Pet Mod Super Smash Stereotypes - It's Joever

We wanted Tera in Gen 9 SSS. But super Shedinja is the Bug/Ghost slot. What should we do?

  • Implement Terastilization, but redo Bug/Ghost.

    Votes: 5 26.3%
  • Keep Bug/Ghost, do not implement Terastilization.

    Votes: 14 73.7%

  • Total voters
    19
  • Poll closed .

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Eldegoss (OptiMons), Ferapod (Nativemons), Shaymin (Sylvemons)
Silvally-Fire (Alternatium), Heatmor (Perfect Galar), Maroram-Alola (Fusion Evolution)

Patrick Star (CCEX), Slowcone (Mega Revolution), Tentacury (GPT2mons)
 

Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Alilat, Shaymin, Amzodulan-Ancient
Arcanine (AbNormal), Mega Magmortar, Heatmor
Patrick Star, Vaporeon, Carratops
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
New challengers approach....

unnamed (2).jpg

SHAYMIN DISHES OUT DISPERSIONS!
100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe (600 BST)

Natural Cure / Dispersal


631.png

HEATMOR LASHES OUT!
78 HP / 102 Atk / 61 Def / 102 SpA / 61 SpD / 80 Spe (484 BST)

Gluttony / Flash Fire / Stakeout


71f928c2-cba0-414c-9626-73402529c897_1.59aa0aa0b4eff27b0ef5cf0705fc4b29.jpeg

SLOWCONE TAKES YOU FOR A SPIN!
120 HP / 100 Atk / 100 Def / 75 SpA / 75 SpD / 20 Spe (490 BST)

Shell Armor / Oblivious / Water Veil



Next slate will be Steel, Fairy and Dragon, and starts tomorrow, so take this time to not only decide what you will submit next but discuss our current winners.​
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
Yeah this is an epic start.

:ss/shaymin:
Very cool early Grass. Shaymin’s already solid to begin with, and having the bonus damage on what was already its most spammable move is excellent for it. It also breaks our one defensive mon so far so that’s fun.

:ss/heatmor:
I’m pretty sure that the Fire and Water spots were both tied prior to the final vote, and I’m super happy with how both were broken. Silvally-Fire was probably an objectively-better early pick but PG Heatmor’s just such a fun mon. Picture FEUU Dredvul but with more utility and less Crunch spam. Seems especially great with the power level we’ve established, I can’t wait to see it in action.

:ss/slowbro-mega:
Teleport and slow Flip Turn make this a great tool for balance early on, and overall it’s just a great mon on any fatter archetype thanks to how much utility it provides. It was this and Patrick tied near the end, and I’ll take the cool physically defensive utility mon over mono-Water Pex with Unaware any day of the week.


Seems like we’re on track for the usual high UU/low OU power level, and I like that, considering that it tends to allow for viable subs from the as many mods as possible.

In other news, I had mons picked out for next slate in advance and wasn’t expecting the break, pls don’t steal my child Kokovoir.
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Pokémon: Drakotomy
Mod of Origin: Stereotypes
Stats: 95/100/105/90/80/ 40 (510)
Type:

Abilities: Regenerator / Hustle (HA)
Notable Moves: Draco Meteor, Dragon Tail, Earthquake, Flamethrower, Glare, Knock Off, Poison Fang

Descriptions: Drakotomy plays as a bulky Pivot. Its solid bulk, Regenerator and Assault Vest make it really sturdy and supports a team beautifully. First off, it as a great movepool. Dragon Tail, Knock Off, Poison Fang and Glare all have amazing utility and Draco Meteor, Flamethrower, Earthquake provide power and they really hurt coming from its decent attacking stats.


silvinofairy.png

Pokémon: Silvino-Fairy
Mod of Origin: FEUU
Stats: 115/80/90/95/90/75 (545)
Type:

Abilities: Null System (Can be any type; selected in teambuilder)
Movepool: Silvally + Audino
Notable Moves: Dazzling Gleam, Flamethrower, Fire Blast, Ice Beam, Calm Mind, Defog, Heal Bell, Healing Wish, Wish

Descriptions: Silvino isn't very viable in its home mod, but it fits perfectly in here. First off, it was amazing support options. Wish, Healing Wish, Defog and Heal Bell are amazing and it has really good bulk, in addition to the Fairy-type. It can also serve as a bulky CM set-up sweeper, since it has really good coverage. Its Mega is too much for the meta rn, so I won't dicuss it here.


Pokémon: Cyknight
Mod of Origin: Restrictions
Stats: 80/80/100/50/100/90 (500)
Type:

Abilities: Intrepid Sword
Notable Moves: First Impression, High Horsepower, Iron Head, Sacred Sword, U-turn, Swords Dance

Descriptions: Cyknight has solid natural bulk and a Steel-type, which is a good defensive profil for an offensive Pokemon. 90 base Spe isn't that great, but Intrepid Sword makes it underwhelming 80 base Atk way better. Resulting in around a base 144 base Atk with 252 EVs, which allows it to run Choice Scarf without giving up on much power. It also has great coverage with First Impression, Sacred Sword, Iron Head and High Horsepower.
 
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:ss/silvally-dragon:
Pokémon: Silvally-Dragon
Mod of Origin:Alternatium
Stats:105/95/95/95/95/115
Type:

Abilities:Multiscale
Movepool:Silvally's Movepool+ Recover, Stealth Rock, Nasty Plot, Stone Edge, Shadow Sneak, Earthquake, Giga Drain, Drain Punch, Wild Charge, Psychic, Triple Axel, Earth Power, Aura Sphere, Calm Mind, Fire Blast, Thunder, Taunt, Superpower, Scale Shot
Notable Moves:
Physical:Multi-Attack*,Scale Shot,Earthquake,U-Turn,Flame Charge
Special:Flamethrower,Fire Blast,Ice Beam,Thunderbolt,Aura Sphere
Status:Swords Dance,Parting Shot,Recover,Stealth Rock,Defog
Multi-Attack:Changes type to match Silvally form
Description:Has a solid movepool backed up by decent stats and Multiscale.Very flexible on what sets it can use.
 
Pokemon: Heraleo
Origin: Stereotypes
Type:

Abilities: Dauntless Shield / Intimidate / Tough Claws (HA)
Stats: 65 / 100 / 125 / 75 / 85 / 75
Notable Moves:
Iron Head, Iron Tail, Body Press, Superpower, High Horsepower, Knock Off, Fire Fang, Wild Charge, Thunder Fang
Stealth Rock, Thunder Wave, Roar, Iron Defense, Hone Claws
Description: Bulky Stealth Rock setter that can check many phyiscal attackers thanks to Dauntless Shield, and can avoid excessive passivity with a powerful Body Press. Aside from Stealth Rock it has solid coverage options like Thunder Wave, Knock Off, and Roar. Depending on the metagame, a Tough Claws set might work, but it's likely more of a meme option. (copied over from the original post)

The other two are coming soon (or not)
 
:copperajah::copperajah-gmax:
Pokemon: Copperajah-Mega
Mod of Origin: Megamax
Type: Steel
Abilities: Defiant
Stats: 122 / 165 / 119 / 80 / 84 / 30 (BST: 600)
Notable Moves: Body Press, Body Slam, Brick Break, Copper Mines, Curse, Double-Edge, Earthquake, Gyro Ball, Heat Crash, Heavy Metal, Iron Defense, Iron Head, Liquidation, Outrage, Play Rough, Power Whip, Protect, Rock Blast, Rock Slide, Stealth Rock, Stone Edge, Substitute, Superpower, Taunt, Whirlwind, Zen Headbutt
Copper Mines - Steel-type stealth rock clone
Description: This pokemon can set entry hazards and protect them by threatening common defog using types and defiant. Also has some other decent things about it.

:aromatisse:
Pokemon: Aromatisse
Mod of Origin: ViAbilities
Abilities: Healer (H: Aroma Veil)
Stats: 111 / 62 / 82 / 99 / 89 / 41 (BST: 484)
Notable Moves: Aromatherapy, Calm Mind, Defog, Disable, Drain Punch, Encore, Endeavor, Energy Ball, Flash Cannon, Gyro Ball, Heal Bell, Light Screen, Magic Coat, Moonblast, Mystical Fire, Nasty Plot, Protect, Psychic, Psyshock, Reflect, Soft-Boiled, Substitute, Thunder, Thunderbolt, Toxic, Trick Room, Wish
Healer - Heals the user and its allies for 1/16th of their maximum HP at the end of each turn.
Description: This pokemon has great utility and decent bulk. It also has double leftovers with healer.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Yuga_Aoyama.png

Pokémon: Yuga Aoyama
Mod of Origin: Crossover Chaos Expanded
Stats: 75 HP / 65 Atk / 95 Def / 125 SpA / 100 SpD / 80 Spe
Type:

Abilities: Dazzling | Pétillant*
Pétillant - Opponents can only target Aoyama when he’s on the field.
Notable Moves: Moonblast, Play Rough, Dazzling Gleam, Flash Cannon, Aurora Beam, Bubble Beam, Charge Beam, Hyper Beam, Ice Beam, Psybeam, Signal Beam, Simple Beam, Solar Beam, Thunderbolt, Thunder, Shadow Ball, U-Turn, Dark Pulse, Heal Pulse, Dragon Pulse, Water Pulse, Protect, Navel Laser*
Navel Laser |
|
| 90 Base Power | 15 PP | 100% accuracy | 10% chance of burning opponent. | 20% chance of lowering accuracy

Aoyama is primarily that of a special attacker with decent bulk backing it, nothing amazing. It mostly gets by on the use of a Choice Specs set featuring Moonblast/Ice Beam/Thunderbolt/U-turn.

:ss/melmetal:
Pokemon Name: Melmetal
Mod of Origin: Perfect Galar
Stats: 125 HP / 123 Atk / 123 Def / 80 SpA / 65 SpD / 84 Spe
Type:

Ability: Iron Fist
Notable Moves: Melmetal's Movepool -Superpower, -Body Press, -Brick Break, +Bulk Up, +Double Iron Bash*

Double Iron Bash* - Loses flinch chance.

Here we have Perfect Galar's take on Melmetal, who sheds quite a bit of power and bulk for a big speed buff. While it no longer has access to Fighting coverage, Melmetal is still a potent breaker thanks to how strong it's Double Iron Bash is.
 
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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
was gonna sub drakotomy but was asleep when the slate began

Pokémon: Baloon
Mod of Origin: Roulettemons
Stats: 137/124/142/102/12/83 (600)
Type: Fairy
Abilities: Refrigerate / Contrary / Symbiosis
Full Movepool: Anchor Shot, Baneful Bunker, Clanging Scales, Cotton Guard, Darkest Lariat, Dragon Dance, Fake Out, Fire Punch, Heal Order, Hyper Voice, Mach Punch, Moonblast, Play Rough, Seismic Toss, Spacial Rend, Spirit Shackle, Super Fang, Toxic Spikes, Volt Tackle, Water Spout | Acupressure, Amnesia, Assurance, Conversion, Disarming Voice, Dragon Breath, Echoed Voice, Electro Ball, Feint Attack, Heart Swap, Icy Wind, Misty Terrain, Noble Roar, Present, Quash, Reversal, Rock Throw, Stored Power, Tackle, Water Gun | Attract, Captivate, Confide, Endure, Facade, Frustration, Hidden Power, Protect, Natural Gift, Rest, Return, Round, Secret Power, Sleep Talk, Substitute, Toxic
Description: Roulettemons's mascot is here! Baloon is pretty straightforward - great physical bulk, horrible special bulk. Its Speed is okayish and its Attack stat is good enough to run physical sets if its coverage ends up suiting the meta. It also gets Heart Swap, but many setup abusers have bypassed that in its home mod and could easily do so here, so that's not a catch-all like Haze would have been. Its weaknesses are pretty simple so I won't go into detail on those, but it always feels like most teams in the metas I've played with it will naturally be prepared to handle this thing defensively, so I really doubt offensive sets will be an issue and this Pokemon will likely end up more passive than its base 124 Attack may imply.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
:sm/druddigon:
Pokémon: Druddigon
Mod of Origin: SylveMons
Stats: 77/120/90/60/90/48
Type:

Abilities: Rough Skin / Stamina / Cold Blood (HA)
Movepool: Druddigon movepool + Ice Fang, Ice Punch, Dragon Fang, Morning Sun
Ice Fang - 85 BP, 100% Acc, no longer has a flinch chance
Ice Punch - 85 BP
Dragon Fang - 85 BP Physical Dragon-type move, 20% chance to flinch foe, 16 PP, Biting
Dragon Rage - Dragon-type Special Seismic Toss clone
Dual Wingbeat - 50 BP
Fire Fang & Fire Punch - 85 BP, 100% Acc,, 20% chance to burn, Fang can no longer flinch
Thunder Fang & Thunder Punch - 85 BP, 100% Acc,, 20% chance to paralyze, Fang can no longer flinch
Incinerate - Fire-type Special Knock Off clone
Morning Sun - Shore Up clone for Sun

Cold Blood - Dry Skin clone, heals from Fire moves and Sun, hurt by Ice moves and Hail
Description: Druddigon offers a ton of utility thanks to having 3 cool abilities and a deep support movepool that includes Glare, Morning Sun, Roar, Stealth Rock, Taunt, Toxic, and Incinerate. Plus, while it did lose Sheer Force, it's not too shabby in the bulky attacker department too, with a new slightly stronger Dragon STAB so it isn't forced to run Outrage, Morning Sun and Stamina to stay healthy while breaking, and strong coverage in the elemental Punches/Fangs and Gunk Shot. Pretty versatile fat mon.
Beats: Heatmor (both Stamina and Cold Blood screw over Fire Lash)
Loses to: Shaymin (Seed Flare drops + Earth Powers eventually kill it or you just run Dazzling Gleam)

:sm/primeape:
Pokémon: Primötunn
Mod of Origin: Missing Links
Stats: 80/90/65/50/100/70
Type:

Abilities: Wonder Skin / Prankster / Bask (HA)
(Ignore the dexited moves, notable moves bolded)

Acrobatics, Aerial Ace, Assurance, Attract, Beat Up, Bide, Body Slam, Brick Break, Bulk Up, Bulldoze, Captivate, Confide, Counter, Covet, Curse, Defense Curl, Dig, Double-Edge, Double Team, Dynamic Punch, Earthquake, Encore, Endeavor, Endure, Facade, Fire Punch, Fling, Focus Energy, Frustration, Fury Swipes, Headbutt, Hidden Power, Hone Claws, Ice Punch, Leer, Low Kick, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Natural Gift, Outrage, Overheat, Payback, Power Trip, Power-Up Punch, Protect, Psych Up, Punishment, Pursuit, Rage, Rest, Retaliate, Return, Revenge, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Role Play, Round, Scratch, Screech, Secret Power, Seed Bomb, Seismic Toss, Sleep Talk, Smack Down, Snore, Spite, Stomping Tantrum, Strength, Substitute, Sunny Day, Swagger, Swift, Take Down, Taunt, Thief, Thrash, Thunder, Thunderbolt, Thunder Punch, Toxic, Uproar, U-Turn, Work Up, Play Rough, Morning Sun, Charm, Disarming Voice, Dazzling Gleam, Sweet Kiss, Energy Ball, Solar Beam, Solar Blade, Flamethrower, Mystical Fire, Fire Blast, Blaze Kick, Zen Headbutt, Thunder Wave, Psychic, Pain Split, Foul Play, Torment, Throat Chop, Misty Terrain, Fake Tears, Knock Off, Close Combat, Hyper Beam, Giga Impact, Shadow Ball, High Horsepower, Magic Room, Power Swap, Trick, Extrasensory, Hex, Spirit Break, Iron Head, Lash Out
Bask - Dry Skin clone, heals from Fire moves and Sun, hurt by Water moves and Rain
Description: This is the only notable thing allowed from Missing Links until we get to Psychic, Ghost, and Fighting, so it's worth a shot. Primötunn is a tricky mon, with Prankster and good options in Bulk Up, Morning Sun, Encore, Thunder Wave, Trick, and even bootleg Haze in the form of Power Swap, plus a good pure Fairy typing make Primötunn a versatile support mon. It can opt for defensive sets with its pretty decent 80/100 bulk or go offensive with Prankster Bulk Up to cover for its low Defense or Choice sets to abuse Prankster Trick. There's also Bask if you really hate Heatmor, I guess.
Beats: Nothing quite yet, though it annoys Shaymin and Heatmor with TWave and murders Heatmor with Scarf EQ
Loses to: Slowcone, Heatmor
:sm/manectric:
Pokémon: Silicyon
Mod of Origin: Generation X
Stats: 55/100/115/50/60/130
Type:

Abilities: Technician / Volt Absorb / Light Metal (HA)
(Ignore the dexited moves, notable moves bolded)
Aerial Ace, Crunch, Double-Edge, Facade, Flash Cannon, Frustration, Hidden Power, Ice Fang, Iron Defense, Iron Head, Knock Off, Protect, Psychic Fangs, Quick Attack, Rest, Return, Roar, Rock Tomb, Shadow Claw, Sleep Talk, Steel Beam, Substitute, Sucker Punch, Super Fang, Superpower, Swords Dance, Thunder, Thunderbolt, Thunder Wave, Assurance, Attract, Bite, Bulldoze, Confide, Dig, Double Kick, Double Team, Echoed Voice, Eerie Impulse, Giga Impact, Growl, Helping Hand, Howl, Hyper Beam, Iron Tail, Magnet Bomb, Magnet Rise, Metal Burst, Metal Claw, Metal Sound, Natural Gift, Rain Dance, Retaliate, Revenge, Sand Tomb, Shock Wave, Snarl, Snore, Spark, Swagger, Tackle, Tail Whip, Thief, Thunder Fang, Work Up
Description: Silicyon completely turns the idea of a Steel-type on its head, being a fast physical sweeper or cleaner rather than your typical defensive juggernaut, and it does this thanks to its blistering 130 Speed, great ability in Technician, and the defensive utility of being Steel-type that grants it opportunities to Swords Dance up. With Technician boosted moves in Magnet Bomb, Bulldoze, Double Kick, Rock Tomb, and Aerial Ace plus other good options like Superpower, Knock Off, and Ice Fang, Silicyon can be pretty hard to stop after a Swords Dance, or it can go Choiced and bust through walls while being pretty hard to KO back. Just be wary of its atrocious special bulk and you'll have a good time.
Beats: Heatmor (Can't switch in but Bulldoze/Rock Tomb OHKOs)
Loses to: Slowcone
 

Pokémon: Klinklang
Mod of Origin: SylveMons
Stats: 60/100/115/70/85/90 (BST: 520)
Type:

Abilities: Battery / Minus (HA: Technician)
Battery - Increases power of Electric-type moves by 50% when user is at 50% HP or less.
Technician - Same as vanilla Technician but now boosts moves with 75 BP or less instead of 60 BP or less. (and it now affects Struggle but that's pretty trivial lol)

Notable moves:
: Gear Grind (now 90% accuracy but has 10 PP), Steel Roller, Assurance, Wild Charge (buffed to 100 BP but has 33% recoil instead of 25%), Guillotine (no longer a OHKO move; now a 130 BP, 100% accuracy, 5 PP move that lowers the user's Attack by 2 stages after use), Facade
: Flash Cannon, Steel Beam, Thunder, Thunderbolt, Zap Cannon, Shock Wave, Charge Beam, Discharge, Volt Switch, Rising Voltage, Power Gem
: Iron Defense, Autotomize, Shift Gear, Thunder Wave, Magnet Rise, Substitute, Lock-On, Protect, Swagger, Recycle, Toxic, Magic Coat, Ally Switch, Rock Polish
"Category changed"/custom moves:
Metal Sound –
– 110 BP – 10 PP – 85% – Hits both opponents in Double Battles. 30% chance to lower hit targets' Sp. Def by 1 stage. Sound-based move.
Thunder Clap –
– 100 BP – 10 PP – 100% – Hits all adjacent Pokémon like Earthquake.
Ion Absorb –
– 40 BP – 10 PP – 100% – User gains Charge effect after use, boosting the next Electric-move's damage by 2x.
Description: Remember this quirky pure-Steel type introduced in Generation V, with its unevolved form Klink found in the Joltik and Tynamo-filled Chargestone Cave — also found in the romhack Pokémon Vega during its postgame, and how its bread and butter Shift Gear + Gear Grind combo wasn't as cracked up as it was meant to be? With a quite more powerful Wild Charge, a new physical Electric move in Thunder Clap that is basically Electric-type EQ, and Gear Grind's new 90% accuracy; it has found new lease into what it used to do in vanilla competitive due to how much these new tweaks and buffs give Klinklang more reliable killing and sweeping power; yet in SylveMons, Shift Gear is still the powerful boosting move we all know and love. With a tweaked Battery now acting as an Electric-type Overgrow/Blaze/Torrent/Swarm clone and a buffed Technician that now affects a wider range of moves, from a 60 BP to 75 BP cap, it has found new incentive into using its Electric moves and its mediocre but still OK to use Sp. Atk stat, respectively. It's still doing what it did best in the lower tiers of the vanilla metagames since Generation V but now can stand up to more threatening opponents that teeter towards OU tier viability.


Pokémon: Ch'en
Mod of Origin: Crossover Chaos
Stats: 107/111/84/78/40/85 (BST: 505)
Type:

Abilities: Inner Focus (HA: Unnerve)
Notable moves:
: Outrage, Dragon Rush, Dual Chop, Night Slash, Thunder Punch, Low Kick, Brick Break, Close Combat, Sacred Sword, Fire Punch, Flame Charge, Fire Lash, Leaf Blade, Slash, Extreme Speed, Rock Slide, Razor Shell
: Draco Meteor, Dragon Pulse, Focus Blast, Overheat, Fiery Dance, Energy Ball, Psyshock
: Dragon Dance, Taunt, Parting Shot, Detect, Quick Guard, Curse, Substitute, Swords Dance, Protect, Swagger, Toxic, Calm Mind, Imprison
Signature move:
Chi Xiao Cut –
– 100 BP – 5 PP – 95% – High critical hit ratio.
Description: Smogon (and the greater Pokémon community) sure does have plenty of Arknights fans here, eh? In the non-expanded version of Gen 8 Crossover Chaos, she is only of few lone pure-Dragon types. Her base stats on the (mostly physically) attacking side brings mostly Kommo-o to mind, since both share the same base 85 speed stat. Her pure typing has an unique advantage over Kommo-o since she does not have Kommo-o's crippling 4x weakness. However, while she does have usable physical bulk, her base Sp. Def stat of 40 means she is easy prey to special attacks, even on resisted hits, so a Hydro Pump will still eat away around half of her HP even if her base HP stat of 107 is very good. This is similar to Kartana who has similar issues with their terrible Sp. Def. Her movepool has all the necessary tools to serve as a wallbreaker, revenge killer, or sweeper due to knowing Swords Dance, Extreme Speed, and Dragon Dance. Outrage is still a great STAB move, but if players don't want her being locked into it, her signature move Chi Xiao Cut is a physical variant of Palkia's Spacial Rend that nears Outrage in destructive potential. She also carries great coverage options such as Sacred Sword, Close Combat, Razor Shell, Rock Slide, and Fire Lash. She has a middling Special Attack stat, but Draco Meteor and Overheat are just enough of a reason to justify using it. While her abilities are nothing to write home about, at least Unnerve has some niche uses.
 
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:ss/haxorus:
Pokémon: Haxorus
Mod of Origin: Bust a Move
Stats: 76/147/90/60/70/97 [540 BST]
Type:

Abilities: Rivalry/Mold Breaker/Unnerve [HA]
New/Altered Moves: Dragon Hammer, Razor Wind, Rock Smash, Strength
Dragon Hammer -
-
- 120 BP - Has 33% Recoil
Razor Wind -
-
- 110 BP - Removes Entry Hazards on the opponent's side of the field
Rock Smash -
-
- 70 BP - 10 [Max 16] PP - If Stealth Rock is on the user's side, move does 1.5x damage and removes Stealth Rock
Strength -
-
- 70 BP - 20 [Max 32] PP - Deals super-effective damage to Rock types.
Description: Bust a Move Haxorus is fairly similar to its vanilla counterpart, however with a few new toys to work with. The biggest change here is access Dragon Hammer, which provides Ddance Hax with far more flexibility, no longer needing to worry about locking into Outrage against Fairy types. This change overall helps Hax be far scarier offensively. As for its other altered moves, Rock Smash could also potentially find a niche, while its two other moves that got altered, Strength and Razor Wind, I don't imagine Hax will really will be using.

:ss/Clefable:
Pokémon: Clefable
Mod of Origin: Bust a Move
Stats: 95/70/73/95/90/60 [483 BST]
Type:

Abilities: Cute Charm/Magic Guard/Unaware [HA]
New/Altered Moves: Fairy Wind, Dream Eater, Life Dew, Nightmare, Rock Smash, Sing, Strength
Fairy Wind -
-
-70 BP - 15 [Max 24] PP - Doubles BP if user is paralyzed, poisoned, asleep or burned.
Dream Eater -
-
- 70 BP - Does 2x damage if the target is asleep.
Life Dew -
-
- Heals 25% of the user's HP. The next ally to enter the field will have 25% max HP restored upon entering the field.
Nightmare -
-
- 5 [Max 8] PP - 3 priority. Causes the target to flinch and become weaker to Ghost moves. Only works first turn out.
Rock Smash -
-
- 70 BP - 10 [Max 16] PP - If Stealth Rock is on the user's side, move does 1.5x damage and removes Stealth Rock
Sing -
-
- 10 [Max 16] PP - Puts the target to sleep. Heals the user by 25% if successful. [Sound]
Strength -
-
- 70 BP - 20 [Max 32] PP - Deals super-effective damage to Rock types.
Description: Unlike Haxorus, who gains access to a few prominent toys, Clefable gains access to many new toys, arguably a bit less significant that Dragon Hammer. However, some of Clefable's move shine brighter than others. Fairy Wind, Life Dew, and Sing are especially notable to compliment Clefable's Utility and Status-Spreading sets.
 
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:ss/Perrserker:
Name: Perrserker
Origin: OptiMons
Type:

Ability: Battle Armor/Tough Claws/Steely Spirit
Stats: 90/110/120/50/80/80 [BST: 530]
Notable Moves: Anchor Shot, Bullet Punch, Knock Off, Bulk Up, Swords Dance, Close Combat,
Description: I just think this mon looks really fun to use. It has some very powerful moves, two great abilities, and access to some decent set up options. Overall I just think it's neat.


Name: Dracodraco
Origin: Fusion Evolution V6
Type:

Ability: Sand Rush
Stats: 95/110/110/80/80/100 [BST: 575]
Notable Moves: Fishous Rend, Bolt Beak, Earthquake, Draco Meteor, Dragon Tail, Outrage, Iron Head
Description: Okay so uhh I was told that this was a fine idea according to our lord and savior G-Luke, despite their being no sand so here I go. Dracodraco is an abomination with powerful water and electric type moves thanks to its base 100 speed. Outside of that it has EQ for handling steels, Iron Head for handling fairies, and some options for a STAB move in there. Assuming we get a sand setter at some point it will fucking dominate, but for now it's pretty good.


:ss/Sylveon:
Pokemon: Sylveon
Mod of Origin: ViAbilities
Stats: 95/65/65/110/130/60 (BST: 530)
Type:

Abilities: Cute Charm/Run Away*/Anticipation*/Pixilate
Run Away: The user will immediately switch out if an opponent that is switching in has a move that is supereffective against it or an OHKO move, or if it switches into an opponent with one of those moves.
Anticipation: On switch-in, shudders if any foe has a supereffective or OHKO move. Shuddering increases Speed by 1 stage.
Notable Moves: Moonblast, Hyper Voice, Earth Power, Wish, Mystical Fire, Heal Bell
Description: Honestly ViAbilities is a fairly overlooked mod and tbh it kind of helps sylveon out because Run Away can turn it into a surprisingly decent cleric. Hear me out here. Most offensive pokemon are going to carry a poison or steel type move to deal with fairies, thus if you wish as you predict the switch you can get a free heal on another pokemon, by virtue of getting a free switch. Aside from that you could do the offensive pixilate set and have some fun there.
 
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Pokemon: Anti-Clefable
Mod of Origin: Doppelgangers
Stats: 87/90/61/90/90/65 (BST: 483)
Type:

Abilities: Magic Guard / Limber / Justified
Movepool:
(+) Flash Cannon, Steel Beam, Iron Head, Shift Gear, Bullet Punch, Wild Charge
(-) Teleport, Wish, Heal Bell, Aromatherapy, Trick, Healing Wish
Description: Anti-Clefable is a large departure from regular Clefable, becoming an offensive powerhouse with either Belly Drum + Bullet Punch, Shift Gear + Meteor Mash, or Magic Guard + Steel Beam. It still has access to Stealth Rock + Reliable Recovery, but loses out on WishPort. For its phsyical sets, it has coverage options in the Elemental Punches, Knock Off, Play Rough, and Drain Punch. However, it is limited in its ways to hit Fire types, with its only option being Meteor Beam.


Pokemon: Alcremie
Mod of Origin: Megamax
Stats: 65/60/75/110/121/64 (BST: 495)
Type:

Abilities: Sweet Veil / Aroma Veil
Movepool:
(+) Ice Beam, Moonblast, Stockpile
Description: Will likely be used just for the Mega :blobsad:


Pokemon: Alcremie-Mega
Mod of Origin: Megamax
Stats: 65/60/95/130/151/94 (BST: 595)
Type:

Abilities: Thick Fat
Movepool:
(+) Ice Beam, Moonblast, Stockpile
Description: Alcremie-Mega is a great special tank and special attacker, thanks to having Calm Mind and Recover. The addition of Moonblast means it no longer has to rely on Dazzling Gleam, and Ice Beam increases its coverage outside of Fairy + Fire, but it introduces 4MSS between itself and Mystical Fire.


Pokemon: Goodra
Mod of Origin: ViAbilities
Stats: 90/100/70/110/150/80 (BST: 600)
Type:

Abilities: Sap Sipper / Hydration / Gooey / Stench-ViAbilities
Stench-ViAbilities: User is immune to Fairy type moves
Movepool:
(+) Poison Gas
Description: Goodra has 4 (!!) abilities, the new one grants it immunity to one of its weaknesses. Aside from that, Goodra plays the same as vanilla, as a Special Wallbreaker that can tank hits with its high Special Defense. It has a very wide special movepool, that can be mixed and matched to hit certain targets.
 
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Tapler

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Finally woke up.

:ss/regirock:
Pokemon: Regirock
Mod of Origin: Fresh Takes V3
Stats: 120 / 90 / 90 / 50 / 180 / 40 [BST: 570]
Typing:

Abilities: Clear Body / Bulletproof

Viable Moves:
- Anchor Shot, Drain Punch, Earthquake, Gyro Ball, Seismic Toss, Stone Edge
- eh
- Curse, Stealth Rock, Thunder Wave, Toxic
Regirock's movepool + Gyro Ball, Anchor Shot, Metal Sound, Autotomize
There are literally 5 mons in Fresh Takes V3, and with one being mono-Grass and another already having a spot in the limelight via Melee, pickings are pretty slim. Thankfully, definitely-not-Registeel is amazing. It lacks recovery, but its special bulk and great defensive typing combined with Bulletproof to protect it from two key special coverage moves for Steels, Focus Blast and Aura Sphere, makes it extremely effective vs special attackers, and Anchor Shot makes it risky to stay in on, reducing passivity and creating opportunities for it to set Rocks or cripple a mon with status on the switch.

:ss/eevee:
Pokemon: Mytheon
Mod of Origin: PKMN YB v2
Stats: 110 / 95 / 65 / 60 / 65 / 130 [BST: 525]
Typing:

Abilities: Pressure / Tough Claws

* = modified move
Viable Moves:
- Chip Away*, Double Kick*, Fire Fang, Ice Fang, Poison Fang*, U-Turn*
- meh
- Swords Dance
Eevee's Natdex movepool + Adaptable Attack, Chip Away, Dragon Claw, Dragon Rush, Swords Dance, Poison Fang, Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Crunch, Skitter Smack, U-Turn, Draco Meteor, Dragon Pulse, Double Kick, Embargo, Hone Claws, Twister, Breaking Swipe
New Moves:
Adaptable Attack
|
| 90bp | 100 acc | 16pp
Deals typeless damage. Special if SpA > Atk.
Priority: 0 | Gen: 0 | Contact | Targets one adjacent mon

Modified moves:
Chip Away - Dragon-type
Double Kick - 50bp, 90% acc
Natural Gift - No longer consumes held berry when used
Poison Fang - 65bp, 95% acc, 10% chance to flinch (in addition to existing Toxic chance)
Skitter Smack - 90bp, 100% acc, 30% chance to lower SpAtk
Synchronoise - 70bp, Sound move, ignores immunities, 2x damage on Pokemon that share a type with the user
U-Turn - 60bp
This is my obligatory solomod sub for this slate (because if I don't rep them nobody else will), and in case you couldn't tell, it's an eeveelution. That said, it stands far above the canon eeveelutions in power thanks to its movepool, speed tier, and Tough Claws. Dragon-type Chip Away makes for solid STAB, Double Kick is an incredibly potent coverage move, the third moveslot goes to another coverage option, and finally, you pick either U-Turn for a fast pivot or SD to set up and finish off weakened teams.

1631385727452.png

Pokemon: Kokovoir
Mod of Origin: Fusion Evolution UU
Stats: 69 / 110 / 75 / 110 / 100 / 120 [BST: 584]
Typing:

Ability: E-Copy (Effects of Electric Surge and Trace, in that order)

Viable Moves:
- Knock Off, Triple Axel, Wild Charge, U-Turn
- Energy Ball, Focus Blast, Moonblast, Mystical Fire, Shadow Ball, Thunderbolt, Volt Switch
- Calm Mind, Defog, Healing Wish, Roost, Taunt, Teleport, Trick, Will-O-Wisp
Gardevoir's Gen 8 movepool + Tapu Koko's Gen 8 movepool
[Standard-issue "not biased" joke.] Anyways, Kokovoir is a genuinely cool mon, and a great early pick that will always have some niche. Trace effects and mono-Fairy typing are excellent defensively and let it switch into all kind of mons that 69 / 75 / 100 defenses shouldn't allow, while its movepool is kind of insane, allowing it to play just about any role you can think of for a mon with its statline: Scarf, Specs, setup sweeper, defensive pivot, offensive pivot, stallbreaker, physically-offensive as a lure, bulky Calm Mind + Roost, pure utility... it's ridiculously versatile and consistently fulfills its role well, yet the mon has never been anything close to problematic thanks to relatively tame offensive stats. It also starts us on the field condition train with E-Copy's Electric Surge effects, though it doesn't really need an abuser for them to feel warranted, as it often abuses ETerrain itself to buff up Electric-type coverage.
 
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:ss/regidrago:
Name: Regidrago
Origin: Perfect Galar
Type:

Abilities: Clear Body | Dragon's Maw* (Dragon moves 30% stronger. are all biting moves.)
Stats: 200 | 100 | 50 | 100 | 50 | 80 (580 BST)
Notable Moves: +Superpower, +Aura Sphere, +Fire Blast, +Flamethrower
Description: Incredibly strong Scarf/Specs mon, with its Dragon Energy, Though a bit weaker than in vanilla gameplay, still hits incredibly hard. it also has good coverage, wich makes it a pretty good wallbreaker.

:ss/silvally-steel:
Name: Silvally-Steel
Origin: Sylvemons
Type:

Abilities: RKS System* (now also works with Z-Moves.)
Stats: 95 | 95 | 95 | 95 | 95 | 95 (570 BST)
Notable Moves: +Swampland*, +Recover, +Thunder Clap*, +Air Current*, +Dragon Fang*, +Metal Sound*, +Meteor Shower*, +Ice Fang*, Thunder Fang*, Fire Fang*, Poison Fang*, +Play Rough, +Psycho Cut*, +Shadow Charge*, +Dazzling Gleam, +Nasty Plot, +Earthquake, +Pluck*
Description: ok it has a lot of coverage. it also has recovery and utility with Defog and Swampland. it also has alot of customs.. most of wich it wont ever use, aside from maybe Meteor Shower for Nasty Plot sweeper sets? it also has heal block, wich could be funny, and imprison, for meme sets. overall very good mon.

Brick Break
Crunch - 85 BP
Calm Mind
Dark Pulse
Dazzling Gleam
Double Hit - 50 BP
Fangs - 85 BP, 20% chance for their statuses, no flinch chance, 100% Acc
Dragon Fang - Dragon-type clone of above Fangs, 20% chance to flinch
Knock Off
Liquidation
Metal Sound - Steel-type Fire Blast clone, 30% chance to lower SpD
Meteor Shower - Rock-type overheat clone
Draco Meteor
Nasty Plot
Play Rough
Pluck - Flying-type Knock Off
Psycho Cut - Same effects but targets SpD
Recover
Shadow Charge -85 BP, 95% Acc Physical Ghost move, 1.5x damage to targets switching-in
Swampland - Summons the Swamp effect from Grass Pledge + Water Pledge, essentially a reverse Tailwind
Thunder Clap - Electric-type EQ, Sound
Fire Pledge Water Pledge

:ss/zacian:
Name: Zacian
Origin: Perfect Galar
Type:

Abilities: Intrepid Sword* (When attacking, always crits against a pokemon that has Dynamaxed.)
Stats: 92 | 130 | 95 | 90 | 95 | 108 (610 BST)
Notable Moves: +Behemoth Blade* (40 BP, +1 Priority, Fairy Type) -Psychic Fangs, -Psycho Cut
Description: it uh, dos hyper offense stuff. with swords dance, its a 130 attack 108 speed mon yknow. keeping itself pretty balanced by not having a way to deal with Poison types, without psychic fangs or psycho cut. its ability is also pretty useless outside of Perfect Galar, where Dynamax is OU legal and balanced. overall its a swords dance sweeper.
 
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