Project SV OU - Victim of the Week (Week 53: Galarian Slowking) [Open for submissions!]

Counter: Assault Vest Azumarill
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Azumarill @ Assault Vest
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Liquidation
- Play Rough
- Ice Spinner/ Brick Break/ Facade

Simply put you ignore dragon damage offering a free move/ switch for momentum (this works well with belly drum azumarill too), and take guaranteed 3HKO on any of Walking Wake's powerful moves no matter the circumstance allowing you a guaranteed switch and kill before tera and a guaranteed sac and kill after tera.

244 SpA Choice Specs Tera Water Walking Wake Hydro Pump vs. 252 HP / 0 SpD Assault Vest Azumarill: 140-165 (34.6 - 40.8%) -- guaranteed 3HKO
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam (120 BP) vs. 252 HP / 0 SpD Assault Vest Azumarill in Sun: 153-180 (37.8 - 44.5%) -- guaranteed 3HKO
244 SpA Choice Specs Walking Wake Hydro Steam (120 BP) vs. 252 HP / 0 SpD Assault Vest Azumarill in Sun: 114-135 (28.2 - 33.4%) -- 0% chance to 3HKO

252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Walking Wake: 390-458 (115 - 135.1%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Tera Water Walking Wake: 195-229 (57.5 - 67.5%) -- guaranteed 2HKO
 

1LDK

Trial by fury
is a Top Team Rater
Reserving :Sylveon:
Okay, so I'm basically doing a re-run of this post

COUNTER

:sv/Sylveon:
Sylveon @ Leftovers
Ability: Pixilate
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Psyshock
- Hyper Voice

252+ SpA Choice Specs Protosynthesis Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Sylveon in Sun: 246-289 (62.4 - 73.3%) -- guaranteed 2HKO after Leftovers recovery

This here is the worst case scenario where you go modest, choice locked and in sun, but Wake would rather run timid and benefit from the speed boost, you can't come in, but it's slow and choice locked, if you enter as the same time as him, you just protect and stun lock

244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Sylveon in Sun: 171-202 (43.4 - 51.2%) -- guaranteed 3HKO after Leftovers recovery

This is the standard scenario, where timid specs and sun, you have more than enough time to plan something

4 SpA Pixilate Sylveon Hyper Voice vs. 12 HP / 0 SpD Walking Wake: 296-350 (86.5 - 102.3%) -- 18.8% chance to OHKO

Its a roll but possible, and if for some godforsaken reason is behind a sub, it doesn't even matter

"Oh, but what about Tera Poison + Tera Blast to lure bulky fairys"
Okay, run tera psychic

244 SpA Choice Specs Tera Poison Walking Wake Draco Meteor vs. 252 HP / 252+ SpD Tera Psychic Sylveon: 186-219 (47.2 - 55.5%) -- 17.6% chance to 2HKO after Leftovers recovery
244 SpA Choice Specs Tera Poison Walking Wake Tera Blast vs. 252 HP / 252+ SpD Tera Psychic Sylveon: 114-135 (28.9 - 34.2%) -- 99.6% chance to 4HKO after Leftovers recovery


4 SpA Tera Psychic Sylveon Psyshock vs. 12 HP / 0 Def Tera Poison Walking Wake: 204-242 (59.6 - 70.7%) -- guaranteed 2HKO
 
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Blissey (Counter)


Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4Spd
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Shadow Ball
- Soft-Boiled
- Calm Mind/Stealth Rock



Whenever a special attacker tries to rise to power it always has to deal with the Blissey.
Blissey can shake off any damage that Walking Wake puts on it. Although it cant put any offensive pressure back it can slowly chip down
Walking wake with Seismic toss as Walking wake don't have healing.

Calcs
Without Sun Boost
244 SpA Choice Specs Walking Wake Draco Meteor vs. 252 HP / 4 SpD Blissey: 237-279 (33.1 - 39%) -- 99.8% chance to 3HKO
244 SpA Choice Specs Walking Wake Hydro Pump vs. 252 HP / 4 SpD Blissey: 201-237 (28.1 - 33.1%) -- guaranteed 4HKO

With Sun Boost
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 4 SpD Blissey in Sun: 219-258 (30.6 - 36.1%) -- 48.8% chance to 3HKO
244 SpA Choice Specs Walking Wake Flamethrower vs. 252 HP / 4 SpD Blissey in Sun: 165-195 (23.1 - 27.3%) -- 64.3% chance to 4HKO

With Protosynthesis Boost (if you go for max Spa wake)
252 SpA Choice Specs Protosynthesis Walking Wake Hydro Steam vs. 252 HP / 4 SpD Blissey in Sun: 288-339 (40.3 - 47.4%) -- guaranteed 3HKO

I generally prefer using clam mind as it can help in countering against QuiverDance Volcarona and other special setup sweeper but you can use Stealth rocks for hazard support. With 2 more Specially attackers - Hydreigon and Armarouge rising up to OU and threatening Volcarona, Blissey will have a role to play in OU tier. It also pairs up will with physical walls like Great tusk and Corviknight.
 
Check



Hatterene @ Wise Glasses
Ability: Magic Bounce
EVs: 252 HP/204 Def/52 Spe
Bold Nature
Tera-Type: Water
- Draining Kiss
- Psyshock/Giga Drain
- Mystical Fire/Giga Drain
- Calm Mind

Not entirely convinced that this is a counter; the main points of contingency being that it's far too slow, it loses its damage output if Walking Wake Terastallizes against it and Draining Kiss doesn't count as reliable recovery. But it's certainly a check, and that's enough.

I haven't changed much from the standard Calm Mind Hatterene; the only real difference is the item. Switching to Wise Glasses increases the damage output from Draining Kiss (and therefore the healing you get back in return) without locking you into an attack like Choice Specs does, undermining that healing with unavoidable damage after the fact like Life Orb does or outright not triggering if Wake switches out like Expert Belt might do. More importantly, Pixie Plate guarantees that unboosted Kiss gets the 2HKO on Walking Wake and +2 gets the OHKO. Leftovers does not.

0 SpA Wise Glasses Hatterene Draining Kiss vs. 0 HP / 12 SpD Walking Wake: 180-212 (53 - 62.5%) -- guaranteed 2HKO (42.4 - 50% recovered)
0 SpA Hatterene Draining Kiss vs. 0 HP / 12 SpD Walking Wake: 164-194 (48.3 - 57.2%) -- 90.2% chance to 2HKO (38.6 - 45.9% recovered)
+2 0 SpA Wise Glasses Hatterene Draining Kiss vs. 0 HP / 12 SpD Walking Wake: 356-420 (105 - 123.8%) -- guaranteed OHKO (79.8 - 79.8% recovered)
+2 0 SpA Hatterene Draining Kiss vs. 0 HP / 12 SpD Walking Wake: 324-384 (95.5 - 113.2%) -- 68.8% chance to OHKO (76.4 - 79.8% recovered)

I could've made this Hat outspeed uninvested Ting-Lu or Iron Hands, but I doubt it would appreciate the lack of physical bulk, and Iron Hands seemed like a mon that would invest in speed, even if only to keep up with Azumarill and Kingambit. 52 EVs isn't as much of a sacrifice, and I'm sure outspeeding Garganacl, Dodonzo and Toxapex will still come in handy.

Tera-Water is kept to allow Hat to resist Wake's other moves. Of course, the Wake player can always predict you to Tera and Draco you in response, so it might be worth holding off just to deny that play. Don't worry if they get the 50-50 right; you can recover enough off from Kiss to mitigate most of the damage if you Kissed immediately... and they haven't Tera'd.

244 SpA Walking Wake Hydro Pump vs. 252 HP / 0 SpD Hatterene: 169-201 (53.1 - 63.2%) -- guaranteed 2HKO
244 SpA Walking Wake Hydro Steam vs. 252 HP / 0 SpD Hatterene in Sun: 186-220 (58.4 - 69.1%) -- guaranteed 2HKO
244 SpA Walking Wake Draco Meteor vs. 252 HP / 0 SpD Tera Water Hatterene: 201-237 (63.2 - 74.5%) -- guaranteed 2HKO

You could slash in Giga Drain to counteract Wake's Tera to an extent, but then you get it walled by Fire-types if you dropped Psyshock, or Steel-types if you dropped Mystical Fire.
 
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:sv/scream tail:

Scream Tail @ Leftovers

Ability: Protosynthesis
Tera Type: Water
EVs: 244 HP / 236 SpD / 28 Spe
Calm Nature

IVs: 0 Atk
- Wish

- Protect
- Dazzling Gleam

- Encore

:scream tail: COUNTER

Scream Tail is disgustingly bulky with Proto boost under Sun, which is the condition under which Walking Wake is more dangerous as we've all seen since its release. With large SpDef investment, roid Jigglypuff eats Hydro Steam for breakfast, is immune to Draco obviously and everything else is negligible.
I've put Tera Water as a backup if you need to make sure you can NEVER lose and to become a TRUE counter, as Specs Draco Meteor into -2 Draco can never KO Scream Tail after rocks in any circumstance. Obviously sucks to plan a defensive tera, but if you find normal people with proto speed specs wake under sun you're chillin without tera anyway, if you get a different matchup at least you know you have this to fall back on.
speed is a couple points over breloom, hp is for leftovers recovery

244 SpA Choice Specs Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun: 145-172 (33.5 - 39.8%) -- 24.5% chance to 3HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun on a critical hit: 219-258 (50.6 - 59.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
you COULD live crit into regular with rocks up and ALWAYS live crit into regular without hazards.

244 SpA Choice Specs Walking Wake Flamethrower vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun: 109-129 (25.2 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Draco Meteor over 2 turns vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail: 236-280 (54.6 - 64.8%) -- not a KO

more fringe situations
booster energy agility: +1 252 SpA Walking Wake Hydro Pump vs. 244 HP / 236+ SpD Scream Tail: 174-205 (40.2 - 47.4%) -- 2% chance to 2HKO after Stealth Rock and Leftovers recovery --> if +1 don't 2hko, it absolutely doesn't with a booster energy boost
specs proto spa: 252 SpA Choice Specs Protosynthesis Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun: 190-225 (43.9 - 52%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Protosynthesis Walking Wake Draco Meteor over 2 turns vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail: 308-366 (71.2 - 84.7%) -- not a KO
rain (same thing obviously): 252 SpA Choice Specs Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Scream Tail in Rain: 190-225 (43.9 - 52%) -- guaranteed 3HKO after Leftovers recovery
 
:sv/scream tail:

Scream Tail @ Leftovers

Ability: Protosynthesis
Tera Type: Water
EVs: 244 HP / 236 SpD / 28 Spe
Calm Nature

IVs: 0 Atk
- Wish

- Protect
- Dazzling Gleam

- Encore

:scream tail: COUNTER

Scream Tail is disgustingly bulky with Proto boost under Sun, which is the condition under which Walking Wake is more dangerous as we've all seen since its release. With large SpDef investment, roid Jigglypuff eats Hydro Steam for breakfast, is immune to Draco obviously and everything else is negligible.
I've put Tera Water as a backup if you need to make sure you can NEVER lose and to become a TRUE counter, as Specs Draco Meteor into -2 Draco can never KO Scream Tail after rocks in any circumstance. Obviously sucks to plan a defensive tera, but if you find normal people with proto speed specs wake under sun you're chillin without tera anyway, if you get a different matchup at least you know you have this to fall back on.
speed is a couple points over breloom, hp is for leftovers recovery

244 SpA Choice Specs Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun: 145-172 (33.5 - 39.8%) -- 24.5% chance to 3HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun on a critical hit: 219-258 (50.6 - 59.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
you COULD live crit into regular with rocks up and ALWAYS live crit into regular without hazards.

244 SpA Choice Specs Walking Wake Flamethrower vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun: 109-129 (25.2 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Draco Meteor over 2 turns vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail: 236-280 (54.6 - 64.8%) -- not a KO

more fringe situations
booster energy agility: +1 252 SpA Walking Wake Hydro Pump vs. 244 HP / 236+ SpD Scream Tail: 174-205 (40.2 - 47.4%) -- 2% chance to 2HKO after Stealth Rock and Leftovers recovery --> if +1 don't 2hko, it absolutely doesn't with a booster energy boost
specs proto spa: 252 SpA Choice Specs Protosynthesis Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Scream Tail in Sun: 190-225 (43.9 - 52%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Protosynthesis Walking Wake Draco Meteor over 2 turns vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail: 308-366 (71.2 - 84.7%) -- not a KO
rain (same thing obviously): 252 SpA Choice Specs Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Scream Tail in Rain: 190-225 (43.9 - 52%) -- guaranteed 3HKO after Leftovers recovery
How is this a counter if it doesn't account for tera? Tera Water Walking Walking can easily 2hko Scream Tail if Wake is SpA

252 SpA Choice Specs Protosynthesis Tera Water Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Protosynthesis Scream Tail in Sun: 250-296 (57.6 - 68.2%) -- guaranteed 2HKO after Leftovers recovery

All Scream Tail can do is stall by Protect + Wish
 
How is this a counter if it doesn't account for tera? Tera Water Walking Walking can easily 2hko Scream Tail if Wake is SpA
Luckily, the Wake set we are submitting against this week isn't SpA boosting.
I've put Tera Water as a backup if you need to make sure you can NEVER lose and to become a TRUE counter, as Specs Draco Meteor into -2 Draco can never KO Scream Tail after rocks in any circumstance. Obviously sucks to plan a defensive tera
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail in Sun: 97-115 (22.4 - 26.6%) -- possible 5HKO after Leftovers recovery
244 SpA Choice Specs Tera Water Walking Wake Draco Meteor vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail: 157-186 (36.3 - 43%) -- 96.7% chance to 3HKO after Leftovers recovery
 
Luckily, the Wake set we are submitting against this week isn't SpA boosting.

244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail in Sun: 97-115 (22.4 - 26.6%) -- possible 5HKO after Leftovers recovery
244 SpA Choice Specs Tera Water Walking Wake Draco Meteor vs. 244 HP / 236+ SpD Protosynthesis Tera Water Scream Tail: 157-186 (36.3 - 43%) -- 96.7% chance to 3HKO after Leftovers recovery
I see, thank you
 
How is this a counter if it doesn't account for tera? Tera Water Walking Walking can easily 2hko Scream Tail if Wake is SpA

252 SpA Choice Specs Protosynthesis Tera Water Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Protosynthesis Scream Tail in Sun: 250-296 (57.6 - 68.2%) -- guaranteed 2HKO after Leftovers recovery

All Scream Tail can do is stall by Protect + Wish
Obviously legit observation, but yeah it was Proto Speed to counter and not proto SpAtk.
Also, even against Proto SpAtk Tera Water you can Protect after you've switch-in, then Tera Water + Wish, and then get your health back.

As I said also, Tera Water is more of a "if I need I have this option" thing rather than "you MUST use it". Normally you face speed boosting wake anyway and you're fine against those. If they tera, then you can tera and be even + you've neutralized a giant threat.

we don't really have many safe switchins to wake really anyway
 
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A check for this particular set is SpDef Tera Water Garganacl.

:sv/garganacl:
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature

- Salt Cure
- Recover​

244 SpA Choice Specs Tera Water Walking Wake Draco Meteor vs. 252 HP / 252+ SpD Tera Water Garganacl: 237-280 (58.6 - 69.3%)
You can recover since the next hit will only do half damage.

244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Tera Water Garganacl in Sun: 147-174 (36.3 - 43%)
You can heal since it does less than 50.
 
Another round of thanks to everybody who participated this week. For ease of access, I've started linking each submission here; just click on the mon!

You can vote for one check and one counter each. Please remember you cannot vote for your own submissions!

~ Checks ~
Choice Band :Slither Wing: by Mugenman88
Booster Energy :Iron Valiant: by bobfishcat
Wise Glasses :Hatterene: by Admiral_Stalfos19

Tera Water :Garganacl: by SetsuSetsuna

+ Counters +
Tera Fairy Water Absorb :clodsire: by SirinC&Kokomi
HDB :slowking: by Lectrys
Assault Vest :Azumarill: by Motor Hawk
Wish :Sylveon: by 1LDK
Tera Fairy :Blissey: by SOM/05
SpDef Tera Water
_ :Scream Tail: by SLDR


Voting ends on Monday, March 13th at 23:59 GMT-3!
 
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I'm going to go ahead and preemptively end the voting period a couple hours early; congratulations to bobfishcat (:iron valiant:) and SirinC&Kokomi (:clodsire:), your sets have been added to the Hall of Fame! Thanks to everyone else who participated!
~ Checks ~
Booster Energy :Iron Valiant: by bobfishcat - 9
Choice Band :Slither Wing: by Mugenman88 - 2
Wise Glasses :Hatterene: by Admiral_Stalfos19 - 1
Tera Water :Garganacl: by SetsuSetsuna - 0

+ Counters +

Tera Fairy Water Absorb :clodsire: by SirinC&Kokomi - 7
SpDef Tera Water_ :Scream Tail: by SLDR - 2
HDB :slowking: by Lectrys - 2
Assault Vest :Azumarill: by Motor Hawk - 1
Tera Fairy :Blissey: by SOM/05 - 0
Wish :Sylveon: by 1LDK - 0
Our new victim for Week 10 will be… Roaring Moon!
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Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Earthquake
- Acrobatics
- U-turn​

Coming in at a blazing fast 119 base speed and the sixth highest attack stat in Scarlet and Violet, Roaring Moon proves itself a roaring menace as early as team preview. As the popularity of Sun-based teams rises, it should come as no surprise that one of the playstyle’s most dangerous abusers finds itself comfortably top 10 in usage. Despite its relative physical frailty and vulnerability to priority, OU has seen a myriad of viable sets, including banded, scarfed, a setup-trapper, and its most popular booster energy sweeping set. Regardless of which set it runs Roaring Moon makes its mark as an offensive cornerstone of the current OU metagame.

How will YOU silence this screaming roaring dragon? Submissions will end Monday, March 20th at 23:59 GMT-3!

Please remember to clarify if you are submitting a set as a check or a true counter!

PS:
I've updated the RESOURCES section of the front page of the thread; if you're struggling to come up with a counter or check, confused as to which category your submission falls into, or just curious about terminology, take a peek!
 
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1LDK

Trial by fury
is a Top Team Rater
Reserving

HARD COUNTER
I forgor to specify because im a dumbass

:sv/dondozo:

Dondozo @ Rocky Helmet
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Liquidation
- Rest
- Sleep Talk

I'm not even gonna try to make something creative and fun this time, I just wanna win one of these

You guaranteed 2HKO with it

252+ Def Dondozo Body Press vs. 0 HP / 4 Def Roaring Moon: 232-274 (66 - 78%) -- guaranteed 2HKO

in case he teras

252+ Def Tera Water Dondozo Body Press vs. 0 HP / 0 Def Tera Flying Roaring Moon: 58-69 (16.5 - 19.6%) -- possible 6HKO

But then you Liquidation

0 Atk Tera Water Dondozo Liquidation vs. 0 HP / 0 Def Tera Flying Roaring Moon: 162-192 (46.1 - 54.7%) -- 59% chance to 2HKO

also obligatory unawere calc

+6 252 Atk Protosynthesis Roaring Moon Crunch vs. 252 HP / 252+ Def Unaware Dondozo: 118-139 (23.4 - 27.5%) -- 73.2% chance to 4HKO
lmao
 
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