Articuno Stall:
I've done stall with 5 fat mons + 1 fast one before, so I wanted to go with a full team of 6 defensive mons. This round was posted the day after I gave up on stall because I couldn't fit Cuno on a team with enough SpD mons to cover its weaknesses alongside removal. So naturally the first 2 mons on the team are Cuno and a SpD mon that covers its weaknesses and has removal.
Cuno deals with most special attackers with Pressure, Haze, its BST, and Roost-ing. You can usually stall out one special setup mon with cuno, which usually is your opponent's most threatening wincon. Cram covers for all the fire-types, and tera Poison Dipplin covers for stuff like Jolteon or anything that Cuno can't beat.
The physical core is Palo, Sableye, and Qwil-H. I've found Palo to work very well on fat teams, since it can switch in pretty well to most things, and the ground immunes usually aren't keen on taking a shadow ball. Sableye is a different flavor of Palossand and the other anti-setup mon on the team, doing Sableye things. Finally, Qwil-H is because I needed more hazards and wanted poison, alongside something that can pretend to check Floatzel. Tera water on it and Palo for that purpose. Normal Qwil may seem better for that, but I found it too frail and too tempting to run flip turn/pain split over Qwil-h's resttalk.
The entire team wins or loses on RNG, whether getting a good burn in on a glastrier or getting your cuno para'd when you need that roost to go through. The team requires your opponent to attack you to make progress, so I very much hope it counts as stall. I also forget abt leading hazards because I'm running defog, but I'd recommend leading palo>sableye.
also, ignore how i ya yeeted my Palo and Dipplin into the mesprit for fun and the part where I lost, but here's a
replay that shows the team, even though I hard lose to that mesprit set