Double Thrusters Infernape
Infernape @ Eject Pack
Ability: Blaze
Tera Type: Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Vacuum Wave
- Grass Knot
this Infernape set has two ways to activate eject pack with Overheat and Close Combat using a mixed set. Both are very high BP stabs, which hit their targets hard even without investment. I chose to invest on the special side, as I wanted an Ape that can hit Slowbro on the switch with grass knot to 2hko it after rocks. Physical investment is viable as well, likely choosing something like knock off over grassknot to remove slowbros covert cloak or boots for its teammates. Ape can pick either Mach punch or vacuum wave for priority, likely choosing whichever it is invested in. The priority is weak, but it can definitely save your ass, and with Tera Fighting can be boosted to more acceptable strength. Infernape has so many good moves like encore, taunt, rocks, and any of these can fit in one of its slots if you prefer. Eject Pack allows ape to choose one of these moves over u-turn as you can see with this set. It can also be a good lure, using a special move or physical move first, then switching to attacking the other defensive stat next time it’s on the field. Special walls like umbreon and alolan muk for example will be stinged much harder by CC than anything special Infernape can throw out.
Infernape @ Eject Pack
Ability: Blaze
Tera Type: Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Vacuum Wave
- Grass Knot
this Infernape set has two ways to activate eject pack with Overheat and Close Combat using a mixed set. Both are very high BP stabs, which hit their targets hard even without investment. I chose to invest on the special side, as I wanted an Ape that can hit Slowbro on the switch with grass knot to 2hko it after rocks. Physical investment is viable as well, likely choosing something like knock off over grassknot to remove slowbros covert cloak or boots for its teammates. Ape can pick either Mach punch or vacuum wave for priority, likely choosing whichever it is invested in. The priority is weak, but it can definitely save your ass, and with Tera Fighting can be boosted to more acceptable strength. Infernape has so many good moves like encore, taunt, rocks, and any of these can fit in one of its slots if you prefer. Eject Pack allows ape to choose one of these moves over u-turn as you can see with this set. It can also be a good lure, using a special move or physical move first, then switching to attacking the other defensive stat next time it’s on the field. Special walls like umbreon and alolan muk for example will be stinged much harder by CC than anything special Infernape can throw out.