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Project SV NU Personal Viability Rankings Discussion

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My PVR post Gallade ban. Big points include Flygon being above S tier, and well into the broken category. I will be making a NP post soon about why I think it's broken and needs to go ASAP. Vileplume is the biggest winner of the Gallade ban, and the Paldean Tauros rankings are a direct reflection of that increase in viability (I also just think Wauros is overrated).

Incin and Munki both get the nod into S tier, and I also considered Alolan-Muk to join them but he's not quite on their level. Incineroar is easily the most splashable and versatile mon in the tier after Flygon itself, and lends itself well to a lot of playstyle with the variety of tools it has at its disposal. Munkidori is very easily the best scarfer in the tier, and is an excellent enabler to the variety of breakers we have. While it does hate losing Gallade as a teammate, it LOVES not having to face it any more. Gallade was easily able to tank and RK it, or simply eat uturns and kill all its teammates before they could do anything. Gallade leaving should also slow down the meta noticeably, and Munkidori thrives in that environment with its excellent utility and chip damage, especially when you consider how weak our hazard removal is. Another benefit from Gallade leaving is the increased usage of Vileplume and other physical answers that weren't as good before, and Munkidori has a positive matchup into almost all of them.

Porygon-Z also sees a big jump from A- to A+, and that is simply due to it appreciating the tier slowing down. It is the strongest hitting breaker we have, and has all the coverage it needs. Chandelure rising for pretty much the same reason, but it has some noticeable disadvantages when compared to PZ.

Avalugg rose to A- as I think it is quite clearly our best removal option, although it does hate having to choose 2 of its 3 main attacks (BPress, EQ, Ice move). Dudunsparce rose to A- as I think it is VERY underrated as a threat and can solo win a lot of games on preview. That is partly due to people not keeping it in mind when building, but also due to its amazing bulk and the threat of toxic. I think it is quite easily the best bulky setup option we have.

Cresselia dropping all the way to B because I think it is a very fake mon. The scarf set would frankly be a C/UR set if the setup set did not exist, and the setup set is not really all that threatening when you consider how little it provides to a team without taking 2-3 turns to start snowballing. A lot of the time when using it, I feel like I am playing a 5v6 game because of how little it provides.
 
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General notes:

:sv/flygon: No one disputes Flygon's status. The tier has completely centralized around it--for better or for worse--and its usage through SCL so far showcases its dominance.
:sv/mienshao: I moved it back up to A+ mostly because teams increasingly lack the good Mienshao punishers like Vileplume and Talonflame. Fighting-type checks like Kilowattrel, Cresselia, Galarian Slowbro, and Munkidori are great Pokemon no doubt, but Mienshao is much happier in these matchups because these checks are either much easier to break down or freer to use U-turn on.
:sv/cresselia: Terrain is showing its ugly self once again, and Cresselia is a major driver for current complaints over the archetype.
:sv/kilowattrel: Kilowattrel remains integral to the success of many balance builds for its great speed and how reliable of a pivot it is, enabling a myriad of wallbreakers and helping prevent balance teams from getting stuck in those ruts of being too passive to make true progress.
:sv/toxtricity: Toxtricity is simply the best special wallbreaker in NU. Boomburst + Volt Switch is a pain to play around because your Volt Switch blockers get absolutely SMACKED if you misplay a single time.
:sv/milotic: Milotic is on par with Vaporeon at this point mostly because it's less exploitable. It's not mandated to give up two moveslots for recovery, which makes it easier to get multiple options of Ice Beam, Haze, and Flip Turn onto its set.
:sv/scrafty: Scrafty eats a lot of teams right now, especially with the downturn in usage of Sylveon, Diancie, and Florges. You've got so many setup opportunities against Pokemon like Milotic and Vaporeon even if they run Haze because, well, what are they going to do to you? Scald spam and let you get Shed Skin activating? OK bro lol.
 
Analyze & Prediction of the New Tiering Run

Leave NU:
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Enter NU:
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Based on the few weeks I played in NU, I dare say that the absence of Quagsire and Umbereon are of little importance. The absence of Talonflame is crucial in many team buildings. The newly arrived Overqwill will have a similar status as Scarfty (B or B-)

To begin, both Quagsire and Umbereon are setup-punishers. Whereas the former shrugs off buffed hits with Unaware and the latter takes a hit and strike back with Foulplay. However, the tier does not have too many set-up Pokemons. And the few of them who set up, namely
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and
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, have their own ways of punishing these anti-setup Pokemons. Thus D-Dance Flygon is pretty much the only target of these Pokemons, and therefore the absence of Quag and Umbe will not make too much of a difference.
Quagsire and Umbereron do have other roles outside anti-setup. Quag spreads stealth rock and spikes, and Umbe passes wishes and spreads status. But their replacements are easy to find. Examples of replacements are as follow:
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Tauros-Paldea-Aqua @ Leftovers/Rocky Helmet
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Raging Bull
- Rest
- Sleep Talk
Physical Defensive Tauros-Aqua
With Intimidate and high physical defence, Tauros can enter against a +1 Flygon and hit back with Body Press that 2HKOs Flygon.
252 Atk Flygon Earthquake vs. 252 HP / 252+ Def Tauros-Paldea-Aqua: 96-114 (27.1 - 32.2%) -- 44% chance to 4HKO after Leftovers recovery
252+ Def Tauros-Paldea-Aqua Body Press vs. 0 HP / 0 Def Flygon: 150-177 (49.8 - 58.8%) -- 99.6% chance to 2HKO
In addition, this set of Tauros is strong against many tier staples like Incineroar and Mienshao.

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Scream Tail @ Leftovers/Rocky Helmet
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Psychic Noise
- Protect/Thunder Wave/Noble Roar/Encore
- Protect/Thunder Wave/Noble Roar/Encore
Physical Defensive Scream Tail
This set plays a similar role with Umbereon: Wish-pass, Status-spread, and Set-up punish in Encore. Psychic Noise is very valuable in many situations, like against
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or leftover recovery from
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. Noble Roar is basically a turn-passing move. It ensures that Scream Tail would not be the setup entry for opposing Pokemon, and provides a non-Protect move that allow Scream Tail to stay on the field to get the Wish recovery. the 20 speed EV(263) is to outspeed max speed Base 70 (262).

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The absence of Talonflame matters a lot. It is the fastest Defogger, it spreads burn in Will-o-Wisp and Flame Body, it provide momentum with u-turn, its Brave Bird naturally strikes hard without investment, it can also go offensive with SD and acrobatic. Talonflame just did so well on so many fields that no other pokemon can do the same. Some possible replacements are as follows:

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Scyther @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Dual Wingbeat
- Close Combat/Quick Attack/Sword Dance
Defog Scyther
This set tries to replicate Talonflame's fast defog and dominance over Flying-weak Pokemons. However, Scyther unfortunately lost Roost this Generation, and thus lost longevity like Talonflame. Furthermore, it cannot spread burns. CC punishes opposing Incineroar and Muk that come in to Knock Off its boots.

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Oricorio @ Heavy-Duty Boots
Ability: Dancer
Tera Type: Steel/Ground
EVs: 248 HP / 96 Def / 164 Spe
Bold Nature
- Defog
- U-turn
- Roost
- Air Slash/Revelation Dance
Defog Fire Oricorio
The stat of Oricorio is surprisingly similar to Talonflame, with the only big difference being Talon is way faster. But they have the same typing, bulk, and moveset, thus replacing Talon as much as possible. Oricorio also cannot spread burn. The speed is EVed to outspend max speed Base 70 (262). You can make it slower and put the extra EV onto bulk.
Unlike other sets, I have not personally tested this set. I will be using this Oricorio in the following days. Tell me what you feel about this set if you tried it.

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About Overqwill, I had been playing this mon in the NDOU rain team for quite a long time. Its main purpose is to check opposing grass types like Rillaboom. However, neither Rain nor Grass Terrain are popular play styles in NU, therefore I doubt if it would be success as a rain sweeper.
Overqwill learns Toxic Spikes and Spikes. Valuable trades in deed, but T-spike is not that strong in NU, a tier with many good Poison types.
This Pokemon has same typing as A-Muk, same Intimitate as Incineroar. But It do not have Knock Off, a powerful tool to have. Overqwill lacks switch moves that Incineroar has, and lacks Poison Touch which makes A-Muk's move spammable. Therefore I think Overqwill cannot replicate the success of Incineroar and A-Muk, and it will have similar status as Scrafty.

A fun build utilize its access to SD and Scale Shot
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Overqwil @ Loaded Dice
Ability: Intimidate
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Crunch
- Liquidation

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Edit:

I played a few games with my old teams, simply replacing Talon with Oricorio. Missing Flame Body really hurts, the ability truly opens a pool of opportunity. A side from that, Oricorio did what it is expected to do. Enter on ground/fighting/grass moves, click defog, u-turn out, and frequently click Revelation Dance Fire and Roost to keep momentum. I still won't say that Talon's spot is covered, but it's really hard to find a new Defogger.

About Overqwill, I discussed with a NU Ladder top-cut player. We both agreed that it cannot take A-Muk and Incineroar's spot. But he mentioned that Overqwill is an excellent hazard user. It has advantage over common Rapid Spinners like
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and
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. It can lay down its own Spikes and use Taunt to shut off opposing spikes. In addition, it has many switch in oppotunities thanks to its Intimidate, which allows it to spam Spikes and Barb Barrage, in the end of the day, Barb Barrage(50%) has the same toxic rate with Poison Touch Poison Jab (1 -70%x70% = 51%). What is more, is that this Pokemon does not fear Knock off, meaning it has free switch-ins on A-Muk and Incineroar to either spread spike on Muk or make Incineroar poisoned. Therefore, I think Overqwill actually deserves B+ as it is a strong competitor in the hazard war and checks many tier staples, including
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,
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,
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,
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, and
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Here is a sample set
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Overqwil @ Leftovers
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Crunch
- Barb Barrage
- Taunt
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And that is what I think of the new tiering run in NU, what do you guys think? Haven't found a discussion forum for it so I guess I post it here.
By the way, is there post that teaches people how to use the Forum? Like finding sprites for pokemons and other stuff.
 

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November Update
1. If there was an S- tier shao is a good bit behind flygon, but I didn't feel the need to separate them.
2. Scream is ranked for the booster cm set, defensive is ok but would be lower.
3. Both sd eviolite on cinccino HO and boots defog sets are good.
4. Salazzle is a rising star.

5. Scrafty is a bit of a vibes placement, but I feel like it is good and I was getting cooked by dd encore the other day.
6. Dragalge in B makes me sad but it's hard to fit/justify. Powerful when it gets hits off though.
7. Plume is pretty exploitable and I think a lot of the top meta mons have a good matchup into it (except wet bull and hax vs shao.) Most people have it in A somewhere but I think its a B rank mon we are holding on to from the past honestly.
8. I like araq better than galv but ranked them together.
9. Almost put uxie in A- but I dont think it has the usage to justify it, np encore is good though.
10. Honestly not sure why I put mismagius in C but ive just always liked that mon.
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Post-Shift October Update
1. Flygon is now the only S rank mon. Previously I also had incineroar but with the loss of talon that it could abuse and increased competition in overqwil I dropped it a rank.
2. Shao has had a major glow up without talon! It can actually click! A couple weeks ago I probably would have had it in A-, but it is freed up so much more now.
3. Milo has overtaken vaporeon since we need the extra moves lot. Competitive is also funny vs wet bull in particular.
4. Cress and Ori in the same tier since they both tend to be a matchup fish. Both can destroy teams or do absolutely nothing.
5. Diancie should probably drop to B+ with zong usage but I still like it leave me alone xd
6. I really wanted to move scrafty up a tier but I feel like I need to use it in this meta first. I like it a lot on paper though.
7. Tiers aren't ordered and there is a big gap between B+ and B. Thats where it goes from "significant part of the meta" to "fringe usage." Sorry Tsar.
8. Glowbro used to be higher but I feel like I can u-turn on it more easily now and bring out a heavy hitter vs it now. Still one of the better fighting checks though which is pretty relevant.
9. It kind hurt removing dragalge from A rank. Good mon but awkward to fit nowadays and it's time unfortunately. Same with pert. Not being an actual water resist nor having longevity hurts.
10. This is still really early after the shift so things can and will change. Consider this more initial thoughts.
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Hello Everyone :) hopefully you are having a great day. I am posting some of my thoughts on the current metagame.
To start with this you might have already noticed something interesting of the vr.
Yes Diancie is A+.

:diancie: She is a demon. The diamond storm/Iron Defense CM Draining Kiss Body press set with Tera water 6-0s you on the spot if you don't have a roar /haze Vapo roar sylveon or haze milotic. There really aren't much better alternatives you have. Tera water sits on inteleons trying to crit pass you and let's you straight up beat demon zong. (if you set up first ofc).
Critting/hazing is the only real way to by pass demon Dian. She has loved the ban of cress in particular because the Replacing uxie doesn't run CM so you have a much easier time. Now encore uxie is a bad mu yeah.
So that brings me to the next counter play. Encore. There is again dirth of encore mons that mu well into demon Dian. Uxie is the only really good one.
Scream tail barely runs encore as cm is way better and opposing Dian just gets beaten. It's really tough. Taunt mons also struggle to have a solid Dian mu. Mons like taunt tsareena could beat yes but then u have to run taunt tsar and tsar already wants 8 moves and one of them is certainly not taunt. The taunt mons have to switch in as you cm and then u just outheal with dkiss. It also beats other cm mons like sylveon with dkiss healing a ton + Id boosted BP. The low HP of Dian means it heals so so so much even if dkiss doesn't seem to do dmg. I have seen lot of players putting Dian in B+and even B but I ask you to try this set. Also other Dian sets are still solid btw. I think demon diancie is absolutely cracked rn.
She is a lot less cheesy but more consistent cresselia replacement like uxie. Also talon leaving means you could run the significantly more consistent iron defense as taunt talon could annoy you without diamond storm. Hazard stacking sets are solid tho a bit unspectacular these days and otr is just too inconsistent and sucks doo doo against zong I feel to be great the demon set is the way to go.
You could prob run smthn like Tera stellar or steel aswell on Dian btw. I like water more tho because of better zong mu and Intel mu.
:meloetta:she is great aswell specs scarf av sub cm u know the package. Consistently good Mon a bit overshadowed by munkidori
 

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A Hasty Shengineer Update (Explained Below)
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:Diancie: I use a ton of OTR Diancie. People in tournaments use a fair bit of OTR Diancie. People on ladder use possibly too much OTR Diancie. Its just an amazing set into all sorts of Offenses. I'm also a huge fan of 'Demon Diancie' with DStorm, BP, CM, DKiss + Tera Fairy as it can often solo win games, and with a boosted Body Press it can actually bypass its usual problems with Steel-Types.

:cinccino::scyther: The perfect duo. These two make up the core of the 'Anti-Hazard HO' archetype which I think is one of the strongest team styles right now.

:scream tail: CM sets have boomed in popularity (heh) and Scream Tail has become a core offensive AND defensive piece of HO teams. It's guaranteed chip vs special walls, and a top-tier endgame cleaner with Tera Normal Boomburst. I think defensive Wish is still quite solid on bulkier builds.

:tornadus: A powerful Defiant user in a world full of Intimidate, Incredible speed tier, and great set variety as a sweeper or pivot. I prefer physical over special generally, but both are good and mixed is cool.

:bellibolt: Great mon into Mienshao and the Cinccino + Scyther core. Might even be better than I ranked it, provided you find the right team for it.

:basculegion: Makes rain what it is. Outside of rain I think Substitute is its best set.

:frosmoth: I LOVE FROSMOTH I LOVE FROSMOTH I LOVE FROSMOTH IT IS BEST DEFOGGER SPDEF PIVOT 252 SpA Choice Specs Inteleon Hydro Pump vs. 248 HP / 240+ SpD Ice Scales Frosmoth: 102-120 (29.7 - 34.9%) -- 16.8% chance to 3HKO UNKILLABLE MOTH SUPREMACY

:muk: Also I forgor to put Kanto Muk on my tier list but I think its probably C+ as a dedicated Shao check on stall

:vileplume: Fuck Vileplume.
 
post-SCL thoughts ,everything is ordered from S to C
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:mienshao: Mienshao has proven on many games to be more threatening than Flygon.Great speed tier and regenerator make it able to do lot of progress on a meta without great hazard removal with an absurb staying power when his checks are likely getting overwhelmed by hazards .From choice scarf to specific AV spreads,shao can fit on every team and arguably has more splashability than Flygon,Flygon's scarf set being in decline.

:gastrodon: Best defensive Spiker so far ,compressing Water and Electric immunities is great too.Sticky Hold alongside tera can give an hard time to teams reliant on Knock Off to do progress.

:incineroar: Easy to knock his boots and we've seen clear amulet and competitive/defiant to abuse Intimidate for a while.Magician klefki being good doesn't help either,could drop 1 rank.


:cinccino::scyther: When every team run a bunch of boots,no hazard HOs are thriving.Well it's not like you can set hazards against Cinccino either.Best lead to a margin who can act as a late-game sweeper as well while allowing rock-weak mons to shine with non-boots item namely eviolite Scyther,Scyther on a lower rank because
he's kinda dependant of Cinccino.

:klefki: A more proactive Spiker than Gastrodon,harder to force progress against it with the threat of twave/foul play.Air balloon is a cool tech to check Flygon while stealing boots from opposing hazard stack team.

:chandelure::typhlosion-hisui: Chandelure is slower but Typh speed isn't needed rn.Incineroar being worse also mean Focus Blast has less value then chandy's Energy Ball.

:toxicroak: Gastrodon on top,every water packing coverage or tera poison or disruption against him.He had to drop.

:breloom::inteleon::swampert: Loom and Intel are too weak without band and specs/lens respectively to run boots but they don't like hazard meta.Swampert may have some use but i don't see any appeal over Gastrodon rn.

:dragalge: Fake fighting resist,fake water resist,tspikes aren't enough to get appart from others pivots.

:infernape::espeon::galvantula: No usages so far for a Reason.
 
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:mienshao: Incredibly broken Pokemon that you'd be hard-pressed to find a reason to not put on every single team. Regenerator means Mienshao will be present for the entire game no matter how many Spikes or Rocky Helmets it thuds into. Choice Scarf is the most splashable speed control available, but non-Choiced sets are the real problem. Life Orb has 0 counterplay in a long-term game, a gameplan that Mienshao thrives in because of Regenerator and Knock Off, and Assault Vest sets aren't far behind while actually being able to trade hits against a lot of attackers. While Sylveon and Vileplume are suitable pivots into Mienshao, Vileplume heavily relies on RNG from Effect Spore to get the job done, and Triple Axel nearly OHKO's it in the process. Sylveon is simply passive, relying on Wish + Protect to stay healthy while it gets either Leftovers or HDB removed and Mienshao can safely pivot into an answer anyway. Most of this is "on paper" but Mienshao's presence in the builder is incredibly warping and unhealthy, please ban it.

:flygon: Flygon is not as devastating to stare down as Mienshao, but its sheer utility and versatility makes it an honest candidate for any team. Fast Stealth Rock setter, priority with First Impression, pivoting with U-turn allows for Choiced sets to not be so tied down, great coverage to muscle past just about anything it really needs to, Flygon has it all. Flygon's defensive profile is also amazing, with great resistances and Levitate making it a great pivot into many Pokemon. Dragon Dance Flygon has been a controversial presence in the tier even up until recently, especially as it continued to innovate to bypass checks like Avalugg and Bronzong with Tera Fire Punch or Tera Ghost + Throat Chop, respectively. I think these sets did rely heavily on a surprise factor to get the jump on these defensive Pokemon, but now that they are mainstream it's quite easy to form a game plan accounting for them. I still die on my hill of "Flygon is not broken" and I don't see that changing anytime soon, but Flygon is still the best Pokemon in the tier next to broken Mienshao.

:bronzong: Bronzong is public enemy #1 in this tier, and every Pokemon is clamoring for its own personal methods to effectively beat it. Even despite this Bronzong thrives off sheer bulk and ignorance alone. Small movepool changes featuring moves like Night Shade, Earthquake, and Trick + Toxic Orb allow Bronzong to keep the opponent on their toes even as a passive wall. Double dance sets with CM + IDef ran away with quite a few games in SCL as Body Press and Stored Power are just broken moves that let passive Pokemon dish out absurd amounts of damage. I struggle to not throw a Bronzong onto every team, generally only omitting it when I want to build with a Ghost- or Psychic-type (like Typhlosion-H or Articuno-G) and don't want to stack weaknesses. Very good mon, I could see it dropping in the future as the tier gets more hostile to it but for now Bronzong has been fighting back.

:tauros-paldea-aqua: This I know may be a bit of a hot take, but I think Aqua Bull is nearly on par with Mienshao and Flygon. Choice Band sets 2HKO every mon in the tier, there is no exception to this except Defensive Brambleghast and Decidueye (you could run Lash Out if you really wanted to). Despite being an offensive Pokemon, a "bulky Water" with Intimidate and priority in Aqua Jet lets Tauros serve as somewhat of an anchor for the offensive teams it finds itself on. Bulk Up sets with Substitute or whatever can also put in some insane work but the immediate reward of clicking the right button with Choice Band makes it hard to use any other set.

:incineroar: Honestly I hate using this Pokemon but I can't deny how insane it is. When I use Incineroar it's never strong enough or bulky enough or whatever but when I play against one it feels like it's max attack, max HP, max SpDef, and max speed all at once. Incineroar is a nightmare for bulky teams to deal with as a bulky Knock Off user capable of boosting with Swords Dance, pivoting with U-turn or Parting Shot, and burning checks like Flygon and Tauros Aqua with Will-O-Wisp. Incineroar is just the king of making trades with its great bulk and offenses, and if we had any good Healing Wish users I think that would actually be one of the strongest cores in the tier.

:toxicroak: I genuinely don't know how to make an offense without this guy because no other Pokemon in the entire tier can switch into Scald (Vaporeon and Milotic) without being a passive sack of shit that doesn't even threaten Vaporeon and Milotic. Toxicroak vs Vaporeon isn't as much of an "auto-win" as some people say, even less so than how it was in SS, but it still undeniably puts those kinds of teams on the backfoot even with a Slowbro-G or Gligar in the back. This Pokemon just feels like a different flavor of Mienshao's long-term wallbreaking.

guys I really like:
:raikou: just a big fat stat monster, can trade with almost anything and has coverage for everything.
:porygon-z: I've only really liked the bulky setup sets but NP + Recover or NP + Agility with Sitrus Berry have both felt godlike in tests.
:bombirdier: I wish this mon was better like it's so fucking close it has everything but stats. Probably me and Danny's favorite mon this gen.
:scream-tail: super splashable speed control for HO, feels on par with cincinno in terms of "you probably want this guy on every HO"
:breloom: :meloetta: :braviary-hisui: idk they're cool
 
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I've yet to post a PVR of mine, but inspired by my disagreements with some of the ones above, I thought I'd make it happen finally. You'll notice some opinions that people deem controversial, but I promise you that I'm objectively correct and everyone else is wrong. Trust me, do not question it. I will invoke exigent sadism or something, whatever the hell that means, and ban you from the discord.

(All of this is ordered within the tiers. I felt confident on it until about the end of B+ I'd say. After that it doesn't matter anyways)

:bronzong: / :incineroar: / :toxicroak: - To pre answer the pretty obvious questions about these three Pokemon, yes the only A+ mon I currently see in the tier is Wetbull. The other 3 commonly mentioned are a bit overrated. Zong is the closest to being A+ based solely off of utility, but I personally find it a bit passive, abusable, very chippable, and full of 4MSS. Incin is a weird one to me. I'm almost open to dropping it further, but it feels so wrong to do so. Sometimes it's the best mon of all time, and other times it's nothing more than sack fodder. I think Stories sums it up perfectly on her post above. Croak is a mon who I find good, but very overhyped. Yes the defensive profile and power is cool, but Water-types are currently packing coverage moves which beats this mon, Gastro as the Water is becoming more common which hurts Croak's ability to set up, and everyone and their momma are running Tera Poison on everything.

Other things to note:

:milotic: - I'm very high on this Pokemon, much more than others. I'm less of a fan of fatter Wish builds with Vap currently and much more into Milotic style balances and BOs that can keep up momentum without sacrificing coverage/utility while being able to take Knock a bit better. I think Tera Fairy Alluring Voice is fantastic into a lot of teams, especially when Wetbull, Breloom, or a rarer Goodra is the Water resist. Also dissuades Scrafty a lot better versus Vaporeon.

:kilowattrel: - Sorry Kilo lovers, this mon kept sinking lower and lower on my PVR until it found itself in the middle of A-. This ranking reflects how hard it is to fit onto teams and what it provides. Into and on offenses? Good mon. Into any other mu or balance build? You want just about anything else a lot of the times. This isn't a replacement for Talon's defensive utility, but it's also not strong enough or bulky enough to handle most other mons, so what does it really do for teams? The best sets are on weather offenses.

:Overqwil: - I think Overqwil on rain is good, but not A+/A like other people have had it. Utility sets also keep seeing some use, but they're genuinely a tour bannable offense imo and heavily sink how I see this mon. A- felt right to me.

:ditto: - I think Ditto is one of the better Pokemon in the tier, but in a much healthier way than in previous metas where it was semi mandatory. Ditto being great is a bad sign and should never happen, but Ditto being good is pretty cool. It's a mon that has a very positive matchup into the common HOs and weathers that are legitimate parts of the meta, but it also has a sneaky good matchup into fatter builds as well, copying the ability to up hazards, remove them, grab a Wish, and more.

:icy rock: - I'm a bit higher on Hail than other people are. I think it's a legitimate playstyle that would border on cancerous if we didn't have common tools to help deal with it. I think it's entirely unexplored and just as legit as Rain if people give it a chance and I expect to see some Hail in NUCL. 100% SCL winrate baby woooo.

There are also a bunch of lower tier guys that other people seem to enjoy (Brav-H for example) that I've yet to get around to, so take some of the super niche lower tier rankings with a grain of salt :)
 
And now to close off my venture into NU, I will post my VRs.

RG3fCRx.png


Before going into some specifics, here is how I view the tier, and SV in general. I think there are a lot of strong defensive tools with a wide variety of profile and it was usually my go-to. I tend to prefer those in a generation with so many setuppers and especially with Tera as a mechanic to their disposition. Strong defensive cores can control the game and have a defensive Tera to stabilize if something got out of control, which is the way I like to play this gen. If I'm not playing like this, I like to be very aggro and use the large movesets and offensive Tera at my disposition instead. As a result, I'm not the biggest Balance fan because it feels like it's not committing enough to either sides and can struggle in those situations. However it doesn't mean Balance is bad, the tier has some very strong and fast attackers to keep everything in check offensively and a lot of good priorities too. On top of that, wallbreakers are all over the place.

I think the best defensive tools in SV are Knock Off + Hazards and Encore as they allow you to control anything that gets out of hand. Encore has a very good distribution in this gen, making it not bad to fit into teams. I'm not the biggest fan of slow setuppers in this gen because of the move prevalance as a result (even though not many people try to include as much as I do in their build).

Now onto some specifics.

:mienshao: I've talked about it twice in this forum already (1 2). I think it is by far and away the best Pokemon in the tier. It's a constant offensive presence and can't be chipped by small damage or status. It's probably the Pokemon that forced the most Tera in SCL too. It barely needs support and if anything provides it itself with Knock Off and Uturn. It's also a Scarfer that can survive all game with an excellent speedtier and has a very solid AV set.

In A+, I put the Pokemons that perform the best game-to-game and provide a ton to their team with consistent sets. Bronzong has Steel+Flygon checking, Rocks and good setup sets. Gastrodon water/electric immune with access to both hazards or can be a Knock absorber. Gligar both hazards, pivot, Knock and pretty much survives any hits. Alolan Muk tanks anything special, spread status, disrupt items and can even pull Curse sets. WaterRos has Intimidate, SR resistance, priority, all great into offense while being a pain to defensive cores with its CB set (or even Lum BulkUp).

:flygon: I decided to put Flygon in A+ because imo it's very Tera reliant to run away with games. It still has a myriad of good offensive sets which are easy to fit into teams, but I think its DD set is a Tera hog and can be reacted to with an appropriate Tera/priorities too. I respect the bulky sets though because those can really run away with the game even more, but then it also some slight coverage issues.

In A, I put profiles which are slightly worse in one way or another, or more one-directional but all are very solid and would frequently come to me when I was building. Their profiles make them very easy to fit into teams except maybe Munkidori but it's just very strong offensively with an amazing speed tier and can spread Poison on some of its answers. It's probably the best Scarfer with Mienshao and Ditto thanks to Uturn/Trick having amazing utility.

:avalugg: I was a big fan of Avalugg because it just checks anything Physical, especially if Tera is still online. Spin enables a ton of broken sets/items and it hits quite hard too. I'd use it more if I wasn't afraid of random Tera Ghosts to play around it. It can pull a mean Mirror Coat set by the way, try it out! (make sure to reduce spdef iv/nature so you can OHKO things like Vaporeon).

:basculegion: Not only the best Rain abuser, but also a good defensive profile with the ghost typing and has pretty good Sub sets to break through fat cores. Tera Ghost is very strong on CB to fuck with Water immunities. Underrated Tera on Rains. Also brings a strong priority and pivot move to its team.

:registeel: Was a big fan of the 3 attack sets, unlike the other Steel, it can retaliate better into Offense between EQ/HeavySlam/Ice Spinner, not to mention TWave. It's also the best Steel on the SpDef side, very solid.

In A-, I put Pokemons that I think are still quite consistent while dealing with more flaws than the Pokémons above.

:copperajah: Honestly think it should been used more, it was often on my mind because it's the only Steel with Knock Off, and Whirlwind is also excellent into some Pokemons. It also hits very hard and has just the right bulk to pull some nice Custap sets. Restalk 2Atk is also a nuisance to balance/defense.

:heracross: Should have been used a lot more imo, strong breaker that doesn't need any support besides maybe just Spin/Defog to avoid dying too quickly. It can often soak a hit and OHKO back too. With Trailblaze, it can even pose a threat to more offensive structures. I was quite a fan of Trailblaze/Knock/CC/Facade with Tera Normal. The only reason I have it there is because often you prefer just using broken Mienshap.

:milotic: Often found it just worse than Gastrodon/Vaporeon but it has its niche by being a Vaporeon that heals faster pretty much.

:scyther: Very nice offensive Pokemon that revealed itself in the middle of the season. Fast and strong pivot/Defog and Eviolite just eats everything even if it needs a bit more support.

:toxtricity: One of the premier offensive Pokemon of the tier imo, just has no real switch ins besides some niche 'mons. The only annoying part is its stabs having to deal with immunities. Shift Gear is very good imo because you honestly barely needs Specs to break with it.

In B+ I have ranked Pokemons with very good profiles imo but thats where the Pokemons become much less consistent imo, they all have annoying flaws but are worth dealing with because of their regular upsides.

:inteleon: This Pokémon was heavily on my mind when the season started but then I realized almost everyone includes a Water immunity in their team and Inteleon cant do much about it. However Specs goes stupidly hard vs any team without Water immunities. Taunt/Uturn can somewhat pressure its answers but I don't think that set is near as good as the upsides of Specs.

:ditto: This Pokémon is fundamentally broken in any tier/gen so yeah. Just need good anti-hazard to survive but it gives you an out vs any HO, Weather and Fat team.

:kilowattrel: Just not a big fan of this Pokemon. Electric isn't a good offensive stab and the alternative is either inaccurate or not strong. It's also extremelely frail and almost any Pokémon can afford to 1v1 it if it wants to trade. I still gotta give it credits for that speed tier and the access to pivot moves, but it's def not my kind of Pokémon. The Endeavor sets can at least dent into Defensive teams.

:overqwil: Extremely awkward Pokémon imo. Just doesn't feel good enough but also not bad. I prefer almost every other Dark over it. The Offensive sets suffer from Gunk not being a good offensive type (and inaccurate) and the Dark move just not being very strong. Still a unique profile that can fit into a lot of teams and not do Terrible.

:naclstack: Super broken imo, the tier doesn't have good Salt Cure answers and nobody runs Covert Cloak. You just need to pair it with good anti-hazards and Knock absorbers. Tera Ghost makes it so so good.

:thwackey: High ranking for this, but Grassy is quite strong with a plethora of abusers.

In B-, pretty much the same as B but worse Pokémons imo, still a tier filled with solid options imo, we're not quite yet in cheesish part of the VR.

:brambleghast: Hits hard. But way too frail imo. Pretty funny on Tailwind but it sucks that almost all of its best answers are good in the tier, like Incineroar, Overqwil or Alolan Muk.

:braviary-hisui: Wanted to use this every week but was never quite satisfied with the team. Hits ridiculously hard and can switch moves. Main issue is it's slow and will take SR damage, and then will die to a priority. I also hate relying on Hurricane even though it just kills anything and does up to 60 to sturdiest Spdef walls like Muk Alola.

:meloetta: Should probably be used more. Brings a Ghost immunity to the team and can easily trade hits with about any special mon.

:oricorio-sensu: You can kill the man but not the idea.

:orthworm: Kinda passive and not as specially bulky as you'd want it, but it's a Steel that is immune to Ground and can bring both SR and Spikes if you want to, imo a nice profile.

:uxie: NP Encore sets can snowball so hard but Tera hog. Nice utility sets too.

:whimsicott: I found myself often building with it as a tempo machine on Offense, which had the possibility to either provide free setups with Memento or control any setuppers with Encore. Big fan and amazing typing into the most used Pokemon in the tier.

In B-, I have all the Pokémons which have a strong niche but can only run one set/be used on one playstyle and even then are still not truely amazing. Also a bunch of Pokémons with high upsides but common downsides too.

:cetitan: Probably should be explored more. I'm not sure it even needs Hail to be good. +6 Ice Shard owns offensive countermeasure and it's fast enough to kill defensive cores without Slush Rush. Fat enough to setup consistently.

:drifblim: One of the best Grassy Terrain mons. One of the set I "found" at the end of SCL is Sub/Sap/CM/AirSlash, it's like an Oricorio that is better into Offense at the cost of being worse into Haze/Roar. Sub gives you more flexibility with the Tera type too because you don't necessarily need a status/clear smog immunity now.

:drednaw::poliwrath::kingdra::ludicolo: Former two should be considered more on Rain imo. They're not as hard blanked by anti-rain Mons like Kingdra or Ludicolo.

:golurk: I thought I'd see this guy more often but after trying it myself, I can understand, it's just too slow or too frail and has annoying weakness.

:mesprit: Imo a stable of weather because Healing Wish is just that good as a tool to position and give a second life to something you just wanna trade with earlier. Works similarily on HO and deter setups with Encore too.

:pawmot: Revival Blessing is very good and outside of that, it's a nice Fighter with great coverage and priority. Two great abilities too.

:raikou: Tried it in the beginning but just found it to be bad and a worse Killowatrel. I liked Stories' Scarf Kou though because it owns Rain and is just too fast and quite strong at that. Also doesn't have a Rock weakness like Kilo if it wanted to try something similar.

:scovillain::venusaur: Sun has felt mid when I tried it but those two are absolute killers.

:torterra: Was much worse than I anticipated getting into the tier. Has coverage issues but is also just too slow, even at +2. You pretty much need Tera online to counterplay Scarfers, and you still have to deal with all the priorities of the tier.

:tentacruel::toedscruel: Mid Pokémons but fast Rapid Spinners with access to useful moves like Knock, Flip Turn or EjectPack+LeafStorm (on an electric immunity) makes them okayish to use and enable some stronger stuff.

:wo-chien: I thought I'd spam this guy when I signed up because it's just so bulky and has such good moves in Knock/FoulPlay/Ruination/Leech but the typing is absolutely woeful. You pretty much needs to Tera instantly with it. I'd say though that it's often worth it, despite the commitment.

In C, I put Pokémons with niches I found worth it but are either outclassed or are just still not that good.

:arcanine: Only started exploring it late in the season but I think that one has potential if you have a nice anti-hazard core (not too hard to do with Scyther and Cinccino). CB Espeed hits like a truck and can also break with FlareBlitz/Fury/WildCharge/CC, also brings Intimidate to the team.

:infernape: Terribly outclassed by just about every other Fighters, especially Mienshao.

:mismagius: Not bad honestly, can be a decent trader with Dbond to get rid of the dark types. It's just not strong enough and has to play some very annoying speed tiers with Mienshao.

:shaymin: Natural Cure, Tailwind and Healing Wish, very unique combo and Seed Flare hits hard, but just slightly too slow and Grass isn't a good offensive stab.

:tornadus: Found that one really bad, and terrible as a rain setter. Priority Rain is not that good when you have to spend extra turns afterwards to get your sweeper in. Frail, not strong enough, just try something else honestly. I think Pivot sets might have more potential, or just Specs it up on Rain.

D is a rank with a bunch of cheesy mons that only fit on like one playstyle. And even then they're not necessarily that good.
 
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