I want to discuss a topic that has been nagging me for a little while: "How long can we be going like this?"
Assuming Pokémon stays popular as a franchise and a game series, it is very likely that GameFreak will continue making new games, new generations, new creatures, new features, new everything. New content which adds up to tons and tons of stuff to be put into the games.
Luckily, thanks to Moore's Law and ongoing advances in computer storage technology, the amount of data will stay at a comfortably manageable level for all the foreseeable future. For the sake of discussion, let us assume that as the amount of content in Pokémon grows, the storage capacity of game cards will grow with it, allowing for the games to be stored in a practical fashion like they have always been. Let us also assume that the franchise's popularity will not wane to the point of discontinuation for many years to come.
However, I feel that other aspects of the game do not scale as well. Counting formes and Mega Evolutions, we've passed eight hundred different monsters to catch and battle in the series. Only six can be used at any given time. Assuming you spend half an hour catching and training one Pokémon/form/Mega to a reasonable level, filling out the entire Pokédex with adequately trained Pokémon takes two weeks full-time.
However, the number itself is not as big of a problem as other issues. Power creep is well documented elsewhere, so I won't go deeply into that right now. However, the issue of uniqueness and diversity could use some attention:
In the beginning, GameFreak created 151 Pokémon and 165 moves of 15 different types. This allowed the various types and moves to be quite different from another, and uniqueness to the point of deficiency was not unusual. For instance, the only Dragon-type move dealt a fixed number of Hit Points (In following generations, this line of thought was reflected somewhat, in that Dragon moves hit almost every other type for neutral damage). The strongest moves were all Normal-types and thus hit most things neutrally. There was Hyper Beam which required a recharge turn, and Selfdestruct and Explosion which fainted the users. Slightly behind those moves in terms of power were the power of the elements: Hydro Pump, Thunder, Solarbeam, Fire Blast and Blizzard. Deadly, but with drawbacks such as poor accuracy, low PP, and mandatory charge turns. That was the situation when Pokémon was first envisioned and made into games.
Later generations saw certain trends rise up around the various types. Most of them had a trait or two that made the type stand out compared to others: Rock moves are powerful, but inaccurate. Bug moves have less power, but a whole host of side effects. Ghost moves have 100 % accuracy, but usually low power - to compensate, they have nasty secondary effects. Dark moves are weak unless certain conditions are in place - at which point they might be terribly strong. On the Pokémon side, there is also certain trends: Steel Pokémon are slow, but with great physical Defense. Electric types have high Speed, Psychic types incline to the Special side, Dark types have high Attack, Rock types are Physical, Dragons are rare but powerful, and so on.
Some trends have been built up across the type chart, but the increasing number of moves and Pokémon of each type seems to blur the differences as generations pass. Suddenly, we have Physically-oriented Psychic Pokémon, and Specially-oriented Rocks. You can catch Dragon Pokémon in the early routes of the game now. In Gen. I, there were 15 moves with 100 Base Power or higher. In Gen. VI, there are 27 moves at or above BP 130. The only type with no moves above 120 BP is Dark (again, unless certain conditions are met. Punishment can have a base power of 200, for instance, and Fling has a BP of 130 if an Iron Ball is held). So much for different types warranting different strategies, the "bulldozer option" of spamming powerful STAB moves are now available to nearly all Pokémon types, and as movepools widen more and more Pokémon of every type can go down that route.
GameFreak continues to make new moves, and to avoid making the same moves over and over, or to exceed the conventional limits on base power or secondary effects, moves of different types are getting closer and closer to another. Moves with heightened priority (which originally only meant Quick Attack) are now numbered in the high thirties. There are now seven never-miss-moves of all types (up from only Swift). There are now Hyper Beam variants of six different types, with seven functionally identical versions all in all.
The limits for diversity of moves and Pokémon have gone generally unchanged since the Special stat was split. Arguably, the Physical/Special split in Gen. IV also gave some leeway, then again now moves can be identical apart from the damage category (such as Mach Punch and Vacuum Wave - is this a good or a bad thing?).
Moves aside, what about the differences in the Pokémon themselves? 18 different types, that can be combined in pairs, and six Base stats ranging between 1 and 255 allows for a near-infinite number of combinations in theory, but in practise most notably different combinations have been tried already. There are only a few holes left to fill, for instance only 40 type combinations are left unused according to Bulbapedia. Soon we'll have exhausted nearly every option, and variety in stat spreads are used up as we go too. The functional difference between, say, a 85/90/80/70/80/130 stat spread on an Ice Pokémon versus a Poison/Flying Pokémon is not that big.
As more Pokémon are created within the same design limits, the new Pokémon will look more and more like Pokémon we've seen already, albeit usually with a different typing. But for how long will it be interesting to see the same base stat spreads on new types of Pokémon?
Even outside the issues of uniqueness and diversity, there are problems with the current model. For instance, we have accumulated a total of 16 event-exclusive Pokémon (18 if we count Floette-E, Deoxys and Spiky-eared Pichu). Even with a promotion every month, there still wouldn't be enough time to get all event Pokémon on one game pair before the next games are released.
Or what about legendary Pokémon requiring locations/items/tutors to change formes? We already need the equivalent of a small town of people and places to cater for the forme changers in the latest games. Rotom requires its appliances, Deoxys warrants a meteor, the Genies have their glass, Kyurem its splicers, you need to get the Orbs from somewhere, the Relic Song must be tutored, a Gracidea must be found... and don't even get me started on the forty-odd Mega Stones. That's a lot of stuff to put into the world for every new game, and the amount of required content is growing.
Or let us talk about Abilities. When they were first introduced, every Pokémon could have an ability. Some could have two. Gen. IV introduced a slew of new abilities. Most were distributed so that Pokémon with one previous ability now could have two, only a few Pokémon with abilities tailored to them were left with only one. Then Gen. V introduced Hidden abilities, so that the new Gen. V abilities could be given to older-Gen Pokémon, allowing for some Pokémon to have three Abilities. Gen. VI gave many new abilities to old Pokémon via Mega Evolution. After all, these "rules" generally apply:
Anyway, I feel that I've given enough examples by now. I'd like to hear what you think. Here are some suggested (note: not required) points of discussion:
Assuming Pokémon stays popular as a franchise and a game series, it is very likely that GameFreak will continue making new games, new generations, new creatures, new features, new everything. New content which adds up to tons and tons of stuff to be put into the games.
Luckily, thanks to Moore's Law and ongoing advances in computer storage technology, the amount of data will stay at a comfortably manageable level for all the foreseeable future. For the sake of discussion, let us assume that as the amount of content in Pokémon grows, the storage capacity of game cards will grow with it, allowing for the games to be stored in a practical fashion like they have always been. Let us also assume that the franchise's popularity will not wane to the point of discontinuation for many years to come.
However, I feel that other aspects of the game do not scale as well. Counting formes and Mega Evolutions, we've passed eight hundred different monsters to catch and battle in the series. Only six can be used at any given time. Assuming you spend half an hour catching and training one Pokémon/form/Mega to a reasonable level, filling out the entire Pokédex with adequately trained Pokémon takes two weeks full-time.
However, the number itself is not as big of a problem as other issues. Power creep is well documented elsewhere, so I won't go deeply into that right now. However, the issue of uniqueness and diversity could use some attention:
In the beginning, GameFreak created 151 Pokémon and 165 moves of 15 different types. This allowed the various types and moves to be quite different from another, and uniqueness to the point of deficiency was not unusual. For instance, the only Dragon-type move dealt a fixed number of Hit Points (In following generations, this line of thought was reflected somewhat, in that Dragon moves hit almost every other type for neutral damage). The strongest moves were all Normal-types and thus hit most things neutrally. There was Hyper Beam which required a recharge turn, and Selfdestruct and Explosion which fainted the users. Slightly behind those moves in terms of power were the power of the elements: Hydro Pump, Thunder, Solarbeam, Fire Blast and Blizzard. Deadly, but with drawbacks such as poor accuracy, low PP, and mandatory charge turns. That was the situation when Pokémon was first envisioned and made into games.
Later generations saw certain trends rise up around the various types. Most of them had a trait or two that made the type stand out compared to others: Rock moves are powerful, but inaccurate. Bug moves have less power, but a whole host of side effects. Ghost moves have 100 % accuracy, but usually low power - to compensate, they have nasty secondary effects. Dark moves are weak unless certain conditions are in place - at which point they might be terribly strong. On the Pokémon side, there is also certain trends: Steel Pokémon are slow, but with great physical Defense. Electric types have high Speed, Psychic types incline to the Special side, Dark types have high Attack, Rock types are Physical, Dragons are rare but powerful, and so on.
Some trends have been built up across the type chart, but the increasing number of moves and Pokémon of each type seems to blur the differences as generations pass. Suddenly, we have Physically-oriented Psychic Pokémon, and Specially-oriented Rocks. You can catch Dragon Pokémon in the early routes of the game now. In Gen. I, there were 15 moves with 100 Base Power or higher. In Gen. VI, there are 27 moves at or above BP 130. The only type with no moves above 120 BP is Dark (again, unless certain conditions are met. Punishment can have a base power of 200, for instance, and Fling has a BP of 130 if an Iron Ball is held). So much for different types warranting different strategies, the "bulldozer option" of spamming powerful STAB moves are now available to nearly all Pokémon types, and as movepools widen more and more Pokémon of every type can go down that route.
GameFreak continues to make new moves, and to avoid making the same moves over and over, or to exceed the conventional limits on base power or secondary effects, moves of different types are getting closer and closer to another. Moves with heightened priority (which originally only meant Quick Attack) are now numbered in the high thirties. There are now seven never-miss-moves of all types (up from only Swift). There are now Hyper Beam variants of six different types, with seven functionally identical versions all in all.
The limits for diversity of moves and Pokémon have gone generally unchanged since the Special stat was split. Arguably, the Physical/Special split in Gen. IV also gave some leeway, then again now moves can be identical apart from the damage category (such as Mach Punch and Vacuum Wave - is this a good or a bad thing?).
Moves aside, what about the differences in the Pokémon themselves? 18 different types, that can be combined in pairs, and six Base stats ranging between 1 and 255 allows for a near-infinite number of combinations in theory, but in practise most notably different combinations have been tried already. There are only a few holes left to fill, for instance only 40 type combinations are left unused according to Bulbapedia. Soon we'll have exhausted nearly every option, and variety in stat spreads are used up as we go too. The functional difference between, say, a 85/90/80/70/80/130 stat spread on an Ice Pokémon versus a Poison/Flying Pokémon is not that big.
As more Pokémon are created within the same design limits, the new Pokémon will look more and more like Pokémon we've seen already, albeit usually with a different typing. But for how long will it be interesting to see the same base stat spreads on new types of Pokémon?
Even outside the issues of uniqueness and diversity, there are problems with the current model. For instance, we have accumulated a total of 16 event-exclusive Pokémon (18 if we count Floette-E, Deoxys and Spiky-eared Pichu). Even with a promotion every month, there still wouldn't be enough time to get all event Pokémon on one game pair before the next games are released.
Or what about legendary Pokémon requiring locations/items/tutors to change formes? We already need the equivalent of a small town of people and places to cater for the forme changers in the latest games. Rotom requires its appliances, Deoxys warrants a meteor, the Genies have their glass, Kyurem its splicers, you need to get the Orbs from somewhere, the Relic Song must be tutored, a Gracidea must be found... and don't even get me started on the forty-odd Mega Stones. That's a lot of stuff to put into the world for every new game, and the amount of required content is growing.
Or let us talk about Abilities. When they were first introduced, every Pokémon could have an ability. Some could have two. Gen. IV introduced a slew of new abilities. Most were distributed so that Pokémon with one previous ability now could have two, only a few Pokémon with abilities tailored to them were left with only one. Then Gen. V introduced Hidden abilities, so that the new Gen. V abilities could be given to older-Gen Pokémon, allowing for some Pokémon to have three Abilities. Gen. VI gave many new abilities to old Pokémon via Mega Evolution. After all, these "rules" generally apply:
- New abilities are interesting, and we'd like GameFreak to keep creating new ones for every generation.
- Most existing Pokémon have their available Ability slots filled up by now, unless they are tailored for a specific ability (i.e. Shedinja).
- Existing Pokémon will constitute a bigger and bigger majority of all Pokémon for every new Generation.
- => Unless something is done, new Abilities will be restricted to new Pokémon as time goes by.
- If something is done, the Pokémon with only one ability will be left behind, and/or the system for ability distribution will be a bit of a mess. Imagine breeding for competitive 'mons if every Pokémon could have five regular abilities, for instance.
Anyway, I feel that I've given enough examples by now. I'd like to hear what you think. Here are some suggested (note: not required) points of discussion:
- What aspects of the current model of Pokémon will conflict with our desire for GameFreak to keep making new games?
- Is there a problem at all by this point? Will there be in the foreseeable future? Or am I unnecessarily worried?
- Will fixing the problem(s) require a total model overhaul? Will Pokémon continue to be Pokémon if measures are implemented to fix the problems? I.e. sacrificing existing content to make place for something new, or drastically changing gameplay.
- How does Mega Evolution fit into this? A bold move to keep things from going stale, or another system that won't scale well as time goes by?
- Are there easy solutions to any problems? Please do not suggest anything without analysing the situation first, and for Pete's sake try to be credible. This is not a wishlist thread and posts such as this will be deleted within seconds of us even noticing them.