Ubers Swords Dance Iron Valiant

Manaphy

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[SET]
name: Swords Dance
move 1: Spirit Break
move 2: Close Combat
move 3: Swords Dance
move 4: Knock Off / Shadow Sneak
item: Booster Energy
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fairy

[SET COMMENTS]
* Swords Dance Iron Valiant functions as a decent setup sweeper for offensive teams, thanks to its good coverage and high Speed with Quark Drive and Booster Energy.
* Knock Off annihilates Gholdengo and is Iron Valiant's best option against Skeledirge.
* Alternatively, Shadow Sneak OHKOes Flutter Mane after a Swords Dance boost, which otherwise outspeed Iron Valiant in the sun.
* Iron Valiant excels against teams that rely on defensive Great Tusk as their main check to physical attackers, so teammates that appreciate Great Tusk being gone, such as Koraidon, are recommended.
* Skeledirge completely walls Iron Valiant, with Iron Valiant only being able to remove it's Heavy-Duty Boots with Knock Off. This is exacerbated thanks to the nature of Booster Energy only activating once.
* As a result, special attackers such as Miraidon, Iron Moth, and Chi-Yu are recommended, with Miraidon's Electric Terrain allowing Iron Valiant to keep Booster Energy longer, while the latter two's burn immunity grants them an easy time switching in.
* Lures to Skeledirge such as Outrage or Stomping Tantrum Koraidon are also useful.
* Even after Booster Energy is activated, Speed-boosted Iron Bundle and Flutter Mane as well as Choice Scarf Koraidon and Miraidon can revenge kill Iron Valiant without much issue. Due to this, Grimmsnarl is a helpful teammate, as its Reflect and Light Screen support makes revenge killing Iron Valiant more difficult.
* Spikes support from Froslass or Glimmora is greatly appreciated, as a layer of Spikes will guarantee the OHKO on Great Tusk from +2 Tera Fairy Spirit Break, not to mention Iron Valiant's Knock Off naturally pairs well with entry hazards.

[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[corvere, 306317], [Lasen, 273339]]
- Grammar checked by: [[Lumari, 232216]]
 
Last edited:

Lasen

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[SET]
name: Swords Dance
move 1: Spirit Break
move 2: Close Combat
move 3: Swords Dance
move 4: Knock Off / Shadow Sneak
item: Booster Energy
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fairy

[SET COMMENTS]
  • Swords Dance Iron Valiant functions as a decent set-up sweeper for offensive teams, thanks to its good coverage and high speed with Quark Drive and Booster Energy.
  • Spirit Break, while initially weak, becomes quite strong after a Swords Dance and Tera Fairy, breaking through common physical walls such as Great Tusk and Scream Tail.
  • Close Combat provides good neutral coverage, powering through Steel-types such as Corviknight and Iron Treads.
(no need to explain STAB moves if they don't something ultra specific!)
  • Knock Off annihilates Gholdendgo, and is Iron Valiant's best option against Skeledirge.
  • Shadow Sneak OHKOs Flutter Mane after a Swords Dance boost, which would otherwise outspeed Iron Valiant in the sun.
  • Iron Valiant excels against teams that rely on defensive Great Tusk as their main check to physical attackers, so teammates that appreciate Great Tusk being gone, such as Koraidon, are recommended.
  • Skeledirge completely walls Iron Valiant, with Iron Valiant only being able to Knock Off Skeledirge's Heavy-Duty Boots. This is magnified thanks to the nature of Booster Energy only activating once.
  • As such, special attackers such as Miraidon, Iron Moth, and Chi-Yu are recommended, with Miraidon's terrain allowing Booster Energy to stay longer, while the latter two's burn immunity granting them an easy time switching-in.
  • Lures to Skeledirge such as Outrage or Stomping Tantrum Koraidon are also useful. (broke this into a new bullet point)
  • Even after the Booster Energy speed boost, Scarf Koraidon, Miraidon, or Iron Bundle under electric terrain Speed boosted Iron Bundle and Flutter Mane as well as Choice Scarf Koraidon and Miraidon can revenge kill Iron Valiant without much issue. Due to this, Grimmsnarl is a helpful teammate, as its Reflect and Light Screen support makes revenge killing Iron Valiant more difficult.
  • Spikes support from Froslass or Glimmora is greatly appreciated, as a layer of Spikes will guarantee the OHKO on Great Tusk from +2 Tera Fairy Spirit Break, not to mention Iron Valiant's Knock Off naturally pairs well with hazards.
[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[corvere, 306317], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]


poopity scoop 2/2
QC_stamp.gif
 
Hey, I am going to AMCheck this. Feel free to implement.
Add Remove Comment (AC=add comma, RC=remove comma, and any other grammar/punctuation changes)

[SET]
name: Swords Dance
move 1: Spirit Break
move 2: Close Combat
move 3: Swords Dance
move 4: Knock Off / Shadow Sneak
item: Booster Energy
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fairy

[SET COMMENTS]
  • Swords Dance Iron Valiant functions as a decent set-up sweeper for offensive teams, thanks to its good coverage and high speed with fromQuark Drive and Booster Energy.
  • Knock Off annihilates Gholdendgo Gholdengo,(RC) and is Iron Valiant's best option against Skeledirge.
  • Shadow Sneak OHKOs Flutter Mane after a Swords Dance boost, whwould who would otherwise outspeed Iron Valiant in the sun.
  • Iron Valiant excels against teams that rely on a defensive Great Tusk as their main check to physical attackers, so teammates that appreciate Great Tusk being gone, such as Koraidon, are recommended.
  • Skeledirge completely walls Iron Valiant, with Iron Valiant only being able to Knock Off Skeledirge's Heavy-Duty Boots. This is magnified thanks to the nature of Booster Energy only activating once.
  • As such, special attackers such as Miraidon, Iron Moth, and Chi-Yu are recommended, with Miraidon's terrain allowing Booster Energy to stay longer, while the latter two's burn immunity granting them an easy time switching-in immunity to burn makes it easier to switch in on Skeledirge. (decided to word it a bit better so it doesn't seem like there's too much running on in one sentence)
  • Lures to Skeledirge such as Outrage or Stomping Tantrum Koraidon are also useful Outrage or Stomping Tantrum Koraidon are also useful as a way to lure out Skeledirge. (rewrote the entire bullet point to be more concise and easier to understand the point you're trying to get across)
  • Even after the Booster Energy speed boost speed boost given from Booster Energy, Speed boosted Iron Bundle and Flutter Mane as well as Choice Scarf Koraidon and Miraidon can revenge kill Iron Valiant without much issue. Due to Because of this, Grimmsnarl is a helpful teammate, as its Reflect and Light Screen support makes revenge killing Iron Valiant more difficult.
  • Spikes support from Froslass or Glimmora is greatly appreciated, as a layer of Spikes will guarantee the OHKO on Great Tusk from +2 Tera Fairy Spirit Break, not to mention Iron Valiant's Knock Off naturally pairs well with hazards.
[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[corvere, 306317], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]


I'll let an official GPer take over from here to cover anything I may have missed or give it a GP stamp of approval.
 
Last edited:

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Swords Dance
move 1: Spirit Break
move 2: Close Combat
move 3: Swords Dance
move 4: Knock Off / Shadow Sneak
item: Booster Energy
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Fairy

[SET COMMENTS]
(remove the list tags and just change this to bullets with asterisks before them plz for uploading ease)
  • Swords Dance Iron Valiant functions as a decent set-up setup sweeper for offensive teams, thanks to its good coverage and high Speed with Quark Drive and Booster Energy.
  • Knock Off annihilates Gholdendgo, Gholdengo and is Iron Valiant's best option against Skeledirge.
  • Alternatively, Shadow Sneak OHKOs OHKOes Flutter Mane after a Swords Dance boost, which would otherwise outspeed Iron Valiant in the sun.
  • Iron Valiant excels against teams that rely on defensive Great Tusk as their main check to physical attackers, so teammates that appreciate Great Tusk being gone, such as Koraidon, are recommended.
  • Skeledirge completely walls Iron Valiant, with Iron Valiant only being able to Knock Off Skeledirge's remove its Heavy-Duty Boots with Knock Off. This is magnified exacerbated thanks to the nature of Booster Energy only activating once.
  • As such a result, special attackers such as Miraidon, Iron Moth, and Chi-Yu are recommended, with Miraidon's Electric Terrain allowing Iron Valiant to keep Booster Energy to stay longer, while the latter two's burn immunity granting grants them an easy time switching in. (RH)
  • Lures to Skeledirge such as Outrage or Stomping Tantrum Koraidon are also useful.
  • Even after the Booster Energy speed boost is activated, Speed-boosted (AH) Iron Bundle and Flutter Mane as well as Choice Scarf Koraidon and Miraidon can revenge kill Iron Valiant without much issue. Due to this, Grimmsnarl is a helpful teammate, as its Reflect and Light Screen support makes revenge killing Iron Valiant more difficult.
  • Spikes support from Froslass or Glimmora is greatly appreciated, as a layer of Spikes will guarantee the OHKO on Great Tusk from +2 Tera Fairy Spirit Break, not to mention Iron Valiant's Knock Off naturally pairs well with entry hazards.
[CREDITS]
- Written by: [[Manaphy, 50695]]
- Quality checked by: [[corvere, 306317], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]
 

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