a fan, I can definitely see the appeal to a Levitating Poison type, especially one that resists Fire, to the tier. Not sure though, does Altaria learn any special boosting moves, as that imo is the difference between a kinda cool wall and that top tier bulky wincon. Also, Poison type that doesn't absorb TSpikes in a meta where TSpikes are easy to set and abuse kinda sucks.

My precious boy, Kirishima. Red Riot. This man can serve as either a cool Guts Breaker that's hard to take out, or it can swAp roles to be a bulky wall that sets hazards and keeps offensive presence with an absurdly strong Body Press. Mega Red Riot kinda sucks imo, not because its bad In a vaccum, but because it not only competes with its base form, but heavily competes with other mega evolutions. Maybe when we finally add a wish passer it can realise it's full potential.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
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More webs! Also interesting defensive mon overall, with a double resistance to Fighting and neutrality to Electric and Fire.

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Plubia is a cool mixed attacker. Currently it sits at a strong place in the meta with how our mons mostly can't resist its stabs. Can snowball decently, but sorta middling speed keeps it in check.

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Hooray for Bulky Offense and hooray for Offensive Water! Phione is pretty unique in the metagame right now, with a decent type combo and interesting cleric move.

:bastiodon::cradily:Oh wow this just kills Phione lmao I mean, cool defensive Grass mon, and most importantly a defensive Steel who isn't weak to Ground (And actually our first Steel dedicated to stalling!). Its signature move also works really well to make it not passive.

:pelipper::zapdos:This is an amazingly versatile mon. Think of anything either Pelipper and Zapdos can do, Ares probably can to an extent too. You can have Zapdos with Scald, or a great Choice user with its high damage STABs and U-Turn access. Amazingly though, fits very well into the meta in terms of defensive answers too! Pyukchin is a great answer to its offensive moves and overall offensive mons such as Lycanroc helps beat it.

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Not much to say that hasn't already been said. It's Slowbro, you already know how good it is.

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Another cool defensive Grass mon. And hooray for keeping the Dragons of the meta defensive! Pretty unique change of pace.

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Speaking of which, here's another cool defensive dragon! I do enjoy that it lacks hazard removal, as that is Garbodor's main thing going for it and sets appart our main defensive poisons very well. Overall though it is a nice blanket check to a lot of offensive mons. It is, however, very pasisve

:altaria-mega:Mega Altaria meanwhile offers another bulky Mega. 115 Sp Atk isn't very impressive for a mega, but sits at a perfectly useable number for Venoshock to make Mega Altaria not anywhere near passive. Having a quad resist to Fighting while also being immune to Ground and resisting Dark makes it a pretty big stand-out. You can try to run bulky offense, but no Boosting option on the special side makes this a lot harder than it should be.

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Pretty cool offensive mon overall. I enjoy a mon that has usage both in base and in Mega. Having Guts is a cool anti-meta tech when we have so many Poison spreaders, and it has pretty neat bulk too so that's another bulky offense mon.

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Another bulky mega but unlike Altaria, this can actually function as a dedicatedBulky Offense mon thanks to Head Smash and actually being able to get stats through Bulk Up, as well as both forms having STAB Body Press with high Def for immediate power.

:meloetta:While the big winner if the two is definetly Pirouette, I'd say there is merit to justify using Aria. It has the highest unboosted Sp Attack of the entire metagame with a solid Speed Tier and ways to set up with Calm Mind. Can function as a support mon with Screens, Knock Off or Heal Bell. It also functions as a pretty nice Choiced mon, with Trick being a neat surprise option to lock your foes and U-Turn overall being a valuable move. Its coverage is also pretty neat on the Special side, with Thunderbolt and Dazlzing Gleam being pretty nice. It does however face heavy competition with Hypnihil, who has a slightly higher Speed Tier and can actually Snowball. Over that Meloetta has U-turn as a big relevant thing and more immediate power, as well as pulling an Urshifu-esque surprise factor gimmick by Team Preview not showing you if Meloetta has Relic Charm or not.

:meloetta-pirouette:On the other end of the spectrum, we have Pirouette. It is a very nice offensive mon, having the highestunboosted Speed and still decently high Atk, taded for lackluster ability and being item-locked, as well as middling coverage. Still though, its STABs + Knock Off make for a deadly offensive mon. Thankfully it gets revenged rather easly.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Submissions are open once again! Reminder, this is our last slate before we enter a break for playtesting. Be sure to take a look around the metagame and see what we need!

Bug - 3
Dark - 2
Dragon - 4
Electric - 5 (6 if you count forms)
Fairy - 3 (4 if you count forms)
Fighting - 2 (5 if you count forms)
Fire - 4
Flying - 4
Ghost - 2
Grass - 5
Ground - 3
Ice - 2 (3 if you count forms)
Normal - 5 (6 if you count with forms)
Poison - 4 (6 if you count forms)
Psychic - 4
Rock - 3 (4 if you count forms)
Steel - 4
Water - 3
 

Yung Dramps

awesome gaming
had these prepped in advance yeet


Pokémon: Gengar
Mod of Origin: Megamax
Base form stats, type and abilities: Unaltered
Additional moves: Agility, Bulk Up, Close Combat, Earthquake, Fake Out, Quick Attack
Upon using the Gengarite X, Mega Evolves into Mega Gengar X
Stats:
60 / 145 / 90 / 100 / 90 / 115 (600 BST)
Type:
/

Ability: Psycho Zone: Psychic type Aerilate clone
Overview: Megamax Gengar has a lot of things going for it that would make it a fine addition to this meta:
-Megamax rep (best pet mod ever in da world baby)
-Base form is one of the only offensive Poisons alongside Roserade-Scarfed, keeping itself distinct via Nasty Plot and better coverage as well as Ghost STAB
-The main attraction here though is the Mega, bringing the first ever physical attackers for the Ghost and Psychic types in this meta as well as a unique set of tools courtesy of its ability including STAB Psychic Fake Out, Quick Attack, Body Slam, Double-Edge and Explosion.
-Gengar X is also the only Mega with an actually decently viable base form, leading to some interesting mindgames where foes must determine which form the foe is using before it's too late
-Base form is checked offensively by Mega Raichu, Meloetta-Pirouette, Beheeyem and Joltry and handled defensively by base Meloetta and Plubia. The mega, meanwhile, is stonewalled by Moltres-Galar and Unown-M as well as defensively checked by Cradon even though Close Combat can sting.


Pokémon: Walrein
Mod of Origin: CFM
Stats: 120 / 120 / 90 / 65 / 90 / 45 (530 BST)
Type:
/

Abilities: Thick Fat, Ice Body, Strong Jaw
Ice Body: Recovers 12% HP every turn in hail, 10% chance to freeze attacker if hit with a contact move
Additional moves: +Avalanche, Crunch, Earthquake, Fissure, Hyper Fang, Ice Fang, Ice Shard, Icicle Crash, Iron Tail, Liquidation, Sheer Cold, Stomping Tantrum, Superpower, -Giga Impact, Hyper Beam, Super Fang, Toxic
Avalanche: Neutral priority, non-contact
Crunch: 30% chance to lower defense
Fissure: 140 BP, Physical, 90% accurate, lowers user's Atk by 2 stages, 10% chance to trap the target
Hyper Fang: 70 BP, 100% accurate, 20% flinch chance, type changes to match user's primary type
Ice Fang: 70 BP, 100% accurate
Icicle Crash: 90 BP, 100% accurate, 20% flinch chance
Iron Tail: 85 BP, 100% accurate, 20% chance to lower defense
Sheer Cold: 140 BP, Special, 90% accurate, lowers user's SpA by 2 stages, 10% chance to freeze the target
Stomping Tantrum: Hits airborne opponents

Overview: A physical Ice and Water attacker in one package, who despite being slow has plenty of offensive tools and breaking power to make up for it whether it be Belly Drum or Choice sets.
 

Tapler

Coral Bitch
is a Top Social Media Contributor
PSA: The following Mods that you can submit from do not have any representation yet (asterisk = still active)
Break This Team*, Double Trouble, Generation X*, Item Factory*, Megamax, Mega Revolution*, Nerfmons, The Pokedex Redone V3

The post-playtesting slates are probably going to revolve around balancing out threats in the tier, so here are some cool reps from some of these unrepresented mods while we still have a good opportunity to get them in. Also, none of these have sprites afaik, so I just used similar things to represent them.




Pokémon: Silicyon
Mod of Origin: Generation X
Stats: 55 / 100 / 115 / 50 / 60 / 130 [BST: 510]
Typing:

Abilities: Technician, Volt Absorb, Light Metal
Viable Moves:
- Aerial Ace, Bite, Bulldoze, Double Kick, Iron Head, Knock Off, Magnet Bomb, Psychic Fangs, Rock Tomb, Sucker Punch, Superpower
- no
- Swords Dance, Thunder Wave
Aerial Ace, Assurance, Attract, Bite, Bulldoze, Confide, Crunch, Dig, Double-Edge, Double Kick, Double Team, Echoed Voice, Eerie Impulse, Facade, Flash Cannon, Frustration, Giga Impact, Growl, Helping Hand, Hidden Power, Howl, Hyper Beam, Ice Fang, Iron Defense, Iron Head, Iron Tail, Knock Off, Magnet Bomb, Magnet Rise, Metal Burst, Metal Claw, Metal Sound, Natural Gift, Protect, Psychic Fangs, Quick Attack, Rain Dance, Rest, Retaliate, Return, Revenge, Roar, Rock Tomb, Sand Tomb, Shadow Claw, Shock Wave, Sleep Talk, Snarl, Snore, Spark, Steel Beam, Substitute, Super Fang, Superpower, Swagger, Swords Dance, Tackle, Tail Whip, Thief, Thunder, Thunderbolt, Thunder Fang, Thunder Wave, Work Up
In Smash, Silicyon would be defined by its speed tier. It would be the fastest unboosted mon in the meta and if it gets in, we shouldn’t add anything faster, because that’s its niche. Thanks to that niche, it can be both a potent revenge killer and an effective setup sweeper, though you need to run Jolly over Adamant to outspeed Pirouetta, Trubbish, MegaChu, and Joltry, leaving your damage output fairly low without some sort of boost and making it pretty easy to wall despite its Technician-boosted coverage. It’s also consistently threatened out by Vacuum Wave Magmacroak and non-Sucker-weak Scarfers. I don’t want to write too much here, so I’m leaving a pair of sample sets below to give you a better idea of what it can bring to the meta.
Silicyon @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Magnet Bomb / Iron Head
- Bulldoze
- Superpower
- Knock Off / Rock Tomb

If you click the right move, assuming they’re EVed offensively, this set OHKOs every mon in the meta with a speed stat over 100 besides Joltry (which outspeeds to kill you in Sun or ETerrain anyways), and can finish off weakened threats as needed. Bulldoze, Rock Tomb, and Knock are also annoying to switch into. That said, its low attack leaves it in bad shape after any misprediction, and bulky attackers can easily tank a hit to OHKO in return.
Silicyon @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Magnet Bomb
- Bulldoze
- Rock Tomb / Sucker Punch

By using its high defense and solid defensive typing to set up a Swords Dance, Silicyon can clean up offensive teams and put a dent into fatter teams. It definitely appreciates chip, so it might be a good choice for hazard spam. Rock Tomb means you aren’t walled by Ares and usually kills Unown-M after you take 40 from Adamant Life Orb Impression, while Sucker Punch prevents you from being revenge killed by Beheeyem and Dark-weak Scarfers like Plubia and Hypnihil. Don’t run Iron Head on this set; The extra damage with Magnet Bomb ensures an OHKO on offensive Pirouetta at +2.



Pokémon: Foreleap
Mod of Origin: The Pokédex Redone V3
Stats: 82 / 135 / 85 / 58 / 72 / 75 [BST: 507]
Typing:

Abilities: Super Luck, Scrappy
Viable Moves:
- Close Combat, Double Edge, First Impression, Knock Off, Play Rough, Poison Jab, Spirit Break, Wood Hammer
- do not
- Substitute, Swords Dance
Based off of Sirfetch’d’s movepool:
New Moves: Grassy Terrain, Pay Day, Play Rough, Spirit Break, Wish, Wood Hammer
Removed Moves: Brave Bird, Defog, Dual Wingbeat, Leaf Blade, Sky Attack, Steel Wing
Miscellaneous: Because this is effectively a Sirfetch’d variant, it’s affected by Leek.

Physical Fairies are hard to come by, but this one fills the role nicely, while also only being our third non-form Fighting-type. Scrappy is nice for spamming Close Combat, but Super Luck is where it’s really at. Combining it with Leek creates a 100% crit rate, which effectively boosts all of its damage by 1.5x and ignores the opponent’s defensive stat changes, making Foreleap a VERY potent breaker, especially when combined with Swords Dance. That said, it’s fairly frail, relatively slow, has defensive switchins in our three bulky Poisons (with Trubbish stealing SD too), and broken Knock Off puts an early end to its fun, all making for an interesting take on a glass cannon.




Item: Augmented Lens
Mod of Origin: Item Factory
Effect: Holder’s non-OHKO Physical and Special attacks cannot miss, but consume twice as much PP when used. This item is revealed on switch-in.

I’m biased towards this one, but Augmented Lens is certainly an interesting item. Guaranteed hits lets you take better advantage of moves like Focus Blast and Stone Edge and allows for some nice damage boosts by running Fire Blast over Flamethrower and Blizzard over Ice Beam and whatnot. However, the pp-draining effect is a VERY steep cost, as most inaccurate moves only have 8pp, leaving you with 4 uses of each per game with this item. The fact that this item is revealed when you switch in is mostly to take the surprise factor out of Inferno and Zap Cannon, allowing them to be played around without getting off a surprise-cripple first. Overall, it’s a good item, especially for some of our more versatile special attackers.
 
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Pokémon: Dinodily
Mod of Origin: Roulettemon Ubers
Stats: 125/102/74/90/61/148 [BST 600]
Type:

Abilities: Shell Armor/Delta Stream/Battery
Additional moves: Dragon Claw, Dragon Pulse, Iron Head, Flash Cannon, Ice Shard, Zen Headbutt, Plasma Fists, Toxic Spikes, Blue Flare, Lunge, Spirit Shackle, Psychic Fangs, Icicle Spear, Ice Beam, Volt Tackle, Rapid Spin, Sunsteel Strike, Switcheroo, Superpower, Grav Apple
Confusion, Vital Throw, Thousand Waves, Mega Drain, Poison Powder, Mimic, Snarl, Spark, Howl, Submission, Feather Dance, Fly, Dark Void, Night Daze, Heavy Slam, Aurora Beam, Iron Tail, Blast Burn, Beat Up, Water Pulse
Reasoning: MY CHILD IS BACK AND WITH A PURPOSE THIS TIME! Yes the only custom mon in Item Factory has graced us with his presence. However he now has the great ability of fucking over sun teams with Delta Stream, while not really benefitting from it.


:ss/Rapidash-Galar:
Pokémon: Galarian Rapidash
Mod of Origin: ViAbilities
Stats: 75/110/75/75/80/110 [BST 525]
Type:

Abilities: Run Away/Pastel Veil/Anticipation
Run Away- The user will immediately switch out if an opponent that is switching in has a move that is super effective against it or an OHKO move, or if it switches into an opponent with one of those moves.
Anticipation- On switch-in, shudders if any foe has a super effective or OHKO move. Shuddering increases Speed by 1 stage.
Additional moves: U-turn, Knock Off, Blaze Kick
Reasoning: Man I sure do hate fat dragons being fat and watery, if only there was some way to poke a hole in that fat dragon's defense. INTRODUCING THE NEW AND IMPROVED GALARIAN RAPIDASH! Galarian Rapidash is fast and hit hits decently hard. Play Rough makes fat dragons cry and don't worry poison types I didn't forget about you! With the all new psycho cutter it can cut through garbage like it's nothing. Toxic? You think this asshole gives a shit about toxic? It's a unicorn, it's immune to your petty toxic and whatever toxic spikes there are. Of course it can always run away leaving someone else to deal with the poison type mess.



Pokémon: Glastrier
Mod of Origin: Perfect Galar
Stats: 100/145/130/65/110/30
Type:

Abilities: Chilling Neigh
Additional moves: Glastrier's movepool + Glacial Lance*, Ice Shard, and Trick Room
*Glacial Lance only has 100BP when used by Glastrier
Reasoning: BIG BRAIN HAS HAD IT TOOOOOOOOOO GOOD FOR TOOOOOOOOOOOOO LONG! I DECIDED TO BRING OUT THIS NUCLEAR OPTION RIGHT HERE! OH YOU THINK BIG BRAIN IS SLOW WITH HIS BRACE AND TRICKS, GUESS WHO ALSO COULD USE THAT BRACE, FUCKING GLASTRIER!
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokemon: Falinks
Mod of Origin:
OptiMons
Type:

Abilities: Skill Link / Defiant / Technician
Stats: 95 / 110 / 110 / 70 / 60 / 95
Added Moves: Bone Rush, Rock Blast, Pin Missile, Power Trip

Falinks operates as a late game cleaner with its access to No Retreat, which boosts its stats by +1 at the cost of keeping it locked in. Once it's checks are removed, Falinks can go ham, but this comes at the cost of so many viable checks to Falinks currently running around. Falinks can technically opt for Banded sets featuring First Impression, its dual STABs and various coverage, but can prove ineffective at times, and faces competition from various other mons. Otherwise, Falinks is a solid sweeper for the metagame.




Pokémon: Serpaint
Mod of Origin: Restrictions
Stats: 86 / 94 / 60 / 123 / 90 / 72 (BST: 525)
Type:

Abilities: Infiltrator / Shadow Shield
Movepool: Glare, Toxic, Will-o-Wisp, Draco Meteor, Shadow Ball, Hex, Dragon Pulse, Sludge Bomb/Wave, Mud Shot, Elemental Fangs, Shadow Sneak, Poltergeist, Dragon Rush, Iron Tail, Toxic Spikes, Giga Drain, Crunch, Coil, Dragon Dance, Nasty Plot

Another bulky dragon? Who would have thought! Serpaint is a status spreader, and achieves this goal with its access to Glare, Toxic, Will-o-Wisp and Toxic Spikes, making sure it will always spread something. Nasty Plot primarily allows it to serve as a breaker though, and it's set up is facilitated by Shadow Shield.

:ss/alcremie:
Pokemon: Alcremie
Mod of Origin: Double Trouble
Stats: 70 / 60 / 90 / 125 / 120 / 40 (BST: 515)
Type:

Abilities: Natural Cure, Sweet Veil, Aroma Veil
Moves Added: Reflect , Moonblast, Wish, Will-O-Wisp

We are in need of a Wish passer, particularly one that partners well with our recovery less Steels. Enter Alcremie, with access to great bulk, reliable recovery, Wish + Aromatherapy, and Natural Cure, all while not being passive thanks to 125 SpA. Its gutting of its speed ruins any chance of offensive variants taking off, but Calm Mind always exists.

:ss/drapion:
Pokemon: Drapion
Mod of Origin: Double Trouble
Stats: 70 / 105 / 115 / 65 / 90 / 95 BST: 540
Type:

Abilities: Sniper / Battle Armor | HA: Tough Claws
Moves Added: U-turn, Sukcer Punch, Play Rough, Coil, Gunk Shot, First Impression, Stone Edge

Drapion adds a desperately needed Dark type into the tier, and with the ability to set up as well with Coil. Tough Claws makes its Knock Off pretty strong, and Tough Claws Poison Jab nails the fairy types that may want to try and switch in on said Knock Off. Priority Sucker Punch is always a plus as well.




Pokémon: Yanmega
Mod of Origin:
OptiMons
Type:

Abilities: Speed Boost / Tinted Lens | HA: Frisk
Stats: 96 / 76 / 86 / 116 / 56 / 95 [515 BST]
Added Moves: Dragon Pulse, Draco Meteor, Focus Blast.

Cool special bug type. Offensive Dragoon. It do be the mon.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Pokémon: Cerbhound
Mod of Origin: Regional Evolutions
Stats: 91 / 132 / 95 / 51 / 95 / 96
Type:

Abilities: Intimidate / Magic Bounce
Aditional moves: Rockruff's movepool, with the following changes:
Loses Rock Polish, Rock Throw, Rock Tomb, Stealth Rock, Stone Edge, Zen Headbutt
Gains Bone Club, Bonemerang, Bulldoze, Dig, Earthquake, Psychic Fangs, Brutal Swing, Darkest Lariat, Knock Off, Power Trip, Pursuit, Throat Chop, Shadow Claw, Curse, Tri Attack

Overview: Threatening offensive Ground as an alternative to just Lemotic. In contrast to said other mon, it has higher Speed and an arguably more useful secondary STAB. Magic Bounce alongside Ground make for an interesting anti-lead, threatening Trubbish and Garbodor, as well as preventing Toxic from Altaria. On the other end of the spectrum, Dark is another under-represented type, with only Moltres and Unown. Cerbhound offers a much greater Physically Offensive dark Option than either of them, while still not interfeering too much with their viability due to their different roles. In fact, Cerbhound retroactively buffs those, as they are both very viable answers to it, with resting STABs while laughing at its coverage. Lastly, it has a very important coverage move in Psychic Fangs, allowing it to break through Mega Altaria.



1608586387896.png

Pokémon: Kord
Mod of Origin: Fusion Evolution Alpha
Stats: 134 / 100 / 114 / 81 / 114 / 44
Type:

Abilities: Pressure Boost - Effects of Pressure and Beast Boost
Aditional moves: Guzzlord's Movepool + Dusknoir's Movepool

Overview: Adds our first fat Ghost to the tier. Kord has phenomenal mixed bulk that allows it to keep a few mons in check, namely the Fighters of the tier and Beheeyem. This is however balanced out by the fact it lacks any reliable recovery of its own, relying on Wish (Which we don't really have a dedicated user right now and is hard for Kord anyways due to high HP), non-stab Drain Punch and Pain Split (Which again gets harmed by the fact Kord has high HP). Its main purpose is serving as an answer to Fighting, since Dark/Ghost only has a resistance to Poison, despite the 3 immunities. This means Kord relies more on raw bulk than on resistances to take hits, making it less of a specific answer to a threat and more of a generalistic glue. Defense isn't all Kord can do however, as 100 base Attack lets it run some funky bulky offensive sets. It's got a pretty decent ammount of coverage and has the potential to snowball with Pressure Boost. The main isue of the offensive set is that it can't really run Knock Off, because that would mean giving up on Poltergeist, which in turn would mean it hasn't got much for Ghost STAB.



1608594615846.png

Pokémon: Ninjoth
Mod of Origin: Roulettemons
Stats: 88 / 132 / 56 / 66 / 159 / 99
Type:

Abilities: Rattled / Reckless / Liquid Ooze
Aditional moves:
Relevant:

Counter, Crunch, Diamond Storm, Fake Out, Fire Fang, Foul Play, Icicle Crash, Knock Off, Pursuit, Tail Slap, Thunder Punch, Wild Charge, Defog, Refresh, Swords Dance, Yawn



Irrelevant:

Constrict, Dragon Rush, Heavy Slam, Poison Sting, Slam, Slash, Steamroller, Steel Wing, Struggle, Tackle, Dark Pulse, Ice Beam, Moonblast, Psystrike, Draining Kiss, Fairy Wind, Shock Wave, Snore, Spit Up, Weather Ball, Cotton Spore, Flatter, Gear Up, Magnet Rise


Ninjoth acts as our resident Physical Ice mon alongside Gladiaster, while alsobeing very specially bulky. 99 Speed is pretty good for the meta as well, and switching in on a Ghost or Dark move with Rattled would make you outspeed most of the metagame (And unlike most fast things, it doesn't care about Beheeyem). However, Ninjoth has limited coverage, horrid Physical Defense and fears some common priority, such as Vacuum Wave and Bullet Punch. It also gets somewhat forced to run Heavy-Duty Boots, otherwise Stealth Rock reduces its longevity by too much, specially given no useful recovery move and the fact a lot of physical mons force it out.




Pokémon: Delibird
Mod of Origin: Megas For all
Stats: 45 / 55 / 45 / 65 / 45 / 75
Type:

Abilities: Vital Spirit / Hustle / Insomnia
Aditional moves: Celebrate, Healing Wish, Roost, Swords Dance, U-turn, Wish



1609125579848.png

Pokémon: Delibird-Mega
Stone: Delibirdite
Stats: 45 / 25 / 120 / 85 / 120 / 35
Type:

Abilities: Spirit of Giving - Upon switching in, restores all lost items from its allies


1609125854769.png

Pokémon: Delibird-Mega-Festive Rider
Stone: Sawsbuckite
Stats: 45 / 97 / 51 / 108 / 51 / 78
Type:

Abilities: As One (Sawsbuck) - Hustle + A Winter's Tale (Ice moves deal 10% more damage each time they are used. The boost increases to 20% in hail.)

Overview: Tis the season. Base form is not very notable, as expected, BUT it does somewhat function as a suicide lead... somewhat. Festive Rider can be sorta funny for spamming Ice shard but doesn't have the stats to function propperly as offense. The main mega is why I subbed this - regenerating items is a neat gimmick that syncs well with Unburden Phione and Ripen Appletun, as well as Eject Pass with some mons with self-dropping moves like V-Create Gladister and Overheat Magmacroak.
 
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zxgzxg

scrabble
is a Forum Moderator
Pokemon: Folliclawe
Mod of Origin: Restrictions
Type: Dark / Steel
Ability: Hustle / Hyper Cutter
Stats: 50 / 72 / 86 / 60 / 75 / 119
Moves: Assurance, Astonish, Cross Chop, False Surrender, Flash Cannon, Fury Cutter, Iron Tail, Metal Burst, Metal Claw, Night Daze, Protect, Shadow Punch, Smart Strike, Snarl, Submission, Substitute, Swords Dance

Description: Hustle+SD sweeper. Ignores accuracy drop using its dual STABs. Boasts a very good speed tier, only being outsped by Mega Raichu and Meloetta-Pirouette (ignoring stat boosts and abilities). Also more Dark type representation yay

Pokémon: Pannacotta Fugo
Mod of Origin: CCEX
Type: Poison / Dark
Ability: Anger Point / Purple Haze
Signature Ability: Purple Haze | All poison-type moves bypass Substitute and ignore the opponent's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Moves: Acid Spray, Clear Smog, Close Combat, Coil, Dark Pulse, Darkest Lariat, Foul Play, Fire Blast, Fire Punch, Flamethrower, Gunk Shot, Haze, Hex, Killer Infection, Knock Off, Lash Out, Outrage, Poison Jab, Pursuit, Sludge Bomb, Sludge Wave, Stomping Tantrum, Sucker Punch, Toxic, U-turn, Work Up
Signature Move: Killer Infection | Poison | Status | BP: - | Acc: - | PP: 8 | Badly poisons all Pokemon on the field, including the user (regardless of user and target's type).
Stats: 70 / 100 / 65 / 128 / 85 / 95 (BST: 533)

Description: Special Wallbreaker or Physical setup 'mon. Killer Infection is probably bad, but it's there if you need it.
 
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Pokémon: Galapagon
Mod of Origin: Mega Revolution
Stats: 89/93/110/100/120/68 (580 BST)
Type:

Abilities: Torrent, Mega Launcher
Additional moves: Stealth Rock, Ancient Power, Rollout, Stone Edge, Mud Shot, Meteor Beam, Sandstorm
Overview: Basically a better Omastar, but instead of Weak Armor / Swift Swim and (Toxic) Spikes, it has the choice between Torrent and pseudo-STAB Aura Sphere / Dragon Pulse.


Pokémon: Mamoswine
Mod of Origin: Nerfmons
Stats: 70/110/60/100/60/70 (470 BST)
Type:

Abilities: Oblivious, Snow Cloak, Sheer Force
Additional moves: Focus Blast, Agility
Removed moves: Knock Off, Ice Shard, Freeze-Dry
Overview: No Nerfmons have been submitted yet, so here is an attempt. It's best used as a Sheer Force attacker with Agility. It can go physical with Icicle Crash, (unboosted) Earthquake, and Iron Head; or special with Ice Beam, Earth Power, and Focus Blast.
 
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Cookie Butter

formerly the someone

Pokémon: Type: Null
Mod of Origin: Abnormal
Stats: 95/95/95/95/95/59 (534)
Type: Null (Typeless; works like mono-Fire mon that used Burn Up)
Abilities: Battle Armor
Additional moves: Recover, Nasty Plot, Extreme Speed
Changed moves by type (listing damaging moves only):
Dark: Crush Claw, Double Hit, Frustration, Giga Impact, Last Resort, Rage
Electric: Tri-Attack
Fairy: Hidden Power, Return
Fighting: Facade
Fire: Extreme Speed
Flying: Razor Wind, Round
Ground: Tackle, Terrain Pulse
Psychic: Snore
Rock: Take Down
Steel: Double-Edge
Reasoning:
  • We don't have an Eviolite user yet
  • Null-type/???-type is also something we don't have yet
  • Blanket checks a lot of things due to good bulk, no weaknesses, and Eviolite

Pokémon: Kricketune
Mod of Origin: Clean Shift (Clean Slate Tier Shift)
Stats: 97/95/81/95/81/115 (564)
Type:

Abilities: Swarm / Soundproof
Additional moves: Boomburst, Tail Glow
Reasoning: Boomburst Tail Glow :)

Pokémon: Scathach-Skadi
Mod of Origin: Crossover Chaos
Stats: 40/90/40/150/150/60 (530)
Type:

Abilities: Snow Warning/Slush Rush/Snow Cloak
Moves: Ice Beam, Icicle Crash, Icicle Spear, Freeze Dry, Ice Shard, Blizzard, Hail, Sheer Cold, Aurora Veil, Aurora Beam, Powder Snow, Mist, Haze, Icy Wind, Shadow Ball, Shadow Sneak, Shadow Force, Ominous Wind, Phantom Force, Agility, Sing, Lucky Chant, Trick Room, Wonder Room, Magic Room
Signature Move: Primeval Rune (- BP | Psychic | 10 PP | -% Accuracy | Raises the user's Speed by 2 stages and its crit ratio by 1 stage. The user can choose to use this move on itself or an adjacent ally.)
Reasoning:
  • Hail abuser to pair with Vanilluxe & Mega Vanilluxe
  • Also can be a Hail & Veil setter and/or set Trick Room manually
  • Very high Special Attack and perfect accuracy Blizzard, but slow without Slush Rush+Hail or setting up, and absolutely no coverage, so she's balanced
  • We currently only have 2 Ghost-types

Pokémon: Demeen
Mod of Origin: Roulettemons Ubers
Stats: 142/127/130/103/76/22 (600)
Type:

Abilities: Illuminate/Psychic Surge/Big Pecks
Moves:
Viable Moves: Crunch, Dark Pulse, Mach Punch, Gyro Ball, Diamond Storm, Moonblast, Fire Lash, Horn Leech, Detect, Seed Bomb, X-Scissor, Light of Ruin, Wild Charge, Fire Punch, First Impression, Rapid Spin, Fake Out, Photon Geyser, Power Gem, Outrage, Moongeist Beam
Other Moves: Wring Out, Poison Tail, Jump Kick, Psybeam, Instruct, Fake Tears, Vital Throw, Magnetic Flux, Night Daze, Magnet Bomb, Helping Hand, Solar Beam, Assurance, Parabolic Charge, Rock Tomb, Dark Void, Barrage, Purify, Clamp
Reasoning: Demeen is a very weird Pokemon, but a very interesting one.
 
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