Swampert (OU) (QC 2/2) (GP (2/2)

[OVERVIEW]

As the premier answer to some of the tier's most feared physical attackers and offense in general, Swampert is truly a leviathan of ADV OU. Defensively, Swampert's solid bulk and resistances to Rock and Steel allow it to answer Tyranitar, Metagross, and Aerodactyl; its access to Ice Beam allows it to counter physical Salamence and Flygon; and its immunity to Electric allows it to stop Electric-types like Zapdos and Jolteon that run Hidden Power Ice. Furthermore, Swampert's immunity to sand and access to Refresh and Roar give it both longevity and the ability to check setup sweepers on balanced and defensive teams, especially in conjunction with Protect to scout offensive Pokemon and gain passive healing from Leftovers. Swampert's defensive prominence is such that it has encouraged both Electric-types and mixed attackers to run Hidden Power Grass as a standard move for the sole purpose of beating it, a testament to its ubiquity and value. Offensively, Swampert's durability and solid Special Attack, as well as Torrent, give it the ability to fire off strong Hydro Pumps at defensive cores, and it can wield Earthquake and Focus Punch to dismantle Blissey, the tier's answer to special moves. Swampert can also run a Substitute + Endeavor set, whose potent Hydro Pump and immunity to sand make it a threatening wallbreaker or cleaner. On offensive sets, the characteristics that make Swampert's defense so stifling can be used to develop momentum and exploit mismatches and free turns with ease. Despite all this, Swampert struggles to break through the tier's other bulky Water-types, Milotic and Suicune, and it is walled cold by Celebi, which can outright use it as setup fodder. Furthermore, Spikes and attackers running Hidden Power Grass threaten to take huge chunks out of Swampert's HP, and its lack of recovery outside of Leftovers can make it difficult for it to last throughout a game.

[SET]
name: Standard Defensive
move 1: Earthquake
move 2: Ice Beam
move 3: Protect
move 4: Hydro Pump / Roar / Refresh
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 248 HP / 216 Def / 44 SpD

[SET COMMENTS]
Set Description
=========

This set is Swampert's bread and butter, maximizing its ability to act as a team's defensive backbone against the tier's physical behemoths. Ice Beam and Earthquake are both attacks with a defensive purpose; Ice Beam covers Salamence and Flygon, as well as 2HKOing Aerodactyl, while Earthquake beats Tyranitar and Metagross. Protect is the primary ingredient to this set's longevity; while Swampert has only Rest for instant recovery, it is immune to sand and carries Leftovers, so it can use Protect to heal by constant increments for free and work around attempts to wear it down. Hydro Pump is an offensive move meant primarily to cover Skarmory and Gengar and deny them the ability to switch in for free. Hydro Pump also does higher damage than Earthquake or Ice Beam against Tyranitar and Aerodactyl, OHKOing the latter with 36 Special Attack EVs and OHKOing both if Torrent is activated, which can mean avoiding a sweep in close games. However, a more defensive Swampert has other options to use:(space)Roar keeps defensive setup sweepers like Suicune, Snorlax, and Jirachi from setting up for free and racks up Spikes damage against grounded Pokemon, while Refresh allows Swampert to shrug off poison and burn, keeping it from being worn down by status.

The given spread maximize Swampert's ability to take hits—248 HP EVs and 44 Special Defense EVs guarantee that Swampert survives Hidden Power Grass from Modest Zapdos from full, while the rest of the EVs go into Defense. As an alternative, 36 Special Attack EVs guarantee that Swampert's Hydro Pump will OHKO uninvested Aerodactyl. Running 96 Special Attack EVs with a Quiet nature threatens higher damage against Skarmory and Gengar, which certain teams may desire. Overall, Swampert's EVs can be reallocated in a variety of ways depending on priorities.

This Swampert generally serves as the first line of defense against physical threats early-game, yet it requires an element of caution as well. Protect should be used early-game to scout for Hidden Power Grass from Tyranitar, Zapdos, or Salamence as well as a potential Explosion from Metagross, and a player should be willing to use pivots and double switches to protect Swampert from being hit by these. Damage rolls are important for identifying a Choice Band attacker. When given free turns, Hydro Pump is usually the best move to use, or Roar if dropping Hydro Pump. If lacking Refresh, be wary of taking Toxic from Skarmory or Zapdos so Swampert can check Dragon Dance Tyranitar, Dragon Dance Salamence, and Choice Band Aerodactyl late-game. Protect gains value mid- and late-game for regaining health so a sustained physical assault doesn't wear your Swampert down, though the player should be wary of overusing the move and giving up free turns.

Team Options
=========

Swampert works well as a standalone wall, but it requires certain support to function at its best. In particular, Swampert wants switch-ins that can pressure Suicune, Milotic, and Celebi, all of which it struggles to touch, as well as a counter to Hidden Power Grass Electric-types and mixed attackers in general. Celebi and Flygon counter Hidden Power Grass Electric-types while appreciating Swampert's ability to deal with Hidden Power Ice Electric-types, while Blissey's ability to stonewall special attackers complements Swampert beautifully. Faster Pokemon such as Gengar, Starmie, and Jolteon can be used as one-time switch-ins against mixed attackers to force them out and make Swampert's life easier. Zapdos can check both Metagross and mixed Salamence while heavily pressuring Skarmory and defensive Water-types, which Swampert appreciates immensely. In a similar vein, Moltres's ability to cover Swampert against Metagross and destroy Celebi is extremely valuable.

Due to its lack of immediate offense, Swampert appreciates Spikes and sand support to punish more defensive teams that it can be deadweight versus. Both Skarmory and Tyranitar cover Snorlax, a major physical threat that Swampert doesn't beat on its own, and can back it up against physical threats in general. In addition, Swampert lacking Hydro Pump struggles against Skarmory, Forretress, and Gengar, so it appreciates Magneton and Pursuit Tyranitar's support, and even with Hydro Pump it tends to appreciate Skarmory and Gengar's removal from the game. Lastly, Salamence and Metagross make phenomenal partners for Swampert; Salamence can weaken physical attackers with Intimidate and tempt the opponent to use Rock Slide so Swampert can easily switch in, while Metagross serves as a backup Rock-type answer and check to physical attackers. Both Pokemon also provide the instant offense that this Swampert lacks, which helps to round out a team.

[SET]
name: Surf Defensive
move 1: Surf
move 2: Toxic / Roar
move 3: Protect
move 4: Refresh / Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 248 HP / 204 Def / 44 SpD / 12 Spe

[SET COMMENTS]
Set Description
=========

This set constitutes a variant on the above defensive set that sacrifices self-sufficiency for certain utilities and a more intuitive playstyle. STAB Surf allows Swampert to cover the metagame in a similar way that Hydro Pump does, allowing it to guarantee neutral damage on switch-ins like Skarmory and Gengar. Toxic complements Surf, targeting Water-resistant Pokemon like Celebi, Suicune, and Salamence and passive
Pokemon like Blissey, keeping them from staying in with impunity. Protect can be used to rack up Toxic damage against aggressive attackers like Salamence and stay healthy in slugfests against Blissey, as well as letting Swampert heal up through Leftovers recovery.

Refresh completes this set utility-wise, making it impossible to wear down via status. Roar usually fits better on teams that need a phazer, as denying free setup to Dragon Dance Salamence and defensive Calm Mind Jirachi can be quite important considering that this set forgoes Earthquake and Ice Beam. The choice between these moves comes down to team-based necessity. The given EVs maximize Defense while letting Swampert outspeed uninvested Tyranitar and Quiet Metagross and guaranteeing survival against Hidden Power Grass from Modest Zapdos. Note that forgoing Earthquake allows Swampert to run a Bold nature to outrun standard defensive Swampert.

Team Options
=========

Forgoing Earthquake and Ice Beam means that Choice Band Metagross and Dragon Dance Salamence pose great threats to this particular Swampert set, as its lack of a super effective attack grants them more turns to attack and more chances to potentially break through. Skarmory's support helps cover both of these Pokemon, while setting Spikes to help compensate for Swampert's lack of instant offense and punish grounded Pokemon like Milotic, Suicune, Celebi, and Snorlax that would otherwise switch in for comparatively free. Tyranitar's sand also inconveniences these Pokemon, and it can cover Swampert's back against Pokemon like Gengar, Jirachi, Snorlax, and physical Salamence. As Surf does less damage to Skarmory than Hydro Pump does, Magneton support is much appreciated with this Swampert to prevent Skarmory from freely laying Spikes down. It also helps that Magneton brutalizes Milotic while removing weakened Metagross, both of which this Swampert struggles against. Lastly, a consistent switch-in to Celebi, such as Salamence, Moltres, or Aerodactyl, generally partners well with this Swampert. Moltres in particular can destroy Skarmory and check Metagross, both of which this Swampert appreciates

[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Earthquake / Hidden Power Grass
move 3: Ice Beam
move 4: Focus Punch
item: Leftovers
ability: Torrent
nature: Rash
evs: 108 Def / 252 SpA / 148 Spe

[SET COMMENTS]
Set Description
=========

As a contrast to the above sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive archetypes and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any Pokemon that doesn't resist it. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check. Ice Beam primarily nails specially defensive Zapdos as well as Salamence and Grass-types. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressues specially defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges rather than risking a Hydro Pump miss. However, as all these Pokemon are covered to some extent by Hydro Pump and Focus Punch, Hidden Power Grass can be used in the fourth slot on more offensive teams, where luring in and removing opposing Swampert and clobbering Cloyster might be higher priorities.

252 Special Attack EVs with a Rash nature maximize Swampert's damage output, while the Speed investment allows it to outrun Adamant Claydol as well as Blissey, specially defensive Skarmory, and slower variants of Metagross and Tyranitar. The rest of the EVs go into Defense as opposed to HP to maximize Swampert's ability to take physical hits, which this spread takes noticeably worse than usual. 28 Attack EVs ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full with sand up, thereby ensuring that using Focus Punch against Blissey on the switch will pay off. Bulkier spreads are of course possible, as is maximizing Speed for the purpose of outrunning Jolly Marowak and negative-natured Wish + Protect Jirachi.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. It's generally better to bring this Swampert in on predicted switches and resisted moves like Rock Slide than to take massive damage from Choice Band Metagross or mixed Tyranitar. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance Tyranitar or Aerodactyl in the back. Prediction is key when using this Swampert. Keep in mind that despite the offensive spread, this Swampert cannot break through Milotic, Rest Suicune, or Celebi without significant luck, and thus it should always avoid those matchups. As always, be wary of Hidden Power Grass, as the lack of HP investment leaves Swampert vulnerable to being outright KOed.

Team Options
========

Metagross is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup Rock-type check and check to physical attackers. Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Thus, they exert massive pressure on it for an offensive team while playing around potential status attempts. Metagross tends to appreciate Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune and thereby open up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it appreciates the offense this set brings. Salamencepairs extremely well with both Metagross and Jirachi as well, providing offense and an immunity to Earthquake. Offensive Celebi and Zapdos threaten to blow through Milotic, Rest Suicune, and Recover Starmie, all of which this Swampert struggles to touch. Furthermore, they can potentially Baton Pass Calm Mind or Agility boosts to Swampert, making it much more of an offensive threat. Hidden Power Grass Swampert particularly appreciates these boosts, as at +1 or +2, it can push through Milotic and Suicune on its own.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which tend to switch into Hydro Pump with impunity. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.

[SET]
name: Substitute + Salac Berry
move 1: Substitute
move 2: Endeavor
move 3: Hydro Pump / Surf
move 4: Roar / Ice Beam
item: Salac Berry
ability: Torrent
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Substitute + Salac Berry Swampert is, if anything, an even more all-in approach to offensive Swampert. This set relies on many of Swampert's useful characteristics: Torrent, an immunity to sand, and access to Endeavor, which make it a frightening sweeper.

Substitute lets Swampert reduce its HP to active Torrent and its Berry, while Endeavor capitalizes on that loss of HP to beat defensive Pokemon. Hydro Pump is the usual Water-type STAB attack, which does frightening damage when boosted by Torrent, but Surf's accuracy is appreciated on certain teams, particularly with Magneton support to nullify Skarmory. Roar constitutes a surprisingly innovative option for a fourth move, capitalizing on Endeavor. As many potential answers to this set—Milotic, Celebi, and Blissey,—have instant recovery moves and can thus stall out Endeavor, Roar's negative priority guarantees them to be forced out and puts your opponent into an uncomfortable situation. If they switch back to their counter as you use Endeavor, they've lost their counter; if they leave whatever Roar forced in to take a Hydro Pump, they're a Pokemon down. In addition, Roar provides defensive utility in denying Calm Mind users such as Suicune, Celebi, and Jirachi, which tend to threaten the teams this Swampert usually finds itself on.

Ice Beam is an option to cover Celebi and drops Salamence, the latter of which might be important for a team to cover, but the fact that both of Ice Beam's targets are affected by sand and technically covered by Endeavor is another mark in favor of Roar's viability. Swagger constitutes an additional option, as the confusion chance forces a similar coinflip for the opponent, but unlike Roar it has no utility and can potentially backfire.

The EVs are fairly straightforward: maximum Special Attack and Speed with a Timid nature. Note that even after the Salac Berry boost, Swampert is outrun by Starmie, Jolly Dugtrio, Aerodactyl, and Jolteon. This Swampert is fairly intuitive as far as play goes—use Substitute when given free turns, use Hydro Pump against passive Pokemon or phazers, and start using Endeavor once Salac Berry activates. Generally, one should try to bring this set in on Pokemon such as Tyranitar, Metagross, and Salamence, as their hits will force Swampert into Salac Berry range quicker and reverse an attacker's momentum.

Team Options
=========

This Swampert is completely unreliable defensively and must be paired with other offensive checks to physical attackers so its team won't be overwhelmed. Metagross's support is virtually obligatory to check Tyranitar and Aerodactyl, as well as Dragon Dance Salamence should this set not run Ice Beam. In addition, Metagross's Choice Band-boosted Earthquake utterly destroys Thunderbolt + Ice Punch Jirachi, which this Swampert cannot check without Roar and cannot beat outright. Magneton's support is surprisingly helpful, as it offers an additional Rock-type resistance while trapping Skarmory, whose Spikes and Whirlwind can interfere with Swampert's attempts to sweep, and allows Swampert to use the more accurate Surf with fewer risks.

This Swampert tends to target defensive cores and thereby open them up for offensive Pokemon; Zapdos and Suicune appreciate Swampert removing Celebi and Blissey, while Metagross and Dragon Dance Salamence appreciate the removal of opposing Suicune and Milotic as well as Skarmory being weakened. Offensive Suicune is an interesting partner for this Swampert set, as it can also serve as a one-off check to physical threats and backs up Swampert while exerting massive pressure on Pokemon such as Skarmory and Snorlax. These two form a double Water-type core that can ground a team offensively and defensively. Lastly, sand is a helpful complement to Swampert's offense to finish off defensive Pokemon weakened by Endeavor. Dragon Dance Tyranitar also tends to appreciate this Swampert's ability to break defensive cores and open up sweeping opportunities. As an alternate option, however, Pursuit Tyranitar can remove Gengar, which can be quite the annoyance to Swampert with its immunity to Endeavor, and it can run Ice Beam to cover Roar variants against Dragon Dance Salamence.

[STRATEGY COMMENTS]
Other Options
=============

Curse Swampert is a threatening sweeper with longevity through Rest, but the ubiquity of Ground-immune Pokemon and mixed attackers running Hidden Power Grass tends to hamper its sweeping prospects. An all-physical or even Choice Band Swampert would do better at pushing through defensive Water-types and could potentially lure in Celebi and KO it with Hidden Power Bug, but it would be required to drop Hydro Pump and thus require Magneton and Pursuit Tyranitar to avoid becoming bait for Skarmory and Gengar. In a similar vein, a Substitute + Focus Punch set similar to non-Salac Berry offensive Swampert could work, brutalizing Blissey and Snorlax much harder at the cost of requiring the same support an all-physical Swampert would and struggling even more against other Water-types.

Checks and Counters
===================

Grass-types are the biggest threats to Swampert, as they hit it super effectively and target its only weakness. Celebi's natural defenses and access to Recover render Swampert almost deadweight, as it can come in repeatedly for free and create free turns, while Swampert can do little to dissuade it short of freezing it with Ice Beam. Venusaur, while lacking recovery, can still come in on Surfs and Hydro Pumps and threaten to land Sleep Powder on something. Opposing Water-types also give Swampert trouble, as they resist Hydro Pump, have the bulk to take Earthquakes, and can usually win the slugfests. Milotic and Rest Suicune are the primary examples of this, although Recover Starmie also deserves a mention. Cloyster, while not having recovery, can set Spikes against Swampert with impunity or threaten to use Explosion on it. Specially defensive Skarmory threatens to poison
Swampert with Toxic and lay down Spikes against it, cutting into its longevity, and with its heavy Special Defense investment, it can shrug off Swampert's Hydro Pumps. Heracross is an interesting example of a check, as it resists Earthquake and Focus Punch while having the natural bulk to switch into Hydro Pump once, and the sheer physical threat it poses can force Swampert to retreat rather than take a STAB Megahorn. However, Heracross lacks recovery and is worn down quickly by sand and Spikes, so it prefers to come in on pivots wherever possible. Gyarados's primary niche is its ability to handle defensive Water-types in a way that Tyranitar and Salamence cannot; it can potentially run Taunt to shut down Swampert's utility options and threatens to set up Dragon Dance while shrugging off resisted Surfs and weak Ice Beams. However, it has poor longevity and is more of an exploiter than a counter.

In a different vein, Swampert's towering status over the metagame almost mandates the heavy use of Hidden Power Grass, and Swampert must always be wary of its specter. Gengar, Zapdos, and Salamence all threaten to land Hidden Power Grass while being able to switch in on predicted Earthquakes, and even a Tyranitar or Jolteon may reveal it to blow through a weakened Swampert. Furthermore, Swampert's heavy reliance on Protect for recovery and scouting can allow a skilled player room to create free switches and bring in offensive threats for free, so while none of these Pokemon are switch-ins, the threat they pose must be accounted for by the Swampert's player.

[CREDITS]
- Written by: [[Lord Ninjax, 200040]]
- Quality checked by: [[vapicuno, 5454 ], [BKC, 52012]]
- Grammar checked by: [[Rabia, 336703], [The Dutch Plumberjack, 232216]]
 
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Triangles

Big Stew
is a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
World Defender
Hydro first slash over Surf on Endeavour. Mention Swagger in the Endeavour description too. Offensive should be the last set in the analysis behind the 2 defensives and endeavour. HP Grass should not be a slash on it either, just mentioned in set description. Also worth mentioning that the offensive set loves being used with agility BP zap and Cm bp celebi.

As for OO, mention Curse.
 
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Please make defensive the first set. It's one of ADV's most defining Pokemon. 36 SpA should be mentioned to always OHKO Aero.

Refresh is the more deserving first slot on MonoPert, whose current speed EVs also seem questionable.

It must be mentioned that the offensive set is hard countered by Milotic. Refresh on that set also does not seem worth mentioning to me, could you explain why it's included? Pert wants 5 moves to do its job as is. It's why I also don't like Sub there. I find the remaining EVs to be significantly better in Defense, not HP - Pert isn't taking special attacks well anyway and you really do appreciate the cushion against Mence/Tyranitar. Finally, Salamence should be mentioned as a partner, as its Intimidate helps make up for Pert's lack of Defense in a similar vein to Metagross, which Mence of course has amazing synergy with. The Ground immune is important since neither bulk-lacking Pert nor Meta want to take Aero or SubGon's powerful EQ. The three make for a terrific trio that doesn't cede defensive integrity while having lots of offensive firepower and are the main backbone of most mixed offense for this reason - they can turn their weaknesses into a teammate's point of entry to dish out massive damage (e.g. Mence comes in on Meta HP Grass aimed at Pert and threatens Fire Blast)

Agree with Triangles re the Endeavor set
 
Felt based on recency and general usage offensive should have been slated first, although I personally think standard 3 atks + tect is the best set. Likewise I think Grass / Refresh are good enough options to get their respective mentions on that set (jacked refresh from sunny I think, works well on like dug tss or other lineups where cele / ddmence are covered and pert's longevity is a little more crucial, I used a much bulkier spread on that one too). Grass is obviously good enough though especially considering how Hydro blows through everything you needed EQ for barring full health Meta and AstaRachi (both of which Pert should be leery of staying in on without scouting). Sub is eh but I've seen other people use it well and I wanted to be thorough.

Everything else I missed was due to not being able to think of it in the moment (sorta stalled and then passed out early lol), but I'll def make those changes now.
 

wyc2333

A=X+Y+Z Y: Hard Work
on the offensive set, eq is also for bliss and lax. 28 atk evs ensure that focus punch+eq KOes 0hp/252+def bliss all of the time in sand.
on the defensive set, eq is also for mie and sth rare like kingdra.
 
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Swampert is one of the leviathans of Advanced Overused, a pokemon that ranks simultaneously as a premier defensive and offensive piece and whose pivoting ability is second to none. Defensively Swampert's immunity to Electric as well as resistances to Rock and Steel allow it to answer HP Ice Electrics as well as Tyranitar, Metagross and Aerodactyl, and its natural physical bulk and access to Ice Beam make it a good counter to physical Salamence and Flygon.
feel this doesn't represent pert too accurately. it is the go-to physical tank for the big guns of ttar/mence/meta as well as aero, the hp ice elecs thing should be after and probably reworded to reflect that pert being so common influences electrics to run hp grass as much as they do. its impact on the metagame can't be overstated - later when you say ttar/mence (should add meta) running hp grass, mention that, like with the electrics, it is solely 100% because of pert.
Protect should be used to check for Hidden Power Grass from Tyranitar, Zapdos or Salamence as well as a potential Explosion from Metagross, and a player should be willing to use pivots and double-switches to protect Swampert from being hit by these.
this misses the biggest point of protect - racking up constant recovery and ensuring that pert never dies which plays a huge part in making it so tough to break through
Both Skarmory and Tyranitar cover Snorlax, the one physical threat that Swampert doesn't beat on its own
heracross, gyarados...
Note that forgoing Earthquake allows Swampert to run a Bold Nature and thereby gives it a(n) (double-edged) advantage against standard defensive Swampert. (lmk if this needs to be clarified further wrt torrent).
I get it but I don't think this needs to be specified. being faster is generally better. you can just toxic/protect around torrent anyway
As Surf does less damage to Skarmory than Hydro Pump does, Magneton support is much appreciated with this Swampert.
not sure this is accurate; if it's refresh, pert just stays in on skarm without fear of toxic and batters it down, whereas defensive hydro pert still gets shrugged off but also immediately has to run away. for roar variants, sure.
Other options that can be used include Refresh over Ice Beam
[12:45 AM] Kevin: @ADV QC does anyone else think refresh is worth using on offensive pert
[12:45 AM] Kevin: cause i seriously dont
[12:45 AM] Watchog: no
[12:45 AM] Sadlysius: no
[12:45 AM] Ardorin: no
[12:47 AM] vapicuno: No
[12:48 AM]Altina: No
[12:48 AM] eden: not worth prob
and Substitute over Hydro Pump
I'd ditch this too. this makes you hard walled by other pert for almost zero tangible reward.
This set is EVed with offense in mind. 216 SpA hits a jump point
why this jump point? why not max max? don't you absolutely need to hit skarm and pert as hard as possible?

mention the 28 attack wyc brought up
This Swampert is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. It's generally better to bring this Swampert in against either passive Pokemon like Skarmory or Blissey
bringing this pert into skarm is a death sentence, you will get ruined. not sure it's the most advisable blissey switch either, you want it coming into you to minimize the amount of necessary guessing games.
Metagross or Jirachi is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup rock resistance and check to Physical mons.
important to mention that jirachi is not at all a ddtar check and unless you're going full on defensive it's not going to stop ddmence in the slightest (which in addition to their much better offensive synergy is why metagross is preferred by far)

you have no team options at all for endpert.
Heracross is an interesting example of a check, as it resists Earthquake and Focus Punch while having the natural special defense to switch into Hydro Pump
it can take hydro but sure as hell would prefer to not switch into it. ice beam would be better. even better than that, protect; it should be mentioned that pert's occasional overreliance on protect to stay healthy enough to check threats can be taken advantage of with smart switching
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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though you already mentioned molt as partner for monopert, also mention its utility in helping pert check metagross.

when talking about offpert's team option metagross mention dual status pivot combo vs blissey

Edit: idk about others here but i like subpunch pert wo eq on cm pass.
 
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vapicuno

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gave this a more thorough read, and am gonna especially beef up ur endpert section;

in endpert set description, mention a very important use of roar is to stop cm users from setting up indefinitely since u dont have eq. especially important bc stuff like offcune / superrachi tend to devastate these spikeless offense that u find endpert on the moment they get the chance to cm up.

also in endpert set description when u talk about its usage, mention that endpert is good at using the heavy damage from tar/meta/mence to completely turn the momentum around.

since you haven't changed anything about subpunch in oo i suppose we'll wait for a discord discussion on that.

for checks and counters, definitely mention gyarados since its primary existence in the meta compared to mence apart from twave spam is contingent on forcing out pert.

Like the above offensive set, this Swampert is completely unreliable defensively and must be paired with strong defensive cores that its team not be overwhelmed by physical attackers. Metagross' support is virtually obligatory to check Tyranitar and Aerodactyl, as well as Dragon Dance Salamence should this set not run Ice Beam. Magneton's support is surprisingly helpful, as it offers an additional Rock resistance as well as trapping Skarmory, whose Spikes and Whirlwind can interfere with Swampert's attempts to sweep, and allows Swampert to use the higher accuracy Surf with fewer risks. This Swampert tends to target defensive cores and thereby open up offensive Pokemon&mdash&Zapdos and Suicune appreciate Swampert removing Celebi and Blissey, Metagross and Dragon Dance Salamence appreciate the removal of opposing Suicune and Milotic as well as Skarmory being weakened. Lastly, sand is a helpful complement to Swampert's offense, to finish off defensive Pokemon weakened by Endeavor. Dragon Dance Tyranitar also tends to appreciate this Swampert's ability to break defensive cores and open up sweeping opportunities.
i think the phrase "strong defensive cores" is kinda misleading, because when i see that i think of skarmory, suicune + claydol, not metagross. in fact since endpert is used on offensive teams i think the more appropriate term is "offensive check", which to me is what metagross is.

also mention the need for boltbeam rachi check, which metagross fulfills. important point bc since using endpert instead of other pert variants forgoes eq, its easy to get completely cooked by rachi should one not see it coming, esp if using ice beam.

mention ice beam pursuit tar as endpert partner not only because it stops endpert from surfing helplessly at defensive gar, but also if using roar on endpert and opponent has ddmence, it's likely that opponent is not simultaneously using gar, so suittar can be kept at 100% till endgame to live ddmence and ice beam back.

double offensive water endpert + offcune is a also a team option to simultaneously wallbreak and bolster each other's fraility against physical offenses.
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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Read through it, seems mostly awesome, i cant exactly find the mention of this point in my previous post: also in endpert set description when u talk about its usage, mention that endpert is good at using the heavy damage from tar/meta/mence to completely turn the momentum around.

I meant to add that in somewhere where u said "this swampert is fairly intuitive to play"

When u add that in, consider it qc 1/2.
 
As an alternate option, however, Pursuit Tyranitar can remove Gengar, which can be quite the annoyance to Swampert if Hydro fails to connect
I mean, yes, but even without hydro accuracy involved, gengar can switch into pert and threaten it in a variety of ways, so I'd ditch this.

other than that, looks good, vap's done god's work here. 2/2
 

Rabia

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[OVERVIEW]

As the premier answer to some of the tier's most feared physical attackers and offense in general, Swampert is truly a leviathan of ADV OU. Defensively,(AC) Swampert's solid bulk and resistances to Rock and Steel allow it to answer Tyranitar, Metagross,(AC) and Aerodactyl, its access to Ice Beam allows it to counter physical Salamence and Flygon as well, and its immunity to Electric allows it to stop Electric-types like Zapdos and Jolteon who that run Hidden Power Ice. Furthermore, Swampert's immunity to sand and access to Refresh and Roar give it both longevity and the ability to check setup(RH) sweepers on balanced and defensive teams, especially in conjunction with Protect to both scout offensive mons Pokemon and gain passive healing from Leftovers. Swampert's defensive prominence is such that it has encouraged both Electric-types and mixed attackers to run Hidden Power Grass as a standard move for the sole purpose of beating it, a testament to its ubiquity and value. Offensively, Swampert's durability and solid special attack Special Attack, as well as Torrent, give it the ability to fire off strong Hydro Pumps at defensive cores, and its Earthquake and Focus Punch can be wielded to dismantle Blissey, the tier's answer to special moves. Swampert can also run a Substitute + Endeavor set,(AC) whose potent Hydro Pump and immunity to sand make it a threatening breaker wallbreaker or cleaner. On offensive sets, the characteristics that make Swampert's defense so stifling can be used to develop momentum and exploit mismatches and free turns with ease. Despite all this, Swampert struggles to break through the tier's other bulky Water-types, Milotic and Suicune, and it is walled cold by Celebi, which can outright use it as setup fodder. Furthermore, the prevalence of Spikes and attackers running Hidden Power Grass threaten to take huge chunks out of Swampert's HP, and its lack of recovery outside of Leftovers can make it difficult for the mudfish it to last throughout a game. Still, Swampert's utility and the power it brings to the table make potent arguments that are hard to ignore both in the teambuilder and on the battlefield.(no conclusion sentences in analyses)

[SET]
name: Standard Defensive
move 1: Earthquake
move 2: Ice Beam
move 3: Protect
move 4: Hydro Pump / Roar / Refresh
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 248 HP / 216 Def / 44 SpD

[SET COMMENTS]
Set Description
=========

This set is Swampert's bread-and-butter standard, maximising maximizing its ability to act as a team's defensive backbone against the tier's physical behemoths. Ice Beam and Earthquake are both attacks with a defensive purpose;(mdash -> semicolon) Ice Beam covers Salamence and Flygon,(AC) as well as 2HKOing Aerodactyl, while Earthquake beats Tyranitar and Metagross. Protect is the primary ingredient to this set's longevity; while Swampert has only Rest for instant recovery, it is immune to sand and carries Leftovers, so it can use Protect to heal by constant increments for free and work around attempts to wear it down. Hydro Pump is an offensive move,(RC) meant primarily to cover Skarmory and Gengar and deny them the ability to switch in for free. Hydro Pump also does higher damage than Earthquake or Ice Beam respectively against Tyranitar and Aerodactyl, OHKOing the latter with 36 SpA invested Special Attack EVs and OHKOing both if Torrent is activated, which can be the difference between life and death winning and losing (not sure what you mean here tbh) in close games. However, a more defensive Swampert has other options to use:(mdash -> colon) Roar keeps defensive setup(RH) sweepers like Suicune, Snorlax,(AC) and Jirachi from setting up for free and racks up Spikes damage against grounded Pokemon, while Refresh allows Swampert to shrug off Toxic and Will-O-Wisp poison and burn, keeping it from being worn down by status.

The given spread maximises Pert's maximize's Swampert's ability to take hits—248 HP and 44 SpD.(AP) 248 HP EVs and 44 Special Defense EVs guarantee that Swampert lives survives Hidden Power Grass from Modest Zapdos from full, while the rest of the EVs go into defense Defense. As mentioned above, As an alternative,(AC) 36 Special Attack EVs in SpA guarantee that Swampert's Hydro Pump will OHKO uninvested Aerodactyl. Running 96 Special Attack EVs in SpA with a Quiet Nature hits a 'jump point' (where the way that EVs are calculated gives 2 extra points in special attack for 4 EVs invested), and nature (don't talk about jump points in analyses) threatens higher damage against Skarmory and Gengar, which certain teams may desire. Overall, Swampert's EVs can be reallocated in a variety of ways depending on priorities.

This Swampert generally serves as the first line of defense against physical threats in the early-game(AH), yet it requires an element of caution as well. Protect should be used in the early-game to check for Hidden Power Grass from Tyranitar, Zapdos,(AC) or Salamence as well as a potential Explosion from Metagross, and a player should be willing to use pivots and double switches(RH) to protect Swampert from being hit by these. Damage rolls are important for the purpose of identifying a Choice Banded Band attacker. When given free turns, Hydro Pump is usually the best move to use, or Roar if dropping Hydro Pump. If lacking Refresh, be wary of taking Toxic from Skarmory or Zapdos so that Swampert can check Dragon Dance Tyranitar, Dragon Dance Salamence, and Choice Band Aerodactyl in the late-game. Protect gains value in the mid- and late-game(AH) for the purpose of regaining health so that a sustained physical assault doesn't wear your Swampert down, though be wary of overusing the move and giving up free turns.

Team Options
=========

Standard defensive Swampert works well as a standalone wall, but it requires certain supports support to function at its best. In particular, Swampert wants switch-ins(AH) that can pressure Suicune, Milotic, and Celebi, all of which it struggles to touch, as well as a counter to Hidden Power Grass Electrics Electric-types and mixed attackers in general. Celebi and Flygon counter Hidden Power Grass Electrics Electric-types while appreciating Swampert's ability to deal with Hidden Power Ice Electrics Electric-types, while Blissey's ability to stonewall the special side of the offensive spectrum special attackers complements Swampert beautifully. Faster Pokemon such as Gengar, Starmie,(AC) and Jolteon can be used as one-time switch-ins against mixed attackers to force them out and make Swampert's life easier. Zapdos can check both Metagross and Mixed mixed Salamence while heavily pressuring Skarmory and defensive Water-types, which Swampert appreciates immensely. In a similar vein, Moltres' Moltres's ability to cover Swampert against Metagross and destroy Celebi is extremely valuable.

Due to its lack of immediate offense, Swampert appreciates Spikes and sand support to punish more defensive teams that it can turn into be deadweight versus. Both Skarmory and Tyranitar cover Snorlax, a major physical threat that Swampert doesn't beat on its own, and can back it up against physical threats in general. In addition, Swampert lacking Hydro Pump struggles against Skarmory, Forretress,(AC) and Gengar, and thus so it appreciates Magneton and Pursuit Tyranitar's support, and even with Hydro Pump it tends to appreciate Skarmory and Gengar's removal from the game. Lastly, Salamence and Metagross make phenomenal partners for Swampert;(mdash -> semicolon) Salamence's Intimidate eases physical hits and draws Rock Slides for Swampert's free entry Salamence can weaken physical attackers with Intimidate and tempt the opponent to use Rock Slide so Swampert can easily switch in, while Metagross serves as a backup rock Rock resistance and check to physical attackers. Both Pokemon also provide the instant offense that this Swampert lacks, which helps to round out a team.

[SET]
name: Surf Defensive
move 1: Surf
move 2: Toxic / Roar
move 3: Protect
move 4: Refresh / Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 248 HP / 204 Def / 44 SpD / 12 Spe

[SET COMMENTS]
Set Description
=========

This set constitutes a variant on the above defensive set that sacrifices the self-sufficiency of the above set for certain utilities and a more intuitive playstyle. Using STAB Surf as the STAB attack allows Swampert to cover the metagame in a similar way that using Hydro Pump does, allowing Swampert it to guarantee damage on switch-ins like Skarmory and Gengar. Toxic complements Surf, targeting Water resistances Water-resistant Pokemon like Celebi, Suicune,(AC) and Salamence and passive pokemon Pokemon like Blissey and,(AC) keeping them from staying in with impunity. Protect fills the same defensive functions outlined above, with the additional point that it can be used to rack up Toxic damage against aggressive attackers like Salamence and stay healthy in slugfests against Blissey,(AC) as well as letting Swampert rack up Leftovers recovery.(you can't cross-reference between sets like you had here; you should be expecting readers to only be reading this specific set)

Refresh completes this set utility-wise, making this set it impossible to wear down via status. Roar usually fits better on teams that need a phaser phazer, but denying free setup(RH) to Dragon Dance Salamence and defensive Calm Mind Jirachi can be quite important considering that this set forgoes Earthquake and Ice Beam. As with the alternate defensive set, the However, the choice between these moves comes down to team-based necessity. The given EVs maximise defense maximize Defense while outspeeding uninvested Tyranitar and Quiet Metagross and guaranteeing survival against Hidden Power Grass from Modest Zapdos. Note that forgoing Earthquake allows Swampert to run a Bold Nature nature to outrun standard defensive Swampert.

Team Options
=========

Forgoing Earthquake and Ice Beam means that Choice Band Metagross and Dragon Dance Salamence pose great threats to this particular Swampert set, as the lack of a super effective(RH) attack allows them more turns to attack and more chances to potentially break through. Skarmory's support helps cover both of these Pokemon while setting Spikes to help compensate for Swampert's lack of instant offense and punish grounded Pokemon like Milotic, Suicune, Celebi,(AC) and Snorlax that would otherwise switch in for comparatively free. Tyranitar's sand also inconveniences these Pokemon, and it can cover Swampert's back against Pokemon like Gengar, Jirachi, Snorlax, and physical Salamence. As Surf does less damage to Skarmory than Hydro Pump does, Magneton support is much appreciated with this Swampert to prevent Skarmory from laying Spikes down. It also helps that Magneton also brutalises brutalizes Milotic while removing weakened Metagross, both of which this Swampert struggles against. Lastly, a consistent switch-in to Celebi, such as Salamence, Moltres,(AC) or Aerodactyl, generally partners well with this Swampert. Moltres in particular can destroy Skarmory and check Metagross as well as forcing force out Celebi.

[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Earthquake / Hidden Power Grass (removed brackets)
move 3: Ice Beam
move 4: Focus Punch
item: Leftovers
ability: Torrent
nature: Rash
evs: 108 Def / 252 SpA / 148 Spe

[SET COMMENTS]
Set Description
=========

As a contrast to the above sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive archetypes and punish some of its standard checks. Hydro Pump is the crux of this set, boosted by the heavy special attack investment on this set, and threatening threatens to 2HKO or 3HKO virtually any non-resist non-resistant Pokemon. The secondary focus of this set is, well, Focus Punch,(RC) which works to get a guaranteed hit on predicted switches and,(AC) more importantly,(AC) prevents Blissey from Softboiling freely and recovering with Soft-Boiled, which keeps it from being a reliable check. Ice Beam is there for coverage, primarily nailing specially defensive Zapdos as well as Salamence and Grass-types. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressure specially defensive Jirachi, and guarantees the kill KO on Tyranitar and Metagross at certain ranges rather than risking a Hydro Miss Pump miss. However,(AC) as all these mons Pokemon are covered to some extent by Hydro Pump and Focus Punch, Hidden Power Grass can be used in the 4th fourth slot on more offensive teams, where luring in and removing opposing Swampert and clobbering Cloyster might be higher priorities.

This set is EVed with offense in mind. 252 SpA Special Attack EVs with a Rash Nature maximises maximize damage output,(AC) while the Speed investment outruns Adamant Claydol and the 180-190 range— as well as Blissey, Skarmory, and slower variants of Metagross and Tyranitar. The rest of the EVs go into defense Defense as opposed to HP to maximise maximize Swampert's ability to take physical hits, which this spread takes noticeably worse than usual. 28 Atk ensures Attack EVs ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full with sand up, thereby ensuring that Focus Punching using Focus Punch against Blissey on the switch will pay off. Bulkier spreads are of course possible, as would be maximising speed is maximizing Speed for the purpose of outrunning Jolly Marowak and negative-Natured negative-natured Wish + Protect Jirachi.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. It's generally better to bring this Swampert in on either predicted switches and resisted moves like Rock Slide than to take massive damage from Choice Band Metagross or Mixed mixed Tyranitar. The player should be willing to either trade Swampert's health for potential kills KOs or preserve it that so it can hold off an expected Dragon Dance Tyranitar or an Aerodactyl in the back. Prediction is key when using this Swampert. Keep in mind that despite the offensive spread, this Swampert cannot break through Milotic, Rest Suicune, or Celebi without significant luck, and thus it should always avoid those matchups. As always, be wary of Hidden Power Grass, as the lack of HP investment leaves Swampert vulnerable to being killed outright KOed.

Team Options
========

Metagross is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup rock resistance Rock-type check and check to physical-based mons physical attackers. Metagross and Swampert together form a dual status counter against Blissey;(mdash -> semicolon) Metagross is immune to Toxic,(AC) and Swampert is immune to Thunder Wave—and thus.(AP) Thus, they exert massive pressure on it for an offensive team. Metagross tends to appreciate Swampert's targeting of Skarmory and opposing Swampert while threatening to explode use Explosion on Milotic and Suicune and thereby open up Swampert as a threat. Salamence draws Rock Slides that give Swampert a switch-in an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it appreciates the offense this set brings to bear. It pairs extremely well with both Metagross and Jirachi as well, providing offense and an immunity to Earthquake. Offensive Celebi and Zapdos threaten to blow through Milotic, Rest Suicune, and Recover Starmie, all of which this Swampert struggles to touch,(RC) and furthermore.(AP) Furthermore,(AC) they can potentially pass Baton Pass Calm Mind or Agility boosts out to Swampert, making it much more of an offensive threat. Hidden Power Grass Swampert particularly appreciates these boosts,(AC) as at +1 or +2,(AC) it becomes possible to can push through Milotic and Suicune on its own.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which tend to switch into Hydro Pump with impunity. Skarmory and Cloyster can also back-up Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities,(RC) while threatening mixed attackers like Salamence that can give it trouble.

[SET]
name: SubSalac + Endeavor Substitute + Salac Berry (you call it "SubSalac" the entire time)
move 1: Substitute
move 2: Endeavor
move 3: Hydro Pump / Surf
move 4: Roar / Ice Beam (also reorganized move order to match the order they appear below)
item: Salac Berry
ability: Torrent
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

SubSalac Substitute + Salac Berry Swampert is, if anything, an even more all-in approach to offensive Swampert. This set relies on many of Swampert's unique useful characteristics:(mdash -> colon) Torrent, an immunity to sand, and access to Endeavor—and it constitutes,(AC) which make it a frightening sweeper.

Substitute and Endeavor should be self-explanatory, the former allowing Swampert to lose HP to activate both Torrent and the Salac Berry, the latter allowing Swampert to capitalise on its low HP against defensive Pokemon. Substitute lets Swampert reduce its HP to active Torrent and its Berry, while Endeavor capitalizes on that loss of HP to beat defensive Pokemon. Hydro Pump is the usual Water-type STAB attack, which does frightening damage when boosted by Torrent, but Surf's accuracy is appreciated on certain teams, particularly with Magneton support to nullify Skarmory. Roar constitutes a surprisingly innovative option for a fourth move, capitalising capitalizing on Endeavor. As many potential answers to this set—Milotic, Celebi, and Blissey,—have instant recovery moves and can thus stall out Endeavor, Roar's negative priority gives you a forced switch and puts your opponent into an uncomfortable situation—if.(AP) If they switch back as you use Endeavor,(AC) they've lost their check;(comma -> semicolon) if they leave whatever Roar forced in to take a Hydro Pump,(AC) they're a mon Pokemon down. In addition, Roar provides defensive utility in denying Calm Mind users such as Suicune, Celebi,(AC) and Jirachi, which tend to threaten the teams this Swampert usually finds itself on.

Ice Beam covers Celebi and drops Salamence, the latter of which might be important for a team to cover, but the fact that both of Ice Beam's targets are affected by sand and technically covered by Endeavor is another mark in favor of Roar's viability. Swagger constitutes an additional option, as the confusion chance forces a similar coinflip on for the opponent, but unlike Roar it has no utility and can potentially backfire.

The EVs are fairly straightforward:(dash -> colon) maxed maximum Special Attack and Speed and with a Timid Nature nature. Note that even after the Salac Boost Berry boost,(AC) Swampert is outrun by Starmie, Jolly Dugtrio, Aerodactyl,(AC) and Jolteon. This Swampert is fairly intuitive as far as play goes—use Substitute when given free turns, click use Hydro Pump against passive Pokemon or phasers phazers, and start using Endeavor once Salac Berry activates—and shouldn't need a lengthy explanation. Generally,(AC) one should try to bring this set in on pokemon Pokemon such as Tyranitar, Metagross as,(AC) or Salamence, as their hits will force Swampert into Salac Berry range faster quicker and reverse an attacker's momentum.

Team Options
=========

Like the above offensive set, this Swampert is completely unreliable defensively and must be paired with other offensive checks to physical attackers that so its team not won't be overwhelmed. Metagross' Metagross's support is virtually obligatory to check Tyranitar and Aerodactyl, as well as Dragon Dance Salamence should this set not run Ice Beam. In addition, Metagross's Choice Banded Band Earthquake utterly destroys Thunderbolt + Ice Punch Jirachi, which this Swampert cannot check without Roar and cannot beat outright. Magneton's support is surprisingly helpful, as it offers an additional Rock resistance as well as while trapping Skarmory, whose Spikes and Whirlwind can interfere with Swampert's attempts to sweep, and allows Swampert to use the higher accuracy more accurate (meh, subjective) Surf with fewer risks.

This Swampert tends to target defensive cores and thereby open up offensive Pokemon;(mdash -> semicolon) Zapdos and Suicune appreciate Swampert removing Celebi and Blissey, while Metagross and Dragon Dance Salamence appreciate the removal of opposing Suicune and Milotic as well as Skarmory being weakened. Offensive Suicune is an interesting partner for this Swampert set,(AC) as it can also serve as a one-off check to physical threats and backs up Swampert while exerting massive pressure on Pokemon such as Skarmory or and Snorlax, forming.(AP) These two form a double-water double Water-type core that can ground a team offensively and defensively. Lastly, sand is a helpful complement to Swampert's offense,(RC) to finish off defensive Pokemon weakened by Endeavor. Dragon Dance Tyranitar also tends to appreciate this Swampert's ability to break defensive cores and open up sweeping opportunities. As an alternate option, however, Pursuit Tyranitar can remove Gengar, which can be quite the annoyance to Swampert with its immunity to Endeavor, and it can run Ice Beam to cover Roar variants against Dragon Dance Salamence.

[STRATEGY COMMENTS]
Other Options
=============

Curse Swampert is a threatening sweeper with longevity through Rest, however but the omnipresence of Ground-immunes Ground-immune Pokemon and mixed attackers running Hidden Power Grass tends to hamper its sweeping prospects. An all-physical or even Choice Banded Band Swampert would do better at pushing through defensive Water-types and could potentially lure in and KO Celebi with Hidden Power Bug, but it would be required to drop Hydro Pump and would thus require Magneton and Pursuit Tyranitar to avoid becoming bait for Skarmory and Gengar. In a similar vein, A SubPunch a Substitute + Focus Punch set similar to non-Salac Berry offensive Swampert could work, brutalising brutalizing Blissey and Snorlax much harder at the cost of requiring the same support an all-physical Swampert would and struggling even more against other Water-types.

Checks and Counters
===================

Grass-types are the biggest threats to Swampert, as they hit on its primary super effectively and target its only weakness. Celebi's natural defenses and access to Recover render Swampert almost a deadweight, as it can come in repeatedly for free and create free turns,(AC) while Swampert can do little to dissuade it short of freezing it with Ice Beam. Venusaur, while lacking recovery,(AC) can still come in on Surfs and Hydro Pumps and threaten to land Sleep Powder on something. Opposing Water-types also give Swampert trouble, as they resist Hydro Pump, have the bulk to take Earthquakes, and can usually win the slugfests. Milotic and Rest Suicune are the primary examples of this, although Recover Starmie deserves a mention. Cloyster,(AC) while not having recovery,(AC) can set Spikes down against Swampert with impunity or threaten to Explode use Explosion on it. Specially defensive Skarmory threatens to Toxic poison Swampert with Toxic and lay down Spikes against it, cutting into its longevity, and even without heavy special defense Special Defense investment,(AC) it can usually shrug off Swampert's Hydro Pumps. Heracross is an interesting example of a check, as it resists Earthquake and Focus Punch while having the natural special defense bulk to switch into Hydro Pump once, and the sheer physical threat it poses can force Swampert to retreat rather than take a STAB Megahorn. However, Heracross lacks recovery and is worn down quickly by sand and Spikes, and so it prefers to come in on pivots wherever possible. Gyarados' Gyarados's primary niche is its ability to handle defensive waters Water-types in a way that Tyranitar and Salamence cannot; it can potentially run Taunt to shut down Swampert's utility options and threatens to set up Dragon Dance while shrugging off resisted Surfs and weak Ice Beams. However,(AC) it has little poor longevity and is more of an exploiter than a counter.

In a different vein, Swampert's towering status over the metagame almost mandates the heavy use of Hidden Power Grass, and Swampert must always be wary of its specter. Gengar, Zapdos,(AC) and Salamence all threaten to land Hidden Power Grass while being able to switch in on predicted Earthquakes, and even a Tyranitar or Jolteon may reveal it to blow through a weakened Swampert. Furthermore, Swampert's heavy reliance on Protect for recovery and scouting can allow a skilled player room to create free switches and bring in offensive threats for free, so while none of these Pokemon constitute are switch-ins, the threat they pose must be accounted for by the Swampert's Swampert player.

[CREDITS]
- Written by: [[Lord Ninjax, 200040]]
- Quality checked by: [[vapicuno, 5454 ], [BKC, 52012]]
- Grammar checked by: [[, ], [, ]]

stop double spacing after periods. please. this is the third time I've told you this. save me the time of having to manually remove them each time. additionally, I recommend viewing the spelling and grammar standards thread so you can get rid of some of the more basic errors, such as not spelling out stats entirely or using "mons" instead of Pokemon. furthermore, just like the double spaces, I manually fixed but didn't comment on all of your mdashes. you had &mdash&, but you need to do —

gp 1/2 once done.
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

As the premier answer to some of the tier's most feared physical attackers and offense in general, Swampert is truly a leviathan of ADV OU. Defensively, Swampert's solid bulk and resistances to Rock and Steel allow it to answer Tyranitar, Metagross, and Aerodactyl,; (SC) its access to Ice Beam allows it to counter physical Salamence and Flygon; (SC) and its immunity to Electric allows it to stop Electric-types like Zapdos and Jolteon that run Hidden Power Ice. Furthermore, Swampert's immunity to sand and access to Refresh and Roar give it both longevity and the ability to check setup sweepers on balanced and defensive teams, especially in conjunction with Protect to scout offensive Pokemon and gain passive healing from Leftovers. Swampert's defensive prominence is such that it has encouraged both Electric-types and mixed attackers to run Hidden Power Grass as a standard move for the sole purpose of beating it, a testament to its ubiquity and value. Offensively, Swampert's durability and solid Special Attack, as well as Torrent, give it the ability to fire off strong Hydro Pumps at defensive cores, and it can wield its Earthquake and Focus Punch can be wielded to dismantle Blissey, the tier's answer to special moves. Swampert can also run a Substitute + Endeavor set, whose potent Hydro Pump and immunity to sand make it a threatening wallbreaker or cleaner. On offensive sets, the characteristics that make Swampert's defense so stifling can be used to develop momentum and exploit mismatches and free turns with ease. Despite all this, Swampert struggles to break through the tier's other bulky Water-types, Milotic and Suicune, and it is walled cold by Celebi, which can outright use it as setup fodder. Furthermore, the prevalence of (doesn't work w/ threaten, and this is the least invasive / ugly change that i can come up with) Spikes and attackers running Hidden Power Grass threaten to take huge chunks out of Swampert's HP, and its lack of recovery outside of Leftovers can make it difficult for it to last throughout a game.

[SET]
name: Standard Defensive
move 1: Earthquake
move 2: Ice Beam
move 3: Protect
move 4: Hydro Pump / Roar / Refresh
item: Leftovers
ability: Torrent
nature: Relaxed
evs: 248 HP / 216 Def / 44 SpD

[SET COMMENTS]
Set Description
=========

This set is Swampert's bread and butter (RH) standard, maximizing its ability to act as a team's defensive backbone against the tier's physical behemoths. Ice Beam and Earthquake are both attacks with a defensive purpose; Ice Beam covers Salamence and Flygon, as well as 2HKOing Aerodactyl, while Earthquake beats Tyranitar and Metagross. Protect is the primary ingredient to this set's longevity; while Swampert has only Rest for instant recovery, it is immune to sand and carries Leftovers, so it can use Protect to heal by constant increments for free and work around attempts to wear it down. Hydro Pump is an offensive move meant primarily to cover Skarmory and Gengar and deny them the ability to switch in for free. Hydro Pump also does higher damage than Earthquake or Ice Beam against Tyranitar and Aerodactyl, OHKOing the latter with 36 Special Attack EVs and OHKOing both if Torrent is activated, which can be the difference between mean avoiding a sweep in close games. However, a more defensive Swampert has other options to use:(space)Roar keeps defensive setup sweepers like Suicune, Snorlax, and Jirachi from setting up for free and racks up Spikes damage against grounded Pokemon, while Refresh allows Swampert to shrug off poison and burn, keeping it from being worn down by status.

The given spread maximize's maximize Swampert's ability to take hits—248 HP EVs and 44 Special Defense EVs guarantee that Swampert survives Hidden Power Grass from Modest Zapdos from full, while the rest of the EVs go into Defense. As an alternative, 36 Special Attack EVs guarantee that Swampert's Hydro Pump will OHKO uninvested Aerodactyl. Running 96 Special Attack EVs with a Quiet nature threatens higher damage against Skarmory and Gengar, which certain teams may desire. Overall, Swampert's EVs can be reallocated in a variety of ways depending on priorities.

This Swampert generally serves as the first line of defense against physical threats early-game, yet it requires an element of caution as well. Protect should be used early-game to check scout for Hidden Power Grass from Tyranitar, Zapdos, or Salamence as well as a potential Explosion from Metagross, and a player should be willing to use pivots and double switches to protect Swampert from being hit by these. Damage rolls are important for identifying a Choice Band attacker. When given free turns, Hydro Pump is usually the best move to use, or Roar if dropping Hydro Pump. If lacking Refresh, be wary of taking Toxic from Skarmory or Zapdos so Swampert can check Dragon Dance Tyranitar, Dragon Dance Salamence, and Choice Band Aerodactyl late-game. Protect gains value mid-(space)and (RH)late-game for regaining health so a sustained physical assault doesn't wear your Swampert down, though you should be wary of overusing the move and giving up free turns.

Team Options
=========

Swampert works well as a standalone wall, but it requires certain support to function at its best. In particular, Swampert wants switch-ins that can pressure Suicune, Milotic, and Celebi, all of which it struggles to touch, as well as a counter to Hidden Power Grass Electric-types and mixed attackers in general. Celebi and Flygon counter Hidden Power Grass Electric-types while appreciating Swampert's ability to deal with Hidden Power Ice Electric-types, while Blissey's ability to stonewall special attackers complements Swampert beautifully. Faster Pokemon such as Gengar, Starmie, and Jolteon can be used as one-time switch-ins against mixed attackers to force them out and make Swampert's life easier. Zapdos can check both Metagross and mixed Salamence while heavily pressuring Skarmory and defensive Water-types, which Swampert appreciates immensely. In a similar vein, Moltres's ability to cover Swampert against Metagross and destroy Celebi is extremely valuable.

Due to its lack of immediate offense, Swampert appreciates Spikes and sand support to punish more defensive teams that it can be deadweight versus. Both Skarmory and Tyranitar cover Snorlax, a major physical threat that Swampert doesn't beat on its own, and can back it up against physical threats in general. In addition, Swampert lacking Hydro Pump struggles against Skarmory, Forretress, and Gengar, so it appreciates Magneton and Pursuit Tyranitar's support, and even with Hydro Pump it tends to appreciate Skarmory and Gengar's removal from the game. Lastly, Salamence and Metagross make phenomenal partners for Swampert; Salamence can weaken physical attackers with Intimidate and tempt the opponent to use Rock Slide so Swampert can easily switch in, while Metagross serves as a backup Rock-type answer / Rock-resistant Pokemon resistance (pick most appropriate one) and check to physical attackers. Both Pokemon also provide the instant offense that this Swampert lacks, which helps to round out a team.

[SET]
name: Surf Defensive
move 1: Surf
move 2: Toxic / Roar
move 3: Protect
move 4: Refresh / Roar
item: Leftovers
ability: Torrent
nature: Bold
evs: 248 HP / 204 Def / 44 SpD / 12 Spe

[SET COMMENTS]
Set Description
=========

This set constitutes a variant on the above defensive set that sacrifices self-sufficiency for certain utilities and a more intuitive playstyle. STAB Surf allows Swampert to cover the metagame in a similar way that Hydro Pump does, allowing it to guarantee neutral damage on switch-ins like Skarmory and Gengar. Toxic complements Surf, targeting Water-resistant Pokemon like Celebi, Suicune, and Salamence and passive
Pokemon like Blissey, keeping them from staying in with impunity. Protect can be used to rack up Toxic damage against aggressive attackers like Salamence and stay healthy in slugfests against Blissey, as well as letting Swampert heal up through Leftovers recovery.

Refresh completes this set utility-wise, making it impossible to wear down via status. Roar usually fits better on teams that need a phazer, as denying free setup to Dragon Dance Salamence and defensive Calm Mind Jirachi can be quite important considering that this set forgoes Earthquake and Ice Beam. The choice between these moves comes down to team-based necessity. The given EVs maximize Defense while outspeeding letting Swampert outspeed uninvested Tyranitar and Quiet Metagross and guaranteeing survival against Hidden Power Grass from Modest Zapdos. Note that forgoing Earthquake allows Swampert to run a Bold nature to outrun standard defensive Swampert.

Team Options
=========

Forgoing Earthquake and Ice Beam means that Choice Band Metagross and Dragon Dance Salamence pose great threats to this particular Swampert set, as the its lack of a super effective attack allows grants them more turns to attack and more chances to potentially break through. Skarmory's support helps cover both of these Pokemon, (AC) while setting Spikes to help compensate for Swampert's lack of instant offense and punish grounded Pokemon like Milotic, Suicune, Celebi, and Snorlax that would otherwise switch in for comparatively free. Tyranitar's sand also inconveniences these Pokemon, and it can cover Swampert's back against Pokemon like Gengar, Jirachi, Snorlax, and physical Salamence. As Surf does less damage to Skarmory than Hydro Pump does, Magneton support is much appreciated with this Swampert to prevent Skarmory from freely laying Spikes down. It also helps that Magneton brutalizes Milotic while removing weakened Metagross, both of which this Swampert struggles against. Lastly, a consistent switch-in to Celebi, such as Salamence, Moltres, or Aerodactyl, generally partners well with this Swampert. Moltres in particular can destroy Skarmory and check Metagross, both of which this Swampert appreciates

[SET]
name: Standard Offensive
move 1: Hydro Pump
move 2: Earthquake / Hidden Power Grass
move 3: Ice Beam
move 4: Focus Punch
item: Leftovers
ability: Torrent
nature: Rash
evs: 108 Def / 252 SpA / 148 Spe

[SET COMMENTS]
Set Description
=========

As a contrast to the above sets, this is an offensive Swampert set that relies on its mixed attacking power to break common defensive archetypes and punish some of its standard checks. Hydro Pump threatens to 2HKO or 3HKO virtually any non-resistant Pokemon that doesn't resist it. Focus Punch works to get a guaranteed hit on predicted switches and, more importantly, prevents Blissey from freely recovering with Soft-Boiled, which keeps it from being a reliable check. Ice Beam is there for coverage, primarily nailing nails specially defensive Zapdos as well as Salamence and Grass-types. Earthquake gives Swampert mixed attacking coverage, which helps wear down Blissey, pressure pressures specially defensive Jirachi, and guarantees the KO on Tyranitar and Metagross at certain ranges rather than risking a Hydro Pump miss. However, as all these Pokemon are covered to some extent by Hydro Pump and Focus Punch, Hidden Power Grass can be used in the fourth slot on more offensive teams, where luring in and removing opposing Swampert and clobbering Cloyster might be higher priorities.

252 Special Attack EVs with a Rash nature maximise maximize Swampert's damage output, while the Speed investment outruns allows it to outrun Adamant Claydol as well as Blissey, specially defensive Skarmory, and slower variants of Metagross and Tyranitar. The rest of the EVs go into Defense as opposed to HP to maximize Swampert's ability to take physical hits, which this spread takes noticeably worse than usual. 28 [Attack Attack EVs ensure that a Focus Punch followed by an Earthquake from Swampert will always KO Blissey from full with sand up, thereby ensuring that using Focus Punch against Blissey on the switch will pay off. Bulkier spreads are of course possible, as is maximizing Speed for the purpose of outrunning Jolly Marowak and negative-natured Wish + Protect Jirachi.

This set is meant to be played aggressively, relying on Swampert's natural ability to force switches and Hydro Pump's damage output for offensive momentum. It's generally better to bring this Swampert in on predicted switches and resisted moves like Rock Slide than to take massive damage from Choice Band Metagross or mixed Tyranitar. The player should be willing to trade Swampert's health for potential KOs or preserve it so it can hold off an expected Dragon Dance Tyranitar or Aerodactyl in the back. Prediction is key when using this Swampert. Keep in mind that despite the offensive spread, this Swampert cannot break through Milotic, Rest Suicune, or Celebi without significant luck, and thus it should always avoid those matchups. As always, be wary of Hidden Power Grass, as the lack of HP investment leaves Swampert vulnerable to being outright KOed.

Team Options
========

Metagross is absolutely integral as a partner, as this Swampert cannot be relied on defensively and thus requires the support of a backup Rock-type check and check to physical attackers. Metagross and Swampert together form a dual status pivot core against Blissey; Metagross is immune to Toxic, and Swampert is immune to Thunder Wave. Thus, they exert massive pressure on it for an offensive team while playing around potential status attempts. Metagross tends to appreciate Swampert's targeting of Skarmory and opposing Swampert while threatening to use Explosion on Milotic and Suicune and thereby open up Swampert as a threat. Salamence draws Rock Slides that give Swampert an opportunity to switch in, and its Intimidate cushions physical blows for Swampert to come in on, while it appreciates the offense this set brings. It Salamence pairs extremely well with both Metagross and Jirachi as well, providing offense and an immunity to Earthquake. Offensive Celebi and Zapdos threaten to blow through Milotic, Rest Suicune, and Recover Starmie, all of which this Swampert struggles to touch. Furthermore, they can potentially Baton Pass Calm Mind or Agility boosts to Swampert, making it much more of an offensive threat. Hidden Power Grass Swampert particularly appreciates these boosts, as at +1 or +2, it can push through Milotic and Suicune on its own.

As always, Spikes are helpful to punish Grass-types and bulky Water-types, which tend to switch into Hydro Pump with impunity. Skarmory and Cloyster can also back Swampert up against physical attackers that threaten it. Lastly, faster Pokemon like Starmie and Jolteon appreciate this Swampert's wallbreaking capabilities while threatening mixed attackers like Salamence that can give it trouble.

[SET]
name: Substitute + Salac Berry
move 1: Substitute
move 2: Endeavor
move 3: Hydro Pump / Surf
move 4: Roar / Ice Beam
item: Salac Berry
ability: Torrent
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Substitute + Salac Berry Swampert is, if anything, an even more all-in approach to offensive Swampert. This set relies on many of Swampert's useful characteristics: Torrent, an immunity to sand, and access to Endeavor, (AC) which make it a frightening sweeper.

Substitute lets Swampert reduce its HP to active Torrent and its Berry, while Endeavor capitalizes on that loss of HP to beat defensive Pokemon. Hydro Pump is the usual Water-type STAB attack, which does frightening damage when boosted by Torrent, but Surf's accuracy is appreciated on certain teams, particularly with Magneton support to nullify Skarmory. Roar constitutes a surprisingly innovative option for a fourth move, capitalizing on Endeavor. As many potential answers to this set—Milotic, Celebi, and Blissey,—have instant recovery moves and can thus stall out Endeavor, Roar's negative priority gives you a forced switch guarantees them to be forced out and puts your opponent into an uncomfortable situation. If they switch back to their counter as you use Endeavor, they've lost their counter; if they leave whatever Roar forced in to take a Hydro Pump, they're a Pokemon down. In addition, Roar provides defensive utility in denying Calm Mind users such as Suicune, Celebi, and Jirachi, which tend to threaten the teams this Swampert usually finds itself on.

Ice Beam covers is an option to cover Celebi and drops Salamence, the latter of which might be important for a team to cover, but the fact that both of Ice Beam's targets are affected by sand and technically covered by Endeavor is another mark in favor of Roar's viability. Swagger constitutes an additional option, as the confusion chance forces a similar coinflip for the opponent, but unlike Roar it has no utility and can potentially backfire.

The EVs are fairly straightforward: maximum Special Attack and Speed with a Timid nature. Note that even after the Salac Berry boost, Swampert is outrun by Starmie, Jolly Dugtrio, Aerodactyl, and Jolteon. This Swampert is fairly intuitive as far as play goes—use Substitute when given free turns, use Hydro Pump against passive Pokemon or phazers, and start using Endeavor once Salac Berry activates. Generally, one should try to bring this set in on Pokemon such as Tyranitar, Metagross, or and Salamence, as their hits will force Swampert into Salac Berry range quicker and reverse an attacker's momentum.

Team Options
=========

Like the above offensive set, This Swampert is completely unreliable defensively and must be paired with other offensive checks to physical attackers so its team won't be overwhelmed. Metagross's support is virtually obligatory to check Tyranitar and Aerodactyl, as well as Dragon Dance Salamence should this set not run Ice Beam. In addition, Metagross's Choice Band-boosted Earthquake utterly destroys Thunderbolt + Ice Punch Jirachi, which this Swampert cannot check without Roar and cannot beat outright. Magneton's support is surprisingly helpful, as it offers an additional Rock-type resistance while trapping Skarmory, whose Spikes and Whirlwind can interfere with Swampert's attempts to sweep, and allows Swampert to use the more accurate Surf with fewer risks.

This Swampert tends to target defensive cores and thereby open them up for (? not sure how else to read this) offensive Pokemon; Zapdos and Suicune appreciate Swampert removing Celebi and Blissey, while Metagross and Dragon Dance Salamence appreciate the removal of opposing Suicune and Milotic as well as Skarmory being weakened. Offensive Suicune is an interesting partner for this Swampert set, as it can also serve as a one-off check to physical threats and backs up Swampert while exerting massive pressure on Pokemon such as Skarmory and Snorlax. These two form a double Water-type core that can ground a team offensively and defensively. Lastly, sand is a helpful complement to Swampert's offense to finish off defensive Pokemon weakened by Endeavor. Dragon Dance Tyranitar also tends to appreciate this Swampert's ability to break defensive cores and open up sweeping opportunities. As an alternate option, however, Pursuit Tyranitar can remove Gengar, which can be quite the annoyance to Swampert with its immunity to Endeavor, and it can run Ice Beam to cover Roar variants against Dragon Dance Salamence.

[STRATEGY COMMENTS]
Other Options
=============

Curse Swampert is a threatening sweeper with longevity through Rest, but the(space)omnipresence ubiquity of Ground-immune Pokemon and mixed attackers running Hidden Power Grass tends to hamper its sweeping prospects. An all-physical or even Choice Band Swampert would do better at pushing through defensive Water-types and could potentially lure in Celebi and KO Celebi it with Hidden Power Bug, but it would be required to drop Hydro Pump and thus require Magneton and Pursuit Tyranitar to avoid becoming bait for Skarmory and Gengar. In a similar vein, a Substitute + Focus Punch set similar to non-Salac Berry offensive Swampert could work, brutalizing Blissey and Snorlax much harder at the cost of requiring the same support an all-physical Swampert would and struggling even more against other Water-types.

Checks and Counters
===================

Grass-types are the biggest threats to Swampert, as they hit it super effectively and target its only weakness. Celebi's natural defenses and access to Recover render Swampert almost deadweight, as it can come in repeatedly for free and create free turns, while Swampert can do little to dissuade it short of freezing it with Ice Beam. Venusaur, while lacking recovery, can still come in on Surfs and Hydro Pumps and threaten to land Sleep Powder on something. Opposing Water-types also give Swampert trouble, as they resist Hydro Pump, have the bulk to take Earthquakes, and can usually win the slugfests. Milotic and Rest Suicune are the primary examples of this, although Recover Starmie also deserves a mention. Cloyster, while not having recovery, can set Spikes against Swampert with impunity or threaten to use Explosion on it. Specially defensive Skarmory threatens to poison
Swampert with Toxic and lay down Spikes against it, cutting into its longevity, and with its heavy Special Defense investment, it can shrug off Swampert's Hydro Pumps. Heracross is an interesting example of a check, as it resists Earthquake and Focus Punch while having the natural bulk to switch into Hydro Pump once, and the sheer physical threat it poses can force Swampert to retreat rather than take a STAB Megahorn. However, Heracross lacks recovery and is worn down quickly by sand and Spikes, so it prefers to come in on pivots wherever possible. Gyarados's primary niche is its ability to handle defensive Water-types in a way that Tyranitar and Salamence cannot; it can potentially run Taunt to shut down Swampert's utility options and threatens to set up Dragon Dance while shrugging off resisted Surfs and weak Ice Beams. However, it has poor longevity and is more of an exploiter than a counter.

In a different vein, Swampert's towering status over the metagame almost mandates the heavy use of Hidden Power Grass, and Swampert must always be wary of its specter. Gengar, Zapdos, and Salamence all threaten to land Hidden Power Grass while being able to switch in on predicted Earthquakes, and even a Tyranitar or Jolteon may reveal it to blow through a weakened Swampert. Furthermore, Swampert's heavy reliance on Protect for recovery and scouting can allow a skilled player room to create free switches and bring in offensive threats for free, so while none of these Pokemon are switch-ins, the threat they pose must be accounted for by the Swampert's player.

[CREDITS]
- Written by: [[Lord Ninjax, 200040]]
- Quality checked by: [[vapicuno, 5454 ], [BKC, 52012]]
- Grammar checked by: [[Rabia, 336703], [, ]]
 

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