Swords Dance Kingambit [QC 0/2]

[SET]
Swords Dance (Kingambit) @ Black Glasses
Ability: Supreme Overlord
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Low Kick

[SET COMMENTS]
Kingambit is a tier defining threat due to its great bulk, lead and sweeping potential, and all out damage output that can threaten even the bulkiest walls. This set is focused on all out offense and setup with the added benefit of the ability to OHKO opposing kingambit with with non-swords dance boosted Low Kick. Swords Dance + Sucker Punch and Knock Off + Sucker Punch and Swords Dance + Low Kick are very dangerous combinations that can break unprepared back lines. Kingambit's dark type damage lets it beat strong mons like Dragapult, Gholdengo, and Tapu Lele, with neutral damage for the latter. Kingambit can also OHKO Mega Tyranitar with Low Kick which is a strong way to deny an opposing Mega. Kingambit's immediate presence can't be underestimated as a suprise lead can catch many mons off guards. Landorus-T and Great Tusk are two large threats against Gambit, especially as running supreme overlord doesn't let you cancel out the intimidate for Landorus. Ogerpon-W and Urshifu Rapid Strike are great companions to Kingambit as they can threaten opposing Lando-T and Ogerpon as well as Mega Charizard Y and other fire type threats. Kingambit's ability to destroy opposing Kingambit is very nice as you don't have to worry about the setup potential as much. Kingambit also loves hazard support for easier Knock Off OHKOs by including Mega Diancie or Gliscor on your team, Gliscor is a great lead as well as it can threaten out opposing lead kingambit while setting up hazards. Great Tusk is also great for rapid spin support and just overall bulk and damage, working as a strong switch in opposed to kingambit's sweeping. Iron Head is a the best steel STAB as it threatens Clefable and Iron Valiant. Iron Valiant is a particularly large threat but SD + Iron Head destroys it. Moltres is another threatening Mon against Kingambit but running zapdos or Raging Bolt can shore up that weakness along with other fast fire special attackers easily. Knock Off is better here than Kowtow Cleave because of both item removal and and the damage buff when removing an item. When running Gambit on the lead, Knock Off is great to remove Heavy Duty Boots to let other Hazard setters like Toxapex spread poison more effectively. But being able to Knock Off in the late game is the strongest part of this move over Kowtow Cleave. This beats setup Mega Latias easy to which is another way to deny a mega. Being statused can sometimes hurt but that doesn't justify running a lum berry as opposed to the more immediately threatening Black Glasses. Zamazenta is a strong counter to Kingambit that is hard to get around, but with Clefable support or any other fairy type wall to punish Zamazenta, especially Unaware Clefable to beat iron defense + body press, it should let Kingambit run pretty frealy through teams. Kingambit isn't unbeatable though, but with insufficient counterplay this Swords Dance set can sweep through endgames with little to no resistance and provide a strong core to any team wishing to use it.

Without a way to tera out of it's 4 times weakness to fighting, Kingambit can find itself in some tricky situations up against mons like Zamazenta and Iron Valiant, like mentioned earlier. The good part about this though is that of course the opposition cannot tera as well meaning opposing Kingambit cannot escape the looming Low Kick OHKO and Gholdengo cannot tera fairy or ghost to avoid getting Knocked Off + Sucker Punch. Many direct Kingambit checks do not appreciate loosing items and many Kingambit checks can be played around with team support from Ogerpon-W, Urshifu-R, Clefable, and Raging Bolt, to name a few. Kingambit's unmatched ability to deny late game megas, especially with a supreme overlord boosts, and elite damage output along with nice bulk makes it effectively the number 1 threat in the tier.


[SET CREDITS]
Written by: https://www.smogon.com/forums/members/break-the-meta.700732/
Quality checked by:
Grammar checker by:
 
Last edited:
AMQC, feel free to implement whatever you want
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[Move to 2nd paragraph]


[SET]
Swords Dance (Kingambit) @ Black Glasses / Air Balloon / Leftovers
Ability: Supreme Overlord
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Low Kick / Iron Head

[SET COMMENTS]
Kingambit is a tier defining threat due to its great bulk, lead and sweeping potential, and all out damage output that can threaten even the bulkiest walls(Why? Give Examples). This set is focused on all out offense and setup with the added benefit of the ability to OHKO opposing kingambit with with non-swords dance boosted Low Kick(move this to the part where you talk about Low Kick ohkoing mega Tyranitar, feels like it makes more sense there). Swords Dance + Sucker Punch and Knock Off + Sucker Punch and Swords Dance + Low Kick are very dangerous combinations that can break unprepared back lines.(sounds like filler, also you don’t need to mention STAB moves) Kingambit's dark type damage lets it beat strong mons like Dragapult, Gholdengo, and Galarian SlowkingTapu Lele, with neutral damage for the latter.(Almost every Lele set beats you 1v1 unless psychic terrain is down and/or the Lele is moderately chipped) Kingambit can also OHKO Mega Tyranitar with Low Kick which is a strong way to deny an opposing Mega.(filler) Kingambit's immediate presence can't be underestimated as a suprise lead can catch many mons off guards(I don’t think you’d want to lead gambit as you’re chipping it unnecessarily for future sweeping, but use your own judgement). [Landorus-T and Great Tusk are two large threats against Gambit Kingambit, especially as running Ssupreme Ooverlord doesn't let you cancel out the intimidate for Landorus. Ogerpon-W and Urshifu Rapid Strike are great companions to Kingambit as they can threaten opposing Landorus-T and Ogerpon as well as Mega Charizard Y and other fire type threats.] Kingambit's ability to destroy opposing Kingambit is very nice as you don't have to worry about the setup potential as much.(not sure about this so use your own judgement) [Kingambit also loves hazard support for easier Knock Off OHKOs by so including Mega Diancie or Gliscor on your team would be a good idea. Gliscor is a great lead as well as it can threaten out opposing lead kingambit while setting up hazards. Great Tusk is also a great partner for rapid spin support and just overall bulk and damage,(filler) working as a strong switch in opposed to kingambit's sweeping. ]Iron Head is a the best steel STAB as it threatens Clefable and Iron Valiant. [Iron Valiant is a particularly large threat but SD + Iron Head destroys it.(Val just outspeeds and cc’s you into Tuesday) Moltres is another threatening Mon against Kingambit(why? also keep in mind that you live a flamethrower and +2 Sucker punch with 5 allies fainted has a pretty favorable chance to OHKO from full) but running zapdos or Raging Bolt can shore up that weakness along with other fast fire special attackers easily.(implies that all fire types get beaten by zapdos and bolt, which is just not true)] Knock Off is better here than Kowtow Cleave because of both item removal and and the damage buff when removing an item.(don’t need to explain STAB’s unless slashed) When running Gambit on the lead, Knock Off is great to remove Heavy Duty Boots to let other Hazard setters like Toxapex spread poison more effectively. But being able to Knock Off in the late game is the strongest part of this move over Kowtow Cleave.(again, not sure about the lead boss but make your own judgement, and again, don’t need to explain STABs) This beats setup Mega Latias easy to which is another way to deny a mega(filler, I’d put the mega Latias mention where you mentioned pult and ghold). Being statused can sometimes hurt but that doesn't justify running a lum berry as opposed to the more immediately threatening Black Glasses.(you do not need to mention that, also take some time to mention the other items on the set, like leftovers, or air balloon, and you can mention how Pokémon like molt and pult can cripple it with status) [Zamazenta is a strong counter to Kingambit that is hard to get around, but with Clefable support or any other fairy type wall to punish Zamazenta, especially Unaware Clefable to beat iron defense + body press, it should let Kingambit run pretty frealy through teams.(I feel like this needs to be rewritten into explaining first how zamazenta and fighting types in general is a threat, and then mentioning fairy types)] Kingambit isn't unbeatable though, but with insufficient counterplay this Swords Dance set can sweep through endgames with little to no resistance and provide a strong core to any team wishing to use it.(filler)

Without a way to tera out of it's 4 times weakness to fighting, Kingambit can find itself in some tricky situations up against mons like Zamazenta and Iron Valiant, like mentioned earlier. The good part about this though is that of course the opposition cannot tera as well meaning opposing Kingambit cannot escape the looming Low Kick OHKO and Gholdengo cannot tera fairy or ghost to avoid getting Knocked Off + Sucker Punch.(don’t need to mention tera, also you mentioned them before) Many direct Kingambit checks do not appreciate loosing items(move this part to the first paragraph) and many Kingambit checks can be played around with team support from Ogerpon-W, Urshifu-R, Clefable, and Raging Bolt, to name a few. Kingambit's unmatched ability to deny late game megas, especially with a supreme overlord boosts, and elite damage output along with nice bulk makes it effectively the number 1 threat in the tier.(filler)


[SET CREDITS]
Written by: https://www.smogon.com/forums/members/break-the-meta.700732/
Quality checked by:
Grammar checker by:

(I ain’t gon lie, it might be a good idea to read up on how an analysis is supposed to be written, as it’s supposed to be explaining the Pokémon’s moves, items, and stuff like that in the first paragraph, and mentioning weaknesses and teammates in the 2nd paragraph)

(also has no mention of the jolly/adamant natures, tell me some calcs that adamant can get and jolly can’t)
(Also please, for the sanity of the gp members,please brush up on the grammar, and remember that Pokémon names, moves, abilities, and items are capitalized)
(and again, take this with a grain of salt, as I am not a QC member in any way)
 
Last edited:
Break The Meta please implement the above AMQC check. Lightniong is correct on the fact that the format of the analysis is mostly wrong; please keep in mind that the below is what is expected of analyses:

Paragraph 1
- the role that the Pokemon plays;
- coverage moves that affect its role, there's no need to explain simple STAB moves unless they're slashed;
- a description of the EV spread in one sentence or less; don't focus on "default" things like maximum Attack investment, do give reasoning behind the benchmarks chosen;
- items and how they affect its role.

Paragraph 2
- the type of team that the Pokemon is used on;
- a brief example of teammates that benefit from the analysed Pokemon's presence;
- a brief example of foes that the analysed Pokemon is vulnerable to + teammates to help cover them.

As for implementing the check, please refer to video linked at the bottom of this post:

 
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