OU Swampert [GP 2/2]

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[Overview]

Swampert carves out a niche in OU as a blanket special wall with diverse forms of utility that can tank hits from the likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn allows it to function as a slow pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing lets it switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with reliable recovery moves and Regenerator in the former three's case. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to remove a Defogger's Heavy-Duty Boots with Knock Off.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn generates momentum against Grass- and Water-type switch-ins and can safely bring in teammates that threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Rotom-W, Slowbro, and Slowking, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. High Horsepower may be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in Swampert taking more chip damage from Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offense lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock setter and pivot that can chip opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Blacephalon, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and forms a pivoting core with it that is great at maintaining momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert provides against Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge providing it with an extra round of recovery per turn, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====

Protect may be used over Toxic to increase Swampert's longevity by providing extra Leftovers and Grassy Terrain recovery and to scout common Choice item Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn can also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert can punish Rillaboom and Tangrowth with Toxic and deny Kartana setup opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage and Entry Hazards**: Swampert's lack of reliable recovery makes it very susceptible to entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, crippling its ability to check special attackers for the long term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhi, 526987], [ausma, 360720], [airfare, 513717]]
- Grammar checked by: [[Astra, 240732], [dex, 277988]]
 
Last edited:

Fc

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[Overview]
  • Swampert carves out a niche in SS OU as an excellent defensive pivot with a unique typing and diverse forms of utility.
  • It's Water / Ground typing allows Swampert to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, Tapu Koko, and Regieleki, preventing them from using Volt Switch to generate momentum.
  • Swampert is also one of the few Pokemon that can freely switch into Heatran, taking minimal damage from Magma Storm and Earth Power, and threating it back with a KO from Earthquake.
  • Flip Turn allows Swampert to be used as a pivot to generate momentum and bring teammates into battle safely.
  • Swampert is also an excellent Stealth Rock user, often being able to punish common hazard removers like Landorus-T, Mandibuzz, Rotom-Wash, and Zapdos with a Toxic. I wouldn't personally mention lando-t both because it doesn't use defog as a main option so it's not as common as on the other 3, as well as pert just naturally threatening it super hard with keeping rocks up and having the pivot without fear of opposing status from smth like washtom
  • However, a lack of reliable recovery makes Swampert susceptible to being worn down from repeatedly switching into attacks and hazards.
  • Due to it's narrow niche, Swampert faces competition from other bulky water types such as Slowbro, Slowking, and Toxapex which boast more longevity with Regenerator and access to reliable recovery moves.

[SET]
name: Stealth Rock Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic / Yawn / Rest / Protect
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Swampert is an excellent Stealth Rock setter due to its ability to capitalize on switching into Electric-type Pokemon to set hazards.
  • Flip Turn is run on Swampert to chip down it's switch-ins, while also generating momentum to bring teammates in safely.
  • Earthquake is used to KO Heatran and Magnezone, as well as chip down other Pokemon using Swampert's respectable 110 Attack stat.
  • Toxic is used to punish Defoggers by putting them on a timer, ultimately allowing Stealth Rocks to stay up. It can also be used to cripple bulky Water types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth.
  • Leftovers is used to maximize Swampert's limited longevity, however Rest can be used to remedy this issue.
  • Damp prevents the use of Explosion on Hyper Offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum.
  • The listed EV spread maximizes Swampert's bulk, allowing it to switch into Electric-types and take minimal damage from special attackers such as Heatran and Tapu Koko.
  • Give a mention to High Horsepower > EQ here imo, not sure if it's main set worthy but with Rillaboom being common and also a decent partner to give pert healing High Horsepower not being weakened is a nice bonus

---
  • Swampert fits very well on Bulky Offense and Balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and bring in powerful breakers.
  • Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire and Electric-type moves, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a U-Turn/Flip Turn core to maintain momentum. Can mention it as hazard control also, since excessive spikes / tspikes really hurt pert
  • Other Flying-types can be used as well, with Skarmory being a good partner for hazard stacking teams, and Zapdos being able to offensively threaten Grass and Water types which may be a nuisance for Swampert.
  • Powerful wall breakers also appreciate the slow Flip-Turns that Swampert can provide. Some examples of partners include Kyurem, Dragapult, Tapu-Lele, and Bisharp.
  • I think a quick mention of mons like rilla / kart who have knock and really appreciate rocks going up for birds / defoggers getting statused is a nice mention, and with High Horsepower all rilla does is provide extra recovery for pert

[STRATEGY COMMENTS]
Other Options
====
  • Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used scout the opponent's attacking move on commonly choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele.
This is mentioned as a main set option so no need for it here

Checks and Counters
====

**Grass Types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip-Turns with Rocky Helmet and Iron Barbs damage.

**Unresisted Wallbreakers** Swampert is unable to reliably switch into breakers that it does not resist, and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu RS.

**Residual Damage** Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and Burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

Abhi

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Comments in orange
removals will be striked
additions in greeeeeeen
Fc:
Comments in Blue
Additions in Green
Removals in Red
[Overview]
  • Swampert carves out a niche in SS OU as an excellent defensive pivot with a unique typing and diverse forms of utility.
  • It's Water / Ground unique typing allows Swampert to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, Tapu Koko, and Regieleki, preventing them from using Volt Switch to generate momentum. Water / Ground is dex info and people already know that so saying a unique / good / any other adjective typing works better. Regieleki isnt used as a Volt Switch user, its mostly a screens setter rn. Mention its ability to threaten them out with its stab earthquake enabling it to generate its own momentum.
  • Swampert is also one of the few Pokemon that can freely switch into Heatran, taking minimal damage from Magma Storm and Earth Power, and threating it back with a KO from Earthquake.
  • Flip Turn allows Swampert to be used as a pivot to generate momentum and bring teammates into battle safely. Mention its low speed tier and how it lets swampert generate slow momentum which can be very useful for bringing in wallbreakers safely.
  • Swampert is also an excellent Stealth Rock user, often being able to punish common hazard removers like Landorus-T, Mandibuzz, Rotom-Wash, and Zapdos with a Toxic. I wouldn't personally mention lando-t both because it doesn't use defog as a main option so it's not as common as on the other 3, as well as pert just naturally threatening it super hard with keeping rocks up and having the pivot without fear of opposing status from smth like washtom. Yea good catch, although theres a couple more reasons than Swampert being able to just naturally threaten Lando-T with Flip Turn, theres also the risk of LandoT knocking off its leftovers or trading toxic.
  • However, a lack of reliable recovery makes Swampert susceptible to being worn down from repeatedly switching into attacks and hazards.
  • Due to it's narrow niche, Swampert faces competition from other bulky water types such as Slowbro, Slowking, and Toxapex which boast more longevity with Regenerator and access to reliable recovery moves.
  • Mention it being outclassed by other stealth rockers and slow pivots like lando and corv respectively, which makes it an inferior choice most of the time.

[SET]
name: Stealth Rock Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic / Yawn / Rest / Protect Just Toxic on here, yawn and tect in oo, rest isnt worth it
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Swampert is an excellent Stealth Rock setter due to its ability to capitalize on switching into Electric-type Pokemon to set hazards. Is it just electric types or is there anything else it can set rocks on? things it can check like Heatran/Volc come to mind too.
  • Flip Turn is run on Swampert to chip down it's switch-ins, while also generating momentum to bring teammates in safely.
  • Earthquake is used to KO Heatran and Magnezone, as well as chip down other Pokemon using Swampert's respectable 110 Attack stat. Earthquake is mostly just secondary stab so need to mention what it does. Also be sure to NOT mention the exact stats in an analysis since its basic dex info, you can instead say low attack stat or high attack stat depending on context.
  • Toxic is used to punish Defoggers defoggers by putting them on a timer, ultimately allowing Stealth Rocks to stay up. It can also be used to cripple bulky Water types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth.
  • Leftovers is used to maximize Swampert's limited longevity, however Rest can be used to remedy this issue.
  • Damp prevents the use of Explosion on Hyper Offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum.
  • The listed EV spread maximizes Swampert's bulk, allowing it to switch into Electric-types and take minimal damage from special attackers such as Heatran and Tapu Koko. No need to mention what EVs do if theyre just max max 4
  • Give a mention to High Horsepower > EQ here imo, not sure if it's main set worthy but with Rillaboom being common and also a decent partner to give pert healing High Horsepower not being weakened is a nice bonus. yep add this.

---
  • Swampert fits very well on Bulky Offense and Balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and bring in powerful breakers.
  • Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire and Electric-type moves any specific ones it can switch into?, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a U-Turn/Flip Turn core to maintain momentum. Can mention it as hazard control also, since excessive spikes / tspikes really hurt pert. Yep agree
  • Other Flying-types can be used as well, with Skarmory being a good partner for hazard stacking teams, and Zapdos being able to offensively threaten Grass and Water types which may be a nuisance for Swampert.
  • Powerful wall breakers also appreciate the slow Flip-Turns that Swampert can provide. Some examples of partners include Kyurem, Dragapult, Tapu-Lele, and Bisharp.
  • I think a quick mention of mons like rilla / kart who have knock and really appreciate rocks going up for birds / defoggers getting statused is a nice mention, and with High Horsepower all rilla does is provide extra recovery for pert. Yea mention rilla specifically because of the recovery and it rlly appreciates pert statusing birds.

[STRATEGY COMMENTS]
Other Options
====
  • Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used scout the opponent's attacking move on commonly choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele.
This is mentioned as a main set option so no need for it here. Yea agree, if you mention smth in the main set then dont put it in oo, but protect is oo, so remove it from the main set. mention yawn here too.

Checks and Counters
====

**Grass Types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip-Turns with Rocky Helmet and Iron Barbs damage.

**Unresisted Wallbreakers** Swampert is unable to reliably switch into breakers that it does not resist, and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu RS.

**Residual Damage** Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and Burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2, Great job :blobthumbsup: . Fc good check as well
 
Worst hoenn starter, no cap

Comments in orange
removals will be striked
additions in greeeeeeen
Fc:
Comments in Blue
Additions in Green
Removals in Red
[Overview]
  • Swampert carves out a niche in SS OU as an excellent defensive pivot with a unique typing and diverse forms of utility.
  • It's Water / Ground unique typing allows Swampert to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, Tapu Koko, and Regieleki, preventing them from using Volt Switch to generate momentum. Water / Ground is dex info and people already know that so saying a unique / good / any other adjective typing works better. Regieleki isnt used as a Volt Switch user, its mostly a screens setter rn. Mention its ability to threaten them out with its stab earthquake enabling it to generate its own momentum.
  • Swampert is also one of the few Pokemon that can freely switch into Heatran, taking minimal damage from Magma Storm and Earth Power, and threating it back with a KO from Earthquake.
  • Flip Turn allows Swampert to be used as a pivot to generate momentum and bring teammates into battle safely. Mention its low speed tier and how it lets swampert generate slow momentum which can be very useful for bringing in wallbreakers safely.
  • Swampert is also an excellent Stealth Rock user, often being able to punish common hazard removers like Landorus-T, Mandibuzz, Rotom-Wash, and Zapdos with a Toxic. I wouldn't personally mention lando-t both because it doesn't use defog as a main option so it's not as common as on the other 3, as well as pert just naturally threatening it super hard with keeping rocks up and having the pivot without fear of opposing status from smth like washtom. Yea good catch, although theres a couple more reasons than Swampert being able to just naturally threaten Lando-T with Flip Turn, theres also the risk of LandoT knocking off its leftovers or trading toxic.
  • However, a lack of reliable recovery makes Swampert susceptible to being worn down from repeatedly switching into attacks and hazards.
  • Due to it's narrow niche, Swampert faces competition from other bulky water types such as Slowbro, Slowking, and Toxapex which boast more longevity with Regenerator and access to reliable recovery moves.
  • Mention it being outclassed by other stealth rockers and slow pivots like lando and corv respectively, which makes it an inferior choice most of the time.

[SET]
name: Stealth Rock Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic / Yawn / Rest / Protect Just Toxic on here, yawn and tect in oo, rest isnt worth it
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
  • Swampert is an excellent Stealth Rock setter due to its ability to capitalize on switching into Electric-type Pokemon to set hazards. Is it just electric types or is there anything else it can set rocks on? things it can check like Heatran/Volc come to mind too.
  • Flip Turn is run on Swampert to chip down it's switch-ins, while also generating momentum to bring teammates in safely.
  • Earthquake is used to KO Heatran and Magnezone, as well as chip down other Pokemon using Swampert's respectable 110 Attack stat. Earthquake is mostly just secondary stab so need to mention what it does. Also be sure to NOT mention the exact stats in an analysis since its basic dex info, you can instead say low attack stat or high attack stat depending on context.
  • Toxic is used to punish Defoggers defoggers by putting them on a timer, ultimately allowing Stealth Rocks to stay up. It can also be used to cripple bulky Water types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth.
  • Leftovers is used to maximize Swampert's limited longevity, however Rest can be used to remedy this issue.
  • Damp prevents the use of Explosion on Hyper Offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum.
  • The listed EV spread maximizes Swampert's bulk, allowing it to switch into Electric-types and take minimal damage from special attackers such as Heatran and Tapu Koko. No need to mention what EVs do if theyre just max max 4
  • Give a mention to High Horsepower > EQ here imo, not sure if it's main set worthy but with Rillaboom being common and also a decent partner to give pert healing High Horsepower not being weakened is a nice bonus. yep add this.

---
  • Swampert fits very well on Bulky Offense and Balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and bring in powerful breakers.
  • Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire and Electric-type moves any specific ones it can switch into?, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a U-Turn/Flip Turn core to maintain momentum. Can mention it as hazard control also, since excessive spikes / tspikes really hurt pert. Yep agree
  • Other Flying-types can be used as well, with Skarmory being a good partner for hazard stacking teams, and Zapdos being able to offensively threaten Grass and Water types which may be a nuisance for Swampert.
  • Powerful wall breakers also appreciate the slow Flip-Turns that Swampert can provide. Some examples of partners include Kyurem, Dragapult, Tapu-Lele, and Bisharp.
  • I think a quick mention of mons like rilla / kart who have knock and really appreciate rocks going up for birds / defoggers getting statused is a nice mention, and with High Horsepower all rilla does is provide extra recovery for pert. Yea mention rilla specifically because of the recovery and it rlly appreciates pert statusing birds.

[STRATEGY COMMENTS]
Other Options
====
  • Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used scout the opponent's attacking move on commonly choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele.
This is mentioned as a main set option so no need for it here. Yea agree, if you mention smth in the main set then dont put it in oo, but protect is oo, so remove it from the main set. mention yawn here too.

Checks and Counters
====

**Grass Types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip-Turns with Rocky Helmet and Iron Barbs damage.

**Unresisted Wallbreakers** Swampert is unable to reliably switch into breakers that it does not resist, and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu RS.

**Residual Damage** Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and Burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2, Great job :blobthumbsup: . Fc good check as well
Thank you, implemented :blobthumbsup:
 

ausma

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comments in orange
additions/changes in purple
removals will be striked

[Overview]

Swampert carves out a niche in SS OU as an excellent defensive pivot with a unique typing and diverse forms of utility. It's good defensive typing allows Swampert to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, and Tapu Koko, preventing them from using Volt Switch to generate momentum. It can also threaten those Pokemon out with STAB Earthquakes, allowing Swampert to lay hazards or generate momentum.
Swampert is also one of the few Pokemon that can freely switch into Heatran, taking minimal little damage from Magma Storm and Earth Power, and threatening it back with a KO from Earthquake. Volcarona is a pretty relevant mention here as it's a rare Volcarona check that does not at all care about boosts defensively and easily overwhelms it with Flip Turn + Earthquake. It's access to Flip Turn, in conjuction with its low speed tier, allows Swampert to be used as a pivot to generate slow momentum and bring powerful wall breakers into battle safely. I'd like to see a bit of elaboration on this. Flip Turn is really cool because it actually lets Swampert directly pressure some things while having a very reliable option to pivot with. To be honest, you can probably move your point about Flip Turn beneath Stealth Rock because another pretty big appeal is Swampert's ability to play around forms of removal it might not be able to pressure well otherwise like Corviknight. Swampert is also an excellent Stealth Rock user, often being able to punish common hazard removers like Mandibuzz, Rotom-Wash, and Zapdos with a Toxic. However, a lack of reliable recovery makes Swampert susceptible to being worn down from repeatedly switching into attacks and hazards. Due to it's narrow niche, Swampert faces competition from other bulky water types such as Slowbro, Slowking, and Toxapex which boast more longevity with Regenerator and access to reliable recovery moves. Gastrodon is also something it faces a ton of competition with since it and Swampert both share a typing and Gastrodon notably has longevity. It is also outclassed by other Stealth Rockers like Hippowdon and slow pivots such as Landorus-T and Corviknight respectively, which make Swampert an inferior choice most of the time. How is it outclassed?

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Swampert is an excellent Stealth Rock setter due to its ability to capitalize on switching into Pokemon it can check to set hazards and generate momentum. This includes most Electric-type Pokemon, as well as Fire-types such as Heatran and Volcarona. Flip Turn is run on Swampert to chip down it's switch-ins, while also generating momentum to bring teammates in safely. Against what? Toxic is used to punish defoggers by putting them on a timer, ultimately allowing Stealth Rocks to stay up. It's less that and more just being able to punish attempts at Defogging by stabbing at longevity, which does have the ability to keep Stealth Rock up in the long term but also can aid Pokemon that might struggle to break through them otherwise by capitalizing on Defog attempts. It's kind of similar to Hippowdon in that sense but with generally less passivity. It can also be used to cripple bulky Water types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers is used to maximize Swampert's limited longevity. Damp prevents the use of Explosion on Hyper Offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum. High Horsepower may also be used over Earthquake to avoid a large damage reduction in Grassy Terrain. Maybe bring up the opportunity cost in the form of being a contact move, which can force extra residual damage via Iron Barbs or Rocky Helmet or risk things like Volcarona's Flame Body with it more readily.

Swampert fits very well on Bulky Offense and Balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and bring in powerful breakers. Like what against what? Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a U-Turn/Flip Turn core to maintain momentum. Swampert also appreciates Corviknight's ability to remove hazards to prevent being worn down by them. This gets a bit too specific. Other Flying-types can be used as well, with Skarmory being a good partner for hazard stacking teams, and Zapdos being able to offensively threaten Grass and Water types which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rocks and Toxic chip Swampert can provide versus Flying-type defoggers that usually switch into them. You could also pretty readily mention Ferrothorn here, which loves Swampert's ability to check Heatran and can reinforce it with both Knock Off and Spikes; plus, Leech Seed is super cool against Heatran and Volcarona switch-ins to enhance Swampert's ability to check it and Volcarona long term. Your call but I personally quite enjoy it. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction. Powerful wall breakers also appreciate the slow Flip-Turns that Swampert can provide. Some examples of partners include Kyurem, Dragapult, Tapu-Lele, and Bisharp. Does Swampert pivot against anything in particular that these Pokemon can capitalize on? Swampert's hazard setting ability in tandem with this also aids them. Plus in general you probably can move this point up and mesh it with the first sentence to make the structure a bit more cohesive

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used scout the opponent's attacking move on commonly choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup to sweepers or prevent opposing defoggers from removing hazards. It can also be used in conjunction with Flip Turn to generate momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass Types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip Turns with Rocky Helmet and Iron Barbs damage. Toxic is a pretty solid mention as far as Rillaboom and Tangrowth counterplay goes, as well as Yawn if you'd like to bring that up.

**Unresisted Wallbreakers**: Swampert is unable to reliably switch into wallbreakers that it does not resist, and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu RS.

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and Burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
fantastic work, qc 2/2!

 
Last edited:

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is an amateur GP check; feel free to implement as many or as few changes as you see fit
ADD REMOVE (COMMENTS)
[Overview]
Swampert carves out a niche in SS OU as an excellent defensive pivot with a unique typing and diverse forms of utility. It's(RA) good defensive typing allows Swampert to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, and Tapu Koko, preventing them from using Volt Switch to generate momentum. It can also threaten those Pokemon out with STAB Earthquakes, allowing Swampert to lay entry hazards or generate momentum. (consolidate paragraphs here)Swampert is also one of the few Pokemon that can freely switch into Heatran, taking take little damage from Magma Storm and Earth Power, and threatening it back with a KO from Earthquake. It is also a rare Volcarona check that can sponge a Quiver Dance-boosted(AH) Flamethrowers Flamethrower and easily overwhelm it with Flip Turn and Earthquake. Swampert is also an excellent Stealth Rock user, often being able to punish common entry hazard removers like Mandibuzz, Rotom-Wash, and Zapdos with a Toxic. It's(RA) access to Flip Turn,(RC) in conjunction with its low speed tier,(RC) allows Swampert to be used as a versatile pivot that can directly pressure opponents with chip damage and generate slow momentum to by bringing powerful wallbreakers into battle safely. Flip Turn also increases Swampert's utility, allowing to it play around common forms of entry hazard removal it cannot directly pressure such as Defog Corviknight by Flip Turning by using Flip Turn and switching into a partner that can threaten it out. However, a Swampert's(AA) lack of reliable recovery makes Swampert it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to it's(RA) narrow niche, Swampert faces competition from other bulky water Water-types(AH) such as Slowbro, Slowking, and Toxapex,(AC) which boast more longevity with Regenerator and access to reliable recovery moves. It must also compete with Gastrodon,(AC) which shares the same typing, but has access to Recover and two useful abilities in Storm Drain and Sticky Hold. It is also outclassed by other Stealth Rockers Rock users like Hippowdon,(AC) which has reliable recovery, as well as other slow pivots such as Landorus-T and Corviknight,(AC) which have good defensive typings and immunities, as well as more useful defensive abilities in Intimidate and Pressure respectively. As a result of it's(RA) lack of recovery, Swampert is often an inferior choice of for a Stealth Rocker Rock user and defensive pivot most of the time.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Swampert is an excellent Stealth Rock setter due to its ability to capitalize on switching into forced Pokemon switches it can check to set entry hazards and generate momentum. This includes most Electric-type Pokemon, as well as Fire-types such as Heatran and Volcarona. Flip Turn is run on Swampert to chip down Grass-(AH) and Water-type switch-ins, while also generating momentum against defoggers Defoggers such as Corviknight by bringing teammates in safely to threaten defoggers and prevent entry hazard removal. Toxic is used to punish defoggers Defoggers by putting them on a timer.(RP),(AC) This can be beneficial to aid which aids partners that may otherwise be unable to break though through those defoggers Defoggers, ultimately allowing Swampert's Stealth Rocks Rock to stay up. It can also be used to cripple bulky Water-types(AH) such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers is used to maximize Swampert's limited longevity. Damp prevents the use of Explosion on Hyper Offensive hyper offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum. High Horsepower may also be used over Earthquake to avoid a large damage reduction in Grassy Terrain, but it may result in increased in residual damage since this contact move can be punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body.
--- (this isn't necessary)
Swampert fits very well on Bulky Offense bulky offense and Balance balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and generate momentum. Swampert can use it's(RA) slow Flip Turn on bulky passive Pokemon such as Toxapex, Corviknight, and Tangrowth to safely bring in powerful breakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Banded Rillaboom;(ASC) to they can punch holes through bulky passive teams and eliminate bulky Water-(AH) and Grass-types such as Toxapex and Tangrowth that Swampert has trouble with. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire-(AH) and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a U-Turn/Flip Turn VoltTurn core to maintain momentum. Other Flying-types can be used as well, with Skarmory being a good partner for entry hazard stacking teams, and Zapdos being able to offensively threaten Grass-(AH) and Water-types(AH) which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rocks Rock and Toxic chip Swampert can provide versus Flying-type defoggers Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction. Ferrothorn also appreciates Swampert's ability to check Heatran and can reinforce it with both Knock Off and Spikes. Ferrothorn can also aid Swampert's recovery by using Leech Seed on Heatran and Volcarona switch-ins, which can enhance Swampert's ability to check them long term.

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used to scout the opponent's attacking move on commonly choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup to sweepers or prevent opposing defoggers Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to generate momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types(AH) Types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip-Turns(RH) Turn with Rocky Helmet and Iron Barbs damage. However,(AC) Swampert may be able to punish Rillaboom and Tangrowth with a Toxic,(RC) as well as or deny Kartana setup opportunities with Yawn.

**Unresisted Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers,(RC) and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and Burn burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Nice job!
 
This is an amateur GP check; feel free to implement as many or as few changes as you see fit
ADD REMOVE (COMMENTS)
[Overview]
Swampert carves out a niche in SS OU as an excellent defensive pivot with a unique typing and diverse forms of utility. It's(RA) good defensive typing allows Swampert to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, and Tapu Koko, preventing them from using Volt Switch to generate momentum. It can also threaten those Pokemon out with STAB Earthquakes, allowing Swampert to lay entry hazards or generate momentum. (consolidate paragraphs here)Swampert is also one of the few Pokemon that can freely switch into Heatran, taking take little damage from Magma Storm and Earth Power, and threatening it back with a KO from Earthquake. It is also a rare Volcarona check that can sponge a Quiver Dance-boosted(AH) Flamethrowers Flamethrower and easily overwhelm it with Flip Turn and Earthquake. Swampert is also an excellent Stealth Rock user, often being able to punish common entry hazard removers like Mandibuzz, Rotom-Wash, and Zapdos with a Toxic. It's(RA) access to Flip Turn,(RC) in conjunction with its low speed tier,(RC) allows Swampert to be used as a versatile pivot that can directly pressure opponents with chip damage and generate slow momentum to by bringing powerful wallbreakers into battle safely. Flip Turn also increases Swampert's utility, allowing to it play around common forms of entry hazard removal it cannot directly pressure such as Defog Corviknight by Flip Turning by using Flip Turn and switching into a partner that can threaten it out. However, a Swampert's(AA) lack of reliable recovery makes Swampert it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to it's(RA) narrow niche, Swampert faces competition from other bulky water Water-types(AH) such as Slowbro, Slowking, and Toxapex,(AC) which boast more longevity with Regenerator and access to reliable recovery moves. It must also compete with Gastrodon,(AC) which shares the same typing, but has access to Recover and two useful abilities in Storm Drain and Sticky Hold. It is also outclassed by other Stealth Rockers Rock users like Hippowdon,(AC) which has reliable recovery, as well as other slow pivots such as Landorus-T and Corviknight,(AC) which have good defensive typings and immunities, as well as more useful defensive abilities in Intimidate and Pressure respectively. As a result of it's(RA) lack of recovery, Swampert is often an inferior choice of for a Stealth Rocker Rock user and defensive pivot most of the time.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Swampert is an excellent Stealth Rock setter due to its ability to capitalize on switching into forced Pokemon switches it can check to set entry hazards and generate momentum. This includes most Electric-type Pokemon, as well as Fire-types such as Heatran and Volcarona. Flip Turn is run on Swampert to chip down Grass-(AH) and Water-type switch-ins, while also generating momentum against defoggers Defoggers such as Corviknight by bringing teammates in safely to threaten defoggers and prevent entry hazard removal. Toxic is used to punish defoggers Defoggers by putting them on a timer.(RP),(AC) This can be beneficial to aid which aids partners that may otherwise be unable to break though through those defoggers Defoggers, ultimately allowing Swampert's Stealth Rocks Rock to stay up. It can also be used to cripple bulky Water-types(AH) such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers is used to maximize Swampert's limited longevity. Damp prevents the use of Explosion on Hyper Offensive hyper offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum. High Horsepower may also be used over Earthquake to avoid a large damage reduction in Grassy Terrain, but it may result in increased in residual damage since this contact move can be punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body.
--- (this isn't necessary)
Swampert fits very well on Bulky Offense bulky offense and Balance balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and generate momentum. Swampert can use it's(RA) slow Flip Turn on bulky passive Pokemon such as Toxapex, Corviknight, and Tangrowth to safely bring in powerful breakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Banded Rillaboom;(ASC) to they can punch holes through bulky passive teams and eliminate bulky Water-(AH) and Grass-types such as Toxapex and Tangrowth that Swampert has trouble with. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire-(AH) and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a U-Turn/Flip Turn VoltTurn core to maintain momentum. Other Flying-types can be used as well, with Skarmory being a good partner for entry hazard stacking teams, and Zapdos being able to offensively threaten Grass-(AH) and Water-types(AH) which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rocks Rock and Toxic chip Swampert can provide versus Flying-type defoggers Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction. Ferrothorn also appreciates Swampert's ability to check Heatran and can reinforce it with both Knock Off and Spikes. Ferrothorn can also aid Swampert's recovery by using Leech Seed on Heatran and Volcarona switch-ins, which can enhance Swampert's ability to check them long term.

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used to scout the opponent's attacking move on commonly choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup to sweepers or prevent opposing defoggers Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to generate momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types(AH) Types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip-Turns(RH) Turn with Rocky Helmet and Iron Barbs damage. However,(AC) Swampert may be able to punish Rillaboom and Tangrowth with a Toxic,(RC) as well as or deny Kartana setup opportunities with Yawn.

**Unresisted Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers,(RC) and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and Burn burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Nice job!
Implemented! Thanks for the help!
 

airfare

is a Tutoris a Tiering Contributoris a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
OUPL Champion
[Overview]
Swampert carves out a niche in SS OU as an excellent defensive pivot with unique its superb typing and diverse forms of utility. Its good defensive typing allows Swampert it to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, and Tapu Koko, preventing them from using Volt Switch to generate momentum. It can also threaten those Pokemon out with STAB Earthquakes, allowing Swampert to lay entry hazards or generate momentum after a forced switch. Swampert is also one of the few Pokemon that can freely switch into Heatran, (RC) take while taking little damage from Magma Storm and Earth Power, (RC) and threatening it back with a KO from Earthquake. It is also a rare Volcarona check that can sponge a Quiver Dance-boosted Flamethrower and easily overwhelm it with Flip Turn and Earthquake. by "rare" do u mean that volc checks are uncommon or that it checks volc only in certain, rare, situations? i'd probably reword that Swampert is also an excellent Stealth Rock user, often being able to punish common entry hazard removers like Mandibuzz, Rotom-Wash, and Zapdos with Toxic. Its access to Flip Turn in conjunction with its low speed tier Speed allows Swampert to be used as a versatile pivot that can directly pressure opponents with chip damage and generate slow momentum by bringing powerful wallbreakers in safely. Flip Turn also increases Swampert's utility, this is kind of vague allowing to it play around common forms of entry hazard removal it cannot directly pressure such as Defog Corviknight by using Flip Turn and switching into a partner that can threaten it out. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from when repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, and Toxapex, which boast more longevity with Regenerator and access to reliable recovery moves. It must also compete with Gastrodon, which shares the same typing, but has access to Recover and two useful abilities in Storm Drain and Sticky Hold. It is also outclassed by other Stealth Rocker users like Hippowdon, which has reliable recovery, and other slow pivots like Landorus-T and Corviknight, which have good defensive typings and immunities, as well as more useful defensive abilities in Intimidate and Pressure respectively. As a result of its lack of recovery, Swampert is often an inferior choice for a Stealth Rock user and defensive pivot most of the time.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Swampert is an excellent Stealth Rock setter due to its ability to capitalize on forced Pokemon switches to set entry hazards and generate momentum. This includes most Electric-type Pokemon, as well as Fire-types such as Heatran and Volcarona. Flip Turn is run on Swampert to chip down Grass- (AH) and Water-type switch-ins, (RC) generating and generate momentum against Defoggers such as Corviknight by bringing teammates in safely to prevent entry hazard removal. chipping grasses/waters and generating momentum against defoggers are unrelated ideas so i separated them Toxic is used to punish Defoggers, (AC) by putting them on a timer, which aids partners that may otherwise be unable to break through those Defoggers, ultimately allowing Swampert's Stealth Rock to stay up. felt this was kind of self explanatory It can also be used to cripple bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers is used to maximize Swampert's limited longevity. Damp prevents the use of Explosion on hyper offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum. High Horsepower may also be used over Earthquake to avoid a large damage reduction in Grassy Terrain, but it may result in increased residual damage since this contact move can be punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. self explanatory

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock-laying (AH) pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn to safely bring in powerful wallbreakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Band Rillaboom; they can punch holes through bulky passive teams and eliminate bulky defensive Grass- and Water-types such as Tangrowth and Toxapex that Swampert has trouble with. repetition Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to it switches into many Grass-types that threaten Swampert. (AP) and Corviknight and Swampert can also form a pivoting core to maintain momentum. separating these two ideas again, run-on sentence Other Flying-types can be used as well, with Skarmory being a good partner for entry hazard stacking teams, and Zapdos being able to offensively threaten Grass- and Water-types which may be a nuisance for that annoy Swampert. read weirdly Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip Swampert can provide versus Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge, (AC) which provides it with an extra round of recovery per turn due to Grassy Terrain extra recovery, though it is important to run High Horsepower over Earthquake to prevent damage reduction. Ferrothorn also appreciates Swampert's ability to check Heatran and can reinforce it with both Knock Off and Spikes. reinforce what Ferrothorn can also aid Swampert's recovery by using Leech Seed on Heatran and Volcarona switch-ins, which can enhance Swampert's ability to check them long term as it switches in with Leech Seed recovery. i assume this is what u meant

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used to scout the opponent's attacking move on commonly choice Choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup to sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to generate momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert may be able to can punish Rillaboom and Tangrowth with Toxic or deny Kartana setup opportunities with Yawn.

**Unresisted Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped chip from entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, resulting in residual chip weakening it long-term and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [ausma, 360720]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

additions, comments, removals
implement wat u like, this is an amcheck
my gp saga begins once again
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[Overview]
Swampert carves out a niche in SS OU as an excellent defensive pivot with unique typing and diverse forms of utility. Its good defensive typing allows Swampert to freely switch into Electric-types Pokemon such as Zeraora, Magnezone, and Tapu Koko, preventing them from using Volt Switch to generate momentum. It can also threaten those Pokemon out with its STAB Earthquakes, allowing Swampert to lay entry hazards or generate momentum. Swampert is also one of the few Pokemon that can freely switch into Heatran, take little damage from Magma Storm and Earth Power, and threaten it back with a KO from Earthquake. It is also a rare Volcarona check that can sponge a Quiver Dance-boosted Flamethrower and easily overwhelm it with Flip Turn and Earthquake. Swampert is also an excellent Stealth Rock user, often being able to punish common entry hazard removers like Mandibuzz, Rotom-Wash, and Zapdos with Toxic. Its access to Flip Turn in conjunction with its low Speed tier allows Swampert to be used as a versatile pivot that can directly pressure opponents foes with chip damage and generate slow momentum by bringing powerful wallbreakers in safely. Flip Turn also increases Swampert's utility, allowing to it play around common forms of entry hazard removal it cannot directly pressure such as Defog Corviknight by using Flip Turn and switching pivoting into a partner that can threaten it out. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, and Toxapex, which boast more longevity with Regenerator and access to reliable recovery moves. It must also compete with Gastrodon, which shares the same typing, (RC) but has access to Recover and two useful abilities in Storm Drain and Sticky Hold. It is also outclassed by other Stealth Rocker users like Hippowdon, which has reliable recovery, and other slow pivots like Landorus-T and Corviknight, which have good defensive typings and immunities, (RC) as well as more useful defensive abilities in Intimidate and Pressure, (AC) respectively. As a result of its lack of recovery, Swampert is often an inferior choice for a Stealth Rock user and defensive pivot most of the time.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Swampert is an excellent Stealth Rock setter due to its ability to capitalize on forced Pokemon switches to set entry hazards and generate momentum. This includes most Electric-types Pokemon, as well as Fire-types such as Heatran and Volcarona. Flip Turn is run on Swampert to chips down Grass- (AH) and Water-type switch-ins, (RC) generating and can generate momentum against Defoggers such as Corviknight by bringing teammates in safely to prevent entry hazard removal. Toxic is used to punish Defoggers by putting them on a timer, which aids partners that may otherwise be unable to break through those Defoggers them, ultimately allowing Swampert's Stealth Rock to stay up. It can also be used to cripple bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers is used to maximize Swampert's limited longevity. Damp prevents the use of Explosion on hyper offensive lead Pokemon on hyper offense teams such as Landorus-T and Regieleki to deny them of momentum. High Horsepower may also be used over Earthquake to avoid a large damage reduction in Grassy Terrain, but it may result in increased residual damage since this contact move can be due to being punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn to safely bring in powerful breakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Band Rillaboom; they can punch holes through bulky passive teams and eliminate bulky Grass- and Water-types such as Tangrowth and Toxapex that Swampert has trouble with. Corviknight is an excellent partner, (AC) since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a pivoting core to maintain momentum. Other Flying-types can be used as well, with Skarmory being a good partner for entry hazard stacking teams, (RC) and Zapdos being able to offensively threaten Grass- and Water-types which that may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip Swampert can provide versus against Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge, (AC) which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction. Ferrothorn also appreciates Swampert's ability to check Heatran and can reinforce it with both Knock Off and Spikes. Ferrothorn can also aid Swampert's recovery by using Leech Seed on Heatran and Volcarona switch-ins, which can enhance Swampert's ability to check them in the long-term (AH).

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used to scout the opponent's attacking move on commonly choice-locked Pokemon common Choice item Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup to sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to generate momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert may be able to punish Rillaboom and Tangrowth with Toxic or deny Kartana setup opportunities with Yawn.

**Unresisted Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from entry hazards and contact punishment damage from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling it to potentially be used as setup fodder.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [ausma, 360720]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 

airfare

is a Tutoris a Tiering Contributoris a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
OUPL Champion
[Overview]
Swampert carves out a niche in SS OU as an excellent defensive pivot with unique its useful typing and diverse forms of utility. typing isn't unique. i think itd be nice here to mention swampert's utility as a blanket spdef wall here before talking about its defensive typing, helping tons vs stuff like pult gking hydreigon etc - can emphasize flip turn especially being useful to tank hits and safely switch into rkers Its good defensive typing allows Swampert to freely switch into Electric-type Pokemon such as Zeraora, Magnezone, and Tapu Koko, preventing them from using Volt Switch to generate momentum. It can also threaten those Pokemon out with STAB Earthquakes, allowing Swampert to lay entry hazards or generate momentum on forced switches. "freely switch into" is a hella overstatement because of how much getting knocked sucks, as does getting toxiced by zone or turned on by koko - especially without reliable recovery. deleted the volt part because all 3 of these mons run volt less than 50% of the time and helped condense Swampert is also one of the few Pokemon that can freely switch into Heatran, take little damage from Magma Storm and Earth Power, and threaten it back with a KO from Earthquake. It is also a rare Volcarona check that can sponge a Quiver Dance-boosted Flamethrower and easily overwhelm it with Flip Turn and Earthquake. Its defensive typing also lets it switch into Fire-types like Heatran, Volcarona, and Victini, and force them out for a pivoting or Stealth Rock setting opportunity. condensed Swampert is also an excellent Stealth Rock user, often being able to punish common entry hazard removers like Mandibuzz, Rotom-Wash, and Zapdos with Toxic. Its access to Flip Turn in conjunction with its low speed tier allows Swampert to be used as a versatile pivot that can directly pressure opponents, especially Defoggers, with chip damage and generate slow momentum by bringing powerful wallbreakers in safely. Flip Turn also increases Swampert's utility, allowing to it play around common forms of entry hazard removal it cannot directly pressure such as Defog Corviknight by using Flip Turn and switching into a partner that can threaten it out. condensed However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, and Toxapex, and Gastrodon, which boast more longevity with Regenerator, in the former three's case, and access to reliable recovery moves. It must also compete with Gastrodon, which shares the same typing, but has access to Recover and two useful abilities in Storm Drain and Sticky Hold. if u can think of a better way to integrate gastro into this bulky water point within a sentence then go for it but i think this is ok It is also outclassed by other Stealth Rocker users like Hippowdon, which has reliable recovery, and other slow pivots like Landorus-T and Corviknight, which have good defensive typings and immunities, as well as more useful defensive abilities in Intimidate and Pressure respectively. i don't think pert is even strictly outclassed by other rockers as much as it is just harder to fit on teams. comparing pert to other defensive pivots seems weird here... i would never look at a team and think "i should put a better pivot here over swampert". i would even argue that swampert's a better pivot than these two in a vacuum just because of the pressure it can force with basically guaranteed rocks and basically guaranteed free switch-in with flip turn, which is why ur often seeing it alongside shit like specs kyurem or lele. what i'm reading here is "swampert is supposedly outclassed by these better pivots. here are some factors that are... somewhat related to their ability to pivot, with no real elaboration on why they make them better pivots". just stick to the bulky waters + rocker points here As a result of its lack of recovery, Swampert is often an inferior choice for a Stealth Rock user and defensive pivot most of the time. you've already said this a few times

tried to cut down on some of the less necessary stuff here because this paragraph was kinda huge for a mon whose niche is basically just fat spdef rocker + flip turn


[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Swampert is an excellent Stealth Rock setter due to its ability to capitalize on forced Pokemon switches to set entry hazards and generate momentum. This includes most Electric-type Pokemon, as well as Fire-types such as Heatran and Volcarona. Flip Turn is run on Swampert to chip down Grass and Water-type switch-ins, generating momentum against Defoggers such as Corviknight by bringing teammates in safely to prevent entry hazard removal. "chip down" feels excessive when the majority of defensive waters and grasses in the tier have regen. if u wanna keep this point emphasize birds Toxic is used to punish Defoggers by putting them on a timer, which aids partners that may otherwise be unable to break through those Defoggers, ultimately allowing Swampert's Stealth Rock to stay up. It can also be used to cripple and bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. the reader should know what toxic does Leftovers is used to maximize Swampert's limited longevity. Damp prevents the use of Explosion on hyper offensive lead Pokemon such as Landorus-T and Regieleki to deny them momentum. High Horsepower may also be used over Earthquake to avoid a large damage reduction in Grassy Terrain, but it may result in increased residual damage since this contact move can be punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. i would clarify how sassy + min spe is valuable for slow pivoting for newer readers

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Band Rillaboom. ; they can punch holes through bulky passive teams and eliminate bulky Grass- and Water-types such as Tangrowth and Toxapex that Swampert has trouble with. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a pivoting core to maintain momentum. Other Flying-types can be used as well, with Skarmory being a good partner for entry hazard stacking teams, and Zapdos being able to offensively threaten Grass- and Water-types which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip Swampert can provide versus Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction. Ferrothorn also appreciates Swampert's ability to check Heatran and can reinforce it with both Knock Off and Spikes. Ferrothorn can also aid Swampert's recovery by using Leech Seed on Heatran and Volcarona switch-ins, which can enhance Swampert's ability to check them long term.

i deleted ferro and skarm here because these pairings are kinda of counterintuitive - you don't wanna be doubling down on hazard setting when swampert (and the rocks-weak breakers it's usually paired with) are so vulnerable to hazards. the main good pert teams in my mind are those gterrain BOs with the special breakers that u wanna be pivoting in 24/7

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers recovery. It can also be used to scout the opponent's attacking move on commonly choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. protect pert is especially useful on those gterrain BOs to help benefit from extra turns of recovery Yawn can be used as a disrupting move to deny setup to sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to generate momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert may be able to punish Rillaboom and Tangrowth with Toxic or deny Kartana setup opportunities with Yawn or Flip Turn.

**Unresisted Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and must often rely on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped from entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, resulting in residual chip and crippling its ability to check special attackers long-term to potentially be used as setup fodder. felt like this was a weirdly specific application

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [ausma, 360720], [airfare, 513717]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
qc checking this time
lmk when implemented, just wanna take 1 more look to make sure everything's good before 3/3
 

Plague von Karma

Banned deucer.
Amchecking this to help stuff along!
Add
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(AP) = Add Period
(AH) = Hyphenate
(AC) = Add Comma


There's a bit of repetition of phrases in areas here; while not objectively wrong, colourful phrasing is a great part of the English language and makes it very fun to work with! It doesn't have to be anything drastic, just a simple word swap can do wonders if you repeat the same phrase.

[Overview]
Swampert carves out a niche in SS OU as an blanket special wall with diverse forms of utility that can tank hits from likes of Dragapult, Galarian Slowking, and Hydreigon. (cut extra space)Its access to Flip Turn, in conjunction with its low Speed tier, allows Swampert to be used as a versatile pivot that can directly pressure opponents foes, especially Defoggers, with chip damage and generate slow momentum by bringing teammates in safely. (this sentence is quite verbose, perhaps "Flip Turn, alongside Swampert's low Speed, allows it to function as a pivot that can directly pressure Defoggers while clawing back momentum", or something like that. Not sure if that loses any facts, though. Food for thought.)Its Swampert's good defensive typing allows Swampert it (prior "its" made the sentence read a touch oddly) to switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to lay set Stealth Rocks or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-Wash, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with Regenerator, in the former three's case, and access to reliable recovery moves. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to Knock Off a Defogger's (moved apostrophe, added "a" to make it flow slightly better) Heavy-Duty Boots. (AH)

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used on Swampert setter to capitalize on its Swampert's ability to force switches against the aforementioned Special Attackers in the tier Tapu Koko, Magnezone, Heatran, and Volcarona. (generally gp doesn't like the thing w/ referencing other sections iirc, also fixed spacing)Flip Turn is run on Swampert to generate momentum against Grass- (AH) and Water-type switch-ins and can also be used versus Defoggers such as Corviknight to safely bring in teammates to prevent entry hazard removal. (Is it preventing it in the scenario presented? If Corviknight is switching in, yes, but the current framing seems to be that it isn't, since you just went over switch-ins? It loses momentum for Defogging here, but it isn't prevented. Consider revising the wording.) Toxic is used to punish Defoggers and bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers is used to maximizes (remove repetition while lowering word count)Swampert's limited longevity. High Horsepower may also be used over Earthquake to avoid a large damage reduction in Grassy Terrain's damage reduction, but it may result in increased residual damage since this contact move can be punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offensive lead Pokemon such as Landorus-T and Regieleki. (AP) to deny them momentum (seems like fluff)

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a pivoting core to maintain momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, (AC, flow) which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert can provide versus Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers and Grassy Terrain recovery. It can also be used to scout the opponent's attacking move on commonly Choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny set-up (AH) to sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to generate gain (bit subjective but feels more appropriate here + the phrase "generate momentum" was used quite a bit before) momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert may be able to punish Rillaboom and Tangrowth with Toxic or deny Kartana set-up (AH) opportunities with Yawn or Flip Turn. (AP)

**Unresisted Specific (talked w/ rabia and apparently "unresisted wallbreakers" is kinda weird and this is better) Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and must often relies (this is a bit of a dissonance, "must" implies "always"; defaulting to "often" here but maybe tinker) on other team members to deal with Pokemon such as Tapu Lele, Dragapult, and Urshifu-R. (This can come off as Pokemon to deal with the problem or the Pokemon that cause the problem. I'm assuming the latter based on the "with Pokemon" bit, but revise the sentence to clarify this further.)

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped down from by entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, resulting in residual chip damage and crippling its ability to check special attackers long-term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [ausma, 360720], [airfare, 513717]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Amchecking this to help stuff along!
Add
Remove
Comments

(AP) = Add Period
(AH) = Hyphenate
(AC) = Add Comma


There's a bit of repetition of phrases in areas here; while not objectively wrong, colourful phrasing is a great part of the English language and makes it very fun to work with! It doesn't have to be anything drastic, just a simple word swap can do wonders if you repeat the same phrase.

[Overview]
Swampert carves out a niche in SS OU as a blanket special wall with diverse forms of utility that can tank hits from likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn, alongside Swampert's low Speed, allows it to function as a pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing allows it to switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with Regenerator, in the former three's case, and access to reliable recovery moves. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to Knock Off a Defogger's Heavy-Duty Boots.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn is run on Swampert to generate momentum against Grass- and Water-type switch-ins and can also be used to safely bring in teammates to threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers maximizes Swampert's limited longevity. High Horsepower may also be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in increased residual damage since this contact move can be punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offensive lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a pivoting core to maintain momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert can provide versus Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers and Grassy Terrain recovery. It can also be used to scout the opponent's attacking move on commonly Choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny set-up sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert may be able to punish Rillaboom and Tangrowth with Toxic or deny Kartana set-up opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped down by entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, resulting in residual damage and crippling its ability to check special attackers long-term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [ausma, 360720], [airfare, 513717]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Implemented : ) Thanks for the check May
 

Deleted User 465389

Banned deucer.
add
delete
comment

[Overview]
Swampert carves out a niche in SS OU as a blanket special wall with diverse forms of utility that can tank hits from the likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn, alongside Swampert's low Speed, allows it to function as a pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing allows it to switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set up Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with Regenerator,(RC) in the former three's case, and access to reliable recovery moves. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to Knock Off a Defogger's Heavy-Duty Boots.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn is run on Swampert to generate momentum against Grass- and Water-type switch-ins and can also be used to safely bring in teammates to threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers maximizes Swampert's limited longevity. High Horsepower may also be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in increased residual damage since this contact move can be is punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offensive lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock laying pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a pivoting core to maintain momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert provides can provide versus Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers and Grassy Terrain recovery. It can also be used to scout the opponent's attacking move on commonly Choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny set-up sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn may can also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert may be able to can punish Rillaboom and Tangrowth with Toxic or deny Kartana set-up opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage/Entry Hazards**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped down by entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, resulting in residual damage and crippling its ability to check special attackers long-term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [ausma, 360720], [airfare, 513717]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
good job! :blobthumbsup:
 
add
delete
comment

[Overview]
Swampert carves out a niche in OU as a blanket special wall with diverse forms of utility that can tank hits from the likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn, alongside Swampert's low Speed, allows it to function as a pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing allows it to switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set up Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with Regenerator in the former three's case, and access to reliable recovery moves. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to Knock Off a Defogger's Heavy-Duty Boots.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn is run on Swampert to generate momentum against Grass- and Water-type switch-ins and can also be used to safely bring in teammates to threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers maximizes Swampert's limited longevity. High Horsepower may also be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in increased residual damage since this contact move is punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offensive lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Kyurem, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a pivoting core to maintain momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert provides versus Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====
Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers and Grassy Terrain recovery. It can also be used to scout the opponent's attacking move on commonly Choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny set-up sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn can also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert can punish Rillaboom and Tangrowth with Toxic or deny Kartana set-up opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage/Entry Hazards**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped down by entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, crippling its ability to check special attackers long-term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhisdn417, 526987], [ausma, 360720], [airfare, 513717]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
good job! :blobthumbsup:
Implemented : ) thanks for the check!
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[Overview]

Swampert carves out a niche in OU as a blanket special wall with diverse forms of utility that can tank hits from the likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn, (RC) alongside Swampert's low Speed, (RC) allows it to function as a slow pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing allows it to lets it (avoiding repetition) switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set up Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with reliable recovery moves and Regenerator in the former three's case, (RC) and access to reliable recovery moves. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to Knock Off remove a Defogger's Heavy-Duty Boots with Knock Off.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn is run on Swampert to generates momentum against Grass- and Water-type switch-ins and can also be used to safely bring in teammates to threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. Leftovers maximizes Swampert's limited longevity. (fluff) High Horsepower may also be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in increased residual damage since this contact move is from being punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offensive offense lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, (RC) where it can be used as a Stealth Rock setter and pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Kyurem (homie got banned so feel free to replace it with something else), Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner, (AC) since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and can form a pivoting core to maintain momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert provides versus against Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge which provides providing it with an extra round of recovery per turn due to Grassy Terrain, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====

Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers and Grassy Terrain recovery. (RP) It can also be used to, (AC) and to scout the opponent's attacking move on commonly Choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny set-up setup sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn can also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert can punish Rillaboom and Tangrowth with Toxic or and deny Kartana set-up setup opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage and (replaced slash) Entry Hazards**: Swampert's lack of reliable recovery makes it very susceptible to becoming chipped down by entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, crippling its ability to check special attackers for the long-term (RH).

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhi, 526987], [ausma, 360720], [airfare, 513717]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 
add remove (comments)
[Overview]

Swampert carves out a niche in OU as a blanket special wall with diverse forms of utility that can tank hits from the likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn allows it to function as a slow pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing lets it switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with reliable recovery moves and Regenerator in the former three's case. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to remove a Defogger's Heavy-Duty Boots with Knock Off.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn generates momentum against Grass- and Water-type switch-ins and can also be used to safely bring in teammates to threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Slowbro, Slowking, and Rotom-W, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. High Horsepower may also be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in increased residual damage from being punished by Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offense lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock setter and pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Blacephalon, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner, since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and forms a pivoting core to maintain momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert provides against Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge providing it with an extra round of recovery per turn, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====

Protect may be used over Toxic to help Swampert with longevity, providing extra turns for Leftovers and Grassy Terrain recovery, and to scout commonly Choice-locked Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn can also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert can punish Rillaboom and Tangrowth with Toxic and deny Kartana setup opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage and Entry Hazards**: Swampert's lack of reliable recovery makes it very susceptible to entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, crippling its ability to check special attackers for the long term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhi, 526987], [ausma, 360720], [airfare, 513717]]
- Grammar checked by: [[Astra, 240732], [username2, userid2]]
1/2 :blobthumbsup:
View attachment 398067
Implemented : ) Thanks for the GP
 

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
GP Check
blue = add
red = delete
green = comments

[Overview]

Swampert carves out a niche in OU as a blanket special wall with diverse forms of utility that can tank hits from the likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn allows it to function as a slow pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing lets it switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with reliable recovery moves and Regenerator in the former three's case. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to remove a Defogger's Heavy-Duty Boots with Knock Off.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn generates momentum against Grass- and Water-type switch-ins and can also be used to safely bring in teammates to that threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Slowbro, Slowking, and Rotom-W Rotom-W, Slowbro, and Slowking, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. High Horsepower may also be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in increased residual damage from being punished by Swampert taking more chip damage from Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offense lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock setter and pivot that can chip down opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Blacephalon, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner (remove comma) since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and forms a pivoting core to maintain with it that is great at maintaining momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert provides against Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge providing it with an extra round of recovery per turn, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====

Protect may be used over Toxic to help Swampert with increase Swampert's longevity (remove comma) by providing extra turns for Leftovers and Grassy Terrain recovery (remove comma) and to scout commonly Choice-locked Choice item Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn can also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert can punish Rillaboom and Tangrowth with Toxic and deny Kartana setup opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage and Entry Hazards**: Swampert's lack of reliable recovery makes it very susceptible to entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, crippling its ability to check special attackers for the long term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhi, 526987], [ausma, 360720], [airfare, 513717]]
- Grammar checked by: [[Astra, 240732], [dex, 277988]]

stag stamp.gif

2/2
 
GP Check
blue = add
red = delete
green = comments

[Overview]

Swampert carves out a niche in OU as a blanket special wall with diverse forms of utility that can tank hits from the likes of Dragapult, Galarian Slowking, and Hydreigon. Flip Turn allows it to function as a slow pivot that can directly pressure Defoggers while clawing back momentum. Swampert's good defensive typing lets it switch into common special attackers such as Tapu Koko, Magnezone, Heatran, and Volcarona and use the opportunity to set Stealth Rock or generate momentum on forced switches. Swampert can offer additional utility by punishing common entry hazard removers like Mandibuzz, Rotom-W, and Zapdos with Toxic. However, Swampert's lack of reliable recovery makes it susceptible to being worn down from repeatedly switching into attacks and entry hazards. Due to its narrow niche, Swampert faces competition from other bulky Water-types such as Slowbro, Slowking, Toxapex, and Gastrodon, which boast more longevity with reliable recovery moves and Regenerator in the former three's case. While Swampert boasts access to Flip Turn compared to other traditional bulky offensive Ground-types like Garchomp, it lacks the utility of Landorus-T, which is able to remove a Defogger's Heavy-Duty Boots with Knock Off.

[SET]
name: Defensive Pivot
move 1: Stealth Rock
move 2: Flip Turn
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Damp
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stealth Rock is used to capitalize on Swampert's ability to force switches against Tapu Koko, Magnezone, Heatran, and Volcarona. Flip Turn generates momentum against Grass- and Water-type switch-ins and can safely bring in teammates that threaten out Defoggers such as Corviknight. Toxic is used to punish Defoggers and bulky Water-types such as Rotom-W, Slowbro, and Slowking, as well as common Grass-type switch-ins such as Rillaboom and Tangrowth. High Horsepower may be used over Earthquake to avoid Grassy Terrain's damage reduction, but it may result in Swampert taking more chip damage from Rocky Helmet, Rough Skin, Iron Barbs, and Flame Body. Damp prevents the use of Explosion on hyper offense lead Pokemon such as Landorus-T and Regieleki.

Swampert fits very well on bulky offense and balance teams, where it can be used as a Stealth Rock setter and pivot that can chip opposing teams and generate momentum. Swampert can use its slow Flip Turn against bulky Grass- and Water-types such as Tangrowth and Toxapex to safely bring in powerful wallbreakers like Choice Specs Blacephalon, Choice Specs Tapu Lele, and Choice Band Rillaboom. Corviknight is an excellent partner since it appreciates Swampert's ability to switch into Fire- and Electric-type moves such as Magma Storm, Flamethrower, Volt Switch, and Thunderbolt, while Corviknight can be used to switch into many Grass-types that threaten Swampert and forms a pivoting core with it that is great at maintaining momentum. Other Flying-types like Zapdos can also be used to offensively threaten Grass- and Water-types, which may be a nuisance for Swampert. Grass-type Knock Off users such as Rillaboom and Kartana appreciate the Stealth Rock and Toxic chip damage Swampert provides against Flying-type Defoggers that usually switch into them. Swampert also benefits from Rillaboom's Grassy Surge providing it with an extra round of recovery per turn, though it is important to run High Horsepower over Earthquake to prevent damage reduction.

[STRATEGY COMMENTS]
Other Options
====

Protect may be used over Toxic to increase Swampert's longevity by providing extra Leftovers and Grassy Terrain recovery and to scout common Choice item Pokemon such as Rillaboom, Kartana, Dragapult, and Tapu Lele. Yawn can be used as a disrupting move to deny setup sweepers or prevent opposing Defoggers from removing entry hazards. It can also be used in conjunction with Flip Turn to gain momentum if the opponent decides to switch out to prevent sleep.

Checks and Counters
====

**Grass-types**: Common offensive Pokemon such as Rillaboom and Kartana can switch into and either outright KO Swampert or use it as setup fodder. Defensive Pokemon such as Tangrowth and Ferrothorn can also punish Swampert's Flip Turn with Rocky Helmet and Iron Barbs damage. However, Swampert can punish Rillaboom and Tangrowth with Toxic and deny Kartana setup opportunities with Yawn or Flip Turn.

**Specific Wallbreakers**: Swampert is unable to reliably switch into unresisted attacks from wallbreakers and often relies on other team members to switch into Pokemon such as Tapu Lele, Dragapult, and Urshifu-R.

**Residual Damage and Entry Hazards**: Swampert's lack of reliable recovery makes it very susceptible to entry hazards and contact punishment from Rocky Helmet, Rough Skin, and Iron Barbs. Poison and burn damage are also extremely detrimental to Swampert, crippling its ability to check special attackers for the long term.

[CREDITS]
- Written by: [[Anvil Head, 440741]]
- Quality checked by: [[Abhi, 526987], [ausma, 360720], [airfare, 513717]]
- Grammar checked by: [[Astra, 240732], [dex, 277988]]

View attachment 399987
2/2
Implemented, thanks for the GP check!
 
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