Post-DPL noms, under each nom is the SV DOU usage in regular season.
3 -> 2
| 4 | Roaring Moon | 55 | 32.74% | 52.73% |
Turns out Tailwind Is Good Actually, who would have thought? I suspected this would be Roaring Moon's trajectory during the last vote, but it would have been too soon for Tier 2 back then. Since then we've seen Roaring Moon firmly establish itself as the premier Tailwind setter, not just on sun but in general. What Moon does beyond Tailwind is still a little disappointing, but with options from Breaking Swipe to Acrobatics to Taunt you can get something
worthwhile out of it, and Tailwind itself is still really valuable with all the strong offensive threats going around.
3 -> 2
| 5 | Indeedee-F | 54 | 32.14% | 53.70% |
Indeedee-F is well-known for its ability to support with Psychic Terrain and Trick Room, mainly with fullroom or Armarouge semiroom builds, but this DPL has shown the scope it can work within is beyond just those. Indeedee can work as a standalone Trick Room setter, offering it in combination with its other notable attribute in Follow Me, which is an obviously good move, and works especially well supporting Swords Dance Iron Hands, but also fits on goodstuffs teams without it. Some example teams
. I suspect this trend is one that has went under the radar for most people, but Indeedee is splashable enough at this point for Tier 2, rivalling Amoonguss for general redirection purposes along with its existing duties.
2 -> 3
| 22 | Ting-Lu | 12 | 7.14% | 41.67% |
Ting-Lu can be a defining piece on the right teams, but its Iron Hands matchup hurts a lot as a Ground-type, it's somewhat Tera hungry, and it requires the right teammates around it to function most effectively. Especially when compared to Great Tusk, a much better Ground-type and more easily fitted on teams, Ting-Lu has been a step below the level of Tier 2 for a while at this point.
4 -> 3
| 16 | Scream Tail | 23 | 13.69% | 56.52% |
This DPL has really sold me on Scream Tail's utility. Fast Thunder Wave is a unique and valuable form of speed control, and it can even use Trick Room on the opposite end of the spectrum. Stealth Rock is a good move and hits a lot of stuff in this meta, and Scream is one of the best setters, with Glimmora being the main competition but fitting a different profile. Fast Encore and Disable provide disruption, Fake Tears and Howl boost the damage output of special and physical partners respectively. Screens has also seen some use, though I do think Grimmsnarl is largely better for that. Offensive ability is where Scream Tail struggles, but Play Rough can OHKO Roaring Moon and do decent damage to super effective targets, while Psychic Fangs doubles as screen removal. Howl can make either attack reach normal levels of damage for an attack, though Scream will usually have enough utility to provide that it won't end up too passive in practice anyways. Scream Tail is a very versatile support option that can do a lot of different things that a lot of different teams want.
4 -> 3
| 17 | Sylveon | 22 | 13.10% | 50.00% |
"There's no good Fairy-types in SV without Flutter Mane!!!
" people complain, and well they're kind of right, but Sylveon does kind of exist. Fanroom used to be the main team with Sylveon, though this DPL we've also seen Mizuhime's sandroom team
and a number of teams opting for Sylveon without Trick Room entirely. The best Fire-type in the tier, Chi-Yu, is only neutral to Fairy, and many of the top Pokemon including Iron Hands are weak to it, making Pixilate Hyper Voice menacing offensively. Sylveon's weak points are its physical frailty and low Speed, which are covered by Trick Room on two of the aforementioned teams, but other teams can still sufficiently cover it with the likes of redirection and Intimidate support, which are especially useful since Sylveon typically opts to carry Calm Mind as well. Sylveon can't fit on every team, but with the right support can shine well making it a fit for Tier 3.
5 -> 3
| 18 | Grimmsnarl | 16 | 9.52% | 50.00% |
Swords Dance Iron Hands is really good, and Prankster screens are nice for supporting that, which Grimmsnarl provides, similar to how it did for Annihilape. Other Pokemon appreciate screens as well, such as also facilitating setup opportunities for Calm Mind Sylveon, or helping more offensive Pokemon trade better, but pairing Grimmsnarl with Iron Hands is really the big reason to use it, but a very solid reason at that. Grimmsnarl is far from necessary with Iron Hands, but screens support is quite a valuable option for it and teammates, carving just enough of a niche to make it into Tier 3 again, in my opinion.
3 -> 4
| 33 | Garganacl | 5 | 2.98% | 40.00% |
Garga-who? Garganacl has been pretty bad for a while; it's a momentum suck in a meta of super strong attackers, and quite reliant on Tera due to its plethera of weaknesses. Even with Tera Garganacl is still not great, Iron Defense sets are a poor win condition, and utility sets are also too slow and ran over by the better Pokemon in the tier.
3 -> 4
| 31 | Murkrow | 6 | 3.57% | 16.67% |
Despite the fact that neergarenteed tailwind is so annoying plus it doesn't insta die to make it rain WTF, Murkrow's 15 minutes of fame are over, Roaring Moon has taken the Tailwind crown. Booster Speed is close enough to Prankster, and Roaring Moon usually does more on top of setting Tailwind, as well as having REAL??? stats, which relegates Murkrow to a more niche Tailwind option for if you want something specific like Haze or Rain Dance. Even Taunt is still covered by Roaring Moon, and quite arguably better on it since it isn't stopped by priority blockers like it is with Prankster.