
I gave Medicham the Muscle Band so it isn't totally worn down by Life Orb recoil on top of potential Rocky Helmet chip from walls like Sandaconda and Palossand, especially because the focus is on Medicham using Fake Out. I chose Bullet Punch so that Medicham isn't a total sitting duck in the face of Whimsicott, but it could easily be changed to Ice Punch or a different coverage move.

I chose Muk instead of Weezing because it can remove Heavy-Duty Boots with Knock Off and take on Whimsicott for Medicham. The Toxic Spikes should help wear down Spiritomb, which would otherwise wall this Medicham set. The Toxic Spikes can also be nice against walls like Dipplin and HDB-less Palossand, especially since this Medicham doesn't run Ice Punch.

Sandslash is the hazard remover for the team since Hitmons would overlap Fighting typings with Medicham and Hisuian Avalugg didn't seem like a great addition. It should also help against the grounded Poison-types like Hisuian Sneasel and Hisuian Qwilfish somewhat so they have a more difficult time removing the T-Spikes.

Mismagius is here to give some more Speed to the team and do some spinblocking while it's at it. Substitute can exacerbate the damage from poison, and Mismagius can clean more effectively with the chip damage from T-Spikes.

Double pivot move Lanturn makes sure you're going to switch out and bring Medicham in slowly, no matter what. You could flip one of Lanturn's other moves to a status spreading move if you want, as Medicham's Fake Out can milk burns and Medicham itself enjoys running over paralyzed foes, but the goal of it is mostly to be a turn bot that can check Fires and sort of Floatzel.

Whimsicott is additional speed control and answers Dipplin, Sableye, and Spiritomb. Whimsicott can also lure in special walls like Porygon2 and Articuno for Medicham to take advantage of.