Pet Mod Super Smash Stereotypes - Slate 53: Dragon/Grass, Fire/Steel, Ground/Poison

We wanted Tera in Gen 9 SSS. But super Shedinja is the Bug/Ghost slot. What should we do?

  • Implement Terastilization, but redo Bug/Ghost.

    Votes: 5 26.3%
  • Keep Bug/Ghost, do not implement Terastilization.

    Votes: 14 73.7%

  • Total voters
  • Poll closed .


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:eiscue: -> :unknown:
Pokémon: Keisberg
Mod of Origin: Generation X
Stats: 95 HP / 110 Atk / 110 Def / 75 SpA / 120 SpD / 35 Spe (545)

Ability: Eternal Ice
Movepool: Eiscue + Giga Impact, Hyper Beam, Icicle Crash, Aerial Ace, Slack Off, Whirlwind, Steel Beam, Flip Turn, Sheer Cold, Mirror Move, Stomping Tantrum, High Horsepower, Earthquake, Bulk Up, Swords Dance
Custom Ability: Eternal Ice - Provide immunity of Fire-type and Fighting-type moves for this Pokémon. However, it also grants -1 priority.
Overview: Abandoning Eiscue’s impractical gimmick for a different Ice-based gimmick. An extreme version of the much aligned ”slow, bulky Ice-type” that is onky weak to Ground, and immunity to both Fire and Fighting is a very powerful defensive asset.

Pokémon: Ninjask
Mod of Origin: MonoThreat ReBalanced
Stats: 65 HP / 90 Atk / 57 Def / 57 SpA / 57 SpD / 160 Spe (487)

Abilities: Speed Boost / Dazzling | Infiltrator
Movepool: Ninjask + Court Change, First Impression
Changed Move: Air Slash (MTRB): 90 Base Power, 100% accuracy, 10% of flinching (not that it matters, just pointing out)
Overview: Heavy-Duty Boots allows it to utilize Court Change or Defog in a jiffy, and with it’s blitzering Speed, it can U-Turn or Final Gambit whether possible. First Impression helps to counter opposing priority, especially if using Dazzling.

Item: Lax Incense
MoO: MonoThreat ReBalanced
Effect: Provide -1 Priority on holder, but it will take 33% less damage from special moves on switch-in.
Description: See above, but for special attacks.

Item: Wynaut (yes really; one can rename as Wynaut-Held or Wynaut-Item if necessary for this Pet Mod)
MoO: Crystal: Sevii Islands
Effect: Activates if the holder is behind a substitute. If the Substitute is not damaged at the end of the turn, it will deal 1/8 damage of total HP of the opponent(s).
Description: This item walls with access of reliable recovery, but generally passive a way to passively damage their opponent, and is also useful to punish switch-ins.
Crossovers galore

Pokémon: Vi
Mod of Origin: Crossover Chaos
Stats: 78/117/65/55/70/115 (500 BST)

Abilities: Skill Link, Harvest, Long Reach
Custom Moves:
  • Hurricane Toss - Flying, Physical, 25 BP, 100% Acc, 10 PP | Ignores the target's Defense boosts. Hits 2-5 times. Non-contact.
  • Turn Relay - Normal, Status, 40 PP | Priority +1. Can be used on the user's self to switch out, or on an ally to function like Instruct.
Other Moves: Pin Missile, X-Scissor, Bug Buzz, Twineedle, Fury Attack, Spike Cannon, Bullet Seed, Seed Bomb, Fell Stinger, U-Turn, Acrobatics, Aerial Ace, Fly, Recycle, Stockpile, Refresh, Drill Run, Parting Shot, Covet, Pollen Puff, Fling, Sky Drop, Work Up
Overview: Skill Link user with dual STAB and Bullet Seed. Drill Run rounds off her coverage nicely by hitting Steel-types, whereas U-turn is good for offensive pivoting.

Pokémon: An Ice Machine
Mod of Origin: Crossover Chaos
Stats: 140/91/105/126/70/42 (574 BST)

Abilities: Heatproof, Aftermath, Heavy Metal
Movepool: Heavy Slam (450 kg), Iron Head, Flash Cannon, Icicle Crash, Ice Shard, Blizzard, Ice Beam, Freeze-Dry, Frost Breath, Earthquake, Body Slam, Self-Destruct, Hydro Pump, Hurricane, Weather Ball, Shift Gear, Hail, Rain Dance
Overview: Mixed tank that can attempt an offstat Shift Gear setup or use its raw Special Attack to punch holes into its foes.

Pokémon: Ai Mizuno
Mod of Origin: Crossover Chaos Expanded
Stats: 150/70/50/90/100/70 (530 BST)

Abilities: Dancer, Lightning Rod, Mummy
Custom Moves:
  • Shocking Finale - Electric, Special, 150 BP, 90% Acc, 5 PP | Targets everything on the field, including the user, who must recharge.
  • Arrow Shot (Rock-type physical Snipe Shot)
Other Moves: Quiver Dance, Recover, Shadow Ball, Thunderbolt, Thunder, Flash Cannon, Petal Dance, Power Gem, Thunder Wave, Teeter Dance
Overview: Remember when Coffee was inaugurated and met with lukewarm reception? (No pun intended.) Well, here's how to make it viable: Lightning Rod + Shocking Finale. (Think of it like a cross between Power Herb + Meteor Beam and Water Vellumental from Smash Mods Melee.) Aside from that, she's simply a balanced-ish Quiver Dance user with reliable recovery.

Item: Spring Shroom
Mod of Origin: Crossover Chaos
Effect: If the holder hits another Pokémon with a contact move and manages to keep the item, then the holder switches out. This item disappears the instant the holder takes damage, uses a Water-type move, makes contact with a Water-type, is affected by Soak, or is exposed to rain. (30 BP Fling that restores the item to the user if the target is not Water-type)
Overview: U-turn for everyone, but not all the time.

Item: Garbage Cleanup
Mod of Origin: Crossover Chaos
Effect: If the holder switches in or regains this item using Recycle, then this item is instantly consumed to clear any and all entry hazards on the holder's side of the field. (Cannot be flung)
Overview: Offers role compression for Unburden users (currently only non-Apple Lunatone) and an easier boosting method than Meteor Beam or Terrain + Seed.
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Name: Blunder Policy
Mod of Origin: JolteMons
Effect: If the user’s move fails (same as the Stomping Tantrum Triggers), then this item is consumed and the user’s Speed is raised by 2 stages.

A rare JolteMons item that can be quite useful if pulled off right. Will make for interesting set up sweepers in the future

And that's it! It's time for voting to commence!
Bug/Flying: Vi (CC), Yanteron (Abismons), Coleptyran (Mega Revolution)
Ice/Steel: Gladiaster (Roulettemons, An Ice Machine (CC), Ninetales-Alola (Alternatium)
Ghost/Electric: Porygon-Z (AbNormal), Ai Mizuno (CCEX), Rotom-Mow (Multiverse)

Item: Blunder Policy (Joltemons)


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Coleptyran (Mega Evolution), Vi (Crossover Chaos), Yanteron (Abismons)
An Ice Machine (Crossover Chaos), Ninetales-Alola (Alternatium), Gladiaster (Roulettemons)
Rotom-Mow (Multiverse), Ai Mizuno (Crossover Chaos), Voltecta (Roulettemons)

Blunder Policy (JolteMons)

13 Hours Remaining, can we get some votes please!
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Bug/Flying: Vi (CC), Yanteron (Abismons), Coleptyran (Mega Revolution)
Ice/Steel: Ninetales-Alola (Alternatium), Keisberg (Gen X), Gladiaster (Roulettemons)
Ghost/Electric: Porygon-Z (AbNormal), Ai Mizuno (CCEX), Rotom-Mow (Multiverse)

Item: Blunder Policy (Joltemons)

I’ll make it a lock for the top
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:ninjask: Ninjask (MTRB), Vi (CC), Yanteron (Abismons)
:sandslash-alola: Keisberg (Gen X), An Ice Machine (CC), Ninetales-Alola (Alternatium)
:rotom: Pyroar-Ralyexian (Randomly Exist), Ai Mizuno (CCEX), Rotom-Mow (Multiverse)

Item: Chain Link
black sheep moment
:ninjask: Yanteron (Abismons), Ninjask (MTRB), Coleptyran (Mega Revolution)

:ninetales-alola: Keisberg (Gen X), Gladiaster (Roulettemons), An Ice Machine (CC)

:rotom: Porygon-Z (AbNormal), Pyroar-Ralyexian (Randomly Exist), Rotom-Mow (Multiverse)

Item: Cursed Orb
Bug/Flying- Vi (Crossover Chaos), Yanteron (Abismons), Coleptyran (Mega Revolution)
Ice/Steel- Ninetales-Alola (Alternatium), An Ice Machine (Crossover Chaos), Keisberg (Generation X)
Ghost/Electric- Rotom-Mow (Multiverse), Porygon-Z (AbNormal), Voltecta (Roulettemons)

Blunder Policy (Joltemons)
Chain Link (Braviary New World)

Moved Ninetales-Alola to first, Ice Machine to second, and Keisberg to third
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D760C53F-2E80-4462-B9AC-718229E1DEF5 (1).jpeg


78 HP / 117 Atk / 65 Def / 55 SpA / 70 SpD / 115 Spe [500 BST]

Skill Link / Harvest | HA: Long Reach



80 HP / 90 Atk / 85 Def / 120 SpA / 85 / 100 Spe [BST: 560]

Slush Rush / Air Lock | HA: Snow Warning



85 HP / 80 Atk / 70 Def / 135 SpA / 75 SpD / 90 Spe [BST: 535]

Adaptability / Download | HA: Analytic

Congratz to all of our winners. The sole winning item was Blunder Policy!

Next slate will be announced shortly​

Pokémon: Soleron(-Awakened)
Mod of Origin: Scootopia
Base- 70/75/65/115/75/115 (BST: 515)
Awakened- 70/105/85/135/95/125 (BST: 615)

Abilities: Awakening*
Acrobatics, Aerial Ace, Air Cutter, Air Slash, Attract, Brave Bird, Charge, Charge Beam, Defog, Discharge, Double Edge, Double Edge, Drill Peck, Dual Wingbeat, Electric Terrain, Endure, Facade, Feather Dance, Fly, Giga Impact, Gust, Heat Wave, Hurricane, Hyper Beam, Hyper Voice, Laser Focus, Light Screen, Magnetic Flux, Metal Sound, Misty Terrain, Peck, Pluck, Protect, Rain Dance, Reflect, Rest, Rising Voltage, Roost, Shock Wave, Sky Attack, Sleep Talk, Spark, Substitute, Sunny Day, Swagger, Tackle, Take Down, Thunder, Thunderbolt, Thunder Shock, Thunder Wave, Tri Attack, U-Turn, Volt Switch, Weather Ball, Whirlwind, Wild Charge, Work Up

Relevant Moves:
Thunderbolt, Hurricane, Heat Wave, Volt Switch
Custom Elements: Awakening- Changes form after getting a KO
Overview: a solid offensive pivot with an ashgren form change. its pretty frail in base and relies on heavy duty boots.

Pokémon: Rosereve
Mod of Origin: Blindsided
Stats: 70/75/60/125/100/111 (BST: 541)

Abilities: Competitive / Flash Fire / Flameboyant
After You, Ally Switch, Attract, Body Slam, Calm Mind, Captivate, Charm, Confide, Covet, Dazzling Gleam, Double Team, Double-Edge, Draining Kiss, Dream Eater, Ember, Encore, Endeavor, Endure, Facade, Fake Tears, Fire Blast, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Flash, Fling, Frustration, Giga Impact, Grass Knot, Headbutt, Heal Bell, Heat Wave, Helping Hand, Hidden Power, Hidden Power, Hyper Beam, Hyper Voice, Incinerate, Iron Tail, Last Resort, Leer, Light Screen, Magic Coat, Mega Kick, Mega Punch, Mimic, Misty Explosion, Misty Terrain, Moonblast, Mud-Slap, Nasty Plot, Natural Gift, Overheat, Play Rough, Protect, Psych Up, Psychic, Rain Dance, Reflect, Rest, Return, Roar, Safeguard, Secret Power, Shadow Ball, Sleep Talk, Snore, Solar Beam, Stored Power, Strength, Substitute, Sunny Day, Taunt, Thunder Wave, Thunderbolt, Toxic, Trick, Will-o-Wisp, Wonder Room, Fiery Dance, Psyshock, Hypnosis, Moonlight, Fake Out, Role Play, Magic Powder, Expanding Force

Relevant Moves:

Fire Blast, Moonblast, Thunderbolt, Shadow Ball
Nasty Plot, Hypnosis
Custom Elements: Flameboyant- Grim Neigh but it also drops user's Defense by 1 on each trigger
Overview: a powerful offensive pokemon that can snowball with Flameboyant or be anti-Defog with Competitive. It desires Boots and has poor physical bulk, especially with Flameboyant

Pokémon: Girafarig
Mod of Origin: Chatot Reimagination
Stats: 70/80/65/90/65/85 (BST: 455)

Abilities: Contrary / Sap Sipper
Movepool: +Psycho Boost, Superpower
Relevant Moves:
Double Edge, Psychic Fangs, Superpower, Earthquake*
Hyper Voice, Psycho Boost, Thunderbolt, Shadow Ball, Dazzling Gleam
Custom Elements:
Charge Beam- Now 100% Acc and 100% to Raise SpA
Dream Eater- Now 150 BP
Earthquake- Now 95 BP
Rock Smash- Now 60 BP and 100% to drop opponent's Def
Overview: has pretty bad stats but has spammable Contrary Psycho Boost or Superpower.
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Pokémon: Wyrdeer
Mod of Origin: Generation X
Stats: 103/105/72/105/75/65

Abilities: Intimidate / Frisk / Sap Sipper
Movepool: Stantler's NatDex movepool + Psyshield Bash, Expanding Force, Hyper Beam, Hyper Voice, Recover, Body Press, Focus Blast
Custom Elements: Psyshield Bash - 70 BP, 100% Acc, 10 PP, Physical Psychic-type move, Raises the user's Defense by 1 stage after use. Contact
Description: it's a legends: arceus mon. wow! gen x gave it some nice movepool improvements, so it has a good amount options even with its meh stats and typing

Pokémon: Rotom-Fan
Mod of Origin: JolteMons
Stats: 50/65/107/105/107/86

Abilities: Levitate / Counterfeit / Speed Boost
Movepool: Rotom-Fan's NatDex movepool
Custom Elements:
Counterfeit - On switch-in, this Pokemon's ability is replaced by the effect of the opponent's item
Electro Ball - Special Electric Body Press clone based on the user's Speed stat
Description: extremely funny setup sweeper with speed boost + electro ball, plus nasty plot for stuff that isn't eball. counterfeit on something locked into boots is also fun, but speed boost is hard to pass up. not my favorite jolte rotom form (that would be either base or frost), but i think i missed both of those slates so this'll do

Pokémon: Rotofable
Mod of Origin: Fusion Evolution RU
Stats: 75/75/90/100/100/90

Abilities: Loveless Float
Movepool: Rotom-Heat's movepool + Clefable's movepool
Custom Elements: Loveless Float - Levitate + This Pokemon is immune to being infatuated.
Description: dumb mon in feru, but it should be a cool versatile mon here, does literally anything you want


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Pokémon Name: Raibat
Mod of Origin: Fusion Evolution RU
Stats: 85 HP / 90 Atk / 75 Def / 85 SpA / 80 SpD / 120 Spe [BST: 535]

New Ability: Flying Raijin = (Infiltrator + Lightning Rod)
Movepool: Raichu's Movepool + Crobat's Movepool
Notable Moves:
Volt Tackle, Brave Bird, U-turn, Knock Off, Super Fang
Thunderbolt, Hurricane, Focus Blast, Volt Switch
Roost, Defog, Taunt, Nasty Plot, Toxic

Raibat is just a fast pivot that keeps up offensive momentum thanks to it's strong dual STABs in Brave Bird and Volt Tackle, despite it's rather mediocre attack stat. Nast Plot is technically viable but I personally wouldn't reccommend.
Pokemon: Thunjust
MoO: Blindsided
Type: Electric / Flying
Ability: Static / Justified / Retribution
- When this Pokemon has a stat raised or lowered (including self-inflicted changes), it transforms into Super form. Boltarang: 25 power, hits 3x.
Stats: 90 / 86 / 120 / 82 / 78 / 74
Physical: Aerial Ace, Close Combat, Dual Wingbeat, Drain Punch, Ice Punch, Thunder Punch, U-turn, Wild Charge​
Special: Aura Sphere, Air Slash, Boltarang, Discharge, Focus Blast, Hurricane, Ice Beam, Thunderbolt, Thunder​
Status: (Charge?) Defog, Roost, Storm Cloak, Taunt, Thunder Wave, Toxic​
+universal TMs
Acrobatics, Aerial Ace, Air Cutter, Air Slash, Attract, Aura Sphere, Body Slam, Brick Break, Captivate, Charge, Close Combat, Confide, Dark Pulse, Discharge, Double Team, Defog, Double-Edge, Drain Punch, Dual Wingbeat, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Endure, Facade, Flash, Fling, Fly, Focus Blast, Giga Impact, Gust, Headbutt, Helping Hand, Hidden Power, Hurricane, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Light Screen, Magnet Rise, Mega Kick, Mega Punch, Mimic, Mud-Slap, Natural Gift, Nuzzle, Ominous Wind, Protect, Quick Attack, Rain Dance, Reflect, Rest, Return, Rising Voltage, Roost, Round, Secret Power, Shadow Ball, Shock Wave, Signal Beam, Sky Attack, Sleep Talk, Snore, Spark, Steel Wing, Substitute, Sunny Day, Superpower, Swagger, Swift, Tackle, Tail Whip, Tailwind, Taunt, Thief, Thunder, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Toxic, Twister, U-Turn, Uproar, Volt Switch, Weather Ball, Wild Charge, Wing Attack

Pokemon: Thunjust-Super
Ability: Retribution
Stats: 90 / 136 / 120 / 132 / 78 / 84

Custom Moves:
Boltarang | Electric | Special | 15 | 100% | 32 | +1 priority. Hits 2-5 times.
Storm Cloak | Flying | Status | -- | -- | 32 | Raises SpAtk by 1 and lowers Speed by 1.

Description: huge funny. base form is bootleg zapdos, having much more bulk but a lot less offensive power. the easiest way to active super form is storm cloak (which i shouldve had boost spdef too but oh well), which is very strong with very wide coverage.

Pokemon: Monstratus
MoO: Duomod
Type: Electric/Flying
Abilities: Drizzle
Stats: 76 / 57 / 52 / 95 / 81 / 99 (BST: 460)
Movepool: Acupressure, Air Slash, Assurance, Clear Beam, Darkest Lariat, Dark Pulse, De-Defog, Defog, Destructive Blow, Discharge, Dragon Pulse, Dundaboat, EXTREME BEAM, Hurricane, Metronome, Neutral Air, Protect, Quadruple Axel, Rest, Sleep Talk, Stealth Electric, Stupid Cannon, Substitute, Surf, Tear Apart, Thief, Thunder, Thunderbolt, Toxic, Vibrant Light, Volt Switch, Water Shield
Acupressure -> Fairy-type
Clear Beam -> Steel / Special / 70 bp / 100% acc / 32 PP / Doesn't factor type effectiveness.
De-Defog -> Flying / Status / ---% acc / 64 PP / Target can't remove hazards.
Destructive Blow -> Dragon / Physical / 140 bp / 100% acc / 8 PP / If the target faints, the user faints.
Dundaboat -> Electric / Special / 90 bp / 100% acc / 24 PP / Paralyzes the target or the user. Fails if the user is statused.
EXTREME BEAM -> Steel / Special / 250 bp / 99% acc / 8 PP / Has -6 Priority. User uses Bide.
Metronome -> Fairy-type
Neutral Air -> Flying / Status / ---% acc / 8 PP / Nullifies all abilities for 5 turns.
Protect -> Electric-type
Quadruple Axel -> Water / Physical / 20 bp / 70% acc / 16 PP / Hits 4 times, but each hit can miss. Increases bp by 20 per hit.
Rest -> Fairy-type
Sleep Talk -> Dark-type
Stealth Electric -> Electric / Status / ---% acc / 32 PP / Sets an Electric-type Stealth Rock on the foe's side of the field.
Stupid Cannon -> Dark / Special / --- bp / 100% acc / 16 PP / Hits 22 times. Each hit deals 5 damage.
Substitute -> Dark-type
Tear Apart -> Dragon / Physical / 20 bp / 100% acc / 24 PP / Hits 2 times. Each hit has a 100% chance to lower the target's Def by 1.
Vibrant Light -> Fairy / Status / ---% acc / 16 PP / Charges turn 1. Heals the user by 1/3 of its max hp & cures status on turn 2.
Water Shield -> Water / Status / ---% acc / 16 PP / Sets a Water Shield counter of 8 the user's side of the field. Every time a contact move targets this side, the attacker loses 1/16th of their max hp and the counter goes down by 1. Removed by Defog.
Description: Rain setter that hits hard with Hurricane, Thunder, Surf, & Volt Switch. Can also set Stealth Electric & prevent removal with De-Defog. The stats are less than ideal, but it makes up for it with its overall decent options & abusing rain so well.


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Pokémon: Ares
Mod of Origin: FE Alpha
Stats: 95/70/92/110/90/92 | 549

Abilities: Thunderstorm (Pressure + Drizzle)
Movepool: Zapdos’s movepool and Pelipper’s movepool
Relevant Moves:
Thunder, Hurricane, Weather Ball, Scald
Roost, Defog
Overview: everyone loves their rain mon.

Pokémon: firefairy
Mod of Origin: i forgor
Stat Changes: 100/100/100/100/100/100 | 600

Ability Changes: Divine Grace (This Pokemon’s healing moves have 1.5x power.)
Lunar Dance, Jungle Healing, After You, Ally Switch, Attract, Body Slam, Captivate, Charm, Confide, Covet, Curse, Dazzling Gleam, Dig, Double Team, Double-Edge, Draining Kiss, Dream Eater, Echoed Voice, Ember, Encore, Endeavor, Endure, Energy Ball, Facade, Fake Tears, Fire Blast, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Flash, Fling, Frustration, Giga Impact, Grass Knot, Headbutt, Heal Bell, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Incinerate, Iron Tail, Last Resort, Lava Plume, Leer, Light Screen, Magic Coat, Mega Kick, Mega Punch, Mimic, Misty Explosion, Misty Terrain, Moonblast, Mud-Slap, Natural Gift, Overheat, Play Rough, Protect, Psych Up, Psychic, Rain Dance, Reflect, Rest, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Shadow Ball, Sleep Talk, Snore, Solar Beam, Stored Power, Strength, Substitute, Sunny Day, Swagger, Swift, Taunt, Telekinesis, Thief, Thunder Wave, Thunderbolt, Toxic, Trick, Will-o-Wisp, Wood Hammer, Wonder Room, Work Up

Relevant Moves:
Flare Blitz, Play Rough, Wood Hammer
Flamethrower, Moonblast, Giga Drain
Jungle Healing, Will-o-Wisp
Overview: stat stickish with balanced stats and boosted jungle healing.

Pokémon: Vulclairis
Mod of Origin: Blindsided
Stats: 100/50/100/100/100/50 | 500 BST

Abilities: Immunity / Water Absorb / All-Seeing Eye (This Pokemon’s Psychic-type status moves heal it for 1/4 max HP.)
ESP Wave, Boomburst, Hyper Voice, Round, Echoed Voice, Court Change, Disable, Encore, Work Up, Recycle, Protect, Substitute, Sleep Talk, Facade, Pain Split, Smokescreen, Block, Future Sight, Psychic, Psyshock, Expanding Force, Psybeam, Psywave, Confusion, Zen Headbutt, Teleport, Trick, Trick Room, Magic Room, Wonder Room, Psychic Terrain, Reflect, Light Screen, Healing Wish, Rest, Skill Swap, Gravity, Speed Swap, Heart Swap, Miracle Eye, Mystical Fire, Sunny Day, Scald, Hydro Pump, Surf, Bubble Beam, Brine, Bubble, Water Gun, Withdraw, Liquidation, Razor Shell, Aqua Ring, Life Dew, Rain Dance, Energy Ball, Focus Blast, Brick Break, Octolock, Peck, Topsy-Turvy, Taunt, Snatch, Clear Smog, Smog, Poison Gas, Shadow Ball
ESP Wave: Psychic | Status | - Acc | 20 PP | Lowers the Attack, Sp. Atk, and Speed of the target if they are trapped.
Relevant Moves:
Boomburst, Future Sight, Psychic, Psyshock, Scald, Mystical Fire
Teleport, Court Change, Heart Swap, Trick Room, Octolock, ESP Wave, Gravity, Reflect, Light Screen
Overview: defensive pivot or niche trapper.
I should probably sub things huh

Slow-ass bitch

Pokemon: Anti-Weavile
Mod of Origin: Doppelgängers v2
New Stats: 100/120/100/45/100/45
Typing: Fairy/Fire
New Abilities:
Weak Armor, Magician
New Moves: Play Rough, Moonlight, Charm, Fire Lash, Flame Charge, Will-O-Wisp, Flame Wheel, Ember, Fire Spin
Removed Moves: All Ice Moves (except for Icicle Crash), All Dark moves (except Knock Off, Taunt, Foul Play, and Sucker Punch), Calm Mind
Competitive Role: Physically Offensive Wall

The one where Red continues his pursuit of making physical Electric mons good

Name: Anti-Corviknight
Mod of Origin: Doppelgängers v2
New Stats: 100/100/100/40/86/69
Type: Flying/Electric
Pickpocket, Unaware, Reckless
New Moves: Wild Charge, Spark, Volt Switch, Thunder Wave
Removed Moves: All Steel Moves, Body Press, Nasty Plot
Competitive Role: Physical Wallbreaker/Wall, Offensive Pivot


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Pet Mods Leader
Name: Nimbusteed
Mod of Origin: Restrictions
Stats: 80/155/90/75/70/50
Type: Electric/Flying
: Aerilate / Lightning Rod | Cloud Nine
Movepool: Fake Out, Double-Edge, Body Slam, High Horsepower, Wild Charge, Acrobatics, Volt Switch, Swords Dance, Roost, Cut, False Swipe, Double Kick, Spark, Aerial Ace, Fly, Bounce, Wing Attack, Weather Ball, Heat Wave, Hydro Pump, Water Pulse, Thunder, Thunderbolt, Shock Wave, Air Slash, Hurricane, Gust, Air Cutter, Morning Sun, Whirlwind, Thunder Wave, Rain Dance, all universal TMs
Description: Wallbreaker that's fallen a bit more into utilizing its passable bulk and great defensive typing to set up Substitute in Restrictions meta. Could easily see that changing with whatever trends go on here though.

Name: Faerenheit
Mod of Origin: Restrictions
Stats: 73/79/137/107/101/73
Type: Fire/Fairy
: Beast Boost
Movepool: Ally Switch, Burn Up, Calm Mind, Dazzling Gleam, Encore, Fire Spin, Fire Blast, Flame Charge, Flamethrower, Flash, Follow Me, Gravity, Heal Bell, Heat Crash, Hyper Beam, Imprison, Lava Plume, Light Screen, Misty Explosion, Misty Terrain, Moonblast, Mystical Fire, Overheat, Play Rough, Psych Up, Reflect, Skill Swap, Sunny Day, Trick, Trick Room, Will-O-Wisp, Wish, all universal TMs (excluding Attract)
Description: Self-explanatory fat Fairy without too much outright utility, but the ability to run Calm Mind sets which is cool. Reliant on Wish for healing.
Electric/Flying- Thunjust (Blindsided), Soleron (Scootopia), Monstratus (Duomod)

Normal/Psychic- Girafarig (Chatot Reimagination), Vulclaris (Blindsided), Wyrdeer (Generation X)

Fire/Fairy- Rotofable (FERU), Faerenheit (Restrictions), firefairy (i forgor)
Vulclairis (Blindsided), Wyrdeer (Gen X), Girafarig (Chatot Reimagination)
Anti-Corviknight (Doppelgangers), Thunjust (Blindsided), Raibat (FE RU)
firefairy (i forgor), Rotofable (FE RU), Anti-Weavile (Doppelgangers)

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