SSB Super Staff Bros: Ultimate Discussion

I don't agree. There are many Mons against which you have no counterplay if you are unlucky (just right now I got swept by Returntomonkey because I had no psychic resistance), but the entire roster won't be nerfed just for that. If you fear this frustration feeling, just don't play randbats formats.
This gimmick is very original and shows the metagame self-refering by punishing too long moves, it would be a shame to lose that that can only be seen in such an SSB metagame.

It's not just self-referring, this gimmick also nails a large amount of vanilla moves as well. 12 characters is not very long, especially when you consider thay many moves consist of two or more words, and spaces are also counted for this gimmick. And I've been playing Staff Bros formats for years, ever since the original iteration, and this gimmick is imo easily in the top 5 most broken sets that've ever appeared. Although the recently buffed snake is also up there...
 
It's not just self-referring, this gimmick also nails a large amount of vanilla moves as well. 12 characters is not very long, especially when you consider thay many moves consist of two or more words, and spaces are also counted for this gimmick. And I've been playing Staff Bros formats for years, ever since the original iteration, and this gimmick is imo easily in the top 5 most broken sets that've ever appeared. Although the recently buffed snake is also up there...

It clearly mentions alphanumeric characters when you /dt it; eleven-character attacks such as Flash Cannon, Dragon Pulse, Draco Meteor, etc. all work fine
 
It clearly mentions alphanumeric characters when you /dt it; eleven-character attacks such as Flash Cannon, Dragon Pulse, Draco Meteor, etc. all work fine
Not from my experience, but I'll playtest some more. I definitely recall seeing an 11 character move with a space get caught once which is why I said it. But even discounting spaces, many vanilla multi-word moves get easily caught within 12 characters.

Actually, maybe a good compromise would be to change the ability so only moves that contain individual words longer than a certain length are caught. The character limit could be reduced to something like 8 to compensate, but in exchange it would still fit the spirit of catching silly long names with less stray hits on vanilla moves.
 
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Got this message during the battle, turn 13
https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2135057913
 
https://replay.pokemonshowdown.com/...-2137436129-624xow4hopwm10zkue8ukbo93azd4mxpw - on turns 30 and 32, Keys uses protector of the skies before Daki is able to move. On turn 40, Daki is able to dragon pulse before Keys moves, however. Possibly something to do with free switch move (used on turns 29 and 31).
The priority is -1, but turns to 0 if any pokemon on the field has a stat change. The only possible bug here is that it shouldn't take keys' stat changes into account, but this currently works as intended
 
The priority is -1, but turns to 0 if any pokemon on the field has a stat change. The only possible bug here is that it shouldn't take keys' stat changes into account, but this currently works as intended

If that's intended, it isn't reflected in the move description. The current description reads 'Both the target and the user are forced to switch out and be replaced with random unfainted allies. This effect cannot be blocked by any means other than having no valid allies that can be sent out.'.
 
A few more bugs:

https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2136130403
A strange interaction on turn 17-18. On turn 17, Struchni used Encore on Mad Monty after Mad Monty used Aurora Veil, and then at the end of the turn Mad Monty tranformed due to its ability and changed its moveset. On turn 18, Mad Monty is still under the effect of Encore, but I was able to select any of my four moves since I no longer had Aurora Veil (also of note is that the Encore status effect indicator had already disappeared during the live battle). I then selected Weather Ball, but Overasked Clause triggered claiming that I was trying to use Aurora Veil again. Encore then ended at the end of that turn.

https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2136856558
Another example of cringedadjoke not triggering the Attack boost on Turn 8.

https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2139398489
, (ac) description in the main SSBU article says "This move performs exactly one of the following at random, ignoring options that would do nothing," but I've seen examples like this on Turn 9 where it doesn't seem to be sufficiently checking whether an option will "do nothing." Or at the very least, if attempting to use Attract and failing due to same gender is supposed to be an allowable option, then there should be some kind of failure message, because from the player's perspective without debug it appears to be doing nothing.
 
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The condition "Boiled" gives every damaging attack used by Elliot (Sinistea) a chance to inflict Burned. This is intended.
This effect isn't mentioned in the article nor the information from ssb or dt. There's other undocumented effects too, like here on turn 12:
https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2140691191
Storm Surge seems to have a Delta Stream effect even though that also isn't documented anywhere.

I imagine the article is due for an update anyway with the new mons so it could be a good chance to review any inaccurate/incomplete descriptions
 
Can someone please explain to me why Merritty's New Bracket was able to phase me out before my Acrobatics happened on Turn 4?
My best guess is that End Round removed not only your Speed stat stages but also the Speed boost from Unburden, no idea if that's intentional or not
 
My best guess is that End Round removed not only your Speed stat stages but also the Speed boost from Unburden, no idea if that's intentional or not

It mostly is intentional (could see an argument that it shouldn't I suppose), though End Round not taking out all of the many ways that crit stages can be boosted was not :(
Basically, if it's a status change that theoretically could be cleared (with a few specific exceptions like Terastallization or Mega or ingrain (i thought it not clearing ingrain was the objectively funny choice)) then End Round was intended to remove it, essentially setting both Pokemon to 0.
 
It mostly is intentional (could see an argument that it shouldn't I suppose), though End Round not taking out all of the many ways that crit stages can be boosted was not :(
Basically, if it's a status change that theoretically could be cleared (with a few specific exceptions like Terastallization or Mega or ingrain (i thought it not clearing ingrain was the objectively funny choice)) then End Round was intended to remove it, essentially setting both Pokemon to 0.
Well...I don't like it because it lost me the game, but at least it was intentional.
 
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