Ah thank you for notifying me, I didn't notice the font color had changed because I always had Dark Mode on. It should be fixed now!please choose another font color
Ah thank you for notifying me, I didn't notice the font color had changed because I always had Dark Mode on. It should be fixed now!please choose another font color
Well, the problem with Flutter Mane is that its not just its ability like I said, its pretty much everything about it, but let me address this. Correct me if i'm wrong, but the tiering philosophy in Monotype disregards how a certain Type performs if you ban one of its Pokemons, if its deem unhealthy to the tier right? "What do you think Ghost should do against Dark" I'm not sure. Thats not for my to figure out but the Ghost players, but this does remind me of some arguments people used in I believe Generation 5 for keeping Kyurem-White in the tier because Ice suffered without it despite Kyurem-White being unhealthy for the tier.Really? And what do you think Ghost should do against Dark, facing 4 Chinese Pokénon, Kingambit and a random Dark mon, without Aegislash and Tera dual stab boosting Dark moves? Just forfeit when encountering Dark? And Fairy needs Flutter Mane too, it's a good psychic coverage slot for it against poison, and fhost neutral coverage.
King's rock has already been mentioned as something that will be banned earlier in the thread and Baton Pass has traditionally been banned, so unless we manage to allow DryPass to exist, I imagine it will also go. As for population bomb, it's really not that great unless Maushold is running Wide Lens.I will text a bit different of what I see people do here, but let's go:
Normal: Maushold is a great Normal Pokémon at the moment, but just because King's Rock and Population Bomb, I mean, we all know that King's Rock is just available because we are in this pre tiering moment, like Baton Pass too, so I'm not going to say that King's Rock should be banned because, we all know that. Population Bomb is way too strong even without Kong's Rock, so this a good example of banning a move, no its user.
What you're suggesting is unlikely. You can make arguments to ban the Pokémon, but it's unlikely the move by itself would be banned.Water: Palafin-Hero is insanely powerful, and a strong candidate to be banned. Jet Punch hits hard, even without rain, and an awesome banded slot on a team, sweeping teams with little to no effort. This is a case of testing if we can handle it on Mono if we just ban Jet Punch, or if Palafin-Hero is still strong without if, because it can learn Aqua Jet too.
The move was fixed and should now be working properly from what I've observed, so your designation as insane may be slightly premature.Ghost: Houndstone's Last Respects is insane. I guess it will be banned even in OU, because there you can combo sands with it too, because it can has Sand Rush. Anyway, another example of banning its move, not the user.
Banning the perils to nerf dark would violate Monotype's tiering policies in that we do not favor a type via nerfs or buffs. You can make arguments for the specific mons about why they are unhealthy for the metagame, but try to follow the tiering policy for monotype here.Dark: Dark is, arguably, the best type right now. It has the chinese Pokémon at its disposal, boosting the team power to insane levels, it's hard to counter all of them, but Chien Pao is the great champion to be banned. It's a weavile++, hit hard, fast, halves your defense, has access to sucker punch, making it too hard to revenge kill, and in Ice teams, can have its defense boost by Snow. Terastalize in both types is deadly, making either attack you want on both types OHKO a lot of Pokémon in the meta. I would be glad to see all Chinese Pokémon banned, but Chien Pao is ridiculous.
Did you read any of my post in full perchance? I quite literally said that the problem with Flutter Mane isn't just one thing (in your case, you think the problem is its ability), but a lot of things adding together that makes it too strong and too unpredictable until you see it come in. I do not think all paradox Pokemon should be banned. Nor do I think Booster Energy yet. I would like to see them played more to get a more concise opinion on rather or not I think those should be banned. I'm only arguing what I'm seeing, played with and played against, which is I think Flutter Mane is just completely unhealthy for this tier.Flutter Mane can be countered by a lot of things, and without its ability boost, becomes easier. Kyurem was unhealthy because it had bulk too, fairies didn't exist yet, and plenty of sets to use. Flutter Mane is frail, can be killed with special moves too, even neutral ones, and the most important, as I stated on my post: too weak against common priority moves, like Shadow Sneak, Sucker Punch and Bullet Punch. I don't even need to mention Jet Punch right? Well, I used the example of countering Dark AND Poison for Fairy teams, but can be used against steel too, in some ways, with Mystical Fire, but, Bullet Punch OHKO it. Well, you want to ban it, then ban all paradox mons, because its only problem is its ability.
This is not a viable argument to keep Flutter Mane. Aside from the fact that Ghost can beat Dark without it thanks to other Pokemon like Annihilape and Mimikyu as well as Fairy not needing it, trying to keep a Pokemon because it balances a type matchup only causes the tier to become even more unbalanced as broken Pokemon are introduced to it. It's important to think about the overall state of Monotype if one Pokemon stays or leaves, rather than the viability of one or two specific types, in this case Ghost and Fairy. Marshadow was rightfully nuked from SM Monotype within a day despite making Ghost and Fighting more viable than ever because it turned the tier upside down. Flutter Mane blowing open any team that doesn't contain a Blissey is a pretty good argument to ban it and overall makes it one of the most broken Pokemon in the current tier.Really? And what do you think Ghost should do against Dark, facing 4 Chinese Pokénon, Kingambit and a random Dark mon, without Aegislash and Tera dual stab boosting Dark moves? Just forfeit when encountering Dark? And Fairy needs Flutter Mane too, it's a good psychic coverage slot for it against poison, and fhost neutral coverage.
Other Pokemon being worse than Flutter Mane does not make Flutter Mane not banworthy.This is a viable argument, indeed. There is lot more Pokémon worse to deal than Flutter Mane, and you want to ban it.
Mimikyu is a great Pokemon in a metagame where it's mainly offense. Being able to nab a kill with Play Rough against Dark every time as well as getting Drain Punch for Kingambit is definitely noteworthy; I'd even argue Mimikyu is a huge reason as to why Ghost can function nowadays.Mimikyu is a joke, 2 gens trying to beat Dark with it and nobody does that, it's not even a good pokémon.
Choice Scarf Anihilape is good vs Dark and is overall one of, if not the best set. The only thing that revenge kills it is the Choice Scarf user, if Dark carries one, and that is revenge killed by Mimikyu. Alongside this, Dragapult is your friend when dealing with Dark. It's exceedingly fast and considering most Dark teams are offensive screens at the moment U-turn is extremely annoying to deal with.Anihilape, dude? No speed, no priority, no bulk. Sure, it has a good attack and defiant, but it can't even move without taking damage first, that nearly always ohko it.
Flutter Mane still shits on the entire tier with something like Choice Specs, and Choice Scarf can target certain matchups extremely well. It makes virtually every game a sack war. Nobody is saying other Pokemon aren't broken, they're just arguing that Flutter Mane is busted as shit and should go. Whether or not Chi-yu, Chien Pao, Roaring Moon, Palafin, or Iron Valiant are broken is irrelevant. At the end of the day if a Pokemon is unhealthy for the tier, then it should be banned. It doesn't really matter whether or not Ghost vs Dark is manageable without Flutter Mane because it should not be a determining factor in Flutter Mane staying.It can be fine without Booster Energy pretty well, since it's frail and easy to deal. That's just my point of keeping Flutter Mane, but there are other threats, and no one is talking about them. The chinese Dark Pokémon are ridiculuous strong, all of them. But the Dark/Ice one is the cherry on top. It's unbearable. Palafin-Hero, and others... You guys will really keep these ones in favor to ban Flutter Mane? You just forgot how unbearable was with Urshifu-S last gen?
Uh since when can Anihilape use booster energy.This is a viable argument, indeed. There is lot more Pokémon worse to deal than Flutter Mane, and you want to ban it. Mimikyu is a joke, 2 gens trying to beat Dark with it and nobody does that, it's not even a good pokémon. Anihilape, dude? No speed, no priority, no bulk. Sure, it has a good attack and defiant, but it can't even move without taking damage first, that nearly always ohko it. It can be fine without Booster Energy pretty well, since it's frail and easy to deal. That's just my point of keeping Flutter Mane, but there are other threats, and no one is talking about them. The chinese Dark Pokémon are ridiculuous strong, all of them. But the Dark/Ice one is the cherry on top. It's unbearable. Palafin-Hero, and others... You guys will really keep these ones in favor to ban Flutter Mane? You just forgot how unbearable was with Urshifu-S last gen?
Ok peace and love and all that, but I am the bad take police, and I have come to say that you have bad takes.All I can say, is that you should play Ghosts more. Because Dragapult U-Turn is sinply not killing anything and delivering a free kill against Dark, Anihilape is not even faster enough to be a scarfer, and Mimikyu isn't good at all. It can't kill Kingambit without SD, and if it's already busted, sucker punch kills it before moving.
First off, between Annihilape's 110/80/90 bulk, screens support in Sableye, bulk up, and drain punch. As well as the variety of other options that Annihilape has whether it be a lead, or yes a scarf, it's a solid pokemon that 100% helps the dark matchup. Nobody is saying "Ghost needs to be shit vs. dark either", we're saying mons that are unhealthy for the tier should be banned. This includes mons on dark as well. Ghost has alot more it can do this gen against Dark than previous gens. I'm a big fan of the bulk up set for Annihilape, which mostly suffers from Specs Iron Jugulis, but is more than capable of taking 2-3 mons off of Dark's side.This is a viable argument, indeed. There is lot more Pokémon worse to deal than Flutter Mane, and you want to ban it. Mimikyu is a joke, 2 gens trying to beat Dark with it and nobody does that, it's not even a good pokémon. Anihilape, dude? No speed, no priority, no bulk. Sure, it has a good attack and defiant, but it can't even move without taking damage first, that nearly always ohko it. Flutter Mane can be fine without Booster Energy pretty well, since it's frail and easy to deal. That's just my point of keeping Flutter Mane, but there are other threats, and no one is talking about them. The chinese Dark Pokémon are ridiculuous strong, all of them. But the Dark/Ice one is the cherry on top. It's unbearable. Palafin-Hero, and others... You guys will really keep these ones in favor to ban Flutter Mane? You just forgot how unbearable was with Urshifu-S last gen?
I dont have expirience with some of the mons you mentionned, but I do mostly agree with you. There are a few things I would like to ask about/note/changeAlright, after rambling on and on in showdown chat and getting flamed by ATTRIBUTE and roxiee, I decided to listen to their advice and actually try the new pokemon out myself. I legit tried every single type and played a few games with it. I will give my initial thoughts on them as well as a rating from 0 to 5.
0: legit trash
1: usable but niche
2: Ok
3: Good
4: Great
5: Broken
Basically, anything 3 or above is usable, 2 is good, and below is unusable.
(4): Great speed, great attack, good ability, good signature move, good hazards. Staple on both grass and dark
(4): Great typing, Great bulk, Signature move is strong ad, and access to recovery. Staple on both ghost and fire.
(3): Great offensive typing, needs speed boost from signature move to help it sweep, just a tad underwhelming. I like it a lot though. Decent for both water and fighting
(1): Cool ability, but bulk is not enough to feed the offense.
(3): SO much better than dunsparce, defo a good improvement. Boomburst is so nice, and it has good coverage. Great for normal
(0): LMAO(webs not saving it):
(4): Tinted lens + First Impression + Succer punch + Uturn(if you choose to run it): is awesome. Staple for both bug and dark
(2.5): Bad typing but has Revival blessing and decent bulk. pretty ok imo. a mon to have in the back of the head. Decent for psychic and bug.
(5): Ok, this one is weird. Fluffy is great but last last respect is BROKEN. Unlike OU, you can't have a sand stream pokemon to help you sweep so imo it's better to go fluffy. This is on the edge between balanced and broken because with fluffy, it actually has good bulk.
(3): Ok coverage, speed boost is amazing, oppotunist is good, uturn is nice, roost is bonus. Good for both psychic and flying.
(2): Good coverage, good spa and good hp but the speed/bulk is not enough.
(2): Great speed, decent move pool. 100 attack is like not enough for how shit the bulk it.
(2): That spdef holds it back a bit much.
(4): speed is mediocre but you have access to filet away which is just better shell smash. Fillet Away + sharpness + 102 attack is legit pretty nutty. This is basically mandatory on water.
(5): Jet punch is unswitchable in rain and with barras in the back. The few resist often get mauled by the coverage. I legit 6-0 like so many teams with just this. Also, BU + drain punch is ****.
(2.5): it's ok, ability is cool but what intrigues me is strength sap. the def set is ok.
(2): ok, I know the hate gonna come in. I think this thing is a bit nice. 105 offense is cool. but spicy extract imo not worth it and 75 speed with 65/65/65 def is trash.
(3): Surprisingly decent. Chilling water is gr8. I think this could be prominent on electric.
(2): SG + 3 attack is ok but the movepool is noot good enough, and you're 4x weak to ground. Neither poison nor steel is gonna needs this.
(3): The only thing lacking is spdef but coil bp sets are quite nice. I like it a lot. I think this thing's value is mainly going to be gravity counter for steel. Other than that, it's ok.
(5): why run kings rock when wide lens almost guarantees you have 200 bp + technician move. Kings rock only has 65% flinch chance which is barely above serene grace air slash/iron head. This coupled with tidy up which also clears hazards and dragon dances at the same time makes this legit broken.
(3.5): slush rush sets are good. Period. It has the coverage, snow giving it defense allows sweeps. This is gonna be ice staple.
(4): This shit amazing. On dragon it helps curb ice move decently and on ice it completely nullifies fire moves. This is deo dragon and ice staple.
(3.5): rapid spin + nasty plot set are decent. Not much else to say. Underrated pick for water.
(4): shed tail is a strong af move. regenerator + slack off allows it to shed tail in the long run. Absolute must on normal imo/
(4): Iron Fist + 115 at + 105 spe + revival blessing + fake out = REALLY GOOD mon. I legit feel like every fighting and electric team must have this.
(2): SO UNDERWHELMING. Competitive is nice for anti defog but electric, flying and normal moves only is terrible. U turn and roost helps though. This pokemon was designed with non stab tera type in mind so idt it's gonna be good in mono other than if electric REALLY needs the flying type(no mold breaker eqs outside haxorus so rotom forms just better):.
(2.5): stealth rocker and knock off pokemon for flying, especially for move's limited distribution. However, stats are on the border of good. 102 is stlightly underwhelming. Almost there but just not there.
(1): LMAO, stats are so bad.
(3.5): REALLY nice offensive typing. Liquidation is great coverage. Scrappy is also great to help against ghost. However, I want to run SD but it's just not fast enough and I had to switch to scarf. Still nice though.
(2): dogshit typing and ABYSMAL spdef. However, it's ok as offensive option for rock.
(4): This shit amazing. 100/130/90 bulk is so good. 100 attack is not too shabby. Purifying salt though is what carries this pokemon. Absolute must for rock.
(4): Best hazard and hazard control pokemon for both rock and poison. Period. Nothing I need to say. Must for rock and poison
(3): I first thought this was trash but after trying the prankster support set with knock off, I changed my mind. It helps provide a fighting move switch once, which is nice because you can prankster parting shot away.
(3): NOICE. Fire immunity is great and it has decent coverage and stats. Not much else to say.
(3): It's good, I like it but dark currently has better options. Still, decent stats and coverage.
(2.5): spikes + strength sap. it has the move pool for defensive pokemon but the stats of offensive stats. kinda disappointing
(4): great typing, great signature move, busted ability. This is must on both steel and ghost.
(2.5): No, why must it have bad attack. It has everything else, god typing, great moves like knock off and gigaton hammer, decent speed, even sd. sigh. sd sets could work but need a lot of support.
(3.5): Great for both physic and fire. Specs set with arm cannon is gr8. Plus. Who doesn't want Fire Man(mega man): in pokemon.
(3): Similar to armarouge but I feel that skeledirge out classes it. Still sneak + weak armor + bitter blade is nice.
(3.5): Mycelium might + spore + knock off + rapid spin + filler + 120 spdef + 100 spe. Do I need to say more. The only bad thing is the defense and typing. But generally, ground has good defense stats.
(4): Why people talking about eviolite bisharp. This thing is amazing. Great bulk + good offense + great signature move + defiant. Staple for both dark and steel.
(3): Legit good. Water absorb is gr8 and it has tons of great support option. This is staple for poison and ground.
(3): ghost fighting offense and great, has good coverage, just has no bulk
(4): Ground + Fighting + rapid spin + lower offensive stat melm with higher speed. This shit amazing.
(2): Why run this over regular amoonguss. The typing is so much worse. Yes you have better bulk but why does that matter when uturn obliterates you.
(3.5): Decent typing, decent harzards, good spa, and nice offensive coverage. I like this. Probably a good mon for both electric and ground.
(2): I really thought this wood be good. I thought that great speed + insane bulk would make it amazing support. However, it's way too passive. Also, it has no recovery moves. 65/65 offenses are just too low and although it's great at setting up screens, that all there is. Just not enough.
(5): I don't think I need to elaborate. 135 in spa, spdef, and spe is broken. Booster energy makes outspeeding not really possible. I don't want to cause controversy so I'll let others debate.
(3): I don't know why, I never made it work. it's just too slow for a typing like this. Unlike buzzswole, it does not have the insane bulk to make it valuable. However, I'm not gonna doubt the first impression and the great coverage moves though.
(4): I legit won 90% of my games on dark with this thing ddancing and sweeping. The typing isn't great but it 's good enough to do what it needs to do. I think this is going to be required on dark and dragon.
(4): This is just excadrill on steroids. Bulky af, good speed too, and has rapid spin and excellent attack. It has ice coverage, it has knock off. I mean FFS, this is basically mandatory on steel and ground.
(2): No QD. WHY, GF why does this thing not have QD. This pokemon would be good with QD but it does not have it and the typing isn't the greatest either. Sadge.
(4): This is just electric fighting melm with lower defense. I would gladly trade the def for the most amazing stabs. Fake out seems good. I even started running volt switch on this shit for momentum. The only problem is wether it competes with pawnmot or whether we should put them both on electric and fighting. I personally think putting both is perfectly fine and very viable.
(3): This is juts hydreigon with better typing and much higher speed. I like it a lot on flying but I feel it can't find a niche on dark because there are so many other better mons. Still it's a great pokemon.
(3): This is ttar with slightly better typing. However, rock and electric both need help against ground moves so the addition of a 4x is not as worth it as I initially thought. However, 1 thing quite nice is that on electric, you can rid yourself of the shit rock typing and go pure electric while still getting stab. Overall it's good but not as good as it could be.
(3.5): The speed is insane with booster energy, which allows it to revenge kill so many mons. The only problem is that it doesn't have surf, which is a bit sad since hydropump misses quite a bit.
(4): This pokemon is one of the reason booster energy is imo a busted item. Swords dance + fighting move + knock off + spirit break is devastating. if you want you can try fitting sneak for priority but the sd 3 attack is the best. Honestly I think this is a must for both fairy and fighting.
(3): This pokemon could of worked as a defensive pokemon. It has good hazard setup and the ability cushions it's mediocre spdef. However, because of lack of recovery outisde leftovers, it's better as a bulky attacker and it's decent at that with ok coverage. It's still sad it has no knock off.
(5): This shit is so hard to wall. This is just weavile on steroids. HDB or band makes this borderline unstoppable. The ability also makes this thing broken.
(3.5): Ting-Lu with better bulk and leech seed. The typing is awful for defensive pokemon but the bulk and ability allows it to tank a few hits and leech helps it recover some health.
(4): Amazing typing, great spa coupled with decent defenses and 100 speed. This is a staple for both fire and dark, nothing else needs to be said.
So I will now address what I think are things that should be on watchlist:
1.: sand rush/fluffy + potential 300 bp move is pretty busted
2.: 160 attack + 60 bp priority + rain + BU/Scarf/Band is pretty busted
3.: technician + tidy up + 10*(20) bp move is pretty busted
4.: 135 spa + 135 spdef + 135 spe + booster energy is prety busted
5.: Good coverage + Sword of Ruin + 120 attack is pretty busted
Forand
, I think banning the moves population bomb and last respect is a better option than banning the pokemon
The Treasures are not all spectacular. Let's stop being lazy here. The only two frequently seeing usage on Dark teams right now are Chien-Pao and Chi-Yu.Really? And what do you think Ghost should do against Dark, facing 4 Chinese Pokénon, Kingambit and a random Dark mon, without Aegislash and Tera dual stab boosting Dark moves? Just forfeit when encountering Dark? And Fairy needs Flutter Mane too, it's a good psychic coverage slot for it against poison, and fhost neutral coverage.
as a fighting user, i disagree a lot on this, pawmot is really good with priority mach punch doing a lot of damage specially if you run band, thunder punch can do a lot of damage in mono water too, it ohko's most stuff except for pex. the thing is that he's competing with iron hands in most teams and they fill different roles (that's why you can run both too) since iron hands can be a more reliable answer to mono water threads like palafin-hero and barraskewda, but pawmot really is not far even in this situation, i killed quite some barraskewdas with banded mach punch and he's just so good against dark, ohkoing many dark types with reflectif you tera-fightingPawmot (Electic) Picachu-clone. Only good bc of Revival Blessing (pls ban)
i was using iron hands more but i see the mach punch utility. dark never gonna be a problem for a fighting teamas a fighting user, i disagree a lot on this, pawmot is really good with priority mach punch doing a lot of damage specially if you run band, thunder punch can do a lot of damage in mono water too, it ohko's most stuff except for pex. the thing is that he's competing with iron hands in most teams and they fill different roles (that's why you can run both too) since iron hands can be a more reliable answer to mono water threads like palafin-hero and barraskewda, but pawmot really is not far even in this situation, i killed quite some barraskewdas with banded mach punch and he's just so good against dark, ohkoing many dark types with reflectif you tera-fighting
While I do agree that hazard spamming has become a part of the meta (because i deadass use froslass as a spikes lead), to go as far as saying that they'll be heavily nerfed is sort of an exaggeration imo.As a result, although many think that fairy, ghost, and dark are three strongest type, they can be heavily nerfed if (post quick bans) we start hazard spamming
I'll agree on this, as far as banning what's unhealthy from the tier goes, I think it's pretty clear cut that what's unhealthy here are the moves Last Respect and Population Bomb and not the mons themselves. You could make an argument that Maushold with technician makes Population Bomb stronger, but seeing a 75 Base Attack mon catch OHKOs on any non resist that's not a physical wall is crazy. Last Respects is even more absurd imo. I know every council member was saying "too early to call it busted when it's coded wrong", but since day 1 I've been able to lategame sweep teams just by keeping Houndstone alive as the last mon which wouldn't even take advantage of the bugs in coding.Forand
, I think banning the moves population bomb and last respect is a better option than banning the pokemon
One last thing I'll say, I made a no Flutter Mane no Last Respects Ghost yesterday and won 2 roomtours with it. Even without them ghost has a solid matchup against the meta, though the dark matchup does get worse. I'd say Ghost has the upper hand in the Water and Fairy matchups for sure post Flutter Mane Ban, considering I was getting consistent wins vs. those 2 types from my use with it. Also I don't get where you're saying no Evil Peril will get banned or Palafin won't get banned, every other post talks about them. If anything they'd be a 2nd or 3rd banwave, if not in the first.The thing is, I bet Flutter Mane will be banned, and no Dark Chinese will, as well Palafin.
It was free at the beginning of the generation and included in the first wave of quickbans found here.https://replay.pokemonshowdown.com/gen9monotype-1716790753
why is moody allowed? It is probably broken now as it has gained a user that isn't glalie.
(ignore the fact its low ladder I saw moody was allowed and made a team)