UR to B
(+5 Subrankings) !!!!!!
In arguably one of the biggest ranking placements from UR, Ninetales has shown itself to be not just an alternative to Torkoal, but on the same level as a Sun setter. There are three big differences that make it worth it: its Speed tier, Encore, and Healing Wish. Encore is a nice tool, as shown incessantly all generation, but it cannot be stated how valuable Healing Wish is for Sun teams that often trade HP for KOs. Common Sun staples like Gouging Fire and Raging Bolt can suddenly come back from the brink of death, ready to rip your team apart all over again. While Ninetales may not have Rapid Spin, Stealth Rock, or the bulk you expect of Torkoal, the tradeoffs are worth it in the context of the structure's game plan!
UR to B-
(+4 Subrankings)
For those who aren't too familiar with high ladder, Okidogi's meteoric rise may seem perplexing. Okidogi's highly relevant defensive typing into Darkrai and Zamazenta, great mixed bulk, and Knock Off are obviously great tools throughout the game, and they have very versatile applications! But, a major key to its success comes in the form of Guard Dog, a highly anti-meta ability that blocks phazing and boosts Attack when hit by Intimidate. Roar has been an extremely common move in the metagame lately as a way to automatically win setup mirrors, most commonly seen with Zamazenta, but phazing is also quite common among Pokemon like Gouging Fire, Red Card Glimmora, and Great Tusk. Okidogi's great defensive profile and access to STAB Drain Punch lets it 1v1 Iron Defense Zamazenta, too. Aside from this set, it can lean into its defensive profile and Toxic Chain to rock a mean Assault Vest set to provide reinforcement into Darkrai structures.
UR to C+
(+3 Subrankings)
Overqwil is a remarkably unique Rain abuser, being a Swift Swim Pokemon that doesn't naturally have Water-type STAB. This is inherently interesting, but the resistance profile is really important, improving Rain's matchup into Pokemon like Kingambit and Gholdengo while not stacking weaknesses. In fact, it even outright resists Grass, letting it remedy one of Rain's worst matchups in Rillaboom. As a Swords Dance user, it can utilize Liquidation as a third move to remove Great Tusk and Landorus-T which would otherwise survive the onslaught of its boosted STABs. It is a bit reliant on good positioning and needs Life Orb to truly attain its threatening heights, but it brings a unique set of qualities for the structure that are worth noting.
UR to C+
(+3 Subrankings)
Fezandipiti has had some pretty tangible WCOP success, and a lot of that can be attributed to its elite defensive profile, but more importantly, its synergy with Toxic Chain, spreading Toxic with little needed effort thanks to Beat Up and U-turn, and finding many opportunities to spread status by taking advantage of a massive range of Pokemon like Darkrai, Special Kyurem, Primarina, Iron Valiant, Raging Bolt, etc etc. Although it needs a bit more to rise beyond a hype phase, the fundamentals for a bulky offense backbone are very much there.
B- to A-
(+3 Subrankings)
Sinistcha's success story is really one to admire. Just last slate, we saw it spring from UR to B-, and its high ladder/ WCOP performance have shown that Sinistcha is a serious OU-caliber Pokemon. It rises up to A- for very similar reasons as last time, except now its services are even more valuable in the wake of Zamazenta and Ogerpon-Wellspring's recent dominance in the tier.
B- to A-
(+3 Subrankings)
Tinkaton, too, experiences an explosive rise for a similar reason as Sinistcha; simply, the metagame has come to appreciate its services far more. A major appeal is its Darkrai matchup, being one of few Pokemon to withstand the wrath of its set variety, while also being able to provide a blanket check for a vast majority of the tier as a result of its fast Encore/Thunder Wave and its highly valuable defensive typing. The combination of Air Balloon and Pickpocket has shown to be particularly useful as of late, stripping Heavy-Duty Boots and Rocky Helmets without requiring use of Knock Off. This can be a massive boon for hazard stacking structures, as well as itself by opening up its moveslots. It has proven to be a serious Pokemon for offensive and bulkier structures alike, so a rise to A- is a great reflection of its recent success in defensive role compression and unique progress-making mechanisms.
B+ to A
(+2 Subrankings)
A lot of Moltres's success can be attributed to its inherent strength, defensive typing, and most importantly, Flame Body. This makes it an absurdly flexible defensive Pokemon that can utilize its resistance to U-turn and generally positive matchup into Pokemon like Dragonite, Kingambit, and Libero Cinderace to spread status. It isn't just a burn bot, though; its Flamethrower stings, and it has access to tools like Roar and a secondary Flying-type STAB to exert pressure and better protect teams into setup sweepers like Zamazenta, all while always having intrinsic defensive merit. Moltres has had incredible success in WCOP and high ladder, rising proper into OU just this month, and deservedly so.
C to B-
(+2 Subrankings)
Pecharunt is a comically bulky spinblocker and disruptor, capable of spreading Toxic poison with ease with an annoying side effect inconfusion, and boasting access to STAB Hex to always have an inherent threat factor. It mainly operates in matchups where Kingambit is absent or greatly limited, which have become more commonplace in recent weeks, but even in these matchups, it has access to Parting Shot to enable a teammate. Pecharunt is a solid choice on Hazard stacking structures, and has seen some noticeable usage on higher ladder as of late.
D to C+
(+2 Subrankings)
Lokix was originally ranked for its effectively unresisted Knock Off, high-power priority, and high-power pivoting. While this hasn't quite changed, it has become more noticeably potent, smiting many offensive structures while having a bit of fringe defensive utility in its typing thanks to being able to invest heavily into bulk. Lokix is your best choice for an offensive pivot if you are in need of priority and item disruption in one fell swoop.
UR to C
(+2 Subrankings)
Slither Wing's defensive profile and access to options like Will-O-Wisp and longevity in Morning Sun make it a beast of a wall, letting teams check Pokemon like Great Tusk, Kingambit, and Zamazenta. What makes it more than just a gimmicky wall, though, is the fact that it rocks a beastly STAB U-turn and First Impression, letting it revenge kill Pokemon that normally it would not want to contest like Darkrai and Deoxys-Speed, and force switches that it can then follow up upon with its U-turn. It can lean into this on Sun, too, utilizing its Fighting-type STAB and strong coverage with Protosynthesis to operate as a menacing offensive pivot with an AV to utilize its resistances more aggressively into offense. Although it still has a lot to prove, it has the tools to succeed in the right conditions.
A- to B
(-2 Subrankings)
It's not necessarily that Skeledirge sucks, but moreso that it lives and dies by the matchup and its Tera type. It can be an excellent win condition for bulkier structures, but it is extremely easy to disrupt and even easier to maneuver around with how much threatens it pre-Tera. It requires good teammates that aren't reliant on Tera to operate in a majority of cases and are also willing to stomach the Knock Offs and status that dismantle it in the long run. This support isn't super hard to provide, but the reward isn't super worth it when there are better choices for Unaware like Clodsire.
A- to B
(-2 Subrankings)
Torkoal's drop is less indicative of its own potency at its job, but more a reflection of Sun's viability in general. It is a solidly viable strategy, but the fact of the matter is that it has a good deal of awkward matchups that make it highly volatile. This is also a reflection of its duality with Ninetales, a Drought competitor that it now has come to share viability with.
B to C+
(-2 Subrankings)
Keldeo offers a lot to the tier, and certainly has a niche that must be respected, but it's hard to deny that its Speed tier and awkward moveslot situation limit it greatly.
B to C+
(-2 Subrankings)
Latias as a bulky setup sweeper is really tantalizing on paper, but the fact is that it is reliant on Tera and needs a good deal of turns to get going. This not only makes it very committal, but it makes the current metagame climate that is full to the brim with disruptive tools like Encore, Thunder Wave, and phazing incredibly hostile toward its primary gameplan.