Tactics of the Lesser Soldiers [[UU]]

Overview:
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Soon to Be:
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absol.png

Abosol@Focus Sash
252 Attack/4 HP/252 Speed
Jolly
~Taunt
~Sucker Punch
~Counter
~Magic Coat
Explanation:
Ant-lead.
He taunts a lead that sets up a hazard or a barrier.
Counter to hit back after a Fighting type move,
And a Sucker Punch to finish off the opposing pokemon.
Magic Coat is an excellent answer to fast sleep inducers.


pikachu.png

Pikachu@Light Ball
252 Speed/252 Special Attack/4 HP
Timid
~Thunderbolt
~Hidden Power Ice
~Encore
~Substitute
Explanation:
This Pikachu is a counter to Rapid Spinners.
He Subs, then Encores afterwords.
EVs in Special Attack for the Electric/Ice combination.
EVs in Speed are an obvious choice.


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Claydol@Leftovers
252 HP/144 Defense/114 Attack
Bold
~Rapid Spin
~Stealth Rock
~Explosion
~Earthquake
Explanation:
A Spinner.
He switches in and spins away the hazard.
Then he sets up Stealth Rock.
Earthquake is good attack choice because STAB.
And Explosion can deal a massive amount of damage,
And allow a free switch in.


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Drapion@Life Orb
252 Attack/4 Defense/252 Speed
Jolly
~Swords Dance
~Night Slash
~Earthquake
~Ice Fang
Explanation:
Perfect Swords Dancer with high Defense and Speed.
Night Slash is the STAB move.
Ice Fang takes care of opposing grass types.
Earthquake is a good choice for covering a wide variety of types.


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Houndoom@Life Orb
40 HP/252 Special Attack/216 Speed
Timid
~Nasty Plot
~Flamethrower
~Hidden Power Fighting
~Dark Pulse
Explanation:
Nasty Plot and then Flamethrower with Life Orb,
Can deal massive damage.
Dark Pulse for STAB.
After a few boosts by Nasty Plot he can take out a large variety of types.
I chose him for a fast stat raising pokemon that can combo with Ambiom's Baton Passing.
Hidden Power Fighting is used to hit a large amount of Dark/Rock/Ground/Normal/Steel Types.


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Muk@Black Sludge
252 HP/68 Attack/188 Special Defense
Brave
~Poison Jab
~Brick Break
~Ice Punch
~Giga Drain
Explanation:
Meant to take Special Attack hits,
And deal damage.
The moveset proves a great coverage of types.

Changes in bold red.
 
On drapion, i think cross poison over ice fang, is a stron stab, and also gets a SE on grass, aswell as ludicolo (ice is neautral).

Pikachu's defenses are pathetic, even with the HP evs, i cant see him surviving really any decent attacks, just go with max SpA, so he can kill something.

I also dont see muk doing anything with giga drain...i havent used muk before, but another elemental punch or shadow sneak would be better.
 
Overview:




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absol.png

Abosol@Focus Sash
252 Attack/4 HP/252 Speed
Jolly
~Taunt
~Sucker Punch
~Counter
~Magic Coat
Explanation:
Ant-lead.
He taunts a lead that sets up a hazard or a barrier.
Counter to hit back after a Fighting type move,
And a Sucker Punch to finish off the opposing pokemon.
Magic Coat is an excellent answer to fast sleep inducers.

I find an Absol lead not a good idea but, it is your choice. I suggest Ambipom over this but if you want to stick with it, change the nature to jolly since you aren't mix attacking.


pikachu.png

Pikachu@Leftovers
252 Speed/108 Special Attack/152 HP
Timid
~Thunderbolt
~Hidden Power
ice.gif

~Encore
~Substitute
Explanation:
This Pikachu is a counter to Rapid Spinners.
He Subs, then Encores afterwords.
EVs in HP for excellent Subs.
EVs in Special Attack for the Electric/Ice combination.
EVs in Speed are an obvious choice.

Never actually seen this but it sounds like it should work well. I don't know of too many rapid spinners in UU but this would work against more than just spinners anyways.

claydol.png

Claydol@Leftovers
252 HP/144 Defense/114 Attack
Bold
~Rapid Spin
~Stealth Rock
~Explosion
~Earthquake
Explanation:
A Spinner.
He switches in and spins away the hazard.
Then he sets up Stealth Rock.
Earthquake is good attack choice because STAB.
And Explosion can deal a massive amount of damage,
And allow a free switch in.

Not so much. Claydol is very overrated. It can't take any SE hits and deas almost no damage. I highly recomend not using this and replacing it with Uxie.


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Drapion@Life Orb
252 Attack/4 Defense/252 Speed
Jolly
~Swords Dance
~Night Slash
~Earthquake
~Ice Fang
Explanation:
Perfect Swords Dancer with high Defense and Speed.
Night Slash is the STAB move.
Ice Fang takes care of opposing grass types.
Earthquake is a good choice for covering a wide variety of types.

Not ad. I personally kill Drapions easily so I don't suggest them, but thats just an opinion. This should work fine and has excellent type coverage.
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Houndoom@Life Orb
40 HP/252 Special Attack/216 Speed
Timid
~Nasty Plot
~Fire Blast
~Hidden Power Fighting
~Dark Pulse
Explanation:
Nasty Plot and then Fire Blast with Life Orb,
Can deal massive damage.
Dark Pulse for STAB.
And Will-O-Whisp for status damage.

I don't actually think you would have time to use Will - O - Wisp and Nasty Plot and survive. Houndoom has 50 base defense which translates to no way of it surviving a high power normal effective move or an SE move even after WoW. HP fighting gives you more coverage that you currently lack against Porygon2 and other Dark Pokes.

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Muk@Black Sludge
252 HP/68 Attack/188 Special Defense
Careful
~Poison Jab
~Explosion
~Curse
~Shadow Sneak
Explanation:
Meant to take Special Attack hits,
And deal damage.
The moveset proves a great coverage of types.

Curse Muk is still a tank and a better one than the Brave at that. There is no reason to ever run Giga Drain its pointless with no extra coverage except for maybe Milotic which is high in SpD anyways. Since Muk can handle SE moves pretty well using Curse won't be an issue. With Curse + Shadow sneak Muk's Pshycic weakness is almost gone, except for Uxie which only about half the time carries Pshycic. Explosion is obvious for when its low HP and needs to deal massive damage before death.


Overall your Pokemon as individuals are good.

However as a whole you have major issues.

Milotic is a great UU Special wall now and it murders your team. Your only counter for it is Pikachu and even that couldn't deal with it well. It kills Drapion before it has a chance to do any serious damage, Muk is murdered as it can't out last it, Milotic is SE against Claydol and Houndoom! I suggest replacing Pikachu with Shaymin, Manetric or Houndoom with Shaymin or Manetric.

You also have an issue with Venemoth. Venemoth carries Bug Buzz, Pshycic or HP Ground, Toxic Spikes and Sleep Powder. Sucker Punch won't kill, or do much damage to, a Venemoth lead and if I was using it and saw Absol my first move wouldbe Bug Buzz so Magic Coat doesn't help. Since Venemoth caries HP Ground or Pshycic you can say good bye to Drapion and Muk (if it has Pshycic, Bug Buzz still deals massive damage to Drapion, but Drapion can kill with EQ). Bug buzz also rapes Claydol as its SE and Claydol can't take SE hits for shit. Now you have Houdoom who could work, but if it misses, or goes second, its screwed because of Bug Buzz. To fix this I suggest taking off one of the Pokes its SE against and replacing it with something its normal or NFE against.

Your next issue is fighting. A scarfed Blaziken loves your team. Its SE against 2 of your Pokes and can 2HKO two more with the same move, Superpower. To fix this I'd take out Absol as a lead and replace it with something thats not weak to figthing or replace Houndoom, this would also help with your Venemoth issue.

Finally, ground. Take you on of your special pokes and put in one with Levitate or is part flying.

So here is the summary.

Fix Move sets
Drop Absol, Claydol and one of your special pokes.

Replace Claydol with Uxie, Shaymin (with Air Slash or HP fire), or anoher suitable Physicl wall.

Replace your special poke you took out with a Mix Altaria or a CM + Sub Mismagius.

Replace Absol with a better lead such as Venemoth, Moltres, Ambipom.
 
Interesting team. Some suggestions here:

Use Flamethrower instead of Fire Blast since you plan on using Nasty Plot and holding a Life Orb. That exra 25 damage won't matter, plus the decrease in accuracy isn't worthwhile.

I agree with Adamco13 on Curse Muk. Much better than your original Muk. Curse is going to get rid of your defense weakness which is needed.

You're breaking Item Clause with 2 Life Orbs. I suggest you put on a Salac Berry, so that you gain a nice bit of speed when your health is low.

Otherwise, I really like Absol. Nice moveset for it. Claydol and Pikachu are fine.
 
ummm...pikachu needs light ball to be of any use...otherwise, just use raichu....

also, dont make your claydol bold. you want impish. bold will lessen the damage from its attacks.
 
xBLUEx, we don't use Item Clause.

Anyway, you should expand on those comments a bit. All you do is reiteratethe set, which isn't too helpful. Start by explaining why you chose that Pokemon and how it assists the team.

Light Ball on Pikachu is self explanatory.

You have no good priority on this team (I doubt Absol will last more than three turns) meaning that anything faster than Pikachu just rips through you. I would suggest a Hitmontop over Muk. Muk is average at best, whereas Hitmontop gets cool moves like Fake Out and Mach Punch to work with. Use the offensive Technitop set (Mach Punch/Fake Out/Sucker Punch/Close Combat).

Gigantic Yanmega weakness here. After a Protect, it...wins. This should be solved by using Hitmontop as well.
 
omfg, i cant believe yanmega is UU now, srsly.

Item clause is only for some tournaments and stuff, and the author of this RMT has said nothing about that.

Light ball as stated is a must for pikachu, otherwise he IS pathetic.

I dont think the nature matters for absol anyway, but -Def/SpD is better so you can dish out more damage with counter/magic coat, so hasty or naive would work better. Main problem i see is ampibom just raping your lead, and honestly will hurt your team throughout a battle. The only thing which resists FO is claydol, who takes SE from U-turn.
 
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