Alright, first wave of bans is up, so what I wanna do now is go over what’s still left to ban (there’s a lot lol). I’m not gonna spend too long on why these things are broken since everyone who’s been watching this thread knows why, but what I do want is to go over when and how I think these will be banned.

Only reason this didn’t go slate 1 is cause general consensus on it being broken only picked up steam after when the council vote probably happened. Bulk Up is nuts; there’s no defensive counterplay besides big Amongus (forma de Giga Drain) and no offensive counterplay once Palafin sets up. I think this is gone with the next wave.

No walls, almost no offensive counterplay. This is Kyurem on steroids. Zero chance it stays OU, and I’ll bet it also goes in the next wave of bans.

Even in a less offensive meta, I still think it’s going to take a while for Orthworm to shine, so for now I think Cyclizar is going to come up before Shed Tail. This mon is absurd, it’s already been said why, but basically any well-built Shed Tail HO only needs Sub to go up once to win immediately, and Cyclizar gets far more than just one opportunity to click Shed Tail, while having the speed tier to make its pivoting difficult to contest. There’s no way this stays.
Booster Energy
I think this breaks enough mons in enough tiers for it to be reasonable for it to get gone. The vast majority of Paradoxes are going to end up BL if this item stays legal, and generally I just think it’s stupid.
Tera
Sorry not sorry, this is gone by next month. Unpredictable, removes defensive counterplay to offensive mons, provides means of dodging offensive answers, has absolutely no opportunity cost, gives super STAB with same-type Tera. There’s so much wrong with this mechanic, no matter how fun it may be, and I hope its supporters will be able to settle with an OM.

From this point on, I’ll be assuming Booster and Tera aren’t banned, since most of these will need to be reevaluated without them. Maybe this is fine in a post-DLC meta, but as of right now it has absolutely no switchins and is an absolute nightmare to handle for fat. You’ll notice this point a lot going down the list.

The biggest offender of the aforementioned mechanics. If neither of them goes in the next couple ban waves, I expect this to go instead.

One of the most absurd fat breakers ever. Specs Tera Fire has no defensive counterplay and this mon is absolutely absurd once the meta slows down enough for it to get going consistently. This will probably get suspected down the line.

Either this or Drought goes eventually methinks. Like it’s been mentioned above, Weather was not made to be used in this way, and particularly after Houndstone’s ban, Sun just has so much over other weathers it’s not even funny.

This mon is probably broken without Tera, but at least while Tera exists it has to go. Being able to Tera Fighting, Fire, Electric, or whatever other type you want and completely change your set of answers on a whim is uncompetitive and really stands out on this mon in particular. Definitely worth suspecting down the line.

Very very stupid mon on hazard-stack offense (already an incredibly strong playstyle this gen). I’m not sure if this will get enough ban traction to be suspected before DLC, but I expect it to go eventually.
Revival Blessing
Hard to tell when there’s no way to use it rn, but in theory this is very broken on offense, being able to bring back any breaker you want as soon as their checks are gone. Will probably go eventually, but I can’t say anything for certain before it’s added properly.

Booster Energy breaks this imo. Not much else to it.





Assorted mons broken by Tera. As long as council attempts to keep Tera legal, these and more will need to go.
There’s probably more and I think I forgot a few, but these are the main mons I expect to go in the future. Also anyone whining about the Houndstone ban needs to look at the bigger picture. The mon was 100% broken and I’d rather it left now than later, though I will agree there were a few more pressing issues, but generally I’m glad I don’t have to run a ghost resist and 2 priority options on every team anymore.