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Name: Lairon (Not NFE) MoO: Chaos Chaos Chaos Typing: Ghost/Dragon Abilities: Sturdy (H: Aroma Veil) Stats: 80/80/110/15/110/160 (BST: 555) Movepool: Honedge's Movepool +Clangorous Soul, Draco Meteor, Dragon Claw, Dragon Dance, Dragon Hammer, Dragon Pulse, Explosion, G-Max Steelsurge, Night Shade, Misty Explosion, Self-Destruct, Spikes, Stealth Rock, Sticky Web, Toxic Spikes (Most are just there for no reason whatsoever) Description: Lairon is a suicide lead with all the set up options and explosions. It mostly just comes in sets up Rocks / Steelsurge / Webs & then blows up. It doesn't really do much else.
Name: Butterfree MoO: Chaos Chaos Chaos Typing: Bug/Grass Abilities: Compound Eyes (H: Triage) Stats: 75/90/90/90/110/100 (BST: 555) Movepool: Comfey's Movepool +Horn Leech, Leech Life, Oblivion Wing, String Shot, Swords Dance Description: Butterfree is late game sweeper that can CM or SD with Triage priority to sweep later though it needs Steels weakened.
Good luck, everyone else, finding a Rock/Steel. I had to dig pretty darn deep...
Pokémon: Serpaint Mod of Origin: Restrictions Stats: 86/94/60/123/90/72 (525 BST) Type:
Abilities: Infiltrator, Shadow Shield Movepool: Glare, Toxic, Will-O-Wisp, Draco Meteor, Shadow Ball, Hex, Dragon Pulse, Sludge Bomb, Sludge Wave, Mud Shot, Thunder Fang, Fire Fang, Ice Fang, Shadow Sneak, Poltergeist, Dragon Rush, Iron Tail, Toxic Spikes, Giga Drain, Crunch, Coil, Dragon Dance, Nasty Plot, all universal TMs Overview: Multifaceted setup sweeper, Toxic Spikes setter, or Hex + Glare/Will-O tank. Shadow Shield gives it an easier time setting up, while Infiltrator allows it to spread status conditions regardless of Substitute.
Pokémon: Parantis Mod of Origin: Fusion Evolution v6 Stats: 75/110/95/80/95/47 (502 BST) Type:
Ability: Thermophilic - Absorbs Fire-type moves for a 1/4 heal. Grants 1/8 regen per turn in the sun. Notable Moves: Leech Life, Leaf Blade, Knock Off, Superpower, Spore, Swords Dance, Agility, Synthesis, Defog (Full movepool: Parasect + Lurantis) Overview: One of the most tame "upper-tier" fusions, really just an improved Parasect with an immunity to one of its quad weaknesses instead of one of its resistances.
Pokémon: Salamalix Mod of Origin: Scootopia Stats: 70/120/120/45/65/90 (510 BST) Type:
Abilities: No Guard, Sand Force, Intimidate Notable Moves: Stone Edge, Iron Head, Bullet Punch, Iron Tail, Earthquake, Close Combat, Body Press, Crunch, Psychic Fangs, Fire Fang, Thunder Fang, Stealth Rock, Spikes, Swords Dance, Bulk Up, Taunt Other Moves: Rock Slide, Rock Blast, Rock Tomb, Rock Throw, Metal Claw, Stomping Tantrum, Bulldoze, Superpower, Rock Smash, Power-Up Punch, Revenge, Brick Break, Bite, Payback, Assurance, Zen Headbutt, Outrage, Dragon Hammer, Dragon Tail, Acrobatics, Aerial Ace, Double-Edge, Body Slam, Headbutt, Retaliate, Giga Impact, Torment, Scary Face, Work Up, Iron Defense, Defense Curl, Sandstorm, Hail, Sunny Day, Rain Dance, Focus Energy, Laser Focus, Hone Claws, Attract, Double Team, Endure, Facade, Protect, Rest, Sleep Talk, Substitute, Swagger Overview: Swords Dance user, hazard lead, or all-out attacker that pairs well with sand, sabotages physical attackers, or doesn't have to worry about missing with Stone Edge or Iron Tail.
Abilities: Simple / Honey Gather / Overcoat Added Moves: Reconstruct, Rapid Spin, Mud Spike, Recover, Thunderbolt, Earth Power, U-Turn Overview: Simple + QDance, kinda scary until you realize this thing has 36 base speed and one of the worst defensive typings in the game. idk I mentioned it in discord and was told to sub it anyways.
Pokémon: Spizelle Mod of Origin: Roulettemons: The Solomod Stats: 92/99/133/116/65/95 (BST: 600) Type:
Abilities: Misty Surge / Serene Grace / Victory Star (HA) Movepool: Sky Uppercut, Icicle Crash, Crunch, Stomping Tantrum, Focus Punch, High Jump Kick, Diamond Storm, Power Whip, Lunge, Mach Punch, Volt Tackle, Beak Blast, Leaf Blade, X-Scissor, Bug Buzz, Strange Steam, Energy Ball, Taunt, Roar, Teleport, Milk Drink, Bounce, Thrash, Revenge, Pin Missile, Retaliate, Wake-Up Slap, Stored Power, Doom Desire, Blizzard, Leaf Tornado, Ominous Wind, Glaciate, Wring Out, Magnet Rise, Swallow, Teatime, Grass Whistle, Venom Drench, Tickle Description: Funny Misty Surge mon. Due to its physical bulkiness it can run a defensive set with Milk Drink as its recovery option. It has a pretty low SpD and some weaknesses that hurt it though.
*edit: i thought misty terrain boosted fairy moves, this was not the case
Custom Elements: Soul Strider - Motor Drive clone for Ghost moves Description: Mini Ghost-immune Dragapult. Has a bunch of interesting wrinkles that Pult lacks, like Calm Mind, Knock Off, and Taunt, in return for less stats and less Special coverage.
Pokémon: Appledam Mod of Origin: Fusion Evolution Never Used Stats: 95/85/110/85/85/33 Type:
Abilities: Imposing Adipose Movepool: Appletun's movepool + Wormadam-Sandy's movepool Custom Elements: Imposing Adipose - This Pokémon takes 50% damage from super effective moves. Description:
Pokémon: Nihitrio Mod of Origin: Fusion Evolution Never Used Stats: 73/79/61/97/107/107 Type:
Abilities: Ultra Haircut Movepool: Dugtrio-Alola's movepool + Nihilego's movepool Custom Elements: Ultra Haircut - Pokémon making contact with this Pokémon have their highest stat lowered by 1 stage. Description: Doubling up on FENU subs made by me, but Nihitrio is one of the more unique Rock/Steel's out there, being a frail, fast, Special sweeper, which basically goes against everything a Rock/Steel typically is and that's cool
Mega Evolution: Woodensect-Mega Mega Stone: Woodensite Mega Stats: 75 HP / 130 Atk / 125 Def / 65 SpA / 80 SpD / 130 Spe / 605 BST Mega Ability: Grassy Surge
Custom Elements: Grassy Cloak - If Grassy Terrain is active, this Pokemon's evasiveness is multiplied by 1.25. this ability finna be banned Description: Base form kinda sucks, Tinted Lens Wood Hammer is pretty funny tho. The real star of the show here is the Mega, boasting the Big Rilla special of GSurge + Grassy Glide. Blistering Speed and STAB U-Turn makes this a strong offensive pivot while SD lets it threaten offensive and defensive teams alike. Its physical bulk is pretty solid too, providing leeway for switching-in on resisted hits. Mon’s only coverage tho is DWB which ain’t great coverage, that combined with its poor STAB combo leaves it struggling to break through resistant mons. Mega also demands hazard removal due to its SR weakness and inability to hold Boots.
Name: Skeleray Mod: Roulettemons Typing: Ghost/Dragon
Abilities: Mirror Armor / Pastel Veil | Victory Star Stats: 78/108/127/103/151/33 Movepool: Anchor Shot, Dragon Claw, Dragon Hammer, Dragon Pulse, Dragon Tail, Earthquake, Ice Shard, Low Kick, Milk Drink, Nasty Plot, Outrage, Psywave, Scald, Shadow Ball, Shadow Bone, Sludge Wave, Thousand Arrows, Water Shuriken, Wild Charge, Zing Zap | Ally Switch, Ancient Power, Fairy Lock, Focus Energy, Incinerate, Jaw Lock, Lovely Kiss, Metal Claw, Noble Roar, Poison Powder, Poison Sting, Power Split, Prismatic Laser, Sand Attack, Smog, Speed Swap, Teatime, Triple Kick, Water Pledge, Wrap | Attract, Captivate, Confide, Endure, Facade, Frustration, Hidden Power, Protect, Natural Gift, Rest, Return, Round, Secret Power, Sleep Talk, Substitute, Toxic Description: Really sick Nasty Plot breaker. Its initial power is pretty unimpressive if you want to run Leftovers but it's got poison immunity through Pastel Veil, stellar bulk with reliable healing, and even some funky stuff like Scald and Water Shuriken. Might be broke though
Name: Giranium Mod: Roulettemons Typing: Steel/Rock
Abilities: Minus / --- | Filter Stats: 66/40/146/161/148/39 Movepool: Aromatherapy, Bug Buzz, Crabhammer, Defog, Energy Ball, Flare Blitz, Flash Cannon, Freeze-Dry, Iron Head, Leaf Blade, Moonlight, Power Gem, Psycho Cut, Pursuit, Relic Song, Seismic Toss, Stone Edge, Stun Spore, Thunderbolt, Water Spout | Aromatic Mist, Bestow, Flash, Flatter, Freeze Shock, Fury Swipes, Hail, Hold Hands, Infestation, Instruct, Meditate, Metal Sound, Pluck, Power Split, Quick Guard, Simple Beam, Sing, Smokescreen, Speed Swap, Storm Throw | Attract, Captivate, Confide, Endure, Facade, Frustration, Hidden Power, Protect, Natural Gift, Rest, Return, Round, Secret Power, Sleep Talk, Substitute, Toxic Description: This thing's power felt strangely very lacking thanks to weird STABs and awkward coverage save TBolt, probably broke but I want to give the option anyways. Don't know what exists in this meta that might answer this, and how easy it might be to break, so it's you people's call.
Good luck, everyone else, finding a Rock/Steel. I had to dig pretty darn deep...
Pokémon: Serpaint Mod of Origin: Restrictions Stats: 86/94/60/123/90/72 (525 BST) Type:
Abilities: Infiltrator, Shadow Shield Movepool: Glare, Toxic, Will-O-Wisp, Draco Meteor, Shadow Ball, Hex, Dragon Pulse, Sludge Bomb, Sludge Wave, Mud Shot, Thunder Fang, Fire Fang, Ice Fang, Shadow Sneak, Poltergeist, Dragon Rush, Iron Tail, Toxic Spikes, Giga Drain, Crunch, Coil, Dragon Dance, Nasty Plot, all universal TMs Overview: Multifaceted setup sweeper, Toxic Spikes setter, or Hex + Glare/Will-O tank. Shadow Shield gives it an easier time setting up, while Infiltrator allows it to spread status conditions regardless of Substitute.
Pokémon: Salamalix Mod of Origin: Scootopia Stats: 70/120/120/45/65/90 (510 BST) Type:
Abilities: No Guard, Sand Force, Intimidate Notable Moves: Stone Edge, Iron Head, Bullet Punch, Iron Tail, Earthquake, Close Combat, Body Press, Crunch, Psychic Fangs, Fire Fang, Thunder Fang, Stealth Rock, Spikes, Swords Dance, Bulk Up, Taunt Other Moves: Rock Slide, Rock Blast, Rock Tomb, Rock Throw, Metal Claw, Stomping Tantrum, Bulldoze, Superpower, Rock Smash, Power-Up Punch, Revenge, Brick Break, Bite, Payback, Assurance, Zen Headbutt, Outrage, Dragon Hammer, Dragon Tail, Acrobatics, Aerial Ace, Double-Edge, Body Slam, Headbutt, Retaliate, Giga Impact, Torment, Scary Face, Work Up, Iron Defense, Defense Curl, Sandstorm, Hail, Sunny Day, Rain Dance, Focus Energy, Laser Focus, Hone Claws, Attract, Double Team, Endure, Facade, Protect, Rest, Sleep Talk, Substitute, Swagger Overview: Swords Dance user, hazard lead, or all-out attacker that pairs well with sand, sabotages physical attackers, or doesn't have to worry about missing with Stone Edge or Iron Tail.
Name: Butterfree MoO: Chaos Chaos Chaos Typing: Bug/Grass Abilities: Compound Eyes (H: Triage) Stats: 75/90/90/90/110/100 (BST: 555) Movepool: Comfey's Movepool +Horn Leech, Leech Life, Oblivion Wing, String Shot, Swords Dance Description: Butterfree is late game sweeper that can CM or SD with Triage priority to sweep later though it needs Steels weakened.
Soul Link - Pokémon that make contact with this Pokémon have the Ghost-type added to their existing typings until they switch out (Trick-or-Treat effect)
Light Power - This Pokémon‘s Special Attack stat is doubled.
Counterspell | 110 | 100 | 15 | Fairy | Special | Uses the target's Special Attack in damage calcuation. -1 Priority
Deafening Shriek | 100 | 100% | 5 | Ghost | Special | After dealing damage, the target will receive become Deafened, making them immune to Sound-based moves until they switch out (Sound)
Pokémon: Wyldeward Mod of Origin: Reg. Evos Stats: 100 / 60 / 70 / 90 / 120 / 40 Type:
Abilities: Cotton Down / Early Bird / Symbiosis [HA] Movepool: Base Movepool: Shiftry
+ Cotton Spore, Rain Dance, Acrobatics, Mud Slap, Perish Song, Confuse Ray, Curse, Night Shade, Ominous Wind, Shadow Sneak, Aura Sphere, Power Whip, Vine Whip, Fairy Wind, Mud Shot, Mud Bomb, Willow’s Wail, Poltergeist, Hex, Moonblast, Play Rough, Misty Terrain, Crafty Shield, Will-O-Wisp, Muddy Water, Aromatherapy
- Harden, Sunny Day, Dig, Rollout, Dark Pulse, Lash Out, Assurance, Snarl, Thief, Torment, Brick Break, Leaf Blade, Razor Leaf, Air Cutter, Rock Tomb, Rock Slide, Knock Off, Throat Chop, Brutal Swing, Air Slash, Hurricane, Tailwind, Aerial Ace, Bounce, Heat Wave, Power-Up Punch Custom Move: Willow’s Wail - Ghost-type Parting Shot clone, drops target’s defenses instead of offenses Overview: Defensive Pivot & Support Debuffer. Pairs speed drops from Cotton Down alongside defense drops from Willow’s Wail to pass strong offensive openings to incoming allies.
Pokémon: Turtonator Mod of Origin: Joltemons Stats: Unchanged Type:
Abilities: Shell Armor / Optimistic / Magma Armor [HA] New Moves: None Custom Abilities:
Optimistic - This Pokémon can’t lower it’s own stats
Magma Armor - Water & Ice Damage Halved, Hail + Freeze Immunity Overview: Optimistic Shell Smasher, gets particularly scary upon setting up, as it can actually hold an item other than a White Herb, and fire off Draco Meteors without the SpA drop.
Pokémon: Decidueye-Hermit Mod of Origin: Alternatium EX Stats: 78/106/100/70/100/80 | 535 Type:
Abilities: Overgrow / Flower Veil / Soul Reap (This Pokemon's attacks have 1.5x power against trapped targets.) Movepool: Decidueye's movepool + Power Whip, Will-o-Wisp, Taunt, Jungle Healing Relevant Moves:
Power Whip, Spirit Shackle, U-Turn, Knock Off
Roost, Defog, Will-o-Wisp, Swords Dance, Taunt, Jungle Healing Overview: solid defensive pivot due to status immunity, or stallbreaker with spirit shackle soul reap/flower veil.
Pokémon: Melchor Mod of Origin: Branched Potential Stats: 85/94/108/132/108/74 | 600 Type:
Pokémon: Copperajah Mod of Origin: SS OU Theorymon Stats: 122/130/69/80/89/30 Type: Water/Steel Abilities: Heavy Metal | Sheer Force New Moves: Liquidation Overview: Hard hitter with Sheer Force. The new STAB Liquidation does tons.
Pokémon: Tsareena Mod of Origin: Metamons Stats: 72 / 120 / 98 / 50 / 98 / 72 Type: Grass/Ghost Abilities: Leaf Guard | Queenly Majesty | Sweet Veil New Moves: Poltergeist, Spirit Shackle Overview: Physical hitting Ghost type that can't be Sucker Punched.
Pokémon: Alohwo Mod of Origin: Signature Restrictions Stats: 111 / 112 / 90 / 100 / 99 / 95 Type: Fire/Dragon Abilities: Blaze | Strong Jaw Relevant Moves: Volt Tackle, Flare Blitz, Outrage, Stone Edge, Will-o-Wisp, Extreme Speed, Thunderbolt, Flamethrower, Fire Blast, Overheat, Flame Charge, Thunder Wave, Volt Switch, Fire Fang, Ice Fang, Thunder Fang Overview: Quoted by Moretto - four restrictions gang gang
Pokemon: Iroh Mod of Origin: Crossover Chaos Expanded Stats: 80 HP / 95 Atk / 100 Def / 140 SpA / 110 SpD / 50 Spe [575 BST] Typing:
Ability: Lighting Rod Movepool: all Fire type moves, Dragon Pulse, Draco Meteor, Thunderbolt, Thunder, Mirror Coat, Hot Cup of Tea*
Hot Cup of Tea:
|
| 5 (8) PP | Recovers 50% of total HP | Boosts Fire type moves (Flash Fire effect)
Iron is a very powerful wallbreaker, thanks to it's meaty 140 Special Attack stat and very high power dual STAB in Blue Flare + Draco Meteor. Iroh can also leverage V-Create to break special walls. Hot Cup of Tea also makes it's Fire type moves ridiculously strong, but it struggles versus certain resists, and 50 Speed leaves it vulnerable against offense.
Pokemon: Cachanaut Mod of Origin: Blindsided Stats: 120 HP / 131 Atk / 88 Def / 50 SpA / 56 SpD / 70 Spe | BST: 515 Typing:
Cachanaut is a powerful wallbreaker with a stellar defensive profile thanks to it's Steel Water typing. It can Rapid Spin away hazards as well if necessary.
Pokemon: Dhelmise MoO: Chaos Chaos Chaos Typing: Ghost/Grass Abilities: Steelworker Stats: 80/130/100/90/100/55 (BST: 555) Movepool: Dhelmise's Movepool +Light That Burns the Sky, Spikes Description: Dhelmise but with Spikes Stack & LTBtS as a nuke option for some reason.
Custom Elements:
- Tactics Change - If this Pokemon is an Aegislash-Ancient, it changes to Hunter Forme before attempting to use an attacking move, and changes to Gatherer Forme before attempting to use Forager's Poise.
- Flint Spear |
|
| 95 BP | 100 Acc | 15 PP (Max 24) | +0 Priority | Mirror, Protect | Until the target switches out, the effectiveness of Fire-type moves is doubled against it.
- Forager's Poise |
|
| - BP | - Acc | 10 PP (Max 16) | +4 Priority | - | The user is protected from most attacks made by other Pokemon during this turn, if a Pokemon tries to make contact with the user, the user's attacks will be critical hits until the end of the next turn. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, Forager's Poise, King's Shield, Max Guard, Obstruct, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn.
Description: Funky take on Aegi that trades power and bulk for more Speed, a wider movepool and ofc a different typing. It’s a rocker with a unique type, it has multiple ways of keeping itself healthy (Strength Sap is esp nasty with its high Speed and lower HP), it can sweep with SD or MBeam, and it has great coverage between Grass/Ghost/Fighting/Rock/Ground.
Flint Spear offers strong and accurate Rock coverage with no downside. The secondary effect (which works the same as Tar Shot) is not smth Aegi can take advantage of itself but it can help teammates force out the opp or help them get KOs. Forager’s Poise is a reskin of King’s Shield but instead of dropping Atk, Aegi gets the Laser Focus effect so it can punish foes with a guaranteed crit.
Pokémon: Sailre Mod of Origin: Generation X Typing:
Abilities: Steadfast / Super Luck | Swift Swim Stats: 55 HP / 105 Atk / 90 Def / 60 SpA / 70 SpD / 125 Spe / 505 BST
Movepool: Copypasting from Yoshiblaze’s post:
Aerial Ace
Agility
Air Slash
Aqua Jet
Assurance
Attract
Baton Pass
Blizzard
Close Combat
Confide
Cut
Dark Pulse
Dive
Double Team
Double-Edge
Drill Run
Facade
False Swipe
False Swipe
Flash Cannon
Flip Turn
Focus Energy
Foul Play
Frustration
Giga Impact
Hail
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leer
Liquidation
Lunge
Megahorn
Metal Sound
Natural Gift
Night Slash
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Reflect
Rest
Retaliate
Sacred Sword
Scald
Slash
Sleep Talk
Smart Strike
Snore
Soak
Steel Beam
Substitute
Surf
Swagger
Swords Dance
Swords Dance
Water Pulse
Waterfall
Relevant Moves:
Aqua Jet, Close Combat, Drill Run, Flip Turn, Megahorn, Pursuit, Waterfall
Swords Dance
Description: Wanted to offer some variety seeing as how almost all subs for this type have been tanks. So here’s Barraskewda lite.
Pokémon: Salazzle Mod of Origin: Alternatium EX Typing:
Movepool: Salazzle's Movepool + Bulk Up, Fire Renewal, Outrage, Thunder Wave - Corrosive Gas, Cross Poison, Dragon Dance, Gunk Shot, Poison Jab, Sludge Bomb, Sludge Wave (this is not supposed to have any Poison attacks but they are listed in the builder, I'll treat this as if it didn't have them here)
Relevant Moves:
Dragon Claw, Fire Lash, Flare Blitz, Knock Off, Outrage
Bulk Up, Encore, Fire Renewal, Taunt, Thunder Wave, Toxic, Will-O-Wisp
Custom Elements:
- Fire Renewal |
|
| - BP | - Acc | 10 PP (Max 16) | +0 Priority | Heal, Snatch | Heals 75% of max HP and removes status infliction from the user. Removes the user's Fire type and traps them for one turn.
Description: Uses the combo of decent bulk, MScale, BU, strong recovery and Fire Lash to bust through passive mons while handling physical attackers. It's a straightforward mon, has utility like Encore and status if so desired.