Pet Mod Super Smash Stereotypes - Slate 48: Psychic/Flying, Dragon/Fighting, Dark/Rock

We wanted Tera in Gen 9 SSS. But super Shedinja is the Bug/Ghost slot. What should we do?

  • Implement Terastilization, but redo Bug/Ghost.

    Votes: 5 26.3%
  • Keep Bug/Ghost, do not implement Terastilization.

    Votes: 14 73.7%

  • Total voters
    19
  • Poll closed .

ViZar

On Standby
is a Social Media Contributor Alumnus
:ss/calyrex-shadow:
Pokémon: Calyrex-Shadow
Mod of Origin: Ubermons
Stats: 105/110/95/110/95/115 (630)
Type:

Abilities: As One (Spectrier)
Movepool: Calyrex-Shadow's Movepool + Recycle, Teatime | - Calm Mind, Nasty Plot
Astral Barrage, Energy Ball, Giga Drain, Hex, Shadow Ball, Leaf Storm
Leech Seed, Taunt, Trick, Will-O-Wisp
As One (Spectrier) - Harvest + Grim Neigh
Grim Neigh - This Pokemon deals 1.5x damage to burned opponents.

Name: Astral Barrage
Power: 60
Accuracy: 100%
PP: 8
Category:

Type:

Effect: Power doubles if the user has no held item.
Priority: 0
Flags: Protect, Mirror
Target: All Adjacent Foes
Choiced Attacker
Calyrex-Shadow @ :Choice-Specs: / :choice-scarf:
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Leaf Storm
- Giga Drain
- Trick

Petaya Sweeper
Calyrex-Shadow @ :Petaya-Berry:
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Giga Drain
- Taunt
- Teatime

Starf Mono-Attacker
Calyrex-Shadow @ :Starf-Berry:
Ability: As One (Spectrier)
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage / Hex
- Substitute
- Teatime
- Recycle / Will-O-Wisp

Descriptions: Versatile special attacker, that can go with immediate Choice sets or with more defensive Berry sets.


:ss/reshiram:
Pokémon: Reshiram
Mod of Origin: Ubermons
Stats: 90/70/80/130/110/90 (570)
Type:

Abilities: Turboblaze
Movepool: Reshiram's movepool + U-turn
U-turn
Blue Flare, Draco Meteor, Earth Power, Focus Blast, Flamethrower, Dragon Pulse
Roost
Name: Fusion Flare
Power: 85
Accuracy: 100%
PP: 8
Category:

Type:

Effect: If a pokemon in the user's party knows the move Fusion Bolt, it has 1.3x power and gains a 20% chance to paralyze the target.
Priority: 0
Flags: Protect, Mirror
Target: Normal
Choiced Attacker
Reshiram @ :Choice-Specs: / :choice-scarf:
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Draco Meteor
- Focus Blast
- U-turn

Offensive Pivot
Reshiram @ :Heavy-Duty-Boots:
Ability: Turboblaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Dragon Pulse
- U-turn
- Roost

Descriptions: Reshiram acts like the same nuke as it does in Ubers. It's held back by its SR weakness and low speed, but it can make up for it via some item choices, like HDB and Scarf.


:ss/tapu-fini:
Pokémon: Tapu Fini-Kinolau
Mod of Origin: DLCmons
Stats: 70/75/105/105/140/75 (570)
Type:

Abilities: Swift Swim
Movepool: Tapu Fini's Gen 7 movepool + Smart Strike, Swords Dance, Play Rough, Fin Blade, Happy Fail, Gravitation
Knock Off
Fin Blade, Ice Beam, Nature's Madness, Scald, Gravitation
Calm Mind, Defog, Trick
Name: Fin Blade
Power: 95
Accuracy: 100%
PP: 24
Category:

Type:

Effect: Target's opponent's lower defensive stat.
Priority: 0
Flags: Protect, Mirror
Target: Normal

Name: Happy Fail
Power: 100
Accuracy: 85%
PP: 16
Category:

Type:

Effect: Restores the user's HP by 1/16 if it misses.
Priority: 0
Flags: Protect, Mirror
Target: Normal

Name: Gravitation
Power: 85
Accuracy: 100%
PP: 24
Category:

Type:

Effect: Intensifies gravity after use.
Priority: 0
Flags: Protect, Mirror
Target: Normal
Choiced Attacker
Tapu Fini-Kinolau @ :Choice-Specs: / :choice-scarf:
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fin Blade
- Ice Beam
- Moonblast
- Trick

Calm Mind Sweeper
Tapu Fini-Kinolau @ :Leftovers:
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Fin Blade
- Ice Beam
- Taunt
- Calm Mind

Specially Defensive
Tapu Fini-Kinolau @ :Leftovers:
Ability: Swift Swim
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Fin Blade
- Nature's Madness
- Knock Off
- Defog

Descriptions: Great defensive typing and stats make it a good utility Pokemon that can be threatening with Choice sets or provide a defensive role with options like Defog and Nature's Madness too.
 
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Pokémon: Tama
Mod of Origin: Crossover Chaos Expanded
Stats: 110/70/90/110/110/10 (500 BST)
Type:

Ability: Stray Cat - The user's Bubble and Bubble Beam become Flying-type. These and other Flying-type moves have double power in clear skies and triple in the sun.
Movepool: Energy Ball, Shadow Ball, Air Slash, Bubble Beam, Recover, Synthesis, Solar Beam, Focus Blast, Weather Ball, Growth
Overview: Slower than anything in the metagame so far, therefore perfect for Trick Room. Despite the quirk in its Ability, Bubble Beam is weaker than Air Slash and lacks the chance to flinch, instead being slightly more accurate and able to lower the Speed of its opponents. (But what good is that in Trick Room?) Speaking of its Ability, it also pairs well with sun setters. On another note, whichever Flying-type move it uses, it has solid enough coverage with Shadow Ball and either Focus Blast or Energy Ball that it can dedicate its fourth slot to Recover.


Pokémon: bepis Pepsiman
Mod of Origin: Crossover Chaos Expanded
Stats: 95/90/115/70/70/125 (565 BST)
Type:

Abilities: Klutz, Dry Skin, Refreshment*
*When the user switches in, all non-fainted team members regain 1/16 HP.
Signature Move: Pepsi Power - Water, Status, 10 PP | Replaces all opposing items that can be removed with a full Pepsi Can.**
**Recovers 1/16 of the holder's HP at the end of every turn, but unless the holder is Pepsiman, it exhausts after three uses, becoming useless and remaining in the holder's item slot.
Notable Moves: Liquidation, Aqua Jet, Iron Head, U-turn, Low Kick, Jump Kick, Acrobatics, Body Slam, Extreme Speed, Recover, Heal Bell, Wish, Work Up
Other Moves: Water Pulse, Bubble Beam, Bubble, Flash Cannon, Mirror Shot, Low Sweep, Frost Breath, Belch, Quick Attack, Tackle, Take Down, Flail, Refresh, Life Dew, Soak, Agility, Flash, Endure, Mist
Overview: Fast pivot with passable physical prowess and decent physical bulk. Can function as a cleric or as a physical attacker with priority.

:charizard:
Pokémon: Goodra-Flame
Mod of Origin: Breeding Variants
Stats: 90/100/70/110/150/90 (610 BST)
Type:

Abilities: Sap Sipper, Solar Power, Gooey
Movepool: Goodra moves (notably Draco Meteor, Fire Blast, Thunderbolt, Sludge Wave, Focus Blast, Outrage, Earthquake, Power Whip, Superpower, Iron Tail, Curse, and Life Dew), Swords Dance, Flare Blitz, Dragon Claw, Dragon Dance, Hone Claws
Overview: A Goodra that lives up to the "Good" part of its name. Capable of physical setup with Dragon/Swords Dance or Curse, and has the special prowess of a slightly stronger but slower Charizard with better secondary STAB, highly improved coverage, and less Rock weakness.
 

Pokémon: Empoleon
Mod of Origin: Chatot Reimagination
Stats: 84/86/88/111/101/60 (BST: 530)
Type:

Abilities: Torrent / Competitive
Movepool: +Flip Turn, Roost
Custom Elements:
Cut- Now Steel type, 60 BP, and 100% Acc
Dive- Now 100 BP
Earthquake- Now 95 BP
Rock Smash- Now 60 BP and 100% chance to drop opponent's defense
Surf- Now 100 BP and 95% Acc
Overview: Empoleon receives a couple important optimizations and a few meaningless customs. It now has Competitive instead of Defiant and learns Flip Turn and Roost. Competitive will overtake Torrent as the useful ability due to it boosting the preferred offensive stat, as opposed to Defiant. Roost allows it to perform much better as a support pokemon, and Flip Turn can even change it into a defensive pivot. The only real downside these changes can offer is a potential increase in 4MSS.


Pokémon: Turtonator
Mod of Origin: Dex Reversal
Stats: 95/125/79/60/100/81 (BST: 540)
Type:

Abilities: Shell Armor
Movepool: Unchanged
Physical- Heat Crash, Dragon Claw, Earthquake, Rapid Spin, Stone Edge
Special-
Status- Shell Smash
Overview: Turtonator with Gyarados's statline makes for a threatening Shell Smash sweeper, especially with the large increase in Speed. It can still run Rapid Spin if you need hazard control.
 
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DuoM2

is a Community Leaderis a Community Contributor
Pet Mods Leader
Pokémon: Fluidrake
Mod of Origin: Restrictions
Typing
: Water/Steel
Stats
: 105/70/100/75/95/80 (525)
Ability
: Poison Touch / --- | Sheer Force
Movepool
: Scald, Hydro Pump, Surf, Spikes, U-Turn, Flash Cannon, Ice Beam, Toxic, Sludge Wave, Protect, Rain Dance, Rest, Sleep Talk, Substitute, Facade, Round, Snore, Attract, Confide, Swagger, Water Pulse, Frustration, Hidden Power, Endure, Icy Wind, Dive, Blizzard, Secret Power, Hail, Waterfall, Whirlpool, Water Gun, Captivate, Double-Edge, Liquidation, Mimic, Headbutt, Bubble Beam, Giga Impact, Rock Smash, Hyper Beam, Mud-Slap, Body Slam, Muddy Water, Curse, Strength, Mud Shot, Rock Tomb, Swift, Fling, Take Down, Iron Defense, Steel Beam, Return, Iron Head, Magnet Rise, Rock Slide, Metal Sound, Sandstorm, Tackle, Screech, Bulldoze, Gyro Ball, Steel Roller, Aerial Ace, Sludge Bomb, Venoshock, Poison Jab, Thief, Venom Drench, Payback, Infestation, Bide, Rage, Knock Off, Torment, Breaking Swipe, Draco Meteor, Dragon Breath, Dragon Dance, Dragon Pulse, Dragon Rush, Outrage, Twister
Competitive Role: Really funky Spikes setter with good bulk to compliment an amazing typing, but no recovery. Sheer Force sets are a thing but they do lack a bit of power and it's typically better (and more fun) to run Poison Touch for Knock Off and U-Turn. This was one of the big mons to use in Restrictions's PMPL days, and it's not even because this thing is that broken. It's really just a solid glue mon.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
serpeblim.png

Pokémon: Serpeblim
Mod of Origin: FERU
Typing:

Base Stats: 115 / 80 / 75 / 100 / 75 / 105
Ability: Self-Sacrifice - After user faints, replacement is healed for 1/4th of user's max HP

Notable Moves:
Knock Off, Explosion
Energy Ball, Hex, Shadow Ball, Thunderbolt
Defog, Glare, Leech Seed, Memento, Strength Sap, Subtitute, Will-o-Wisp

Competitive Role: Serpeblim is deceptively bulky thanks to its Speed allowing it to set up multiple Substitutes as it heals with Strength Sap. Glare is a massively useful move for it as well, allowing it to cripple opponents and making for a nasty stab with Hex. The ability, while gmmicky, can be ocasionally pretty useful. Serpeblim is generally a good status spreader that can ocasionally try out other utility such as screens or knock.


Feraligatr-Hoenn.png

Pokémon: Feraligatr-Hoenn
Mod of Origin: A New Legend - Hoopa
Typing:

Base Stats: 95 / 110 / 105 / 69 / 93 / 58
Ability: Torrent // Water Veil

New Moves (From Croconaw; relevant ones bolded):
Body Press, Bulldoze, Dragon Tail, Earthquake, Giga Impact, Heavy Slam (888.8 Kg), Iron Head, Jaw Lock, Metal Claw, Outrage, Royal Banquet
Dragon Pulse, Focus Blast, Hyper Beam
Aqua Ring, Iron Defense, King's Shield

Royal Banquet - Water | Physical | 80 BP | 16 PP | 100% Acc | Sets Aqua Ring on the user.


Competitive Role: The general gameplan with Feraligatr is rather simple to be fair, as it is generally good at tanking hits and has good Attack to swing back strong. Feraligatr gets no direct form of recovery, but its signature move effectively gives it Leftovers after used, which you can stack with the actual Leftovers item to gain some neat passive healing. To further compliment this rather unique defensive profile, you have King's Shield to stall out for healing turns. Lastly, to help with the tiny healing, it is immune to various means of passive damage - Immune to Sandstorm, both forms of Poison and Water Veil prevents it from being Burned. Croconaw also gives it some interesting tools such as Seismic Toss, Dragon Dance, Curse and Aqua Jet. Not entirely sure how the stats would work for it - whether it'd be like PLH where it caps out at +1 and boost both phys/special at once or whether it'll be like regular matches; but if it follows PLH mechanics, Rest and Curse both become good options, while if it follows regular battle formats, Dragon Dance is a great option for abusing its bulk to set up.
 
idt I’ll have time for a fully formatted three-mon sub before it closes but I don’t wanna let this mon slip by so

:ss/gourgeist-large:
Mon: Gourgeist-Large
Mod of Origin: ViAbilities
Typing:

Changes:
- Now has Illuminate as a fourth ability, which halves the damage it takes from Dark and Ghost moves
- +10 HP, +5 Atk, +10 SpD, +5 Spe, -5 SpA
- Now learns Body Press, Head Smash, and Spectral Thief

ViA Gourg is maybe the coolest mon in the format, with Super being stupidly fat and Small being an anti-setup demon, but I‘m subbing Large because it’s the most versatile imo. It’s got 85/122/85 bulk, enough to be potent defensively, but unlike Super, it’s got an actual speed tier (74) to abuse Spectral Thief vs slower setup mons, like Toxily or Gastrodon or, with investment, Salaos.

gourgillion
 
:empoleon: Pepsiman (CCE) (new Fire emblem protag), Sailre (GenX) (Florida fish real), Feraligatr-Hoenn (ANL) (still pissed I didn’t get the starter notif lol, still a banger tho)

More votes maybe?
 
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G-Luke

#Cunogate
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
- Aegislash-Ancient (Paleomons), Gourgeist-Large (ViAbilities), Serpeblim (Fusion Evolution RU)
- Tapu Fini-Kinolau (DLCmons), Fluidrake (Restrictions), Melchor (Branched Potential)
- Iroh (Crossover Chaos Expanded), Goodra-Flame (Breeding Variants), Salazzle (Alternatium EX)
 
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Bloopyghost

guging
is a Pre-Contributor
- Aegislash-Ancient (Paleomons), Serpeblim (Fusion Evolution RU), Gourgeist-Large (ViAbilities)
- Pepsiman (Crossover Chaos Expanded), Fluidrake (Restrictions), Sailre (Generation X)
- Iroh (Crossover Chaos Expanded), Salazzle (Alternatium EX), Draxplosion (Break This Team)
 
:gourgeist: Aegislash-Ancient (Paleomons), Gourgeist-Large (ViAbilities), Tsareena (Metamons)
:empoleon: Empoleon (Chatot Reimagination), Pepsiman (CCEX), Fluidrake (Restrictions)
:turtonator: Draxplosion (Break This Team), Goodra-Flame (BV), Salazzle (Alt EX)
 
Grass/Ghost - Serpeblim (FERU), Gourgeist-Large (ViA), Tsareena (Meta)
Water/Steel - Tapu Fini-Kinolau (DLC), Feraligatr-Hoenn (ANL), Fluidrake (Restrinct)
Fire/Dragon - Draxplosion (BTT), Turtonator (Jolte), Iroh (CCEX)
 
Grass/Ghost- Aegislash-Ancient (Paleomons), Gourgeist-Large (ViAbilities), Gourgeist-Small (Joltemons)
Water/Steel- Fluidrake (Restrictions), Feraligatr-Hoenn (A New Legend), Empoleon (Chatot Reimagination)
Fire/Dragon- Reshiram (Ubermons), Salazzle (Alternatium EX), Turtonator (Dex Reversal)
 
- 1st Aegislash-Ancient (Paleomons), 2nd Serpeblim (Fusion Evolution RU), 3rd Decidueye-Hermit (Alternatium EX)
- 1st Feraligatr-Hoenn (A New Legend), 2nd Pepsiman (Crossover Chaos Expanded), 3rd Fluidrake (Restrictions)
- 1st Salazzle (Alternatium EX), 2nd Draxplosion (Break This Team), 3rd Reshiram (Ubermons)
 

G-Luke

#Cunogate
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
maxresdefault.jpg

AEGISLASH-ANCIENT FORAGES YOUR FEAR!!!

Aegislash-Ancient
70 HP / 50 Atk / 110 Def / 50 SpA / 110 SpD / 110 Spe | 500 BST (Gatherer Form)
70 HP / 110 Atk / 50 Def / 110 SpA / 50 SpD / 110 Spe | 500 BST (Hunter Form)

Tactics Change


F4C2B954-4807-4B5C-A25B-940EF14470A8.png

PEPSIMAN OFFERS A REFRESHING PEPSI CAN!!!

Pepsiman
95 HP / 90 Atk / 115 Def / 70 SpA / 70 SpD / 125 Spe| 565 BST

Klutz / Dry Skin | HA: Refreshment

draxplosion.png

DRAXPLOSION SETS OFF FIREWORKS!!!

Draxplosion
70 HP / 120 Atk / 107 Def / 60 SpA / 70 SpD / 92 Spe | 519 BST

Illuminate | HA: Mold Breaker

Congrats to the winners​
 
Double Luke mod time
:swsh/vikavolt-totem:
Name: Vikavolt-Totem
Mod of Origin: Alternatium EX
Typing: Bug/Electric
Ability:
Magic Guard
Stats: 70 HP / 125 Atk / 85 Def / 45 SpA / 95 SpD / 80 Spe (500 BST)
Movepool Changes: + Earthquake, U-Turn - Agility
Justification: Fuck it, let’s get physical. Effectively swapped offensive stats while addding a bit of bulk and a lot of speed. U-Turn’s there for a physical pivot move, EQ’s there for (aside from being a physical wallbreaking staple) coverage against Rock and Fire Mons. Magic Guard’s funny because it makes Wild Charge decent and doesn’t tie the bug mon to boots if it feels like stepping on pebbles.

Gen X goes hard
:sm/fearow:
Name: Hearow
Mod of Origin: Generation X
Typing:

Abilities: Justified / Sniper
Base Stats: 85 / 110 / 75 / 71 / 71 / 110 (522 BST)
Height: 1.5 m
Weight: 20.5 kg
Notable Moves: Fearow's movepool + Fearow's Pokemon HOME Datamine moves (Brave Bird & Pay Day) + Bulk Up, Close Combat, Counter, Final Gambit, Reversal, Superpower, Submission, Taunt, Hurricane, Poison Jab, Dual Wingbeat
 
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Name: Hatterune
Mod: Fusion Evolution RU
Typing:

Ability: Pillage
Stats: 57 / 92 / 120 / 93 / 104 / 29 (495 BST)
Movepool: Hatterene + Runerigus
Justification: WOOOO YEAH BABY PILLAGE IN THE HOUSE LET’S GET WIIIIIIIILD

:ss/vikavolt::galvantula:
Name: Vikavolt-Migale
Mod: Breeding Variants V2
Typing:

Ability: Levitate / Compound Eyes
Stats: 70 / 77 / 90 / 145 / 75 / 75
Movepool: Vikavolt + Sticky Web (which it already gets???), Giga Drain, Gastro Acid, Sucker Punch, Disable
Justification: Vikavolt 2. I dunno how established webs are in SSS but this sure does set them pretty well. Also has nuclear Thunders.

I think I can do this now
:ss/blaziken:
Name: Bockerel
Mod: Quintessence
Typing:

Ability: Scrappy / Tangled Feet / Drunken Brawler
This Pokemon's Attack is 1.5x, but it confuses itself on entry.
Stats: 70 / 125 / 60 / 75 / 100 / 95 (525 BST)
Notable Moves: Blaze Kick, Brave Bird, Bulk Up, Close Combat, Gunk Shot, Knock Off, Roost, U-Turn
Acrobatics, Aerial Ace, Agility, Air Slash, Ally Switch, Assurance, Attract, Aura Sphere, Baton Pass, Belch, Blaze Kick, Body Press, Bounce, Brave Bird, Brick Break, Bulk Up, Close Combat, Coaching, Confide, Cut, Defog, Detect, Dig, Double Kick, Double Team, Drain Punch, Dual Chop, Dynamic Punch, Encore, Endeavor, Endure, Entrainment, Facade, False Swipe, Feather Dance, Feint, Final Gambit, Fire Punch, Fling, Focus Blast, Focus Punch, Frustration, Giga Impact, Grass Knot, Gunk Shot, Helping Hand, Hidden Power, High Jump Kick, Hone Claws, Hydro Pump, Iron Head, Karate Chop, Knock Off, Laser Focus, Low Kick, Low Sweep, Me First, Mega Kick, Mega Punch, Mirror Move, Nature Power, Payback, Peck, Poison Jab, Power-Up Punch, Protect, Quick Guard, Rain Dance, Recycle, Rest, Retaliate, Return, Revenge, Reversal, Rock Slide, Rock Smash, Rock Tomb, Roost, Round, Secret Power, Seed Bomb, Sleep Talk, Sludge Bomb, Sludge Wave, Smelling Salts, Snore, Stone Edge, Strength, Submission, Substitute, Superpower, Swagger, Swift, Tackle, Taunt, Teeter Dance, Throat Chop, Thunder Punch, Torment, Toxic, U-Turn, Vacuum Wave, Water Gun, Water Sport, Work Up, Zen Headbutt
Justification: Fun offensive pivot / physical breaker. Drunken Brawler sets are absurdly strong but the drawback is awful, so unless you wanna run Lum Bulk Up (real), you might as well just go Scrappy.
 
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:vikavolt::genesect:
Name: Cicavnos
MoO: Journey to Kilirthy
Typing: Bug/Electric
Abilities: Download
Stats: 60/108/60/108/60/109 (BST: 505)
Notable Moves: U-Turn, Volt Switch, Bug Buzz, Thunderbolt, Thunder Wave, Hidden Power, Megahorn, Wild Charge, Psychic, Zen Headbutt
Description: When J2K was coded, Cicavnos was really fun to use as it was just very satisfying. Still gets chunked with 60/60/60 defenses and has a barebones movepool with limited set options.

:fennekin::delphox:
Name: Authennec
MoO: Blindstrictions
Typing: Ground/Fairy
Abilities: Sand Veil (H: Magician)
Stats: 93/46/90/135/95/101 (BST: 560)
Notable Moves: Lovely Kiss, Moonlight, Meteor Beam, Mystical Fire, Earth Power, Knock Off, Metronome
Description: Nuclear Meteor Beam sweeper. Insane coverage, healing, & a sleep move. Uses Fairy-typing defensively only as its only special fairy stab is Fairy Wind.

:sigilyph::pidgeot:
Name: Sigilyph
MoO: Chaos Chaos Chaos
Typing: Fighting / Flying
Abilities: Iron Fist
Stats: 125/133/133/70/70/24 (BST: 555)
Movepool: Melmetal's Movepool + Pidgeot's Movepool + Giratina's Movepool
Description: Fighting/Flying-type Melmetal of sorts with Roost, pivoting, & better coverage
 
its me again

:ss/sylveon:
Name: Sylveon
MoO: SS OU Theorymon
Typing: Ground/Fairy
Abilities: Cute Charm | Pixilate
Stats: 95/65/80/110/130/60 (540)
Movepool: Sylveon movepool + Earth Power
Description: funky


:ss/tornadus:
Name: Tornadus
MoO: SS OU Theorymon
Typing: Flying/Fighting
Abilities: Defiant | Victory Star | Prankster
Stats: 79/115/70/125/80/111 (580)
Movepool: Tornadus movepool
Description: STAB focus blast with better accuracy, funky²
 
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:ss/vikavolt::galvantula:
Name: Vikavolt-Migale
Mod: Breeding Variants V2
Typing:

Ability: Levitate / Compound Eyes
Stats: 70 / 77 / 90 / 145 / 75 / 75
Movepool: Vikavolt + Sticky Web (which it already gets???), Giga Drain, Gastro Acid, Sucker Punch, Disable
This BV was carried over from the Gen 7 thread, originally submitted (by yours truly) before Sticky Web was distributed to Vikavolt. Also, way to beat me to the punch.

Moving on.


Pokémon: Blastor
Mod of Origin: Regional Evolutions
Stats: 70/70/95/115/55/95 (500 BST)
Type:

Abilities: Battery, Mega Launcher
Notable Moves: Non-Flying-type moves from Scizor (including Bug Buzz, Flash Cannon, Vacuum Wave, U-turn, Knock Off, Morning Sun, Toxic, and Agility) + Thunder Wave, Charge Beam, Volt Switch, Discharge, Thunderbolt, Aura Sphere, Dark Pulse, Flamethrower, Ball Lightning (Electric-type Aura Sphere)
Other Moves: Charge, Eerie Impulse, Electrify, Electro Ball, Magnet Rise, Thunder Shock, Electroweb, Shock Wave, Spark, Thunder Fang, Thunder, Zap Cannon, EM Pulse (Electric-type Water Pulse)
Overview: Battery is a good complement for Future Sight users such as Lunatone-Apple, Gastrodon-Entity-East, and Vulclairis. (Dinodily has the Ability too, but also no recovery.) Alternatively, this thing functions just fine on its own with Mega Launcher giving it perfectly accurate 120 BP Electric STAB while boosting its Aura Sphere and Dark Pulse just the same.


Pokémon: Pom Pom
Mod of Origin: Crossover Chaos Expanded
Stats: 150/131/44/40/54/101 (520 BST)
Type:

Abilities: Aftermath, Unburden, Sticky Hold
Custom Moves:
  • Bludgeon - Fighting, Physical, 25 BP, 90% Acc, 10 PP | Hits 2-5 times. Charge boosts this move and makes it a one-hit, 100 BP attack prior to the boost.
  • Gunshot (Steel-type, physical Snipe Shot blocked by Bulletproof)
Other Moves: Floaty Fall, Acrobatics, Bounce, Close Combat, U-turn, Fling, Detect, Focus Energy, Gen 8 universal TMs
Overview: Similar to Hawlucha but with greater raw power in exchange for less Speed and a thinner movepool. Sticky Hold and high-HP Substitutes are additional niches in his favor.


Pokémon: Saharen
Mod of Origin: Patratdex
Stats: 90/90/115/82/117/76 (570 BST)
Type:

Abilities: Sand Force, Healer
Notable Moves: Draining Kiss, Earth Power, Earthquake, Moonblast, Perish Song, Play Rough, Protect, Rest, Rock Slide, Rock Tomb, Sand Tomb, Scorching Sands, Sleep Talk, Stealth Rock, Stone Edge, Surf, Tickle, Toxic
Other Moves: Ancient Power, Baby-Doll Eyes, Bounce, Brine, Bubble Beam, Charm, Confide, Dazzling Gleam, Dig, Disarming Voice, Dive, Double Team, Echoed Voice, Endure, Facade, Fling, Giga Impact, Helping Hand, Hyper Beam, Hyper Voice, Mist, Misty Explosion, Misty Terrain, Mud Shot, Mud-Slap, Psych Up, Round, Safeguard, Sand-Attack, Sandstorm, Slam, Snore, Substitute, Sunny Day, Swagger, Sweet Kiss, Tail Slap, Tail Whip
Overview: While its Abilities are not much to look at, it is capable of Perish trapping with Sand Tomb, or it can just set up Stealth Rock with its decent stat line and coverage.
 

G-Luke

#Cunogate
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokémon: Sandslash-Lustrous
Mod of Origin: Alternatium
Stats: 93 HP / 111 Atk / 75 Def / 69 SpA / 85 SpD / 97 Spe
Abilities: Pixilate | HA: Sand Rush
Type:

Notable Moves:
Earthquake, Fake Out, Knock Off, Stone Edge, Swords Dance, Return, Double-Edge, Quick Attack, Rapid Spin, Stealth Rock

Sandslash-Lustrous is a very potent addition to the meta with it's unblockable Spin and excellent matchup versus most SR setters. It can also serve as a very threatening wallbreaker or late game Cleaner thanks to SD and potentially Rapid Spin. Threats like Landorus-T, Bastiodactyl, Mesflame and Milotic-Alola can keep it at bay but you're looking at a strong threat regardless.

:ss/vikavolt:
Pokémon: Vikavolt
Mod of Origin: ViAbilities
Stats: 77 / 70 / 95 / 145 / 80 / 58 | 527
Ability: Levitate / Battery*
Type:

Notable Moves: Same as in Standard

Speed buff allows it to actually have a chance to sweep with Agility, and to threaten more Pokemon in general. Bulk buff is nice too, especiaally considering what Charge does.

*Upon switching in, the user and any allies automatically use Charge

Also making this the 48 hour warning post, so please get to subbing!
 
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:ss/braviary:
Pokémon: Valcondor
Mod of Origin: Signature Restrictions
Stats: 75 / 110 / 85 / 88 / 138 / 59 [555 BST]
Typing:

Abilities: Big Pecks / Sheer Force [HA]
Movepool: Aerial Ace, Air Slash, Brave Bird, Dual Wingbeat, Defog, Feather Dance, Fly, Gust, Hurricane, Peck, Pluck, Roost, Sky Drop, Wing Attack, Body Press, Close Combat, Detect, Double Kick, Final Gambit, Focus Blast, Rock Smash, Seismic Toss, Submission, Superpower, Triple Kick, Dark Pulse, Night Slash, Double-Edge, Growl, Take Down
* B = Notable Moves
Description: Sheer Force Defogger or Loose Cannon with Nidoking Syndrome.

A02649C6-E8DB-4639-BD26-0421B67AD4E9.png

Pokémon: Yandos
Mod of Origin: Fusion Evolution NU
Typing:

Base Stats: 77 / 77 / 67 / 100 / 67 / 102 [BST: 490]
Ability: Megawatt
Custom Ability: Megawatt - Effects of Speed Boost and Pressure combined
Notable Moves:
U-Turn
Thunderbolt, Bug Buzz, Giga Drain, Heat Wave, Volt Switch
Protect, Roost
Role Justification: Pretty standard offensive speed booster that can also set up a bit with Throat Spray. idk I saw Vikavolt appear in these subs at least 3 times so I thought we could use some more variety in our options
 
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