No, Kingambit is still stupid without tera, it can easily just run a resist berry over Boots & will accomplish more or less the same thing. This mon's ability is just too strong, and the only way around Gambit is preserving its counter for endgame, because there is 0 way to prevent the 5+ overload boost that it can get from doing Absolutely Nothing. That's just my opinion though, I could be wrong, but I do not believe Tera pushes King over the edge. It's already over the edge, tera is just augmenting it further.You're definitely not the only person to see this, Shurtugal. Kingambit with Tera is an incredibly stupid mon to face due to how Supreme Overlord works. If Tera was banned, revenging Kingambit would be a lot simpler rather than your revenge kill attempt giving the Kingambit user the chance to further set up and sweep your team. Kingambit yet another mon broken by Tera.
There's no reason to belittle others, speak disrespectfully to others, or put others down. We are all just providing our input here on our leisure free time. Calling someone a moron for discussing their opinion is really uncalled for, so let's try to be nice to one another.The fact that half of you are sitting here defending shit like Quick Claw and whining about scald/knock off/toxic shows that a lot of you guys are just straight up morons who have no idea what you're talking about. Quick Claw is fundamentally uncompetitive, good or not, and should be banned for the same reason that Evasion, 1HKO moves, and King's Rock are- encouraging luck based strategies that result in the better player not winning. This isn't VGC, we don't allow dumb uncompetitive shit to run free in our metagames, so we shouldn't allow Quick Claw either. End of fucking story.
Scald/toxic/knock off were never broken and their removal from the game has been a large reason as to why Gen 9 has been the clusterfuck it has been so far. You can whine about stall benefitting from those moves all you want, but it doesn't change the fact that stall hasn't been good in the meta since Gen fucking 7 at the latest. As it turns out, having defensive answers to the extremely powerful offensive mons in the tier is a good thing, and removing that turns the meta into a hyper offensive hellscape where doing anything other than setting up screens and sweeping is pointless. There isn't a debate to be had about that, if you think otherwise, you're just objectively wrong and should probably shut up.
Tiering is a complicated thing, that I can tell you from years of contribution to this website. What I can say, though, is that banning stuff is usually towards a response to things that are happening in the metagame. I haven't really seen Quick Claw being used in top play, due to its inconsistencies. Going first is also not nearly as strong as OHKO, or Evasion, and I don't think these comparisons are fair. Moving first does not automatically provide you a winning turn. You're also sacrificing the opportunity of running an item that can provide better, consistent value in lieu of using something that only works 10% of the time, and is maybe beneficial 1% out of the 10% of time that it is activated.
Stall was good in all previous generations, and the biggest hit to stall are both the Tera mechanic introduced, and the nerf to recovery PP. I don't believe Knock/Scald removal are totally to look at for why Stall is weaker. I can see the argument about Toxic... but I don't really understand why you'd discuss these things anyway? unless DLC adds more of the moves on more Pokemon, talking about it is just pointless