Super Staff Bros: Other Metagames Edition!

Pikachuun

the entire waruda machine
Approved by Eevee General over both PS and in OM submissions
[17:51:13] %Pikachuun: Eevee General would you approve of me making a sub-thread in Joim's seasonal
[17:51:24] %Pikachuun: because making a new thread is probably out of the question for this
[17:51:28] #Eevee General: how would you make a sub thread?
[17:51:40] %Pikachuun: idk
[17:51:41] %Pikachuun: magic
[17:51:50] #Eevee General: no, that's for main server seasonals only
[17:51:53] #Eevee General: just do a new thread

[18:17:55] +Pikachuun: so does this mean I have permission to make an SSB: OM threat
[18:17:56] +Pikachuun: *thread
[18:18:38] @Eevee General: yeah
[18:18:46] @Eevee General: TI *might* disagree but we'll see


As you may be aware, March's seasonal was Super Staff Bros.! Since I found the metagame extremely enjoyable, I decided to rip it off and make an edition for Other Metagames! Basically, the initial metagame is all Joim's idea. Similar to the vanilla SSB, there are edgy switch-in/faint phrases.

This metagame is exceptionally easy to implement (as long as you follow my directions). Playing it is even easier, as unlike all of my other Other Metagames, the teams generated are random. Unfortunately, the variety in this metagame isn't like that of Super Staff Bros. due to the community in Other Metas not being large enough to have a lot of staff, but we have enough staff to keep it interesting, at least in my opinion.

So who can you get?

#Eevee General heads to war!
Similar to his appearance in the vanilla Super Staff Bros, Eevee General stars as an Eevee. His signature move, War Crimes, ignores the Geneva Convention and Curses your opponent, as well as Confuses them! However, you lose 25% of your HP as a result. It's also being said that a new second signature move is present as well, which harnesses all of the powers of the Eeveelutions, but not much is known...

#hollywood memes it up!
Similar to his appearance in the vanilla Super Staff Bros, Hollywood is a beautiful Mr. Mime. His signature move, Meme Mime, increases all of your stats by 1 stage, barring evasion (because really evasion is complete bs)!

~Joim is blessed by le toucan of luck!
Similar to his appearance in the vanilla Super Staff Bros, Joim is a toucan-tastic Zapdos. His signature move, Red Bull Drink, is a pseudo-one-use move that increases his special attack, speed, and accuracy by 1 stage, in exchange for a drop in evasion by 1 stage!

~The Immortal rules over the meta!
The Immortal has unbound himself in this metagame, becoming an aurum Hoopa-Unbound. His signature move, Primordial Force, is a powerful dark-type attack that ignores substitute, protect, and opposing stat changes! Combine this with Prankster and Copycat and you have a strong threat!

&verbatim is the one-man council!
Similar to his appearance in the vanilla Super Staff Bros, verbatim is an Archeops with no sense of self-preservation. His signature move, Glass Cannon, is quite strong, but has recoil whether you hit or miss!

@Arcticblast BEARS HIS ARCTIC BLAST!
Similar to his appearance in the vanilla Super Staff Bros, Arcticblast is a doubles-friendly Cresselia. His signature move, Doubles Purism, shows the true power of the Doubles metagame, getting rid of all of your hazards in the process!

@BetaHousing finally appears!
BetaHousing is a Poison Heal Azumarill, which we only found out after a lot of coercion. His signature move, Drink's Up, boosts his Special Attack and Special Defense by 1 stage, and heals him by 25% of his maximum health. This is said to increase in power when he's confused, however...

@boTTT automatically responds!
If you're familiar with TalkTakesTime, you're definitely going to be familiar with this guy. boTTT is a Registeel with the signature move Bot Mute, which taunts, torments, embargos, and heal blocks your opponent!

@Dell detects a win!
Similar to his appearance in the vanilla Super Staff Bros, Dell is the second-best furry Lucario. His signature move, Aura Parry, can sacrifice life for free stat boosts in Attack, Special Attack, and Speed, and even potentially Defense and Special Defense!

@imas234 outswegs the opposition!
imas234 is a Swirlix that contributes to the skill factor of this metagame. With his signature move, Defense Swirl, his defense is drastically increased, and dual screens are set on your side of the field! But let's not forget sweg, which is basically Swagger.

@piccolo smokes weed every day!
piccolo is a Fairy/Grass Xerneas that really loves his precious weed. His signature move, dank kush, uses the weed to turn the opponent's ability to White Smoke, in addition to dealing decent damage!

@RosieTheVenusaur creates a party!
Similar to her appearance in the vanilla Super Staff Bros, RosieTheVenusaur is the swaggiest Venusaur you know. Her signature move, Swag Plant, confuses the enemy, deals a hefty chunk of damage, and raises her attack and defense.

@Rekeri goes back to the land before time!
Similar to his appearance in the vanilla Super Staff Bros, Rekeri is a powerful Tyrantum. His signature move, Land Before Time, is a weaker version of Head Smash that can cause a flinch.

@Snaquaza terrorizes PS!
Snaquaza is a Rayquaza that can actually mega-evolve! However, Snaquaza is too powerful for the meta in this state, and has to use his signature move, Ascension, within 3 turns to ascend to Anything Goes before Smogon bans him! If you use the self-destructing move within the 3 turns, good things happen. Otherwise, you might be in for a bad time...

@unfixable's eyebrows are better than yours!
unfixable is a Cacnea, aka a pretty solid Pokemon. His signature move, Wrath of Cacnea, allows you to gain stat boosts in everything but evasion and confuses the opponent! Use it while the opponent's confused, however, to unleash Cacnea's true wrath...

@Uselesscrab is seriously useless!
Uselesscrab is a Krabby that is useless in every way, shape and form. What? That's it. There's no secret hidden in Splash, what are you talking about?

(@xfix is hurt by the burn!)
(If you're familiar with vanilla Super Staff Bros, this is pretty much the same. xfix is a Xatu; His signature move, (Super Glitch), does all sorts of glitchy effects!).

%Adrian Marin BH techs u hao!
Adrian Marin BH is a Mr. Mime with the stallish Dragon/Fairy typing. His signature move, Paranoid Stall, heals him, gives him a volatile that heals him even more, cures of him of his status, and then poisons him? Well, his ability is Poison Heal, so that works out.

%CactusCacti challenges the standards!
CactusCacti is an Iron Barbs, Rocky Helmet Maractus that only has Spike moves. His signature move, Spike Canon, does various haxy things depending on how many layers of Spikes and Toxic Spikes you have on your opponent's side of the field!

%E4 Flint hyper-offends the opposition!
E4 Flint is a Tough Claws Deoxys-Attack that has seriously powerful moves at his disposal. His signature move, Hyper Offense, is similar to V-create, except it's STAB and Special!

%Kid Wizard thinks the room sucks!
I have no idea who Kid Wizard is but apparently Eevee General likes him. He is a Delphox, and his signature move, Broken Wand, sets Spikes, Toxic Spikes, and can use Thunderbolt or Ice Beam!

%Kl4ng grinds the competition!
Kl4ng is, well, a Klang with Technician. His signature move, Flint Grinder, is a more powerful Gear Grind that has priority against E4 Flint! Why? Because of the rivalry between the two.

%manu 11 praises Surskit!
manu 11 is a Surskit with some special power. His signature move, Surskit Energy, unleashes the energy of all of the Surskits in the world, dealing Water/Bug damage as well as setting Sticky Web on the opponent's side of the field!

%Peef Rimgar browses his agenda!
Peef Rimgar is a Refrigerate Beartic that has an... interesting gimmick. His signature move, Gay Agenda, does various things depending on the target's gender!

%Pikachuun does some stuff!
Pikachuun is a Pikachu that apparently gets more powerful when he's sent in! His signature move, Moonspeak, does something. I'm not sure what it does, but if you speak moon, feel free to translate!

+aesf ladders BH flawlessly!
aesf is a Prankster Groudon with a sick twist. His signature move is Assist... which always calls Thousand Arrows, just like when he ladders! Combine this with his Choice Band for serious power.

+DreMZ 420 BLAZES IT!
DreMZ is a Grass/Fire type Oddish, and just like piccolo, he has the power of weed on his side. His signature move, 420 BLAZE IT, is a Grass/Fire move with 420 BP, 420 Accuracy, and 420 PP! However, DreMZ often dies after blazing it due to the 420/420 recoil damage being dealt back to him, and if he doesn't, he gets burnt and has his attack lowered by 420 stages!

+Illusio changes his name... again!
Illusio is an Illusion Chatot, so you'll never know what he is until you send him out! His signature move, Name Change, not only has the effects of Chatter, but even transforms into your opponent! Talk about a name change.

+imanalt frees Gen V BH!
Similar to his appearance in the vanilla Super Staff Bros, imanalt is the prankster Rhydon we all know and love. His signature move, FREE GEN V BH, is Gen V's Nature Power! Time for the Earthquake spam we're all familiar with!

+insanelegend is illumimodi confirmed!
insanelegend is a "legendary" Normal/Water Bidoof. So "legendary," that he can access every legendary's signature move! His own signature move, Bidoof Army, summons an army of Bidoofs to trap the opponent and poison it!

+Kit Kasai is 3spooky5meta!
Kit Kasai is an Illusion Chandelure, similar to that of her RMT. Her signature move, Kagome Kagome, functions similar to Judgment, but it has a chance to burn as well.

+lcass4919 summons the might of Xatu!
lcass4919 is an Aerilate Xatu. His signature move, Smiting of Xatu, calls the Xatu gods he worships from above to smite his enemies with Psychic/Normal type (which becomes Psychic/Flying type) lightning.

+Leafshield literally makes leaf shields!
Leafshield is a Drought Sceptile that can Mega-Evolve into a Chlorophyll Mega-Sceptile! His signature move, Leaf Shield, functions like Spiky Shield, but raises defense by 2 stages too!

+Lucina09 is a cute Anime Girl!
Lucina09 is an adorable Normal/Fairy Minccino. Her signature move, Anime Girl, embraces the cuteness into a decently powerful attack that increases attack and speed! It even grows stronger as you use it more.

+Mamp VOTES FOR AVERAGEMONS!
Mamp is an average Ampharos. So average, in fact, that he has 100 for every base stat! His signature move, Rare Pepe, determines whether the opponent will vote for Averagemons or not. If they will, it will heal them fully and cure their status ailments. If they won't, it becomes a pretty strong attack that also confuses them!

+Ransei is an innovamania clone!
Exactly as it says on the tin, Ransei is an innovamania clone, aka an Arceus. His signature move, Alt Change, causes Ransei to self-destruct... but does absolutely nothing to the opponent. Surely, one of the most powerful moves in this meta.

+shaymin haxes the opposition!
Similar to her appearance in the vanilla Super Staff Bros, shaymin is the most skillful Shaymin you'll ever see. Her signature move, Flower Garden, raises her defense, special attack, and special defense, and even converts her to land forme!

+SpartanMalice theorizes a win!
SpartanMalice is a Magic Guard Charizard that loves to think about what can happen. His signature move, Theorymon, allows him to bring the ideas of various metagames to life!

ChoonBot o3o!
ChoonBot is a Pichu that's just here because I made the bot originally for the purpose of Battle Dome + OMs. His signature move, $dicegame, rolls a 6-sided die to determine how powerful the move is! Hopefully you roll a plot device.

0Loyd0 shows us his moves!
0Loyd0 is a Captain Falcon- imean Blaziken. Each of his moves do various effects, based on the captain himself! His signature move, Falcon Punch, is an extremely powerful Fire-type Focus Punch! There are several variations for each of his moves too!

+word wins the SSB: OM tournament!
word is a Slowking that was tailored to his playstyle, sort of. His signature move, Tour Win, allows him to win a tour, allowing him to switch out while lowering the opponent's attack, defense, and special defense, while raising the next teammate's speed!


At the current moment, this metagame is implemented on aqua.psim.us, shanghai.psim.us (when it's up), and eos.psim.us, but if you want to implement it on your server, you can find the code here. Copy below the ------ and above the =====, and keep in mind the comma at the end of both implies you're placing this before the end, so if you're placing these at the end, move the comma to the former last thing.

And that's pretty much it. Mostly everyone who's played this metagame seems to think it's a lot of fun, and this was actually a lot of fun to code. As more staff get added or as I notice more staff, this list of possible team members will expand.

I'll also probably be discussing new members here as well and get your guys' opinions on said member, or in the Other Metas room on Pokemon Showdown's main server, so be sure to stick around there/watch the thread! Of course, as shown by ChoonBot and 0Loyd0, even if you're unranked you can get added. If you want to get added to this and feel you have a good enough chat presence in the Other Metagames chatroom or in the Other Metagames/Pet Mod subforums [or are just voice+ in the Other Metagames room], feel free to PM me (with a set if you like, I don't guarantee this will be the set picked), and you may be discussed in this thread or in the OMs room. Of course, popular demand is always an option too
 
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Pikachuun

the entire waruda machine
Current Members of Discussion: +TheBurgerKing99 | +Other Metagames

Comprehensive Movedex:
*User: Signature Move Name [Base Move Name] | Type Type | Category | X BP | Some Accuracy | Y PP | ±Z Priority | What the move does goes here.

#Eevee General: War Crimes [Baby-Doll Eyes] | Normal Type | Status | 0 BP | 100% Accuracy | 48 PP | +1 Priority | Target: Foe | The user loses 1/4 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. The target also becomes confused.
#Eevee General: Evo Beam [Swift] | ??? Type | ??? | ??? BP | ∞ Accuracy | 32 PP | ±0 Priority | Target: Foe | Hits 9 times. Power is 22 for the first hit, 26 for the sixth hit, 44 for the second, third, seventh, and ninth hits, and 52 for the fourth and fifth hits. Typing is Normal for the first hit, Water for the second hit, Electric for the third hit, Fire for the fourth hit, Psychic for the fifth hit, Dark for the sixth hit, Grass for the seventh hit, Ice for the eighth hit, and Fairy for the ninth hit. Category is Physical for the first, fourth, sixth, and seventh hits, and Special for the second, third, fifth, eighth, and ninth hits. The second hit has a 20% chance to lower the target's Speed by 1 stage, the third hit has a 20% chance to paralyze the opponent, the fourth hit has a 10% chance to burn the opponent, the fifth hit has a 10% chance lower the target's Special Defense by 1 stage, the sixth hit has a 30% chance to cause the opponent to flinch, the seventh hit has a 20% chance to cause the opponent to fall asleep, the eighth hit has a 10% chance to freeze the opponent, and the ninth hit has a 20% chance to lower the target's Special Attack by 1 stage. Ignores the target's Substitute, immunities, and ability.

#Hollywood: Meme Mime [Geomancy] | Fairy Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | Raises the user's Attack, Special Attack, and Speed by 1 stage.

#Joim: Red Bull Drink [Milk Drink] | Normal Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | Lowers the user's Evasion by 1 stage. Raises the user's Special Attack, Speed, and Accuracy by 1 stage. Fails if the user already used this move once already while active.

~The Immortal: Primordial Force [Night Slash] | Dark Type | Physical | 150 BP | ∞ Accuracy | 24 PP | ±0 Priority | Target: Foe | Ignores the target's stat stage changes, the target's Substitute, and the effects of Detect, Protect, Spiky Shield, King's Shield, Aura Parry, Flower Garden, and Leaf Shield.

&verbatim: Glass Cannon [High Jump Kick] | Flying Type | Physical | 170 BP | 80% Accuracy | 16 PP | ±0 Priority | Target: Foe | If the target lost HP, the user takes recoil damage equal to 25% the HP lost by the target, rounded half up, but not less than 1 HP. If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Ability Magic Guard are unaffected by crash damage.

@Arcticblast: Doubles Purism [Psycho Boost] | Psychic Type | Special | 140 BP | 90% Accuracy | 8 PP | ±0 Priority | Target: Foe | If this move is successful and the user has not fainted, all hazards are removed from the user's side of the field.

@BetaHousing: Drink's Up! [Milk Drink] | Normal Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | If the user is not confused, the user restores 1/4 of its maximum HP, rounded half up, and raises the user's Special Attack and Special Defense by 1 stage. If the user is confused, the user all of its maximum HP, and raises the user's Attack, Defense, Special Attack, Special Defense, Speed, and Accuracy by 3 stages.

@boTTT: Bot Mute [Taunt] | Dark Type | Status | 0 BP | 100% Accuracy | 24 PP | ±0 Priority | Target: Foe | Prevents the target from selecting the same move for use two turns in a row and from restoring HP for its next five turns; the target's held item has no effect for these five turns as well. Prevents the target from using non-damaging moves for 3 turns. An item's effect of causing forme changes is unaffected, but any other effects from such items are negated.

@Dell: Aura Parry [Detect] | Fighting Type | Status | 0 BP | N/A Accuracy | 8 PP | +4 Priority | Target: Self | The user is protected from most attacks made by other Pokemon during this turn. Raises the user's Attack, Special Attack, and Speed by 1 stage. The user loses 1/4 of its maximum HP, rounded down, unless the user's ability is Simple, in which case it will lose 1/2 of its maximum HP, rounded down, instead. If the user is not attacked, the user's Defense and Special Defense are raised by 1 stage. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Aura Parry, Detect, Endure, Flower Garden, King's Shield, Leaf Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn.

@imas234: Defense Swirl [Defense Curl] | Normal Type | Status | 0 BP | N/A Accuracy | 64 PP | ±0 Priority | Target: Self | Raises the user's Defense by 2 stages. For 5 turns, the user and its party members take 0.5x damage from attacks, or 0.66x damage if in a Double or Triple Battle. Critical hits ignore this protection. It is removed from the user's side if the user or an ally is successfully hit by Brick Break or Defog. Brick Break removes the effect before damage is calculated. Lasts for 8 turns if the user is holding Light Clay.
@imas234: sweg [Swagger] | Dark Type | Status | 0 BP | 90% Accuracy | 24 PP | +1 Priority | Target: Foe | Raises the target's Attack by 2 stages and confuses it.

@piccolo: dank kush [Leaf Storm] | Grass Type | Special | 140 BP | 90% Accuracy | 8 PP | ±0 Priority | Target: Foe | Has a 42.0% chance to burn the target. Causes the target's ability to become White Smoke.

@rekeri: Land Before Time [Head Charge] | Rock Type | Physical | 125 BP | 90% Accuracy | 24 PP | ±0 Priority | Target: Foe | Has a 10% chance to cause the target to flinch. If the target lost HP, the user takes recoil damage equal to 1/4 the HP lost by the target, rounded half up, but not less than 1 HP.

@RosieTheVenusaur: Swag Plant [Frenzy Plant] | Grass Type | Physical | 80 BP | 90% Accuracy | 8 PP | ±0 Priority | Target: Foe | Raises the user's Attack and Defense by 1 stage. Causes the target to become confused.

@Snaquaza: Ascension [Self-Destruct] | Flying Type | Physical | 180 BP | 100% Accuracy | 8 PP | ±0 Priority | Target: Foe | The user faints after using this move. If the user successfully faints from using this move, raises the Pokemon brought out to replace it's Attack, Special Attack, Speed, and Accuracy by 1 stage, if the user was 2 or more turns away from fainting automatically. Fails if the user is not Rayquaza-Mega. Ignores the effects of the target's Substitute.

@unfixable: Wrath of Cacnea [Growl] | Normal Type | Status | 0 BP | ∞ Accuracy | 64 PP | ±0 Priority | Target: Foe | If the target is not confused, raises the user's Attack, Defense, Special Attack, Special Defense, Speed, and Accuracy by 1 stage. Causes the opponent to become confused. If the target is already confused, this move calls TRUE WRATH OF CACNEA.
@unfixable: TRUE WRATH OF CACNEA [Needle Arm] | Grass Type | Physical | 60 BP | 100% Accuracy | N/A PP | ±0 Priority | Target: Foe | Power is equal to 60+(X*20), where X is the user's total stat stage changes that are greater than 0. Lowers the user's Attack, Defense, Special Attack, Special Defense, Speed, and Accuracy by 1 stage. Causes the target to snap out of confusion.

@uselesscrab: Splash [Splash] | Normal Type | Status | 0 BP | N/A Accuracy | 64 PP | ±0 Priority | Target: Self | Nothing happens..?

@xfix: (Super Glitch) [Metronome] | Normal Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | Calls 2-5 random moves out of all the possible moves in the game, bar Metronome. Every time a move is called, PP is depleted by 0.2 instead of depleting by 1 each time the move is used. Has a 1/777 chance of the following happening every time a move is called: The target will lose an amount of HP between 42% and 96% of its maximum, the user will lose an amount of HP between 24% and 48% of its maximum, both the user and the target will become burned, regardless of typing; the target has a 1/3 chance each of being inflicted with one of the following statuses: Confusion, Flinching, Attraction, +2 critical hit rate, Identification, and Heal Block.

%Adrian Marin BH: Paranoid Stall [Milk Drink] | Normal Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | The user restores 1/2 of its maximum HP, rounded half up. If the user is burned or paralyzed, the user cures its burn or paralysis. The user becomes poisoned.

%CactusCacti: Spike Canon [Spike Cannon] | Grass Type | Physical | 80 BP | 100% Accuracy | 24 PP | ±0 Priority | Target: Foe | The target becomes confused. If the target has at least one layer of Spikes and/or Toxic Spikes on their side of the field in total, the target becomes paralyzed. If the target has at least two layers of Spikes and/or Toxic Spikes on their side of the field in total, causes the target to become infatuated, regardless of gender, and this move ignores the effects of the target's Substitute. If the target has at least three layers of Spikes and/or Toxic Spikes on their side of the field in total, prevents the target from using non-damaging moves for its next three turns. If the target has at least four layers of Spikes and/or Toxic Spikes on their side of the field in total, this move ignores the effects of the effects of Detect, Protect, Spiky Shield, King's Shield, Aura Parry, Flower Garden, and Leaf Shield, and the Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. If the target uses Baton Pass, the replacement will continue being leeched. If the target switches out or uses Rapid Spin, this effect ends. If the target has five or more layers of Spikes and/or Toxic Spikes on their side of the field in total, the target loses 1/4 of its maximum HP, rounded down, at the end of each turn while it is active, and the target cannot select the same move for use two turns in a row. This effect lasts until the target leaves the field.. If the target uses Baton Pass, the replacement will continue to be affected.

%E4 Flint: Hyper Offense [Psystrike] | Psychic Type | Special | 180 BP | 90% Accuracy | 16 PP | ±0 Priority | Target: Foe | Lowers the user's Speed, Defense, and Special Defense by 1 stage. If the target's name is Adrian Marin BH, deals damage to the target equal to the target's maximum HP.

%Kid Wizard: Broken Wand [Tail Whip] | Normal Type | Status | 0 BP | 100% Accuracy | 48 PP | ±0 Priority | Target: Foe | Sets up one layer of Spikes and Toxic Spikes on the target's side of the field. Afterwards, this move calls either Ice Beam or Thunderbolt, with a 50% chance of calling each.

%Kl4ng: Flint Grinder [Gear Grind] | Steel Type | Physical | 60 BP | 90% Accuracy | 24 PP | ±0 Priority | Target: Foe | Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. If the target's name is E4 Flint, this move has +1 Priority and cannot miss.

%manu 11: Surskit Energy [Hydro Pump] | Water Type | Special | 130 BP | 80% Accuracy | 8 PP | ±0 Priority | Target: Foe | This move combines Bug in its type effectiveness against the target. Sets up Sticky Web on the target's side of the field.

%Peef Rimgar: Gay Agenda [Attract] | Normal Type | Status | 0 BP | 100% Accuracy | 24 PP | ±0 Priority | Target: Foe | If the target's gender is male, causes him to become infatuated, ignoring gender, confused, and poisoned. If the target's gender is female, both the user and the target take half of their maximum HP, rounded down, in damage. If the target is genderless, this move calls Self-Destruct.

%Pikachuun: Moonspeak [Metronome] | Normal Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | This move calls a random Moonspeak move.
%ピカチューン:「パニッシュ・ザ・ジャッジメント」|フェアリータイプ|特殊技|250BP|百命中率|?PP|±0優先度|ターゲット:敵|追加効果はありません。
%ピカチューン:禍殃「メエルシュトレエムに呑まれて」|水タイプ|特殊技|140BP|百命中率|?PP|±0優先度|ターゲット:敵|追加効果として、3割の確率で一撃必殺技にする。
%ピカチューン:光速「ルクシオンエッジ」|電気タイプ|物理技|200BP|百命中率|?PP|±0優先度|ターゲット:敵|追加効果として、3割の確率で相手をまひ状態にする。
%ピカチューン:魔砲「ファイナルスパーク」|エスパータイプ|特殊技|250BP|百命中率|?PP|±0優先度|ターゲット:敵|追加効果はありません。
%ピカチューン:彼岸剣「地獄極楽滅多斬り」|鋼タイプ|物理技|33BP|百命中率|?PP|±0優先度|ターゲット:敵|6回連続攻撃をする(連続攻撃技)。追加効果として、1割の確率で一撃必殺技にする。
%ピカチューン:真紅眼の狂月宴(レッドアイズ・バンケット)|ゴーストタイプ|物理技|180BP|百命中率|?PP|±0優先度|ターゲット:敵|追加効果として、相手を3~5ターン(第三世代では1ターン)の間ちょうはつ状態にし、攻撃技しか出せないようにする。
%ピカチューン:七星「セプテントリオン」|火タイプ|特殊技|25BP|百命中率|?PP|±0優先度|ターゲット:敵|7回連続攻撃をする(連続攻撃技)。追加効果として、1割の確率で相手をやけど状態にする。
%ピカチューン:逆符「天下転覆」|悪タイプ|特殊技|140BP|百命中率|?PP|±0優先度|ターゲット:敵|追加効果として、相手にかかっているランク補正を全てコピーして相手の能力変化を逆にする。
%ピカチューン:氷符「パーフェクトグレーシャリスト」|氷タイプ|特殊技|11BP|百命中率|?PP|±0優先度|ターゲット:敵|(9)回連続攻撃をする(連続攻撃技)。追加効果として、1割の確率で敵をこおり状態にする。
%ピカチューン:弾幕幻想|無効タイプ|不明技|0BP|百命中率|?PP|±0優先度|ターゲット:敵|ダメージを必ずHPが1残る。
%ピカチューン:世界の終わり|惨事タイプ|禁止の技|無限大BP|百命中率|?PP|±0優先度|ターゲット:敵|ターゲットの側面のすべてのメンバー間で均等に分散666ダメージの合計を、原因となります。

%QuoteCS: Diversify [Spikes] | Ground Type | Status | 0 BP | ∞ Accuracy | 32 PP | ±0 Priority | Target: Foe | Sets up one layer of Spikes on the target's side of the field. Raises the user's Attack and Special Defense by 1 stage.

+aesf: Assist [Assist] | Normal Type | Status | 0 BP | N/A Accuracy | 32 PP | ±0 Priority | Target: Self | Calls Thousand Arrows (the move's power becomes 60).

+DreMZ: 420 BLAZE IT [Razor Leaf] | Grass Type | Physical | 420 BP | 420% Accuracy | 40 PP | ±0 Priority | Target: Foe | This move combines Fire in its type effectiveness against the target. Has a 420/420 chance to burn the user. Lowers the user's attack by 420 stages. If the target lost HP, the user takes recoil damage equal to 420/420 the HP lost by the target, rounded half up, but not less than 1 HP.

+Illusio: Name Change [Chatter] | Flying Type | Special | 65 BP | 100% Accuracy | 32 PP | ±0 Priority | Target: Foe | Has a 100% chance to confuse the target. The user transforms into the target. The target's name, current stats, stat stages, types, moves, Ability, weight, gender, and sprite are copied. The user's level and HP remain the same and each copied move receives only 5 PP, with a maximum of 5 PP each. The user can no longer change formes if it would have the ability to do so. This effect fails if either the user or the target is already transformed or if either is behind an Illusion. Ignores the effects of the target's Substitute.

+insanelegend: Bidoof Army [Infestation] | Water Type | Physical | 80 BP | 100% Accuracy | 32 PP | ±0 Priority | Target: Foe | Badly poisons the target and prevents it from switching for four or five turns; seven turns if the user is holding Grip Claw. Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Rapid Spin or Substitute. This effect is not stackable or reset by using this or another partial-trapping move.

+Kit Kasai: Kagome Kagome [Judgment] | Normal Type | Special | 125 BP | 100% Accuracy | 16 PP | ±0 Priority | Target: Foe | This move's type depends on the user's held Plate. Has a 20% chance to burn the target.

+lcass4919: Smiting of Xatu [Boomburst] | Normal Type | Special | 140 BP | 100% Accuracy | 16 PP | ±0 Priority | Target: Foe | This move combines Psychic in its type effectiveness against the target.

+Leafshield: Leaf Shield [Spiky Shield] | Grass Type | Status | 0 BP | N/A Accuracy | 16 PP | +4 Priority | Target: Self | Raises the user's Defense by 2 stages. The user is protected from most attacks made by other Pokemon during this turn, and Pokemon making contact with the user lose 1/8 of their maximum HP, rounded down. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Aura Parry, Detect, Endure, Flower Garden, King's Shield, Leaf Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard. Fails if the user moves last this turn, or if the user already used this move once already while active.

+Mamp: Rare Pepe [Present] | Normal Type | Special | 0 BP | 100% Accuracy | 24 PP | ±0 Priority | Target: Foe | Deals damage and confuses the target or heals the target and cures their status. 70% chance for 150 power and confusion, and 30% chance to heal the target by its maximum HP, and cure their status. If one of these options has already happened to the target, the same option will happen again.

+Misaka Mikoto: Anime Girl [Play Rough] | Fairy Type | Physical | 80 BP | 100% Accuracy | 16 PP | ±0 Priority | Target: Foe | Raises the user's Attack and Speed by 1 stage. If this move was used 3 times already, power is 100 BP.

+Other Metagames: Battly Move [Bide] | Normal Type | Status | 0 BP | N/A Accuracy | 16 PP | +1 Priority | Target: Self | If the Battly Format is Hidden Type, the user's second type becomes Ghost and this move is replaced by Shadow Ball. If the Battly Format is Balanced Hackmons, the user's ability becomes Magic Bounce and this move is replaced by Metal Burst. If the Battly Format is 1v1, the user's ability becomes Analytic and this move is replaced by Tri Attack. If the Battly Format is Tier Shift, the user's base stats increase by 5 each and this move is replaced by Toxic. If the Battly Format is Almost Any Ability, the user's ability becomes Poison Heal, the user becomes badly poisoned, and this move is replaced by Toxic. If the Battly Format is STABmons, the user's ability becomes Download and this move is replaced by Boomburst.

+Ransei: Alt Change [Splash] | Normal Type | Status | 0 BP | N/A Accuracy | 64 PP | ±0 Priority | Target: Self | The user faints.

+SpartanMalice: Theorymon [Roost] | Flying Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | The user restores 1/2 of its maximum HP, rounded half up. If the user is theorymonning about STABmons, replaces one of the user's moves with either V-create, Dragon Ascent, or Tailwind. If the user is theorymonning about Almost Any Ability, the user's ability is replaced with either Poison Heal, Tough Claws, Protean, Adaptability, Drought, Magic Bounce, or Filter. If the user is theorymonning about Tier Shift, the user's base stats increase by 15 each. If the user is theorymonning about 1v1, prevents both it and the foe from switching out. Until the end of the turn, Flying-type users lose their Flying type and pure Flying-type users become Normal type. Does nothing if the user's HP is full.

+TheBurgerKing99: Stat Switch [Power Trick] | Normal Type | Status | 0 BP | N/A Accuracy | 16 PP | ±0 Priority | Target: Self | The user's base stats become either 150/150/50/150/50/150 or 50/50/150/50/150/50, whichever one they aren't at the time that this move is used.

+Zodiax: Protean Shake [Egg Bomb] | Normal Type | Physical | 100 BP | 100% Accuracy | 16 PP | ±0 Priority | Target: Foe | This move combines every type in its type effectiveness against the target, including ??? type (not that it matters).

0Loyd0: Falcon Punch (1/X/X/X) [Focus Punch] | Fire Type | Physical | 250 BP | 100% Accuracy | 32 PP | -3 Priority | Target: Foe | The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move. This move is unaffected by the target's immunities.
0Loyd0: Falcon Dash Punch (2/X/X/X) [Focus Punch] | Fire Type | Physical | 150 BP | 100% Accuracy | 32 PP | ±0 Priority | Target: Foe | The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move. This move is unaffected by the target's immunities.
0Loyd0: Heavy Falcon Punch (3/X/X/X) [Focus Punch] | Fire Type | Physical | 180 BP | 100% Accuracy | 32 PP | -7 Priority | Target: Foe | Hits twice. If the first hit breaks the target's substitute, it will take damage for the second hit. The user loses its focus and does nothing if it is hit by a damaging attack this turn before it can execute the move. This move is unaffected by the target's immunities.
0Loyd0: Raptor Boost (X/1/X/X) [Sky Uppercut] | Fighting Type | Physical | 90 BP | 90% Accuracy | 24 PP | ±0 Priority | Target: Foe | This move can hit a target using Bounce, Fly, or Sky Drop. Has a 20% chance to burn the target and a 20% chance to cause it to flinch.
0Loyd0: Heavy Raptor Boost (X/2/X/X) [Sky Uppercut] | Fighting Type | Physical | 120 BP | 90% Accuracy | 24 PP | -1 Priority | Target: Foe | This move can hit a target using Bounce, Fly, or Sky Drop. Has a 40% chance to burn the target.
0Loyd0: Wind-Up Raptor Boost (X/3/X/X) [Sky Uppercut] | Fighting Type | Physical | 60 BP | 90% Accuracy | 24 PP | +1 Priority | Target: Foe | This move can hit a target using Bounce, Fly, or Sky Drop. Has a 10% chance to burn the target and a 10% chance to cause it to flinch. This move ignores the effects of the target's Substitute.
0Loyd0: Falcon Dive (X/X/1/X) [Dive] | Fire Type | Physical | 120 BP | 100% Accuracy | 16 PP | ±0 Priority | Target: Foe | No additional effect.
0Loyd0: Falcon Strike (X/X/2/X) [Dive] | Fire Type | Physical | 80 BP | 100% Accuracy | 16 PP | +1 Priority | Target: Foe | No additional effect.
0Loyd0: Explosive Falcon Dive (X/X/3/X) [Dive] | Fire Type | Physical | 150 BP | 100% Accuracy | 16 PP | -1 Priority | Target: Foe | Has a 30% chance to burn the target.
0Loyd0: Falcon Kick (X/X/X/1) [Blaze Kick] | Fire Type | Physical | 100 BP | 90% Accuracy | 16 PP | ±0 Priority | Target: Foe | No additional effect.
0Loyd0: Falcon Kick (X/X/X/2) [Blaze Kick] | Fire Type | Physical | 30 BP | 90% Accuracy | 16 PP | ±0 Priority | Target: Foe | Hits two five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits.
0Loyd0: Lightning Kick (X/X/X/3) [Blaze Kick] | Fire Type | Physical | 120 BP | 90% Accuracy | 16 PP | ±0 Priority | Target: Foe | This move combines Electric in its type effectiveness against the target. Has a 100% chance to paralyze the target.

ChoonBot: $dicegame [Discharge] | ??? Type | Special | 40 BP | 100% Accuracy | 24 PP | ±0 Priority | Target: Foe | Power is 40*X, where X is a random number in between 1 and 6.

word: Tour Win [Parting Shot] | Dark Type | Status | 0 BP | 100% Accuracy | 32 PP | ±0 Priority | Target: Foe | Lowers the target's Attack and Special Attack by 1 stage. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member; the Pokemon brought out to replace it's Speed is raised by 1 stage. The user does not switch out if there are no unfainted party members.
 
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Pikachuun

the entire waruda machine
I apparently forgot to add @ BetaHousing, and he's the only driver+ missing from the list, so...

Our first new member that will be decided within this thread is @ BetaHousing! In order to determine exactly what he'll be, please post a sample set for him below. The sets can be similar to other sets if you wish; if they're the same Pokemon + ability combo I'll merge them into 1 super-set. Feel free to supply as many moves as you deem appropriate, just don't submit too many on purpose. We'll then vote in this thread to decide what @ BetaHousing is. Don't forget to add phrases [if any], and explain the signature move [denote the sig move with a +]! Ofc, if you don't know what you want, just say Any.

Here's a sample set and my personal submission:

Snorlax @ Leftovers
Ability: Any
EVs: 248 HP / 252 Atk / 8 SDef
- Slack Off
- Body Slam
- Earthquake
+ Play TF2 Spy

Send-in: Any
Faint: Any

Play TF2 Spy: A switching move that's similar to Parting Shot, but also decreases the opponent's Defense and Special Defense.
 

InfernapeTropius11

get on my level

Medicham @ Choice Band
Ability: KILL CHAT
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Bullet Punch
+ TF2

TF2 is a physical 95 BP STAB move that uses Fighting/Psychic (basically a Fighting/Psychic Flying Press). KILL CHAT automatically prevents any user from chatting and bans them if they try more than 3 times (hence allowing the user to win).

Send In: Any
Faint: I would rather be playing TF2 anyway
 
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Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
For Beta

Slowbro @ Toxic Orb
Ability: Wonder Guard -> Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Stored Power
- Slack Off
- Mood Change

Mood Change works like Moody, but a bit better. It raises two random stats by two stages and lowers one by two stages. It also instantly mega-evolves Slowbro, which causes it to get Magic Guard. Also like all Wonder Guard Pokemon in SSB, it is automatically cursed, and due to its Toxic Orb it can't keep healing off the damage. All residual damage should stop once it mega evolves. It doesn't need Slowbronite since Mood Change mega evolves it, and not an item :o. This means it can switch in sometimes to wall something, fire off a Scald and heal off the damage, but you can't infinitely stall it. This means it'll have to use Mood Change fairly quickly, after which it gains a lot of bulk, but will probably not be at full HP.

Send In: (づ。◕‿‿◕。)づ
Change to Mega: (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧
Send Out: (´・ω・`)
Die: (ノಠ益ಠ)ノ彡┻━┻
 

BetaHousing (Azumarill) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Perish Song [/Knock Off / Toxic]
- Scald [/ Whirlpool / Play Rough]
+ Drink's Up

Drink's Up is a move that causes Azumarill to increase its Special Defense and Special Attack, like Calm Mind, while also healing 25% damage. However, if BetaHousing is confused, then Drink's Up will increase all of its stats by three and then recover its health to full! In case you don't understand the poison / confusion references, BetaHousing comes to Showdown! drunk sometimes, and creates great fun for us all! BetaHousing's favorite Pokemon is Azumarill, according to him (after immense pressure from myself :3), hence the Azumarill. Poison Heal, Protect, and Perish Song, all allow it to become a defensive Pokemon in an offensive metagame and checks popular threats such as Flint and Wid Kizard. Azumarill's role in this metagame is to hope to be confused and then get, well, drunk! This would make or break a game, and make the opponent think twice about using a confusion move!

Entry message: why do you sound like a teen talking to his parents and saying to them "It's not a phase, this is who I am"

Exit message: :I
 
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InfernapeTropius11

get on my level
Don't forget me man!
I apologize for forgetting to mention your OPness. Your signature move is da best and any person lucky enough to get you will always win. Changing alts is fun. Although I think it should also confuse the opponent and have the ability Illusion for ultimate confusion (hoo iz u o3o) but still, the effects rn can't be easily defeated.
 
Kektus2gimmick4me.

Snorlax(Betahousing) - must be male @ Eject Button
Run Away
+Beta Male
-U-turn
-Volt Switch
-Parting Shot

Beta Male is a move that switches the user with +1 priority and sends in the next pokemon with +1 Atk and Spe and makes them feel alpha in comparison.
 
Well, if Unfixable knows that info, I have an Idea

Betahousing (Azumaril) @ Dome Fossil
Ability: Fcuk god amirite?
- Swagger
- Belch
- Muddy Water
- Hangover- Beta version 0.69

The ability Fcuk God Amirite? (Misspelled on purpose) makes it so that if he's holding the Dome Fossil, he can use Belch forever. Plus, it also gives him special guts.

The move Hangover- Beta Version 0.69, puts Betahouser to sleep, but also a sleep talk effect. The opponent is confused during the duration of the sleep.
 

InfernapeTropius11

get on my level
You forgot lcass4919 :O
He is a Xatu with Aerilate and Wise Glasses and has the move smiting of Xatu which I think is a Normal type move that is stronk. It did 57% to chuun.

EDIT: I speekz da moonspeak. Chuun says this: Inverse symbol "Zhuan cover the world."
totally didn't use google translate hehe
 
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Pikachuun

the entire waruda machine
Okay, we've gotten a few quality submissions so far, so let's vote. Just post your vote in this thread, with bolds and stuff. If BetaHousing votes, his vote counts twice, because he's the one we're voting on. Then I'll ignore your votes and pick the one I like most. If some stuff is kinda wonky, I'll change it around if the wonky-fest user wins.

Scroll up


Choon's Extremely Slow-to-Update Vote Tally:
unfixable: 7 Votes

Snaquaza: 1 Vote


Pikachuun: 0 Votes
InfernapeTropius11: 0 Votes
Throbulator36: 0 Votes
Esprite: 0 Votes
-----------------------------------------------
unfixable wins because Pikachuun liked his idea the best
 
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Pikachuun

the entire waruda machine
So I'll just close voting now. Since I'm not sure who won this, I'll just choose the one I like most, which is unfixable's.
I slightly modified the moveset a bit as well, but it's minor changes [it's literally just moonblast over play rough]. You can see the modded version in the below hide tag:

@ BetaHousing (Azumarill) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Protect
- Perish Song / Knock Off / Toxic
- Scald / Whirlpool / Moonblast
+ Drink's Up

Drink's Up is a move that causes Azumarill to increase its Special Defense and Special Attack, like Calm Mind, while also healing 25% damage. However, if BetaHousing is confused, then Drink's Up will increase all of its stats (except evasion because screw evasion) by three and then recover its health to full.

Entry message: why do you sound like a teen talking to his parents and saying to them "It's not a phase, this is who I am"

Exit message: :I

Code will be updated shortly after this post (and is now). The OP is updated as well. Here's version 2's update-log:
Fixed a large bug which would cause other battles, unless they have a custom mod, to have the stats of Pikachuun and insanelegend stored as those of Pikachu and Bidoof, respectively.
Fixed a bug with @ unfixable causing Wrath of Cacnea to be Magic Bounced. It also goes through protect now (True Wrath of Cacnea still does not).
Fixed a bug with +Leafshield not getting Chlorophyll back upon switching out.
Added #Eevee General's new signature move, Evo Beam. It's as likely to pop up as the other moves besides War Crimes; the base move is Swift.
Added @ Betahousing.
Replaced 8744 tabs with quadruple spaces.
 
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