Samtendo09
Ability: Light Power
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Pokémon: Keisberg
Mod of Origin: Generation X
Stats: 95 HP / 110 Atk / 110 Def / 75 SpA / 120 SpD / 35 Spe (545)
Type:
Ability: Eternal Ice
Movepool: Eiscue + Giga Impact, Hyper Beam, Icicle Crash, Aerial Ace, Slack Off, Whirlwind, Steel Beam, Flip Turn, Sheer Cold, Mirror Move, Stomping Tantrum, High Horsepower, Earthquake, Bulk Up, Swords Dance
Custom Ability: Eternal Ice - Provide immunity of Fire-type and Fighting-type moves for this Pokémon. However, it also grants -1 priority.
Overview: Abandoning Eiscue’s impractical gimmick for a different Ice-based gimmick. An extreme version of the much aligned ”slow, bulky Ice-type” that is onky weak to Ground, and immunity to both Fire and Fighting is a very powerful defensive asset.
Pokémon: Ninjask
Mod of Origin: MonoThreat ReBalanced
Stats: 65 HP / 90 Atk / 57 Def / 57 SpA / 57 SpD / 160 Spe (487)
Type:
Abilities: Speed Boost / Dazzling | Infiltrator
Movepool: Ninjask + Court Change, First Impression
Changed Move: Air Slash (MTRB): 90 Base Power, 100% accuracy, 10% of flinching (not that it matters, just pointing out)
Overview: Heavy-Duty Boots allows it to utilize Court Change or Defog in a jiffy, and with it’s blitzering Speed, it can U-Turn or Final Gambit whether possible. First Impression helps to counter opposing priority, especially if using Dazzling.
Item: Lax Incense
MoO: MonoThreat ReBalanced
Effect: Provide -1 Priority on holder, but it will take 33% less damage from special moves on switch-in.
Description: See above, but for special attacks.
Item: Wynaut (yes really; one can rename as Wynaut-Held or Wynaut-Item if necessary for this Pet Mod)
MoO: Crystal: Sevii Islands
Effect: Activates if the holder is behind a substitute. If the Substitute is not damaged at the end of the turn, it will deal 1/8 damage of total HP of the opponent(s).
Description: This item walls with access of reliable recovery, but generally passive a way to passively damage their opponent, and is also useful to punish switch-ins.
Pokémon: Keisberg
Mod of Origin: Generation X
Stats: 95 HP / 110 Atk / 110 Def / 75 SpA / 120 SpD / 35 Spe (545)
Type:
Ability: Eternal Ice
Movepool: Eiscue + Giga Impact, Hyper Beam, Icicle Crash, Aerial Ace, Slack Off, Whirlwind, Steel Beam, Flip Turn, Sheer Cold, Mirror Move, Stomping Tantrum, High Horsepower, Earthquake, Bulk Up, Swords Dance
Custom Ability: Eternal Ice - Provide immunity of Fire-type and Fighting-type moves for this Pokémon. However, it also grants -1 priority.
Overview: Abandoning Eiscue’s impractical gimmick for a different Ice-based gimmick. An extreme version of the much aligned ”slow, bulky Ice-type” that is onky weak to Ground, and immunity to both Fire and Fighting is a very powerful defensive asset.
Pokémon: Ninjask
Mod of Origin: MonoThreat ReBalanced
Stats: 65 HP / 90 Atk / 57 Def / 57 SpA / 57 SpD / 160 Spe (487)
Type:
Abilities: Speed Boost / Dazzling | Infiltrator
Movepool: Ninjask + Court Change, First Impression
Changed Move: Air Slash (MTRB): 90 Base Power, 100% accuracy, 10% of flinching (not that it matters, just pointing out)
Overview: Heavy-Duty Boots allows it to utilize Court Change or Defog in a jiffy, and with it’s blitzering Speed, it can U-Turn or Final Gambit whether possible. First Impression helps to counter opposing priority, especially if using Dazzling.
Item: Lax Incense
MoO: MonoThreat ReBalanced
Effect: Provide -1 Priority on holder, but it will take 33% less damage from special moves on switch-in.
Description: See above, but for special attacks.
Item: Wynaut (yes really; one can rename as Wynaut-Held or Wynaut-Item if necessary for this Pet Mod)
MoO: Crystal: Sevii Islands
Effect: Activates if the holder is behind a substitute. If the Substitute is not damaged at the end of the turn, it will deal 1/8 damage of total HP of the opponent(s).
Description: This item walls with access of reliable recovery, but generally passive a way to passively damage their opponent, and is also useful to punish switch-ins.