Any arbitrary level cap is kinda meaningless when it comes to reducing complication, so leaving at at 100 or reducing it to 80 would really do nothing.
However, of the three stat-influencing systems (EVs, IVs, Nature) IVs add the least and could certainly go.
EVs allow same-species Pokemon to do different jobs, or cover weaknesses - how much of the Smogon metagame is about using EVs to just barely survive certain hits, attain certain KOs with mixed attacking stats, or just outspeeding threats? It's also something that all players can see, and have explained easily: "Your pokemon get stat experience for KO'ing other pokemon. See this Super-Training section? That's how it works."
Nature allows same-species Pokemon to be different from each other natively, and once again do different jobs - there's a big difference between an Impish Gliscor that tanks physical hits, and a mixed wall Careful Gliscor that can take hits from both sides.
For IVs, on the other hand... Beginning players do not see the IV system, it doesn't influence their play. For expert players it only serves to uselessly extend out gameplay while they grind for perfect IVs, either by breeding or (in Gen6) SR'ing legendaries til their Nature and IVs match. I spent 8 hours earlier this week SR'ing for a Bold Suicune that had usable IVs; eventually I settled on 27/20/31/31/31/30 because life's too short to stress about perfection.
For all intents and purposes, IVs separate the expert-level trainers into two categories: one that has the time to waste seeking perfection, and one that doesn't.
The one other, practical in-game effect it does is influence Hidden Power, but that's a thing which is either ignored by casual players, cursed by mid-level players ("What do you MEAN, my goddamn Suicune's Hidden Power is... ICE!?"), and serves to stretch out the gameplay for top-level players EVEN MORE as they seek the 'perfect hidden power' - what's the guy's record for seeking HP Fire on his Yvetal in the soft reset thread? Something like 2k+ attempts?
That's time spent not battling, just preparing to battle. It's as useless a time-waster as... all the walking in Skyrim. It gives an illusion of depth, not the actual reality of depth.
If they wanted HP to be controlled by the player, have it go off of a pokemon's current Effort Values - and once they learn that HP, lock it in so it doesn't change if the EV does. If they want it uncontrollable, have it go off the pokemon's personality value.
And your argument, "But what about all the players who spent time getting..." is classic sunk cost fallacy: that time spent is gone, utterly wasted, and if Game Freak eliminates IVs that doesn't make the time spent any less or more meaningless. Read this and think about it.
But while eliminating IVs would help reduce time spent for top-level players, it wouldn't help the underlying problem, which is stated thusly:
What Codaroll, Climatechange, and a couple others are trying to do is guess ahead at what they're likely to do to remedy this problem.
However, of the three stat-influencing systems (EVs, IVs, Nature) IVs add the least and could certainly go.
EVs allow same-species Pokemon to do different jobs, or cover weaknesses - how much of the Smogon metagame is about using EVs to just barely survive certain hits, attain certain KOs with mixed attacking stats, or just outspeeding threats? It's also something that all players can see, and have explained easily: "Your pokemon get stat experience for KO'ing other pokemon. See this Super-Training section? That's how it works."
Nature allows same-species Pokemon to be different from each other natively, and once again do different jobs - there's a big difference between an Impish Gliscor that tanks physical hits, and a mixed wall Careful Gliscor that can take hits from both sides.
For IVs, on the other hand... Beginning players do not see the IV system, it doesn't influence their play. For expert players it only serves to uselessly extend out gameplay while they grind for perfect IVs, either by breeding or (in Gen6) SR'ing legendaries til their Nature and IVs match. I spent 8 hours earlier this week SR'ing for a Bold Suicune that had usable IVs; eventually I settled on 27/20/31/31/31/30 because life's too short to stress about perfection.
For all intents and purposes, IVs separate the expert-level trainers into two categories: one that has the time to waste seeking perfection, and one that doesn't.
The one other, practical in-game effect it does is influence Hidden Power, but that's a thing which is either ignored by casual players, cursed by mid-level players ("What do you MEAN, my goddamn Suicune's Hidden Power is... ICE!?"), and serves to stretch out the gameplay for top-level players EVEN MORE as they seek the 'perfect hidden power' - what's the guy's record for seeking HP Fire on his Yvetal in the soft reset thread? Something like 2k+ attempts?
That's time spent not battling, just preparing to battle. It's as useless a time-waster as... all the walking in Skyrim. It gives an illusion of depth, not the actual reality of depth.
If they wanted HP to be controlled by the player, have it go off of a pokemon's current Effort Values - and once they learn that HP, lock it in so it doesn't change if the EV does. If they want it uncontrollable, have it go off the pokemon's personality value.
And your argument, "But what about all the players who spent time getting..." is classic sunk cost fallacy: that time spent is gone, utterly wasted, and if Game Freak eliminates IVs that doesn't make the time spent any less or more meaningless. Read this and think about it.
But while eliminating IVs would help reduce time spent for top-level players, it wouldn't help the underlying problem, which is stated thusly:
It won't happen next generation, or the generation after that, but it is a foreseeable problem, and if a couple of joes on a forum can do that, then GF is looking at it too. Hell, it might not be an exaggeration to say the fate of Nintendo rests upon Pokemon being viable for as long as possible.There are too many Pokemon, too many moves, and too many items, and this number is going to increase until it reaches a point of collapse.
What Codaroll, Climatechange, and a couple others are trying to do is guess ahead at what they're likely to do to remedy this problem.