Sub review time. There aren’t as many subs as the last two slates but that makes sense, monotype mons aren’t super common in mods, and these types in particular are fairly uncommon to see alone. I expect that issue to continue for the next few slates, and to be especially prominent the next one if we keep following Stereotypes (mono-Rock and mono-Flying in one slate, yeesh). Overall though, I’d say this is also the most consistently-good batch of subs so far. Anyways, reviews:
Squawkerz:
Carvanha (Random Pool 0)
Yeah idk about this mon, trapping seems to be the only thing going for it but its lack of bulk and decent-at-best SpA with no way to boost it kind of screws it over there.
Goku (CCEX)
This one also looks super underwhelming to me in base form; Its stats are pitifully average, its abilities do nothing for it, and its good movepool doesn't really make up for that. On the flip side, its only non-type-changing mega is broken imo, mostly thanks to Dragon Dance.
Machamp-India (Nativemons)
A very funny physical attacker that makes good use of its shitty typing for a physical mon, especially with either Sheer Force or Serene Grace to buff up Zen Headbutt and Sacred Fire. I really like this one.
Low-Key:
Euclid (GPT2MONS)
Oh boy, I can't wait to fight flaming anteaters and dragon dogs with my favourite historical mathematician! This mon's weird. It punishes passive mons super hard with its status move immunity and sets up on them with QD + Moonlight, but its stats are pretty underwhelming, which is probably a good thing considering how busted the rest of its kit is. idk/10
Yoshiblaze:
Machamp (Missing Links)
Mach Punch Machamp is really cool to begin with, and the mega looks like a crazy breaker. Probably my favourite of the slow Fightings this slate.
Thievul (M4A v7)
Base is bad, but it's a Thievul so of course it is. The mega's what matters, and while it's really cool conceptually, its coverage really lets it down. In particular, its inability to touch Fairies really screws it over, making it a really underwhelming pick for your mega slot.
Deoxys-Defense (Ubermons)
Spikes is definitely the biggest loss here, though losing Magic Coat and Taunt hurts too. Otherwise, it's just good old Deo-D. It's not fancy, but it consistently does its job.
Regic Boat:
Cadbunny (Duomod v2)
Simple Regenerator pivot. Probably just runs AV with Pulse/Flamethrower/EP/Knock or something similar, though Wish is probably a decent option here too.
Zamazenta (Alternatium)
This one gives me some dollar store Lando-T vibes, but I mean that in the best way, and with its speed tier and Recover further setting it apart, I can see this being a solid addition to the mod.
Reuniclus (M4A v7)
When I said back in the slate 1 sub review that subbing Metamorphosis Suicune was like subbing a M4A mon that changed type when it mega evolved, I meant that as a negative comparison, not a suggestion. Anyways, because it can't mega, its just a Reuniclus with 2 extra moves, and I don't think either move is particularly valuable for it; at best it gets a Psychic STAB with 10bp higher than Psychic but it often prefers Psyshock anyways so you basically just have natdex Reuniclus here. I do still like it because I adore Reuniclus, but imo if you really want to sub a natdex Reuniclus, swap to the Megas for All V5 version so that it also comes with a cool and legal mega.
Mossy Sandwich:
Sorrée (Restrictions)
I actually like this mon more here than in Restrictions, mostly because the existence of megas in Smash means that it can't Knock literally everything into submission. Good pick.
AquaticPanic:
Kingdeedee (FEUU)
Funny mon, hits insanely hard with Expanding Force and has some obnoxious Future Sights but is weak enough elsewhere to be balance here, though it's definitely strong for Smash. Probably your Psychic of choice if you want to hard-commit to terrain wars this early on.
Ema Skye:
Mapu Bupa (FE v6)
This one looks a bit underwhelming to me unless you hard commit to copying moves, but I don't really like that approach, feels like a matchup fish more than anything else.
Sirfetch'd (Sylvemons)
Probably the strongest of the slow Fightings subbed this slate. Hasty is funny but if we're being real it probably goes Knight's Blade instead, and either way it hits REALLY hard, with a pretty decent speed tier to boot. This one scares me a little bit but I'm probably overreacting.
PalpitoadChamp:
Conkeldurr (M4A v7)
Idk why Luke wants the mega banned tbh, it's one of the weaker unga-bunga Fighting-type breakers this slate. That said, while the mega doesn't look all that great, base is actually really cool with Shore Up + Flame Orb Guts for status immunity and Knock resistance, allowing it to shit on walls.
G-Luke:
Deoxys-Attack (Ubermons)
Psycho Boost go brrrr. Doesn't do too much else but it doesn't have to, it's just a solid offensive mon that aims to put dents into its switchins and clean up once they're gone. SR in the back is fun too.
Kendo Rappa (CCEX)
Honestly, this is probably the least interesting of the many generic slow Fighting breakers subbed this slate. Unless that AUM move is something cool. Seriously though, what
is AUM? I checked the original sub of this mon in CCEX and it's listed there too but no description is given .-.
Edit: Duo has confirmed that it just means “All Universal Moves”, so I’m bad, and yeah, boring mon.