Pet Mod Super Smash Stereotypes - It's Joever

We wanted Tera in Gen 9 SSS. But super Shedinja is the Bug/Ghost slot. What should we do?

  • Implement Terastilization, but redo Bug/Ghost.

    Votes: 5 26.3%
  • Keep Bug/Ghost, do not implement Terastilization.

    Votes: 14 73.7%

  • Total voters
    19
  • Poll closed .
:ss/calyrex-ice:
Pokemon: Calyrex-Ice
MoO: Ubermons
Stats: 105/115/120/115/120/55 (BST: 630)
Type: Grass/Ice
Abilities: As One (Ice)
Movepool Changes: +Recycle, Teatime -Calm Mind
As One (Ice) = Chilling Neigh + Harvest
Glacial Lance - Ice / Physical / 60 bp / 100 acc / 5 (8) PP / Deals 2x damage if the user moves before the target or the target is switching out.
Description: Trick Room crazy man
 
1668313511901.png

Pokémon: Mistlegant
Mod of Origin: Alternatium EX
Type:

Stats: 70 / 75 / 75 / 95 / 75 / 130 [BST: 520]
Abilities: Victory Star / Mountaineer / Competitive (HA)

Movepool: From Lilligant
Additions: +Aura Sphere, Blizzard, Close Combat, Drain Punch, Focus Blast, Freeze-Dry, Freezing Glare, Glare, Ice Beam, Ice Punch, Triple Axel, U-turn
Removals: -Quiver Dance, Sleep Powder

Notable Moves:
Close Combat, Leaf Blade, Triple Axel, U-turn...
Aura Sphere, Focus Blast, Ice Beam, Leaf Storm
Swords Dance…

Description: Very fast paced speed control with good STABs, coverage, good statspread, and great abilities. Overall very nice rounded fast mon held back by bad-ish typing.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Completely forgot to close this LMAOOOOO

My subs

:ss/ampharos-mega:
Pokémon: Ramjestic
Stats: 95 HP / 95 Atk / 100 Def / 125 SpA / 90 SpD / 45 Spe (BST: 550)
Typing:

Abilities: Fluffy | HA: Mold Breaker
Movepool: Ampharos's Gen 8 Movepool + Dazzling Gleam, Misty Explosion, Misty Terrain, Play Rough, Draining Kiss, Disarming Voice, Power Gem

Ramjestic serves it's role as a PhysDef tank that can switch into a wide variety of physical attackers and then promptly force them out. It hates Fire types but that's the least, and Ground types in particular give it trouble but they can be dealt with.



Tagging everyone who subbed so we can vote this into being by Monday the absolute latest, as voting is now open!

Deviation395 PalpitoadChamp Mygavolt anaconja Rasdanation Samtendo09 Squawkerz
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Poison / Steel: Regibee (FEUU), Vipyrany (MTRB, Self-Vote), Nihilego (Two-Step Mons V2)
Grass / Ice: Brachiofreeze (Reg Evo), grassice (i forgor), Mistelgent (Alt EX)
Electric / Fairy: Ramjestic (Mega Rev), Mimikyu (Alt), Berryeon (Reg Evo)
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
- Frozalisk (Blindsided), grassice (I forgor), Mistlegant (Alternatium EX)
- Mimikyu (Alternatium), Berryeon (Regional Evolutions), Ramjestic (Mega Revolution)
- Nihilego (Two Step Mons v2), Regibee (Fusion Evolution UU), Vipyranny (MTRB)

JolteMons Blunder Policy is already in, making the other sub redundant, and MTRB Blunder Policy (and items in general from what I've seen) suck anyways
 
- Frozalisk (Blindsided), Mistlegant (Alternatium EX), grassice (I forgor),
- Berryeon (Regional Evolutions), Mimikyu (Alternatium), Ramjestic (Mega Revolution)
- Regibee (Fusion Evolution UU), Nihilego (Two Step Mons v2), Inovarewl (Regional Evolutions)
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Poison / Steel: nihilego, regibee, inovrarewl
Grass / Ice: frozalisk, calyrex-ice, grassice
Electric / Fairy: mimikyu, ramjestic, berryeon
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokemon: Nihilego
Mod of Origin: Two Step Mons
Stats: 79/53/131/97/67/113 (BST: 540)
Type:

Abilities: Clear Body / Short Circuit
Movepool: +Strength Sap, Flash Cannon, Moonblast
Physical- Knock Off
Special- Flash Cannon, Sludge Bomb
Status- Strength Sap, Stealth Rock, Toxic Spikes
Custom Elements: Short Circuit- If an Electric type move is used while this is active, it fails and all pokemon lose 25% Max HP.
Overview: A fast physical wall that has a nasty matchup vs electrics. Watch out for grounds.


Pokemon: Frozalisk
Mod of Origin: Blindsided
Stats: 100/110/85/65/112/91 (BST: 563)
Type:

Abilities: Soundproof / Slush Rush / Speed Boost
Movepool:
Physical- Glacial Lance, U-Turn, Leaf Blade
Special-
Status- Spikes, Recover, Protect, Swords Dance, Substitute
Icicle Crash, Blizzard, Facade, Rest, Round, Sleep Talk, Snore, Endure, Ice Beam, Icy Wind, Hail, Avalanche, Attract, Rain Dance, Confide, Double Team, Frustration, Hidden Power, Return, Swagger, Toxic, Icicle Spear, Secret Power, Frost Breath, Powder Snow, Giga Impact, Body Slam, Headbutt, Water Pulse, Ice Shard, Rock Tomb, Reflect, Light Screen, Rock Slide, Safeguard, Double-Edge, Natural Gift, Rock Smash, Mist, Bulldoze, Freeze-Dry, Sheer Cold, Weather Ball, Strength, Aurora Veil, Ice Punch, Payback, Zen Headbutt, Mimic, Iron Head, Iron Tail, Encore, Mud-Slap, Giga Drain, Energy Ball, Razor Leaf, Leaf Storm, Mega Drain

Overview: One of the top dogs (or lizards) of Blindsided. Has devastating Glacial Lances when backed with Speed Boost + Swords Dance. Watch out for fires.

Pokémon: Mimikyu
Mod of Origin: Alternatium
Stats: 60/70/110/90/145/75 | 550
Type:

Abilities: Dazzling / Regenerator
Movepool: Mimikyu's movepool + Light Blast (special Fairy Body Press clone that uses SpD instead of SpA), Spirit Break, Superpower, Thunder Punch, Volt Switch, Wild Charge, Zing Zap; - All Ghost moves except Curse and Destiny Bond
Relevant Moves:
Thunderbolt, Volt Switch, Light Blast, Giga Drain
Will-o-Wisp, Trick Room
Overview: fat defensive pivot.
Winners! Sorry I couldn't bother type up snappy phrases today, maybe later!
 
:ss/emboar:
Name: Emboar-Alola
MoO: DLCmons v1
Stats: 110/100/65/123/65/65 (BST: 528)
Type: Fire/Water
Abilities: Blaze (H: Solar Power)
Movepool: Emboar's Gen 7 Movepool +Hydro Pump, Surf, Liquidation, Waterfall, Eruption, Water Spout
Description: Solar Power Eruption & Water Spout funny. idk what else.

:ss/panpour:
Name: Panpour (Not Eviolite Compatible)
MoO: Chaos Chaos Chaos
Stats: 65/140/85/55/95/115 (BST: 555)
Type: Bug/Normal
Abilities: Queenly Majesty / Normalize (H: Gluttony)
Movepool: Panpour's Movepool +Accelerock, Belly Drum, Extreme Speed, First Impression, Quick Attack, Swords Dance
Description: This is losing to the inevitable Hyperoach but this is a stupidly fast and hard hitting thing with gluttony berry, immunity to priority, or a dumb gimmick as its only abilities. Its very fast and powerful but can't hit steel-types worth anything.

:ss/golurk:
Name: Golurk & Golurk-Mega
MoO: Megas for All v7
Base Stats: 89/124/80/55/80/55 (BST: 483)
Mega Stats: 89/150/122/55/122/45 (BST: 583)
Type: Ground/Ghost
Abilities: Iron Fist / Klutz (H: No Guard)
Mega Ability: Buildup
Movepool: Golurk's Movepool
Buildup: This Pokémon restores 1/8 of its maximum HP, rounded down, at the end of each full turn if it uses an attacking move, but only if it was not hit by a damaging move in the same turn.
Description:
Golurk is one of the few Pokemon that has three of the semi-invulnerable moves. It has STAB on two of them, one of the two STABs also being one of the least common of the semi-invulns, and Ground/Ghost/Flying has perfect neutral or better coverage across all Pokemon. I really wanted to use this, especially because Golurk already has good attack (with all of the semi-invulns being physical) and is plenty bulky already to make use of the ability I decided to give it to synergize with these moves. This is why I also focused on building up its attack and defenses even more with its mega stats.

This is a pretty straightforward concept as well - if you're using a semi-invuln every turn, this is essentially free Leftovers on a Pokemon with 89/122/122 bulk and decent attack. This punishes opponents who choose to switch on the second turn of your semi-invuln by giving you a second proc of your ability, which is effectively double leftovers. It also punishes the use of status moves by the opponent (unless it's toxic) by also giving you double leftovers on those turns. This has good synergy with Curse - the ability itself helps recover the health lost by using the move, and pressures switches, which in turn creates another turn for Golurk to regen on whenever they do switch. It also make the curse itself more effective whenever the enemy chooses to stay in, as the enemy can only retaliate once every two turns - meaning twice the curse pings and a leftovers ping for Golurk. Overall this is a bulky, hard-hitting bruiser with great sustain that can be the core of any team who needs damage or walls, and can benefit from team support via hazards/screens effectively or do just fine without them.
-KeroseneZanchu
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor

Pokémon: Laveel
Mod of Origin: Kaen's Dex
Stats: 115 / 45 / 73 / 95 / 110 / 60 | 498
Type:

Abilities: Flame Body / Wonder Skin / Storm Drain
Movepool: wip
Relevant Moves:
Scald, Magma Storm, Lava Plume, Earth Power
Recover, Will-o-Wisp, Haze, Toxic
Overview: burn bot.

Pokémon: Biitora
Mod of Origin: Kaen's Dex
Stats: 80 / 105 / 85 / 60 / 85 / 125 | 540
Type:

Abilities: Shield Dust / Scrappy / Speed Boost
Movepool: wip
Relevant Moves:
First Impression, Leech Life, U-Turn, Double-Edge, Extreme Speed, Close Combat, High Horsepower, Crunch
Swords Dance
Overview: revenge killer and physical wallbreaker or setup sweeper.


Pokémon: ghostground
Mod of Origin: i forgor
Stats: 80 / 128 / 100 / 45 / 80 / 42 | 475
Type:

Abilities: Solid Rock / Rock Head
Thousand Arrows,Astonish,Shadow Sneak,Shadow Claw,Poltergeist,Ominous Wind,Hex,Shadow Ball,Magnitude,Bulldoze,Stomping Tantrum,Drill Run,Dig,High Horsepower,Earthquake,Mud-Slap,Mud Shot,Scorching Sands,Earth Power,Rock Slide,Stone Edge,Head Smash,Power Gem,Meteor Beam,Stealth Rock,Drain Punch,Close Combat,Bulk Up,Attract,Bide,Captivate,Confide,Curse,Double Team,Double-Edge,Endure,Facade,Frustration,Hidden Power,Mimic,Natural Gift,Protect,Rage,Rest,Return,Round,Secret Power,Sleep Talk,Snore,Substitute,Swagger,Take Down,Toxic,Giga Impact,Hyper Beam,Will-o-Wisp,Spite,Psychic,Trick,Ally Switch,Thief,Dark Pulse,Pain Split,Dream Eater,Sunny Day,Rain Dance,Telekinesis,Payback,Imprison,Psych Up,Trick Room,Calm Mind,Confuse Ray,Phantom Force,Destiny Bond,Flash,Embargo,Icy Wind,Night Shade,Taunt,Shock Wave,Safeguard,Energy Ball,Skill Swap,Sucker Punch,Foul Play,Giga Drain,Thunderbolt,Magic Coat,Disable,Snatch,Thunder,Wonder Room,Rock Tomb,Sandstorm,Rock Smash,Strength,Headbutt,Body Slam,Sand Tomb,Iron Tail,Fissure,Superpower,Brick Break,Tackle,Sand-Attack,Fling,Uproar,Ancient Power,Roar,Iron Defense,Counter,Rock Climb,Sludge Bomb,Iron Head
Relevant Moves:
Poltergeist, Shadow Sneak, Thousand Arrows, Head Smash, Stone Edge, Close Combat
Trick Room, Trick, Stealth Rock
Overview: otr mon.
 
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Pokémon: Fire Fish
Mod of Origin: Crossover Chaos
Stats: 50/115/50/115/50/100 (480 BST)
Type:

Abilities: Wimp Out, Thick Fat
Custom Move: Spitfire - Fire, Physical, 25 BP, 95% Acc, 15 PP | Hits 2-5 times.
Other Moves: Liquidation, Flip Turn, Aqua Jet, Surf, Scald, Flamethrower, Double-Edge, Slam, Horn Attack, Quick Attack, Smart Strike, Megahorn, U-turn, Will-O-Wisp
Overview: Offensive pivot with priority and burn spreading. Not much for coverage.


Pokémon: Infestout
Mod of Origin: Regional Evolutions
Stats: 85/110/100/45/100/60 (500 BST)
Type:

Abilities: Intimidate, Flea-Bitten (has a 30% chance to inflict the effect of Infestation on an attacker that makes contact), Hive Mind (Bug-type Water Absorb counterpart)
Notable Moves: Leech Life, U-turn, First Impression, Heal Order, Facade, Stomping Tantrum, Crunch, Toxic, Yawn
Other Moves: Stoutland moves (minus Fire Fang), Infestation, Bug Bite, Skitter Smack, Attack Order, Defend Order, Gunk Shot
Overview: Funny U-turn absorber, or perhaps a more multi-purpose physical tank.


Pokémon: Hydread
Mod of Origin: Dance of the Dead
Stats: 90/50/190/50/50/20 (450 BST)
Type:

Ability: Flash Fire
Notable Moves: Stealth Rock, Rest, Sleep Talk, Pain Split, Calm Mind, Night Shade, Magic Coat, Sand Tomb, Scorching Sands, Roar, Counter, Sludge Bomb
Other Moves: Earthquake, Poltergeist, Mud Shot, Shadow Bone, Shadow Sneak, Facade, Protect, Round, Snore, Substitute, Endure, Double Team, Confide, Frustration, Return, Swagger, Attract, Spite, Psychic, Astonish, Ally Switch, Dream Eater, Secret Power, Sunny Day, Rain Dance, Telekinesis, Hyper Beam, Giga Impact, Imprison, Psych Up, Curse, Confuse Ray, Flash, Embargo, Icy Wind, Shock Wave, Safeguard, Energy Ball, Skill Swap, Ominous Wind, Rock Slide, Disable, Snatch, Thunder, Wonder Room, Earth Power, Bulldoze, Rock Tomb, Sandstorm, Mud-Slap, Dig, Rock Smash, Strength, Headbutt, Body Slam, Natural Gift, Stone Edge, Stomping Tantrum, Captivate, Double-Edge, Mimic, Iron Tail, Fissure, Superpower, Brick Break, Take Down, Tackle, Sand-Attack, Fling, Uproar, Ancient Power, High Horsepower, Iron Defense, Rock Climb, Iron Head
Overview: Funky little four-immunity physical wall that wishes it had Body Press or better recovery.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokémon: Golurk
Mod of Origin: ViAbilities
Stats: 89 HP / 139 Atk / 80 Def / 50 SpA / 80 SpD / 70 Spe
Typing:

Abilities: Iron Fist* / Klutz** | HA: No Guard
*Regardless of Type, Punch moves are always Super Effective (as in, deal 2x) against Fairies. Can be 4x is the other type is weak to that type (ie. Fire & Drain Punch would be 4x vs Magerna)
**The user's contact moves will remove the opponent's items, but it will lose its own item upon being hit by any attack.
Movepool: Golurk's Movepool + Shadow Sneak, Shadow Claw, Swords Dance

Golurk is a cool wallbreaker with a bunch of funky abilities. Klutz can utilitize Shadow Claw as a pseudo Knock Off, while it can use No Guard Poltergeist. While Ground types do exist in the tier, they are primarily defensive Pokémon. That's where Golurk comes in, to bust up walls with their powerful attacks. A a Ground type that can comfortably handle Mesprit is also a godsend for many offensive teams. If you opt for Klutz, you can run crazy shit like Shadow Sneak that guarantees to remove items, which is most useful utility wise.


Pokémon: Scorcharnia-Average
Mod of Origin: Paleomons
Stats: 90 HP / 114 Atk / 85 Def / 70 SpA / 80 SpD / 76 Spe | 515 BST
Typing:

Abilities: Flame Body | HA: Regenerator
Weight: 40.0 kg
Defining Moves: Coil, Crabhammer, Encore, Fire Lash, Gunk Shot, Power Whip, Scorching Pebbles*, Spikes, Will-O-Wisp, Flare Blitz, Switcheroo, Taunt, Healing Wish, Defog, Aqua Jet
Subobtimal Moves: Absorb, Aqua Ring, Bind, Brine, Brutal Swing, Bubble Beam, Camouflage, Confide, Constrict, Dive, Double-Edge, Double Team, Ember, Flash, Flash Cannon, Fire Blast, Flame Burst, Flamethrower, Frustration, Giga Impact, Grass Knot, Harden, Heat Wave, Hidden Power, Hydro Pump, Hyper Beam, Incinerate, Ingrain, Lava Plume, Mega Drain, Mimic, Mud Slap, Muddy Water, Overheat, Poison Jab, Rain Dance, Reflect Type, Return, Round, Scald, Solar Beam, Sunny Day, Surf, Takedown, Waterfall, Water Gun, Water Pulse, Weather Ball, Wring Out
Universal Moves: Attract, Endure, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute

Scorching Pebbles - Sets up a hazard on the opposing side of the field that gives opponents the Tar Shot volatile on pokémon that switch in. Fire- and Flying-type Pokémon are immune, as well as Pokémon with levitate. Fire, bounceable, same PP as webs


Scorcharnia is a jack of all trades offensive utility Pokémon, banking on it's colourful utility Movepool and flexible statline in order to run a wide variety of sets, ranging from Scarf, to offensive spiker to a bulkier utility set. It's main drawback is it's low speed, which makes any offensive variant a bit less functional outside of Choice Scarf, and leaves that set vulnerable if it tricks that Scarf away. Even so, it is not a joke mon, and can be quite the threat not to be taken lightly.
 
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(art by AquaticPanic)
Pokemon: Hyperoach
Mod of Origin: Roulettemons
Stats: 136/114/56/102/104/88 (BST: 600)
Type:

Abilities: Power of Alchemy / Desolate Land
Movepool:
Physical- U-Turn, X-Scissor, Frustration, Explosion, Ice Fang, Sunsteel Strike
Special- Mind Blown, Bug Buzz, Judgement, Earth Power, Ice Beam
Status- Growth, Wish
Hyper Voice, Petal Dance, Acrobatics, Avalanche, Strength, Tail Slap, Iron Defense, Perish Song, Reflect, Swords Dance, Bullet Seed, Fling, Fly, Punishment, Revenge,
Bubble Beam, Dragon Rage, Mega Drain, Night Daze, Sludge, Conversion, Conversion 2, Eerie Impulse, Hail, Power Swap, Quick Guard, Splash, Topsy-Turvy, AUM

Overview: the hype roach. good attacker with Desolate Land Mind Blown to hit steels. however desolate land makes the matchup vs opposing fires even worse, so be careful.

Screenshot (20).png

Pokemon: Spisces
Mod of Origin: DuoMod
Stats: 74/74/74/121/74/117 (BST: 534)
Type:

Abilities: Shed Skin
Movepool:
Physical-
Special- Hydro Pump, Fire Blast, Clear Beam*, Dazzling Gleam, Dark Pulse, Water Spout, Eruption
Status- Nasty Plot
Flamethrower, Surf, Fiery Dance, Flame Runner*, Scorch*, Skitter Out*, Vibrant Light*, Water Shield*, Acupressure, Frustration, Thief, Assurance, Substitute, Protect, Rest, Toxic, Clear Beam*, Sleep Talk, Stupid Cannon*, EXTREME BEAM*, Metronome

Custom Elements:
Clear Beam- Steel, Special, 70 BP, 100% Acc, 32 Max PP, Deals Neutral damage to all types.
EXTREME BEAM- Steel, Special, 250 BP, 99% Acc, 8 Max PP, Uses Bide after attacking. -6 Priority.
Flame Runner- Fire, Physical, 90 BP, 100% Acc, 24 Max PP, User gains the Fire type.
Scorch- Fire, Special, 20 BP, 100% Acc, 48 Max PP, Burns the opponent.
Skitter Out- Bug, Status, - BP, 100% Acc, 1 Max PP, The opponent is switched out to a random pokemon, then the user switches out. -6 Priority
Stupid Cannon- Dark, Special, - BP, 100% Acc, 16 Max PP, Deals 5 damage 22 times.
Vibrant Light- Fairy, Status, - BP, - Acc, 16 Max PP, On the second turn, the active pokemon heals 33% of the user's Max HP and has their status cured.
Water Shield- Water, Status, - BP, - Acc, 16 Max PP, Sets a Water Shield counter of 8. Each time a contact move targets this side, the attacker loses 1/16 of their Max HP and the counter is reduced by 1. Removed by Defog. (idk if this one will be included since its a custom field element)

Overview: A pretty standard special attacker with some wacky customs courtesy of DuoMod. Can run the Water Spout/Eruption combo if you are feeling risky.
 
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Bloopyghost

guging
is a Pre-Contributor

Pokémon: Scorcharnia-Long
Mod of Origin: Paleomons
Stats: 105 HP / 134 Atk / 85 Def / 55 SpA / 90 SpD / 46 Spe / 515 BST
Typing:

Abilities: Flame Body | HA: Regenerator
Weight: 80.0 kg
Defining Moves: Coil, Crabhammer, Encore, Fire Lash, Gunk Shot, Power Whip, Scorching Pebbles*, Spikes, Will-O-Wisp, Flare Blitz, Switcheroo, Taunt, Healing Wish, Defog, Aqua Jet
Subobtimal Moves: Absorb, Aqua Ring, Bind, Brine, Brutal Swing, Bubble Beam, Camouflage, Confide, Constrict, Dive, Double-Edge, Double Team, Ember, Flash, Flash Cannon, Fire Blast, Flame Burst, Flamethrower, Frustration, Giga Impact, Grass Knot, Harden, Heat Wave, Hidden Power, Hydro Pump, Hyper Beam, Incinerate, Ingrain, Lava Plume, Mega Drain, Mimic, Mud Slap, Muddy Water, Overheat, Poison Jab, Rain Dance, Reflect Type, Return, Round, Scald, Solar Beam, Sunny Day, Surf, Takedown, Waterfall, Water Gun, Water Pulse, Weather Ball, Wring Out
Universal Moves: Attract, Endure, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute

Scorching Pebbles - Sets up a hazard on the opposing side of the field that gives opponents the Tar Shot volatile on pokémon that switch in. Fire- and Flying-type Pokémon are immune, as well as Pokémon with levitate. Fire, bounceable, same PP as webs

Description: The long version. This version of Scorcharnia is a tank through and through; leveraging its good bulk and Regen to take hits and stay healthy as it acts as a bulky hazard setter or a Coil breaker. Its monstrous Attack and high BP moves means it can easily smash through anything that's slower than it. And while it does have Aqua Jet to take out faster foes, its Speed is unfortunately its biggest weakness, 46 is very slow and can leave it overwhelmed by faster teams. It's quite the powerhouse regardless and is more than capable of feasting upon defensive mons.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Voting has begun! Vote for your favourite submissions for each type! Also, note the poll on how we move forward for Generation 9!
 
:volcanion: Laveel (Kaen's Dex), Scorcharnia-Long (Paleomons), Scorcharnia-Average (Paleomons)
Hyperoach (Roulettemons), Infestout (Regional Evolutions), Biitora (Kaen's Dex)
:golurk: Golurk (Megas for All v7), Golurk (ViAbilities), Hydread (Dance of the Dead)
 

Bloopyghost

guging
is a Pre-Contributor
- Scorcharnia-Average (Paleomons), Scorcharnia-Long (Paleomons), Laveel (Kaen's Dex)
- Hyperoach (Roulettemons), Biitora (Kaen's Dex), Infestout (Regional Evolutions)
- Golurk (ViAbilities), Hydread (Dance of the Dead), ghostground (i forgor)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
- Scorcharnia-Long (Paleomons), Laveel (Kaen's Dex), Scorcharnia-Average (Paleomons)
- Hyperoach (Roulettemons), Biitora (Kaen's Dex), Infestout (Regional Evolutions)
- Golurk (ViAbilities), Golurk (Megas For All v4), ghostground (i forgor)

48 Hours left!
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
- Laveel (Kaen's Dex), Scorcharnia-Average (Paleomons), Scorcharnia-Long (Paleomons),
- Infestout (Regional Evolutions), Hyperoach (Roulettemons), Biitora (Kaen's Dex)
- Golurk (ViAbilities), ghostground (i forgor), Hydread (Dance of the Dead)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
laveel.png

LAVEEL SIZZLES THROUGH THE SHALLOWS!!!

Laveel
115 HP / 45 Atk / 73 Def / 95 SpA / 110 SpD / 60 Spe | BST: 498

Flame Body / Wonder Skin | HA: Storm Drain


hype.png

HYPEROACH OUTSCREAMS A STADIUM!!!

Hyperoach
136 HP / 114 Atk / 56 Def / 102 SpA / 104 SpD / 88 Spe | BST: 600

Power of Alchemy | HA: Desolate Land


deqc1vf-e8069ced-9fce-4922-af50-e43fc4852503.jpg

GOLURK HAS UNGUARDABLE FISTS TO KNOCK YOU IN A KLUTZ!!!

Golurk
89 HP / 139 Atk / 80 Def / 50 SpA / 80 SpD / 70 Spe | BST: 508

Iron Fist / Klutz | HA: No Guard

Congratulations to our winners!​
 

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