I want to bring up the point that something doesn't have to be necessarily broken for it to be banned.
There is precedent where things have been banned not because they were clearly far too much for a meta to handle, but because they created unnecessary centralization and were overall considered unhealthy. Take the example of Zamazenta-C in SS OU. In practice, Zama-C would have mixed results either performing very well or sort of thudding into its checks. It was strong but not incredibly difficult to prepare for as it suffered greatly from chip damage vulnurability and 4mss. But if that was the end of the story, it might've still been allowed into SS OU. However, Zama-C was kept banned because it enforced dynamics in the tier that many found unpleasant.
We are not OU and the circumstances of the Zama suspect are wildly different than a theoretical TB suspect/ban. But the sentiment can still be applied here. Just because something is not outright broken doesn't give it a pass from potential action.
This is a pretty bad example. OU being different than UUbers isn't the only reason why though. Tera Blast is not a pokemon, it is a move. Banning moves is fundamentally different. This of course, js on top of the fact that this was a
two-week trial of the Pokémon, which means we don't actually know if it was broken. This suspect was for a different tier, with different tiering policy, suspecting a pokemon instead of a move, and it wasn't even a ban suspect.
Kind of? Zacian already has Fire Fang
fire fang. lmfao.
Chien-Pao @ Heavy-Duty Boots
Ability: Sword of Ruin
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Sucker Punch
- Tera Blast
- Swords Dance
You hit everything you need. Crash forces out Lando, Sucker still forces out M2, and TB fire rocks Mag. TB fire also means that the most popular Zacian set can't OHKO you. Timid scarf fish can't ohko you with dpulse and is a 50% chance to get OHKOd by sucker after rocks. Scarf Lando-T isn't a proper check cause it dies to +1 Sucker after 2 rounds of rocks. Palafin-Hero also dies to +2 sucker after 2 rounds of rocks. Deoxys is not a hard check bc it has to mind game with espeed vs psycho boost on the sucker mind game. This set is good and I think ppl are sleeping on it too much. The breaking point though is that Tera Blast allows the set to not only limit offensive counterplay but also break past the one pokemon that consistently walls it otherwise
I disagree that tera blast Chien-Pao is broken, this set requires heavy investment in the builder, and can be revenge-killed by Zacian after some minor chip. More than that though, TB fire Chien-Pao has a difficult time breaking through walls like Alomomola and Toxapex, since neither are particularly threatened by its Sucker Punch, Mola scalds it until it dies, and Toxapex simply hazes away the boosts. +2 Chien-Pao can't one-shot bulky arc formes either, which leaves it vulnurable to getting smacked by judgment for a sizeable chunk. Though I typically dislike the argument that "x isn't broken because you can just tera back" this is the exception, as Chien-Pao needs to tera to get past its checks, using your tera to beat Pao is reasonable imo. So you can simply just terastalize a Pokemon like Giratina, TB ground Zacian, or Landorus-T to stop the sweep in its tracks.
Mag comes in on Pao clicking SD, and mag fucks you either way with dkiss or fleur cannon. Furthermore, Tera Fighting leaves Pao vulnurable to Zacian which is a crucial piece of counterplay against Pao. So it really is Tera Blast that makes a world of difference between an overbearing Pao set and a decent one. Using Tera Blast on pao NEEDS to have a big payoff, because you're essentially denying the rest of your team the ability to use Tera, or your Chien set is garbage.
See I don't understand why you would see a Chien-Pao not take hazards and switch hard into Magearna, knowing full well that Boots Chien often runs Tera Blast to hit Magearna, just hit the thing and kill it. An unboosted Pao is not super strong after all, it can't hit arceus formes for much damage at all, and many offensive threats like Zacian and Chi-yu easily deny the SD. Unless you do the exact thing you're talking about where you hard switch into Magearna knowing full well you're probably about to get tera blasted.
Tera Blast is a very strong option that allows the previously mentioned pokemon to pull off sweeps with much better ease. NDW's previous ban is a testament to its ability to utilize Tera Blast, but also a testament to just how far Tera Blast can push a pokemon over the edge.
See the thing is, NDW is the only pokemon we've ever have be overpowered with tera blast. Though it's a great example of what Tera Blast can do, it is an extreme example of it, the only one of its kind.
This, in my opinion, goes to show that it's not that NDW itself is problematic, but rather that the move is what makes NDW problematic.
See the thing is, when every fucking Pokémon in the entire game learns a move and only NDW is broken with it, I think this just wrong. Tera Blast has huge downsides, it basically forces the user to reserve their tera or have a dead slot on their team along with eating a moveslot. Saying that it's not as good without Tera Blast doesn't make banning TB the correct move, TB isn't a broken move on 99% of Pokémon, but it's fantastic on NDW because it let's it break through its few checks in Darkceus and Terapagos.
And, in fact, there are many conversations/discussions amongst OU tiering in the past alluding to a possible ban of the move,
An important difference between this tier and OU is that OU is considering a TB suspect because it's gotten plenty of mons banned in the past, with Eleki and Volcarona coming to mind immediately. We on the other hand, don't have a single banned mon that was broken because of Tera Blast. The only one we had in the past, is currently legal in the tier.
Banning Tera Blast is the correct thing to do for the metagame, it will open up building options tremendously and not force you into totally random guesswork with regard to mons that are already at the very top of the metagame in re Chien Pao/Zacian/NDW. Not to mention the random CM Tera Fairy Blast Giratinas out there etc.
For Chien-Pao and Zacian, there is no guesswork. Zacian is almost always running tb, and when it isn't, it's checks don't change. Switch in a Landorus-T, chip it, revenge it. Chien-Pao reveals if it's TB as soon as it comes in, as if it's not choiced it's almost certainly SD tb. To beat NDW, it's the same situation, go into darkceus/pagos, and if it terastalizes, Tera back and win the 1v1.
Banning Tera Blast nerfs Chien-Pao, Zacian, and Regieleki severely for the purpose of keeping a broken Pokémon that was already banned in the past, which is broken again with the same set that got it banned the first time. Which is in my opinion, the incorrect way to go about things. I think that I would much rather have a metagame with Tera Blast on a couple strong but fair abusers, than nerf said users into the ground to keep NDW in the tier. NDW isn't enough benefit to justify these nerfs either. It checks a handful of mons like Palkia-Origin and Mewtwo, but for the most part, it isn't that hard to replace. We know that for a fact actually, because NDW was already banned in the past and most of our current special attackers were in the metagame at the time(basically all of them except pagos) and we didn't see any special attackers rise on the VR after its ban. Though the metagame has definitely developed, since then, I don't think it's unreasonable to expect similar results following an NDW ban. Perhaps Mewtwo will get better, but many people already think it's overpowered anyways(though I am not one of them), and plenty of Mewtwo's can get past NDW as it stands.