Resource SV OU Simple Questions, Simple Answers Thread

Do we know which version of Gholdengo and tera type is getting the most usage/has the most success in the current meta? (Offensive, Defensive, Choice Scarf?)

We don't have usage stats for Tera use on ladder, but this will generally be the most common set:

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:gholdengo:
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
 
So...Blissey. Several generations I've avoided it. How is it...outside of stall? Dondozo level splashable?

With those stubby arms, even as it drowns it doesn't leave much splashing.

For specific reasons: it is supremely passive. Blissey does not drain momentum, it brings it to a complete halt while strapping an afterburner onto its opponent. For a stall team that's fine, but even the bulkiest of balances don't like having to switch in a hard stop.
 
So...Blissey. Several generations I've avoided it. How is it...outside of stall? Dondozo level splashable?
I would heavily advise against using it outside of stall as stated before, it is a massive momentum sink.
However, if you are dead set on using Blissey outside of stall, then using ice beam/flamethrower on it is necessary, both if you want to get extra screwed by Heatran. I would suggest ice beam over flamethrower as it can threaten something like tusk or gliscor which may usually come in on Blissey for massive damage even uninvested. That's probably the best set for using Blissey on non stall teams.
 
What are the pros and cons of the different hazard leads in the current meta? I wanna build more HO teams, but not sure if I should be using glimmora/deo-s/samurott etc. I liked sash+Leaf Storm meow earlier in the metagame, is that still good?
 
What are the pros and cons of the different hazard leads in the current meta? I wanna build more HO teams, but not sure if I should be using glimmora/deo-s/samurott etc. I liked sash+Leaf Storm meow earlier in the metagame, is that still good?
Glimmora: This can get up toxic spikes as well as other hazards, which can sometimes be devastating to teams that do not have many boots users/don't have poison types. It can also hit quite hard with its moves. Sadly, it is weak to many common mons, such as tusk the premier rapid spinner and dies very quickly. This is best for HO (hyper offense) teams.
Deoxys-Speed: Is the fastest thing in the metagame, so is guarenteed to get up one layer of hazards no matter what. It also can threaten tusk for super effective damage with psycho boost and has a lot of utility options such as taunt, screens and t-wave. However, it is quite frail and also dies very quickly. This is best for HO teams, but can work on bulkier teams.
Hamurott: Is able to ignore Hatterene's magic bounce which can sometimes be the biggest issue with hazard leads. Is also able to deal big damage with this and razor shell, which can deal big damage to tusk. Has a lot of options to choose from such as encore, sacred sword, flip turn and priority. Is even bulky if invested. It is weak to a lot of common priority moves though, and is slower than Deo-S, while not getting up something like toxic spikes which the slower Glimmora can. This is best for HO teams, but also can work on bulkier teams.
Realised I said they are all best for HO teams, lmao. Ultimately, your decision for lead is up to preference, they all fill different roles but do have shortcomings.
Sash+Leaf Storm Meow is not really too good, if you want to use it as a lead, then it is outclassed by every other lead here, as while spike is good, most can do something more than just damage, which while good, isn't the point of a hazard lead most of the time. You can definetely use it still, it won't be horrible, but other hazard leads are better. If you are talking about it as a non-lead, normal meow is better, as it has a much higher damage output.
 
I am curious.

What has caused an uptick of normal Ogerpon usage in SPL, mainly on the Oger/Deo/Garg builds?

I’ve also noticed usage of Wisp on Volcanion and Dtail Dnite. Since I’m interested in trying them out, I want to know what the EV spreads are for them if you could answer that.
 
I am curious.

What has caused an uptick of normal Ogerpon usage in SPL, mainly on the Oger/Deo/Garg builds?

I’ve also noticed usage of Wisp on Volcanion and Dtail Dnite. Since I’m interested in trying them out, I want to know what the EV spreads are for them if you could answer that.
Do you have a link to SPL Usage stats just before and during the uptick in Ogerpon-Teal? Perhaps could identify something that it capitalizes on well like Lando-T (Intimidate -> Defiant Food) as a Gouging Fire Compliment? Or perhaps a Grass-Spam core with Rillaboom Terrain and Glide + Tera-Speed to run over offense?
 
I am curious.

What has caused an uptick of normal Ogerpon usage in SPL, mainly on the Oger/Deo/Garg builds?

I’ve also noticed usage of Wisp on Volcanion and Dtail Dnite. Since I’m interested in trying them out, I want to know what the EV spreads are for them if you could answer that.
Is this a BO core with like, offensive Deo-S with encore pivot grasspon? It seems interesting and I've seen a lot more grasspon on ladder lately.
 
I am curious.

What has caused an uptick of normal Ogerpon usage in SPL, mainly on the Oger/Deo/Garg builds?

I’ve also noticed usage of Wisp on Volcanion and Dtail Dnite. Since I’m interested in trying them out, I want to know what the EV spreads are for them if you could answer that.
The ogerpon thing I think is due to the combo of Defiant punishing Lando-T usage, while the speed boost from tera is nice. Plus, without having to run secondary stab, your fourth moveslot is a lot more free to run stuff like u-turn, spikes or fighting coverage.
At least that's from what I could tell, idk if there is anything else.
 
Does Roar go though Protect?
I was gonna say no, but I looked it up. The answer? YES! Color me surprised. Crafty Shield blocks it. If you're opponent uses crafty Shield seriously, good chance you've already won lol

For my question,is FS Status Pult good on balance/bulky offense? I have a habit of immediately short horning a cool set into my team, while also stubbornly sticking to a slower playstyle.
 
For my question,is FS Status Pult good on balance/bulky offense? I have a habit of immediately short horning a cool set into my team, while also stubbornly sticking to a slower playstyle.

I think Focus Sash as an item is unfortunately pretty stuck on Hyper Offense, but in general Status Pult is still very good! You can run HDB and still have some great offensive pressure on both hazard stack or more traditional BO's. They tend to run something like this

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dragon / Ghost / Fairy
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Dragon Darts
- Hex
- U-turn
- Thunder Wave / Will-O-Wisp

or

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dragon / Ghost / Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- U-turn
- Thunder Wave / Will-O-Wisp
 
Is there an ideal place to mention bugs on the Showdown Calculator? Noticed while checking a Kingambit vs Weezing-Galar interaction that Neutralizing Gas didn't seem to affect Supreme Overlord's Boost (was swapping to Levitate to compare the need for it to survive Iron Head).
 
has smogon ever considered a restriction process like VGC for singles OU? each team can only have x amount of restricted pokemon so you can't for example jam roaring fire, bolt, lando T, ogrepon etc all on teh same team

how would that affect the meta? for better or for worse? or would it be too hard to implement since what pokemon to clasify as restricted would be too arbitruary?
 
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