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Metagame SV Camove Chaos

Clas

can we get pdon back please
is a Tiering Contributor
Camove Chaos

Council
:Arbok: Clas [Leader]
:Budew: BandedBodyPress
:mimikyu: TheTrueLtaker
:eternatus-eternamax: aerobee
:gengar-mega: Akira

What's Camove Chaos?
Camove Chaos is a mashup between Camomons and National Dex that allows almost any move! This means having all National Dex mechanics as a base, Pokemon have a typing that matches their first two moves, and Pokemon have access to any move that isn't on the banlist.

How do I play?
Camove Chaos can be played on the main PS server with the following codes. It can be seen on the OM Mashups room or on the Tours Plaza room.
/challenge nationaldex@@@!Obtainable Moves,!Team Preview,Camomons Mod,CFZ Clause,Sleep Moves Clause,Team Type Preview,-Astral Barrage,-Baneful Bunker,-Belly Drum,-Bolt Beak,-Boomburst,-Burning Bulwark,-Ceaseless Edge,-Chatter,-Clangorous Soul,-Dire Claw,-Double Iron Bash,-Dragon Energy,-Eruption,-Extreme Speed,-Electrify,-Electro Shot,-Final Gambit,-Fillet Away,-Fishious Rend,-Geomancy,-Heal Order,-Jet Punch,-Lumina Crash,-No Retreat,-Octolock,-Population Bomb,-Power Trip,-Quiver Dance,-Rage Fist,-Revival Blessing,-Rising Voltage,-Salt Cure,-Shell Smash,-Shift Gear,-Stored Power,-Substitute,-Surging Strikes,-Tail Glow,-Take Heart,-Thousand Arrows,-Transform,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow,-Aerodactyl-Mega,-Alakazam,-Beedrill-Mega,-Charizard-Mega-Y,-Comfey,-Darmanitan,-Dondozo,-Enamorus,-Hoopa-Unbound,-Kartana,-Komala,-Kyurem,-Mawile-Mega,-Medicham-Mega,-Porygon-Z,-Sceptile-Mega,-Serperior,-Tapu Koko,-Ting Lu,-Ursaluna-Base,-Xurkitree,-Zoroark,-Magnet Pull,-Regenerator > 2,-Smooth Rock,-Heat Rock,-Damp Rock,+Blazing Torque,+Combat Torque,+Light of Ruin,+Magical Torque,+Noxious Torque,+Wicked Torque,+Annihilape,+Baxcalibur,+Blastoise-Mega,+Darkrai,+Deoxys-Speed,+Dracovish,+Dragapult,+Espathra,+Gholdengo,+Iron Bundle,+Kingambit,+Magearna,+Naganadel,+Ogerpon-Hearthflame,+Roaring Moon,+Shaymin-Sky,+Terapagos,+Ursaluna-Bloodmoon,+Urshifu,+Walking Wake,+Zygarde-Base,-Shedinja,-Zamazenta,-Melmetal
/tour new gen9nationaldex,elim,,,[Gen 9] Camove Chaos
/tour rules !Obtainable Moves,!Team Preview,Camomons Mod,CFZ Clause,Sleep Moves Clause,Team Type Preview,-Astral Barrage,-Baneful Bunker,-Belly Drum,-Bolt Beak,-Boomburst,-Burning Bulwark,-Ceaseless Edge,-Chatter,-Clangorous Soul,-Dire Claw,-Double Iron Bash,-Dragon Energy,-Eruption,-Extreme Speed,-Electrify,-Electro Shot,-Final Gambit,-Fillet Away,-Fishious Rend,-Geomancy,-Heal Order,-Jet Punch,-Lumina Crash,-No Retreat,-Octolock,-Population Bomb,-Power Trip,-Quiver Dance,-Rage Fist,-Revival Blessing,-Rising Voltage,-Salt Cure,-Shell Smash,-Shift Gear,-Stored Power,-Substitute,-Surging Strikes,-Tail Glow,-Take Heart,-Thousand Arrows,-Transform,-Triple Arrows,-V-Create,-Victory Dance,-Water Spout,-Wicked Blow,-Aerodactyl-Mega,-Alakazam,-Beedrill-Mega,-Charizard-Mega-Y,-Comfey,-Darmanitan,-Dondozo,-Enamorus,-Hoopa-Unbound,-Kartana,-Komala,-Kyurem,-Mawile-Mega,-Medicham-Mega,-Porygon-Z,-Sceptile-Mega,-Serperior,-Tapu Koko,-Ting Lu,-Ursaluna-Base,-Xurkitree,-Zoroark,-Magnet Pull,-Regenerator > 2,-Smooth Rock,-Heat Rock,-Damp Rock,+Blazing Torque,+Combat Torque,+Light of Ruin,+Magical Torque,+Noxious Torque,+Wicked Torque,+Annihilape,+Baxcalibur,+Blastoise-Mega,+Darkrai,+Deoxys-Speed,+Dracovish,+Dragapult,+Espathra,+Gholdengo,+Iron Bundle,+Kingambit,+Magearna,+Naganadel,+Ogerpon-Hearthflame,+Roaring Moon,+Shaymin-Sky,+Terapagos,+Ursaluna-Bloodmoon,+Urshifu,+Walking Wake,+Zygarde-Base,-Shedinja,-Zamazenta,-Melmetal
/tour autostart 7
/tour autodq 4
/wall This is **National Dex Camomons** with **almost any move!** HUB: https://www.smogon.com/forums/threads/om-mashup-megathread.3711916/page-2#post-9542549

Tiering History

Ruleset
Clauses:

  • Species Clause: A player cannot have two Pokemon with the same National Pokédex number on a team.
  • OHKO Clause: A Pokemon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
  • Evasion Clause: A Pokemon may not have either Double Team or Minimize in its moveset.
  • Sleep Moves Clause: Bans all moves that induce sleep, such as Hypnosis.
  • Endless Battle Clause: Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • Dynamax Clause: Players cannot use the mechanic known as Dynamaxing.
  • CFZ Clause: The use of Crystal-Free Z-Moves (CFZs) is disallowed.
Bans:
  • :Aerodactyl-Mega:Aerodactyl-Mega
  • :Alakazam-Mega:Alakazam-Mega
  • :Arceus:Arceus-*
  • :Blaziken-Mega:Blaziken-Mega
  • :Beedrill-Mega:Beedrill-Mega
  • :Calyrex-Ice:Calyrex-Ice
  • :Calyrex-Shadow:Calyrex-Shadow
  • :charizard-mega-y:Charizard-Mega-Y
  • :Chien-Pao:Chien-Pao
  • :Chi-Yu:Chi-Yu
  • :Comfey:Comfey
  • :darmanitan:Darmanitan (Both)
  • :Deoxys:Deoxys
  • :Deoxys-Attack:Deoxys-Attack
  • :Dialga:Dialga
  • :Dialga-Origin:Dialga-Origin
  • :Dondozo:Dondozo
  • :Enamorus:Enamorus
  • :Eternatus:Eternatus
  • :Flutter Mane:Flutter Mane
  • :Genesect:Genesect
  • :Gengar-Mega:Gengar-Mega
  • :Giratina:Giratina
  • :Giratina-Origin:Giratina-Origin
  • :Groudon:Groudon
  • :Groudon-Primal:Groudon-Primal
  • :Ho-Oh:Ho-Oh
  • :hoopa-unbound:Hoopa-Unbound
  • :Kangaskhan-Mega:Kangaskhan-Mega
  • :Kartana:Kartana
  • :Komala:Komala
  • :Koraidon:Koraidon
  • :Kyogre:Kyogre
  • :Kyogre-Primal:Kyogre-Primal
  • :kyurem:Kyurem (All)
  • :Landorus:Landorus
  • :Lucario-Mega:Lucario-Mega
  • :Lugia:Lugia
  • :Lunala:Lunala
  • :Marshadow:Marshadow
  • :Mawile-Mega:Mawile-Mega
  • :Medicham-Mega:Medicham-Mega
  • :Melmetal:Melmetal
  • :Metagross-Mega:Metagross-Mega
  • :Mewtwo:Mewtwo
  • :Miraidon:Miraidon
  • :Necrozma-Dawn-Wings:Necrozma-Dawn-Wings
  • :Necrozma-Dusk-Mane:Necrozma-Dusk-Mane
  • :palafin-hero:Palafin
  • :Palkia:Palkia
  • :Palkia-Origin:Palkia-Origin
  • :Pheromosa:Pheromosa
  • :porygon-z:Porygon-Z
  • :Rayquaza:Rayquaza
  • :Regieleki:Regieleki
  • :Reshiram:Reshiram
  • :Salamence-Mega:Salamence-Mega
  • :Sceptile-Mega:Sceptile-Mega
  • :Serperior:Serperior
  • :Shedinja:Shedinja
  • :Sneasler:Sneasler
  • :Solgaleo:Solgaleo
  • :Spectrier:Spectrier
  • :Ursaluna:Ursaluna
  • :Tapu-Koko:Tapu Koko
  • :Ting-Lu:Ting-Lu
  • :Xerneas:Xerneas
  • :Xurkitree:Xurkitree
  • :Yveltal:Yveltal
  • :Zacian:Zacian
  • :Zacian-Crowned:Zacian-Crowned
  • :Zamazenta:Zamazenta
  • :Zamazenta-Crowned:Zamazenta-Crowned
  • :Zekrom:Zekrom
  • :zoroark: Zoroark (Both)
  • :Zygarde-Complete:Zygarde-Complete
  • Damp Rock
  • Eevium Z
  • Heat Rock
  • Smooth Rock
  • Sleep Causing Moves (exempting Wicked Torque and Relic Song)
  • Astral Barrage
  • Baneful Bunker
  • Baton Pass
  • Belly Drum
  • Bolt Beak
  • Boomburst
  • Burning Bulwark
  • Ceaseless Edge
  • Chatter
  • Clangorous Soul
  • Dire Claw
  • Double Iron Bash
  • Dragon Energy
  • Electrify
  • Electro Shot
  • Eruption
  • Extreme Speed
  • Final Gambit
  • Fillet Away
  • Fishous Rend
  • Geomancy
  • Heal Order
  • Jet Punch
  • Last Respects
  • Lumina Crash
  • No Retreat
  • Population Bomb
  • Quiver Dance
  • Rage Fist
  • Revival Blessing
  • Rising Voltage
  • Salt Cure
  • Shed Tail
  • Shell Smash
  • Shift Gear
  • Substitute
  • Surging Strikes
  • Tail Glow
  • Take Heart
  • Thousand Arrows
  • Transform
  • Triple Arrows
  • V-Create
  • Victory Dance
  • Water Spout
  • Wicked Blow
  • Arena Trap
  • Power Construct
  • Regenerator > 2
  • Shadow Tag
 
Sample Teams
Please note that these samples are now quite old, and we are waiting for the conclusion of the Camove Chaos Cup to update them. Nevertheless, these are still generally very strong teams into the current meta.

Offense
:blastoise-mega::thundurus::kleavor::dragapult::ogerpon-hearthflame::tornadus: Prankster Spam HO by The Dragon Master and The Hisui Region
:pidgeot-mega::thundurus::zeraora::zapdos-galar::goodra-hisui::hydrapple: Bird BO by Akira 153
:diancie-mega::tapu-bulu::zeraora::heatran::tangrowth::slowking-galar: CB Electric Bulu BO by Clas

Balance
:diancie-mega::tapu-lele::lycanroc-dusk::regirock::sylveon::toxapex: Role Reverse LycanLele by Clas
:diancie-mega::blacephalon::zeraora::regirock::slowking-galar::toxapex: Z-Blacephalon Balance by Clas
:scizor-mega::blissey::naganadel::archaludon::cresselia::hydrapple: Screens Blissey Balance by BandedBodyPress
:lopunny-mega::kingambit::heatran::regirock::cresselia::toxapex: STAB Kingambit Balance by ElgyemSoul
:aggron-mega::roserade::lycanroc-dusk::dragapult::slowking-galar::hydrapple: Roserade Balance by The Dragon Master

Fat/Stall
:tyranitar-mega::excadrill::rhydon::dragapult::tangrowth::toxapex: Dragapult Sand Hazard Stack by Clas
:latias-mega::yanmega::roaring-moon::goodra-hisui::alomomola::toxapex: Yanmega Wish Fat by Clas and The Hisui Region
:blissey::gliscor::rhydon::regirock::cresselia::slowking-galar: Hard Stall by The Dragon Master

Please also do note that we are always taking sample submissions, even if we don't announce it.
 
I am here to announce that I think Lorb Scizor is better than Mega Scizor

+2 252+ Atk Life Orb Technician Scizor Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 220-262 (51.8 - 61.7%) -- guaranteed 2HKO

+2 252+ Atk Technician Scizor-Mega Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 190-224 (44.8 - 52.8%) -- 18.9% chance to 2HKO

I'll elaborate further:

Scizor has a lot more synergy with other Megas, so Msciz locking you out of those makes it harder to teambuild. Diancie, Gyarados, Pidgeot, and more eventually all pair with Scizor nicely. Those also have way more type freedom than Scizor, making them cover the team's weaknesses better.

Longevity for Msciz is nice, but the mandatory Water/Dragon on it makes it easy to position and set up for a sweep.
 
I am here to announce that I think Lorb Scizor is better than Mega Scizor

+2 252+ Atk Life Orb Technician Scizor Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 220-262 (51.8 - 61.7%) -- guaranteed 2HKO

+2 252+ Atk Technician Scizor-Mega Dragon Darts (2 hits) vs. 252 HP / 252+ Def Coalossal: 190-224 (44.8 - 52.8%) -- 18.9% chance to 2HKO

I'll elaborate further:

Scizor has a lot more synergy with other Megas, so Msciz locking you out of those makes it harder to teambuild. Diancie, Gyarados, Pidgeot, and more eventually all pair with Scizor nicely. Those also have way more type freedom than Scizor, making them cover the team's weaknesses better.

Longevity for Msciz is nice, but the mandatory Water/Dragon on it makes it easy to position and set up for a sweep.

After reading this, I feel like a medieval peasant learning that the Earth revolves around the sun.

This has big implications...
 
It took me too long to see the light. Megas are not a requirement on every team, but I had so many teams with Mega Scizor and no other mega just because I could.

:Scizor-Mega:
The case where Mega Scizor is actually objectively better is as a Tidy Up Sweeper. Adamant with 252 speed gets it to 373 speed at +1, allowing it to outspeed base 120 with max speed. Scizor under the same stat conditions cannot outspeed base 110 with max speed, which is a much more important speed benchmark.

:Scizor:
The reason this doesn't matter as much is because Scizor's optimal role is not as a set up sweeper. Rather, it is as a set up sweeper and revenge killer hybrid. With the tidy up set, you aren't as threatening as either. You may not have Aqua Jet, instead taking the increased damage of Triple Dive. Or you may have Aqua Jet, but not have it boosted enough to be threatening for the offensive mons that still outspeed you, and not enough Damage on Dragon Darts for the slower mons that can live.

The now universal set of Darts/Aqua Jet/Sword Dance/Strength Sap is just precise for taking advantage of everything Scizor already has: Technician, a lot of attack and just enough bulk. Aqua Jet, especially at +2, drops a lot more than it does at +1, especially with a Life Orb. Needless to say it also makes you more threatening as a revenge killer as well. That same Life Orb, as you can see above in the calcs, enables more OHKOs and 2HKOs with Dragon Darts.

:Regirock::Rhyperior::Coalossal::Tapu Lele::Ditto:
While talking about the optimal Scizor, its best counter and check are Tapu Lele and Ditto. Regirock, Rhyperior, Rhydon, Heatran, and Coalossal are good mons for consistently handling Scizor (not an extensive list). If you want to improof your Scizor they're great. Just don't improof with Ditto or Tapu Lele. Ditto for obvious reasons, and Tapu Lele has negative synergy with Scizor.

:Gyarados-Mega:
To expand on Tidy Up sweeping, I mentioned previously that MGyara has good synergy with Scizor. That is as a Tidy Up Sweeper. Ground/Electric and Ground/Fire are the main ones you'll want to use, as they have a better job countering the mons that Scizor struggles against, excluding Regirock. Gyarados's speed is 6 points higher than Mega Scizor's. With very little speed investment at +1, you can outspeed base 110 max speed. With max speed investment, you can outspeed Zeraora, who is the second fastest non-scarfer.

:)
 
Last edited:
before the tour ends, here are my current thoughts on the state of camove and what i've been liking

first, your ABCs
:alomomola: double hazard mola is really good, water/ground and water/grass are fantastic types and being able to fit both hazards helps so much with role compression. mola can also get hazards up on so much because it has so many opportunities to come in
sap and glare are my favorites in the last slot, but willo, wish, fog and even knock are also good
:blissey: bluna is banned now so there's basically no reason not to run dark/ghost to beat most special attackers on its own. its a solid good piece in defensive cores, my preferred set is parting shot, sthief, shore up, and then either glare, knock, or ruination. you can also opt to run psychic/fairy with teleport and then run either moonlight or natures madness so you get more utility options, and while this typing does resist secret sword and psystrike, it is weak to roserade's tachyon cutter so make sure your team doesn't lose to that if you're using that. with bluna gone, a lot of teams are running mixed stuff so blissey has some trouble there.
:coalossal: coal is a nice mixed wall, steel + bug/flying/grass are all super good typings and gigaton is an okay enough steel move that can threaten out a lot of offensive guys like lopunny or whatever. grass is probably the best type for slower paced teams that want a more solid mixed wall as it resists water and electric, flying with lefties notably resists flying and steel flying is a broken type, bug has no weaknesses and is better suited on faster paced teams especially with rocky helmet. gigaton + uturn/roost/synthesis + defog/glare/spikes or stone axe (on flying) + pivoting (if flying or grass)/healing (if bug)

6 of my 8 latest balance teams have alomomola and 7 of them have coalossal
these mons are good
glare is really good too

:ditto: maybe i shouldve said ABCDs because ditto is very similarly splashable. everything is stronger and optimized in this tier and bulky setup is much worse than just clicking sd or plot, so pivoting into ditto is arguably the best and most reliable form of setup control available. the endless combination of offensive types and mons obviously means you can't defensively check everything but it also means that you can't offensively check everything with one speed control, and god forbid you get 6-0d by a random dragon dancer because it outspeeds your whole team. with ditto you mostly don't have to worry about that, most selfproofs sacrifice a lot and struggle vs normal defensive mons and even if an offensive mon is proofed by other teammates the ditto team will (hopefully) have ways to force progress and slowly remove those teammates. running ditto alongside a strong z-move user is a potent way to do this and one of my favorites. i used ditto 5 out of 8 games in tpp, and the non-ditto teams were either sun or not very consistent.

speaking of sun, raging bolt and roaring moon are broken and stuff like this just beats almost every unprepared build

:tapu-lele: this is the best* scarfer in the tier, with expanding force fleur cannon uturn trick/armor cannon/edrift threatening basically every fast mon and a lot of slower mons too. it can also run modest specs which does crazy damage and plot fairium which ohkos fairy weak blissey and does max 90 to neutral av slowking. probably an s tier mon if there ever was one, especially when it's the best scarfer and its worst set is scarf (in my humble opinion)
*ditto is arguably better but i'm not counting it there
:zeraora: another really scary mon, people have started running the EVIL gigaton owing set which almost all of my teams fold to. water flying steam eruption owing nplot is the classic zeraora set, i think knock is the most consistent last option but there are a lot of other usable fourth slots you can get away with like strength sap, spikes, psystrike, jungle healing, glare, court change, my personal favorite of taunt, and many more. i've never liked steel flying zera as much, but the presence of gigaton is definitely scary for a lot of structures and the wide variety of fourth slot moves makes it much harder to deal with in the builder. searing shot, electro drift, psystrike, and earth power all cover something different, and knock is obviously spammable. the steel flying typing also makes it hard to actually punish, as there's not really much defensive mons can actually do to it. knock is less effective vs the its superman type, it's immune to poison and nuzzle, owing healing makes it hard to chip, and it can't even be reliably punished by ditto. i've had to resort to techs like sacred fire dragon/steel av hydrapple and scarf armor cannon lele on some bulkier teams to deal with this mon and even then it still causes trouble. any scarfer that can hit it with a strong neutral stab, something like boots fire-type deo-s or a deo that resists its stabs, or just spamming glare can punish it well enough.
:roserade: it runs an absolutely ridiculous set of tachyon water shuriken plot filler, with tachyon doing egregious amounts of damage to blissey after just one plot and water shuriken being able to kill almost everything faster, sometimes without a plot. i think life orb as an item and some form of healing in the last slot are the best options, as it doesn't really need any more damaging moves and having the ability to stick around longer helps breaking. loaded dice giving stronger shurikens might have an application on some super offensive structures, but it's likely not as commanding with dice. lele, the one thing that doesn't drop to shuriken, can't even punish it because it's a steel type btw

invest in stuff that can resist steel, flying, and water, stuff like electric water or dragon steel
dragon steel is an especially good type because it deals with annoying mortal spin tcage lava plume latias that wants to force a spin and teams relying on that for removal get completely shut down by something like an av steel dragon hydrapple
any combo of (water or dragon)/(electric or steel) really

:diancie-mega: the most devious mixed mon, so strong and so flexible and magic bounce is such a helpful ability. it has so many good types to run, but i find fire/ground with magma storm, headlong, edrift, and sap to be the most reliable offensively. it has some trouble into some defensive coalossal sets and physdef water grounds, but headlong does respectable damage even when fully invested in spa. i've also had success with moongeist/cc/headlong/sap (spa invest), dark/fairy, and dark/water. it's important to note that fire/ground can't really block spikes from flip turners like mola, but blocking sap and glare is always useful. physical setup like gigaton/knock/sd/(sucker/sap) and aqua step/multi-attack/sd/sap is threatening to a lot of teams as well.
:dhelmise: incredible gigaton calcs, it's like a slower but stronger physical roserade that uses bullet punch instead. my poison of choice is gigaton/(sap/roost/synth/moonlight)/sd/bullet punch with lo, stab recovery is nice to give it more resistances and it's not clicking a non-steel move anyway. just don't use steelium because it's literally a worse life orb

speaking of gigaton, it's genuinely super healthy for the tier
it's not too overbearing by itself, it can't be spammed with band and it's resisted by the ultra-common water and steel typings. yes there's stuff like dhelmise and mabosstiff but they have plenty offensive counterplay and they aren't necessarily hard for fat to deal with either. encouraging the use of steel types, both defensive and offensive, makes the meta more stable and centralized (in a good way), effectively making the infinite possibilities less infinite.

:latias-mega: poison elec is, has been, and always will be a dominant set. i wrote a lot of dignified glaze about this mon, but i deleted it after i realized i don't really need to explain why it is so good. 8 resistances, each better than the last, immunity to the two most common crippling statuses, and a discernable lack of meaningful weaknesses. mortal spin/tcage/plume threatens most steels out and punishes with a spin, and the set can even serve as a wincon against some teams. even as a glaze-averse individual, i find it hard to control my urges. great defensive glue on many teams and i'm surprised i don't find myself using it more. especially in matchups vs evil and villainous type combinations like ground/fairy, electric/fairy, fairy/fighting, fighting/flying, and flying/steel, this mon makes you feel like you're using eternamax. and i know some of us know what that feels like don't we
:scizor: i want to preface by saying the above poster is not to be taken seriously regarding any scizor matters and who from which you should source all of your scizor information is i. i cannot in good faith sit idly by while corrupt old man bbp poisons the minds of the youth with delusions of tidy up and hardwalled by lele scizors. firstly, tidy up is not good. dragon dance is not good. boosting an offensive stat by one stage simply can't keep up with defensive tools, and these sets are nothing more than dubious matchup fishes that aim to snipe a certain type combo or structure (such structures are likely unviable anyway). i do believe that mega scizor isn't completely outclassed, but that base scizor is a fundamentally better mon due to its superior damage output. instead of a difference in sets, i believe that the difference in longevity between the two is what sets them apart, and thus, their use cases lie therein. while base scizor does more damage with life orb, mega scizor is considerably bulkier and not susceptible to being knocked. i mainly run lo 3a sd or band on base, and 2a sap sd on mega. the better scizor in a given case depends on the structure of the team, but if i was starting with a scizor i would run base. for the moves, dragon darts is undisputedly the best choice and should be ran on most scizor sets, however some base scizor sets like ground ice, steel dark, and ghost fighting have seen play and proved to be viable sidegrades. on base scizor, i usually opt for a strong second stab that also has stab priority; gigaton, triple dive, storm throw, poltergeist/sthief, and even diamond storm/rock blast are all good options. band isn't running gigaton (maybe gear grind but probably not worth) and just replaces sd with flip turn. on sd i like steel/dragon because it sets up on a lot. on band i prefer rock/dragon because of stab accelerock, and rock blast over diamond storm because it actually has a higher average damage (minimum 75 and better than diamond storm at 3, 4, and 5 hits, maxing out at 187 bp). overall i think sd is the better set but they both have their applications. on mega there's really only one set i run, being triple dive darts sd sap, but replacing triple dive with gigaton works well too. a hilarious set for base is dark steel because neither of its stabs are boosted by technician, but the typing is really good and gigaton is really good and knock is really good and bullet punch does get boosted by tech and is really good. one could just run a sucker kingambit or something similar, although bullet punch is more reliable. don't run jet darts sap. don't run gear grind. don't listen to bbp (ur awesome man but get some better scizor takes)
:lopunny-mega: this mon is really simple and really good. you always run multi attack, cc, and sd on it, and then pick between explosion and strength sap for the last slot. you could make a case for other options, but there's probably nothing else worth running. explosion on offensive structures and sap on defensive structures, this mon can fit anywhere even being able to greed adamant since there's not a whole lot of viable stuff between 369 and 405

this post is running long but other good stuff is as follows
rampardos
reuniclus vs fat
iron valiant
z moves
mega aggron with max attack
mega pidgeot
deoxys speed
rocky helmet
lycanroc dusk
slowking i guess

i'll post my recent builder of 30+ teams after the tour ends, i probably built more teams for it than everyone playing combined
 
All great metagame analysis. Especially with Tidy Up Scizor sucking. It sucks so much, especially with Alakazam banned.

:Tapu Lele:
I’m going to have to push back on Lele being the best Pokémon in the tier though. Being the best scarfer* in the tier is notable. But it’s only variety is it’s 4th move. The first 3 are guaranteed to be Expanding Force, Fleur/Moonblast, and Uturn. (Maybe Uturn will be replaced with Volt Switch, but that’s not worth it just to deal with Steel/Flying Coal.)

Anyways its 4th move is the only thing to worry about. Once that’s discovered, Lele becomes about half as threatening so long as you play right and haven’t sacked your Lele counters.

Great mon though, I’d put it in the top 10 for sure. Its greatest strength, Psychic Surge, is also its greatest weakness IMO. Lele being practically immune to priority and powering its own EF is very great. Lele is great at coming in, threatening an offensive mon, dealing damage and returning to the party. If it manages to rack up a KO, it can ensure that it’s not threatened by priority. However, the length of Psychic Surge is not great enough to cover its fast, powerful teammates for long, but at the same time it also makes it harder to pair with any priority attacker not named Tapu Bulu.
 
Anyways its 4th move is the only thing to worry about. Once that’s discovered, Lele becomes about half as threatening so long as you play right and haven’t sacked your Lele counters.
bold to assume that tapu lele has counters. it will always force something out and there's no counter to being uturned on. whatever comes in is either letting in something like a mabosstiff, dhelmise, diancie, lycanroc, or god forbid getting pursuited.
or tricked.
or hit with +2 fairium,
or a specs edrift.

+2 252+ SpA Tapu Lele Twinkle Tackle (195 BP) vs. 4 HP / 252+ SpD Tera Dark Blissey: 816-960 (125.1 - 147.2%) -- guaranteed OHKO
+2 252+ SpA Tapu Lele Twinkle Tackle (195 BP) vs. 252 HP / 252 SpD Assault Vest Slowking: 346-408 (87.8 - 103.5%) -- 25% chance to OHKO
252+ SpA Choice Specs Tapu Lele Electro Drift (133.3251953125 BP) vs. 252 HP / 252+ SpD Tera Flying Coalossal: 368-434 (86.7 - 102.3%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Tapu Lele Fleur Cannon over 2 turns vs. 4 HP / 252+ SpD Tera Dark Blissey: 612-724 (93.8 - 111%) -- 70.7% chance to 2HKO after Leftovers recovery
 
here are all the teams i built for various people in the tournament, ordered from OLDEST to MOST RECENT
before posting this i replaced all the dittos in my builder with my new favorite ditto set of ground/steel fleur cannon seed flare and 18 speed ivs because i realized the only real scenarios where my ditto wasnt transforming was vs weezing and most of them are weak to one of those moves

:deoxys-speed: :toxapex: :reuniclus: :lycanroc-dusk: :coalossal: :alomomola:
happysh was the first one to ask me for teams and i asked him what mon he liked and he said deoxys. the deo set is probably not that good but secret sword hits some stuff and it doesn't lose to poison elec like a lot of other deoxys sets. i liked toxapex at that time and used it on a lot of my teams as a standalone special wall but those structures are probably not very good. reuniclus snipes random non-ghost/dark blissey and random coalossals with taunt and that set is actually kinda broken and should be used more. everythign else is kinda standard and the team was probably inspired a little bit from what akira used vs me in tpp

:cresselia: :toxapex: :kingambit: :gardevoir-mega: :haxorus: :coalossal:
this is something that i made for waffle that didnt get used (im pretty sure), not many people were running poison/elec and this garde set abuses most blissey and pex sets. even if it did load into poison elec there's scarf haxorus to wear it down with uturn + hazards and cress to block spin ig. i used to have helmet moltres over cress to punish guys that spammed uturn but it has shit bulk and cress is better mixed.

:tapu-bulu: :aggron-mega: :tapu-lele: :ditto: :coalossal: :toxapex:
another toxapex team with fairium lele and aggron abusing grassy terrain. bulu can run prio on a team with lele which is cool and mono dark aggron takes advantage of grassy terrain (it takes like 33 from lopunny cc btw). coal is spdef to help toxapex because nothing short of like sd kleavor will break mega aggron and coal can check most mixed attackers. this is when i realized fairium lele was broken

:heracross-mega: :rampardos: :alomomola: :slowking-galar: :coalossal: :ditto:
this was one of the most consistent and good teams i made in the early period and what inspired me to keep using rampardos. i think heracross is there because i was tired of losing to roserade and zeraora but heracross still kinda loses to roserade and zeraora even while resisting everything so fuck that guy. random grass move is silly as hell too we gotta run that more

:diancie-mega: :zeraora: :toxapex: :alomomola: :coalossal: :cresselia:
diancie set is good and randomly 6-0s some teams, zera is good cause it's zeraora, rest of the team is pretty standard and probably not that good. i might try building around this diancie set again some time soon though

:diancie-mega: :deoxys-speed: :blissey: :toxapex: :scizor: :regirock:
this is kinda the opposite of the previous team, and i built this one right after while wanting to experiment with different diancie sets. the difference, however, is that the diancie set here is not that good while the teammates are. the diancie set is meant to set up in mortal spin/thunder cage poison electrics (lati/cress) with topsy turvy, as it bounces topsy and lowers their special attack. however it doesn't really work and loses to a lot of other stuff and a lot of them run lava plume anyway. however, i ended up using water fairy pex and rock dragon scizor a lot after making the team, and the deoxys set is also surprisingly good.

:ogerpon-hearthflame: :gardevoir-mega: :ditto: :toxapex: :alomomola: :coalossal:
i built this one with ttlt after he asked me for help with an adamant oger team. gardevoir's tera starstorm is only resisted by steels and poisons (and some fires ig but defensive fires arent real), however steels and poisons are notoriously hard to cover with just one type combo because of the immunity abilities (to fire & ground) they always run. oger with mold breaker can hit every steel and every viable poison and you even have garde to knock ability shields (still a shit item though)

:coalossal: :toxapex: :aggron-mega: :roserade: :lycanroc-dusk: :cresselia:
idk why i made this team. roserade is really good and carries but the team has a lot of flaws defensively. the cresselia set is specifically for ursaluna bloodmoon too (banned now), the team is unviable or at least unoptimized but i figured i would post it anyway. aggron set is cool too

:lopunny-mega: :iron-valiant: :kingambit: :alomomola: :toxapex: :raging-bolt:
i wanted to revisit the idea of explosion spam with this but i ended up using just 1 explosion user and never changing the team name. lopunny can explode on physical walls to open up winpaths for ival and gambit, both excellent cleaners. hyperspace fury DOES NOT WORK unless you click it as a z move but at +2, even without any supreme overlord boosts, it ohkos mola which would normally wall a knock off variant. you could easily change it to knock and run life orb or black glasses or metal coat. mola set is weird too, i don't know why i picked that type and that could also be changed to a more standard water ground or water grass set. pex is standard and raging bolt also does something that i cannot remember (it's good tho)

:darkrai: :grimmsnarl: :slowking-galar: :blastoise-mega: :metagross: :zeraora:
i made this to cteam my own teams and passed it to someone that was facing someone that i thought would use one of the teams in my tpp post. after looking at my builder i concluded that most of my teams lose to "groundium anything" so i built a darkrai set, added webs for no reason, added a broken webs abuser (blastoise), and added an improof for them both. i also added life orb metagross cause that guy can deny pivoting on blissey (a lot of blissey were running mortal spin too) by switching into parting shot (clear body lol). in the first version zeraora was some stupid torch song tachyon set which beat nothing so i just changed it to something good. shoutout peppa guardiola

:iron-valiant: :pincurchin: :iron-moth: :iron-boulder: :aggron-mega: :coalossal:
eterrain team that kinda underperformed, rising voltage ban might be more impactful than i initially thought but the team composition is pretty bad too. boulder set is bad and ival set was pretty unremarkable too, although it could have just been the result of bad matchups. also the defensive core is kinda ass too LOL i really have nothing good to say about this team. maybe if i rebuilt it, it would be good

:blastoise-mega: :politoed: :basculegion-f: :tapu-lele: :blissey: :coalossal:
this is another almost great field condition team that could work with better building. blastoise is BROKEN under rain but basc and lele don't feel like they do enough. lele is only there because the original version had terrain pulse blastoise, and i stole mixed swift swim basc idea from aerobee (hmm maybe thats why its so bad). now that i'm thinking about it i could probably change basc to barra with cb or sd waterium and then change lele to specs or np waterium. another option is adding more breakers and ditto, similar to one of my ell teams. the main issue is the lack of good swift swimmers as i can't use mega swampert with blastoise taking up my mega slot but if i rebuild this it'll probably be broken.

:haxorus: :slowking-galar: :hydrapple: :regirock: :coalossal: :zeraora:
good futureport team i built for duckycrater. speed is an issue especially with no glare but nuzzle slowking helps a bit i suppose, other than that not much to say. haxorus threatens almost everything that switches into future sight and i have defog + bpress mspin coal to make sure hazards arent up for long. idk why i have the spinblocking hydrapple set on a team with no spikes but it's probably for stuff like steel zera that forces out fairy slowking (what am i uturning into though??)

:scizor: :rampardos: :pidgeot-mega: :alomomola: :coalossal: :slowking-galar:
i felt like a lot of the teams i was making at this time weren't super good and winning like 90% of their games but more me just trying to explore in the builder, so i decided to try and change that. the most successful team (since the end of tpp) i had built up to that point was the one with heracross and rampardos, so i figured i would build something like that but better. heracross didn't perform super well so i replaced it with a scizor for no real reason other than wanting to run double priority. rampardos bolt strike is insane and a high bp sf boosted secondary stab fits better on a team like this so i opted for axe kick & mach punch over knock sucker (and sd over drum beating). this is also when i realized that i could just spam paralysis as a ditto sidegrade to allow for more offensive momentum, with pidgeot basically ohkoing any faster mons with para and double glare on my defensive guys. sometimes you para one of their defensive guys and then you win the game off of a random full para too. only dicey thing is the lack of removal, but with a steel, two ghosts, and guys that don't really give the opponent a lot of turns to set up hazards you should be fine in most games. you can also run defog/spin over court change on pidgeot or try to fit defog/spin onto mola or slowking respectively. this team turned out really good and won almost all of its games in the tour. worth noting that this is when the bluna ban was implemented so i didn't have to worry about it on a lot of my teams

:slowking-galar: :alomomola: :tapu-lele: :kleavor: :coalossal: :tapu-bulu:
after making that prev offense team i wanted to make another similar build so i looked at some sv ou teams for inspiration. i literally just found a storm zone offense team, replaced all the mons on it with viable camove mons that serve the same purposes, and then caesar ciphered the storm zone nicknames. the team is cool tho and kleavor is a pretty threatening scarfer.

:blissey: :coalossal: :ditto: :diancie-mega: :alomomola: :hydrapple:
i wanted to make a good hazard stack/fat team with spinblockers but this paste isnt that great. i might remake it with dog/z lele/something else over diancie and better sets, also i think this is the first appearance of sacred fire av hydrapple (to deal with steel flying zera) on one of my teams

:deoxys-speed: :tapu-lele: :ditto: :coalossal: :alomomola: :blissey:
combat torque is kinda silly and this deoxys set can just threaten a lot of stuff and even win some games on its own. everything else is normal except for the weird mola type that lets me resist fire/ground and also run spikes rocks and pivoting

:latias-mega: :excadrill: :hippowdon: :heatran: :hydrapple: :toxapex:
this is the 3rd version of the sand team i made some time during ell that is somehow still good. i forget what i changed but i think i updated some of the types and moves for a better matchup spread and i changed excadrill from lo gigaton knock to lo gigaton wave crash and then to ghostium sthief because i didn't like the recoil.

:zeraora: :roserade: :scizor: :darkrai: :aggron-mega: :blissey:
i made this for dreepy to use vs clas but they never played because a lot of clas's teams are weak to random setup and he never uses ditto. steel weak blissey is probably bad on its own and so is that aggron set but i needed glare, pivoting, defog, and healing on blissey and that was the only decent typing i could work out. clas doesnt use any special steels anyway and he always reuses

:ditto: :alomomola: :coalossal: :blissey: :slowking-galar: :latias-mega:
i made this for keshba and it's actually kind of an incredible fat paste, mega latias feels so good to use when it works and evil z slowking destroys annoying fat killers like gigaton zera and roserade. there's a lot of utility too because you can just use pivot moves as setup control with ditto. probably the best team here or at least the best fat team

:landorus-therian: :hydrapple: :cresselia: :zeraora: :iron-crown: :slowking-galar:
first attempt at normal spam in a while, probably the most potent/good mu fish structure because it doesn't lose to ditto or most setup control. however, it is very susceptible to random sweepers or even just random attackers that 6-0. since the normal sweepers also have so many boxes that they need to check, i probably need to spend hours at the builder carefully crafting them instead of just throwing sets together in a team. it makes for some great replays tho

:diancie-mega: :regirock: :dragapult: :roserade: :blissey: :alomomola:
i was helping miss crisis build and she had some random diancie paste and it became this. specs roserade is not as good as i expected it to be and lo is probably better, z pult is good and does a lot of damage, and that diancie set is one i've been using for a long time but it keeps getting sniped by water flying zera </3

:zeraora: :pidgeot-mega: :rampardos: :alomomola: :blissey: :ditto:
this is a remade version of an old (like two weeks before i made this) fat team that didn't perform as well as i thought it would. it was mixed dia, scarf lele, ditto, and then 3 other guys (prob blissey coal mola), and it didnt really pressure anything well or win fast enough in most matchups. i had been getting harrassed a lot by tier leader banded body press and his gigaton hammer mixed zeraora so i decided to try it myself and it was a pretty effective set. pidgeot is a nice special attacker for reasons i mentioned above, it just threatens a lot of stuff indirectly through para, and rampardos is a really strong breaker and also really strong priority. we got glare too thats how you know its serious

:dhelmise: :darkrai: :ditto: :zeraora: :chansey: :alomomola:
this is another team i made for miss crisis, she wanted to use dhelmise and she had some random darkrai paste so i utilized trick darkrai to synergize with jungle healing zeraora which can just sit on a lot of stuff, especially tricked stuff, and set up. dhelmise and zeraora are incredibly powerful game winners and they are supported by darkrai and ditto which makes for some really nice offensive pressure. just dont load into something that beats your 2 mon defensive core otherwise you will need to outplay to win (impossible)

:ogerpon-hearthflame: :deoxys-speed: :dragonite: :latios-mega: :gliscor: :type-null:
dreepy messaged me at 2 am saying that she was 1-1 and needed a team for winners finals g3 which she postponed. there are a lot of inconsistent random fish mons/strats like cotton guard body press and since people have stopped spamming sthief and topsy on every mon they're actually not too bad into someone like splodge. he doesn't run defog or tidy up like ever so i figured just getting hazards up and blocking them would be enough, i also expected him to load espeon cuz that's what he does so i put the spikes on hoger. obligatory water elec for roserade, latios to block and also break, gliscor was to specifically do something/beat something that i'm forgetting rn, and type null panic button can blanket check everything with good mixed defenses. odd dnite set worked that game, and stuff like it could have potential on other teams. i also didn't have to worry about ditto while building this because there's a zero percent chance splodge brought that

:blacephalon: :scizor: :zeraora: :toxapex: :buzzwole: :slowking-galar:
evil voltturn vortex team with blace and cb sciz. i was just making some fun stuff for grand finals while i waited because i knew it would be light work for dreepy esp with that broken zera set. buzzwole specifically tries to beat most electrics because those give glare a bit of trouble, it's also a physical wall that can check strong slow setup guys (base sciz, rampardos, conkeldurr) by just killing them with an attack LOL. has no knock too, should probably slot that over rock blast on scizor. this team probably mega loses to roserade too so maybe the slowking type could be changed around because dark ghost hasn't really been that impressive anyway. buzzwole should also be 144 speed evs to outspeed 252 ada base sciz

:rillaboom: :ditto: :tangrowth: :reuniclus: :gyarados-mega: :tornadus-therian:
i saw these 6 mons next to each other while messing with replay scouter settings and they looked pretty cool together so i built something with them. rillaboom actually has a use case because it outspeeds mega sciz instead of tying it (This happened to me before) and it looks much cooler than tapu bulu which is not a high bar but still reason enough for me to use it. tangrowth set is reliable as hell, reuniclus can win a lot of games (dont load into topsy lol), gyarados removes vs everything and is annoying, and torn checks annoying zera sets, clicks rocks and pivots, and clicks collision course on roserade lmao. no knock on this team either you can run it over collision course if you arent scared of roserade like me or find another way to slot it maybe over sap on tang. i legit forgot tho. its fine tho cause it got the job done

i started writing this about a week ago and never got the time to finish it lol
congrats to the person with all my teams for winning my name is the hisui triple x and i'm the sv fucking goat
alright to conclude qtfox is a fucking idiot nothing is certain in life help others and be kind to yourself zeraora might be s tier ban roserade subscribe to yerduncs channel and if you ever feel safe just remember im out there
 
:alomomola: :blissey: :coalossal: Camove Cup Usage Stats :hydrapple: :toxapex: :zeraora:

Code:
+ ---- + ------------------- + ---- + ------- + ------- +
| Rank | Pokemon             | Use  | Usage % |  Win %  |
+ ---- + ------------------- + ---- + ------- + ------- +
| 1    | Coalossal           |   78 |  36.79% |  44.87% |
| 2    | Alomomola           |   74 |  34.91% |  48.65% |
| 3    | Toxapex             |   61 |  28.77% |  50.82% |
| 4    | Zeraora             |   56 |  26.42% |  51.79% |
| 5    | Blissey             |   50 |  23.58% |  46.00% |
| 6    | Hydrapple           |   48 |  22.64% |  41.67% |
| 7    | Slowking-Galar      |   45 |  21.23% |  57.78% |
| 8    | Cresselia           |   37 |  17.45% |  56.76% |
| 9    | Diancie             |   37 |  17.45% |  43.24% |
| 10   | Regirock            |   36 |  16.98% |  47.22% |
| 11   | Ditto               |   33 |  15.57% |  39.39% |
| 12   | Latias              |   33 |  15.57% |  57.58% |
| 13   | Scizor              |   31 |  14.62% |  64.52% |
| 14   | Tapu Lele           |   30 |  14.15% |  56.67% |
| 15   | Gyarados            |   23 |  10.85% |  65.22% |
| 16   | Deoxys-Speed        |   22 |  10.38% |  54.55% |
| 17   | Ursaluna-Bloodmoon  |   22 |  10.38% |  50.00% |
| 18   | Heatran             |   20 |   9.43% |  65.00% |
| 19   | Lycanroc-Dusk       |   20 |   9.43% |  40.00% |
| 20   | Haxorus             |   20 |   9.43% |  55.00% |
| 21   | Dragapult           |   19 |   8.96% |  52.63% |
| 22   | Aggron              |   16 |   7.55% |  50.00% |
| 23   | Ogerpon-Hearthflame |   15 |   7.08% |  40.00% |
| 24   | Roaring Moon        |   14 |   6.60% |  50.00% |
| 25   | Tangrowth           |   13 |   6.13% |  61.54% |
| 26   | Blacephalon         |   13 |   6.13% |  53.85% |
| 27   | Excadrill           |   13 |   6.13% |  69.23% |
| 28   | Lopunny             |   12 |   5.66% |  41.67% |
| 29   | Kingambit           |   12 |   5.66% |  66.67% |
| 30   | Roserade            |   12 |   5.66% |  75.00% |
| 31   | Tornadus-Therian    |   11 |   5.19% |  27.27% |
| 32   | Rampardos           |   11 |   5.19% |  81.82% |
| 33   | Tapu Bulu           |   11 |   5.19% |  27.27% |
| 34   | Gliscor             |   11 |   5.19% |  45.45% |
| 35   | Pidgeot             |   10 |   4.72% |  30.00% |
| 36   | Mabosstiff          |   10 |   4.72% |  30.00% |
| 37   | Raging Bolt         |   10 |   4.72% |  60.00% |
| 38   | Reuniclus           |    9 |   4.25% |  33.33% |
| 39   | Kleavor             |    9 |   4.25% |  55.56% |
| 40   | Iron Valiant        |    9 |   4.25% |  55.56% |
| 41   | Torkoal             |    9 |   4.25% |  44.44% |
| 42   | Tyranitar           |    8 |   3.77% |  50.00% |
| 43   | Rhyperior           |    8 |   3.77% |  50.00% |
| 44   | Aurorus             |    8 |   3.77% |  62.50% |
| 45   | Gardevoir           |    7 |   3.30% |  42.86% |
| 46   | Thundurus           |    7 |   3.30% |  42.86% |
| 47   | Dhelmise            |    7 |   3.30% |  57.14% |
| 48   | Hippowdon           |    7 |   3.30% |  71.43% |
| 49   | Espeon              |    6 |   2.83% |  50.00% |
| 50   | Naganadel           |    6 |   2.83% | 100.00% |
| 51   | Grimmsnarl          |    6 |   2.83% |  66.67% |
| 52   | Leafeon             |    6 |   2.83% |  50.00% |
| 53   | Landorus-Therian    |    5 |   2.36% |  20.00% |
| 54   | Yanmega             |    5 |   2.36% |  80.00% |
| 55   | Darkrai             |    5 |   2.36% |  60.00% |
| 56   | Archaludon          |    5 |   2.36% |  20.00% |
| 57   | Latios              |    5 |   2.36% |  60.00% |
| 58   | Rhydon              |    5 |   2.36% |  40.00% |
| 59   | Hawlucha            |    5 |   2.36% |  40.00% |
| 60   | Lapras              |    5 |   2.36% |  60.00% |
| 61   | Iron Bundle         |    5 |   2.36% |  60.00% |
| 62   | Cetitan             |    4 |   1.89% |  50.00% |
| 63   | Garganacl           |    4 |   1.89% |   0.00% |
| 64   | Aerodactyl          |    4 |   1.89% |  50.00% |
| 65   | Tornadus            |    4 |   1.89% |  25.00% |
| 66   | Iron Moth           |    4 |   1.89% |  50.00% |
| 67   | Gholdengo           |    4 |   1.89% | 100.00% |
| 68   | Weezing-Galar       |    4 |   1.89% |  25.00% |
| 69   | Iron Boulder        |    4 |   1.89% |  75.00% |
| 70   | Mienshao            |    4 |   1.89% |  50.00% |
| 71   | Heracross           |    3 |   1.42% |  66.67% |
| 72   | Ogerpon-Wellspring  |    3 |   1.42% |  33.33% |
| 73   | Lokix               |    3 |   1.42% |  66.67% |
| 74   | Hatterene           |    3 |   1.42% |  33.33% |
| 75   | Avalugg-Hisui       |    3 |   1.42% |   0.00% |
| 76   | Sylveon             |    3 |   1.42% |   0.00% |
| 77   | Frosmoth            |    3 |   1.42% | 100.00% |
| 78   | Shaymin-Sky         |    3 |   1.42% |   0.00% |
| 79   | Pinsir              |    3 |   1.42% | 100.00% |
| 80   | Rillaboom           |    2 |   0.94% |  50.00% |
| 81   | Conkeldurr          |    2 |   0.94% |   0.00% |
| 82   | Blastoise           |    2 |   0.94% |   0.00% |
| 83   | Swellow             |    2 |   0.94% |  50.00% |
| 84   | Chansey             |    2 |   0.94% |   0.00% |
| 85   | Ninetales           |    2 |   0.94% |  50.00% |
| 86   | Bisharp             |    2 |   0.94% |  50.00% |
| 87   | Slowking            |    2 |   0.94% |   0.00% |
| 88   | Slowbro             |    2 |   0.94% |  50.00% |
| 89   | Gallade             |    2 |   0.94% | 100.00% |
| 90   | Pincurchin          |    2 |   0.94% |  50.00% |
| 91   | Houndoom            |    2 |   0.94% |   0.00% |
| 92   | Regice              |    2 |   0.94% |   0.00% |
| 93   | Vaporeon            |    2 |   0.94% |   0.00% |
| 94   | Kadabra             |    2 |   0.94% |   0.00% |
| 95   | Weavile             |    1 |   0.47% |   0.00% |
| 96   | Braviary-Hisui      |    1 |   0.47% | 100.00% |
| 97   | Basculegion-F       |    1 |   0.47% |   0.00% |
| 98   | Politoed            |    1 |   0.47% |   0.00% |
| 99   | Sceptile            |    1 |   0.47% | 100.00% |
| 100  | Camerupt            |    1 |   0.47% |   0.00% |
| 101  | Tapu Fini           |    1 |   0.47% | 100.00% |
| 102  | Klefki              |    1 |   0.47% | 100.00% |
| 103  | Swoobat             |    1 |   0.47% | 100.00% |
| 104  | Garchomp            |    1 |   0.47% |   0.00% |
| 105  | Perrserker          |    1 |   0.47% | 100.00% |
| 106  | Nihilego            |    1 |   0.47% | 100.00% |
| 107  | Ampharos            |    1 |   0.47% |   0.00% |
| 108  | Volcanion           |    1 |   0.47% |   0.00% |
| 109  | Iron Crown          |    1 |   0.47% |   0.00% |
| 110  | Samurott-Hisui      |    1 |   0.47% |   0.00% |
| 111  | Lanturn             |    1 |   0.47% |   0.00% |
| 112  | Pelipper            |    1 |   0.47% |   0.00% |
| 113  | Swampert            |    1 |   0.47% |   0.00% |
| 114  | Clefable            |    1 |   0.47% |   0.00% |
| 115  | Weezing             |    1 |   0.47% |   0.00% |
| 116  | Diggersby           |    1 |   0.47% | 100.00% |
| 117  | Basculegion         |    1 |   0.47% |   0.00% |
| 118  | Sableye             |    1 |   0.47% |   0.00% |
| 119  | Delcatty            |    1 |   0.47% |   0.00% |
| 120  | Ninetales-Alola     |    1 |   0.47% |   0.00% |
| 121  | Buzzwole            |    1 |   0.47% | 100.00% |
| 122  | Dragonite           |    1 |   0.47% | 100.00% |
| 123  | Type: Null          |    1 |   0.47% | 100.00% |
| 124  | Skeledirge          |    1 |   0.47% |   0.00% |
| 125  | Glalie              |    1 |   0.47% | 100.00% |
| 126  | Great Tusk          |    1 |   0.47% | 100.00% |
| 127  | Stakataka           |    1 |   0.47% | 100.00% |

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