The only relevant thoughts that I have on the Home news that hasn't already been posted is that TPC is really expanding from their core, which, while making them more money, also risks fan burnout.
As far as we know, to get the "full experience" (every Pokemon, every form, every feature, etc.) in ShSw you would need (and have friends) to invest time and money into:
1. Pokemon GO (for Meltan/Melmetal)
2. Let's Go Series (for G-max Pikachu/Eevee)
3. Sword and/or Shield
4. Expansion Pass
5. HOME App (for HOME Mystery Gift, GTS trading, and Nat Dex)
6. Pokemon HOME for Console (to move pokemon to the games)
7. Nintendo Online Subscription (this isn't TPC fault, but still necessary)
I'm not counting Bank because that's more legacy support but you can if you have a valued collection or a mon that's only good competitively with a legacy moveset (which, as of now, is uncertain to be supported).
That's...a lot of things to juggle. Now, granted, not every player is going to be a perfectionist and certain products are replacements for others (DLC for sequels) but some of these seem redundant. HOME should have the same features regardless if you are accessing it from a phone or a console (except for the actual transfer to a game). HOME itself seems like a Frankenstein union of a next-gen Bank and certain features that should have been in the base game (a friend list would have been very welcome for Max Raids, you even could do a cute interface with the trainer cards!). That you have to pay $16 US is just a slap in the face, especially since the franchise is so profitable, even as it is falling in line with other AAA studio practices.
My biggest worry with this development is that Pokemon becomes tedious, not because of in-game mechanics like breeding, repetitive storylines, etc. but because I'm going to have to be on my phone, Switch, some messaging app (to communicate with friends I want to trade with because we are adults and have lives), whatever to trade a few Pokemon or fight a 5-star Lando-T in a den. That sounds like a chore, not entertainment. Not to be a curmudgeon but back in the old days, you could do all that with just a base game and, at worst, a link cable. I'm not going to mention the other spin offs like Masters, Mystery Dungeon, Rumble, etc. because I think these serve different audiences and don't interact with the core games.
I know every form of media is competing in the attention economy right now, but at least to me, splitting a pair of games across two platforms and charging out the nose to have them be compatible is not a way to get people to tune in.
As far as we know, to get the "full experience" (every Pokemon, every form, every feature, etc.) in ShSw you would need (and have friends) to invest time and money into:
1. Pokemon GO (for Meltan/Melmetal)
2. Let's Go Series (for G-max Pikachu/Eevee)
3. Sword and/or Shield
4. Expansion Pass
5. HOME App (for HOME Mystery Gift, GTS trading, and Nat Dex)
6. Pokemon HOME for Console (to move pokemon to the games)
7. Nintendo Online Subscription (this isn't TPC fault, but still necessary)
I'm not counting Bank because that's more legacy support but you can if you have a valued collection or a mon that's only good competitively with a legacy moveset (which, as of now, is uncertain to be supported).
That's...a lot of things to juggle. Now, granted, not every player is going to be a perfectionist and certain products are replacements for others (DLC for sequels) but some of these seem redundant. HOME should have the same features regardless if you are accessing it from a phone or a console (except for the actual transfer to a game). HOME itself seems like a Frankenstein union of a next-gen Bank and certain features that should have been in the base game (a friend list would have been very welcome for Max Raids, you even could do a cute interface with the trainer cards!). That you have to pay $16 US is just a slap in the face, especially since the franchise is so profitable, even as it is falling in line with other AAA studio practices.
My biggest worry with this development is that Pokemon becomes tedious, not because of in-game mechanics like breeding, repetitive storylines, etc. but because I'm going to have to be on my phone, Switch, some messaging app (to communicate with friends I want to trade with because we are adults and have lives), whatever to trade a few Pokemon or fight a 5-star Lando-T in a den. That sounds like a chore, not entertainment. Not to be a curmudgeon but back in the old days, you could do all that with just a base game and, at worst, a link cable. I'm not going to mention the other spin offs like Masters, Mystery Dungeon, Rumble, etc. because I think these serve different audiences and don't interact with the core games.
I know every form of media is competing in the attention economy right now, but at least to me, splitting a pair of games across two platforms and charging out the nose to have them be compatible is not a way to get people to tune in.