Survivor Survivor Season 6: Fans vs Favorites vs Fumblers (And the winner is...ajhockeystar!)

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Castaways, it's time for our second immunity challenge!

The Favorites and Fans Tribes get a look at the new fumbler tribe, where Toni was voted out at last tribal council.

Once again, only ONE tribe will win immunity. Both losing tribes will go to tribal council.

Today's challenge is called Number Chain. Each tribe selects 4 members to compete in the challenge, via your challenge-two channel in your tribe. Each member of a tribe participating in the challenge is assigned an order number. The first must post the number 1 in the tribe’s challenge chat. The second must post the number 2 in the challenge chat. The third must post the number 3. The fourth must post number 4. Once all members have posted their first number, they must continue the sequence in their order. The tribe that gets to the highest number after 30 minutes after their start time wins. Example: Player A says 1, B says 2, C says 3, D says 4, A says 5, B says 6, C says 7, D says 8, A says 9, etc. Players cannot swap places and must wait until their turn in the sequence to list their next number. **Nothing except these numbers can be posted in the challenge chat.** If players make a mistake, they have to start over from 1. Tribes have to select their members and finish the challenge within 24 hours.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Favorites tribe came in last place with a chain of 552.
Fans fought hard and had a good pace going, but after 20 minutes they made a mistake, giving them a chain of 880.
The Fumbler tribe worked slower than the others, but in the end they didn't make any mistakes and ended with a chain of 1,096.

Favorites and Fans, your tribal councils have started. You have 24 hours to send me votes on your parchment in your confessionals.


MathTurtle vooper ajhockeystar JALMONT RODAN Drookez

InfernoDragon PokeMariTatoe Concuss Aaronboyer bluedoom Huston Energy
 
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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Time to get your first look at the new Favorites and new Fans tribe... MathTurtle and Aaronboyer voted out at the last tribal councils.

Today's challenge is...



Challenge 3: Small Drawings
3 tribes, 1 tribe loses and goes to tribal council. 16 left after episode.

Players have to draw as many hexagons on a 8.5" x 11" standard piece of paper as they can. The two tribes that have the most drawn hexagons win immunity. The Fans Tribe and the Fumbler Tribe must choose 1 member each to sit out in the challenge. Drawings need to be photographed or scanned first with a card that shows the player's name / date and then again in a way that makes all of the shapes clearly visible in the photograph/scan. If a hexagon is not clear in the photograph/scan, it will not be counted. All 6 sides must be clearly visible for a hexagon to count. Hexagons may not share sides with one another. Therefore, there must be space between each hexagon.

If you lack a camera or scanner, you may do this in a digital program. Set your canvas to 11 x 8.5 inches with a DPI of 72 and use a brush that is no smaller than 10 pixels. No copy/pasting, no line tool, only brush tool. It's probably to your benefit to go with real paper and pencil/pen than to go digital, but I only have it as an option for those who absolutely can't photo or scan. You have 24 hours to submit your drawings.

Realistically this will save you so much pain if you use a halfway decent scanner instead of trying to stitch together a lot of photographs.

 
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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Favorites and Fumblers get their first look at the new Fans tribe, where Huston was voted out at the last tribal council.

It is time... to drop your buffs.

Here are the new tribes:
Falcon Tribe: Concuss trace InfernoDragon vooper Drookez OM room PokeMariTatoe JALMONT
Fox Tribe: ragmatho Laurel Whydon ajhockeystar MK007 shubaka17 RODAN bluedoom

Challenge 4: Mirror Matches 2 tribes, 1 tribe loses and goes to tribal council. 15 left at the end of episode. Each tribe selects 5 people to participate in the challenge and assigns them a number 1 through 5. These tribes will face off in BO1 Anything Goes battles against each other using Pokemon Teams that are identical and pre determined. The first tribe to 3 wins or the tribe with the most wins after 48 hours wins immunity.

Team 1: https://pastebin.com/SkTXFg36
Team 2: https://pastebin.com/cMvqUHra
Team 3: https://pastebin.com/VnEYt1Rv
Team 4: https://pastebin.com/WqAcsVZF
Team 5: https://pastebin.com/xMd2jQHR

 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Lineups are in.

Falcons (3) v Fox (1)

team 1 - vooper v MK007 https://replay.pokemonshowdown.com/gen7lc-848985505
team2 - trace v RODAN https://replay.pokemonshowdown.com/gen7anythinggoes-848933011
team3 - Drookez v ragmatho
team4 - InfernoDragon v Energy https://replay.pokemonshowdown.com/smogtours-gen7customgame-420600
team5 - Concuss v shubaka17 http://replay.pokemonshowdown.com/gen7anythinggoes-848993656

Get your matches done within 48 hours please.

Schedule via Smogon walls if you want a chance of activity win if your opp doesn't show.

Each team is allowed 1 substitute during the challenge, but try to avoid this if possible since subs mess up scheduling quickly.
 
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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
The Falcon tribe gets their first look at the new Fox tribe, where ragmatho was voted out of the last tribal council.

Let's get to today's challenge!

Challenge 5: Watered-down RPG

2 tribes, 1 tribe loses and goes to tribal council. 14 left.


Just like last challenge, this one is a repeat challenge from Circus Survivor Season 5(https://www.smogon.com/forums/threa...zeightyearsold482.3638930/page-2#post-7861999). If you'd like to read how it ended up happening last time, read/skim the full challenge log.

This time around, there are 2 new character classes and some of the previous character classes have been slightly tweaked.

Each tribe picks 3 characters classes from the below list. A single character class may be picked more than once if desired. Each character has 5 points that can be allocated between their Action Skills to improve their effectiveness. Each character is decided to be made in the “front” or “back” of the party. Then… the tribes’ parties fight it out! Once each tribe has assembled their party, we will gather in a PS room (the Circus Maximus room) to play the game, where dice rolls will be clearly visible. At least one member from each tribe must be present to declare actions, though it is preferable if more members of the tribe are there to help out.

This game is a dice based game, where actions (and damage) are based on dice rolls and other modifiers.

Once the battle starts, actions will be decided/declared after the immediately previous action is done. That is to say, each action is reactive to the latest action, rather than actions for all characters being submitted all at once at the beginning of a turn order in which actions are predictive of what will happen during that turn.

Characters can be chosen to be placed in the “front” or the “back” of each party. Front/Back impacts the effectiveness of Close skills. Effectively the characters are placed in a 4 column space, where Falcon’s “back” column occupies column 1, Falcon’s “front” column occupies column 2, Fox’s “front” column occupies column 3, and Fox’s “back” column occupies column 4. Any Close skill’s final result is reduced by 5 points for every column of difference between the user and the target, even if the target is an ally. Ranged skills are not impacted by distance like Close skills are, but as a result, the base power of Ranged skills are naturally lower than Close skills, on average. Character front/back positions cannot be changed after the start of the battle; once decided, they are locked in place.


Action Skills (across all characters):
AvailableBludgeon Attack (Close)(Physically Offensive)
Piercing Attack (Close) (Physically Offensive)
Magic Touch (Close) (Magically Offensive)
Healing Touch (Close) (Magically Restorative)
Give Dogfood (Close) (Physically Restorative)
Arrow Attack (Ranged) (Physically Offensive)
Magic Attack (Ranged) (Magically Offensive)
Snowball Throw (Ranged) (Mixed Offensive)

Mixed Offensive actions always target the opponent’s weaker of its defenses, whereas Physical skills are affected by the target's physical defense and magical skills are affected by the target's magical defense.

Action Skill Point Allocation: Each character has 5 points that your tribe has to distribute between its skills to increase its dice roll. For example, if you have a Wizard character, you may choose to allocate 3 points into its Magic Touch skill and 2 points into its Magic Attack skill. Each skill point worth of allocation adds a +1 to the dice roll of that skill when used.


Defense Modifiers: A character’s physical and magical defense are marked as Low, Moderate, or High. These impact not only the damage multiplication when a character receives damage, but also modifies when a character receives Restoration.
Low – This character takes 1.25 times damage from a corresponding physical or magical attack. This character recovers .75 times the HP from the corresponding physical or magical restoration.
Moderate – No defense modifiers
High – This character takes .75 times the damage from a corresponding physical or magical attack. This character recovers 1.25 the HP from the corresponding physical or magical restoration.



Initiative – Initiative determines the order in which characters move at the start of the battle, and once determined this order will not change during the course of the battle. Initiative always is made up of a base number plus the result when each character rolls a d20 at the start of the game. For example, a character with a base 5 initiative that rolls a 20 has an initiative of 25, which would be higher than a character with a base 10 that rolls a 12.


Damage/Restoration Calculation:
(dice roll - distance modifier if Close action + skill allocation points) x defense modifier x special modifiers = Damage or Restoration amount, rounded down to the nearest whole integer.If the result is ever a negative number, the target will gain HP in the case of an offensive action being used against them and lose HP in the case of a restorative action being used against them.

Warrior
Special Power: Berserker - This Character deals 1.5 damage when HP is at 50% of below. In the event of an X.5 final amount, the damage is rounded down to X.
Stats
HP: 60
Physical Defense: High
Magical Defense: Low
Initiative: 7 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 3d10
Piercing Attack (Close) (Physically Offensive): 5d6
Magic Touch (Close) (Magically Offensive): 1d8
Healing Touch (Close) (Magically Restorative): 1d8
Give Dogfood (Close) (Physically Restorative): 2d6
Arrow Attack (Ranged) (Physically Offensive): 2d8
Magic Attack (Ranged) (Magically Offensive): 1d8
Snowball Throw (Ranged) (Mixed Offensive): 1d6


Cleric
Special Power: Healing Circle – At the end of each round (after the character with the slowest initiative has completed actions), this character heals its entire conscious party by an amount of 2d6, rolled separately for each character in the party. This restoration is the result of a simple 2d6 dice roll and does not take defense modifiers or allocated action skill points into consideration.
Stats
HP: 55
Physical Defense: Low
Magical Defense: High
Initiative: 5 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 2d6
Piercing Attack (Close) (Physically Offensive): 2d6
Magic Touch (Close) (Magically Offensive): 2d8
Healing Touch (Close) (Magically Restorative): 2d8
Give Dogfood (Close) (Physically Restorative): 2d6
Arrow Attack (Ranged) (Physically Offensive): 1d8
Magic Attack (Ranged) (Magically Offensive): 1d8
Snowball Throw (Ranged) (Mixed Offensive): 1d6

Wizard
Special Power: Area of Effect - Before rolling dice for a Magically Offensive action, this character may declare it to be an Area of Effect action, allowing it to target all opponents still standing (without a reduction of damage; the dice roll is carried through damage calculations against all opponents). This special power may only be used once.
Stats
HP: 45
Physical Defense: Low
Magical Defense: High
Initiative: 4 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 2d3
Piercing Attack (Close) (Physically Offensive): 2d3
Magic Touch (Close) (Magically Offensive): 4d6
Healing Touch (Close) (Magically Restorative): 2d6
Give Dogfood (Close) (Physically Restorative): 2d6
Arrow Attack (Ranged) (Physically Offensive): 1d8
Magic Attack (Ranged) (Magically Offensive): 2d8
Snowball Throw (Ranged) (Mixed Offensive): 1d6

Defender
Special Power: Protection - Piercing Attack actions do .75 x damage to this character. Up to 3 times, this character may redirect an offensive attack aimed at an ally to itself. This redirection will still use this character’s position for distance modifiers. This redirection can only be used after the opponent declares an offensive action but before dice rolls occur.
Stats
HP: 55
Physical Defense: High
Magical Defense: Moderate
Initiative: 4 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 2d8
Piercing Attack (Close) (Physically Offensive): 2d10
Magic Touch (Close) (Magically Offensive): 2d6
Healing Touch (Close) (Magically Restorative): 2d6
Give Dogfood (Close) (Physically Restorative): 2d6
Arrow Attack (Ranged) (Physically Offensive): 3d3
Magic Attack (Ranged) (Magically Offensive): 2d4
Snowball Throw (Ranged) (Mixed Offensive): 2d3

Snowballer
Special Power: None
Stats
HP: 45
Physical Defense: Moderate
Magical Defense: Moderate
Initiative: 10 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 3d3
Piercing Attack (Close) (Physically Offensive): 3d3
Magic Touch (Close) (Magically Offensive): 2d6
Healing Touch (Close) (Magically Restorative): 2d4
Give Dogfood (Close) (Physically Restorative): 2d6
Arrow Attack (Ranged) (Physically Offensive): 1d8
Magic Attack (Ranged) (Magically Offensive): 2d8
Snowball Throw (Ranged) (Mixed Offensive): 10d3

Survivor
Special Power: Survivin’ – Upon losing all HP, this character rolls a d10. If it rolls a 7, 8, 9, or 10, it survives and is restored back up to half of its full HP. Can only activate once.
Stats
HP: 50
Physical Defense: Moderate
Magical Defense: Moderate
Initiative: 5 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 1d20
Piercing Attack (Close) (Physically Offensive): 1d20
Magic Touch (Close) (Magically Offensive): 1d20
Healing Touch (Close) (Magically Restorative): 2d6
Give Dogfood (Close) (Physically Restorative): 2d6
Arrow Attack (Ranged) (Physically Offensive): 1d10
Magic Attack (Ranged) (Magically Offensive): 1d10
Snowball Throw (Ranged) (Mixed Offensive): 1d8

Shiba
Special Power: Bamboozler Doggo - This character gains 3x the final HP recovery when another character targets it with Give Dogfood. For only the purposes of Restorative actions, this character will be treated as if it has Moderate Physical Defense.
Stats
HP: 45
Physical Defense: Low Offensive / Moderate Restorative
Magical Defense: Moderate
Initiative: 9,999 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 1d4
Piercing Attack (Close) (Physically Offensive): 6d6
Magic Touch (Close) (Magically Offensive): 1d4
Healing Touch (Close) (Magically Restorative): 1d4
Give Dogfood (Close) (Physically Restorative): 1d6
Arrow Attack (Ranged) (Physically Offensive): 1d4
Magic Attack (Ranged) (Magically Offensive): 1d4
Snowball Throw (Ranged) (Mixed Offensive): 1d10

Heckin' Corgi
Special Power: Heckin' Doggo - This character gains 3x the final HP recovery when another character targets it with Give Dogfood.
Stats
HP: 66
Physical Defense: Moderate
Magical Defense: Moderate
Initiative: 0 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 1d4
Piercing Attack (Close) (Physically Offensive): 1d20
Magic Touch (Close) (Magically Offensive): 1d4
Healing Touch (Close) (Magically Restorative): 1d4
Give Dogfood (Close) (Physically Restorative): 1d6
Arrow Attack (Ranged) (Physically Offensive): 1d8
Magic Attack (Ranged) (Magically Offensive): 1d4
Snowball Throw (Ranged) (Mixed Offensive): 1d4

Snowpupper Samoyed
Special Power: Snowscaper Doggo - This character gains 10 HP at the start of the battle for each Snowballer on its team. This character's Snow Ball Throw gains an extra dice roll for each Snowballer on its team.
Stats
HP: 50 (or 60 or 70)
Physical Defense: Moderate
Magical Defense: Moderate
Initiative: 15 + d20
Action Skill Proficiency
Bludgeon Attack (Close)(Physically Offensive): 1d4
Piercing Attack (Close) (Physically Offensive): 1d8
Magic Touch (Close) (Magically Offensive): 1d4
Healing Touch (Close) (Magically Restorative): 1d4
Give Dogfood (Close) (Physically Restorative): 1d4
Arrow Attack (Ranged) (Physically Offensive): 1d4
Magic Attack (Ranged) (Magically Offensive): 1d4
Snowball Throw (Ranged) (Mixed Offensive): 1d8 (or 2d8 or 3d8)


What I need from each tribe:
-List of 3 characters chosen
-Each character's skill allocation points
-Each character's front/back position
-A name for each character (makes things less confusing when the battle starts)

If I get all of the above soon and if each tribe has at least one member who can play for about an hour tonight, we'll try to get this rolling tonight. If not, you have 48 hours from now to finish this challenge.

Any questions, feel free to ask. You have a bit of reading to do, sorry :c
 
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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Fox tribe wins immunity after a long fought match.

Here's the end of the log, need a PS driver+ to grab the full maximus circus log for me later.

[22:05:18] Drookez: alolan exeggutor HIGH
[22:05:18] InfernoDragon18: HIGH
[22:05:18] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 1, 7
Sum: 8
[22:05:22] +Doggo Plays: = 10
[22:05:23] bluedoo: Fuck
[22:05:31] Murder'a Murkrows: this is a win for falcons this turn
[22:05:32] +Doggo Plays: hc
[22:05:41] Murder'a Murkrows: but it required a 3 from the foxes
[22:05:41] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 5, 3
Sum: 8
[22:05:42] Laurel: well we couldn't have rolled less
[22:05:44] +Doggo Plays: 32
[22:05:44] Drookez: eh
[22:05:58] +Doggo Plays: heal's turn
[22:06:08] Laurel: how much did they net gain their
[22:06:10] bluedoo: Heal attacks Marth with snowball throw
[22:06:11] Murder'a Murkrows: 8
[22:06:21] Murder'a Murkrows: net heal 8 last turn for marth
[22:06:21] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 4, 2
Sum: 6
[22:06:26] bluedoo: Come on ffs
[22:06:26] Murder'a Murkrows: that's a solid 13
[22:06:28] +Doggo Plays: + 5 = 11 x 1.25 = 13
[22:06:28] Laurel: I'm throwing my keyboard
[22:06:30] Laurel: pretty soon
[22:06:33] +Doggo Plays: marth at 19
[22:06:37] Murder'a Murkrows: don't do that! we're still in the lead
[22:06:46] Cleo~: how much hp is heal at
[22:06:50] +Doggo Plays: 24
[22:06:53] Laurel: between the original samoyed move on DLE
[22:06:55] Laurel: and these rolls
[22:07:15] Laurel: i mean on uhhh
[22:07:16] Laurel: barbara
[22:07:20] Laurel: dammit barbara!
[22:07:31] bluedoo: We've been getting bad rolls throughout lol
[22:07:41] InfernoDragon18: I told you barbara would be avenged
[22:07:46] Laurel: we had the cteam prepped for sure
[22:07:51] +Doggo Plays: marth's turn
[22:07:53] Cleo~: Marth uses Healing Touch on himself
[22:07:56] bluedoo: Hng
[22:07:57] Drookez: HIGH! HIGH!
[22:07:58] Laurel: LOW
[22:08:03] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 1, 2
Sum: 3
[22:08:03] InfernoDragon18: HIGH
[22:08:05] Laurel: YES
[22:08:06] Drookez: ;-;
[22:08:06] Murder'a Murkrows: yikes
[22:08:07] InfernoDragon18: NOOOOOO
[22:08:08] +Doggo Plays: x 1.25 = 3
[22:08:10] Murder'a Murkrows: that's just 3
[22:08:18] +Doggo Plays: hc
[22:08:22] Drookez: SKY HIGH!
[22:08:26] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 5, 4
Sum: 9
[22:08:32] bluedoo: Lol
[22:08:32] +Doggo Plays: 29 / 55
[22:08:36] Laurel: net gain of 1
[22:08:37] Laurel: lol
[22:08:47] Laurel: our damage scales so
[22:08:47] +Doggo Plays: net loss of 3
[22:08:48] Murder'a Murkrows: no, they lost 1 hp
[22:08:50] Laurel: need a high roll
[22:08:50] Murder'a Murkrows: :?
[22:08:57] +Doggo Plays: heal's turn
[22:08:57] Cleo~: aren't we at 31
[22:09:01] Laurel: we damaged 13
[22:09:05] Murder'a Murkrows: -13, +3, +9
[22:09:11] Murder'a Murkrows: should be -1 for the turn
[22:09:24] Laurel: u healed 12
[22:09:30] bluedoo: So uh heal turn right?
[22:09:40] Laurel: how much hp do they have vs how much do we have
[22:09:44] InfernoDragon18: we should be at 31
[22:09:45] +Doggo Plays: wait a sec
[22:09:46] Murder'a Murkrows: 22+9 = 31 for marth
[22:09:53] Murder'a Murkrows: and still 24 for heal
[22:10:11] bluedoo: We need a very high roll to stand a chance lol
[22:10:21] Laurel: we shouldn't have though :(
[22:10:26] Laurel: we've had lots of chances for a good one
[22:10:32] Laurel: ok im not greedy
[22:10:38] Laurel: just give me a 6 and a 6
[22:11:10] bluedoo: OK so
[22:11:10] +Doggo Plays: pausing sorry
[22:11:13] bluedoo: Ah ok
[22:12:50] +Doggo Plays: kk
[22:13:02] +Doggo Plays: 31 marth 24 heal, heal's turn
[22:13:14] Laurel: 2 8s
[22:13:23] bluedoo: Heal attacks Marth with snowball throw
[22:13:28] Laurel: 8 8
[22:13:31] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 5, 1
Sum: 6
[22:13:35] Murder'a Murkrows: close enough
[22:13:36] Laurel: this is insane
[22:13:38] +Doggo Plays: + 5 = 11 x 1.25 = 13
[22:13:40] Murder'a Murkrows: another solid 13
[22:13:48] Laurel: u guys r so much more positive than me lol
[22:14:07] +Doggo Plays: marth's turn, marth at 18
[22:14:13] Cleo~: Marth uses Healing Touch on himself
[22:14:18] Laurel: 1
[22:14:26] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 6, 5
Sum: 11
[22:14:34] +Doggo Plays: 29
[22:14:40] bluedoo: Fucj
[22:14:42] bluedoo: Fuck
[22:14:48] +Doggo Plays: hc
[22:14:54] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 6, 5
Sum: 11
[22:14:58] +Doggo Plays: 40
[22:15:03] bluedoo: Lol
[22:15:04] Murder'a Murkrows: nice net 9 gain on that!
[22:15:08] iloverelicanth: i know why we're losing
[22:15:10] +Doggo Plays: heal's turn
[22:15:12] iloverelicanth: we have laurel on our team
[22:15:13] iloverelicanth: it sounds like
[22:15:14] Murder'a Murkrows: these are some really good rolls
[22:15:15] iloverelicanth: low roll
[22:15:19] Laurel: probably
[22:15:20] Laurel: hold on
[22:15:21] bluedoo: Heal attacks Marth with snowball throw
[22:15:22] Laurel: don't go yet
[22:15:24] Laurel: too late
[22:15:26] Murder'a Murkrows: @iloverelicanth that's kinda mean >:I
[22:15:29] Hannahchangeurname: Forgelaurels
[22:15:29] Laurel: 8 and 8
[22:15:32] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 6, 8
Sum: 14
[22:15:33] Laurel: YES
[22:15:33] iloverelicanth: it was a joke ;-;
[22:15:35] iloverelicanth: YAY
[22:15:36] Laurel: finally
[22:15:40] Laurel: insult me more!
[22:15:40] InfernoDragon18: oh no
[22:15:41] Murder'a Murkrows: yay!
[22:15:45] Murder'a Murkrows: 19 is 23
[22:15:51] +Doggo Plays: 14 + 5 = 19 x 1.25 = 23
[22:15:53] Murder'a Murkrows: that's a strong roll!!
[22:15:57] Highrel: i'm here to offset laurel
[22:15:57] InfernoDragon18: Cleo start complimenting laurel
[22:15:58] Laurel: oh boy did we need that
[22:15:58] +Doggo Plays: marth at 17
[22:16:02] InfernoDragon18: we need to offset them
[22:16:08] Cleo~: loool
[22:16:22] +Doggo Plays: marth's turn
[22:16:24] Murder'a Murkrows: good luck falcons, this was one of our best ones yet!
[22:16:28] Cleo~: Marth uses Healing Touch on himself
[22:16:32] Laurel: i love this tbh
[22:16:36] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 6
Sum: 13
[22:16:38] Laurel: fuck!
[22:16:40] +Doggo Plays: 30
[22:16:40] Laurel: i take that back!
[22:16:42] bluedoo: Ffs
[22:16:43] Murder'a Murkrows: that's a good one
[22:16:48] +Doggo Plays: hc
[22:16:54] Cleo~: 13*1.25?
[22:16:56] Murder'a Murkrows: now they need a 10 or more to keep up beating us!
[22:17:05] Murder'a Murkrows: o yah it's a 16 actually
[22:17:07] +Doggo Plays: 13 x 1.25 = 16
[22:17:09] +Doggo Plays: 33
[22:17:18] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 2, 1
Sum: 3
[22:17:20] Laurel: woohoo
[22:17:24] Murder'a Murkrows: that makes up for it
[22:17:26] +Doggo Plays: 36
[22:17:31] Laurel: net gain of 4?
[22:17:35] Cleo~: [21:14:09] +Doggo Plays: marth's turn, marth at 18 [21:14:36] +Doggo Plays: 29
[22:17:40] Cleo~: i think you missed last turn's bonus too
[22:17:45] bluedoo: We need high rolls
[22:17:56] Laurel: he did it in his head i think
[22:18:12] Cleo~: the roll was an 11
[22:18:52] +Doggo Plays: cleo's right, adding 2 to marth
[22:18:54] +Doggo Plays: marth 38
[22:19:04] +Doggo Plays: however
[22:19:26] +Doggo Plays: next time if you wait over a turn to correct me, I won't count the correction. this goes for both teams
[22:19:38] bluedoo: Cool
[22:19:41] +Doggo Plays: heal's turn
[22:19:52] bluedoo: Heal attacks Marth with snowball throw
[22:20:00] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 6, 7
Sum: 13
[22:20:02] Laurel: ok ok
[22:20:06] InfernoDragon18: oooof
[22:20:08] bluedoo: YES
[22:20:16] Murder'a Murkrows: neato
[22:20:17] +Doggo Plays: + 5 = 18 x 1.25 = 22
[22:20:23] +Doggo Plays: marth at 16
[22:20:37] Laurel: good boy heal
[22:20:43] Highrel: hey dle
[22:20:44] Highrel: you died
[22:20:46] #da letter el: hi
[22:20:47] #da letter el: ono
[22:20:48] Murder'a Murkrows: Da Letter El u sucked
[22:20:49] +Doggo Plays: marth's turn
[22:20:50] Cleo~: Marth uses Healing Touch on himself
[22:20:54] bluedoo: Hng
[22:20:55] Murder'a Murkrows: we loved u all the way
[22:20:56] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 6, 7
Sum: 13
[22:20:56] Laurel: u tried ur best
[22:21:00] bluedoo: Fuck
[22:21:02] Laurel: insane
[22:21:03] Murder'a Murkrows: ouao
[22:21:05] +Doggo Plays: 13 x 1.25 = 16
[22:21:09] +Doggo Plays: marth at 32
[22:21:14] Murder'a Murkrows: solid rolls comin out of the falcons still
[22:21:21] +Doggo Plays: hc
[22:21:22] Laurel: we need like a 2 damage heal
[22:21:27] InfernoDragon18: marth is an immortal god
[22:21:28] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 6, 5
Sum: 11
[22:21:31] Laurel: our multipliers r better
[22:21:31] bluedoo: Lol
[22:21:32] Laurel: lol
[22:21:36] bluedoo: This is too much
[22:21:38] +Doggo Plays: marth at 43
[22:21:46] +Doggo Plays: heal's turn
[22:21:50] Murder'a Murkrows: that was a net gain from 2
[22:21:54] Hannahchangeurname: Low low!
[22:21:55] Murder'a Murkrows: even tho we had a 22 roll!
[22:21:58] Laurel: high for once.
[22:21:58] bluedoo: Heal attacks Marth with snowball throw
[22:22:09] Laurel: i mean low for them for lonce**
[22:22:10] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 3
Sum: 10
[22:22:13] Murder'a Murkrows: oo
[22:22:14] Laurel: not bad
[22:22:16] bluedoo: Ehhhhh I'll take it
[22:22:27] +Doggo Plays: +5 = 15 x 1.25 = 18
[22:22:43] +Doggo Plays: marth at 25
[22:22:44] Laurel: one higher would've been 2 more damage
[22:22:53] Cleo~: Marth uses Healing Touch on himself
[22:22:56] Murder'a Murkrows: but it would've ended this really fun game that much sooner
[22:22:56] Laurel: 1 and 1
[22:23:02] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 2
Sum: 4
[22:23:03] Murder'a Murkrows: the stall strats right now are really impressive
[22:23:05] Laurel: woo!
[22:23:05] Murder'a Murkrows: oof
[22:23:06] bluedoo: Nice
[22:23:06] jxlmnt: whos
[22:23:07] jxlmnt: winning
[22:23:07] +Doggo Plays: x 1.25 = 5
[22:23:11] +Doggo Plays: marth 30
[22:23:16] Laurel: its just rolls at this point
[22:23:21] Murder'a Murkrows: it's the Foxes' offense vs the Falcons' defense
[22:23:22] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 5, 3
Sum: 8
[22:23:23] Hannahchangeurname: Max HC
[22:23:29] +Doggo Plays: 38
[22:23:37] bluedoo: OK net of 5
[22:23:39] +Doggo Plays: heal's turn
[22:23:43] Laurel: 8 and 8
[22:23:44] bluedoo: Their rolls own us TBH
[22:23:48] Hannahchangeurname: 11
[22:23:53] Laurel: its because of my name
[22:23:54] Laurel: one sex
[22:23:56] bluedoo: Heal attacks Marth with snowball throw
[22:23:59] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 2
Sum: 4
[22:24:02] bluedoo: Lol
[22:24:04] Murder'a Murkrows: oo an 11
[22:24:04] +Doggo Plays: + 4 = 8 x 1.25 = 10
[22:24:07] Murder'a Murkrows: haven't seen that in a while
[22:24:15] Murder'a Murkrows: uh why +4?
[22:24:16] +Doggo Plays: + 5 = 9 x 1.25 = 11
[22:24:23] bluedoo: We are so screwed
[22:24:23] Jalmont: is there a spreadsheet or something to follow
[22:24:27] +Doggo Plays: 27
[22:24:33] Energy: we're attacking their healer
[22:24:34] Murder'a Murkrows: not really, sorry
[22:24:36] Energy: they're healing their healer
[22:24:39] Murder'a Murkrows: just full logs of this room
[22:24:40] +Doggo Plays: nope I have paper/pencil jalmont
[22:24:50] Murder'a Murkrows: upload scans of it after
[22:24:50] +Doggo Plays: marth's turn
[22:24:50] Jalmont: is it basically tied then
[22:25:01] Energy: we have the better multiplier
[22:25:08] Murder'a Murkrows: as soon as they stop self healing, it's over for the falcons
[22:25:08] Energy: but yeah
[22:25:20] Murder'a Murkrows: they don't have enough damage to break us
[22:25:21] +Doggo Plays: Cleo
[22:25:26] bluedoo: Its more we keep getting terrible rolls lol
[22:25:36] Murder'a Murkrows: but as long as they keep self healing, they're getting little by little more
[22:25:45] Energy: they just gotta keep risking
[22:25:47] Energy: we get low rolls
[22:25:47] Cleo~: Marth uses Healing Touch on himself
[22:25:52] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 4
Sum: 11
[22:25:55] bluedoo: Lok
[22:25:58] Energy: meanwhile
[22:25:58] bluedoo: Gdi
[22:26:00] Energy: their rolls r OP
[22:26:00] +Doggo Plays: = 13
[22:26:05] +Doggo Plays: = 40 hp
[22:26:07] bluedoo: 40 hp
[22:26:14] +Doggo Plays: hc
[22:26:14] bluedoo: And then healing circle
[22:26:19] Energy: 2 pls
[22:26:21] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 2, 1
Sum: 3
[22:26:23] Energy: ok
[22:26:24] +Doggo Plays: 43
[22:26:24] Jalmont: what classes did u guys bring
[22:26:26] Murder'a Murkrows: rop
[22:26:32] Murder'a Murkrows: Defender/Snowballer/Samoyed from the foxes
[22:26:33] bluedoo: I'd really love to roll 8,8 now
[22:26:34] Energy: samoyed defender snowballer
[22:26:38] Energy: vs healer defender snowballer
[22:26:38] Murder'a Murkrows: Defender/Snowballer/Healer for the falcons
[22:26:40] +Doggo Plays: heal's turn
[22:26:46] Energy: 8 8 is needed
[22:26:52] bluedoo: Heal attacks Marth with snowball throw
[22:26:59] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 3
Sum: 5
[22:27:02] bluedoo: Pls
[22:27:06] +Doggo Plays: 12 damage
[22:27:12] +Doggo Plays: bringing marth to 31
[22:27:22] +Doggo Plays: marth's turn
[22:27:24] Cleo~: Marth uses Magic Attack on Heal
[22:27:29] Energy: 1
[22:27:29] bluedoo: Hng
[22:27:37] +Doggo Plays: !dice 1d8
Rolling (1 to 8): 7
[22:27:39] Energy: Lol
[22:27:39] bluedoo: Lol
[22:27:40] +Doggo Plays: + 3 = 10
[22:27:41] Energy: fuck this game
[22:27:45] +Doggo Plays: heal at 14
[22:27:45] Murder'a Murkrows: lol
[22:28:01] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 5, 1
Sum: 6
[22:28:08] +Doggo Plays: marth at 37
[22:28:14] +Doggo Plays: heal's turn
[22:28:18] Energy: 8 and 8
[22:28:28] bluedoo: Heal attacks Marth with snowball throw
[22:28:34] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 3, 2
Sum: 5
[22:28:37] bluedoo: Lol
[22:28:40] Murder'a Murkrows: this is unfortunate
[22:28:45] +Doggo Plays: = 12
[22:28:46] bluedoo: Why are we do unlucky lol
[22:28:49] Murder'a Murkrows: i'd even go so far as to say it sucks
[22:28:50] bluedoo: *so
[22:28:50] +Doggo Plays: marth at 25
[22:28:57] +Doggo Plays: marth's turn
[22:28:57] Energy: this went from being fun to being dumb
[22:29:07] Cleo~: Marth uses Healing Touch on himself
[22:29:14] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 6
Sum: 13
[22:29:16] bluedoo: Lol
[22:29:18] Murder'a Murkrows: lmao
[22:29:18] Energy: like how is that fair
[22:29:19] +Doggo Plays: x 1.25 = 16
[22:29:23] bluedoo: Consistent 13s
[22:29:29] Murder'a Murkrows: it's fair bc we could have done the same thing
[22:29:37] Energy: yes but
[22:29:37] Murder'a Murkrows: yknow?
[22:29:38] +Doggo Plays: 41
[22:29:41] Energy: our team counters theres
[22:29:49] +Doggo Plays: hc
[22:29:51] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 4, 3
Sum: 7
[22:29:59] +Doggo Plays: 48
[22:29:59] bluedoo: Its more that we keep rolling low lol
[22:30:02] +Doggo Plays: heal's turn
[22:30:03] Energy: exactly why
[22:30:05] Energy: it isn't fair
[22:30:05] Energy: lol
[22:30:13] Murder'a Murkrows: maybe if we'd gone w double snowballer?
[22:30:21] Murder'a Murkrows: that would've been hilarious
[22:30:37] bluedoo: Heal attacks Marth with snowball throw
[22:30:45] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 3
Sum: 10
[22:30:51] Murder'a Murkrows: oo almost got an 18
[22:30:53] bluedoo: Uh I don't think even that saves us lol
[22:30:57] +Doggo Plays: 15 x 1.25 = 18
[22:30:59] Energy: thats not very high lol
[22:31:02] Energy: its like 1 above average
[22:31:02] Murder'a Murkrows: er, 20
[22:31:11] +Doggo Plays: marth at 30
[22:31:18] +Doggo Plays: marth's turn
[22:31:26] Cleo~: Marth uses Healing Touch on himself
[22:31:29] Energy: 1 and 1
[22:31:32] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 4, 1
Sum: 5
[22:31:33] bluedoo: They basically need to get really low rolls while we get lucky if we wanna win
[22:31:40] +Doggo Plays: 5 x 1.25 = 6
[22:31:44] Jalmont: wait is this a 1v1 at this point
[22:31:47] Murder'a Murkrows: yes
[22:31:47] +Doggo Plays: 36
[22:31:49] Energy: the multiplier on their healing touch is low they're just getting 13s every time
[22:31:52] Murder'a Murkrows: defenders/snowballers
[22:31:54] Murder'a Murkrows: both died
[22:31:55] +Doggo Plays: healing circle
[22:31:59] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 1, 4
Sum: 5
[22:32:06] +Doggo Plays: 41
[22:32:10] +Doggo Plays: heal's turn
[22:32:19] bluedoo: Heal attacks Marth with snowball throw
[22:32:21] Jalmont: how much hp does u guys defender have
[22:32:26] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 3, 8
Sum: 11
[22:32:28] Energy: ok
[22:32:29] Energy: cool
[22:32:30] Energy: a 20
[22:32:31] bluedoo: OK that's better
[22:32:32] +Doggo Plays: +5 = 16 x 1.25 = 20
[22:32:33] Murder'a Murkrows: hey there's the full 20
[22:32:39] +Doggo Plays: marth 21
[22:32:54] Energy: they will outheal
[22:32:55] Energy: now
[22:33:04] bluedoo: Rolling that sweet 13
[22:33:08] +Doggo Plays: marth's turn
[22:33:09] Cleo~: Marth uses Healing Touch on himself
[22:33:12] Energy: 1 and 1
[22:33:14] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 4
Sum: 6
[22:33:22] Energy: ill take it
[22:33:27] +Doggo Plays: 6 x 1.25 = 7
[22:33:32] +Doggo Plays: 28
[22:33:33] +Doggo Plays: hc
[22:33:37] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 2, 6
Sum: 8
[22:33:47] +Doggo Plays: 36 HP for marth
[22:33:47] Murder'a Murkrows: fair
[22:33:49] bluedoo: OK, that's something I guess
[22:33:50] +Doggo Plays: heal's turn
[22:33:57] Murder'a Murkrows: let's go snowballs!
[22:33:59] Energy: when we getting the 8 and 8!
[22:34:00] bluedoo: Heal attacks Marth with snowball throw
[22:34:03] Energy: here it is!
[22:34:04] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 5, 8
Sum: 13
[22:34:04] Murder'a Murkrows: also i wanna share the picture in my mind rn
[22:34:12] bluedoo: Ohhhhh this is good
[22:34:16] +Doggo Plays: +5 = 18 x 1.25 = 22
[22:34:18] Murder'a Murkrows: of a dog throwing snowballs at a man in full platemail and such
[22:34:35] +Doggo Plays: marth at 14
[22:34:38] +Doggo Plays: marth's turn
[22:34:39] Cleo~: Marth uses Healing Touch on himself
[22:34:42] Murder'a Murkrows: and the man sweating, bleeding, and constantly praying
[22:34:43] Energy: low low !
[22:34:47] bluedoo: Pls don't roll high
[22:34:49] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 3, 7
Sum: 10
[22:34:52] bluedoo: Fuck
[22:34:55] +Doggo Plays: x 1.25 = 12
[22:34:57] bluedoo: That's 12
[22:34:58] Murder'a Murkrows: naw, that's average still
[22:35:04] +Doggo Plays: marth 26, rolling for hc
[22:35:04] Energy: average is 8
[22:35:05] Murder'a Murkrows: do not fret friends
[22:35:10] Murder'a Murkrows: average is 9
[22:35:14] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 6, 5
Sum: 11
[22:35:18] bluedoo: Lmao
[22:35:18] Energy: sigh
[22:35:19] +Doggo Plays: 37
[22:35:20] Murder'a Murkrows: that was a good roll!
[22:35:24] Murder'a Murkrows: well done RNGsus
[22:35:24] Jalmont: is this even winnabl
[22:35:24] +Doggo Plays: heal's turn
[22:35:26] Jalmont: for the healer
[22:35:29] Murder'a Murkrows: yes jalmont
[22:35:29] Energy: yes
[22:35:30] Murder'a Murkrows: slowly
[22:35:31] Energy: its been winning
[22:35:32] Energy: for a long time
[22:35:37] bluedoo: Heal attacks Marth with snowball throw
[22:35:42] +Doggo Plays: it's been a back and forth
[22:35:44] Heldjjdjsifi: 2
[22:35:47] +Doggo Plays: it's all rolls at this point
[22:35:47] Jalmont: i guess i haven't been here long eno
[22:35:48] Energy: 8 and 8!!
[22:35:48] Jalmont: ugh
[22:35:51] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 5, 5
Sum: 10
[22:35:54] bluedoo: Gdi
[22:36:01] Murder'a Murkrows: aw man almost got 20 again
[22:36:02] Energy: dang
[22:36:03] +Doggo Plays: 15 x 1.25 = 18
[22:36:07] Energy: we've gotten 18 a bunch
[22:36:10] +Doggo Plays: marth at 19, marth's turn
[22:36:12] Energy: 3 times now
[22:36:16] Cleo~: Marth uses Healing Touch on himself
[22:36:17] bluedoo: They just self heal now
[22:36:21] Energy: 1 and 1
[22:36:22] bluedoo: For high rolls
[22:36:22] Energy: please
[22:36:25] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 1, 5
Sum: 6
[22:36:30] bluedoo: Whatever
[22:36:30] +Doggo Plays: x 1.25 = 7
[22:36:31] Murder'a Murkrows: that's helpful
[22:36:38] +Doggo Plays: 26
[22:36:40] +Doggo Plays: hc
[22:36:42] Energy: 1 and 1
[22:36:46] Murder'a Murkrows: i think this is a winning turn for the foxes!
[22:36:46] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 1, 1
Sum: 2
[22:36:49] Energy: finally
[22:36:52] Energy: i predicted it
[22:36:53] bluedoo: Yes=
[22:36:53] +Doggo Plays: 28 marth
[22:36:54] Murder'a Murkrows: ouao
[22:36:58] +Doggo Plays: heal's turn
[22:37:05] Murder'a Murkrows: that's unfortunate for u falcons, sorry d00ds
[22:37:07] Energy: 8, 8!
[22:37:09] bluedoo: Heal attacks Marth with snowball throw
[22:37:15] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 6, 5
Sum: 11
[22:37:18] Energy: nice!
[22:37:20] Murder'a Murkrows: yay!
[22:37:21] Energy: 20
[22:37:22] +Doggo Plays: +5 = 16 x 1.25 = 20
[22:37:22] Murder'a Murkrows: 20!
[22:37:23] Energy: right
[22:37:25] bluedoo: Whooping 20
[22:37:31] +Doggo Plays: marth 8, marth's turn
[22:37:32] Cleo~: Marth uses Healing Touch on himself
[22:37:35] Energy: 1, 1!
[22:37:38] Murder'a Murkrows: yah i bet he does
[22:37:38] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 1, 3
Sum: 4
[22:37:41] bluedoo: Nice
[22:37:42] +Doggo Plays: x 1.25 = 5
[22:37:44] Energy: nice
[22:37:47] +Doggo Plays: 13
[22:37:49] +Doggo Plays: hc
[22:37:55] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 4, 3
Sum: 7
[22:37:58] +Doggo Plays: 20
[22:38:02] Energy: ok
[22:38:03] Heldjjdjsifi: There are np such things as bad rolls
[22:38:04] Energy: 11 does it!
[22:38:05] bluedoo: #healing circle
[22:38:08] Murder'a Murkrows: yay
[22:38:16] Energy: 7 and 4
[22:38:16] Murder'a Murkrows: this is a game ending turn maybe here
[22:38:19] Heldjjdjsifi: Praiselordhelix, grant them low rolls
[22:38:20] bluedoo: Heal attacks Marth with snowball throw
[22:38:23] Energy: 11!
[22:38:23] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 5, 3
Sum: 8
[22:38:23] Heldjjdjsifi: LOW
[22:38:26] bluedoo: Gdi
[22:38:28] Murder'a Murkrows: that's really close!
[22:38:36] +Doggo Plays: 8 + 5 = 13 x 1.25 = 16
[22:38:37] Murder'a Murkrows: one more turn like this one and we might win guys!
[22:38:42] +Doggo Plays: marth = 4
[22:38:45] InfernoDragon18: we need them high heals
[22:38:48] +Doggo Plays: marth's turn
[22:38:48] Cleo~: Marth uses Healing Touch on himself
[22:38:49] Heldjjdjsifi: HiGH!!
[22:38:51] Energy: 1, 1!
[22:38:53] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 4
Sum: 11
[22:38:57] bluedoo: Fuck
[22:38:58] Murder'a Murkrows: oo well rolled
[22:38:58] Heldjjdjsifi: SKY Alolan exeggutoe high
[22:38:58] +Doggo Plays: 11 x 1.25 = 13
[22:39:05] +Doggo Plays: marth 17
[22:39:10] +Doggo Plays: hc
[22:39:11] Energy: 1 and 1
[22:39:15] bluedoo: Just when we can with the almighty falcon rolls
[22:39:15] Heldjjdjsifi: MAX
[22:39:15] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 6, 3
Sum: 9
[22:39:18] +Doggo Plays: 26
[22:39:20] Murder'a Murkrows: lol
[22:39:25] Murder'a Murkrows: still within reach foxes!!
[22:39:28] +Doggo Plays: heal's turn
[22:39:30] Energy: 8 and 8
[22:39:31] Energy: would win
[22:39:32] Heldjjdjsifi: 2!!!
[22:39:35] Heldjjdjsifi: 2!!!
[22:39:37] bluedoo: Heal attacks Marth with snowball throw
[22:39:39] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 3, 1
Sum: 4
[22:39:39] Energy: 16!!!!
[22:39:40] Energy: NO
[22:39:48] +Doggo Plays: 9 x 1.25 = 11
[22:39:51] +Doggo Plays: marth 15
[22:39:51] bluedoo: Lol
[22:40:00] InfernoDragon18: falcon power
[22:40:02] +Doggo Plays: marth's turn
[22:40:03] Cleo~: Marth uses Healing Touch on himself
[22:40:09] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 3
Sum: 5
[22:40:17] +Doggo Plays: x 1.25 = 6
[22:40:23] +Doggo Plays: 21
[22:40:25] +Doggo Plays: hc
[22:40:28] bluedoo: Hc op
[22:40:30] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 5, 1
Sum: 6
[22:40:36] +Doggo Plays: 27
[22:40:39] +Doggo Plays: heal's turn
[22:40:48] bluedoo: Heal attacks Marth with snowball throw
[22:40:49] Energy: 16!!!
[22:40:50] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 5, 7
Sum: 12
[22:40:50] Energy: 16!!!
[22:40:52] Heldjjdjsifi: 2!!!!!
[22:40:57] Heldjjdjsifi: Bad
[22:41:00] bluedoo: Ohhhhh this is good
[22:41:09] +Doggo Plays: 12 + 5 = 17 x 1.25 = 21
[22:41:17] Energy: low low low
[22:41:18] +Doggo Plays: marth at 6
[22:41:22] +Doggo Plays: marth's turn
[22:41:23] Cleo~: Marth uses Healing Touch on himself
[22:41:26] Energy: low low
[22:41:28] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 5
Sum: 12
[22:41:31] bluedoo: Pls
[22:41:45] +Doggo Plays: 12 x 1.25 = 15
[22:41:48] +Doggo Plays: 21
[22:41:53] +Doggo Plays: hc
[22:41:53] Energy: 1 and 1
[22:41:58] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 1, 5
Sum: 6
[22:42:02] Murder'a Murkrows: oo
[22:42:03] +Doggo Plays: 27
[22:42:05] bluedoo: They
[22:42:08] +Doggo Plays: heal's turn
[22:42:15] bluedoo: Heal attacks Marth with snowball throw
[22:42:15] Energy: HIGH!
[22:42:20] Heldjjdjsifi: 2!!!!
[22:42:23] Energy: HIGH
[22:42:23] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 5, 6
Sum: 11
[22:42:26] Energy: NICE
[22:42:29] bluedoo: I'll live with this
[22:42:33] bluedoo: I need 88
[22:42:35] bluedoo: Sigh
[22:42:37] +Doggo Plays: 16 x 1.25 = 20
[22:42:41] +Doggo Plays: marth at 7
[22:42:47] +Doggo Plays: marth's turn
[22:42:48] Cleo~: Marth uses Healing Touch on himself
[22:42:51] Energy: LOW!!
[22:42:52] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 8
Sum: 10
[22:42:55] +Doggo Plays: = 12
[22:42:57] bluedoo: Lol
[22:43:07] +Doggo Plays: 19
[22:43:10] +Doggo Plays: hc
[22:43:16] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 6, 5
Sum: 11
[22:43:21] bluedoo: Loooooooool
[22:43:21] +Doggo Plays: 30
[22:43:21] Energy: lol
[22:43:23] +Doggo Plays: heal's turn
[22:43:32] bluedoo: Heal attacks Marth with snowball throw
[22:43:36] Energy: 16!!
[22:43:37] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 3
Sum: 5
[22:43:40] bluedoo: Lol
[22:43:43] +Doggo Plays: 10 x 1.25 = 12
[22:43:44] Energy: this is so stupid
[22:43:45] +Doggo Plays: marth 18
[22:43:51] +Doggo Plays: marth's turn
[22:43:54] Cleo~: Marth uses Healing Touch on himself
[22:44:00] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 4
Sum: 6
[22:44:10] Energy: 7
[22:44:13] +Doggo Plays: 7
[22:44:20] +Doggo Plays: 25
[22:44:21] +Doggo Plays: hc
[22:44:26] bluedoo: Pls roll low
[22:44:27] Highrel: you would think marth would be finished with how many times he's touched himself
[22:44:27] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 1, 5
Sum: 6
[22:44:29] +Doggo Plays: 31
[22:44:32] bluedoo: Hng
[22:44:34] Energy: lol
[22:44:35] Murder'a Murkrows: lol
[22:44:39] +Doggo Plays: heal's turn
[22:44:39] Heldjjdjsifi: Snow is melting
[22:44:41] Heldjjdjsifi: do 2
[22:44:51] bluedoo: Heal attacks Marth with snowball throw
[22:44:54] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 7
Sum: 9
[22:44:55] Energy: 16 pleasee
[22:44:58] bluedoo: Pls
[22:45:07] Energy: march 14
[22:45:08] +Doggo Plays: 14 x 1.25 = 17
[22:45:13] Energy: marth**
[22:45:18] +Doggo Plays: marth at 14
[22:45:18] Highrel: march 14
[22:45:26] +Doggo Plays: marth's turn
[22:45:27] #da letter el: pi day
[22:45:27] Cleo~: Marth uses Healing Touch on himself
[22:45:27] Highrel: is when this match will be done
[22:45:33] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 2, 3
Sum: 5
[22:45:33] bluedoo: They just self heal again
[22:45:35] bluedoo: Ugh
[22:45:36] +Doggo Plays: 6
[22:45:38] bluedoo: Oh nice
[22:45:39] +Doggo Plays: so 20
[22:45:41] Energy: 2!!
[22:45:49] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 3, 1
Sum: 4
[22:45:51] +Doggo Plays: 24
[22:45:56] Energy: we can win!
[22:45:57] +Doggo Plays: heal's turn
[22:45:57] bluedoo: I can live with this
[22:46:01] Energy: 15!
[22:46:01] Murder'a Murkrows: oof, not a good roll from falcons
[22:46:06] bluedoo: Heal attacks Marth with snowball throw
[22:46:08] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 3, 6
Sum: 9
[22:46:11] Heldjjdjsifi: Falcon PUNCH
[22:46:15] Murder'a Murkrows: it's getting really close!
[22:46:20] +Doggo Plays: 14 x 1.25 = 17
[22:46:21] Murder'a Murkrows: 16 makes it 8
[22:46:27] Murder'a Murkrows: o i math bad
[22:46:29] Energy: we will roll a 1 and 1 next
[22:46:32] Energy: as torture
[22:46:35] bluedoo: So they're at 7
[22:46:43] +Doggo Plays: marth at 7
[22:46:48] +Doggo Plays: marth's turn
[22:46:48] Cleo~: Marth uses Healing Touch on himself
[22:46:53] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 7, 3
Sum: 10
[22:46:56] Energy: remember when we said the healer was bad
[22:46:57] bluedoo: Pls
[22:46:57] +Doggo Plays: x 1.25 = 12
[22:47:02] +Doggo Plays: 19
[22:47:07] Heldjjdjsifi: MAX
[22:47:08] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 3, 2
Sum: 5
[22:47:10] +Doggo Plays: 24
[22:47:13] Highrel: heal needs some big roll energy
[22:47:14] Murder'a Murkrows: oo close to max!
[22:47:15] bluedoo: Oh back to square one
[22:47:21] +Doggo Plays: heal's turn
[22:47:22] Heldjjdjsifi: 2!!!!
[22:47:23] Energy: 8 and 8
[22:47:25] Energy: please
[22:47:33] Energy: how many rolls have we doneee
[22:47:33] Heldjjdjsifi: 2!!!
[22:47:35] bluedoo: Heal attacks Marth with snowball throw
[22:47:36] Energy: no 16
[22:47:37] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 1, 1
Sum: 2
[22:47:39] bluedoo: Lol
[22:47:39] +Doggo Plays: ...
[22:47:39] Energy: FUCK OFF
[22:47:41] #da letter el: lol
[22:47:42] Heldjjdjsifi: YES
[22:47:43] Murder'a Murkrows: it's been about 45 minutes
[22:47:43] Jalmont: LOL
[22:47:48] Hannahh: Wow
[22:47:56] Murder'a Murkrows: and it makes sense that we'd get a 1/1, they've gotten one too!
[22:48:02] +Doggo Plays: 7 x 1.25 = 8
[22:48:04] Energy: but they've had
[22:48:05] bluedoo: Why are we so unlucky lol
[22:48:05] Energy: double the rolls
[22:48:11] +Doggo Plays: marth 16
[22:48:17] +Doggo Plays: marth's turn
[22:48:19] Cleo~: Marth uses Healing Touch on himself
[22:48:20] Heldjjdjsifi: 16!!!!
[22:48:22] Heldjjdjsifi: 16!!!
[22:48:22] Energy: 2!!!
[22:48:24] Energy: 2!!!!
[22:48:24] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 3, 1
Sum: 4
[22:48:26] +Doggo Plays: 5
[22:48:26] bluedoo: Lol
[22:48:27] Murder'a Murkrows: still really close game
[22:48:27] Heldjjdjsifi: Eh
[22:48:30] Energy: sure
[22:48:31] Murder'a Murkrows: even with this
[22:48:32] +Doggo Plays: 21
[22:48:34] Energy: 2!!!!
[22:48:34] +Doggo Plays: hc
[22:48:38] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 4, 2
Sum: 6
[22:48:40] +Doggo Plays: 27
[22:48:41] Energy: how many chances have we had to win
[22:48:41] bluedoo: Oh nice
[22:48:47] +Doggo Plays: heal's turn
[22:48:52] Energy: 8, 8!!
[22:48:53] Heldjjdjsifi: 2!!!!!
[22:48:53] Energy: High!!
[22:48:56] bluedoo: Heal attacks Marth with snowball throw
[22:48:56] Heldjjdjsifi: 2!!!
[22:48:58] Energy: someone else type for me
[22:49:00] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 6, 8
Sum: 14
[22:49:01] Energy: High!!
[22:49:02] Energy: YES
[22:49:04] bluedoo: YES
[22:49:08] Murder'a Murkrows: oo nice throw!
[22:49:14] Energy: Murkrow u gotta type "high!!"
[22:49:17] +Doggo Plays: 14 + 5 = 19 x 1.25 = 23
[22:49:17] Energy: its the only way
[22:49:20] +Doggo Plays: marth at 4
[22:49:23] bluedoo: Hng
[22:49:24] Energy: who is heldjj btw
[22:49:25] Murder'a Murkrows: yay!
[22:49:29] +Doggo Plays: marth's turn
[22:49:30] Cleo~: Marth uses Healing Touch on himself
[22:49:33] Energy: 2!
[22:49:35] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 8, 3
Sum: 11
[22:49:42] bluedoo: Ofc they roll 11
[22:49:49] +Doggo Plays: 13 + 4 = 17
[22:49:55] +Doggo Plays: hc
[22:50:02] +Doggo Plays: !dice 2d6
2 rolls (1 to 6): 1, 4
Sum: 5
[22:50:08] +Doggo Plays: marth at 22
[22:50:10] Energy: ok
[22:50:12] Murder'a Murkrows: we gained 1 damage on them this turn
[22:50:12] bluedoo: OK we got a net of 1 damage lol
[22:50:15] Energy: big roll
[22:50:16] Murder'a Murkrows: way to go team!
[22:50:18] Murder'a Murkrows: high!!
[22:50:18] Energy: no higher
[22:50:21] +Doggo Plays: heal's turn
[22:50:33] Energy: they gained 18
[22:50:33] bluedoo: Heal attacks Marth with snowball throw
[22:50:35] +Doggo Plays: !dice 2d8
2 rolls (1 to 8): 6, 8
Sum: 14
[22:50:37] Energy: GG
[22:50:40] bluedoo: YES
[22:50:41] Cleo~: gg
[22:50:45] Highrel: gg
[22:50:49] Energy: god bless highrel
[22:50:50] Highrel: good work team :D
[22:50:54] Murder'a Murkrows: woot woot
[22:50:56] +Doggo Plays: 14 + 5 = 19 x 1.25 = 23. Fox tribe wins.


Long story short, the Foxes used defender/snowballer/samoyed and the Falcons used defender/snowballer/cleric. Foxes were able to kill the opposing defender first, and a turn or two later their defender fell. Foxes were able to take care of the opposing snowballer first, but theirs fell right after. This left it being a samoyed vs cleric, and after a long fought battle, the Fox tribe's samoyed pulled it out.

Falcon Tribe, this means you're going to tribal counci. You have 24 hours to vote out one of your own.

vooper JALMONT trace Drookez PokeMariTatoe Concuss OM room InfernoDragon
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
The Fox tribe gets their first look at the new Falcon tribe, where Jalmont was voted out at the last tribal council.

Time to get to today's new challenge.


Challenge 6: Circle Drawer

Players will compete to get points in an online circle drawing site that determines how accurate of a circle you can draw. The player who submits the highest score within 36 hours wins immunity. To submit a score, write your username and the date in the URL and take a screenshot.

http://vladgotlib.com/circular/

Tips for the challenge:

-The site gives scores based on how many drawn points are aligned with a perfect circle.
-This means the bigger the circle and the slower you draw, the more possible points you can earn because there's more drawn points for it to count.
-The risk, of course, is that usually the bigger a circle and the slower you draw, the easier it is to mess up and create an inaccurate circle.
-Winning the challenge will likely require a balance between accuracy and circle size.

Oh.

Also...

Drop your buffs, we've reached the merge! We have left the tribal stage of the game, so from now on only a single player will be winning immunities.

Additionally, at the beginning of the game it was announced that there would be a twist revealed early into the merge. This twist will be explained directly after this immunity challenge is over.

vooper trace Drookez PokeMariTatoe Concuss OM room InfernoDragon
Energy Whydon ajhockeystar MK007 shubaka17 RODAN bluedoom
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
vooper was voted out at the last tribal council. Instead of going to the jury, he has been moved to fumbler island. Merged Tribe, you are not allowed to talk to him about the game.


Challenge 7: Name that Animal.

When ready, players contact hosts to start challenge. The host will post an image of a collection of animals all at once. The player must guess the animals' names. 0 points will be given for incorrect answers or extremely vague answers. 1 point will be given for every correct "semi-specific" answer and 2 points for every correct specific answer. The player earning the most points wins the challenge; if a tie, then the person who submitted faster (judged from when they requested to start until they submit their answers) wins.

Example on point scoring: "cat" is too vague and gets no points. "Tiger" gets 1 point if correct. "Bengal Tiger" gets 2 points if correct.

Players are one million and fifty percent not allowed to talk to other players (or non-player persons) about the challenge. You must do the challenge based solely on your own knowledge and abilities.

Deadline is 24 hours from now.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
@Merged Tribe your next challenge is super simple.

Challenge 8: Jigsaw Puzzle

Players have 24 hours to request the hosts to give them the puzzle link. Fastest finisher (judged across the time it takes to finish from after their start time) wins immunity.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Time for your next challenge. Challenge 9: Geoguessr. Players have 24 hours to get as high of a score on geoguessr as possible. To submit scores, you must add your name and the season title and the date to the URL bar. Your score won't count if you don't add ALL three of those to the url bar. You may submit multiple screenshots of different scores. Only your highest score with the proper URL bar requirements will be counted. Good luck to all. https://geoguessr.com/world/play

GeoGuessr - Let's explore the world!
GeoGuessr is a geography game which takes you on a journey around the world and challenges your ability to recognize your surroundings.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Challenge 10: Click Off

Count the Clicks... castaways have 24 hours to get as many clicks as they can. Castaways should add their name, the date, and the season name to the URL bar and take a screenshot and post it in their confessionals before the 24 hour window is done. https://www.openprocessing.org/sketch/186320/

Castaway with the most clicks wins individual immunity.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
It is time for everyone's favorite survivor challenge...

Challenge 11: Touchy Subjects

You will be asked a number of questions. You will give 2 answers; the first will be the current Fun tribe member that YOU think is the best answer to the question and your second answer will be who you think the TRIBE says is the best answer.

1. Who do you think is the most attractive person on the tribe IRL?
2. Who do you think most likely has a Hidden Immunity Idol?
3. Who do you think has the most friends on the jury so far?
4. There is one player who voted incorrectly at tribal council only once so far; who do you think it is?
5. There is one player who voted incorrectly at tribal council five times so far; who do you think it is?
6. If there was a partner immunity challenge where both you and your partner competed side by side and had a shared score and the pairing with the highest score would both win immunity, who would you want your partner to be?
7. Who on the tribe do you know the least about in terms of their personal life?
8. Who on the tribe do you know the most about in terms of their personal life?
9. Who doesn't deserve to be in the game still?
10. Who do you think the game's spectators are rooting for to win the most?
11. Which player left do you think has the lowest chance of winning the game?
12. Which player left is the biggest weeb?
13. Which player has surprised you the most this season?

All of your answers must be the name of a current tribemate; don't answer with the names of eliminated players. You are NOT allowed to talk to others about this challenge whatsoever. The person who guesses what the TRIBE thinks is the right answer the most number of times wins the challenge. You have 24 hours to give your answers.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Challenge 13: ZU Tournament

You all will partake in an 8 person, single elimination ZU tournament. R1 and R2 are Bo1, Final round is Bo3.


R1
Drookez v Laurel
ajhockeystar v Cleo
shubaka17
v Whydon
PokeMariTatoe v OM

In r2, the brackets will be reseeded. You have 24 hours to get round 1 done.
 
Last edited:

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
There were scheduling attempts between Drookez and OM but Drookez sadly missed a scheduled time :c I understand it was a difficult match to schedule but after talking to Drookez about it, I decided the OM deserved the activity win.

Final Round
Cleo vs OM room

You have 24 hours to get the round done.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Challenge 14: Scavenger Hunt 2: The Big, Bad, and the Fan Art

Players find a card or piece of paper to write their username, the date, and the season name (FFF). They carry this card around and try to take photos of it in front of a list of items. Each player can submit one photo of each item on the list AND post that photo in the smogon thread to gain points (this time, all players must post all the photos in the thread).

The first player to post the item in the thread gets 3 points for that item, whereas posting images of items already posted by another player will net 1 point. A single player is capped at 10 3 point posts, after which the player will only earn 1 point for every first-item-posted, but will be able to still block other players from getting a 3 point first post if they post the item first.

All Fan Art items are treated as special items. They will earn you 3 points no matter what time you post them. They do not count towards your 10 3 point item limit.

Again, like last time, we want photos of the actual thing (fan art items are the only things where you don’t have to send a photo if you draw digitally), not photos off your computer screen of a picture of the item, not photos of an image of it in a book, not a stuffed animal of the animal, etc.

You cannot have the same object/photo count for multiple list items.

Additionally, the Jury will be able to compete in this challenge as well. If a juror is the first one to post a photo of an item, that Juror gets 3 points and no surviving players can get 3 points for that item. The jury is player for fun/flavor advantages/preferential treatment from hosts and can have a minor strategic impact on the challenge if they try to get a lot of first posted photos.

@OM, who posted a screenshot in the last tribal council, will face a score penalty in this challenge by starting with negative 10 points.

You have 48 hours to do the challenge.

Scavenger Hunt List:
1. Cat
2. Dog
3. Fish
4. Round Dining Table
5. Rectangular Dining Table [2 sides must be longer than the other two]
6. Square Dining Table
7. 3 or more strips of cooked Bacon OR 3 or more large cooked carrots
8. Banana
9. Flag with the color Red
10. Any version of a Nintendo 3DS or its original box
11. Any anime poster
12. An automatic sliding door
13. Window Blinds
14. Fan Art of your favorite moment this season
15. Fan Art of your favorite player this season
16. Fan Art of your favorite challenge this season
17. Fan Art of a Shiba
18. 7 or more acorns arranged in a circle
19. A bird
20. A motorized fan as it is on and spinning
21. Yarn
22. Rope
23. Black Pants / Black Jeans
24. An airplane/helicopter/jet in the sky
25. Chinese New Year decorations
26. A Rockruff Plushie
27. Fingernail clippers
28. Bookshelf with books
29. Public Bus stop or bus station or train station
30. 7 or more oranges arranged into a square-like shape
31. Chainsaw (don’t do anything dangerous with it! Safety first)
32. Backpack
33. Blue Bicycle
34. At least 5 cookies that are blue or with blue frosting or blue sprinkles
35. A white or mostly white cardboard box
36. Bubblewrap
37. Your favorite book that you own
38. Fan Art of a Duck
39. Glasses (Spectacles)
40. A broken piece of electronics (photo must reasonably show it is broken)
41. A set of 3 or more dinner plates, 3 of more bowls, 3 or more cups. May be mismatched, but all 9+ items need to be in the same photo.
42. A pair of yellow shoes or shoes with over 30% yellow on them as a color.
43. Pillow
44. Fan Art of an IRL (TV) Survivor Player
45. Camera
46. Colored Pencils
47. Origami animal; effort must be visible but perfection not required
48. A gallon or half-gallon of milk
49. Nail polish
50. Pink Shirt
51. A mirror in which your body and/or reflection is not in the photo. Only acceptable parts are your hand/forearm, though not required if you can get a shot without it. The ID notecard should be facing the mirror and showing up in the mirror in the photo of the mirror.
52. Razor
53. Hammer
54. Glass/Cup of Purple Liquid
55. Landscape Painting/Printed Photograph
56. Abstract Painting
57. Newspaper
58. Two or more socks with holes in them
59. Shovel
60. A TV (television)
61. Bandaid
62. Tape
63. Charging cable for electric device
64. 640 or more Hexagons clearly drawn on a piece of paper
65. Video game controller
66. Yellow highlighter
 

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