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1/K -> Screens is so good, HO is so good, and the added bulk over dragapult or alolatales really helps
2/E -> I had a lot of fun with Eerie impulse mag in october, so I can vouch its unexpected and effective.
3/A -> Shift gear special attacking seems incredibly potent, and having snowball potential after just one bit of setup is unheard of in UUbers
4/H -> Scarf+soul heart go brrrrr
5/I -> another fun anti-stored power user, but I think the Eerie impulse set is better
Pokemon Nominees:
> > (Altered, not origin) > > (Dark specifically)
These are things that currently have a lot of set variety, except blursa which i think has a ton of untapped potential as a bulky ground (of which we are starved)
I > K > A > F > G
I usually loves interesting strategies / gimmicks so that's my choice
(Don't really have time to explain everything, I'm quite busy rn)
Congratulations to leng loi & her Light Claw + Screens Magearna Set for winning this week's Next Best Thing. Also congrats to every participant for these tremendous sets. The Hall of Fame & Leaderboard will be updated very soon!!!
Here are the results for the Next Week's Topic:
Submissions Open
Week 2: Arceus
With the availability of multiple thpes & multiple movepool options, Arceus truly certifies itself as a god!! Think of any set type, be it Wallbreaker, Sweeper, Wall, etc, Arceus has something to give you!! Let's see if you can mix & match the plates & sets to create a Next Best Thing!! We'll be allowing the following Arceus Plates, & you can choose only one of the following plates!!
Insect Plate
Dread Plate
Draco Plate
Fist Plate
Flame Plate
Icicle Plate
Meadow Plate
Toxic Plate
Mind Plate
Stone Plate
Under rain, this thing has perfect boltbeam coverage with Earth Power added on for and . Hurricane is there for a strong extra move if wanted as well, but you can add either of the water moves as a water stab when terastalized, and this thing can do well slotted onto a rain team (I hope). Naming it Arceus-Water is just as a funny, change the name out please.
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 4 SpD Baxcalibur: 229-271 (61.7 - 73%) -- guaranteed 2HKO
252+ SpA Arceus-Ice Hydro Pump vs. 0 HP / 0 SpD Chi-Yu in Rain: 320-378 (127.4 - 150.5%) -- guaranteed OHKO
252+ SpA Arceus-Ice Earth Power vs. 0 HP / 252 SpD Dialga: 162-192 (47.5 - 56.3%) -- 82.4% chance to 2HKO
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 152 HP / 0 SpD Espathra: 307-363 (83.1 - 98.3%) -- guaranteed 2HKO
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 252 HP / 4 SpD Giratina: 348-410 (69 - 81.3%) -- guaranteed 2HKO
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 4 SpD Landorus: 976-1152 (305.9 - 361.1%) -- guaranteed OHKO
252+ SpA Arceus-Ice Earth Power vs. 248 HP / 8 SpD Magearna: 180-212 (49.5 - 58.4%) -- 64.5% chance to 2HKO after Leftovers recovery
252+ SpA Arceus-Ice Thunder vs. 0 HP / 0 SpD Palafin: 366-432 (107.3 - 126.6%) -- guaranteed OHKO
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 4 SpD Palkia-Origin: 174-205 (54.2 - 63.8%) -- guaranteed 2HKO (Palkia-O does beat this set) 252+ SpA Arceus-Ice Earth Power vs. 0 HP / 0 SpD Sneasler: 246-290 (81.7 - 96.3%) -- guaranteed 2HKO
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 4 SpD Spectrier: 244-288 (71.5 - 84.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 0 SpD Ursaluna-Bloodmoon: 576-680 (156.9 - 185.2%) -- guaranteed OHKO
252+ SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 0 SpD Urshifu: 307-363 (90 - 106.4%) -- 37.5% chance to OHKO (forced to tera out of CC)
252+ SpA Arceus-Ice Thunder vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 376-444 (110.2 - 130.2%) -- guaranteed OHKO (has to tera out of CC)
Zacian just beats this :(
252+ SpA Tera Water Arceus-Ice Hydro Pump vs. 252 HP / 0 SpD Zamazenta-Crowned in Rain: 210-247 (54.1 - 63.6%) -- guaranteed 2HKO (tera out of body press)
I will put a set not created by me, but one I noticed during the last round of the tournament I would want to share with you as a highlight: 3 attacks Swords Dance Arceus
The EVs and nature are to outspeed Scarf Chi-Yu after web and threaten most of the tier with a OHKO after Swords Dance. Those were gotten by reverse engineery of one of the round 2 teams who used it.
Toxic Plate is chosen due to having the best defensive typing of the bunch to use our natural bulk, and unlike fire, is not weak to stealth rock.
Gunk Shot is our strongest move period, and is chosen over Poison Jab because it guarantees KOs on Zacian-Crowned, Chi-Yu, Cyclizar, Physically defensive Clefable and Rillaboom, as well as gives us chance of doing the same with Palafin, Arceus-Grass, Roaring Moon, Darkrai and pokémon with similar bulk to the latter 2.
Earthquake is good against Rock, Steel or Ghost who wants to wall our STAB, as well as being more reliable against Opposing Arceus forms. Poison has oddly few resistances when combined with Ground, and the ones who exist are covered easily.
Extreme speed is a powerful priority tool who should prevent sweeps and revenge kills quite often.
Swords Dance is used to boost our attack by 2 stages, making us a powerful wallbreaker.
Tera Normal is used to avoid dying to ground moves and to power up Extreme Speed.
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 8 Def Zacian: 428-506 (131.6 - 155.6%) -- guaranteed OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 252 HP / 4 Def Cyclizar: 345-406 (100.2 - 118%) -- guaranteed OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Palafin: 318-375 (93.2 - 109.9%) -- 56.3% chance to OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 252 HP / 4 Def Arceus-Grass: 416-492 (93.6 - 110.8%) -- 62.5% chance to OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Palkia: 243-286 (75.7 - 89%) -- guaranteed 2HKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 252 HP / 244+ Def Espathra: 484-570 (122.8 - 144.6%) -- guaranteed OHKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 0 Def Baxcalibur: 523-616 (140.9 - 166%) -- guaranteed OHKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 248 HP / 0 Def Arceus-Dark/Dragon: 417-492 (94.1 - 111%) -- 62.5% chance to OHKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Urshifu: 484-571 (141.9 - 167.4%) -- guaranteed OHKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Dragonite: 507-597 (156.9 - 184.8%) -- guaranteed OHKO
252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Chi-Yu: 272-322 (108.3 - 128.2%) -- guaranteed OHKO
252+ Atk Arceus Earthquake vs. 0 HP / 4 Def Sneasler: 340-402 (112.9 - 133.5%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 248 HP / 8 Def Magearna: 398-470 (109.6 - 129.4%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 4 Def Arceus-Fire: 384-454 (100.7 - 119.1%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 252 HP / 144 Def Arceus-Poison: 342-404 (77 - 90.9%) -- guaranteed 2HKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Gholdengo: 472-556 (149.8 - 176.5%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Spectrier: 341-402 (100 - 117.8%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Dragapult: 287-338 (90.5 - 106.6%) -- 43.8% chance to OHKO
+2 252+ Atk Arceus Earthquake vs. +2 252 HP / 4 Def Zamazenta-Crowned: 170-200 (43.8 - 51.5%) -- 10.9% chance to 2HKO
+2 252+ Atk Arceus Earthquake vs. 252 HP / 252+ Def Slowking-Galar: 376-444 (95.4 - 112.6%) -- 75% chance to OHKO
+2 252+ Atk Arceus Earthquake vs. 252 HP / 0 Def Arceus-Rock: 386-456 (86.9 - 102.7%) -- 18.8% chance to OHKO
+2 252+ Atk Arceus Earthquake vs. 252 HP / 4 Def Dialga: 384-454 (95 - 112.3%) -- 75% chance to OHKO
252+ Atk Tera Normal Arceus Extreme Speed vs. 0 HP / 4 Def Ursaluna-Bloodmoon: 117-138 (31.8 - 37.6%) -- 88.8% chance to 3HKO
+2 252+ Atk Tera Normal Arceus Extreme Speed vs. 0 HP / 0 Def Landorus: 297-349 (93.1 - 109.4%) -- 56.3% chance to OHKO
+2 252+ Atk Tera Normal Arceus Extreme Speed vs. 0 HP / 0 Def Garchomp: 283-334 (79.2 - 93.5%) -- guaranteed 2HKO
+2 252+ Atk Tera Normal Arceus Extreme Speed vs. 132 HP / 0 Def Ursaluna: 261-307 (60.1 - 70.7%) -- guaranteed 2HKO after burn damage
This on its poison variant was a part of an Hyper offense webs core who used many weird picks like Manaphy, Leavanny and Destiny bond Iron Valiant, but the Idea should be easy to translate into Galvantula.
This set has a clear purpose: Use your innate 120 | 120 | 120 bulk and the Web you carefully mantained to outspeed, set up and sweep. This thing Really struggles against bulky ground types though, and isn't great against Steel either, let alone corviknights, but ground + Normal + Poison is oddly difficult to resist outside the metal bird, making it an incredible cleaner.
PS: Edited. I guess you could use Fire and Flare Blitz for similar results (I've seen those as well), but it's not that unique of a set and almost feels like just replacing a single move, so I'm not submitting it.
I will put a set not created by me, but one I noticed during the last round of the tournament I would want to share with you as a highlight: 3 attacks Swords Dance Arceus
The EVs and nature are to outspeed Scarf Chi-Yu after web and threaten most of the tier with a OHKO after Swords Dance. Those were gotten by reverse engineery of one of the round 2 teams who used it.
Toxic Plate is chosen due to having the best defensive typing of the bunch to use our natural bulk, and unlike fire, is not weak to stealth rock.
Flame Plate can be chosen in case we need fire coverage though, but it shouldn't be our first option.
Gunk Shot is our strongest move period, and is chosen over Poison Jab because it guarantees KOs on Zacian-Crowned, Chi-Yu, Cyclizar, Physically defensive Clefable and Rillaboom, as well as gives us chance of doing the same with Palafin, Arceus-Grass, Roaring Moon, Darkrai and pokémon with similar bulk to the latter 2.
Flare Blitz is in this context the same as Gunk shot but Fire, with equal power and recoil instead of bad accuracy.
Earthquake is good against Rock, steel or Ghost who wants to wall our STAB, as well as being more reliable against Opposing Arceus forms. Both Poison and Fire have oddly few resistances when combined with Ground, and the ones who exist are covered easily.
Extreme speed is a powerful priority tool who should prevent sweeps and revenge kills quite often.
Swords dance is used to boost our attack by 2 stages, making us a powerful wallbreaker.
Tera normal is used to avoid ground moves and to power up extreme speed.
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 8 Def Zacian: 428-506 (131.6 - 155.6%) -- guaranteed OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 252 HP / 4 Def Cyclizar: 345-406 (100.2 - 118%) -- guaranteed OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Palafin: 318-375 (93.2 - 109.9%) -- 56.3% chance to OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 252 HP / 4 Def Arceus-Grass: 416-492 (93.6 - 110.8%) -- 62.5% chance to OHKO
252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Palkia: 243-286 (75.7 - 89%) -- guaranteed 2HKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 252 HP / 244+ Def Espathra: 484-570 (122.8 - 144.6%) -- guaranteed OHKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 0 Def Baxcalibur: 523-616 (140.9 - 166%) -- guaranteed OHKO
+2 252+ Atk Toxic Plate Tera Normal Arceus-Poison Gunk Shot vs. 248 HP / 0 Def Arceus-Dark/Dragon: 417-492 (94.1 - 111%) -- 62.5% chance to OHKO
+2 252+ Atk Toxic Plate Tera Normal Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Urshifu: 484-571 (141.9 - 167.4%) -- guaranteed OHKO
+2 252+ Atk Toxic Plate Arceus-Poison Gunk Shot vs. 0 HP / 4 Def Dragonite: 507-597 (156.9 - 184.8%) -- guaranteed OHKO
252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Chi-Yu: 272-322 (108.3 - 128.2%) -- guaranteed OHKO
252+ Atk Arceus Earthquake vs. 0 HP / 4 Def Sneasler: 340-402 (112.9 - 133.5%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 248 HP / 8 Def Magearna: 398-470 (109.6 - 129.4%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 4 Def Arceus-Fire: 384-454 (100.7 - 119.1%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 252 HP / 144 Def Arceus-Poison: 342-404 (77 - 90.9%) -- guaranteed 2HKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Gholdengo: 472-556 (149.8 - 176.5%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Spectrier: 341-402 (100 - 117.8%) -- guaranteed OHKO
+2 252+ Atk Arceus Earthquake vs. 0 HP / 0 Def Dragapult: 287-338 (90.5 - 106.6%) -- 43.8% chance to OHKO
+2 252+ Atk Arceus Earthquake vs. +2 252 HP / 4 Def Zamazenta-Crowned: 170-200 (43.8 - 51.5%) -- 10.9% chance to 2HKO
+2 252+ Atk Arceus Earthquake vs. 252 HP / 252+ Def Slowking-Galar: 376-444 (95.4 - 112.6%) -- 75% chance to OHKO
+2 252+ Atk Arceus-Fire Earthquake vs. 252 HP / 0 Def Arceus-Rock: 386-456 (86.9 - 102.7%) -- 18.8% chance to OHKO
+2 252+ Atk Arceus Earthquake vs. 252 HP / 4 Def Dialga: 384-454 (95 - 112.3%) -- 75% chance to OHKO
252+ Atk Tera Normal Arceus-Poison Extreme Speed vs. 0 HP / 4 Def Ursaluna-Bloodmoon: 117-138 (31.8 - 37.6%) -- 88.8% chance to 3HKO
+2 252+ Atk Tera Normal Arceus-Poison Extreme Speed vs. 0 HP / 0 Def Landorus: 297-349 (93.1 - 109.4%) -- 56.3% chance to OHKO
+2 252+ Atk Tera Normal Arceus-Poison Extreme Speed vs. 0 HP / 0 Def Garchomp: 283-334 (79.2 - 93.5%) -- guaranteed 2HKO
+2 252+ Atk Tera Normal Arceus-Poison Extreme Speed vs. 132 HP / 0 Def Ursaluna: 261-307 (60.1 - 70.7%) -- guaranteed 2HKO after burn damage
This on its poison variant was a part of an Hyper offense webs core who used many weird picks like Manaphy, Leavanny and Destiny bond Iron Valiant, but the Idea should be easy to translate into Galvantula or.
This set has a clear purpose: Use your innate 120 | 120 | 120 bulk and the Web you carefully mantained to outspeed, set up and sweep. This thing Really struggles against bulky ground types though, and isn't great against Steel or Water&Dragon either depending of your base type, but ground + Normal + Poison/Fire is oddly difficult to resist outside corviknight, making it an incredible cleaner.
Fixed. Now it's about Arceus-Poison, which is truly unique considering how rarely this thing goes offensive, let alone Swords Dance. Meanwhile Arceus-Fire is just changing Dragon Dance with Swords Dance so...
Oh I gotta unleash the ancient tech for this one:
Arceus-Nega (Arceus-Dark) @ Dread Plate
Ability: Multitype
Tera Type: Poison/Normal
EVs: 252 HP / (4 SpA/4 Atk) / 252 Spe
Timid/Jolly Nature
IVs: 0 Atk / 31 Atk
- Imprison
- Calm Mind/Swords Dance
- Judgment/Extreme Speed
- Recover
This is the ultimate anti-arceus tech, and also works to shut down espathra and other recover users at the same time. Its a little straightforward, but its DEADLY against the most common physical or special sets. Special with tera poison was much more common, but you can just as easily play this into fire-ceus as it burns itself down with flare blitz recoil. Its a big funny for any team that struggles against (non-taunt) arceus, though its a bit of a wasted moveslot otherwise.
This is the other niche set from Arceus-Psychic, taking advantage of STAB in Future Sight, something unique to it, its EV investiment makes it do 50,1% minimum to Zacian, this arceus is also able to stop Set-Up Sweepers by the use of the 4th move slot, either Roar, Taunt, or a Status such as Thunder Wave or Will-o Wisp
Oh I gotta unleash the ancient tech for this one:
Arceus-Nega (Arceus-Dark) @ Dread Plate
Ability: Multitype
Tera Type: Poison/Normal
EVs: 252 HP / (4 SpA/4 Atk) / 252 Spe
Timid/Jolly Nature
IVs: 0 Atk / 31 Atk
- Imprison
- Calm Mind/Swords Dance
- Judgment/Extreme Speed
- Recover
This is the ultimate anti-arceus tech, and also works to shut down espathra and other recover users at the same time. Its a little straightforward, but its DEADLY against the most common physical or special sets. Special with tera poison was much more common, but you can just as easily play this into fire-ceus as it burns itself down with flare blitz recoil. Its a big funny for any team that struggles against (non-taunt) arceus, though its a bit of a wasted moveslot otherwise.
I don't know if I am too late, but I'd like to try.
This is a variation of the classic set of SD Normal Arceus, but WoW (dropping a coverage move) in order to harm careless switch-ins that relies on their Atk stat to revenge kill this thing.
I picked Poison Arceus because it is a good way to make Ground-type users (usually physical) switching-in. Also, you attract Psychic-type moves so you can switch into your Dark-type teammate to gain momentum.
Earthquake is the main coverage move with high base power and this is why we have Tera Ground if we need more extra power. Swords Dance is here to boost the Atk to the point we can clean effectively with little effort.
I don't know if I am too late, but I'd like to try.
This is a variation of the classic set of SD Normal Arceus, but WoW (dropping a coverage move) in order to harm careless switch-ins that relies on their Atk stat to revenge kill this thing.
Extreme Speed is the STAB (which is also a good priority move to pick some kills) and Shadow Claw is here for extra coverage. Swords Dance is here to boost the Atk to the point we can clean effectively with little effort.
Lum Berry is picked over Silk Scarf in order to avoid the first status move, and this may be crucial because we can afford to use SD with a little more ease.
With the extreme twists that came in my life, I, Ayush, will be signing off from the host of this project!! It's been an amazing journey & I can't express my gratitude!!
Thanks & Sorry!! Good Bye!!
KineSquared & njnp looking for a new ref!! Thanks for all your support!!
SV Ubers UU Next Best Thing IS OFFICIALLY BACK! I would like to thank AyushKr_PKMN for hosting the last 2 weeks and KineSquared for giving me approval for taking over this! Kindly read the Procedures & Rules before submitting.
Will be looking forward for your contributions!!
Submissions Open
Week 3: Solgaleo
Solgaleo is one of the tiers best Specially Defensive Walls and Trick Room users. However, that could not be the only thing it can run! Let your imagination run wild with creating a brand new set!
Banned Sets
Specially Defensive
Solgaleo @ Leftovers
Ability: Full Metal Body
EVs: 248 HP / 8 Def / 252 SpD
Tera Type: Water
Careful Nature
- Knock Off / Sunsteel Strike
- Roar
- Teleport
- Morning Sun
Trick Room Setter
Solgaleo @ Leftovers
Ability: Full Metal Body
EVs: 248 HP / 8 Atk / 252 SpD
Tera Type: Water
Careful Nature
- Sunsteel Strike / Knock Off
- Morning Sun
- Trick Room
- Teleport
Submissions Deadline: Saturday, February 17th, 11:59pm EST
Voting Deadline: Saturday February 24th, 11:59pm EST
Necrozma's Gift (Solgaleo) @ Power Herb
Ability: Full Metal Body
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Meteor Beam
- Trick Room
- Flash Cannon
- Fire Blast
I'll kick it off with a novelty, Specially offensive Solgaleo. This 'mon is quite solid on Trick Room, as it comes out of left field. Even to the point of setting up Trick Room, your opponent is none the wiser. Meteor beam allows it to hit Mandibuzz and Volcarona for huge damage, and Fire Blast allows you to capitalise off of mons that like to come in on Solgaleo, like Skarmory or Magearna, to setup hazards. and hit them for a big super-effective hit. Flash cannon gives you a hit versus Kyurem-W and Zacian, two excellent Pokemon to hit. Even outside of Trick Room, you have enough speed to outpace Magearna and Skarmory and hit them with a surprise Fire Blast. The offensive capability and the potential to lure Solgaleo checks in aside, it also sets Trick Room for the rest of the team, allowing you to still be a team player, while an offensive threat simultainiously.
Solgaleo @ Weakness Policy
Ability: Full Metal Body
Tera Type: Steel/Ground/Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Earthquake
- Knock Off
- Agility
Only a true madman would build such a set, Agility in conjunction with Weakness Policy allows Solgaleo to become a powerful sweeper despite this being a novel and risky strategy. Its natural bulk allows it to invest in offensive EVs and ability allows it to not be affected by Intimidate or Sticky Web which could put a stop to it's silly shenanigans. Sunsteel Strike deals great damage to everything at +2 yet Earthquake can assist with opposing Steel-types and Knock Off brings a great support move to the table if it doesn't get a chance to setup as well as a great move to hit Giratina. If you want to get really technical with the set, you can reduce it's speed EVs to 180 to outspeed plus speed Regieleki after an Agility. Also, as for Tera type I recommend Steel-type the most as if you use Landorus-T as setup for your Weakness Policy you are able to guarantee an OHKO back with it after using Agility the turn you are hit with Earthquake.
Solgaleo @ Lum Berry
Ability: Full Metal Body
EVs: 248 HP / 252 Atk / 8 Spe
Tera Type: Fire
Adamant Nature
- Knock Off
- Psychic Fangs
- Earthquake/Flare Blitz
- Agility
This Solgaleo uses its natural bulk (enhanced with HP EVs) in order to use Agility to fix its Spe stat when needed. 8 Spe EVs allows it to outspeed ordinary sets that runs zero Spe EVs and neutral nature on Spe. Adamant nature + full Atk EVs investment is viable because ordinary Solgaleo sets don't run Spe enhancing natures, so your opponent is caught off guard completely.
Knock Off is here for both power and utility such as Psychic Fangs that is STABbed. Don't understimate the possibility to get rid of opponent's screens. Earthquake is here for coverage, but Flare Blitz is also a good replacement, depending on your teammates.
Lum Berry allows you to get rid of a detrimental status. It may seem redundant with Tera Fire, but in actual fact not since you won't use always the Tera on Solgaleo and you still suffer from being paralysed.
Dual Screens
Solgaleo @ Light Clay
Ability: Full Metal Body
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Iron Head
- Teleport
Standard (ish) set for a screen setter, obviously using dual screens and light clay, then Iron Head as good strong-ish stab even without investment and then teleport to pivot. Tera Dark is there to stop prankster taunt, niche but can work sometimes.
(also thanks Bella for restarting one of my favourite competitions)
Four great submissions this week! Its now time to vote on what is your favorite!.
Please pick 2 of your favorite sets. Each set is assigned a number, so if i liked 2 and 4, i would vote with 2 and 4.
Heres our submissions!
1. Special TR Sweeper
2. Weakness Policy
3. Bulky Agility
4. Dual Screens
Ill start off with my vote, 3 and 1!