Grrrrrrreat. Looks like the level curve will be a mess again.Wild Style: So seems like when GF said you could customize your style of play the Wild Area may be at least one place this can be done. It's explained you can either explore the Wild Area as much as you want or can just go straight to the next city and story part. This makes me wonder that, if you just keep going straight forward, they designed it so your party would be at an adequate level to face the challenges ahead. However, if you want to level-up your team or maybe find items that'll help you our you can explore the Wild Area for a bit. If true it's an interesting idea though, still, for trainers looking for a challenge BUT also want to explore they either need to know exactly where to go in the Wild Area to get what they want or are just out of luck.
Taking into consideration people that will just rush straight to the next city like they were doing a speedrun isn't quite bad design because I know people play these games in their own way and I hate grinding myself.
But here's the thing: I don't like being overleveled on major battles like Rivals and Gyms. I'm going to assume some people don't either because I've seen it happen.
That means I'll either have to run over 10 mons in my party or duck all the wilds.
It's slightly better than USUM because you can at least see some wilds in the overworld, so you get to at least have the experience of exploring the wild area and figuring out what mons are where, but it doesn't look like I'll be able to battle a bunch of them without getting overleveled.
I dunno, it just hurts the experience a bit. Especially on the first run when you just wanna explore the game and don't know where everything is.
Regarding the Dev Team size... I don't even.
Seriously. "It may be complicated to explain dynamax"
What? Are you kidding me? There are so many ways, what are you doing!?
You can write down a full document about what exactly you want out of the feature and how it's supposed to work, or sit everyone down, explain it and let them ask questions.
This fool thinks process is a waste of time, Lord help me. 20 people to design a Pokémon game from scratch. He's straight up neglecting the most important skill in any kind of group project. This is just insanity. I need a minute. Or several. I'm freaking heated.