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Project SV ZU Secret Santa (Ho-Ho 5th Ed)

:thwackey: :hattrem: :sceptile: :golem: :spiritomb: :braviary:
Merry Christmas Inferno Monferno you asked for a grassy terrain and i already had one in my builder LOL so here it is. obviously u hv thwackey for terrain and a suicide lead which can really be anything but i was feeling different when i made this and chose golem. then i got braviary cuz hes immune to ground like that and likes the seed. i added hattrem for hazard deterrent since the entire team is weak p much and golem doesnt deter them. added scept bc leaf storm in terrain go brr and lastly spiritomb bc otr is kinda broken kek.
Thank you for the incredible gift! The only thing that would make my Christmas even better if you gave me your entire ADV zu builder (the actual pastes)
 
merry christmas fish anemometer, i have no fucking clue why you asked a team built around spdef twave + future sight duosion but who am i to judge, and so i came to deliver.

:duosion: :passimian: :brute_bonnet: :charizard: :whiscash: :venomoth:

:duosion: ok so i was asked to build around this, and the more i tried to look at it the more i realised how much it sucks and how i would need to go very offensive on the team for this mon to be able to maybe put in some work. magic guard seemed like the best ability cause removal sucks and so i thought that boots spam could go well alongside it. after the requested duo (lmao) of moves i added recover for recovery and night shade for consistent damage so that this mon can maybe do something while on the field. tera is dragon cause idfk.

:duosion: :passimian: good old future sight user + fighting type core, with pass also giving speed control and a pivoting option. also has knock to help teammates down the line. i know that i just said i wanted to use boots spam but a scarfer was needed.

:duosion: :passimian: :brute_bonnet: boots synth bonnet is imo a great mon, combining offensive powerness with defensive utility thanks to its massive bulk and useful resistences, helped further by tera. sucker is also a great option to revenge sweepers that might get out of hand. also benefits from future sight.

:duosion: :passimian: :brute_bonnet: :charizard: team was looking hella hecid weak so i added zard to continue with the trend of wallbreakers that also have defensive utility. stabs eq wisp is still its best set. i don't think i need to say much apart from that it's a great glue mon.

:duosion: :passimian: :brute_bonnet: :charizard: :whiscash: whiscash is a bit of a weird pick but provides both rocks and spikes while checking zard which was otherwise kinda threatening to the rest of the team cauSE DUOSION CHECKS FUCKING NOTHING FFS anyway, it also completes a fwg core and handles electric types. the two attacking moves on it can be changed to whatever.

:duosion: :passimian: :brute_bonnet: :charizard: :whiscash: :venomoth: added veno last cause i was missing a setup wincon and i was looking kinda weak to fighters so despite veno not being the bulkiest mon ever it should still somewhat help. dual stabs qd msun is imo its best set on non-ho.

team is undefeated in test games (i didn't play a single one)

also an alternative version which is worse imo but you do you
:duosion: :sneasel-hisui: :brute_bonnet: :charizard: :whiscash: :mismagius:

anyhow, merry christmas, and i hope you have fun using this team if you ever even fucking use it!
 
LettuceLeaf07 MERRY CHRISTMAS!

The wish was froslass! I don't think it's a great mon atm with so many rock blast lead lycanrock. I tried other sets but they're all super outclassed so some fun new HO angle might work best.

:froslass: :brute-bonnet: :oricorio: :qwilfish: :hattrem: :sneasel:
https://pokepast.es/a5b828778ff5313e
I think this is the better team. Shadow ball lass for hattrems, tb bonnet im not certain is great but in the test games ive played always does massive work pickcing off with trailblaze and then being annoying. Ori is supported by sufficient hazard deterrent tho this set needs stuff like regirock weakened a lot (you can go rev dance ground for sure), standard sd qwil, hattrem is super annoying hazard deterrent beating lead lycan and brings back certain mons especially bonnet or qwil on this, ghost sneasel with no shard tries to set up on its usual checks. I think no shard is passable on this team with strong sucker/jet...

:froslass: :rhydon: :glastrier: :hattrem: :dodrio: :bellossom:
https://pokepast.es/17ac5c5fc3be2bee
Similar idea tho it has a glastrier who's broken with hwish. Rhydon is sort of my flavor mon atm, if there's no worm its pretty intense, can do dual dance too. I wanted something off the ground with knock off next and dodrio is pretty threatening, so is bellossom who is needed as a water resist, tho it will sometimes fish for sludge poisons in some mus.

Hope you like the teams!
 
Merry Christmas to my broski diegoyuhhi

You asked for a magmortar who really just gets completely outclassed by zard and typhlosion but uniquely gets access to knock off and tbolt which is what I tried to build around for the team

:magmortar: :qwilfish: :regirock: :sneasel: :toedscruel: :oricorio-sensu:

:magmortar: fairly standard this set I opted for no scorching sand and will-o-wisp to punish pesky physical attackers that switch in on mag and opt for tbolt to catch out waters that want to check the fire blast which is usually what this thing is gonna press and lastly the knock off to get rid of the boots which was what gave me the idea to make this a hazard stack squad

:qwilfish: the spike setter and generally good defensive water type was a great paring with magmortar. went with a standard bulky set with helmet and flip turn to toss up spikes then leave while punishing floatzel

:regirock: originally I had orthworm here for a ground resist but opted for regirock and just ran other ground resists later basic set not interesting he clicks rocks and iron defenses to hit nukes with body press and went with tera poison to dodge toxic and work as a hecid answer

:sneasel: after getting all the hazard setters down I wanted another knocker with big damage and sneasel just happened to be perfect for the job I really love running banded sneasel on hazard stack as it's an excellent revenger and hits like a truck on knock offs while forcing progress opted for tera dark (I'm pretty sure this is standard but apperently ice is also used) to hit even harder on the knocks

:toedscruel: this is low key the unsung hero of the team toed is honestly amazing removal and is great at dealing with almost any volt switch mon that threatens qwilfish it also helpful vs rhydon which until now the team was struggling immensely with. leech seed is also very helpful letting both your bulky physical walls with bad recovery get some health back is great and this thing eats special hits for days

:oricorio-sensu: lastly I wanted a bulky sweeper and a ground resist and both oricorio did perfectly opted for the kee berry set after seeing a funny pu team use it and opted to use rev dance > taunt because mono air slash sucks soooooooooooo much. works great to clean up games or just sweep teams that don't have good answer to it and loves switching into physical attackers that got seeded

I tested the team on the ladder as all the greats do just to make sure I wasn't missing out on a key weakness and was hoping to try to get a good replay of magmortars usefulness unfortunately this thing seems to hate hitting it's moves so instead here's some replays of magmortar doing a bit of trolling (I wish I saved more of these this was just the tip of the iceberg)
https://replay.pokemonshowdown.com/gen9zu-2266219749-pq1bveqkpsdudbygnq8pwxkmekvdzp9pw?p2
https://replay.pokemonshowdown.com/gen9zu-2266214197-p9nxb6q6w2j5s4jfjgljz2joau6ua4vpw?p2

once again merry christmas and I hope you enjoy the team!
 
MERRY CHRISTMAS ESTRA !!
SECRET SANTA..!!
1734789965010.png

:rb/Venomoth: :Medicham: :Venomoth: :Klawf: :sandslash: :Spiritomb: :Porygon2: :rb/Venomoth:



Hey Estra, sry I couldn't gift you your pref1, but here's the SV ZU team with Venomoth you requested for as option :psywoke:
I struggled a bit (a lot) to build with it tho. However, after having built 3 versions (hmu if u wanna look at the other 2) here we are with this:

Heavy hitter :dp/Medicham: :sv/Klawf: Niche Breaker
Phy tank, Utility
:rb/Sandslash: :dp/Spiritomb: Spinblock Otr support Medi
Sp wall
:dp/Porygon2: Support Medi


Special thanks to Flampoke to help me Refine the :venomoth: set. Have made it bulky QD mono buzz with tera ground and toxic to abuse opposing porygon2 as setup bait.

 
Merry Christmas budgetplayer!!!

Here’s the team with LO Shaymin you requested that could bop Articuno and Charizard at will! This was definitely a task but it ended up being quite fun and challenging.
:shaymin::cramorant::regirock::passimian::Magneton::sandaconda:
:shaymin: I found while testing that air slash was much more needed that earth power so you don’t struggle as badly into grasses, but feel free to revert back if you’d rather be stronger into poisons but I didn’t find it to be too bad with this team.
:cramorant: this set may seem weird but I didn’t want to insta lose to Tera water scarf float since having shaymin as my grass type really makes a team lose out on great defensive answers for it, but this does help cram answer fighters and float much better.
:regirock: regi helps with the fires since now cram doesn’t answer them as well and is a great normal resists and stealth rock option that the team needed. It’s def a top 3 rocker rn.
:passimian: one of our best scarfers and really likes Shaymin instantly removing zard so it can just cc with a bit more freedom
:magneton: great pivot and switch in for mesprit, poisons and electrics. great glue for this team that can facilitate the offense.
:sandaconda: I was looking for an electric immunity and a helpful stopgap that can help take hits in a pinch like from fighters who might want to knock off crams boots. Does pretty solid in this meta where Orth isn’t as popular and Tera dragon can help push past grasses and waters
I hope you like this team and find success and fun in it. Enjoy the holiday season!
 
Merry Christmas Crystal Vince I have the gift of Oricorio-Sensu + Scarf Passimian for you!

As someone whose first (not-pokemon go) game was Moon, I saw that these pokemon were both from Alola and decided to build a mono-gen7 team around them!

Team 1: :Passimian: :Lycanroc: :oricorio-sensu: :Vikavolt: :Exeggutor-alola: :Lurantis:

This team is, admittedly, rather gimmicky. Lycanroc is here not as a designated lead, but as an offensive mon with rock coverage and priority. Although a good lead, it doesn't lead in every matchup, since if it has a good matchup, it should be kept alive. The other leads are Passimian and Vikavolt, mostly for their VoltTurn capabilities. Passimian is a cleaner with either CC or Gunk Shot, which I think are mandatory for it. No Knock because Lycanroc isn't reliable enough as a setter on this team for hazards to be the game plan. Sensu is the fast setup sweeper, running roost + HP so that it can take a couple more hits while setting up, focusing on clicking QD a lot before sweeping. Eggy-a creates a semi-TR core with Vikavolt and Lurantis on this team, with TR + eject pack draco to set up TR and pivot out. Vikavolt does obscene damage with specs, and Lurantis does obscene damage once you click either of its attacks at least twice, which is pretty easy considering how bulky it is. Defog here if you need last-minute removal.

I also wanted to build you a team that felt less gimmicky, so here's V2:

Team 2: :Passimian: :typhlosion: :Oricorio-sensu: :regirock: :vikavolt: :cramorant:

This team is somewhere between webs and voltturn offense, depending on the matchup. I love anti-leading with Regirock, especially against the Smeargles and Bug-type web setters I faced testing on ladder, but this team really does appreciate the webs. Vikavolt is Max HP Max Def so it can eat some hits before volting out, and it increase the chances that webs go up. Regirock is the real physical wall, and Oricorio is the fighting-type answer with a set that was gifted to me by fish that I modified, while also being an Oricorio. Scarf Pass and Specs Typhlosion are excellent cleaners and breakers, depending on the MU, and getting one into position is how the team wins if Oricorio can't. Finally, Cram is here because this team needed something to beat hazards with because of the hazard-weak Typhlosion. I had a version with Poliwrath (if you want it) but decided defog was more important than a BU mon.
 
5Dots!!! As an ORAS council member and someone who played when SM was current gen, you requested a team with :regigigas: and/or :Electivire:. As you probably already know, both of those have fallen off from the generations you are clearly fond of, so a team with both seemed out of the question. However I've got two teams using both to their "fullest".

:Electivire: :Charizard: :Mesprit: :Decidueye-Hisui: :Regirock: :Qwilfish:
Firstly Electivire. A special set is outclassed by Jolteon, so a physical set seemed to make the most sense. I initially went with Boots but it was too weak to break and too slow to threaten offensive mons, so a scarf set seemed to make more sense. Volt Switch allows you to pivot out on resists, Knock off is a great move to click, and EQ allows you to hit opposing electrics, especially Lanturn. Zard is a good partner to Electivire, as it beats the grasses and Palossand, whereas Electivire beats the waters that check zard, knocks off P2, and can snipe off electrics like Jolteon and Lanturn for Charizard. The rest of the team is pretty standard, Mesprit to check fightings, Decidueye-H for some hazard control, also provides extra pivoting. Regirock checks the offensive fires and brings rocks, and Qwilfish brings spikes which Electivire likes.

:Regigigas: :Qwilfish-Hisui: :Palossand: :Passimian: :Cramorant: :Charizard:
Next Regigigas. This mon got Rest which it didn't have back in ORAS, meaning it's able to survive more turns to stall out Slow Start. I initially went SubTect, but with the amount of Knock Off around, having actually recovery seemed better. Wanted to partner it with toxic spikes to help overcome how passive Regigigas is for its first 5 turns, so next came Qwilfish-H. Palossand was next for Rocks + checking offensive fightings that come in on Regigigas. Also is a spinblocked to help keep Tspikes up. Passimian provides speed control + punishes defog. Cramorant provides our own hazard control, while also checking the busted fires. Lastly Zard for some breaking power.
 
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A Hungry Mouse, A Stealthy Claw, and Balanced Offense VoltTurn
:Mesprit: :Morpeko: :Decidueye-Hisui: :Sneasel: :Porygon2: :Qwilfish:
Click the sprites for the team!

Merry Xmas BaitWiz! You requested a team centered around band Morpeko and any Sneasel set of choice. Since you wanted both I decided to tailor the team to have both for a balanced offense approach!
:pmd/Morpeko: Morpeko was a threatening and fun choice as a Choice Band user, as STAB Aura Wheel made it difficult to stop without faster Choice Scarf users like Floatzel or the niche Scarf Typhlosion at +1, and outsped even all Choice Scarfers at +2. A Tera Dark Aura Wheel is notable for Knock Off added more utility and consistent Dark-type damage early-game. I ran with Seed Bomb to hit Rhydon, though you could also go with Psychic Fangs for Decidueye-Hisui and Virizion. Parting Shot made it a solid pivot and made Mesprit and Porygon2 better at tanking hits. Be aware of the type you terastalize into, because Morpeko will stick to this type of Aura Wheel (i.e. Hangry = Dark, Full Belly = Electric).

:pmd/Sneasel: I went with standard Boots Sneasel due to a lot of my team lacking Boots or being vulnerable to hazards in other ways. Sneasel was my priority user and cleaner, helping pick off many Ice-weak threats like the aforementioned Grass-types. Sneasel gets the leg up on faster weakened threats like Charizard and non-Scarf Grafaiai while also finishing off powerful attackers like Whimsicott and Jolteon.

:pmd/Porygon2: With Eviolite, Porygon2 is the bulkiest special wall (and a great general wall) and boasts additional utility with Thunder Wave and Trace to net additional great matchups. With special monsters like Jolteon, Charizard, and Magneton running rampant, the devilish duck provides a much needed defensive backbone. That being said, this team looks awfully Fighting-weak. Which leads to my next pick...

:pmd/mesprit:Mesprit was a mandatory pick here, once again providing valuable compression. A Ground immunity, Stealth Rock, U-turn, and some nice bulky setup deterrent with Psychic Noise. With how well Morpeko exploits Thunder Wave, a second user didn't hurt. Mesprit also provides decent physical bulk when invested, though it shouldn't be the team's designated wall with its lack of recovery.

:pmd/Qwilfish: The team's speed control. Scarf Qwilfish has been consistently solid yet underrated. A lot of peeps gear towards bulky physical wall sets for Spikes/status spreading, but Mesprit alone was vulnerable to being overwhelmed by Fighting-types, especially with Passimian in the picture. Qwilfish provided much needed backup for Scarf Passimian and a water resistance for Floatzel, while also being a good Toxic absorber. Destiny Bond was thrown for the last slot to surprise unsuspecting Dipplins or offensive Mesprits looking for easy pickings. Flip Turn was provided for more pivoting.

:pmd/Decidueye-Hisui: The best Defogger in the tier and because you can never have enough pivotters. The best hazard remover in the tier and Triple Arrows is a broken move. Provided a secondary Ground immunity and was a physical wall with reliable recovery.

Here's some replays with the team in action! Hope you enjoy it!

1 2

Happy holidays!
 
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sinnabyss you requested a team with bulky cosmic power. :rabsca: first off that set is really fun to sweep with when it gets going. the second mon to help :rabsca: set up esaier behind veil is :abomasnow: at this point the fire weakness stand out like a sore thumb so well baked body :dachsbun: provieds a fire immunity and wish support also to keep the team healthy while checking the fire types in the tier. :rabsca: :abomasnow: :dachsbun: now no hazard setter yet. so now i put max bulk :sandaconda: with rocky helmet for some extra chip damage. :rabsca: :abomasnow: :dachsbun: :sandaconda: now lets give the team a offensive pivot. :magneton: wich provieds a way to bring a scarfer via volt switch. so finaly we a are lacking speed control at this point. so with a scarfer i need i went with :passimian: as it can physicaly break through if needed :rabsca: :abomasnow: :dachsbun: :sandaconda: :magneton: https://replay.pokemonshowdown.com/gen9zu-2268035806 Rabsca can be really hard for the opponent to stop once it gets going. https://pokepast.es/dff2fdf20657c7e9 Merry Christmas happy holidays.
 
MERRY CHRISTMAS ESTRA !!
SECRET SANTA..!!
Hey Estra, sry I couldn't gift you your pref1

Took a while cuz I had 0 knowledge of current dpp, but after some more research, I am here to deliver the dpp zu team with a mon that's not usually used.

:Granbull: :Wormadam-Trash: :Pelipper: :Vibrava: :Camerupt: :Luxray:

Special thanks to quagsgone the goat for suggesting granbull as an underrated mon with great potential. Went through various changes in set and spread but finally made phy bulky granbull with bslam and toxic to spread status and equake/fpunch for coverage.

Wormadam was protect lefties but a game with fayoo made me realise probopass exists so added hp fighting. Also helps a bit vs mawile, something the team struggles against. Can switch Tox to text if u want.

Lux is the primary sp wall and I didn't use heal bell on granbull so turned it into status absorb with rest talk.

Finally for speed control I went out of box with scarf vibrava and rp lo camerupt. Overheat slot is kinda flexible so u can either add hp electric for Pelipper/bulky waters or add will o wisp to counter mawile sucker and break it too.



Replays:
1 2 there were more replays but spreads were different at the time
 
:avalugg-hisui: :lycanroc: :qwilfish: :sneasel: :mesprit: :braviary:
giove97 happy holidays! you wished for a team with sneasel and mesprit, so here we are with some hyper offense featuring NP mesp and SD Sneasel!

:avalugg-hisui: I firmly believe that hlugg is the best suicide lead, since it beats lass and lycan quite reliably and does a good amount of damage, and denies early hazards pretty reliably. Minimal spdef so that most special attacks bring it down to custap range, primarily boots jolt vswitch.

:lycanroc: lugg being the lead also frees lycan to be a sweeper, with the standard SD CC set. Tera Ghost blanks scarf pass. Not much else to say really.

:qwilfish: SD qwil is almost mandatory on offense teams IMO, not only does is it great at wallbreaking and sweeping, but it provides crucial defensive utility and priority for opposing offense teams. Mystic water lets +2 Tera Water Aqua Jet pick off healthy jolt and mismagius more comfortably.

:sneasel: Sneas provides Knock and natural high speed to the team. Tera Ghost lets you bait scarf pass. I considered using Low Kick for Regirock and Orth, but Ice Shard is more useful to chip scarf pass, scarf floatzel and jolteon for lycan and qwil.

:mesprit: NP mesprit brings a much needed special attacker to the team, and is very good at destroying slower teams. Regirock and Orthworm, which check most of the team, are setup fodder for Mesp.

:braviary: Braviary helps deny defog, which is really the only good removal rn (spin sandslash is fake af fite me), and its good natural bulk lets it trade against some opposing mons.
 
ho ho ho happy holidays Monai ! here is your priority spam spike stack balance build!
:qwilfish::hitmonchan::brute-bonnet::mesprit::jolteon::dipplin:

:hitmonchan:
this prompt stumped me for a bit truthfully, but i knew i wanted to start out with hitmonchan, as it is great role compression with mach punch for starting the priority spam build and removal in rapid spin and item removal in knock off to complement spike stacking.
:brute-bonnet:
i then settled on bonnet as my next priority user with sucker because i like the mon and it's strong and is probably the best user of the move in the tier.
:qwilfish:
qwil was added next as the resident spiker physdef wall to start building out the balance aspect of the team.
:mesprit:
mesprit is the tier's sole s-rank and i needed both a spdef mon and a rocker, so it fit the bill quite nicely.
:jolteon:
i struggled a bit from here and messed around with a few mons, but ultimately decided on jolteon to give the team some natural speed control & a setup mon, which it lacked thus far.
:dipplin:
i figured the team could use a shuffler and an additional piece to the defensive backbone and dipplin fit the bill nicely, additionally giving the team a secondary wincon.

bonus alert! here's one for bw too:
:persian::arbok::pineco::staryu::solrock::simisear:
 
Merry Christmas estra! You asked for a hazard stack with Competitive Meowstic, so I did my best to deliver

:Meowstic-F::qwilfish::Jolteon: :Mismagius: :Brute Bonnet: :avalugg-Hisui:

My main challenge was figuring out a way to make Meowstic useful. Scarf seemed like a poor choice and a potential waste of a competitive boost from defog, but I still wanted more utility than just a breaker. I ended up going with a NP Endure Salac set, allowing it take hits in a pinch and potentially sweep very weakened teams. Went with PsyNoise because p2 is broken, but Psyshock also probably good. Spikes synergized perfectly with :Meowstic-F:'s competitive, so :Qwilfish: was a no brainer and offered a lot of residual and disruption as well. Sticking with the fast pace, :Jolteon: worked the best as speed control and the volt switch immunity alongside Spikes + Rocky Helmet Qwilfish ensured the relatively frail team could stand up to lots of voltturns from other pivot cores like Passimian+Jolt. :Brute Bonnet: was next, providing me a lot of the upfront power this team really wants to force early kills, as well as appreciating all the residual to pick things off with Sucker. :Avalugg-Hisui: and :Mismagius: were the more out-there picks, besides the cat of course, but they felt like my best options for the Scarfer + Rocks + Ghost-type roles I still wanted. The alternative I went with prior was Palossand and Typhlosion, but I think it was too passive in practice.
 
Merry Christmas wooper! I already sent this via discord, but I'll go ahead and drop it off here as well.

:muk: :porygon2: :oricorio: :floatzel: :arboliva: :passimian:

Wooper asked for a team with SpDef Muk, and specifically not CurseTalk. I opted for a fairly standard set here - I initially tried to make AV work, but unfortunately Muk just doesn't have the combination of bulk plus offense to make it work in my opinion. Muk pairs extremely well with Porygon2 and Arboliva; Grassy Terrain makes Muk take very little from Earthquake and the defensive synergy between Porygon2 and Muk is something I absolutely love to death in general. Offensive Porygon2 is an at times underrated threat in the context of ZU; it does absolutely horrific damage to almost anything it faces, and very few mons can deal with it in one hit. Oricorio's a surprisingly effective defensive pivot and defogger and also has pretty solid defensive synergy with Muk and Arboliva. Floatzel and Passimian serve as fairly solid pieces of both physical breaking and speed control to make up for the pretty slow pace of the rest of the team. Hopefully you enjoy the team!
 
Merry (late) Christmas missangelic! You asked me for a team wiht cute pokemon, and since I don't really play ZU anymore, I kinda just slapped together 6 cute pokemon that at least somewhat do different things, adapting a sorta joke Hattrem squad I was working on. In lieu of a team explanations, here's a cute picture of each mon. This team is probably not viable, or I'm just bad, but do your best!

https://pokepast.es/f71d18d08f63d3f1

Hattrem: 1735587440645.png

Shaymin: 1735587480796.png

Sneasel: 1735587411452.png (wrong sneasel but this was cuter)

Lanturn: 1735587547198.png

Farigiraf: 1735587613801.png

Oricorio: 1735587652085.png
 
Happy Holidays Animemer! You asked for a team to be built around Defensive Magcargo. My favourite part of SV ZU is to build around these unorthodox Pokemon of sorts so this was a fun challenge.



Magcargo + Poliwrath Balance
:sv/jolteon::sv/magcargo::sv/porygon2::sv/poliwrath::sv/weezing::sv/oricorio-sensu:
Link: https://pokepast.es/b6630aab45ecb306

:jolteon: - Jolteon functions as relatively solid speed control. Jolteon's speed allows it to beat the likes of Choice Scarf Magneton and other possible base 70 Pokemons that may step in Magcargo's way (such as the frequent Hitmontop, and the occasional Samurott).
:magcargo: - Very slightly different to the set you recommended, but to give a quick break down, you'd want the even HP investment to maximise the most out of Recover. Magcargo suffers from being incredibly tera reliant due to its situational defensive typing. Power Gem targets Flying-type Pokemon such as Charizard or Braviary.
:porygon2: - Generally strong special wall, answering the Oricorio formes thanks to Trace. Thunder Wave allows for ease of setup with Pokemon such as Jolteon and Poliwrath on the team. Tera Poison allows P2 to soak up Toxic Spikes from Qwilfish/Weezing in a pinch while allowing it to resist Fighting-types, showcased here.
:poliwrath: - Poliwrath synergises well with Magcargo, allowing it to take Water-type the team would like to absorb. Poliwrath functions as a setup sweeper with Bulk Up and Substitute. Knock Off helps provide utility, removing Heavy-Duty Boots from the opponent's team.
:weezing: - Strong physical wall that compliments Magcargo through its ability Levitate nullifying Ground-type attacks. Haze helps to stop any form of setup sweeping from happening. Tera Steel turns its weakness to Psychic to a resistance.
:oricorio-sensu: - Defog + Slow Pivot + Recovery = Solid hazard removal to support Magcargo. Ghost-type helps to block Rapid Spin. Tera Ground helps block Volt Switch from Magneton + Jolteon.




Possible Options to consider:
- Jolteon can be Tera Fighting + TB to break past Steel-types like Dugtrio-Alola and Magneton, Normal-types like Porygon2 and Snorlax, and Ice-types like Glastrier and Piloswine.
- Magcargo could operate with Clear Smog to allow flexibility for Weezing to run Toxic Spikes, but you suffer worse against pre-Tera Charizard / Oricorio as well as any potential Substitute setup sweepers like Braviary e.g.
- Weezing could run 68 EVs for TBolt to guarantee the substitute to break vs Sub Bulk Up Poliwrath, to which the team doesn't serve the best mu outside of Jolteon. This does ultimately leave you slightly more vulnerable to physical hits, to which Weezing would need to absorb for whenever Magcargo is unable to.
- Porygon2 could run moves such as Ice Beam or Discharge in place of Thunder Wave, but this reduces the potential setup opportunity a Pokemon like Poliwrath has across the team.
- Other team choices and replacements may be considered through other drafts listed below.



Other Versions:
https://pokepast.es/0accc613b3fb91a1 - A seperate team considering the possible options
https://pokepast.es/ee79ea4745d3a8b3 - A different team featuring a core of Lurantis/Mesprit/Mag.


Hope you enjoy!
 
Happy ZU Secret Santa big tony 2014 !

https://pokepast.es/509dd1217eb02aaa
:medicham: :muk: :sandslash: :mismagius: :lanturn: :whimsicott:
You asked for a Fake Out Medicham team, so here's one that's built around Fake Out Medicham taking advantage of Toxic Spikes set by Muk!
:sv/medicham:
I gave Medicham the Muscle Band so it isn't totally worn down by Life Orb recoil on top of potential Rocky Helmet chip from walls like Sandaconda and Palossand, especially because the focus is on Medicham using Fake Out. I chose Bullet Punch so that Medicham isn't a total sitting duck in the face of Whimsicott, but it could easily be changed to Ice Punch or a different coverage move.

:sv/muk:
I chose Muk instead of Weezing because it can remove Heavy-Duty Boots with Knock Off and take on Whimsicott for Medicham. The Toxic Spikes should help wear down Spiritomb, which would otherwise wall this Medicham set. The Toxic Spikes can also be nice against walls like Dipplin and HDB-less Palossand, especially since this Medicham doesn't run Ice Punch.

:sv/sandslash:
Sandslash is the hazard remover for the team since Hitmons would overlap Fighting typings with Medicham and Hisuian Avalugg didn't seem like a great addition. It should also help against the grounded Poison-types like Hisuian Sneasel and Hisuian Qwilfish somewhat so they have a more difficult time removing the T-Spikes.

:sv/mismagius:
Mismagius is here to give some more Speed to the team and do some spinblocking while it's at it. Substitute can exacerbate the damage from poison, and Mismagius can clean more effectively with the chip damage from T-Spikes.

:sv/lanturn:
Double pivot move Lanturn makes sure you're going to switch out and bring Medicham in slowly, no matter what. You could flip one of Lanturn's other moves to a status spreading move if you want, as Medicham's Fake Out can milk burns and Medicham itself enjoys running over paralyzed foes, but the goal of it is mostly to be a turn bot that can check Fires and sort of Floatzel.

:sv/whimsicott:
Whimsicott is additional speed control and answers Dipplin, Sableye, and Spiritomb. Whimsicott can also lure in special walls like Porygon2 and Articuno for Medicham to take advantage of.

I hope you had great holidays and that you enjoy this team!
 
:Froslass: :Regirock: :Braviary: :Venomoth: :Whimsicott: :hattrem:
https://pokepast.es/14c1ca9bf1fe7073
Hope your holidays were splendid TomatoZause , I have stepped in place of your original Secret Santa! You along with everyone else deserve a team for Christmas, and so I give my apologies.

I gave Froslass Choice Band to surprise potential Articunos and Lanturns seeking a relatively safe switch-in. Spikes on the last slot looks weird but Froslass was already pretty fast but this gives it additional utility after switching its Band away for a more useful item. Regirock completed the hazard stack and provided a way to threaten offensive teams with Iron Defense - Tera Dragon was used for sun teams and as a general multi-purpose defensive tera. Braviary provided Defog deterrent and was Speed control to get the jump on fast Pokemon like Sneasel-H and Jolteon. Venomoth is a cool win condition with Substitute + Disable and could lure slower walls in like Orthworm and Porygon2. Whimsicott provided some neat resistances to Fighters like Passimian and Virizion and was my setup deterrent in case the opposition became too scary with setup attempts. Hattrem rounded the team off through paralysis spreading and full insurance against hazards.
 
:grafaiai: :floatzel: :rotom-mow: :froslass: :perrserker: :cryogonal:
:dipplin: :brute-bonnet: :orthworm: :qwilfish: :weezing: :sneasel:
Hey there risin_glory, your season's greetings may be a tad bit delayed due to technical difficulties on the part of Santa's elves, but I decided to cook a double header to make up for it; one for each of your requests! You'd requested a VoltTurn team, a Christmas themed team, or a mixture of both - I decided to just go ahead and make both a VoltTurn and a Christmas themed team!

The first team is a particularly aggressive hyper offense team aiming to set up spikes at the beginning of the game and never let off the pressure afterwards. Icy Wind on Froslass can be replaced with Avalanche to catch faster foes off guard the turn after you use Destiny Bond if you don't faint, but either move's viable. Floatzel and Mowtom are almost mainstays on every team at the moment, so they felt like no brainers to include. Offensive Cryogonal's a fair spinner and the tera type's definitely flexible - it does a hell of a lot more damage than many people expect in general and boasts a solid matchup into a few of the common hazard setters like Qwilfish and Sandslash while additionally taking on opposing Ghost-types like Mismagius due to its solid natural special bulk. I opted for Perrserker as the rocks setter over Mesprit since I think the extra offensive power can be really nice on this sort of team, while Grafaiai helps work around annoying setup sweepers, abuses attempts to hide behind Substitutes, and helps keep up the breakneck pace of the team.

The second team is a hazard stack where I tried to get a little creative around the core of Dipplin and Brute Bonnet, two Pokemon absolutely embodying the Reds and Greens of Christmas - especially the greens. Orthworm and Shiny Qwilfish are about as close to viable red hazard setters that exist in this tier, while Sneasel embodies the snowy weather that often comes with Christmas while also bringing some much needed item removal to the team. Lastly, I ended up having to include a Grinch of sorts - Weezing's a necessity to make foes like Floatzel and Passimian think twice about pivoting off of our team's slower threats or spamming their STAB attacks.
 
:lanturn: :sneasel: :whimsicott: :camerupt: :charizard: :hitmontop:
https://pokepast.es/3845e963e9e4a983

Hey there SMHorizon , this might be a bit delayed due to technical issues, but here is your Secret Santa team!

I tried to explore the most of the value that your requested Lanturn could offer, and with Floatzel being so high right now, I think that Water Absorb is the way to go. With this, I went with a Double Fire Core that appreciates Lanturn eating Water Moves and a couple offensive fast mons that offer reliable Speed control and instant damage. Hitmontop is a decent ish hazard control. Hope you enjoy it!
 
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