I started with a good defensive core Tangela and Chinchou. These 2 for a great core, Tangela can take Ground type moves and grass type moves both of which Chinchou is weak too. Chincou can take Fire type on Flying types moves which Tangela is weak too, it can also spread status so Tangela doesn't have to use a slot with Stun Spore.
After this I wanted some offensive backbone which Kadabra fits and dish out damage pretty well and with heal bell on Chinchou it can be para'd and it won't matter as much if I didn't have heal beal, since it is super frail Tangela and Chinchou can help by switching into things it can't KO. Dodrio is the physical attacker of choice for this team as it can dish out damage nicely, for this team I opped for a Choice Scarf to help with Choice scarf users on other teams. Chinchou supports nicely with Volt Absorb and Tangela can switch into most rock types because it is the physically defensive set.
Next up is Murkrow which is an insteresting pick for this team, but it can stop many threats such as speed boost Ninjask which can end this team after a bp and Tailwind can help the team because Knock Off is a great move in this tier so if Dodrio's choice scarf gets Knocked Off it can still outspeed things. It is also a very annoying mon because of prankster. It can also shutdown Physical Attackers with Feather Dance.
Finally Armaldo is the spinner of choice as it can take physical hits well and can dish out damage, but it is the spinner of choice and has Stealth Rocks. It can deal out a beating as it has 125 attack which is maxed out with great stabs in Bug and Rock. It's weakness are handled as of this point so it has the support it needs.
In Depth:
Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Synthesis
- Sleep Powder
- Knock Off
- Giga Drain
This is a standard defensive set that can really tank hits and Knock Off can ruin a mon that needs it's item (like lefties and eviolite). It's main purpose is to switch too many types of offensive mons just not big Spatkers and stall them out. Not much more can be said about Tangela.
Chinchou @ Eviolite
Ability: Volt Absorb
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Scald
- Heal Bell
- Thunder Wave
Chinchou is a great defensive mon as it gets access to two of the most spammable moves, Scald and Volt Switch. If you can predict a ground type switch in you can click scald instead of Volt Switch so you don't do no damage. This can use heal bell to overall help the team and can defensively check a lot of things Tangela so they make a good core imo.
Kadabra @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Psyshock
- Shadow Ball
- Dazzling Gleam
This is the standard offensive set and can rip through things and since it is really frail things it can't KO it can switch out into Chinchou or Tangela depending on the pokemon. Hidden Power Fire is so it can hit grass and steel types thing my team so far can't touch. The rest of the mons are standard coverage. This mon can pick up kills and that's it job and can check poison types for Tangela and overall helps the team.
Dodrio @ Choice Scarf/Choice Band
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drill Peck/Brave Bird
- Return
- Knock Off
- Baton Pass
Dodrio provides a good offensive presence and can break many walls with Choice Band and gets a good boost with Choice Scarf. Baton Pass is an interesting choice but can be useful as it can can stop trapping perish song users in the tier which is rare but can still happen with certain teams. It has standard stabs and does it's job of wallbreaking.
Murkrow @ Eviolite
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Taunt
- Tailwind
- Foul Play
- Feather Dance
This can bring down attackers with a signal Feather Dance and Taunt can shutdown stall which is always nice. Foul Play is the only attacking move and it can be great if you predict a physical attacker coming in and click it and then Feather Dance. Tailwind is great support and does it's job of supporting the team. It will Taunt the Taunters as it has Prankster.
Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- X-Scissor
- Rapid Spin
- Stealth Rock
- Rock Slide
Armaldo it a great setter and spinner with its good HP and defensive stats and I opped for the attacking one as it can deal out damage and has good stabs. It can bring down walls with ease with it's high Attacking stat and it doesn't need much coverage because of the rest team helps with that.
Threat list:
Clefairy: If Murkrow doesn't taunt this it can kill my team as Armaldo doesn't outspeed it and choice scarf doesn't kill if it is standard Calm Mind which is the better set
Articuno: Although Armaldo can kill this, all it's STAB attacks can 2HKO Armaldo no matter the set and can then the team. Kadabra dies. Chinchou can check it and para it but will take a good bit of damage doing only max 20%.
If you see any other threats you can leave them in the replies.
Attachments
-
1.3 KB Views: 319
-
7 KB Views: 326
-
5.3 KB Views: 290
-
9 KB Views: 296
-
7.9 KB Views: 302
-
1 KB Views: 293
-
890 bytes Views: 317
-
1.5 KB Views: 313
-
1.5 KB Views: 301
-
1 KB Views: 284
-
890 bytes Views: 285
-
890 bytes Views: 312
-
7 KB Views: 318
-
5.3 KB Views: 294
-
4.1 KB Views: 301
-
4.1 KB Views: 311