Acrobatics Cinderace

Cinderace
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pyro Ball
- U-turn
- Acrobatics
- Sucker Punch/Court Change/Hi Jump Kick
Great Tusk’s high defenses and natural type advantage make it a good switch in to Cinderace, especially since it quad resists U-turn. This set takes advantage of Libero to change Cinderace into Flying type with Acrobatics, which is a 2HKO with an Adamant nature. Thanks to Libero, Cinderace now resists Great Tusk’s STABs, and takes less damage from Knock Off thanks to being itemless. Even if Tusk Teras afterwards, Cinderace hits Tera Steel with Pyro Ball, and only really struggles with Tera Water. The main drawbacks of this set are being forced to run no item, as Cinderace misses HDB, and having to run Adamant, although the only relevant threats you miss out on are non-Booster Energy Iron Valiant and Iron Treads. The Adamant power boost is appreciated though and Acrobatics can also hit Quaquaval for good damage. Most notably, this lure is not reliant on Tera.
Calcs:
252+ Atk Libero Cinderace Acrobatics (110 BP) vs. 252 HP / 252+ Def Great Tusk: 218-258 (50.2 - 59.4%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery