hi, resident loor here. with all the recent discourse about walking wake another new release has sorta been swept under the rug and has honestly made more of a impression on me in this weeks SPL and stour than Wake did.
-> B+
To just about every ones surprise, this mon is actually good. To get the most notable thing about zoroark out of the way, illusion in conjunction with a normal ghost typing is massive headache for just about any team as giving zoro free turns via sball can be a disaster scenario. due to this, zoro can literally do nothing but sit in the back all game but still be actively doing something by making your opponent question if the mon is real or zoro. this is pretty common fare for zoroark in general, however, being slightly stronger, faster and having a good typing while keeping the insane movepool make hisui zoro perform this role better than base.
now to get into more of the meat of this post. while zoro has proven to be a decent specs breaker on BO style teams (aim video) offering enough options in its move pool to cover just about anything in the metagame + having access to trick makes this the most immediately appealing set. Tera Fighting/Fairy to resist darks are pretty common on this set with some people running tera normal to boost hyper voice. While this set is fine on BO style teams it tends to be a pretty average pick compared to some other better options you can run for the choiced breaker role that are more consistent in breaking like specs valiant for example. scarf has also been used and does just about what you'd expect it to do. overall these sets are okay options and i'd consider it for B- maybe B if this is all zoro had to offer.
where zoroark-hisui really shines is on Hyper Offense style teams, where it runs typically either Focus Sash or Life Orb. While these initially seem like sub-par items they help maximize zoro's gimmick. Like I mentioned before, Zoro's whole "thing" is to act at as sort of fake out for the opponent and lure in certain mons. this strategy is used to its fullest on HO teams due to how fast it plays, with zoro usually only being able to effectively use illusion once per game, a playstyle that forces progress in as little amount of turns as possible. Used to its max potential, zoro can get some really good picks that can be beneficial to enable one of your sweepers. Life Orb assists zoro in getting kills vs vs slower teams while sash can help zoro gets picks vs more offensive teams. Considering how editable this is, its pretty hard to give a definite list of interactions, however, I will give one of my favorite interactions using a core example.
this is one of my favorite examples (and one of the more common ones) that shows how zoro can be used; basically you disguise yourself as dragonite and force in their dragonite check, a lot of people will send in their Great Tusk first vs a dnite and then you can bop it with grass knot (it kills most spreads unless theres spdef investment). Some people might might bring in their rotom or tera'd garg which you can effectively perform the same thing. As most people know, removing a great tusk puts you in a significant advantage in the current meta. This is the most straightforward example (and probably the most notable) I can give, but there is a whole load of different picks and trades you can get with zoro. To wrap it up, zoro can also act as a spinblocker if used right (thought it might just get nuked if you guess wrong lol).
heres a some tournament replays that showcases zoroark on offense
https://replay.pokemonshowdown.com/smogtours-gen9ou-679757 crying stours finals
https://replay.pokemonshowdown.com/smogtours-gen9ou-679748 crying stours semis
https://replay.pokemonshowdown.com/smogtours-gen9ou-679407 raptor vs tpp spl
https://replay.pokemonshowdown.com/smogtours-gen9ou-680157 nagol vs talah spl
theres a lot of zoro replays in spl, stour and ost so i'd advise you to look yourself but i chose these as they cover what i'm talking about the best without being too repetitive content wise.

To just about every ones surprise, this mon is actually good. To get the most notable thing about zoroark out of the way, illusion in conjunction with a normal ghost typing is massive headache for just about any team as giving zoro free turns via sball can be a disaster scenario. due to this, zoro can literally do nothing but sit in the back all game but still be actively doing something by making your opponent question if the mon is real or zoro. this is pretty common fare for zoroark in general, however, being slightly stronger, faster and having a good typing while keeping the insane movepool make hisui zoro perform this role better than base.
now to get into more of the meat of this post. while zoro has proven to be a decent specs breaker on BO style teams (aim video) offering enough options in its move pool to cover just about anything in the metagame + having access to trick makes this the most immediately appealing set. Tera Fighting/Fairy to resist darks are pretty common on this set with some people running tera normal to boost hyper voice. While this set is fine on BO style teams it tends to be a pretty average pick compared to some other better options you can run for the choiced breaker role that are more consistent in breaking like specs valiant for example. scarf has also been used and does just about what you'd expect it to do. overall these sets are okay options and i'd consider it for B- maybe B if this is all zoro had to offer.
where zoroark-hisui really shines is on Hyper Offense style teams, where it runs typically either Focus Sash or Life Orb. While these initially seem like sub-par items they help maximize zoro's gimmick. Like I mentioned before, Zoro's whole "thing" is to act at as sort of fake out for the opponent and lure in certain mons. this strategy is used to its fullest on HO teams due to how fast it plays, with zoro usually only being able to effectively use illusion once per game, a playstyle that forces progress in as little amount of turns as possible. Used to its max potential, zoro can get some really good picks that can be beneficial to enable one of your sweepers. Life Orb assists zoro in getting kills vs vs slower teams while sash can help zoro gets picks vs more offensive teams. Considering how editable this is, its pretty hard to give a definite list of interactions, however, I will give one of my favorite interactions using a core example.


heres a some tournament replays that showcases zoroark on offense
https://replay.pokemonshowdown.com/smogtours-gen9ou-679757 crying stours finals
https://replay.pokemonshowdown.com/smogtours-gen9ou-679748 crying stours semis
https://replay.pokemonshowdown.com/smogtours-gen9ou-679407 raptor vs tpp spl
https://replay.pokemonshowdown.com/smogtours-gen9ou-680157 nagol vs talah spl
theres a lot of zoro replays in spl, stour and ost so i'd advise you to look yourself but i chose these as they cover what i'm talking about the best without being too repetitive content wise.