Aaronboyer
Something Worth Fighting For
QC: allstar / UberSkitty / TONE
AM GP: frostration
GP: martha / ahatwearingacake
[OVERVIEW]
Swoobat has two unique niches in its ability Simple and its blistering high Speed stat. With the capability to boost quickly, Swoobat's Special Attack skyrockets to absurd levels even after just one Calm Mind. Swoobat doesn't mind taking chip damage as much as other Pokemon, since it will be purposefully reducing its own health with Substitute, although the inability to use Substitute at low HP can be annoying. Not everything is that simple, however, as these niches come at the cost of being very predictable. Due to its extreme frailty, Swoobat will generally be KOed in one hit. It needs immense team support, like dual screens or Memento, to function properly. Swoobat's frailty also means that it is vulnerable to priority attacks such as Skuntank's Sucker Punch. Furthermore, Swoobat's dual typing overlaps weaknesses with several top-tier threats such as Mesprit, Aurorus, and Kingler. This, combined with its frailty and need for team support, makes it somewhat difficult to add while teambuilding. Swoobat is also over-reliant on setting up with Calm Mind, as otherwise it's left with a 20-Base Power Stored Power.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Substitute
move 3: Stored Power / Psychic
move 4: Air Slash
item: Salac Berry
ability: Simple
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind in tandem with Simple boosts Swoobat’s Special Attack and Special Defense by two stages each. Substitute shields Swoobat from status, allows it to more safely set up with Calm Mind, and lets it lower its own health to increase the likelihood that the Salac Berry will activate. Stored Power after a boost can turn into an enormously strong 100-, 180-, or even 260-Base Power STAB move. Without a boost, however, Swoobat is left with an unreliable 20-Base Power attacking move. Psychic is more consistent in damage output, over four times stronger before a boost, and just slightly weaker after one Calm Mind. Air Slash is a STAB attack that hits Dark-types for neutral damage while also beating bulky Psychic-types such as Mesprit and Musharna, as Swoobat out-boosts them.
Set Details
========
Simple doubles Swoobat's stat changes, essentially raising two stages for every Calm Mind. Swoobat's Salac Berry Speed boost also is under the effect of Simple and allows Swoobat to outpace all Choice Scarf users after it activates. A Timid nature, backed by maximum Special Attack and Speed EVs, assists Swoobat in more aptly sweeping with Calm Mind late-game. Unlike many other Rock-weak Pokemon, Swoobat needs 4 HP EVs to activate its Salac Berry after Stealth Rock damage and two uses of Substitute.
Usage Tips
========
Swoobat should never be directly switched into an oncoming attack; rather, it should be brought in safely with a slow pivot such as Eelektross or Type: Null, or after a Pokemon from your own side has fainted. Swoobat can also be used to revenge kill Pokemon such as Gurdurr, which it takes advantage of by setting up on the forced switch. Calm Mind should be used in the face of weaker special attackers such as Lurantis and Combusken. Contrarily, Substitute should be used in the face of passive Pokemon such as Clefairy, Audino, and Altaria or when you predict a switch. Make use of Memento and dual screens wisely by correctly determining when to use Calm Mind or Substitute to better the chances of a sweep. Swoobat has the best chance to sweep late-game, since it can have issues setting up more than once and prefers that checks and counters such as Skuntank, Spiritomb, and Choice Scarf Primeape and Togedemaru be removed before setting up.
Team Options
========
Despite its 4x resistance to Fighting-type attacks, Swoobat is not a sufficient Fighting-type answer, so Pokemon such as Weezing and Silvally-Fairy that can check Fighting-types—especially Choice Scarf Primeape—but also do not overlap type weaknesses make good partners. Meowstic-M can set up Reflect and Light Screen for Swoobat, which increases the likelihood of it setting up with Calm Mind and sweeping. However, Meowstic-M and Swoobat do not have the greatest type synergy and are quite predictable in what they are trying to accomplish. Memento users such as Skuntank and Jumpluff can also assist Swoobat by lowering the foe's Attack and Special Attack by two stages each. Memento can also be powered up by Darkinium Z on Skuntank, allowing Swoobat the chance to set up a second time if needed. Swoobat is extremely frail, so slow pivots such as Lanturn, Type: Null, and Silvally-Fairy make good partners. Swoobat appreciates being paired with strong wallbreakers, such as Aggron, Absol, and Drampa, that can help pave its way towards a sweep to break defensive backbones like the combination of Spiritomb, Qwilfish, and Clefairy. Entry hazards such as Spikes and Stealth Rock from Clefairy and Qwilfish support Swoobat by chipping away at the opposing Pokemon's health as it switches in, making it easier for Swoobat to nab the KO.
[STRATEGY COMMENTS]
Other Options
=============
Roost sustains Swoobat's longevity, but it needs Calm Mind to make use of Simple, needs Substitute to activate Salac Berry reliably, and cannot function well with a mono-attacking set. Heat Wave can be used over Air Slash to hit opposing Steel-types, but Aggron is not even 2HKOed after Stealth Rock and Choice Scarf Togedemaru outspeeds and OHKOes Swoobat. Electric Seed can be used to boost Swoobat's Defense stat, but it requires an overwhelming level of team support and lacks the Speed necessary to deal with opposing Choice Scarf users. Good teammates for Swoobat utilizing this item include Alolan Raichu and Togedemaru. A Kee Berry can boost Swoobat's Defense stat by two stages as well but requires Swoobat to be able to take a physical hit first. Signal Beam can be used over Air Slash to hit opposing Psychic-types such as Mesprit and Musharna while hitting Dark-types for super effective damage and still hitting Shiftry super effectively, but its lack of STAB makes it damage less than Air Slash against Skuntank and Spiritomb. Air Slash is also able to beat most Psychic-types one-on-one, as Swoobat can use Calm Mind to out-boost Mesprit and Musharna. Giga Drain restores Swoobat's health while dealing super effective damage to Rock-types such as Regirock, Carracosta, and Omastar but doesn't do much outside of that. Swoobat has a plethora of support options such as Tailwind, Defog, Knock Off, Super Fang, Trick, Taunt, Reflect, Light Screen, and U-turn, but they all detract from Swoobat's primary niche of its ability Simple, and its poor bulk prevents it from pulling off defensive sets. Swoobat also has another rare ability in Unaware, although it cannot make any use of it due to pitiful defensive stats.
Checks and Counters
===================
**Priority Moves**: Swoobat is vulnerable to almost all forms of priority if it isn't behind a Substitute due to its poor defensive stats and typing. Swoobat is threatened by Sucker Punch, Fake Out, and Accelerock from Pokemon such as Skuntank, Kangaskhan, and Lycanroc, since it is weak to these moves or will be guaranteed to flinch. Furthermore, Swoobat can't play around Spiritomb's Sucker Punch due to Infiltrator.
**Faster Pokemon**: Prior to the activation of its Salac Berry, Choice Scarf users, such as Primeape, Mesprit, and Togedemaru, and Pokemon at the base 115 Speed tier, such as Alolan Persian and Floatzel, are able to outspeed Swoobat and take it out with their strong super effective moves.
**Sound-based Moves**: Certain moves such as Drampa's Hyper Voice, Toucannon's Boomburst, and Aurorus's Refrigerate-boosted Hyper Voice can all bypass Swoobat's Substitute and eliminate it.
AM GP: frostration
GP: martha / ahatwearingacake
[OVERVIEW]
Swoobat has two unique niches in its ability Simple and its blistering high Speed stat. With the capability to boost quickly, Swoobat's Special Attack skyrockets to absurd levels even after just one Calm Mind. Swoobat doesn't mind taking chip damage as much as other Pokemon, since it will be purposefully reducing its own health with Substitute, although the inability to use Substitute at low HP can be annoying. Not everything is that simple, however, as these niches come at the cost of being very predictable. Due to its extreme frailty, Swoobat will generally be KOed in one hit. It needs immense team support, like dual screens or Memento, to function properly. Swoobat's frailty also means that it is vulnerable to priority attacks such as Skuntank's Sucker Punch. Furthermore, Swoobat's dual typing overlaps weaknesses with several top-tier threats such as Mesprit, Aurorus, and Kingler. This, combined with its frailty and need for team support, makes it somewhat difficult to add while teambuilding. Swoobat is also over-reliant on setting up with Calm Mind, as otherwise it's left with a 20-Base Power Stored Power.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Substitute
move 3: Stored Power / Psychic
move 4: Air Slash
item: Salac Berry
ability: Simple
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind in tandem with Simple boosts Swoobat’s Special Attack and Special Defense by two stages each. Substitute shields Swoobat from status, allows it to more safely set up with Calm Mind, and lets it lower its own health to increase the likelihood that the Salac Berry will activate. Stored Power after a boost can turn into an enormously strong 100-, 180-, or even 260-Base Power STAB move. Without a boost, however, Swoobat is left with an unreliable 20-Base Power attacking move. Psychic is more consistent in damage output, over four times stronger before a boost, and just slightly weaker after one Calm Mind. Air Slash is a STAB attack that hits Dark-types for neutral damage while also beating bulky Psychic-types such as Mesprit and Musharna, as Swoobat out-boosts them.
Set Details
========
Simple doubles Swoobat's stat changes, essentially raising two stages for every Calm Mind. Swoobat's Salac Berry Speed boost also is under the effect of Simple and allows Swoobat to outpace all Choice Scarf users after it activates. A Timid nature, backed by maximum Special Attack and Speed EVs, assists Swoobat in more aptly sweeping with Calm Mind late-game. Unlike many other Rock-weak Pokemon, Swoobat needs 4 HP EVs to activate its Salac Berry after Stealth Rock damage and two uses of Substitute.
Usage Tips
========
Swoobat should never be directly switched into an oncoming attack; rather, it should be brought in safely with a slow pivot such as Eelektross or Type: Null, or after a Pokemon from your own side has fainted. Swoobat can also be used to revenge kill Pokemon such as Gurdurr, which it takes advantage of by setting up on the forced switch. Calm Mind should be used in the face of weaker special attackers such as Lurantis and Combusken. Contrarily, Substitute should be used in the face of passive Pokemon such as Clefairy, Audino, and Altaria or when you predict a switch. Make use of Memento and dual screens wisely by correctly determining when to use Calm Mind or Substitute to better the chances of a sweep. Swoobat has the best chance to sweep late-game, since it can have issues setting up more than once and prefers that checks and counters such as Skuntank, Spiritomb, and Choice Scarf Primeape and Togedemaru be removed before setting up.
Team Options
========
Despite its 4x resistance to Fighting-type attacks, Swoobat is not a sufficient Fighting-type answer, so Pokemon such as Weezing and Silvally-Fairy that can check Fighting-types—especially Choice Scarf Primeape—but also do not overlap type weaknesses make good partners. Meowstic-M can set up Reflect and Light Screen for Swoobat, which increases the likelihood of it setting up with Calm Mind and sweeping. However, Meowstic-M and Swoobat do not have the greatest type synergy and are quite predictable in what they are trying to accomplish. Memento users such as Skuntank and Jumpluff can also assist Swoobat by lowering the foe's Attack and Special Attack by two stages each. Memento can also be powered up by Darkinium Z on Skuntank, allowing Swoobat the chance to set up a second time if needed. Swoobat is extremely frail, so slow pivots such as Lanturn, Type: Null, and Silvally-Fairy make good partners. Swoobat appreciates being paired with strong wallbreakers, such as Aggron, Absol, and Drampa, that can help pave its way towards a sweep to break defensive backbones like the combination of Spiritomb, Qwilfish, and Clefairy. Entry hazards such as Spikes and Stealth Rock from Clefairy and Qwilfish support Swoobat by chipping away at the opposing Pokemon's health as it switches in, making it easier for Swoobat to nab the KO.
[STRATEGY COMMENTS]
Other Options
=============
Roost sustains Swoobat's longevity, but it needs Calm Mind to make use of Simple, needs Substitute to activate Salac Berry reliably, and cannot function well with a mono-attacking set. Heat Wave can be used over Air Slash to hit opposing Steel-types, but Aggron is not even 2HKOed after Stealth Rock and Choice Scarf Togedemaru outspeeds and OHKOes Swoobat. Electric Seed can be used to boost Swoobat's Defense stat, but it requires an overwhelming level of team support and lacks the Speed necessary to deal with opposing Choice Scarf users. Good teammates for Swoobat utilizing this item include Alolan Raichu and Togedemaru. A Kee Berry can boost Swoobat's Defense stat by two stages as well but requires Swoobat to be able to take a physical hit first. Signal Beam can be used over Air Slash to hit opposing Psychic-types such as Mesprit and Musharna while hitting Dark-types for super effective damage and still hitting Shiftry super effectively, but its lack of STAB makes it damage less than Air Slash against Skuntank and Spiritomb. Air Slash is also able to beat most Psychic-types one-on-one, as Swoobat can use Calm Mind to out-boost Mesprit and Musharna. Giga Drain restores Swoobat's health while dealing super effective damage to Rock-types such as Regirock, Carracosta, and Omastar but doesn't do much outside of that. Swoobat has a plethora of support options such as Tailwind, Defog, Knock Off, Super Fang, Trick, Taunt, Reflect, Light Screen, and U-turn, but they all detract from Swoobat's primary niche of its ability Simple, and its poor bulk prevents it from pulling off defensive sets. Swoobat also has another rare ability in Unaware, although it cannot make any use of it due to pitiful defensive stats.
Checks and Counters
===================
**Priority Moves**: Swoobat is vulnerable to almost all forms of priority if it isn't behind a Substitute due to its poor defensive stats and typing. Swoobat is threatened by Sucker Punch, Fake Out, and Accelerock from Pokemon such as Skuntank, Kangaskhan, and Lycanroc, since it is weak to these moves or will be guaranteed to flinch. Furthermore, Swoobat can't play around Spiritomb's Sucker Punch due to Infiltrator.
**Faster Pokemon**: Prior to the activation of its Salac Berry, Choice Scarf users, such as Primeape, Mesprit, and Togedemaru, and Pokemon at the base 115 Speed tier, such as Alolan Persian and Floatzel, are able to outspeed Swoobat and take it out with their strong super effective moves.
**Sound-based Moves**: Certain moves such as Drampa's Hyper Voice, Toucannon's Boomburst, and Aurorus's Refrigerate-boosted Hyper Voice can all bypass Swoobat's Substitute and eliminate it.
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