Also is it just me or is Mad Monty not in the pool anymore?
Mad Monty, PenQuin, and Lionyx are all gone - I think they're trying to keep the pool to exactly 151, so that's why there are new mons.Also is it just me or is Mad Monty not in the pool anymore?
Rumia also benefits from being **far** less passive than Blissey. Chansey isn't as passive, but makes up for it with less defensive investment and lack of reliably recovery (25% wish, once per switch-in, assuming you don't magic trick it to another mon), and also isn't that strong and doesn't carry status, so can easily be stopped by other defensively capable pokémon. Rumia's biggest problem is definitely the insane power of strength sap, aided by priority, but it's all aided by his ability to beat the physical attackers easily with status and increasingly strong attacks.I agree with the majority of these takes, with some exceptions:
Also as an aside, I get that Clementine Flipped having Heal Pulse is probably meant to be a meme, but it still bugs me that it only has 3 usable moves.
- I think Poisonous Wind is fine as-is, because it's already a scary phasing + status move and being able to block it by picking a scapegoat to suffer the toxic alone feels like a balanced tradeoff to me.
- Apple can be unreliable, but considering the power of a successful flopple he can still come in clutch. Double Calm Mind makes him a powerhouse special tank and wallbreaker, and the priority confusion alone has saved me at least twice.
- Ciran's signature move (I ain't typing all that) can do pretty solid damage with Tera Poison (the downside being there might be other mons that could make better use of the Tera slot). I've never been able to make use of his Sketch though, he's just not tanky enough to pull it off.
- usually feels powerful to me, but that could just be me getting unreasonably lucky with the random plates.
- I think the biggest source of Rumia's problem is the Prankster Strength Sap. Take that away and you still have a stupid good physical wall, but not an impossible one. Maybe replace it with Recover or a clone, or remove healing entirely? Not sure. I think the massive defense on its own is not a problem because we already have both Chansey and Blissey in this tier on the special side and Umbreon which is even harder to kill.
Yes, it was nerfed, the changes aren't fully documented yethttps://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2222363759
Automated response now always lowers the special attack?
I just had Kennedy die mysteriously (turn 7 in the replay), can anyone shed some light on why this happened?
https://replay.pokemonshowdown.com/...-2224919752-la2pc82zy0x1f3ni6mlndq0xmaqiwd2pw
As far as I can see in the documentation it's neither due to Kennedy nor the opponent I knocked out, or the new opponent that comes in. I'm at a loss.
Yeah, I think as a format it is not meant to be the most competitive, but having interactions like a Pokémon randomly fainting should at least be documented so you can play around it when needed.I have seen that there are a lot of "unique interactions" not listed anywhere, are they meant to be "easter eggs" not documented so that you can discover them?
I would prefer if there was a place where they are compiled, as many do have a competitive impact in game.
Hard agree with everything here, except InTheHills doesn't even beat Rumia, it just walls it. Strength Sap and Tidy Up go even, but it's not like Rumia needs to sap every time InTheHills boosts, so you effectively just end up with both mons on 0 PP if they both stay in.Just witnessed a Knot Weak from Kalalokki doing 57% to Rumia. This is kind of ridiculous and raises the question about Rumia: should it counter physical attackers that hard? R8 and xy01 are also hard counters to special attackers but they're a lot more passive and many of those attackers have ways around them (ReturnToMonke, Solaros, Zarel, Arcueid...). I can't think of much more than Nyx and InTheHills to consistently beat Rumia. Meanwhile it freely setups on anything it walls, burns them and stops all progress with Strength Sap, and it's still insanely bulky without Eviolite. I suggest Strength Sap gets replaced with Moonlight: can get worn down under non-sun weather, reduces its ability to brick attackers (though it'd still be insane at it) and fits the mon thematically.
Moreso Kalalokki's stats are a little unremarkable for its sig to just be a Head Smash recolor. For the recoil it has I think making it ignore defensive abilities like Youkai of the Dusk. Could turn Kalalokki into a cool dedicated Physical counter to Rumia (provided Rumia doesn't Tera).
On a side note Kyurem's a bit stupid. Like Gigas, too much immediate breaking power with a bit much bulk and speed. Only this time it has two STABS and a Mountain Gale that hits 50% harder than Call of Repentance.
I'd be more worried about Aelita behind a veil with a free setup opportunityView attachment 691829
Minor thing but Nya's :3 attack is being shown as 3, although in chat it shows correctly
Might be a good time to point out yeetdab should not be putting up free, 8-turn Aurora Veils if it's also spreading paralysing, using priority, removing items, dealing consistent damage, healing itself, tanking special hits and cheating death.I'd be more worried about Aelita behind a veil with a free setup opportunity
I do want to correct a mistake I made previously, yee dab xd's Aurora Veil is actually 5 turns and not 8. What happens is that it activates at turn end, and then at the start of the next turn, the turns left tracker at the top left counts down one for the Aurora Veil, but the actual duration for the Aurora Veil behaves differently and doesn't count down one yet because the Aurora Veil went up after the turn was already ended. After 4 turns, the tracker hits 5 turns elapsed, and assumes that since the Aurora Veil is still up, it must have been extended to 8 turns, but in actuality the Aurora Veil then ends at the end of the next turn. I assume this discrepancy exists because the very idea of a barrier going up after the turn ends was never considered a possibility.Might be a good time to point out yeetdab should not be putting up free, 8-turn Aurora Veils if it's also spreading paralysing, using priority, removing items, dealing consistent damage, healing itself, tanking special hits and cheating death.
Antidote was nerfed to only heal 25%, but the updates haven't currently been added to the descriptions.is there a particular reason why Chris using Antidote isn't healing 50%? https://replay.pokemonshowdown.com/gen9superstaffbrosultimate-2263198761
this would be around turn 25/26