Metagame SV OU Metagame Discussion [ SEE POST #5886 — mechanics update ]

cinderace is a bad example since it barely sees play.(its usage is only 2.18%).
even if garganacle hits it,it still can't kill it since corviknight can just switch.
rotom-w is an electric type meaning that if corviknight switches to a ground type your attack will be wasted.(if that ground type is water absorb clodsire then rorom-w is completely walled.).
iron-valiant faces the same problem as the rotom-w except that it will not get walled by clodsire
and as for iron moth and skelledigre....well... the corviknight can just switch to something else.
This u?

https://pokepast.es/ba4171b35cb4d05e
 
We had a Pokemon that could break/pressure entire cores on its own rather than as part of a core itself. It was called Chi-Yu.

:sv/Sylveon:
Sylveon @ Leftovers
Ability: Pixilate
Tera Type: Fire/Steel/Ghost/Water/Ground
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Tera Blast/Shadow Ball
- Hyper Voice

Anyways, as a way to keep the forum animated and happy (and keep avoiding the big 3) i wanna talk about Sylveon just a bit, its a mon that i belive its underrated in a meta where physical phenomenons are roaming around with relentless high dps, but special attackers like Valiant, Dragapult, Moth, volcarona and Gholdengo are all dangerous right now, Sylveon has a small niche for herself in a meta that is slowly but surely moving from Hyper Offense to Bulky Offense to Balance, as a fairy that can bait others into her, since she naturally lost mystical fire and the only move you really want is Hyper Voice, we can get a bit creative with it with tera blast to bait things into her, like gholdengo, skeleridge, and etc. it actually does beat skele 1v1 if packing Shadow Ball, Wish, while often view as an unreliable 2 turn recover, its gonna get more traction to keep treats for longer, especially considering you wanna have as much HP when encountering Garganacls who are more than happy to spam salt cure for days on end

252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 252+ SpD Sylveon: 99-117 (25.1 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery
4 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Dragapult: 320-378 (100.9 - 119.2%) -- guaranteed OHKO

+1 252 SpA Iron Valiant Psyshock vs. 252 HP / 0 Def Sylveon: 175-207 (44.4 - 52.5%) -- guaranteed 3HKO after Leftovers recovery
4 SpA Pixilate Sylveon Hyper Voice vs. +1 0 HP / 4 SpD Iron Valiant: 254-302 (87.8 - 104.4%) -- 25% chance to OHKO

252 SpA Iron Moth Sludge Wave vs. 252 HP / 252+ SpD Sylveon: 198-234 (50.2 - 59.3%) -- 76.2% chance to 2HKO after Leftovers recovery

252 SpA Choice Specs Gholdengo Make It Rain vs. 252 HP / 252+ SpD Sylveon: 356-422 (90.3 - 107.1%) -- 43.8% chance to OHKO (its not even a 50% chance to KO)

252 Atk Choice Band Sword of Ruin Chien-Pao Crunch vs. 252 HP / 0 Def Sylveon: 176-207 (44.6 - 52.5%) -- guaranteed 3HKO after Leftovers recovery (can someone tell me if the ruin calcs have been properly implemented?)

8 SpA Choice Specs Pelipper Hydro Pump vs. 252 HP / 252+ SpD Sylveon in Rain: 156-184 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Sylveon: 280-331 (71 - 84%) -- guaranteed 2HKO after Leftovers recovery

This calcs are all just examples of the fact that Sylveon can tank, even if it is on an emergency, and she is not pasive as you might belive, thanks to her natural 110 SpA with Pixelate Hyper Voice, which means you cant just throw someting at it and take it just fine

Of course right now im gonna talk about her problems, while not passive, she doesnt have a game winning role, she is just a support mon, a good one, but dont expect to go crazy with it, besides, while she can take a good strong phisical attack, thats really about it, she only takes 1, Valiant can run band or sd, pult can run banded tera ghost dragon force, and etc, and unlike garganacl, she can be forced out with stuff, Moth Kills you if your not planning on luring it, Gholdengo can just take a nasty plot and then god save you

Finally, this is where i talk about good partners for Sylveon, while i wont be mentioning all, mainly because i dont know all of them, theres is a general line for: :Dondozo: is her best friend for its natural ability to check all the things sylveon cant, namely phisical attackers, in return, Sylveon can provide wish support so that it spends less time sleeping, Sylveon can also potentially lure stuff into her, making Dondozo be in less danger trough the match. :garchomp: is another great partner who appreciates having health restored to keep checking Tusk and keeping rocks stay up longer, :Kingambit: alongside wish support can be lethal, considering that now you can be aggresive with it, this means stuff like entering or staying in on clodsire or neutral attacks and break a mon or 2 before repeating, wish also lets gambit potentially drop leftovers in favor of Black Glasses, so that Kowtow Cleave and Sucker punches do more, or even metal coat if you really wanna dump hard on garganacl

In conclussion, while not a metagame beater and in a hostile envireoment, theres a good chunk of mons who can see usage thanks to the unique attributes to the metagame, I really hope you guys like this, im not planning anything with this, just to spread the voice... well... hyper voice (pun not intended)
Just quoting this to make sure it doesn't get buried by continued responses to bad Corv talk (of which I am guilty of contributing to in this very post).

My main hang-up with Sylveon in this role is that so many mons in the game either have their own recovery or don't seem like they benefit much from it despite the value of Wish-passing as a move at least. Dondozo and Garchomp were mentioned but they feel like momentum sinks when put alongside the also-passive Sylveon, such that I don't know how much they can make-up for that just with the saved turn via healing, plus Sylveon's HP is decently high but Dondozo leans so hard on that stat for bulk that it might lessen the impact of the heal (I'm way too used to defensive mons leaning on high defenses but only-okay HP)
 
also-passive Sylveon,
:blobnom:

Okay but, fair enough criticism, and while its true that most of the time, 1 more turn with a mon with already recovery is not that important or game changer, it is on mons with no recovery that need to be in constant front, i didnt help by mentioning momentum sinks as textbook partners, if you want an offensive mon with utlity that benefits from wish, a good example would be :Great Tusk: is an offensive mon that combined with wishpassing means more turns to spin or knock off, especially since considering that Tusk is a mon that sees a ton of gameplay early game and either dies there or lives by just the tiniest of margins, im not saying that this is the new meta, but it eases a lot the hit taking overall
 
no way you insisted Cinderace barely sees play based on last month's limited data and are now pretending you haven't just read this months stats

take the L and ensure you know what you're talking about before you post dude this is a dog pile at this point

if the thread can shift I wanna follow up on 1LDK's post how are we feeling about wish passing atm? it's an odd one for me cos while the game is very chip focused right now wish doesn't feel like it's making up for the turns it takes to set up, ur usually losing initiative, eating statuses and being kinda predictable with kill ranges
my source for that information was pikalytics, this thing says that cinderace's usage is 2.18% and that quaquaval's usage is 3.65%,
is one of them based on last month and the other on this month?
 
Hot take but Omari P was right; people's OU ladder peaks should be visible when posting in meta discussion and VR threads.

Anyways, I've been seeing and using a lot more Hydreigon recently and I wanted to ask what set you guys are using. Nasty Plot is obviously as scary a breaker as ever but I've been getting a lot of mileage out of Scarf, getting a bunch of surprise kills on shit and just generally being a reasonably solid revengekiller. It also gets rocks now which I just recently learned myself; I've seen a few people running 3 attacks + rocks.
 
Hot take but Omari P was right; people's OU ladder peaks should be visible when posting in meta discussion and VR threads.
Me when my topic for conversation gets overrun by constant bullying of me being in the 980 elo:

But for the Hydreigon thing, the most common set (at least from what i think) is rocks + taunt, it instantly shuts down glimmora an the next mon if the opponent switches out, but scarf and specs have been common too, scarf hydreigon is the rare ground inmunity water resist that can take attacks while not being passive, i know this is unholy specfic but if you find a situation where Hydreigon is the only mon it fits the bill, belive, it will fit like a glove
 
Anyways, I've been seeing and using a lot more Hydreigon recently and I wanted to ask what set you guys are using. Nasty Plot is obviously as scary a breaker as ever but I've been getting a lot of mileage out of Scarf, getting a bunch of surprise kills on shit and just generally being a reasonably solid revengekiller. It also gets rocks now which I just recently learned myself; I've seen a few people running 3 attacks + rocks.
Scarf has been feeling the best for me regarding Hydreigon - 98 Speed is a frustrating tier for what I like Hydreigon to do (I actually run Specs Iron Jugulis more often), but with Scarf Hydreigon it's easier to take advantage of its solid offensive typing (and has a wide variety of usable Tera types for extra STAB thanks to its movepool)
 
Okay the friendly discussion about Corviknight got me thinking a bit if I could make a sort of throwback Offensive Skarm Corv set. So here is what I frankensteined together:

:sv/corviknight:
Corviknight @ Expert Belt
Ability: Pressure
Tera Type: Ground
EVs: 252 HP / 68 Atk / 80 Def / 108 SpD
Adamant Nature
- Tera Blast
- U-turn / Bulk Up
- Defog
- Roost

- Tera Blast makes the whole thing work.
- U-Turn lets you U-Turn, what do you want from me
- Bulk Up can be used during a switch and can make some important OHKOs and 2HKOs possible
- Defog/Roost to do normal Corv things

So I'm not sure how to organize this so I'll just go through some calcs, first off the things that would probably switch into Corv:

---
:magnezone:
68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 0 HP / 0 Def Magnezone: 389-461 (138.4 - 164%) -- guaranteed OHKO

Heh, classic
---
:gholdengo:
Okay the Dengo matchup is a bit more complicated, first off without any sort of damage boosts Make it Rain or Shadow Ball won't 2HKO. While Tera Blast will 2HKO as long as it isn't a fully defensive bulky set. And will still 2HKO if the Expert Belt is lost. +1 will OHKO non defensive sets.

68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 252 HP / 0 Def Gholdengo: 230-274 (60.8 - 72.4%) -- guaranteed 2HKO after Leftovers recovery

68+ Atk Tera Ground Corviknight Tera Blast vs. 252 HP / 0 Def Gholdengo: 192-228 (50.7 - 60.3%) -- 85.5% chance to 2HKO after Leftovers recovery

+1 68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 0 HP / 0 Def Gholdengo: 341-403 (108.2 - 127.9%) -- guaranteed OHKO

However, Specs or Nasty Plot will always win the matchup by 2HKOing and outspeeding.
---
:garganacl:
This one is still tough, you no longer get munched on by Salt Cure but in order to hit that 2HKO threshold through leftovers, you will need more attack investment. Without Bulk Up, you'll need 192+ will hit the 50% damage threshold on 252/4 defenses while the highest you can hit is a 94.5% 2HKO with 240+ ATK. But yea, still not great.

68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 252 HP / 4 Def Garganacl: 175-209 (43.3 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

240+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 252 HP / 4 Def Garganacl: 209-247 (51.7 - 61.1%) -- 94.5% chance to 2HKO after Leftovers recovery
---
1674504740052.png
types

:iron moth:
68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 0 HP / 0 Def Iron Moth: 662-782 (219.9 - 259.8%) -- guaranteed OHKO

:skeledirge:
68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 248 HP / 0 Def Skeledirge: 218-259 (53 - 63%) -- guaranteed 2HKO

:volcarona: (this one is still an L)
68+ Atk Tera Ground Corviknight Tera Blast vs. 248 HP / 108 Def Volcarona: 111-132 (29.7 - 35.3%) -- 21.8% chance to 3HKO
---
Extra stuff:

Obviously Tera Ground will force a switch from any choiced attacker with an electric move such as :iron valiant: or :iron hands:

Tera Blast also OHKOs :glimmora: and :chi-yu:
2HKOs :iron treads:, :clodsire:, :kingambit:, and :miraidon:
And 3HKOs :torkoal: and :toxapex:
---

So yea that's the set, most likely not the most optimized. The defense at the moment is just a dump stat, like it stops some niche things like Kowtow Cleave from 2HKOing until at least 3 dead and prevents +0 Dondozo Liquidation from 2HKOing. But overall, its just a place to dump extra stuff to maintain the illusion that this guy should be a physical tank. So if you have anything to add/tweak to this please let me know!
 
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What I’m observing about the current metagame that is noticeable different than last gen, is the lack of diversity.

to hit 1900s + in elo consistently you really need 4-5 Pokémon’s that are at the absolute top of the viability charts. Last gen you could do it with an all UU team!

anyone else share the sentiments?
i can actually see this. i've recently been climbing higher and higher up the ladder on a relatively fresh account and i've started to notice how samey all the teams i was coming up against were. never really came across a unique or unorthodox team, and whenever i do, it's usually a pretty fast game. and i imagine it's because of this generation's powercreep that the meta is like this, which i find very unfortunate

It has been over a week ever since the last radar update.
Did something happen to the counsil?

I wish they would ban corviknight since there aren't any pokemon that can reliably get rid of it.
no counters you say? well...
  • gholdengo switches in for free and either cripples it with trick or sets up in its face with nasty plot while all corviknight can do is u-turn
  • chien-pao scores a 2HKO after stealth rock with choice banded crunch and corviknight is incapable of answering SD sets
  • garganacl sits on corv, wears it down easily with salt cure and sets up in its face with iron defense
  • iron valiant deals heavy damage with focus blast and thunderbolt and brave bird fails to OHKO it roughly 90% of the time. CM sets can also terastallize into an electric type and set up in front of corviknight and force a switch immediately after
  • dragapult is a very consistent threat with choice specs since it puts you into a bad position with the threat of shadow ball alone. banded sets are easier to deal with but can easily u-turn out for momentum and corv can't handle DD sets if pult has obtained a boost
and these are just a few answers it has. still think it should be banned?
 
Okay the friendly discussion about Corviknight got me thinking a bit if I could make a sort of throwback Offensive Skarm Corv set. So here is what I frankensteined together:

:sv/corviknight:
Corviknight @ Expert Belt
Ability: Pressure
Tera Type: Ground
EVs: 252 HP / 68 Atk / 80 Def / 108 SpD
Adamant Nature
- Tera Blast
- U-turn / Bulk Up
- Defog
- Roost

- Tera Blast makes the whole thing work.
- U-Turn lets you U-Turn, what do you want from me
- Bulk Up can be used during a switch and can make some important OHKOs and 2HKOs possible
- Defog/Roost to do normal Corv things

So I'm not sure how to organize this so I'll just go through some calcs, first off the things that would probably switch into Corv:

---
:magnezone:
68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 0 HP / 0 Def Magnezone: 389-461 (138.4 - 164%) -- guaranteed OHKO

Heh, classic
---
:gholdengo:
Okay the Dengo matchup is a bit more complicated, first off without any sort of damage boosts Make it Rain or Shadow Ball won't 2HKO. While Tera Blast will 2HKO as long as it isn't a fully defensive bulky set. And will still 2HKO if the Expert Belt is lost. +1 will OHKO non defensive sets.

68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 252 HP / 0 Def Gholdengo: 230-274 (60.8 - 72.4%) -- guaranteed 2HKO after Leftovers recovery

68+ Atk Tera Ground Corviknight Tera Blast vs. 252 HP / 0 Def Gholdengo: 192-228 (50.7 - 60.3%) -- 85.5% chance to 2HKO after Leftovers recovery

+1 68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 0 HP / 0 Def Gholdengo: 341-403 (108.2 - 127.9%) -- guaranteed OHKO

However, Specs or Nasty Plot will always win the matchup by 2HKOing and outspeeding.
---
:garganacl:
This one is still tough, you no longer get munched on by Salt Cure but in order to hit that 2HKO threshold through leftovers, you will need more attack investment. Without Bulk Up, you'll need 192+ will hit the 50% damage threshold on 252/4 defenses while the highest you can hit is a 94.5% 2HKO with 240+ ATK. But yea, still not great.

68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 252 HP / 4 Def Garganacl: 175-209 (43.3 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

240+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 252 HP / 4 Def Garganacl: 209-247 (51.7 - 61.1%) -- 94.5% chance to 2HKO after Leftovers recovery
---
View attachment 486406 types

:iron moth:
68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 0 HP / 0 Def Iron Moth: 662-782 (219.9 - 259.8%) -- guaranteed OHKO

:skeledirge:
68+ Atk Expert Belt Tera Ground Corviknight Tera Blast vs. 248 HP / 0 Def Skeledirge: 218-259 (53 - 63%) -- guaranteed 2HKO

:volcarona: (this one is still an L)
68+ Atk Tera Ground Corviknight Tera Blast vs. 248 HP / 108 Def Volcarona: 111-132 (29.7 - 35.3%) -- 21.8% chance to 3HKO
---
Extra stuff:

Obviously Tera Ground will force a switch from any choiced attacker with an electric move such as :iron valiant: or :iron hands:

Tera Blast also OHKOs :glimmora: and :chi-yu:
2HKOs :iron treads:, :clodsire:, :kingambit:, and :miraidon:
And 3HKOs :torkoal: and :toxapex:
---

So yea that's the set, most likely not the most optimized. The defense at the moment is just a dump stat, like it stops some niche things like Kowtow Cleave from 2HKOing until at least 3 dead and prevents +0 Dondozo Liquidation from 2HKOing. But overall, its just a place to dump extra stuff to maintain the illusion that this guy should be a physical tank. So if you have anything to add/tweak to this please let me know!
Is Expert Belt really worth it over Soft Sand?
 

Goodbye & Thanks

Thrown in a fire?
I was going over the SPL Week 1 usage stats, and I wrote up my more detailed thoughts here, but I wanted to mention my biggest takeaway in this thread, since it seems to reach a wider audience.

The biggest meta trend that I've seen in recent weeks is definitely that HO is becoming less common while bulky offense/balance teams have become the predominant team structure. This makes sense following the bans of Cyclizar, Chi-Yu, and Annihilape, but it's nice to look at data that seems to support that. I understand that tournament play is different from laddering and not everyone cares about tournament play, but since SPL is the first really high level SV competition we've seen yet, I think that it's important to see what is being used by the SPL field. I also understand that usage stats can be misleading and don't portray what Pokemon actually did in the games that they appeared in, so I wouldn't look into it too much, but I still find it interesting to look for general trends in the data. I'm going to quickly highlight what stood out to me the most (again, I wrote more about each of these in my post in the SPL SV Discussion thread, so please check there if you want to see my thoughts more fleshed out). This is also based on only one week of play, but I'll stop qualifying how meaningful the data is and just summarize my findings here:

:chien-pao: - 50.00% usage and 70.00% win rate
This will likely be what people focus on the most but I don't really have much more to say, since we all know how good Chien-Pao is.

:toxapex: - 32.50% usage and 69.23% win rate
Pex was the fourth most used mon and had the second highest wining percentage of anything in the top ten, right behind Chien-Pao. This is a big signal that bulkier teams are thriving and that Pex didn't fall off the way that some people predicted that it would.

:volcarona: - 22.50% usage and 66.67% win rate
Volc continues to be a nightmare that is always a threat to 6-0 certain matchups (I've personally disliked Volc in every generation for this reason), but Terastallization only exacerbates this. The bulky Volc set with Will-O-Wisp, Morning Sun, Quiver Dance, and Fiery Dance seems to be the single most effective one at the moment.

:glimmora: - 2.50% usage and 100% win rate
Glimmora only appearing in one game is a big indication of the declining significance of HO in the meta.

:Dondozo: - 2.50% usage and 100% win rate
I think that Dondozo also exceled more when HO was more common, since it walled their sweepers and threatened to sweep itself with Curse. However, with bulkier teams becoming increasingly prevalent, there isn't as much for Dondozo to wall and it can't sweep through defensive teams that have things like Pex.

:Amoonguss: - 2.50% usage and 100% win rate
Like Dondozo, it just doesn't seem to fit well on the types of bulkier team structures that have been on the rise, despite it being a defensive Pokemon itself.

:Cinderace: - 2.50% usage and 0% win rate
It could very well just be too early to tell how Cinderace will fit into the meta, but it doesn't appear to be the solution to Gholdengo's hazard control that some had hoped for, and it faces a lot of stiff competition from other breakers (like Chien-Pao) or offensive pivots (like Pult or Roaring Moon).

:Grimmsnarl: - Not used at all
Again, this really just kind of drives home how much HO has fallen off following the bans of things like Cyclizar, Chi-Yu, and Annihilape, which personally I feel like is a good thing.
 
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HO is certainly not a dominant archetype in the current meta game, but it did see good success in its limited usage in week 1 of SPL. Rather than opt for typical :Grimmsnarl: + :Glimmora: structures, :Orthworm: and Terrains were the primary enablers of choice for HO this time around. 5 players brought HO and went 4-1 in those games, so I thought it would be insightful to look at how each of those games went down.

BlazingDark Vs Erz
BlazingDark brought an HO team featuring Pincurchin, 3 Quark Drive mons, Electric Seed Hawlucha, and Chien-Pao. I don't have a ton to say about this game--for the first 15 or so turns it looks like BlazingDark isn't really getting anything done. Then on turn 18 his Chien-Pao comes in, SDs once, and KOs every Pokemon on Erz's team over the next 6 turns. There was an amusing Chien-Pao Vs Chien-Pao interaction that more or less decided the game, though, with Erz's Tera Ghost in anticipation of a Sacred Sword badly backfiring as he lost the potential speed tie and was OHKO'd by BlazingDark's Crunch.

Elodin Vs Ruft
Elodin's HO team featured a lead Healing Wish Hatterene, Orthworm, and four set-up sweepers. Ultimately the game was decided by Ruft misplaying around the SubCM Espathra, as just 1 CM and a few Speed Boosts proved sufficient for Espathra to sweep through his team, in spite of his Skeledirge's efforts. Shed Tail support wasn't even required here, as the Espathra switched in hard on a Garg clicking Recover.

Leo Vs 1 True Lycan
Just like Elodin, Leo brought lead Healing Wish Hatterene, Orthworm, and four set-up sweepers. Unfortunately for Leo, 1TL came equipped with tons of counterplay in the form of a Haze Toxapex, Unaware Skeledirge (which never even needed to come out of its ball), Whirlwind Ting-Lu, Rocky Helmet Corv, and Infiltrator Dragapult. Probably an unwinnable match-up for the HO team, although arguably Iron Hands should have been called upon sooner than it was.

mind gaming Vs MichaelderBeste
mind gaming brought Hatterene, Indeedee, and four sweepers/breakers. Ultimately Psychic Terrain + Armarouge and Polteageist proved sufficient to win this game in 9 turns for mind gaming in what had to have been the ugliest beatdown of the week. Had it not been for Dragonite's Multiscale, Armarouge probably would have ended the game by itself.

cryingg Vs Kebab mlml
cryingg brought a very unorthodox HO team featuring Sash Brambleghast, fulfilling the typical Froslass role of suicide Spikes lead + Spin blocker, and 5 sweepers. Words can't really do this game justice so I encourage everyone to watch it for themselves, but in any case I doubt this particular brand of HO with Draining Kiss Sylveon and BU, Sub, Taunt, Knock Off Great Tusk will find much popularity in the weeks to come.

Overall, while HO saw limited usage week 1, it was quite successful when it did appear. I wonder if its success in week 1 will spur on more HO usage, or if we will see more players going the 1 True Lycan route and bringing a team with multiple fail safes against HO staples. And while nobody attempted to bring Screens HO week 1, I wouldn't be surprised to see some Grimmsnarl usage this coming week.
 
Thanks for posting about the tournament tactics, to add some value from ladder:

there have been lots of adaptations to the biggest threats of the last few weeks:

- Tera fairy specs valiant is less of a threat against a lot of teams packing 252HP Gholdengo, bulkarona, Tera poison/steel bulky Pokémon’s, etc. Tera electric valiant has evolved as a response to these as the new dominant specs user that can 2HKO the common switchins. It requires teammates that bait and remove ground types, and usually it can clean in the end game. There has been an increase in calm mind usage too, which together with the aforementioned Tera electric, can often setup in the face of Gholdengo and brave bird corviknight

- the surge of toxapex usage has put a damper on momentum teams, toxapex are often split in their defensive profiles now, so there isn’t an easy answer to smack it from either of the defensive sides. This has renewed the demand for hazard stack, due to the long list of Pokémon that can do about 60-80% to a toxapex after a setup or using an SE STAB move

- despite lots of adaptations to gholdengo, it’s ability to run so many sets means it remains as unpredictable as ever. Focus blast gholdengo as a kingambit bait, trick + nastyplot, substitute gholdengo, etc

- Great tusk is possibly the de facto Landorus equivalent of OU right now. Almost on every team and there is no one good answer to it. Everyone’s in shambles trying to figure out how to reliably deal with it outside of lures or sacrificing a powerful physical hitter to dent it.
 
It has been over a week ever since the last radar update.
Did something happen to the counsil?

I wish they would ban corviknight since there aren't any pokemon that can reliably get rid of it.
cinderace is a bad example since it barely sees play.(its usage is only 2.18%).
even if garganacle hits it,it still can't kill it since corviknight can just switch.
rotom-w is an electric type meaning that if corviknight switches to a ground type your attack will be wasted.(if that ground type is water absorb clodsire then rorom-w is completely walled.).
iron-valiant faces the same problem as the rotom-w except that it will not get walled by clodsire
and as for iron moth and skelledigre....well... the corviknight can just switch to something else.
You can say “The Pokémon can just switch“ for any Pokémon ever made
 
done,

chien pao 5
Garganacl 4
Espathra 4
Gholdengo 3

lol.

keen to see more Pokémon in the meta, garganacl would go from 4 to 2 if the right threat list is added to OU.
My personal was:<br />
Chien-Pao: 5 in the tiering survey, though I explicitly mentioned in the text box I'd probably put it higher
Garganacl: 4
Gholdengo: 3
Espathra: 2 (I find it not broken, just matchup fishy)
 

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