That just isn't what the playerbase who made the tier made it for.
The goal was never to make Ubers Jr., as in a tier tiered like Ubers but lesser, it was to make a tier between OU and Ubers where Pokemon not good enough for Ubers and way too good for OU would have a home.
That is 99% of the reason the idea of the tier got traction in the first place, and why you can play a UUbers ladder right now.
On the matter of tiering action, I think that calling this tier a "a tier between OU and Ubers" is fundamentally wrong and it fails to realize why this tier worked after many attempts at trying it out.
Most of the attempts chose to focus on the OUBL and bad ubers, basically making up the tier based on low viability ubers + all of OU, but this ended up in an environment where you had to ban most OUBL mons due to them being overpowered and centralizing. Having OU but one or two more pokemon are in it is just not a stable tier as these threats were banned for a reason.
However, UUbers was the one who tried something completely different. It took the idea of usage based tiers, the method smogon had been using since generation 4, and then rolled with whatever was left. This created a very unique environment where you had a lot of the glue mons of the OU tier removed, like Great Tusk or Landorus-T, meaning that some of your only glue mons left were needed to be used. Pokemon like Magearna had to be used as it was arguably your only mon that could check the many boxes needed. In any other metagame, you'd have more glue pokemon and thus offensive Magearna would be more prevalent. But because Magearna was almost required to play a support role in any team that wasn't hyper offense, it was never a problem.
This usage stats was a double edge sword, don't get me wrong. November was a brutal month to play this tier, and it was arguably only kept playable due to the low playerbase not experimenting enough (This was also the month where we became smogon official so it was a bad time! The week after the tier became official was brutal to play due to the ladder spamming Ekiller Arceus all over the place). The main reason why is that Giratina and Dondozo had both left us due to an Ubers trend, something that happens to lower tiers (Like Iron Treads in OU when Archaludon was legal), meaning that the hazard control was none existent. Another bad thing that happened is that some bad pokemon in ubers had more than 4.52 usage for the time and couldn't be used. Annihilape was illegal for the longest time because it was always used by lower ladder players, basically putting the Ape in jail.
I think that we have to be close to Ubers, but we have to also be realistic and say that we will ban more things Ubers does. Thinking that 'Chien-Pao wouldn't be banned in Ubers' to me is not really that good of an argument, because this isn't just Ubers. This will have a lower power level and thus what is overpowered will be different from what is overpowered in Ubers.
There are a lot of questions in my mind on what the correct tiering action would be. I have three pokemon in my mind - Lunala, Arceus-Ghost, and Shaymin-Sky. There is the question if these three are worthy of a Quickban, or if a suspect test would be better. I think that they did not get quite enough support for the quickban in terms of the survey results (Which will be posted later today), but they have more than enough support to go into a suspect test. No other pokemon had enough support for either a suspect or a quickban so those three are the ones that currently have the attention of the council. Necrozma Dawn wings, Terapagos, Chien-Pao and Shed tail all had around the same amount of support which is not enough for a suspect test.
In my opinion, Lunala and Ghostceus both have to kick the bucket. They both are overpowered and not fun to play against. It doesn't matter if you know what they are going to tera to, they are going to sweep you unless you run some niche options. On the topic of Shaymin-Sky, I don't think its quickban worthy. Its annoying for sure, but it is really, really, REALLY inconsistent, and it is not easy to fit in teams. It can sweep unprepared teams, yes, but it can also just die to a predicted sludge wave. It can flinch you 5 times in a row, but it can also miss one and then it just blows up. Every time it seed flares it is risking their opponent using a move that kills it. It oftentimes needs boots as otherwise it is far too squishy without being at full HP. Additionally, with less ghosts being around, its better answers will be able to rise back to their spots. I've used it a lot, and I've only felt it being overpowered one time, where it reverse swept a team with Ghostceus Excadrill and NDW after a tera ghost thanks to leech seed and landing a critical hit.
There is also the question if even unbanning Arceus-Flying would be a good idea, considering that just freeing Arceus-Ghost and Arceus-Electric had drastically different effects, and Arceus-Flying is somewhere inbetween these two in terms of brokenness in my opinion. I'd love for a splashable flying-type option, but it can have the problem of being too much for the tier.
Here is my personal VR, feel free to ask about anything
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