<- yea that's it. But inorder to actually answer the question:Ty to everyone who voted, the winners this time are
Counter: Physdef by 658Greninja
Check: by myself12
Now for the Victim of the Week for week 55 we have Calm Mind ClefableThis Clefable manages to both hit hard and take some decently strong hits. Thunder lets it hit otherwise annoying pokemon such as Toxapex, while being able to get a paralysis on heatran. This set pops up on some spike stack teams such as Zaza's CM Clefable + Hazard Support. How can we deal with this pokemon?
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Soft-Boiled
- Calm Mind
Deadline for submission will be May 13th 2022 at 11:59 EST
You're right. I forgot the worst-case senario part, as I thought that realistically, you're going to switch in Nidoking after Clefable switches in; you're not going to do it after Clefable's already at +6.UnaClef
Clefable @ Heavy-Duty Boots / Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Aromatherapy / Thunder / Flamethrower
- Calm Mind
- Moonblast
- Soft-Boiled
Unaware Clefable is a counter to Clefable. It always switches in under the worst case scenario when healthy, and gladly chunks it by reverse sweeping the now boosted opposing Clefable (provided the conditions for doing so are met).
To clarify myself12 and SunCooled, Nidoking and Nihilego are checks to CM Clefable. A counter is a Pokemon that can manually switch into the opposing Pokemon and still win every time, even under the worst case scenario, without factoring in hax-- which neither can always do.
For example:
+6 0 SpA Life Orb Clefable Moonblast vs. 0 HP / 4 SpD Nidoking: 320-377 (105.6 - 124.4%) -- guaranteed OHKO
+6 0 SpA Life Orb Clefable Thunder vs. 80 HP / 0 SpD Nihilego: 311-367 (82 - 96.8%) -- 62.5% chance to OHKO after Stealth Rock
Indeed. Regardless, that makes it a check because it is turn based and isn't always accurate. The definitions for checks and counters aren't perfect, so I get it.You're right. I forgot the worst-case senario part, as I thought that realistically, you're going to switch in Nidoking after Clefable switches in; you're not going to do it after Clefable's already at +6.
View attachment 425219View attachment 425220
Ferrothorn @ Occa Berry
Ability: Iron Barbs
EVs: 248 HP / 208 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Stealth Rock
- Gyro Ball
- Curse
Occa berry is there just in case it has Flamethrower (Gyro Ball turn one just in case). The only calc you really need to see: +1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 252 HP / 252+ Def Clefable: 404-476 (102.5 - 120.8%) -- guaranteed OHKO.
When paralyzed Gyro Ball does 68.5 - 80.7% unboosted so Clef had best not try PP stalling.
Additionally, this spread survives ScarfBlac Flamethrower (after rocks) and does 51.4 - 60.7% unboosted for a neat 2KO. It also survives anything from Heatran bar specs or a full health Eruption, hitting it on the switch with a chunky Body Press (99.6% chance to 2HKO after Stealth Rock and Leftovers on max HP specially defensive tran). It can even survive a max atk V-create 93,7% of the time from full health. What a beast Ferro is <3.
Even at +4 and LO this Clef will miss the 2KO more often than not. Even without reliable recovery I'd still consider this Ferro a Counter.
Huh?View attachment 425219View attachment 425220
Ferrothorn @ Occa Berry
Ability: Iron Barbs
EVs: 248 HP / 208 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Stealth Rock
- Gyro Ball
- Curse
Occa berry is there just in case it has Flamethrower (Gyro Ball turn one just in case). The only calc you really need to see: +1 0 Atk Ferrothorn Gyro Ball (150 BP) vs. 252 HP / 252+ Def Clefable: 404-476 (102.5 - 120.8%) -- guaranteed OHKO.
When paralyzed Gyro Ball does 68.5 - 80.7% unboosted so Clef had best not try PP stalling.
Additionally, this spread survives ScarfBlac Flamethrower (after rocks) and does 51.4 - 60.7% unboosted for a neat 2KO. It also survives anything from Heatran bar specs or a full health Eruption, hitting it on the switch with a chunky Body Press (99.6% chance to 2HKO after Stealth Rock and Leftovers on max HP specially defensive tran). It can even survive a max atk V-create 93,7% of the time from full health. What a beast Ferro is <3.
Even at +4 and LO this Clef will miss the 2KO more often than not. Even without reliable recovery I'd still consider this Ferro a Counter.
I didn't mention SR in that instance so my statement rings true: +4 0 SpA Life Orb Clefable Moonblast vs. 248 HP / 52 SpD Ferrothorn: 160-188 (45.5 - 53.5%) -- 43.4% chance to 2HKO, I only mentioned it to show how little damage clef does even after an unreasonable amount of boosts.Huh?
+4 0 SpA Life Orb Clefable Moonblast vs. 248 HP / 56 SpD Ferrothorn: 160-187 (45.5 - 53.2%) -- 89.8% chance to 2HKO after Stealth Rock
Gyro Ball is always a 2HKO anyways, you don't need a Curse set.
Worst case scenario, but realistically it is never gets to +6 unless you really mess up so idk if this is a check or counter. Just keep calcs like these in mind.
+6 0 SpA Life Orb Clefable Moonblast vs. 252 HP / 252+ SpD Ferrothorn: 165-195 (46.8 - 55.3%) -- 74.2% chance to 2HKO after Stealth Rock and Leftovers recovery
+5 0 SpA Life Orb Clefable Moonblast vs. 252 HP / 252+ SpD Ferrothorn: 144-170 (40.9 - 48.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Yeah but in the worst case scenario (and the general rule of thumb for any calc aside from the bare minimum when you can't fit it) Stealth Rock is going to be there.I didn't mention SR in that instance so my statement rings true: +4 0 SpA Life Orb Clefable Moonblast vs. 248 HP / 52 SpD Ferrothorn: 160-188 (45.5 - 53.5%) -- 43.4% chance to 2HKO, I only mentioned it to show how little damage clef does even after an unreasonable amount of boosts.
Gyro Ball gets PP stalled, thats why some Ferro's run Iron Head instead. Also: 0 Atk Ferrothorn Gyro Ball (98 BP) vs. 252 HP / 252+ Def Clefable: 176-210 (44.6 - 53.2%) -- 28.1% chance to 2HKO.
I feel like you're nitpicking over least important part of my post. Regardless, if you've let a Clef get to +4 before switching in your counter I'd like to think you at least managed to clear hazards.Yeah but in the worst case scenario (and the general rule of thumb for any calc aside from the bare minimum when you can't fit it) Stealth Rock is going to be there.
+2 252 Atk Excadrill Iron Head vs. 252 HP / 196+ Def Clefable: 500-590 (126.9 - 149.7%)
+6 0 SpA Life Orb Clefable Moonblast vs. 0 HP / 4 SpD Excadrill: 359-421 (99.4 - 116.6%)