I highly doubt any type of entry hazard is banned. Personally lean towards doing nothing right now and we can always discuss Ghold if it becomes an issue, which it doesn’t feel to be right now
to greener pastures, i suppose. i don't really see much reason to stick to current gen ou if no one can agree on what to do to balance it, or what balance even is. the only thing virtually everyone seems to agree on is that the current tier is not good, but people have fundamentally incompatible visions of what a good tier is and how to build it. the only feasible way to lower the power level of the tier to an acceptable point would be kokoloko and that got shot down by the community (including myself) before anyone realized just how bad the threat saturation and community indecision was. unfortunately, the most likely future i can see is a series of surveys with the competitive and fun scores steadily going down but nothing getting acted on. the best move right now, i think, is to see whether other tiers and oms have anything worthwhile to offerLike where do we go from here that isn't nowhere?
I can agree that dealing with Gholdengo as pokemon is no problem. It’s easy to kill and manageable on the defensive side. The issue lies with its contribution to the hazard control problem. Without Golden Joe, Defog would actually be viable in OU thus giving us more tools to fight against hazards. Who knows we could even see some niche picks outside of OU see some usage for their ability to Defog.I highly doubt any type of entry hazard is banned. Personally lean towards doing nothing right now and we can always discuss Ghold if it becomes an issue, which it doesn’t feel to be right now
If we are being real the problem with defog in this metagame isn't really gholdengo, but the defoggers themselves imo. they just don't offer a whole lot in a meta where role compression is crucial and every mon does so many things, and i don't think we would see a significant rise in defoggers (besides on stall) even if ghold was banned.I can agree that dealing with Gholdengo as pokemon is no problem. It’s easy to kill and manageable on the defensive side. The issue lies with its contribution to the hazard control problem. Without Golden Joe, Defog would actually be viable in OU thus giving us more tools to fight against hazards. Who knows we could even see some niche picks outside of OU see some usage for their ability to Defog.
Hot take, I don't think anything deserves to be banned right now. Tbh it definitely feels like the right time to delve once and for all into the Tera question if the interest is still there.
Nah, that discussion would just lead to the same circle of arguments that have been regurgitated over the past year and have ultimately lead to nothing. Especially in this era of indecisiveness and division in the community, there is literally 0 chance anything would come out of another Tera discussion.Hot take, I don't think anything deserves to be banned right now. Tbh it definitely feels like the right time to delve once and for all into the Tera question if the interest is still there.
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In my personal opinion if Gholdengo wasnt in Gen 9 we wouldn’t be having this discourse of not being able to remove hazards. The only other ghost to block rapid spin in OU is dragapult after all. Imo if Good as Gold wasnt an ability we would have defog usage.If we are being real the problem with defog in this metagame isn't really gholdengo, but the defoggers themselves imo. they just don't offer a whole lot in a meta where role compression is crucial and every mon does so many things, and i don't think we would see a significant rise in defoggers (besides on stall) even if ghold was banned.
my friends, i invite you to gaze into my crystal ball and see the future of the sv ou tera suspect. the mystical spirits have revealed four separate outcomes to me:Hot take, I don't think anything deserves to be banned right now. Tbh it definitely feels like the right time to delve once and for all into the Tera question if the interest is still there.
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the two viable spinners, one of which is niche (treads), both pose significant risk to gholdengo, hampering its ability to effectively spinblock themIn my personal opinion if Gholdengo wasnt in Gen 9 we wouldn’t be having this discourse of not being able to remove hazards. The only other ghost to block rapid spin in OU is dragapult after all. Imo if Good as Gold wasnt an ability we would have defog usage.
Hot take, I don't think anything deserves to be banned right now. Tbh it definitely feels like the right time to delve once and for all into the Tera question if the interest is still there.
rapid spin isn't the only spin ghold is blockingthe two viable spinners, one of which is niche (treads), both pose significant risk to gholdengo, hampering its ability to effectively spinblock them
they would also be the only two viable spinners in a post-ghold meta, as all the other spinners have crippling flaws that the absence of gholdengo cannot overcome
rapid spin isn't the only spin ghold is blocking
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So we all know about the hazard meta in OU. Should anything be done about the meta? If so, what should be done?
A: Do not do anything
B: Ban stealth rocks
C: Ban spikes
D: Ban Gholdengo
E: Ban all hazards
In my opinion, I would choose C or D. I think E is too extreme and can lead to boring pivotspam teams, and we have to acknowledge that hazards are keeping stuff in check. Maybe B could work but I like C and D more.
For C, spikes are one of the reasons why bootspam exists. It’s so easy to maintain them and can easily add up, so even mons like tusk commonly run boots because of how good spikes are. If there is only rocks (and tspikes) we aren’t forced to put boots on almost every defensive mon in our teams.
I also like D. In S/S, spikes were not that crazy since you can easily defog, with no reliable way of preventing it, and there is still rapid spin. While we cannot say for certain that the only reason hazards are oppressive this generation is due to Gholdengo, because there are things such as increased hazard distribution, Gholdengo is one of the major factors. If it gets banned, maybe we can see what happens.
Let me know your thoughts!
I can agree that dealing with Gholdengo as pokemon is no problem. It’s easy to kill and manageable on the defensive side. The issue lies with its contribution to the hazard control problem. Without Golden Joe, Defog would actually be viable in OU thus giving us more tools to fight against hazards. Who knows we could even see some niche picks outside of OU see some usage for their ability to Defog.
I do think it is underselling Weezing a bit to say it'd be "just" the Levitate sets that gain from Gholdengo's removal, given it's a losing match-up that Weezing retreats from even after the Defog. NG isn't nearly as valuable as the Ground Immunity AND SR-neutral Spikes immunity without Boots for the two niches of Hazard Removal and a Physical check to several Mons, hardwalling Great Tusk as either a setter or an Offensive mon and being able to outrun and burn Adamant Kingambit late game, for example.Please show me this mass of defoggers that isn't "Corviknight now gets 25% usage," because I'm just not seeing it. Mandibuzz is a fine mon in OU already, though really limited only to more defensive teams, but other options are flawed: Scizor hasn't kept up with power creep and defog alone wouldn't justify it, Talonflame has a niche on stall but Gholdengo already doesn't want to switch in, and Weezing-Galar can already run Neutralizing Gas to defog on Gholdengo, so it'd just be the Levitate sets that gain.
The time when there was significant interest in a Tera suspect is long gone. Most of the people who want one either don't play SV anymore or can't get reqs, so there likely won't even be a Tera Blast suspect as the unrestricted Tera camp has fully won out.
Quaq does have knock off, which is scary for ghold as it 2hit ko's it, meaning that it can't switch in easily. A simple set of rapid spin, aqua step cc(or low kick if you are me to destroy incoming bolt's with tera grass) and knock could be good. Quaq definetely is great, and just feels underexplored a bit.I don't think he'd be too viable but I feel like Quaquaval is a mon that's definitely held back from Rapid Spinning by an inability to break through Gholdengo sufficiently enough to deter blocking a Spin.
I do think it is underselling Weezing a bit to say it'd be "just" the Levitate sets that gain from Gholdengo's removal, given it's a losing match-up that Weezing retreats from even after the Defog. NG isn't nearly as valuable as the Ground Immunity AND SR-neutral Spikes immunity without Boots for the two niches of Hazard Removal and a Physical check to several Mons, hardwalling Great Tusk as either a setter or an Offensive mon and being able to outrun and burn Adamant Kingambit late game, for example.
Levitate vs NG would probably not even be a question, for Defog sets or otherwise, if Gholdengo wasn't a thing Weezing had to consider both blocking Defog and taking free turns off it. It'd still be a C Tier, maybe B- at most optimistic with some other meta shifts, but I am reasonably confident that Gholdengo presense is a massive weight on it
I do think it is underselling Weezing a bit to say it'd be "just" the Levitate sets that gain from Gholdengo's removal, given it's a losing match-up that Weezing retreats from even after the Defog. NG isn't nearly as valuable as the Ground Immunity AND SR-neutral Spikes immunity without Boots for the two niches of Hazard Removal and a Physical check to several Mons, hardwalling Great Tusk as either a setter or an Offensive mon and being able to outrun and burn Adamant Kingambit late game, for example.
Levitate vs NG would probably not even be a question, for Defog sets or otherwise, if Gholdengo wasn't a thing Weezing had to consider both blocking Defog and taking free turns off it. It'd still be a C Tier, maybe B- at most optimistic with some other meta shifts, but I am reasonably confident that Gholdengo presense is a massive weight on it
This is true of offensive Gholdengo, but defensive doesn't really fear anything from an unboosted Quaq once its item is gone (which can happen even without Knock Off given its commonly Balloon)Quaq does have knock off, which is scary for ghold as it 2hit ko's it, meaning that it can't switch in easily. A simple set of rapid spin, aqua step cc(or low kick if you are me to destroy incoming bolt's with tera grass) and knock could be good. Quaq definetely is great, and just feels underexplored a bit.
Geezing would become better, that is true, but it wouldn't be by a lot. It can deal amazingly well with tusk, but its main issue is that is has to rely on pain split to have recovery, which is not good. Sure, it can run lefties over HDB unlike other defensive mons, but that's not enough. Neutralising gas also helps dealing with garg and other annoying mons that rely on their abilities, so NG would still be considered sometimes, though it would be more of a fringe choice (sad that misty surge will never be used).
Ghold's removal from the metagame would make the hazard metagame better, that is true, but it would not be to a significant degree. Only corv and geezing would benefit, and geezing still has problems outside of ghold.
Sure, but it still can't come in for free, as losing its balloon is already good enough team support. The second serious of calcs shows that ghold can't even try to get sneaky to try to outspeed it as quaq naturally outspeeds it. With a bit of chip, which is going to happen if it doesn't have a balloon, ghold is two hit ko'd.This is true of offensive Gholdengo, but defensive doesn't really fear anything from an unboosted Quaq once its item is gone (which can happen even without Knock Off given its commonly Balloon)
252 Atk Quaquaval Knock Off (97.5 BP) vs. 252 HP / 196+ Def Gholdengo: 158-186 (41.7 - 49.2%) -- guaranteed 3HKO
252 Atk Quaquaval Knock Off vs. 252 HP / 196+ Def Gholdengo: 106-126 (28 - 33.3%) -- 0.1% chance to 3HKO
252 Atk Quaquaval Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 210-248 (66.6 - 78.7%) -- guaranteed 2HKO
252 Atk Quaquaval Knock Off vs. 0 HP / 0 Def Gholdengo: 140-166 (44.4 - 52.6%) -- 20.7% chance to 2HKO
Knock Off still has benefits I imagine Quaquaval would run it for anyway (besides Item removal it nails Dragapult on a switch in given it'd fear it as a Status setter and, in this case, Spinblocker), but I don't think consistent Gholdengo match-up would be one of them.
Gholdengo is absolutely the problem. It's relatively fast, has the movepool and stats to beat both good spinners and the typing to invalidate glimmora as a spinner entirely, and blocks defog outside of legitimate memes or talonflame. Gholdengo wasn't busted before hisuian samurott dropped because clicking a hazard in that environment took your turn. Gholdengo, even if it's worse than it was before, is still genuinely insane and is warping the metagame around it because hazard removal isn't real. Gholdengo invalidates all but 1 of the OU hazard removers and cinderace isn't even real hazard removal. I genuinely think if we don't ban Gholdengo now, the legacy playerbase will ban it in like 7 years. Make the metagame better now or we're never going to have a good CGAT gen 9 OUthe two viable spinners, one of which is niche (treads), both pose significant risk to gholdengo, hampering its ability to effectively spinblock them
they would also be the only two viable spinners in a post-ghold meta, as all the other spinners have crippling flaws that the absence of gholdengo cannot overcome
the only true beneficiary of a gholdengo ban in terms of the hazards would be corviknight - that’s it. we wouldn’t have good defoggers taking root in the meta because they do not exist.
that would leave us with one means of removal central to the metagame (tusk), and two that are peripheral, rather than what we have now being one central & one peripheral. not much of a difference at all
once again, the issue is not gholdengo. shit is a red herring. it is the discrepancy between ease of setting hazards & prevention/removal, due to the imbalanced nature of hazards/removal distribution this gen - especially when considered numerically & functionally
not to be mean, but reading this feels like you don't even play the tier. You could argue that ghold's presence was overbearing in the previous Hstack meta and i'd completely agree, but as of right now you mostly see ghold on some webs HO. The main reason why removal is scarce right now isn't really because of ghold, but because most of the mons that got it are NOT good. Let's say ghold was to be banned, do you really think glimm would find space as a long term spinner? Or that defoggers would suddenly spike in usage?Gholdengo is absolutely the problem. It's relatively fast, has the movepool and stats to beat both good spinners and the typing to invalidate glimmora as a spinner entirely, and blocks defog outside of legitimate memes or talonflame. Gholdengo wasn't busted before hisuian samurott dropped because clicking a hazard in that environment took your turn. Gholdengo, even if it's worse than it was before, is still genuinely insane and is warping the metagame around it because hazard removal isn't real. Gholdengo invalidates all but 1 of the OU hazard removers and cinderace isn't even real hazard removal. I genuinely think if we don't ban Gholdengo now, the legacy playerbase will ban it in like 7 years. Make the metagame better now or we're never going to have a good CGAT gen 9 OU