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Welcome to the SV ZU Viability Rankings. In this thread, Pokemon are ranked based on their ability to function within the ZU Metagame. This includes many factors, such as versatility, effectiveness, ability to handle metagame trends, size of niche, and several others. Since these are likely to be highly contested, there are a few rules to abide by:
Post reasoning. Posts like ‘Tropius should go to B because it has Harvest’ will be deleted and possibly infracted. You are expected to give sound logic for the nominations you make. Any one-liners will be deleted and possibly infracted.
Be civil. It doesn’t matter how heavily you disagree with a post, at the end of the day it’s an opinion posted by another person so throwing insults at them isn’t gonna be okay.
No discussion of future bans, suspects, or metagames. We aren’t gonna raise something because may drop or a change may happen in a future metagame, no matter how likely it is.
If you want to nominate a currently unranked Pokemon to be ranked, replays are a requirement. Preferably, these are replays against high level players so that you really show us that this Pokemon can put in work.
At the same time, do not base your entire argument around replays and usage statistics. It’s important to show why this Pokemon performs viability, not just that it is used.
Pokemon within sub-ranks are ordered alphabetically. There will be no D rank unless council agrees to have one in the future.
New
Brute Bonnet
Delphox
Froslass
Hariyama
Lycanroc
I have a little time to kill and an unending desire to refresh forums, so might as well post vr noms
and then i ran out of time to kill outside of my sleep schedule so sorry if the 'i misread that so im overexplaining it' that kicked in 2 hrs ago comes up here
also i have too many opinions and not enough experience lol
B -> A (or A+)
Def inspired by Havocknight's np post, but this mon is criminally underrated. Typhlosion is the type of mon you see on the other side the exact moment you realize that your ground type isn't a fire resist. The only fire resists in any of the the A ranks are Snorlax, Qwilfish, Bruxish (lol), and Regirock. Bro punches holes through everything and should be higher. Kinda loses to hazards without boots, but typhlosion teams don't need it to come in more than a couple in a game and usually have appropriate hazard control anyways.
B- -> B
Charizard is the tier's only defensive fire. If you need an coil Orthworm check that hit steel types without dying to body press or tera ghost, Zard is kinda the only option. It has some neat traits that I feel are more fitting of a B-tier mon, even if they are a bit niche. Not sold on this but I think it's at least worth discussing
B- -> B
Bro is very bulky and serves as a nice spdef wall. It has recovery and is pretty good at not dying, and can fight back with Download and boltbeam. Kind of unproven, but I think it is a more legitimate pick in the meta than B-.
B -> B-
Was really good (aka b tier) in unburden meta for walling basically all the unburden mon's stabs, and although helmet + recover + wisp is good enough utility, i'm not sure it is as valuable now as it was then, since there are not 3 hard-to-stop physical attackers making grookey viable rn
B -> B+
I feel like, of all the mons in B not named Typhlosion, these two offer the most to a team. They're more in line with the niche-but-viable special attackers of B+ to me like Eggy, Claw, and Ori-fire, than the stuff like Veluza, brav, and poli in B tier. With scarf, they both outspeed Brux, and they also have nice typings, since grass beats non-tera trode and ghost isn't too common. Their other sets (something with synthesis and some setup thing) are probably more representative of their viability than scarf sets, but you can't discount scarf either.
B+ -> B
Idk, I feel like magneton is not the electric I want to pick on my team most of the time. In a tier full of threats that are easy to chip down, the one that gets chipped by hazards via not running boots and is likely to want to switch into a pivoting move is not the one I want. It also can't really hit any of the mons that want to switch into a volt, since its coverage is tera blast and flash cannon.
A- -> down
Weezing was definitely A- in terrain meta, but it's a phys wall that loses to Bruxish (i still think it isn't broken somehow), which is one of the more important mons to wall on the physical side. And if not bruxish, what's it walling? A snorlax with immunity/rest to shrug off poison/burn? A coil mon? It probably could pull something with wisp + haze + helm + levitate, but I genuinely have not seen this mon since terrain was unbanned. If I want a physdef poison, I'm probably taking the one immune to psychic anyways. Not sure how low it should go, but I feel like its offerings are similar to Sableye, minus the recovery. (adding this because I used terrible examples, since wisp+haze+bomb+split probably wall the mons i mentioned, but 2 of them can shrug off status, and the weezing player is hoping the phys mon doesn't switch so that the phys attacker keeps getting chipped, which does not work if they switch)
A -> S (or A+ ig, assuming it isn't banned first)
The one thing I'm getting from the suspect is that Bruxish kinda says a lot in the builder. It's not to the point where you casually make teams that hard lose to Bruxish like Typhlosion since you probably have a grass type thanks to trode, but you wouldn't run, say, a weezing that loses to PsyFangs, and you totally would pick up a tera dark Toxicroak/Deucidueye to deal with it.
A- -> A+
This mon is deadly, and can claim unprepared teams. Sd+sucker punch sets are very viable rn, and you could find a defensive check that wants to take a triple arrows, but then gets haxxed out of a perfectly winnable scenario because you wouldn't dare run covert cloak on ladder when boots/evio are right there. (i may have lost a game or 2 to this)
(or hard sun) UR -> C
geez i shouldn't nom this with no experience outside of watching maybe 2 replays, but if typhlosion capitalizes on having few fire resists in the tier, and if victreebel is on the VR, surely this mon is at least worth a C on the vr
UR -> C
This is one I should have replays for since the calcs do not prove my point, my bad, but I still find it hard to believe that Haunter isn't ranked with 115 spa and 95 spe. With Scarf, it outspeeds the things you want to hit with Shadow Ball like Bruxish and Mesprit, Sludge Bomb to hit grasses, room for a 3rd coverage move like focus blast or gleam, and trick to cripple a wall that would otherwise be OK with a shadow ball to the face. It is very sucker punch weak, but it lives a +2 deu-h sucker punch with a resisted tera. And if something chipped pulls a tera fairy mid-game, you have a fast poison-type check!
Decidueye (you win if you tera and they don't, but why would they tera dark on a 45def haunter?):
252 SpA Haunter Sludge Bomb vs. 0 HP / 0 SpD Decidueye-Hisui: 284-336 (89.5 - 105.9%) -- 68.8% chance to OHKO after Stealth Rock (sludge wave is a guarantee)
252 SpA Haunter Sludge Bomb vs. 248 HP / 0 SpD Decidueye-Hisui: 284-336 (74.9 - 88.6%) -- guaranteed 2HKO (wave is 2hko too)
252 SpA Tera Fairy Haunter Dazzling Gleam vs. 248 HP / 0 SpD Tera Dark Decidueye-Hisui: 252-296 (66.4 - 78.1%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Tera Dark Decidueye-Hisui Sucker Punch vs. 0 HP / 4 Def Tera Fighting Haunter: 191-225 (82.6 - 97.4%) -- 62.5% chance to OHKO after Stealth Rock
+2 252 Atk Decidueye-Hisui Sucker Punch vs. 0 HP / 4 Def Tera Fighting Haunter: 127-150 (54.9 - 64.9%) -- guaranteed 2HKO after Stealth Rock
Mesprit (you need tera, probably dark, because you die to psychic moves):
252 SpA Haunter Shadow Ball vs. 252 HP / 0 SpD Mesprit: 230-272 (63.1 - 74.7%) -- guaranteed 2HKO after Stealth Rock
4 SpA Mesprit Psyshock vs. 0 HP / 4 Def Tera Fairy Haunter: 168-198 (72.7 - 85.7%) -- guaranteed 2HKO after Stealth Rock
4 SpA Mesprit Psychic Noise vs. 0 HP / 0 SpD Tera Fairy Haunter: 136-162 (58.8 - 70.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Tera Fairy Haunter Sludge Bomb vs. 252 HP / 0 SpD Tera Fairy Mesprit: 260-308 (71.4 - 84.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Haunter Shadow Ball vs. 0 HP / 4 SpD Mesprit: 230-272 (76.4 - 90.3%) -- 25% chance to OHKO after Stealth Rock
252 SpA Mesprit Psychic vs. 0 HP / 0 SpD Tera Fairy Haunter: 205-243 (88.7 - 105.1%) -- guaranteed OHKO after Stealth Rock
Ori (sad):
252 SpA Haunter Shadow Ball vs. +1 0 HP / 0 SpD Oricorio-Sensu: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO
Brux (happy):
252 SpA Haunter Shadow Ball vs. 0 HP / 0 SpD Bruxish: 320-380 (115.5 - 137.1%) -- guaranteed OHKO
C -> UR
Who runs this? And if it's you please post a replay. my favorite fairy type is tera mesprit or tera dudunsparce anyways; I have never considered this mon for a team
And I have no desire to untangle the terrain mons from the top tiers, but here are random letters based mostly on vibes since i lack experience on most of them!
New -> B- (Haven't tried it or seen it lol so ignore me, prob better than the pincushion, prob not your #1 choice for a bruxish check, although that's probably the only thing keeping it above C)
B+ -> C/UR (usually pretty bad, but worth a footnote, unless thwackey is going into C-tier)
A- -> B- (mid to a fault, worse as a special breaker/scarfer than Magneton who I just bashed, but although Thwackey is better for terrain, I think Indeedee is better outside of terrain teams, and the sucker punch blocking has enough potential to tie it with thwackey in my eyes)
S -> A- (should be above Passimian, who is B+)
S -> B+ (Feels a little awkward as a pivot? If you want a fast pivot, you want something that does more damage, and if you want a slow, poison-spreading pivot, you run Qwil, who can also pull off a surprise SD set. Prankster Encore goes hard tho, alhtough there are better encore mons named mesprit in the tier)
A+ -> B-?? (I genuinely have not seen or tried this mon outside of terrain. It ripped so many holes in terrain that I think B- is too low, but without seeing it in action post unburden ban, I can't defend it or suggest it higher)
B-> B- (not terrible as a defensive defogger although a little bad due to reliance on Strength Sap and low defense stats. No, I don't have any replays saved, but if Clefairy can have C-tier then defensive Drifblim can be B-, although definitely not any higher - it's not that good)
if i posted this a couple times, i would have no idea because forms decided not to load for a few mins. Sure hope voting didnt start before i posted lol
VR Update, the vote started before the previous nom and Bruxish ban.
Dudunsparce A to A+
Orthworm A to A+
Decidueye-Hisui A- to S
Farigiraf A- to A
Glastrier A- to A
Qwilfish-Hisui A- to A
Regirock A- to A+
Toxicroak A- to A
Articuno B+ to A
Dipplin B+ to A
Passimian B+ to A-
Avalugg-Hisui B to B+
Charizard B to A
Mismagius B to B+
Typhlosion B to A
Cramorant B- to B
Lurantis B- to B
Malamar B- to B
Muk B- to B
Naclstack B- to B
Appletun C+ to B
Dodrio C to B
Lanturn C to B-
Persian-Alola C to B-
Pyroar C to B
Spiritomb C to B+
Grafaiai S to A+
Hitmonlee S to B+
Sceptile A+ to B-
Thwackey A+ to B-
Qwilfish A to A-
Sandaconda A to A-
Whimsicott A to A-
Frosmoth A- to B+
Indeedee-F A- to B-
Oricorio-Sensu A- to B+
Rotom A- to B
Pincurchin B+ to UR
Drifblim B to C+
Floatzel B to B-
Tauros B to C+
Veluza B to B-
Porygon2 B- to C
Arboliva C+ to C
Bastiodon C to UR
Cacturne to C
Crabominable to C+
Cryogonal to B-
Dachsbun to C
Hattrem to C
Leafeon to C+
Rabsca to C
Raichu-Alola to C+
Scovillain to B-
Volbeat to B-
Perrserker to B-
Mabosstiff to C
I am so proud of myself for making a quick little post that is only half the length of the last one I made (proceeds to make it longer).
B- (or C but not updated on OP) -> B+
Porygon2 is a very, very legitimate pick in this meta. It is a bulky special wall with recover. Although it is a little item reliant, so are walls like Regirock and Articuno, with the latter wanting to keep its boots pre-tera more than P2 needs its eviolite. P2 also has the benefit of being able to run the absolutely goated boltbeam coverage, which is very painful to switch around. Its abilities further boost its viability, with download increasing its offensive pressure, and trace being able to destroy Typhlosion and convince it to run blaze (maybe not all the time, but no other mon rn can claim this feat). Nom may be a little high, but it's definitely a part of the meta.
B- -> B+
We banned Bruxish, and Floatzel is the best replacement. Ice spinner is very nice for the army of grass types that will switch into a wave crash. Don't think it should be higher than B+ since I don't think it's as impactful as the A- mons, but it would be criminal if this mon didn't rise.
Keep UR
Maybe a C-rank would be justified, but just use Floatzel. Water isn't free to spam in this tier, and its only good coverage move is head smash. Wanted to put my opinion on this here just in case.
B -> A-
This is the second best removal option in the tier, and I think it should be ranked as so. Gulp Missile is very goofy and very annoying to play around, since losing 25% or 50% of your HP and getting para'd bc you didn't 2HKO is not something you really want to do. Additionally, this is the most viable pokemon to run Surf on in the tier. Our fire types tend to hit everything at least neutrally, which means that a defensive water with recovery can go a long way.
UR -> C There have been a couple of counterarguments to anyone in the ZU room saying this mon is completely unviable. Sure, Zard and Typh will be better 95% of the time, but it's fast, gets wisp, has flash fire, and has a deep movepool. Definitely usable, although its spa is 81, and I do think Magmortar is better than it on paper.
C -> UR
someone please let me know what this does. it needs full investment with evio to reach 300s in its defensive stats with only 344 hp, and it loses its defenses if it absorbs a knock off. Removal isn't dire enough to make magic guard necessary, rocks aren't hard to fit, it's passive, and if you really need a defensive fairy type to check fighting types, tera your p2, mesprit, snorlax, or something else. To be fair, it isn't garbage in the calcs and it gets moonlight, but how do you justify this over mesprit? On top of that, a ctrl + F search of the ZUPL usage stats does not have it show up once. Klawf, Haunter, and Komala have more usage than it (although only Klawf has wins), and none are ranked.
I do stand by Haunter deserving at least a C even though I have no new evidence to support this, and I would nom dudun and lax down, but my only logic is 'I haven't seen them in a min' and 'cool archer bird exists,' and I don't think that is enough proof. Think i posted before voting this time lol
Wanna add my thoughts on some mons pn the VR and mabye some rises / drops in ranking
B- -> B+ / A-
With Helec gone, Lanturn feels really nice in the current metagame, what with checking so many things like Typh and Zard, and just being able to slow pivot with Volt Switch and spread burn with Scald. Plus it Voltblocks pretty damn well. Its passivity is an issue sometimes but it feels really good rn and im definitely not the only one that thinks that way.
UR -> C+
Ninetales seems outclassed by Typh and Zard, but it has access to a ton of utility like Encore, Memento, Hwish, etc. Its bulk is quite respectable too, and while it hits like wet tissue, the utility it has over the other fires cant be denied.
B -> A-
What with being the 2nd best hazard removal option, as well as being a great check to the Fires and being good into every good hazard setter besides HQwil, Cram very much deserves a higher ranking. Gulp missile can also help even when Cram is on the back foot, since it can guarantee 25-50% damage and even paralysis if you cant 2HKO it.
/ Sun in general C -> B-
Sun feels really good in this meta, and Shiftry is probably the best abuser, since it hits like a truck when boosted and lands 1 or 2HKOs on almost anything. What about Hecid you say? Well, Hecid seems like a good switchin, till it gets dropped by Heat Wave or Weather Ball, which also destroy Orth, Weezing, and Glast. Sure, sun can struggle into super fat teams and hates surprise teras, but i feel that its pretty consistent at the moment, especially since Shiftry ploughs right through common defensive cores like Turn/Orth/Weez or Regirock/Hecid.
UR-> C+ / B-
Touc is super underated as really scary breaker that happens to switch in to Conda and Pallo super nicely. BB and Bullet Seed tear through most physical walls, and Knock greatly annoys otherwise safe switch-ins like Orthworm. Roost lets it stay healthy, and its surprisingly bulky too. Sure, Brav and Dodrio are pretty stiff competition, but i strongly believe that toucannon has a place in the tier. Plus it can go funny specs boomburst if you want it to.
S+ -> A+
Hecid is definitely great, but by no means is it the best Pokemon in the tier. Its super slow, doesnt fit on every team, and has a lot of great checks like Weezing and Zard. Yeah, its great at defogging and SDing, plus Triple Arrows is absolute bs, but it doesnt feel deserving of such a high ranking.
I have missed one too many hurricanes in a situation where I can't boost higher than +1 and Hurricane is my only move that does over half to the opponent by BP alone. With max spa and max spe, Oricorio cannot win games in this meta.
Running different EV spreads does make it easier to set up and Oricorio has roost for longevity and to answer fire-types, but Oricorio now needs at least one more turn of setup to reach similar stats to the +1 max spa set that isn't killing anything, and the mon is already frail enough. The potential of these sets are why I am not nomming Oricorio lower.
Also,
B+ -> B-
Worse than Baile. Is not a fire resist, and therefore is less useful. The only ghost it outspeeds is Rotom or defensive ones that even decid-h would outspeed (except banette but still). Sensu does outspeed Mesprit, but that isn't as valuable as being a potential resist to Typhlosion.
sorry oricorio personally wronged me today. i'm tired. they're also too inconsistent for B+ either way
I felt like this nom was too personal so I decided to watch the ZUPL games with oricorio. Oricorio won in 5/13 games, giving it a 38% winrate, which is bad but it's a low sample size. (I originally counted 6 wins somehow lol). They're also in ascending order, with the most recent appearances first.
Also, I put zero thought into the analysis and implications on what having an oricorio in back would do to a game and just focused on what i saw.
thefranklin v lpz: ori tera'd to kill a glast and got forced out by zard that later kills it taka v baddy: ori got forced out by zard, killed a weezing that spammed haze later, and tera'd to not kill a glast
(W) plznostep v axrtix: forced out a typhlosion and qd'd, missed a hurricane and died havoc v ak: haxxed v tpunch zard
(W) JJ09LIE v flampoke: gterrain ho oricorio qd'd, got 2 air slash flinches, and won tnunes v tko: brough a vikavolt to sash & died
(W) takingnoteskinda v axrtix: tera'd to resist spunch and KO'd a toxicroak
below here are mid august games or before, which are outdated, but I included them for fun: baddy v avarice: the middle in a double against mismagius that ate a wisp, ate an avalugg's ice gale then tera fairy roosted, died later to mismagius
(W) leni v baddy: got to +6 v sun after forcing out a scovillain, getting encored, and not dying to a leafeon
(W) fish v tnunes: forced out a decid, missed but killed vikavolt, switched out vs typhlosion, hit a hurricane v brav but didn't kill zs v feen: matched up v tr, rev danced on a perrserker and left it with 1hp drew v sylveon: grookey game so it doesn't count; switched in same turn as an indeedee and died to psyshock next turn sufrys v tnunes: qd'd on a palo switchout, hazed by the cuno that came in, missed hurricane, hazed and switched out. Qd'd on nddf, did 50 to cuno, hurricaned down ndd; sceptile
Both oricorios were consistently inconsistent through all the games and seemed easily forced out or haze'd. Ori only got a sweep in 2/13 games, and one was encore'd to +6 and the other got 2 flinches. 3/13 came just shy of a KO before dying, and 2/13 actively missed somewhat important hurricanes, although I only counted the ori in the last game because it missed when it didn't matter but played around missing when it did matter
also, after zupl, how are sun and primeape not higher? what happened week 7 for six Primeape to show up?
Scarf Pass is a really solid and splashable speed control option right now. U-turn and Knock Off are fantastic to have, and its last coverage move allows it to reliably deal with a variety of things, such as Qwilfish, Hecid, Whimsicott, and Charizard. You can't hit all of them at once, sure, but none of them like to eat Knock Off and you can also tune your team to cover what Pass can't with its coverage. Most of the tier doesn't love eating its Close Combats either. Just a really good enabler and quite splashable onto balance and offense. If Yama and Delphox stay I'd nom to A+ because it can also revenge Phox after some chip and it pairs well with Yama in a Fighting spam core that most defensive cores just cannot deal with at all, but I doubt they're gonna stick around so I'll just go with A for now.
B- -> B
I'm a big fan of Floatzel. Having a powerful Water that can pivot is really nice, and Floatzel does that really well. Many of our best Water-resists are prone to getting worn down over the course of a game, so Floatzel can be comfortable spamming Flip Turn until it is ready to Wave Crash its way through the opponent. Hecid, Qwilfish, and a few others are annoying sometimes but you do have Ice Spinner if you have to hit Hecid or other grasses and Flip Turn means you can pivot out to a teammate who can take advantage of them. Aqua Jet is also cool to take down chipped sweepers. It requires significant support but this mon can do really well under the right circumstances so I think a rise is warranted.
The existence of Electrode-hisui was the biggest reason why Decidueye-hisui was so good. Not only was it the best Electrode check, but Electrode moulded the metagame in a way that largely benefitted Decidueye, destroying a lot of offensive teams which Decidueye struggled with. Decidueye in turn did really well against stall/balance with the combination of knock/triple arrows, especially with SD sets.
With Electrode's ban, the meta has become a lot more offensive, which Decidueye does not appreciate at all. The speed is just too bad and too many mons take advantage of it. Namely, SD variants of Qwilfish and Qwilfish Hisui have been on the rise, which both shit on Decidueye. Charizard, Whimsicott, Mesprit, Sneasel, Sneasel-Hisui are all also annoying. Passimian being the best scarfer in the tier doesn't help it either. Defog sets can be taken advantage of, and theres just too few setup opportunities and too many things that outspeed while resisting sucker punch for SD to be great. It's still decent, but definitely not a 'mon you can just throw on any team with little thought like before.
A+ -> B+
I've never really understood why this 'mon is so high. Thick Fat is the best thing it has going for it, but with two top tier rockers in Regirock and Orthworm completely stopping it, there being a plethora of great fighting types in the tier, and it needing removal so badly in a tier where the selection of Defoggers/Spinners is frankly quite awful, it's just not worth. Snorlax is good when you assume your opponent is gonna be loading lazily put together HO and it might just 6-0, but it feels like in at least half the games it's in it does NOTHING, and an A+ 'mon shouldn't be this much of a MU fish. Just use Dudunsparce for a less selfish and more consistently useful normal type.
This guy has been the goat of the tier for a long time. Fire/Flying provides good defensive utility being able to switch in on a decent number of 'mons, most importantly Orthworm and Decidueye-Hisui, and it's almost certain to make progress once it's in. With the exception of the uncommon Lanturn and Porygon2, which is worn down by hazards, every charizard switch in does not like getting wisped. It feels like there is no game where Charizard isn't useful, which is something that can't be said for...
A -> A-
Typhlosion is just way too inconsistent. As a scarfer on balance/bulky offense teams it is simply awful because of the stealth rock weakness, lack of pivot move and how easily it's stopped, especially if it's not max HP. There's even less reason to use scarf now that Passimian and other base 80 scafers outspeed the whole tier unboosted, after Electrode-hisui's ban. The best applications for it is on offense; scarf on sun, specs on sticky web etc. It's good at these roles but these are niche styles which don't justify it's placing.
B+ -> A
Most teams would appreciate having a steel type, and Orthworm can't fit every structure. Magneton is a much less passive option that does well into a plethora of pokemon. Unless you have a lanturn, it's very uncomfortable to switch into, with most ground types taking over 50% from analytic flash cannon and jolteon losing the 1v1. It's great at dealing with mesprit which a lot of teams tend to have problems with, and in a pinch, it can live almost any hit from full and kill back.
B -> A-
Cramorant is one of the biggest winners from the Bruxish and Electrode-hisui bans. With them gone it isn't as easy to bully it and it proves to be quite annoying for a lot of teams. It's still not the best with how passive it is sometimes, but you have to take what you can get with ZU removal.
B- -> A
With Toxicroak moving up to NU, Floatzel is even harder to deal with, now that there's no way to stop flip turn spam. It's great as a scarfer, being the fastest one in the tier and as a band user, doing huge damage and cleaning with aqua jet.
A- -> A
Similarly to Floatzel, it hugely benefits from Toxicroak no longer being in the tier. Since Electrode-hisui was banned, SD sets have been dominating, with +2 Tera water aqua jet taking out faster 'mons like Mismagius and Jolteon from full and plenty of setup opportunities from it's great typing and intimidate. Passimian being the best fighting type in the tier makes defensive sets less splashable, but they are still solid.
A+ -> A
Orthworm is still a solid 'mon, but with Charizard and Qwilfish being so strong and Vikavolt also being a much better option since Electrode-hisui's ban, it feels a little bit passive to be A+. It still has plenty of upsides but on average Regirock feels better as a physically defensive rocker.