Pet Mod Super Smash Stereotypes - It's Joever

We wanted Tera in Gen 9 SSS. But super Shedinja is the Bug/Ghost slot. What should we do?

  • Implement Terastilization, but redo Bug/Ghost.

    Votes: 5 26.3%
  • Keep Bug/Ghost, do not implement Terastilization.

    Votes: 14 73.7%

  • Total voters
    19
  • Poll closed .

Tapler

Coral Bitch
is a Top Social Media Contributor
Better late than never lol

Mossy Sandwich:
:sandslash: Thuco-Tuco (Restrictions)
I'm biased towards this one, but even I know how insane this mon is defensively. That said, we could use some more bulk rn, and it’s super early meaning that we can base our picks for nearly the entire mod around Thuco, so it’s cool in my book.

ViZar:
:tornadus-therian: Cummulus (Alternatium)
And speaking of bulk, I think we need special bulk a lot more than we need physical at this point, so I really like this pick. Great fatmon.

:groudon: Groudon (Ubermons)
A bulky offensive Ground that mostly stands out from the competition thanks to Drought, though our only Water isn't super scary to any Ground. Bringing in SR is big though.

Cratersmash:
:skarmory: Skarmory (Micrometa Mafia)
This mon may have Skarmory's bulk and U-Turn, but losing Spikes and its Steel-typing (aka the two things that make Skarm notable imo) really hurt for it. Might be a bit weak here.

Squawkerz:
:gigalith: Gigalith (Megas for All v7)
Idk about the mega, it doesn't feel like it has the tools to be worth committing your mega slot to on a sun team. Like, it's clearly built with Torkoal TR in mind but Torkoal doesn't exist here so lol. Hell, we don't have ANY Sun setter yet. That said, base Gigalith is pretty funny, underrated mon even if it wouldn't be super strong here.

:swellow: Swellow (AbNormal)
This is a really funny Ab rep. STAB Flying Boomburst is obviously crazy but Swellow's balanced pretty well around it, its new coverage is welcome but not overbearing, and Guts Facade sets are arguably just as viable as before thanks to Flying/Fighting being excellent. Probably my favourite of the offensive Flyings this slate.

:unknown: Crocodile (Crossover Chaos EX)
This one’s neat, though I fear that Sand Stream Shore Up for easy 66% recovery combined with an extremely optimized movepool for a defensive mon will make it too much.

PalpitoadChamp:
:golurk: Regolord (Break This Team)
Pretty similar to Thuco, though I think I like this one a bit more thanks to Stealth Rock > Spikes and its funnier gimmick options. Also, even though its sprite was never created afaik, its concept art is epic.

G-Luke:
:hippowdon: Hippowdon (Random Dex)
Yeah, it’s just Hippowdon. Yeah, it’s boring. That doesn’t change the fact that this is a great defensive Ground though.

:silvally: Silvally-Flying (Alternatium)
Funny Gale Wings mon. I’m still not really geared towards early priority spammers but at least GW has a very clear and exploitable downside, so I wouldn’t mind to see this in.

Regic Boat:
:gigalith: Gigalith (Sylvemons)
Like I said earlier, base Gigalith is underrated, and whereas M4A understandably focusses on the mega, the changes here are pretty huge for base. The biggest of the bunch has to be Recrystallize, allowing this thing to properly counter Special attackers combined with Sand Stream.

:marowak: Marowak (Sylvemons)
Another sick Sylve pick, this is a really cool slow breaker. We do have a lot of breakers right now, but it’s so early on the mod that another is A-OK rn imo.

Moretto:
:pidgey: Spinni (Abismons)
Maybe I’m missing something, but this mon kind of feels at odds with itself. Its stats imply a fast offensive threat but its movepool doesn’t really lean into that, instead mostly leaning towards support and bulk. Its abilities are super weird as well, with Technician not doing much for it and Swift Swim making me think this is a rain mon with Hurricane and Surf but then leading back into the support movepool thing.

:sandaconda: Sandaconda (Bust a Move)
Sandaconda is another really underrated mon. It’s a great support Sand setter, especially thanks to Glare in the back. I’m still opposed to Bust mons rn myself, but the current Bust changes don’t affect it too much and its lower power level leaves a lot of room for growth, so it’s about as good as a Bust rep is going to get.

:silvally: Silvally-Rock (Alternatium)
Now this one’s pretty cool. Take the good stuff I said about Sylve Gigalith and then throw that eonto a more offensively-geared mon and you’ve got Silv-Rock.
 
Gigalith (M4A), Gigalith (Sylvemons), Silvally-Rock (Alternatium)
Cummulus (Alternatium), Skarmory (Micrometa Mafia), Elbafatross (Blindsided)
Sandaconda (Metamorphosis), Groudon (Ubermons), Thuco-Tuco (Restrictions)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
st,small,507x507-pad,600x600,f8f8f8.u2.jpg

SILVALLY ROCKS HIS WAY THROUGH!!!

95 HP / 105 Atk / 95 Def / 95 SpA / 95 SpD / 115 Spe

RKS System


61Os1J-QUPL._AC_SX679_.jpg

CUMMULUS IS STIRRING UP A STORM!!!

130 HP / 65 Atk / 65 Def / 90 SpA / 100 SpD / 100 Spe (540)

Natural Cure

844.png

SANDACONDA COILS IN ANTICIPATION!!!

92 HP / 107 Atk / 125 Def / 65 SpA / 70 SpD / 51 Spe [BST: 510]

Sand Spit / Sand Veil / Natural Cure

844_f2.png

92 HP / 127 Atk / 71 Def / 65 SpA / 70 SpD / 125 Spe [BST: 550]

Sand Spit / Sand Veil / Natural Cure

Congratz to the winners! The next slate will be updated in a moment
 

Tapler

Coral Bitch
is a Top Social Media Contributor
Good timing, I just finished formatting these.
* = custom element

:ss/boltund:
Pokemon: Boltund
Mod of Origin: ViAbilities
Stats: 69 / 90 / 60 / 105 / 60 / 121 [BST: 505]
Typing:

Abilities: Strong Jaw / Receiver* / Competitive

Viable Moves:
- Crunch, Fire Fang, Nuzzle, Play Rough, Wild Charge
- Energy Ball, Hyper Voice, Rising Voltage, Thunderbolt, Shadow Ball, Volt Switch
- Agility, Bulk Up, Substitute
Movepool = Boltund's Movepool + Energy Ball, Parabolic Charge, Shadow Ball
Permanently copies the ability of an ally Pokemon that fainted when switching in immediately after it.
Is this mon bad futureproofing? Absolutely, but it's funny enough that I'm subbing it anyways. Being able to give Boltund any (Traceable) ability from another mon on its team makes for some crazy synergies, whether it be something obvious like Sheer Force or Huge Power, or something more unexpected like Swift Swim or E-Copy. It's also surprisingly versatile, as unless your set is fully dedicated to a specific ability, you can pick and choose which ability you want mid-match depending on the matchup. Thankfully, despite the much-needed buffs to its stats and movepool, both are still super underwhelming, allowing Boltund to be balanced with just about any ability we could possibly add down the line, and leaving it pretty weak unless the ability you give it buffs it up somehow.

:ss/kyogre:
Pokemon: Freehale
Mod of Origin: Assemble
Stats: 45 / 35 / 45 / 150 / 140 / 79 [BST: 494]
Typing:

Abilities: Ice Body / Snow Warning / Weak Armor

Viable Moves:
- no.
- Blizzard, Ice Beam, Origin Pulse, Thunderbolt, Water Spout
- Calm Mind, Substitute, Thunder Wave, Toxic
Movepool = Kyogre's Movepool
Freehale is an extremely potent special breaker, launching unmissable Blizzards off of 150 base SpA. Its coverage options may be pretty limited, but Thunderbolt is infamously great alongside Ice moves, and any of its Water moves can hit every type combo that BoltBeam can't. Calm Mind and Toxic are also solid options to boost its power and annoy defensive switchins respectively, but really, that's about all it gets. In addition to having whatever the opposite of 4MSS is called, Freehale's immense power is also held back by some of the worst physical bulk you will ever see, a fairly average speed tier, and a SR weakness on a mon that really wants to go Choiced.

:ss/cursola:
Pokemon: Cursola
Mod of Origin: MonoThreat ReBalanced
Stats: 70 / 90 / 70 / 145 / 130 / 30 [BST: 535]
Typing:

Abilities: Regenerator / Perish Body

Viable Moves:
- probably none?
- Earth Power, Focus Blast*, Giga Drain, Hex, Hydro Pump, Ice Beam, Meteor Beam, Psychic, Shadow Ball
- Calm Mind, Stealth Rock, Strength Sap*, Trick Room, Will-O-Wisp
Movepool = Cursola's Movepool + Focus Blast, Paleo Seed*, Dark Pulse, Draining Kiss, Trick Room
Paleo Seed
|
| 70 bp | 100% acc | 16pp
30% chance to inflict Leech Seed on foe.
Priority: 0 | Secondary | Targets one adjacent mon

Earthquake - 20% recoil in Single battles
Focus Blast - 85% acc
Rock Blast - 100% acc
Scald - 70 bp, 16pp
Strength Sap - Contact, recovery halved if the target's attack stat stages are negative when used.
MTRB's take on Cursola is a versatile Regenerator mon with excellent special bulk. Its high special attack and movepool leaves it with a ton of different options: AV, defensive, Specs, CM, OTR, you name it. Its big weakness is its subpar physical bulk, though it does have options that help circumvent that in Wisp and Strength Sap.
 

Pokemon: Chillyte
Mod of Origin: Roulettemons
Type:

Stats: 95/110/135/101/75/84 (BST: 600)
Abilities: Grassy Surge / Natural Cure / Slush Rush
Movepool:
- Body Slam, Ice Punch, Icicle Crash, Meteor Mash, Pursuit, Seed Bomb, Sucker Punch, V-Create, Wild Charge
- Blue Flare, Bug Buzz, Earth Power, Grass Knot, Heat Wave, Ice Beam, Psychic, Scald, Tri Attack, Vacuum Wave
- Aurora Veil, Defend Order, Moonlight, Spikes
Fell Stinger, Leafage, Pay Day, Rage, Spark, Submission, Blast Burn, Electroweb, Ice Burn, Icy Wind, Snarl, Assist, Embargo, Entrainment, Iron Defense, Mirror Move, Poison Gas, Rototiller, Skill Swap, Telekinesis

Description: Chillyte is an interesting attacker. Its main boon is its absolutely bonkers movepool, such as V-Create, Blue Flare, Earth Power, and Spikes, alongside its STABs. Grassy Surge gives it passive recovery, and a buff to Seed Bomb and Grass Knot, and Slush Rush could be useful if a hail setter gets added in the future. It has solid physical bulk, but its special bulk is lacking and it is an Ice type, so defensive sets could be hard.

Pokemon: Chillyte-Mega
Mod of Origin: Roulettemons
Type:

Stats: 95/101/192/134/79/99 (BST: 700)
Ability: Dauntless Shield
Movepool: Same as Chillyte
Description: almost certainly banned but ill post it just in case. Chillyte-Mega has titanic physical bulk, even before factoring in dauntless shield. It does roughly the same thing as Chillyte, but prefers special sets over physical. special mons can still deal with it effectively, and it cannot hold HDB to block stealth rocks.


Pokemon: Electangle
Mod of Origin: Restrictions
Type:

Stats: 100/75/72/75/175/103 (BST: 600)
Abilities: Pressure / Synchronize / Mold Breaker
Movepool:
- Body Slam, Brick Break, Double Edge, Earthquake, Heat Crash, Power Whip, Rock Slide, Superpower, Wild Charge, Zing Zap
- Dazzling Gleam, Discharge, Energy Ball, Giga Drain, Grass Knot, Overheat, Thunder, Thunderbolt, Tri Attack, Volt Switch
- Agility, Aromatherapy, Haze, Light Screen, Stealth Rock, Thunder Wave
Brutal Swing, Bulldoze, Charge Beam, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Fling, Giga Impact, Helping Hand, Hyper Beam, Magnetic Flux, Magnet Rise, Payback, Rising Voltage, Rock Smash, Shock Wave, Slam, Spark, Stomping Tantrum, Swift, Tackle, Take Down, Thunder Shock

Description: Electangle is a very specially bulky defensive pivot, capable of setting unbounceable Stealth Rocks. Electangle has a very good speed tier, allowing it to outspeed Shaymin and Cummulus. Electangle's main weakness is that its offensive stats are quite lacking, despite its great offensive movepool.

Pokemon: Cofagrigus
Mod of Origin: ViAbilities
Type:

Stats: 58/48/160/110/110/30 (BST: 513)
Abilities: Mummy*
Movepool: + Flash Cannon, Power Gem
Custom Elements: Mummy- Upon switching in, all pokemon on the field gain Heal Block.
Description: Cofagrigus plays pretty similarly to its vanilla version with slightly buffed stats, and its major change being the rework to Mummy. Mummy now applies heal block to all pokemon on the field, which can be used to prevent passive and bulky pokemon from recovering, making it somewhat of a stallbreaker. Cofagrigus will generally run Nasty Plot, and maybe even OTR.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/spectrier:
Pokémon: Spectrier
Mod of Origin: Ubermons
Stats: 90 HP / 90 Atk / 85 Def / 90 SpA / 95 SpD / 130 Spe
Type:

Abilities: Grim Neigh*
*This pokemon deals 1.5x damage to burned pokemon.
Movepool Changes: - Nasty Plot

Hex, the Pokémon. Spectrier here is a blazing fast revenge killer of sorts, only truly going crazy if it gets a burn off on a foe. But if it does, Spectrier turns into a menance to face.

Name: Skappa
Mod of Origin: Stereotypes
Stats: 60 HP / 75 Atk / 75 Def / 115 SpA / 70 SpD / 130 Spe [515 BST]
Type:

Ability: Water Absorb / Swift Swim | HA: Slush Rush
Movepool: Aqua Jet, Double-Edge, Drain Punch, Flip Turn, Focus Blast, Freeze-Dry, Knock Off, Ice Beam, Ice Shard, Icicle Crash, Light Screen, Reflect, Surf, Taunt, Triple Axel, Waterfall, All Universal TMs
Amnesia, Aurora Beam, Aurora Veil, Avalanche, Blizzard, Brick Break, Dynamic Punch, Echoed Voice, Encore, Fake Out, Focus Punch, Giga Impact, Hail, Haze, Hyper Beam, Ice Punch, Icy Wind, Mega Punch, Metronome, Mimic, Mist, Nature Power, Powder Snow, Rain Dance, Seismic Toss, Strength, Water Gun, Water Pulse
Fast Ice type, as how it should be. Between Ice Beam, Freeze Dry, Surf and Focus Blast Skappa hits everything in the tier with relevant damage. Flip Turn is useful to pivot out of bad matchups
 
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:ss/luxray:
Pokemon: Luxray-Mega (and base luxray)
Mod of Origin: Megas For All
Stats: 80 | 160 | 89 | 125 | 89 | 80 (623 BST)
Typing:

Abilities: Ambush* (this pokemon's attacks are critical hits if it t moves before its target.)
Viable Moves:
- Superpower, Wild Charge, Ice Fang, Iron Tail?, Play Rough
- Volt Switch
- Agility
Full Movepool:
Description: WIP (very cool mon, very strong offensivelly thanks to ability but is sorta held back by 80 speed)

Pokemon: Glasnow(-Mega)
Mod of Origin: Fusion Evolution UU
Stats: 100 | 130 | 120 | 80 | 100 | 45 (575 BST)
Mega Stats: 100 | 170 | 150 | 120 | 120 | 15 (675 BST)
Typing:

Abilities: Yakultian (Chilling Neigh + Snow Warning) (Mega Ability: Snow Warning)
Viable Moves:
- Close Combat, Icicle Crash, Earthquake, Rock Slide?,
- Earth Power, Ice Beam, Giga Drain?, Blizzard (for the mega)
- Leech Seed, Swords Dance, Aurora Veil, Taunt?
Full Movepool: Abomasnow's movepool + Glastrier's movepool
Description: WIP

:ss/silvally-ghost:
Pokemon: Silvally-Ghost
Mod of Origin: Double Trouble
Stats: 90 | 105 | 95 | 105 | 95 | 110 (600 BST)
Typing:

Abilities: RKS System
Viable Moves:
- U-Turn, Multi-Attack, Fake Out?, Explosion, Ice Fang
- Ice Beam, Shadow Ball, Thunderbolt, Flamethrower,
- Swords Dance, Parting Shot, Defog
Description: WIP
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:ss/Eelektross:
Pokemon: Eelektross-Mega (and base eelektross)
Mod of Origin: Megas For All
Stats: 85 | 125 | 100 | 125 | 100 | 80
Typing:

Abilities: Luster Swap* (On entry, this pokemon's type changes to match its first move thats super effective against an adjacent opponent.)
Viable Moves:
- U-Turn, Knock Off, Thunder Punch, Aqua Tail?,
- Volt Switch, Thunderbolt, Scald, Flamethrower, Giga Drain
- Recover, Coil
Full Movepool: Eeleektross' movepool + Recover, Scald
Description: WIP (very cool mon, has recovery pivoting and is good offensivelly too)
Mega Eelektross is barred on accounts of it having a type changing ability. Basically defeats the purpose if the mod
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
:ss/glastrier:
Pokémon: Glastrier
Mod of Origin: Perfect Galar
Stats: 100/145/130/65/110/30 (580)
Type:

Abilities: Chilling Neigh
Movepool: +Glacial Lance (100 BP), Ice Shard, Trick Room
Notable Moves: Glacial Lance, Close Combat, High Horsepower, Ice Shard, Swords Dance, Trick Room

Descriptions: Glastrier is a nice bulky and strong attacker thanks to its stats and movepool, but it really suffers from low speed and bad defensive typing. Perfect Galar gave it 2 ways to remove its speed issue. Ice Shard allows for an easy and immediate revenge kill while Trick Room blesses it with the ability to sweep late game. It is really nice with its bulk allowing it to activate Weakness Policy and its ability to snowball.
 
:pincurchin:
Pokemon: Pincurchin
MoO: Micrometa Mafia
Type: Electric
Stats: 111 / 72 / 75 / 98 / 108 / 51 (BST: 515)
Abilities: Iron Barbs (H: Lightning Rod)
Movepool: Pincurchin's Movepool
Description: Pincurchin has great special bulk and only one weakness, allowing it to be a solid blanket special wall. It also gets Spikes and Toxic Spikes for some added utility. Its good special bulk also allows it to run physical defense investment to deal with both physical and special attackers at the same time to an extent. It can also spread paralysis with Discharge or burns with Scald, though its Scalds are pretty weak. Simple special wall overall. (Taken from Pincurchin's Post.)

:avalugg:
Pokemon: Avalugg
MoO: Metagame Madness
Type: Ice
Stats: 95 / 117 / 184 / 44 / 46 / 28 (BST: 514)
Abilities: Own Tempo / Ice Body (H: Snow Warning)
Movepool: Avalugg's Movepool + Flip Turn
Description: Avalugg is a fine mon, and now we have Avalugg but hail setting and pivoting.

:duosion:
Pokemon: Duosion
MoO: Random Pool 0
Type: Ghost
Stats: 100 / 55 / 80 / 100 / 95 / 45 (BST: 475)
Abilities: Clear Body / Overcoat (H: Levitate)
Movepool: Duosion's Movepool +Teleport, +Toxic, +Wish, -Calm Mind
Description: Unique Wishpasser

Ubermons Ghorse is 100% my vote
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:sm/manectric:
Pokémon: Manectric
Mod of Origin: Perfect Galar
Stats: 70/75/80/105/60/125
Type:

Abilities: Intimidate / Lightning Rod / Minus
Movepool: Manectric's Galar Dex movepool
Description: Remember Mega Manectric? This is almost Mega Manectric and Mega Manectric was sick. Manectric is your quintessential speedy Electric-type pivot/cleaner, with what would be 2nd highest Speed in the meta, Volt Switch, a good enough SpA stat to launch strong Thunderbolts, and a couple bonuses in Flamethrower and Overheat as coverage and Switcheroo for Choiced sets. The biggest boon, however, is Intimidate, which makes Manectric a lot sturdier than its 70/80 would otherwise suggest, notably letting it comfortably take a Double Iron Bash from Melmetal. It can't set up and no Ice coverage does suck for it, though.
Beats: Slowcone, Cummulus, Melmetal,
Can't switch into but Beats after: Heatmor(?)
Loses to: Sandaconda, Machamp-Mega, Salaos

:sm/mismagius:
Pokémon: Mismagius
Mod of Origin: Missing Links
Stats: 60/60/60/105/105/105
Type:

Abilities: Levitate / Magician / Magic Guard
Movepool: Mismagius' movepool
Description: Mismagius is one of the coolest mons in all of Missing Links and all it took was adding Magic Guard. We all know what Magic Guard does for offensive mons, hazard immunity, Life Orb recoil immunity, Toxic and burn damage immunity, all of that, and Mismagius abuses it extremely well. With Nasty Plot, Will-O-Wisp, and Hex, Mismagius becomes an absolute pain for any passive Pokémon to handle while its Speed and power let it annoy any offensive mon slower than it. In return, with atrocious 60/60 physical bulk, Silvally, Sandaconda (after it uncoils), and Mytheon all deal with it easily. Also, lol Salaos
Beats: Slowcone, Heatmor, Sandaconda (pre-transformation), Machamp-India
Annoys: Machamp-Mega, Melmetal
Loses to: Salaos, Mytheon, Silvally
 

Tapler

Coral Bitch
is a Top Social Media Contributor
shit, forgot to do my sub review :(

Electric - Boltund (ViAbilities), Pincurchin (MicroMafia), Luxray (M4A v7)
Ghost - Mismagius (Missing Links), Cursola (MTRB), Cofagrigus (ViAbilities)
Ice - Chillyte (Roulettemons), Avalugg (Metagame Madness), Freehale (Assemble)
 
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Electric- Electangle (Restrictions), Boltund (ViAbilities), Pincurchin (Micrometa Mafia)
Ghost- Spectrier (Ubermons), Mismagius (Missing Links), Cursola (MonoThreat ReBalanced)
Ice- Chillyte (Roulettemons), Avalugg (Metagame Madness), Glasnow (Fusion Evolution UU)
 
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