Other Metagames [SVBH] ULTRA TAX EVASION - Magic Guard Kyurem-W Superman Semistall (OMFL)

how excited are you for hackmons pl

  • i look forward greatly to it

  • i play random tours idrc lol

  • alright

  • what the fuck is a hackmons pl


Results are only viewable after voting.

rightclicker

Rossz Csillag Alatt Született
is a Pre-Contributor
:sv/kyurem-white: :sv/blissey: :sv/audino-mega: :sv/ting-lu: :sv/arceus-ghost: :sv/necrozma-dusk-mane:
click on the sprites for the team!
we're partying cuz we don't have to pay taxes


ULTRA TAX EVASION
1. Introduction
In Spectriercord...
647D6560-93B2-4E63-8EA7-00D5F759E0DC.jpeg

This was mostly meant as a joke but the more I built the more I realized "this might not even be that bad"... then yeah I had this team

:kyurem-white:
Funny progress maker. No one bothers to put Ice resists on a team (the most common Steel is Celesteela) so Kyurem-W sounded like it could be funny. MGLO serves as anti-hazard and decent damage at the same time (which fixes both of Refridgerate's problems).
:kyurem-white: :blissey:
Walls stuff while still contributing to the superman idea. Also improofs Kyurem-W (the original set).
:kyurem-white: :blissey: :audino-mega:
Walls everything that Blissey can't, barring Shell Side Arm Eternatus which I didnt't expect Hiusi to bring.
:kyurem-white: :blissey: :audino-mega: :ho-oh:
There were 2 sapblockers so I wanted to try a bulky physical wincon apart from Kyurem-W.
:kyurem-white: :blissey: :audino-mega: :ho-oh: :ting-lu:
Sturdy neutral physical wall cuz I wanted to fit MG Arceus.
:kyurem-white: :blissey: :audino-mega: :ho-oh: :ting-lu: :arceus-dragon:
Contributes to the Superman idea... that's it.

:kyurem-white: :blissey: :audino-mega: :ting-lu:
Ho-Oh didn't work because it lost to Sap regardless of sapblockers, Dragonceus stacked Dragon weaknesses and the team had no way of keeping hazards up so I scrapped them.
:kyurem-white: :blissey: :audino-mega: :ting-lu: :arceus-ghost: :necrozma-dusk-mane:
These serve as Rapid Spin/Mortal Spin blockers, and in the case of NDM, a bulky physical wincon as a replacement for Ho-Oh (and actually wins vs. Strength Sap!)

2. The team

:sv/kyurem-white:
TAX EVADER (Kyurem-White) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Dragon Energy
- Ice Beam
- Glacial Lance
- Strength Sap
As mentioned earlier, Kyurem-W is a surprisingly not bad progress maker because no one bothers to put actual Ice resists on their team. Magic Guard lets us ignore hazards and act as a potential Knock Off absorber. Glacial Lance used to be Volt Switch until Treeko suggested this:
6D7AA717-52D2-4B26-9EC5-53B4E4461B94.jpeg

Which is an absolutely genius idea thank you Treeko928
Apart from that, Dragon Energy and Ice Beam are the most consistently damaging special STAB moves.
Improof: Mega Audino sapblocks Imposter while Necrozma-Dusk-Mane can use Imposter as free setup.

:sv/blissey:
TAX EVADER (Blissey) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Shore Up
- Ruination
- Topsy-Turvy
- Teleport
Standard Magic Guard Blissey.
Performs really well as a general special wall for what it's worth. Can't be chipped down, synergies well with Mega Audino, sapblocks, not actually that passive thanks to Ruination, fucks up most special setup with Topsy-Turvy, easy improofing, what more to ask for?
Improof: Teleport into Necrozma-Dusk-Mane.

:sv/audino-mega:
TAX EVADER (Audino-Mega) @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Spikes
- Moonblast
- Shore Up
- Parting Shot
Walls most things Blissey can't, such as Secret Sword Ghostceus and High Jump Kick Mega Sceptile. Sets Spikes and spams Parting Shot to annoy Take Heart users (mostly ones that can break through Blissey like the aforementioned Secret Sword Ghostceus, or Fightceus). Completes Fairy/Dragon/Steel core with Kyurem-W and Necrozma-Dusk-Mane.
Improof: Spam Spikes, Imposter can't make any progress clicking Spikes itself. When you can't click Spikes, go Necrozma-Dusk-Mane.

:sv/ting-lu:
TAX EVADER (Ting-Lu) @ Heavy-Duty Boots
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Impish Nature
IVs: 0 Spe
- Knock Off
- Strength Sap
- Teleport / Haze
- Stone Axe
Ting-Lu is one of the physically bulkiest mons available. Though the typing is a bit barren for the job, we have fixes for that in the rest of our team. Knock Off removes Boots (and Eviolite from Imposter for Ghostceus), and is a good STAB in general. Strength Sap is necessary to actually check certain mons like Mega Garchomp without getting PP stalled. Teleport can pivot safely into Necrozma-Dusk-Mane to majorly threaten teams (and is what I used in the match), however Haze lets you check opposing Clear Amulet/Good As Gold setup. Stone Axe is our primary way of setting Stealth Rocks, and should be used as liberally as Knock Off.
Improof: Ghostceus spams Spikes and takes just enough to not be threatened to heal every other turn.

:sv/arceus-ghost:
TAX EVADER (Arceus-Ghost) @ Spooky Plate
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shore Up
- Spikes
- Torch Song
- Judgment
It's an Arceus, it does everything. More consistent Spikes user than Mega Audino, blocks Rapid Spin, can't be chipped down as easily because of Magic Guard + Arceus bulk, and threatens to actually sweep with Torch Song boosts + copious amounts of hazards up.
Improof: Selfproofs, Blissey improofs in a pinch.

:sv/necrozma-dusk-mane:
TAX EVADER (Necrozma-Dusk-Mane) @ Clear Amulet
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Victory Dance
- Spirit Shackle
- Sunsteel Strike
- Strength Sap

The funny VD Amulet guy. STAB Sunsteel Strike lets you cheese through things that would otherwise survive 1 +6 hit of other VD cheesers like Groudon vs. FC Arceus formes. Otherwise pretty self explanatory, Shackle traps Imposter and other passive no pivot guys in, Magic Guard stops chipping from deterring your cheese, Sap is necessary for improofing and Clear Amulet stops Strength Sap from bricking you entirely.
Improof: Selfproofs, Ting-Lu can always survive 1 hit from full if not boosted to +6.

3. Threatlist

:greninja-ash:
This one's an obvious weakness but I fully anticipated Hiusi to not bring AGren since I just lost to it in week 5 and every single other team had a hardcheck to it (which worked thankfully). At least vs. :choice-band: you can still predict with Ting-Lu, Kyurem-W and Necrozma-Dusk-Mane, but if it's :life-orb: then just click x lol

:eternatus: :slowbro-galar:
Rough MU. Spam Ruination on Blissey then hope they choke vs. Kyurem-W is your best bet.

:necrozma-ultra:
Every team loses to some random variant of Pure Hackmons. By the way can you please build me a custom game team arou-

4. Replays
https://replay.pokemonshowdown.com/gen9balancedhackmons-2159503282
I might have some more replays doing SSNL test games with Yoko but I cba to find them in all my alts.

5. Conclusion
A3B4165C-2893-4B1F-9EB8-C0B1878FA5B1.jpeg

Team is pretty cool, net me a win in OMFL when i was desperate for them. Unfortunately we still lost the set and got eliminated, which is a bummer. Shoutouts to everyone in Shadow Tag Spectriers for being so great you carried my unviable winrate all the way until semis.
 
Last edited:
Goated Rmt from a fellow pink giraffer
download_9-fotor-20240730193321 (1).jpg
(ig its actually pink sobble giraffe but that doesnt roll of the tongue well), lets win hpl fr, anyways uh onto the actual team why the hell are u weak to the 3 most common attackers (imo) in the tier rn ;w; and the fuck is kyurem white, i know how to fix this run
:Sv/Bellibolt:
Bellibolt @ Rocky Helmet
Ability: Fur Coat
Tera Type: Electric
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- Thunder Cage
- Mortal Spin
- Strength Sap
- Shore Up
and
:Sv/necrozma-Ultra:
Necrozma-Ultra @ Draco Plate
Ability: Simple
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Nasty Plot
- Judgment
- Make It Rain / Sunsteel Strike
- V-create / Blue Flare
fr
 
Last edited:
:sv/kyurem-white: :sv/blissey: :sv/audino-mega: :sv/ting-lu: :sv/arceus-ghost: :sv/necrozma-dusk-mane:
click on the sprites for the team!
we're partying cuz we don't have to pay taxes


ULTRA TAX EVASION
1. Introduction
In Spectriercord...
View attachment 654409
This was mostly meant as a joke but the more I built the more I realized "this might not even be that bad"... then yeah I had this team

:kyurem-white:
Funny progress maker. No one bothers to put Ice resists on a team (the most common Steel is Celesteela) so Kyurem-W sounded like it could be funny. MGLO serves as anti-hazard and decent damage at the same time (which fixes both of Refridgerate's problems).
:kyurem-white: :blissey:
Walls stuff while still contributing to the superman idea. Also improofs Kyurem-W (the original set).
:kyurem-white: :blissey: :audino-mega:
Walls everything that Blissey can't, barring Shell Side Arm Eternatus which I didnt't expect Hiusi to bring.
:kyurem-white: :blissey: :audino-mega: :ho-oh:
There were 2 sapblockers so I wanted to try a bulky physical wincon apart from Kyurem-W.
:kyurem-white: :blissey: :audino-mega: :ho-oh: :ting-lu:
Sturdy neutral physical wall cuz I wanted to fit MG Arceus.
:kyurem-white: :blissey: :audino-mega: :ho-oh: :ting-lu: :arceus-dragon:
Contributes to the Superman idea... that's it.

:kyurem-white: :blissey: :audino-mega: :ting-lu:
Ho-Oh didn't work because it lost to Sap regardless of sapblockers, Dragonceus stacked Dragon weaknesses and the team had no way of keeping hazards up so I scrapped them.
:kyurem-white: :blissey: :audino-mega: :ting-lu: :arceus-ghost: :necrozma-dusk-mane:
These serve as Rapid Spin/Mortal Spin blockers, and in the case of NDM, a bulky physical wincon as a replacement for Ho-Oh (and actually wins vs. Strength Sap!)

2. The team

:sv/kyurem-white:
TAX EVADER (Kyurem-White) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Dragon Energy
- Ice Beam
- Glacial Lance
- Strength Sap
As mentioned earlier, Kyurem-W is a surprisingly not bad progress maker because no one bothers to put actual Ice resists on their team. Magic Guard lets us ignore hazards and act as a potential Knock Off absorber. Glacial Lance used to be Volt Switch until Treeko suggested this:
View attachment 654410
Which is an absolutely genius idea thank you Treeko928
Apart from that, Dragon Energy and Ice Beam are the most consistently damaging special STAB moves.
Improof: Mega Audino sapblocks Imposter while Necrozma-Dusk-Mane can use Imposter as free setup.

:sv/blissey:
TAX EVADER (Blissey) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Shore Up
- Ruination
- Topsy-Turvy
- Teleport
Standard Magic Guard Blissey.
Performs really well as a general special wall for what it's worth. Can't be chipped down, synergies well with Mega Audino, sapblocks, not actually that passive thanks to Ruination, fucks up most special setup with Topsy-Turvy, easy improofing, what more to ask for?
Improof: Teleport into Necrozma-Dusk-Mane.

:sv/audino-mega:
TAX EVADER (Audino-Mega) @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Spikes
- Moonblast
- Shore Up
- Parting Shot
Walls most things Blissey can't, such as Secret Sword Ghostceus and High Jump Kick Mega Sceptile. Sets Spikes and spams Parting Shot to annoy Take Heart users (mostly ones that can break through Blissey like the aforementioned Secret Sword Ghostceus, or Fightceus). Completes Fairy/Dragon/Steel core with Kyurem-W and Necrozma-Dusk-Mane.
Improof: Spam Spikes, Imposter can't make any progress clicking Spikes itself. When you can't click Spikes, go Necrozma-Dusk-Mane.

:sv/ting-lu:
TAX EVADER (Ting-Lu) @ Heavy-Duty Boots
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Impish Nature
IVs: 0 Spe
- Knock Off
- Strength Sap
- Teleport / Haze
- Stone Axe
Ting-Lu is one of the physically bulkiest mons available. Though the typing is a bit barren for the job, we have fixes for that in the rest of our team. Knock Off removes Boots (and Eviolite from Imposter for Ghostceus), and is a good STAB in general. Strength Sap is necessary to actually check certain mons like Mega Garchomp without getting PP stalled. Teleport can pivot safely into Necrozma-Dusk-Mane to majorly threaten teams (and is what I used in the match), however Haze lets you check opposing Clear Amulet/Good As Gold setup. Stone Axe is our primary way of setting Stealth Rocks, and should be used as liberally as Knock Off.
Improof: Ghostceus spams Spikes and takes just enough to not be threatened to heal every other turn.

:sv/arceus-ghost:
TAX EVADER (Arceus-Ghost) @ Spooky Plate
Ability: Magic Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shore Up
- Spikes
- Torch Song
- Judgment
It's an Arceus, it does everything. More consistent Spikes user than Mega Audino, blocks Rapid Spin, can't be chipped down as easily because of Magic Guard + Arceus bulk, and threatens to actually sweep with Torch Song boosts + copious amounts of hazards up.
Improof: Selfproofs, Blissey improofs in a pinch.

:sv/necrozma-dusk-mane:
TAX EVADER (Necrozma-Dusk-Mane) @ Clear Amulet
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Victory Dance
- Spirit Shackle
- Sunsteel Strike
- Strength Sap

The funny VD Amulet guy. STAB Sunsteel Strike lets you cheese through things that would otherwise survive 1 +6 hit of other VD cheesers like Groudon vs. FC Arceus formes. Otherwise pretty self explanatory, Shackle traps Imposter and other passive no pivot guys in, Magic Guard stops chipping from deterring your cheese, Sap is necessary for improofing and Clear Amulet stops Strength Sap from bricking you entirely.
Improof: Selfproofs, Ting-Lu can always survive 1 hit from full if not boosted to +6.

3. Threatlist

:greninja-ash:
This one's an obvious weakness but I fully anticipated Hiusi to not bring AGren since I just lost to it in week 5 and every single other team had a hardcheck to it (which worked thankfully). At least vs. :choice-band: you can still predict with Ting-Lu, Kyurem-W and Necrozma-Dusk-Mane, but if it's :life-orb: then just click x lol

:eternatus: :slowbro-galar:
Rough MU. Spam Ruination on Blissey then hope they choke vs. Kyurem-W is your best bet.

:necrozma-ultra:
Every team loses to some random variant of Pure Hackmons. By the way can you please build me a custom game team arou-

4. Replays
https://replay.pokemonshowdown.com/gen9balancedhackmons-2159503282
I might have some more replays doing SSNL test games with Yoko but I cba to find them in all my alts.

5. Conclusion
View attachment 654411
Team is pretty cool, net me a win in OMFL when i was desperate for them. Unfortunately we still lost the set and got eliminated, which is a bummer. Shoutouts to everyone in Shadow Tag Spectriers for being so great you carried my unviable winrate all the way until semis.
I was waiting for so long for an ndm team dayum, when it didn’t show up on the be I was depressed…

Or maybe I was blind.

anyways grats and thanks for the team
 
Goated Rmt from a fellow pink giraffer View attachment 654413(ig its actually pink sobble giraffe but that doesnt roll of the tongue well), lets win hpl fr, anyways uh onto the actual team why the hell are u weak to the 3 most common attackers (imo) in the tier rn ;w; and the fuck is kyurem white, i know how to fix this run
:Sv/Bellibolt:
Bellibolt @ Rocky Helmet
Ability: Fur Coat
Tera Type: Electric
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- Thunder Cage
- Mortal Spin
- Strength Sap
- Shore Up
and
:Sv/necrozma-Ultra:
Necrozma-Ultra @ Draco Plate
Ability: Simple
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Nasty Plot
- Judgment
- Make It Rain / Sunsteel Strike
- V-create / Blue Flare
fr
Relaxed nature with 252 Spe goes hard
 
Back
Top