OU Tangrowth

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PA

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Tangrowth's great physical bulk, defensive typing, and access to Regenerator make it a physical wall that consistently checks prominent Pokemon such as Zeraora, Garchomp, Kartana, and Urshifu-R. Useful utility moves such as Knock Off, Sleep Powder, and Stun Spore relieve Tangrowth's passivity issue and punish Pokemon such as Heatran, Zapdos, and Kyurem that would otherwise be able to switch in on it. Unfortunately, Tangrowth still has issues against certain physical attackers such as Weavile and Buzzwole, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Calm Mind Clefable, and Heatran. Tangrowth also is vulnerable to Future Sight, which invalidates its ability to wall Pokemon it would usually check. It also faces stiff competition from Ferrothorn as a defensive Grass-type, as Ferrothorn carries Spikes, which allows it to support its teammates and threaten entry hazard removers with Knock Off. Despite these flaws, Tangrowth is sought out for its better matchup against hyper offense teams, as it can constantly regenerate its health to take on these teams' multiple offensive threats, whereas Ferrothorn is more seen on defensive teams.

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Knock Off provides great utility for Tangrowth, removing items from common switch-ins such as Heatran, Zapdos, and Tapu Koko. Focus Blast mainly serves to hit Steel-types like Kartana, Ferrothorn, Melmetal, and Bisharp to force them out. Sleep Powder helps with Tangrowth‘s passivity issue by preventing free opposing setup, incapacitating threats, and letting a teammate switch in freely. Stun Spore is an alternative to Sleep Powder that can incapacitate threats permanently, unlike Sleep Powder. Rocky Helmet allows Tangrowth to chip down physical attackers and Pokemon trying to pivot with U-turn such as Rillaboom, Zeraora, Kartana, and Urshifu-R.

Tangrowth fits best on defensive teams that appreciate a bulky Grass-type that can check Ground-types such as Landorus-T and Garchomp. They also benefit from having a reliable and consistent check to physical attackers, particularly wallbreakers like Bisharp and Urshifu-R, that can force progress with Knock Off and generate opportunities for its teammates. Ground-types work well with Tangrowth, as they appreciate it taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Hippowdon, Garchomp, and Gastrodon work well to check most threatening special attackers like Heatran. Tangrowth's meager Special Defense requires having partners that can take on special attackers: specially defensive Heatran and Galarian Slowking are excellent teammates that can take care of Zapdos, Life Orb Clefable, and Tapu Lele. In return, they appreciate Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, and Urshifu-R. Slowking can form a Regenerator core with Tangrowth to handle threats like Heatran and Tapu Lele. Having entry hazard removal is very useful, as entry hazard damage can put Tangrowth in range of some of the tier's stronger wallbreakers, such as Swords Dance Kartana. Corviknight is a great partner on bulkier builds, as it can alleviate pressure for Tangrowth by checking Rillaboom and Kartana, while Zapdos can check Tornadus-T, which is really good at exploiting Tangrowth‘s low Special Defense. Additional checks to physical attackers that Tangrowth can't handle are also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile can stop Swords Dance variants of Garchomp or Landorus-T. Corviknight can also alleviate pressure by helping Tangrowth against Rillaboom + Magnezone cores as well as Grass-type spam cores.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots prevents entry hazards from overwhelming Tangrowth and limiting Regenerator recovery, which would otherwise make it much easier to wear down. A Choice Specs set with Leaf Storm, Nature Power, Sludge Bomb, and Focus Blast alongside Tapu Koko can be used to lure in Pokemon such as Tornadus-T, Corviknight, and Toxapex, as well as hitting other Pokemon for heavy damage such as bulky Garchomp and opposing Tapu Koko. Sludge Bomb hits opposing Grass-types such as Rillaboom and Tapu Bulu, but it isn't as important as the other moves on its set. Tangrowth can opt not to use an item at all to have a better matchup against Knock Off users like Swords Dance Kartana and Rillaboom, notably avoiding an OHKO from a boosted Bisharp or Crawdaunt. Protect acts as extra security for Future Sight Pokemon and is commonly seen on bulkier builds to ensure longevity during the long term.

Checks and Counters
====

**Fire-types**: Volcarona doesn't appreciate switching into Knock Off or a status move, but it can easily get rid of Tangrowth offensively, especially if it is a Safeguard variant, as it doesn't fear status and can burn Tangrowth for using Knock Off with Flame Body. Other Fire-types such as Heatran and Victini are just as threatening, but neither appreciates switching into a Knock Off or status.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set, especially with Triple Axel, as it will take massive damage as a result.

**Steel-types**: Once Tangrowth has put a foe to sleep, there are very few options that it has against Steel-types such as Corviknight, Ferrothorn, and Scizor, which easily take Focus Blast. However, the potency of Sleep Powder and Knock Off still discourages them from switching in overall.

**Special Attackers**: Tangrowth's poor special bulk means that strong special attackers such as Kyurem and Tapu Lele, as well as Future Sight users like Slowbro and Slowking, can break through it with relative ease, leaving it unable to effectively deal with physical attackers such as Urshifu-R and Kartana. However, special threats must watch out for Sleep Powder and Knock Off. Other Pokemon such as Life Orb Garchomp and Dragapult can threaten Tangrowth with Fire Blast or Flamethrower.

**Chip Damage**: Entry hazards limit the recovery that Tangrowth gets from Regenerator and therefore significantly impede its ability to consistently check Urshifu-R and other physical attackers. Other Pokemon like Landorus-T, Garchomp, and Excadrill can carry Toxic and use it to whittle down Tangrowth while mitigating Regenerator's recovery, making it much harder to check them throughout the game.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Ausma, 360720], [Abhisdn417, 526987], [airfare, 513717]]
- Grammar checked by: [[Lumari, 232216], [Finland, 517429]]
 
Last edited:

Windingsss

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[Overview]

- Tangrowth’s great defensive capabilities and wide movepool, turn it into a physical wall that can check prominent Pokemon such as Landorus-T, Zeraora, Rillaboom, and Kartana. Tbh you could change "defensive capabilities" for something else like "great defensive stats" or something, though it is ok as it is (being a bit nitpicky here hehe)
- This is greatly You repeat great here so you should consider changing this due to Regenerator: healing off passive damage while switching and retaining momentum for its teammates so it can constantly check these threats. This is worded kinda weirdly? I kinda get what you mean but it could just be "due to Regenerator, as it heals off passive damage while switching and retains momentum for its teammates, allowing it to constantly check these threats" or something among the lines.
- Access to useful utility moves such as Knock Off, Sleep Powder, and Stun Spore help relieve Tangrowth‘s passivity issue and punish Pokemon such as Heatran, Zapdos, and Kyurem that would be able to switch in quite frequently against it.
- Unfortunately, Tangrowth still has issues against certain physical attackers, such as Weavile and Melmetal why?, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Life Orb Clefable, and Heatran.
- It also faces stiff competition against Ferrothorn as a defensive Grass-type Pokemon as the latter's Steel typing lets it check threats like Tapu Koko, Tapu Lele, and Weavile more reliably whereas Tangrowth is sought out for its better matchup against hyper offensive teams and Regenerator preventing it from being worn down as quickly as Ferrothorn.

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Heavy Duty Boots / Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

- Knock Off provides great utility for Tangrowth: removing items from common switch ins such as Heatran, Zapdos, and Tapu Koko as well as weakening the opposing team for its teammates. Again, this is weirdly worded; this could be "as it removes items from common switch ins such as ... and it weakens the opposing team for its teammates" or something
- Focus Blast mainly serves to hit Steel-types like Ferrothorn, Heatran, Kartana, and Bisharp.
- Sleep Powder helps remove parts of Tangrowth’s passivity issue; incapacitating threats such as Corviknight and Clefable as well as giving a teammate a free switch-in or preventing the latter from setting up on it. Again. this could be "passivity issue; it incapacitates threats such as ... and gives a teammate..." etc.
- Stun Spore is an alternative to Sleep Powder and can inflict paralysis upon threats permanently unlike Sleep Powder, this is especially useful against Heatran and Corviknight.
- Heavy Duty Boots prevents Tangrowth from being overwhelmed by entry hazards which would otherwise make it much easier to wear down. Maybe mention something about those entry hazards negating regenerator recovery
- Rocky Helmet allows Tangrowth to chip down physical attackers such as Rillaboom, Zeraora, Kartana, and Excadrill This list is a bit large so you can cut excadrill out imo, making Tangrowth less passive in the process.

- Tangrowth acts as a great glue for many playstyles- ranging from stall to balance.
- They appreciate a reliable and consistent check to physical attackers, particularly wallbreakers, that can also provide Knock Off support.
- Ground-types work well with Tangrowth, as they appreciate Tangrowth taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Garchomp and Gastrodon work well to check Zapdos while also switching into Heatran. The former can also set Stealth Rock, which is important for Tangrowth as it allows its team to pressure Fire-types such as Heatran, Volcarona, Victini. It should be noted that Volcarona is an annoying case as Tangrowth can be cripped by Flame Body and as such is even more likely to be used as setup fodder as it switches out. Nothing about Volc being statused?
- Because of Tangrowth's meager Special Defense, partners that can take on special attackers are appreciated: Specially defensive Heatran can take care of Zapdos, Life Orb Clefable, and Tapu Lele, both formes of Slowking can handle Heatran Uh im sure both get trapped and eliminated (especially glowking w/o eq) so you might want to change this and the aforementioned Tapu Lele, and Blissey can take on Kyurem, Tapu Koko, and non-Safeguard Volcarona. In turn, these teammates appreciate Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, Rillaboom, and Kartana.
- Tangrowth also fits well on sand teams: Excadrill removing hazards for Tangrowth in the case that it opts to use Rocky Helmet instead of Heavy Duty Boots whereas Tyranitar can also help Tangrowth out against Heatran, Zapdos, and Reuniclus. Wording problem again. "sand teams, since Excadrill can remove hazards for Tangrowth ... whereas Tyranitar ..." or something. Also, what can Tangrowth do in exchange to these teams?
- Having hazard removal on its side is very useful, as it can be put in range of some of the tier's stronger breakers, such as Weavile and Swords Dance Kartana after hazard damage. Zapdos, Tapu Fini, and Excadrill are good partners for this reason.
- Additional checks to physical attackers that Tangrowth can’t handle is also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile or Ditto, can put a stop to Swords Dance variants of Garchomp or Landorus-T. Ditto is so fringe rn; i'd rather remove it

[STRATEGY COMMENTS]
Other Options
====

- An Assault Vest set with max HP and Special Defense can be used to turn Tangrowth into a specially defensive pivot. This is rather outclassed by other options such as other Regenerator walls: most notably Blissey and both formes of Slowking, who are immune to Spikes and Stealth Rock. As this is you're saying Blissey has regenerator which isnt true.
- Earthquake can be used over Sleep Powder to surprise Heatran and Tapu Koko on the switch while checking Excadrill more effectively. Drawbacks of this?
- Sludge Bomb hits opposing Grass-types such as Rillaboom, opposing Tangrowth, and Tapu Bulu but most of them are threatened out by Knock Off and isn’t as important as the other moves on its set.
- Rock Slide is mainly a lure for Volcarona but is much less inferior to other options at its disposal.

Checks and Counters
====

**Fire-types**: Volcarona can easily get rid of Tangrowth- especially if it is a Safeguard variant as it can’t cripple it down with status and risks getting crippled itself if it chooses to use Knock Off and activate its Flame Body. Other Fire-types such as Heatran and Victini are just as threatening, however neither appreciate switching into a Knock Off or in rare circumstances- Earthquake.

**Defensive Flying-types**: Tangrowth can't do much against defensive Flying-types like Corviknight and Zapdos apart for removing their item or incapacitating them with Sleep Powder.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed it and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set as it will take massive damage as a result.

**Strong Special Attackers**: Tangrowth's poor special bulk means that strong special attackers, such as Kyurem and Tapu Lele can all break through it with relative ease, although they must watch out for Sleep Powder and coverage moves. Its lack of special bulk also leaves Tangrowth wide open to Future Sight from the likes of Slowbro and Slowking, which can prevent it from effectively dealing with physical attackers like Rillaboom and Kartana.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Hope this helps! Most of my comments were stuff about wording, etc. Otherwise, good job!
 

ausma

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additions/changes in purple
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[Overview]

- Tangrowth’s great defensive capabilities and wide movepool, turn it into a physical wall that can check prominent Pokemon such as Landorus-T, Zeraora, Rillaboom, and Kartana. Tbh you could change "defensive capabilities" for something else like "great defensive stats" or something, though it is ok as it is (being a bit nitpicky here hehe) My issue with calling them "great defensive stats" is that it suggests its special bulk is good too, which honestly it's not really. While on the subject, I do think rewording "great defensive capabilities" is a good idea; in particular I'd like to see a greater emphasis on physical bulk.
- This is greatly You repeat great here so you should consider changing this due to Regenerator: healing off passive damage while switching and retaining momentum for its teammates so it can constantly check these threats. This is worded kinda weirdly? I kinda get what you mean but it could just be "due to Regenerator, as it heals off passive damage while switching and retains momentum for its teammates, allowing it to constantly check these threats" or something among the lines. I definitely agree that this is a bit awkwardly worded. I like Windingsss amendment here, but I would remove "retains momentum for its teammates" since it's less that and more a focus on being able to reliably keep physical wallbreakers in check.
- Access to useful utility moves such as Knock Off, Sleep Powder, and Stun Spore help relieve Tangrowth‘s passivity issue and punish Pokemon such as Heatran, Zapdos, and Kyurem that would be able to switch in quite frequently against it.
- Unfortunately, Tangrowth still has issues against certain physical attackers, such as Weavile and Melmetal why? yes please explain why, you're really vague here, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Life Orb Clefable, and Heatran.
- It also faces stiff competition against Ferrothorn as a defensive Grass-type Pokemon as the latter's Steel typing lets it check threats like Tapu Koko, Tapu Lele, and Weavile more reliably whereas Tangrowth is sought out for its better matchup against hyper offensive teams and Regenerator preventing it from being worn down as quickly as Ferrothorn.

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Heavy Duty Boots / Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

- Knock Off provides great utility for Tangrowth: removing items from common switch ins such as Heatran, Zapdos, and Tapu Koko as well as weakening the opposing team for its teammates. Again, this is weirdly worded; this could be "as it removes items from common switch ins such as ... and it weakens the opposing team for its teammates" or something I disagree; I don't necessarily think this is weirdly worded, if anything I have more of a qualm with "weakening the opposing team for its teammates". I'd like clarity on what this means.
- Focus Blast mainly serves to hit Steel-types like Ferrothorn, Heatran, Kartana, and Bisharp. Why would you want to run Focus Blast specifically? The main reasons are so Tangrowth can retaliate against Ferrothorn/Bisharp/Kartana without just being used as setup fodder, but you don't really explain that.
- Sleep Powder helps remove parts of Tangrowth’s passivity issue; incapacitating threats such as Corviknight and Clefable as well as giving a teammate a free switch-in or preventing the latter from setting up on it. Again. this could be "passivity issue; it incapacitates threats such as ... and gives a teammate..." etc. I'm ok with this if you're referring to word choice.
- Stun Spore is an alternative to Sleep Powder and can inflict paralysis upon threats permanently unlike Sleep Powder, this is especially useful against Heatran and Corviknight.
- Heavy Duty Boots prevents Tangrowth from being overwhelmed by entry hazards which would otherwise make it much easier to wear down. Maybe mention something about those entry hazards negating regenerator recovery Yeah, I'd like to see that too.
- Rocky Helmet allows Tangrowth to chip down physical attackers such as Rillaboom, Zeraora, Kartana, and Excadrill This list is a bit large so you can cut excadrill out imo, making Tangrowth less passive in the process. Dropping off Excadrill makes sense. I personally don't think you have to drop it off but Excadrill's stifled use would justify it should you feel this list is too long.

- Tangrowth acts as a great glue for many playstyles- ranging from stall to balance. How/why is it a glue exactly?
- They appreciate a reliable and consistent check to physical attackers, particularly wallbreakers, that can also provide Knock Off support. This is also kind of vague. Why would you want to use Tangrowth specifically as your wall?
- Ground-types work well with Tangrowth, as they appreciate Tangrowth taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Garchomp and Gastrodon work well to check Zapdos while also switching into Heatran. The former can also set Stealth Rock, which is important for Tangrowth as it allows its team to pressure Fire-types such as Heatran, Volcarona, Victini. It should be noted that Volcarona is an annoying case as Tangrowth can be cripped by Flame Body and as such is even more likely to be used as setup fodder as it switches out. Nothing about Volc being statused? Volcarona 100% gets destroyed by status so I fully agree with this comment and would like to see a mention of Volcarona needing to be wary of status on switching in.
- Because of Tangrowth's meager Special Defense, partners that can take on special attackers are appreciated: Specially defensive Heatran can take care of Zapdos, Life Orb Clefable, and Tapu Lele. Both formes of Slowking can handle Heatran Uh im sure both get trapped and eliminated (especially glowking w/o eq) so you might want to change this I think this comment misinterpreted the listing; from what I understand, the Slowking mentions are teammate suggestions. That being said, while I know that GP things are best saved for the actual GP process, I think separating them into separate sentences makes the intention far clearer. and the aforementioned Tapu Lele, and Blissey can take on Kyurem, Tapu Koko, and non-Safeguard Volcarona. Going off of the Slowking mention, I would outright omit Glowking here or just give it its own section, because it's no answer to Tapu Lele since it gets melted by Psyshock. In turn, these teammates appreciate Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, Rillaboom, and Kartana.
- Tangrowth also fits well on sand teams: Excadrill removing hazards for Tangrowth in the case that it opts to use Rocky Helmet instead of Heavy Duty Boots whereas Tyranitar can also help Tangrowth out against Heatran, Zapdos, and Reuniclus. Wording problem again. "sand teams, since Excadrill can remove hazards for Tangrowth ... whereas Tyranitar ..." or something. Also, what can Tangrowth do in exchange to these teams? Agree with this comment; I'd also like to see a mention of Hippowdon too, which can check Heatran and Dragapult while also being able to alleviate pressure in checking Landorus-T. Tangrowth's access to Knock Off can also be amazing for forcing progress and opening up Excadrill.
- Having hazard removal on its side is very useful, as it can be put in range of some of the tier's stronger breakers, such as Weavile and Swords Dance Kartana after hazard damage. Zapdos, Tapu Fini, and Excadrill are good partners for this reason. Can these Pokemon do anything else, or can Tangrowth do anything for them? Tangrowth, for instance, can alleviate pressure from Zapdos in checking Rillaboom/Kartana, while Zapdos can check Tornadus-T as well which is really good at exploiting Tangrowth.
- Additional checks to physical attackers that Tangrowth can’t handle is also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile or Ditto, can put a stop to Swords Dance variants of Garchomp or Landorus-T. Ditto is so fringe rn; i'd rather remove it Agreed.

[STRATEGY COMMENTS]
Other Options
====

- An Assault Vest set with max HP and Special Defense can be used to turn Tangrowth into a specially defensive pivot. This is rather outclassed by other options such as other Regenerator walls: most notably Blissey and both formes of Slowking, who are immune to Spikes and Stealth Rock. As this is you're saying Blissey has regenerator which isnt true. Good catch; please amend this. Additionally, can AV help it check any additional threats, and what tradeoffs does it have?
- Earthquake can be used over Sleep Powder to surprise Heatran and Tapu Koko on the switch while checking Excadrill more effectively. Drawbacks of this?
- Sludge Bomb hits opposing Grass-types such as Rillaboom, opposing Tangrowth, and Tapu Bulu but most of them are threatened out by Knock Off and isn’t as important as the other moves on its set.
- Rock Slide is mainly a lure for Volcarona but is much less inferior to other options at its disposal. Why?

Checks and Counters
====

**Fire-types**: Volcarona can easily get rid of Tangrowth- especially if it is a Safeguard variant as it can’t cripple it down with status and risks getting crippled itself if it chooses to use Knock Off and activate its Flame Body. Other Fire-types such as Heatran and Victini are just as threatening, however neither appreciate switching into a Knock Off or in rare circumstances- Earthquake.

**Defensive Flying-types**: Tangrowth can't do much against defensive Flying-types like Corviknight and Zapdos apart for removing their item or incapacitating them with Sleep Powder.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed it and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set as it will take massive damage as a result.

**Strong Special Attackers**: Tangrowth's poor special bulk means that strong special attackers, such as Kyurem and Tapu Lele can all break through it with relative ease, although they must watch out for Sleep Powder and coverage moves. Its lack of special bulk also leaves Tangrowth wide open to Future Sight from the likes of Slowbro and Slowking, which can prevent it from effectively dealing with physical attackers like Rillaboom and Kartana.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
qc 1/2! tagging Windingsss to check out the feedback i wrote for them!

 

Abhi

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[Overview]

Tangrowth’s great physical bulk and wide movepool, turn it into a physical wall that can check prominent Pokemon such as Landorus-T, Zeraora, Rillaboom, and Kartana Idk about lando t mention here, since it doesnt take boosted SE's that well and also gets crippled by toxic, you can keep it ifw but i recommend replacing it with urshifu r. This is mainly due to Regenerator wouldnt say its mainly due to regenerator, its great defenses help a lot, regenerator is what allows it to make use of its good defensive stats and gives it longevity, id say smth like "Its great ability in regenerator furthers its ability to check these things as..." as it heals off passive damage while switching so it can constantly check these threats. Access to useful utility moves such as Knock Off, Sleep Powder, and Stun Spore help relieve Tangrowth‘s passivity issue and punish Pokemon such as Heatran, Zapdos, and Kyurem that would be able to switch in quite frequently against it. Unfortunately, Tangrowth still has issues against certain physical attackers, such as Weavile and Melmetal as its passivity can often lead it to be forced to switch out, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Life Orb Clefable, and Heatran. It also faces stiff competition against Ferrothorn as a defensive Grass-type Pokemon as the latter's Steel typing lets it check threats like Tapu Koko, Tapu Lele, and Weavile wouldnt say it reliably checks weavile, gets 2hko'd by it easily and most run spdef these days making it less reliable more reliably whereas Tangrowth is sought out for its better matchup against hyper offensive teams and Regenerator preventing it from being worn down as quickly as Ferrothorn.

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Heavy Duty Boots / Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Knock Off provides great utility for Tangrowth: removing items from common switch ins such as Heatran, Zapdos, and Tapu Koko that would otherwise switch in on it freely. Focus Blast mainly serves to hit Steel-types like Ferrothorn, Heatran, Keep it to kartana and bisharp cuz Focus blast doesnt hit the other two very hard and kartana and bish are the main targets for focus blast. Kartana, and Bisharp so it doesn’t become used as setup fodder. Sleep Powder helps remove parts of Tangrowth’s passivity issue; incapacitating threats such as Corviknight and Clefable and gives a teammate a free switch-in or to prevent the latter from setting up on it. Stun Spore is an alternative to Sleep Powder and can inflict paralysis upon threats permanently unlike Sleep Powder, this is especially useful against Heatran and Corviknight. Heavy Duty Boots prevents Tangrowth from being overwhelmed by entry hazards and negates Regenerator recovery which would otherwise make it much easier to wear down. Rocky Helmet allows Tangrowth to chip down physical attackers such as Rillaboom, Zeraora, and Kartana urshifu r definitely deserves a mention here.



Tangrowth fits best on bulky offense or balance teams that appreciate a bulky Grass-type that can also check Ground-types such as Landorus-T and Garchomp unlike its biggest competitor- Ferrothorn no need to mention the fact that it competes with ferrothorn here. They also benefit from having a reliable and consistent check to physical attackers, particularly wallbreakers like what?, that can force progress with Knock Off and generate opportunities for its teammates.

Ground-types work well with Tangrowth, as they appreciate Tangrowth taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Garchomp and Gastrodon work well to check Zapdos while also switching into Heatran. The former can also set Stealth Rock, which is important for Tangrowth as it allows its team to pressure Fire-types such as Heatran, Volcarona, Victini. It should be noted that Volcarona is an annoying case as Tangrowth can be cripped by Flame Body and as such is even more likely to be used as setup fodder as it switches out, however, not even Volcarona appreciates being statused. Dont think you need to specifically mention its weakness to volcarona here. also mention how tangrowth's knock off makes rocks more of a threat to the opposing team since it can bait in a lot of rock weak mons like the afforementioned volc.

Tangrowth's meager Special Defense requires having partners that can take on special attackers: Specially defensive Heatran is an excellent partner that can take care of Zapdos, Life Orb Clefable, and Tapu Lele. In return, it appreciates appreciate Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, and Urshifu-R. Tapu Fini also pairs well with Tangrowth due to it taking care of Heatran as well as Hydreigon and Volcarona. I dont like defensive tapu fini as a partner mostly because its not that great and theres a lot better specially defensive mons. Slowking can form a Regenerator core with Tangrowth, Slowking can handle threats like Heatran and Tapu Lele, while giving the team a strong defensive backbone. Tangrowth also fits well on sand teams why?: Excadrill can remove hazards for Tangrowth in the case that it opts to use Rocky Helmet instead of Heavy Duty Boots, Tyranitar can help Tangrowth out against Heatran, Zapdos, and Reuniclus, and Hippowdon can check the likes of Heatran and Dragapult while alleviating pressure in checking Landorus-T. Tangrowth's access to Knock Off can also be amazing for forcing progress and opening up Excadrill. Having hazard removal on its side is very useful, as it can be put in range of some of the tier's stronger breakers, such as Weavile and cant cehck weavile Swords Dance Kartana after hazard damage. Zapdos is a great partner for this reason: Tangrowth can alleviate pressure from Zapdos in checking Rillaboom and Kartana, while Zapdos can check Tornadus-T as well which is really good at exploiting Tangrowth. Additional checks to physical attackers that Tangrowth can’t handle is also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile can put a stop to Swords Dance variants of Garchomp or Landorus-T. mention corviknight pairing well with it, because it can help alleviate pressure by helping check xyz and also help against cores of rillazone and grass spam cores.

[STRATEGY COMMENTS]
Other Options
====

An Assault Vest set with max HP and Special Defense can be used to turn Tangrowth into a specially defensive pivot which allows it to check Pokemon such as Dragapult and Tapu Koko at the cost of potentially being overwhelmed by the likes of Kartana, Bisharp, and Urshifu-R when paired with Future Sight support It gets overwhelmed by them either way. It is also outclassed by other options such as other walls: most notably Blissey and both formes of Slowking, slowking cant chek either of those threats and glowking can only check koko, so wouldnt mention the slowking twins, also i think its worth mentioning dragapult lacking fire coverage who are immune to Spikes and Stealth Rock mention that its virtue of its hdb. Earthquake can be used over Sleep Powder to surprise Heatran and Tapu Koko on the switch while checking Excadrill more effectively. However, this makes Tangrowth much more passive and easier to be used as setup fodder against the likes of Clefable and Volcarona. Sludge Bomb hits opposing Grass-types such as Rillaboom, opposing Tangrowth, and Tapu Bulu but most of them are threatened out by Knock Off and isn’t as important as the other moves on its set. Rock Slide is mainly a lure for Volcarona but is much less inferior to other options at its disposal as they prevent it from being too passive.

Checks and Counters
====

**Fire-types**: Volcarona can easily get rid of Tangrowth- especially if it is a Safeguard variant as it can’t cripple it down with status and risks getting crippled itself if it chooses to use Knock Off and activate its Flame Body mention how it gets crippled by knock/status if it tries to switch into it. Other Fire-types such as Heatran and Victini are just as threatening, however neither appreciate switching into a Knock Off or in rare circumstances- Earthquake.

**Defensive Flying-types**: Tangrowth can't do much against defensive Flying-types like Corviknight and Zapdos apart for removing their item or incapacitating them with Sleep Powder.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed it and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set as it will take massive damage as a result.

**Strong Special Attackers**: Tangrowth's poor special bulk means that strong special attackers, such as Kyurem and Tapu Lele can all break through it with relative ease, although they must watch out for Sleep Powder and coverage moves Knock Off. Its lack of special bulk also leaves Tangrowth wide open to Future Sight from the likes of Slowbro and Slowking, which can prevent it from effectively dealing with physical attackers like Rillaboom Urshifu-R and Kartana.

mention toxic from the likes of lando t, zeraora, and excadrill

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[ausma, 360720], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/2, but lemme take a look once youre done implementing before sending it to gp
 

Plague von Karma

Banned deucer.
Amchecking this! It's unofficial, so you don't have to implement it unless a GPer says otherwise.
add
remove
comments
(AC) = Add Comma
(AH) = Hyphenate
(ASC) = Add Semicolon

(RC) = Remove Comma
(RH) = Dehyphenate


You seem to have a few issues with colon/semicolon use, I suggest looking at this if you get the chance!

[Overview]

Tangrowth’s great physical bulk and wide movepool (RC) turn it into a physical wall that can check prominent Pokemon such as Zeraora, Rillaboom, Kartana, and Urshifu-R. This is further complemented by its access to Regenerator, (AC) which lets it increases its reliability against these Pokemon as it heals off passive damage while switching so it can constantly check these threats. (dex info, if they need to know what regen does they can view the ability) Access to useful utility moves such as Knock Off, Sleep Powder, and Stun Spore help relieve Tangrowth‘s passivity issue and punishes Pokemon such as Heatran, Zapdos, and Kyurem that would otherwise be able to switch in on quite frequently against it. (Fewer words, same point) Unfortunately, Tangrowth still has issues against certain physical attackers, such as Weavile and Melmetal, (AC) as its passivity can often lead it to be forced to switch out, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Calm Mind Clefable, and Heatran. It also faces stiff competition against Ferrothorn as a defensive Grass-type Pokemon as the latter's Steel typing lets it check threats like Tapu Koko and Tapu Lele more reliably, (AC) whereas Tangrowth is sought out for its better matchup against hyper offensive teams and Regenerator preventing it from being worn down as quickly. as Ferrothorn. (You're already comparing the two, so "as Ferrothorn" just lengthens an already long sentence)

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Knock Off provides great utility for Tangrowth, (removed colon, AC) removing items from common switch-ins (AH) such as Heatran, Zapdos, and Tapu Koko that would otherwise switch in on it come in (less whiplash on "switch-in", been used quite a bit so far) freely. Focus Blast mainly serves to hit Steel-types like Kartana and Bisharp so it doesn’t become used as (it seems you went for two sentences at once: "become setup fodder" or "get used as setup fodder", the prior seems better for word count) setup fodder. Sleep Powder helps remove parts of Tangrowth’s passivity issue, (AC, misuse of semicolon) incapacitating threats such as Corviknight and Clefable and giving a teammate a free switch-in or to preventing the latter from setting up on it. Stun Spore is an alternative to Sleep Powder and can inflict paralysis upon threats permanently unlike Sleep Powder; (ASC, misuse of comma) (this sentence implies sleep powder inflicts temporary paralysis, consider rewording) this is especially useful against Heatran and Corviknight. Rocky Helmet allows Tangrowth to chip down physical attackers such as Rillaboom, Zeraora, Kartana, and Urshifu-R. Tangrowth fits best on bulky offense or balance teams that appreciate a bulky Grass-type that can also (redundant) check Ground-types such as Landorus-T and Garchomp. They also benefit from having a reliable and consistent check to physical attackers, particularly wallbreakers like Bisharp and Urshifu-R, that can force progress with Knock Off and generate opportunities for its teammates. Ground-types work well with Tangrowth, as they appreciate Tangrowth it taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Garchomp and Gastrodon work well to check Zapdos while also switching into Heatran. The former can also set Stealth Rock, which is important for Tangrowth as it allows its team to pressure Fire-types such as Heatran, Volcarona, Victini. Tangrowth’s access to Knock Off is useful, (AC) as it can often bait in Pokemon weak to Stealth Rock such as the aforementioned Volcarona and put them in a vulnerable position. Tangrowth's meager Special Defense requires having partners that can take on special attackers: specially defensive Heatran is an excellent partner that can take care of Zapdos, Life Orb Clefable, and Tapu Lele. In return, it appreciates Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, and Urshifu-R. Slowking can form a Regenerator core with Tangrowth; (ASC) Slowking it can also handle threats like Heatran and Tapu Lele (RC) while giving the team a strong defensive backbone. Tangrowth also fits well on sand teams as they appreciate it taking care of crucial threats including Rillaboom and Urshifu-R. Partners such as Excadrill, Tyranitar and Hippowdon can all provide support for Tangrowth in their own ways: (colon, flow) Excadrill can remove hazards for Tangrowth, Tyranitar can help Tangrowth out against Heatran, Zapdos, and Reuniclus, and Hippowdon can check the likes of Heatran and Dragapult while alleviating pressure in checking Landorus-T. Tangrowth's access to Knock Off can also be amazing for forcing progress and opening up Excadrill. (This is a bit vague, consider expanding?) Having hazard removal on its side is very useful, as it can be put in range of some of the tier's stronger breakers, such as Swords Dance Kartana, (AC) (an emdash works just as well if you want to replace both commas!) after hazard damage. Zapdos is a great partner for this reason: Tangrowth can alleviate pressure from Zapdos in checking Rillaboom and Kartana, while Zapdos can check Tornadus-T as well which is really good at exploiting Tangrowth. Additional checks to physical attackers that Tangrowth can’t handle is also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile can put a stop to Swords Dance variants of Garchomp or Landorus-T. Corviknight can also alleviate pressure by helping it against Rillaboom + Magnezone cores as well as Grass-type spam cores.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty (AH) Boots prevents Tangrowth from being overwhelmed by entry hazards and negates stops them from limiting Regenerator recovery (whoa there pal, hdb doesn't negate your regen does it? haha, assuming this is what you meant) which would otherwise make it much easier to wear down. An Assault Vest set with max HP and Special Defense can be used to turn Tangrowth into a specially defensive pivot which that (pronoun use) can check Pokemon such as Dragapult without Fire coverage and Tapu Koko at the cost of potentially being overwhelmed by the likes of Kartana, Bisharp, and Urshifu-R. It is also outclassed by other options such as other walls: (remove colon) — most notably Blissey &mdash (add emdash) who that are immune to Spikes and Stealth Rock by virtue of Heavy-Duty Boots. (AH) A Choice Specs set with Leaf Storm, Nature Power, Sludge Bomb, and Focus Blast alongside Tapu Koko can be used to lure in Pokemon such as Tornadus-T, Corviknight, and Toxapex, (AC) as well as hit other Pokemon for heavy damage such as bulky Garchomp and opposing Tapu Koko. Earthquake can be used over Sleep Powder to surprise Heatran and Tapu Koko on the switch while checking Excadrill more effectively. However, this makes Tangrowth much more passive and easier to be used as setup fodder against the likes of Clefable and Volcarona. Sludge Bomb hits opposing Grass-types such as Rillaboom, opposing Tangrowth, and Tapu Bulu, (AC) but most of them are threatened out by Knock Off and it isn’t as important as the other moves on its set. Rock Slide is mainly a lure for lets Tangrowth lure in (clarity, tang is the lure, not rock slide) Volcarona, (AC) but is it's much less inferior to other options at its disposal, (AC) as they prevent it from being too passive. Tangrowth can opt not to use an item at all to have a better matchup against Knock Off users like Swords Dance Kartana and Rillaboom, (AC) as well as avoiding an OHKO from a boosted Bisharp or Crawdaunt. (At least, I assume you're on about Knock Off. I suggest noting this for clarity, as I don't think new users would immediately catch on to Kartana in particular)

Checks and Counters
====

**Fire-types**: Volcarona can easily get rid of Tangrowth; (RH, ASC) especially if it is it's (syllable reduction) a Safeguard variant, (AC) as it can’t cripple it down with status and risks getting crippled itself if it chooses to (you choose, not tangrowth) uses Knock Off and activate its Flame Body activates; (RC, ASC, interruptors like "however" should have semicolons preceding) however, not even Volcarona appreciates switching into a Knock Off or potentially being statused. Other Fire-types such as Heatran and Victini are just as threatening, however but neither appreciate switching into a Knock Off or in rare circumstances- Earthquake.

**Defensive Flying-types**: Tangrowth can't do much against defensive Flying-types like Corviknight and Zapdos apart for from removing their item or incapacitating them with Sleep Powder.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed it and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set as it will take massive damage as a result. (As a result of what? Beat Up making contact? You need to note why Rocky Helmet is triggering for Weavile.)

**Strong Special Attackers**: Tangrowth's poor special bulk means that strong special attackers, such as Kyurem and Tapu Lele, (AC) can all break through it with relative ease, although they must watch out for Sleep Powder and Knock Off. Its lack of special bulk also leaves Tangrowth wide open to Future Sight from the likes of Slowbro and Slowking, which can prevent it from effectively dealing with physical attackers like Urshifu-R and Kartana.

**Chip Damage**: Tangrowth’s ability to check Urshifu-R and other physical attackers is impeded significantly when hazards are on the field, and with Tangrowth‘s recovery being negated limited (it's still recovering, it's just taking damage coming in) with these hazards, it becomes much harder to consistently keep them in check. Other Pokemon like Landorus-T, Garchomp, and Excadrill carry Toxic and can use it to whittle down Tangrowth while nerfing mitigating Regenerator's recovery, making it much harder to check them throughout the game.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Ausma, 360720], [Abhisdn417, 526987]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

airfare

is a Tutoris a Tiering Contributoris a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
OUPL Champion
[Overview]

Tangrowth’s great physical bulk and wide movepool defensive typing turn it into a physical wall that can check prominent Pokemon such as Zeraora, Rillaboom Garchomp, Kartana, and Urshifu-R. wide movepool doesn't really affect much - tang can function decently as a phys wall even with just giga drain. garchomp's one of the most important mons that tang consistently checks so it's good to mention here This is further complemented by its access to Regenerator, which lets it constantly consistently check these threats. Access to useful utility moves such as Knock Off, Sleep Powder, and Stun Spore help relieve Tangrowth‘s passivity issue and punishes Pokemon such as Heatran, Zapdos, and Kyurem that would otherwise be able to switch in on it. Unfortunately, Tangrowth still has issues against certain physical attackers, such as Weavile and Melmetal Buzzwole, melm has stopped running toxic for the most part so i would replace it w a different phys attacker that beats tang, like buzzwole or whatever else u deem appropriate as its passivity can often lead it to be forced out, idk how this is related to ur point of being weak to certain phys attackers at all and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Calm Mind Clefable, and Heatran. i would mention how future sight can invalidate its ability to wall mons it would usually check as well It also faces stiff competition against Ferrothorn as a defensive Grass-type Pokemon as the latter's Steel typing lets it check threats like Tapu Koko and Tapu Lele more reliably, spikes is the biggest thing here whereas Tangrowth is sought out for its better matchup against hyper offensive teams and Regenerator preventing it from being worn down as quickly, giving it a cozy niche on more defensive teams. i think this is important when compared to ferrothorn, mainly a bo mon, and also in general bc you will only ever see tang on fat

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Knock Off provides great utility for Tangrowth, removing items from common switch-ins such as Heatran, Zapdos, and Tapu Koko that would otherwise come in freely. Focus Blast mainly serves to hit Steel-types like Kartana and Bisharp so it doesn’t become setup fodder. it can also pressure defensive steels like ferro melm on their switchin Sleep Powder helps remove parts of Tangrowth’s passivity issue, incapacitating threats such as Corviknight and Clefable and giving a teammate a free switch-in. or preventing the latter from setting up on it. sleep is a mu dependent thing and you won't ever really have specific targets for it. you can just generalize by saying it can punish most switchins and stop it from being set up on Stun Spore is an alternative to Sleep Powder and can inflict paralysis upon threats permanently unlike Sleep Powder’s temporary incapitation; this is especially useful against Heatran and Corviknight. how/why is para more useful than sleep vs those two specifically?? Rocky Helmet allows Tangrowth to chip down physical attackers such as Rillaboom, Zeraora, Kartana, and Urshifu-R. punishes uturns too

Tangrowth fits best on bulky offense or balance defensive teams that appreciate a bulky Grass-type that can check Ground-types such as Landorus-T and Garchomp. tang's only real niche is on fatter shit rn. too much of a momentum sink for bo They also benefit from having a reliable and consistent check to physical attackers, particularly wallbreakers like Bisharp and Urshifu-R, that can force progress with Knock Off and generate opportunities for its teammates. Ground-types work well with Tangrowth, as they appreciate it taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Hippowdon, Garchomp, and Gastrodon work well to check Zapdos while also switching into Heatran. most threatening special attackers like Heatran. The former can also set Stealth Rock, which is important for Tangrowth as it allows its team to pressure Fire-types such as Heatran, Volcarona, Victini. 2 of these mons run boots. rocks aren't important to tang Tangrowth’s access to Knock Off is useful, as it can often bait in Pokemon weak to Stealth Rock such as the aforementioned Volcarona and put them in a vulnerable position. unrealistic, volc will only ever rly switch into tang on a telegraphed giga or to revenge w flame Tangrowth's meager Special Defense requires having partners that can take on special attackers: specially defensive Heatran is an excellent partner that can take care of Zapdos, Life Orb Clefable, and Tapu Lele. In return, it appreciates Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, and Urshifu-R. Slowking can form a Regenerator core with Tangrowth; it can also handle threats like Heatran and Tapu Lele while giving the team a strong defensive backbone. make this one sentence Tangrowth also fits well on sand teams as they appreciate it taking care of crucial threats including Rillaboom and Urshifu-R. Partners such as Excadrill, Tyranitar and Hippowdon can all provide support for Tangrowth in their own ways: Excadrill can remove hazards for Tangrowth, Tyranitar can help Tangrowth out against Heatran, Zapdos, and Reuniclus, and Hippowdon can check the likes of Heatran and Dragapult while alleviating pressure in checking Landorus-T. remove hippo mentions from here - u talked about it above and hippo sand-based teams specifically are bad Tangrowth's access to Knock Off can also be amazing for forcing progress and opening up Excadrill. what are u knocking for exca Having hazard removal on its side is very useful, as it can be put in range of some of the tier's stronger breakers, such as Swords Dance Kartana, after hazard damage. Zapdos is a great partner for this reason: Tangrowth can alleviate pressure from Zapdos in checking Rillaboom and Kartana, while Zapdos can check Tornadus-T as well which is really good at exploiting Tangrowth. zap is a pretty bad fogger. id just mention corv here, its most common teammate on the fat teams you'll see it on Additional checks to physical attackers that Tangrowth can’t handle is also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile can put a stop to Swords Dance variants of Garchomp or Landorus-T. Corviknight can also alleviate pressure by helping it against Rillaboom + Magnezone cores as well as Grass-type spam cores.

condense this paragraph pls. also mention gking somewhere towards the top near spdef mons - the synergy w gking checking kyu lele n other special attackers while tang checks grounds is especially great

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots prevents Tangrowth from being overwhelmed by entry hazards and stops them from limiting Regenerator recovery which would otherwise make it much easier to wear down. An Assault Vest set with max HP and Special Defense can be used to turn Tangrowth into a specially defensive pivot that can check Pokemon such as Dragapult without Fire coverage and Tapu Koko at the cost of potentially being overwhelmed by the likes of Kartana, Bisharp, and Urshifu-R. It is also outclassed by other options such as other walls — most notably Blissey &mdash that are immune to Spikes and Stealth Rock by virtue of Heavy-Duty Boots. av tang is garbo A Choice Specs set with Leaf Storm, Nature Power, Sludge Bomb, and Focus Blast alongside Tapu Koko can be used to lure in Pokemon such as Tornadus-T, Corviknight, and Toxapex, as well as hit other Pokemon for heavy damage such as bulky Garchomp and opposing Tapu Koko. Earthquake can be used over Sleep Powder to surprise Heatran and Tapu Koko on the switch while checking Excadrill more effectively. However, this makes Tangrowth much more passive and easier to be used as setup fodder against the likes of Clefable and Volcarona. this is just flat out unviable, even for oo. knock punishes both of these mons enough and ur giving up too much by dropping anything else Sludge Bomb hits opposing Grass-types such as Rillaboom, opposing Tangrowth, and Tapu Bulu, but most of them are threatened out by Knock Off and ? it isn’t as important as the other moves on its set. Rock Slide lets Tangrowth lure in Volcarona, but it's inferior to other options at its disposal, as they prevent it from being too passive. also is unviable, especially for fatter teams that would almost always have a hard stop to volc Tangrowth can opt not to use an item at all to have a better matchup against Knock Off users like Swords Dance Kartana and Rillaboom, as well as avoid an OHKO from a boosted Bisharp or Crawdaunt.

mention protect for future sight, which has seen some use on fatter builds recently

Checks and Counters
====

**Fire-types**: Volcarona can easily get rid of Tangrowth; especially if it's a Safeguard variant, as it can’t cripple it with status and risks getting crippled itself if it uses Knock Off and Flame Body activates; however, not even Volcarona appreciates switching into a Knock Off or potentially being statused. Other Fire-types such as Heatran and Victini are just as threatening, but neither appreciate switching into a Knock Off or status. or in rare circumstances- Earthquake.

**Defensive Flying-types**: Tangrowth can't do much against defensive Flying-types like Corviknight and Zapdos apart from removing their item or incapacitating them with Sleep Powder.
birds can force tang out but never really ever want to switch directly into it because of how punishing knock/status is

add point for steels instead


**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set as it will take massive damage as a result.

**Strong Special Attackers**: Tangrowth's poor special bulk means that strong special attackers, such as Kyurem and Tapu Lele, can all break through it with relative ease, although they must watch out for Sleep Powder and Knock Off. Its lack of special bulk also leaves Tangrowth wide open to Future Sight from the likes of Slowbro and Slowking, which can prevent it from effectively dealing with physical attackers like Urshifu-R and Kartana. lo chomp's fire blast and ddpult's flame/fire blast are also big offenders u want to be listing here

**Chip Damage**: Tangrowth’s ability to check Urshifu-R and other physical attackers is impeded significantly when hazards are on the field, and with Tangrowth‘s recovery being remove this newline
limited with these hazards, it becomes much harder to consistently keep them in check. Other Pokemon like Landorus-T, Garchomp, and Excadrill can carry Toxic and can use it to whittle down Tangrowth while mitigating Regenerator's recovery, making it much harder to check them throughout the game.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Ausma, 360720], [Abhisdn417, 526987], [airfare, 513717]]
- Grammar checked by: [[username1, userid1], [username2, userid2]][/SPOILER]
[/QUOTE]

additions, comments, removals
lmk when implemented
 
AM GP check! really enjoyed reading this, learned a lot!

Tangrowth' (remove single quote, add apostrophe)s great physical bulk, (AC) and defensive typing, (AC) and access to Regenerator turn it into a physical wall that can consistently check prominent Pokemon such as Zeraora, Garchomp, Kartana, and Urshifu-R. This is further complemented by its access to Regenerator, which lets it consistently check these threats. (This would be my recommendation bc you combine two sentences and eliminate redundancy) Access to useful utility moves such as Knock Off, Sleep Powder, and Stun Spore help relieve Tangrowth' (remove single quote, add apostrophe)s passivity issue and punishes Pokemon such as Heatran, Zapdos, and Kyurem that would otherwise be able to switch in on it. (Here you mention tang's "passivity issue" but it feels a little sudden and I feel like it would work better if this issue were introduced first, maybe preface this with a short sentence or blurb about how tang has issues with passivity and propose the solution after? maybe a convo to be had with qc) Unfortunately, Tangrowth still has issues against certain physical attackers, such as Weavile and Buzzwole, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Calm Mind Clefable, and Heatran. Future Sight leaves Tangrowth vulnerable, invalidating its ability to wall mons Pokemon it would usually check as well. It also faces stiff competition against from Ferrothorn as a defensive Grass-type Pokemon, as Ferrothorn carries Spikes allowing, which allows it to support its teammates and threaten entry hazard removers with Knock Off whereas Tangrowth is sought out for its better matchup against hyper offensive teams and Regenerator preventing it from being worn down as quickly, giving it a cozy niche on more defensive teams This thought doesn't fit the premise of the sentence imo. You begin the sentence talking about how tang faces competition from ferrothorn as a defensive grass-type, so I'd suggest ending the sentence after you make that argument. You could conclude the paragraph with that thought though, in which case your last sentence might look like Despite these flaws, Tangrowth is sought out for its better matchup against Hyper Offense teams (why?), and Regenerator helps to give it a cozy niche on more defensive teams.

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Knock Off provides great utility for Tangrowth, removing allowing it to remove items from common switch-ins such as Heatran, Zapdos, and Tapu Koko that would otherwise come in freely. Focus Blast mainly serves to hit Steel-types like Kartana, Ferrothorn, Melmetal, and Bisharp to force them out. Sleep Powder helps remove parts of Tangrowth' (remove single quote, add apostrophe)s passivity issue (I think telling us about this passivity issue in the intro paragraph would help here too), incapacitating threats, (AC) and giving a teammate a free switch-in. Stun Spore is an alternative to Sleep Powder and can inflict paralysis upon threats permanently unlike Sleep Powder' (remove single quote, add apostrophe)s temporary incapitation. Rocky Helmet allows Tangrowth to chip down physical attackers and Pokemon trying to pivot with U-turn such as Rillaboom, Zeraora, Kartana, and Urshifu-R.

Tangrowth fits best on defensive teams that appreciate a bulky Grass-type that can check Ground-types such as Landorus-T and Garchomp. They also benefit from having a reliable and consistent check to physical attackers, particularly wallbreakers like Bisharp and Urshifu-R, that can force progress with Knock Off and generate opportunities for its their teammates. Ground-types work well with Tangrowth, as they appreciate it taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Hippowdon, Garchomp, and Gastrodon work well to check most threatening special attackers like Heatran. Tangrowth's meager Special Defense requires having partners that can take on special attackers: specially defensive Heatran and Galarian Slowking are excellent partners that can take care of Zapdos, Life Orb Clefable, and Tapu Lele. In return, it appreciates they appreciate Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, and Urshifu-R. Slowking can form a Regenerator core with Tangrowth to handle threats like Heatran and Tapu Lele. Having hazard removal on its side is very useful, as it can be put in range of some of the tier's stronger wallbreakers, such as Swords Dance Kartana, after hazard damage. Corviknight is a great partner on fatter (maybe use bulkier?) builds as it can alleviate pressure for Tangrowth by checking Rillaboom and Kartana, while Zapdos can check Tornadus-T as well which is really good at exploiting Tangrowth (The Zapdos part here is vague - I think the sentence would be much stronger if you mentioned how Tornadus can exploit Tangrowth, just as you do with other threats like special attackers (tang has low SpDef) and entry hazards (can put tang in range of stronger wallbreakers like kartana). Maybe something like "...while Zapdos can check Tornadus-T, stopping it from easily exploiting Tangrowth with xyz.). Additional checks to physical attackers that Tangrowth can' (remove single quote, add apostrophe)t handle is are also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile can put a stop to Swords Dance variants of Garchomp or Landorus-T. Corviknight can also alleviate pressure by helping it against Rillaboom + Magnezone cores as well as Grass-type spam cores.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots prevents Tangrowth from being overwhelmed by entry hazards and stops them from limiting Regenerator recovery, (AC) which would otherwise make it much easier to wear down. A Choice Specs set with Leaf Storm, Nature Power, Sludge Bomb, and Focus Blast alongside Tapu Koko can be used to lure in Pokemon such as Tornadus-T, Corviknight, and Toxapex, as well as hit other Pokemon for heavy damage such as bulky Garchomp and opposing Tapu Koko. Sludge Bomb hits opposing Grass-types such as Rillaboom and Tapu Bulu, but it isn' (remove single quote, add apostrophe)t as important as the other moves on its set. Tangrowth can opt not to use an item at all to have a better matchup against Knock Off users like Swords Dance Kartana and Rillaboom, as well as avoid an OHKO from a boosted Bisharp or Crawdaunt. Protect acts as extra security for Future Sight Pokemon, commonly seen on fatter builds to ensure longevity during the long game.

Checks and Counters
====

**Fire-types**: Volcarona can easily get rid of Tangrowth; especially if it's a Safeguard variant, as it can’t cripple it with status and risks getting crippled itself if it uses Knock Off and Flame Body activates; however, not even Volcarona appreciates switching into a Knock Off or potentially being statused. Volcarona doesn't appreciate switching into Knock Off or a status move, but it can easily get rid of Tangrowth offensively, especially if it is a Safeguard variant, as it doesn't fear status and can burn Tangrowth for using Knock Off and activating Flame Body. Other Fire-types such as Heatran and Victini are just as threatening, but neither appreciate switching into a Knock Off or status.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set as it will take massive damage as a result.

**Steel-types**: Once Tangrowth has put an opponent to Sleep sleep, there are very few options that Tangrowth can do has against majority of Steel-types such as Corviknight, Ferrothorn, and Scizor, which easily taking take the hits from Focus Blast. However, they are dissuaded from switching in due to the potency of Sleep Powder and Knock Off respectively.

**Special Attackers**: Tangrowth's poor special bulk means that strong special attackers, (RC) such as Kyurem and Tapu Lele, as well as Future Sight from the likes of Slowbro and Slowking, can all break through it with relative ease, leaving it unable to effectively deal with physical attackers such as Urshifu-R and Kartana, although they must watch out for Sleep Powder and Knock Off. Its lack of special bulk also leaves Tangrowth wide open to Future Sight from the likes of Slowbro and Slowking, which can prevent it from effectively dealing with physical attackers like Urshifu-R and Kartana. (I'm not sure you need to include the point about Tangrowth being unable to deal with Urshifu and Kartana if it gets broken - isn't the whole point of a check/counter in this case to wear it down so it implicitly can't deal with the threats it's meant to deal with? maybe a discussion to be had with QC) Other Pokemon such as Life Orb Garchomp and Dragapult can threaten Tangrowth with Fire Blast or Flamethrower.

**Chip Damage**: Tangrowth’s ability to check Urshifu-R and other physical attackers is impeded significantly when hazards are on the field, and with Tangrowth‘s recovery being limited with these hazards, it becomes much harder to consistently keep them in check. Entry hazards limit the recovery that Tangrowth gets from Regenerator on switch-in, and therefore significantly impede Tangrowth's ability to consistently check Urshifu-R and other physical attackers. (just rephrasing to reduce redundancy) Other Pokemon like Landorus-T, Garchomp, and Excadrill can carry Toxic and can use it to whittle down Tangrowth while mitigating Regenerator's recovery, making it much harder to check them throughout the game.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Ausma, 360720], [Abhisdn417, 526987], [airfare, 513717]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
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i am remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)

GP 1/2
Tangrowth' (remove single quote, add apostrophe)s great physical bulk, (AC) and (keep as simple and, do not add subsequent comma either) defensive typing, (AC) and access to Regenerator turn it into a physical wall that can consistently check prominent Pokemon such as Zeraora, Garchomp, Kartana, and Urshifu-R. This is further complemented by its access to Regenerator, which lets it consistently check these threats. (This would be my recommendation bc you combine two sentences and eliminate redundancy) (yea) Access to useful utility moves such as Knock Off, Sleep Powder, and Stun Spore help relieves Tangrowth' (remove single quote, add apostrophe)s passivity issue and punishes helps punish Pokemon such as Heatran, Zapdos, and Kyurem that would otherwise be able to switch in on it. (Here you mention tang's "passivity issue" but it feels a little sudden and I feel like it would work better if this issue were introduced first, maybe preface this with a short sentence or blurb about how tang has issues with passivity and propose the solution after? maybe a convo to be had with qc) Unfortunately, Tangrowth still has issues against certain physical attackers (RC) such as Weavile and Buzzwole, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Calm Mind Clefable, and Heatran. Future Sight leaves Tangrowth also is vulnerable to Future Sight, invalidating its ability to wall mons Pokemon it would usually check as well (such as). It also faces stiff competition against from Ferrothorn as a defensive Grass-type Pokemon, (either works) as Ferrothorn carries Spikes allowing, which allows (should be allowing, comma is good though) it to support its teammates and threaten entry hazard removers with Knock Off whereas Tangrowth is sought out for its better matchup against hyper offensive teams and Regenerator preventing it from being worn down as quickly, giving it a cozy niche on more defensive teams This thought doesn't fit the premise of the sentence imo. You begin the sentence talking about how tang faces competition from ferrothorn as a defensive grass-type, so I'd suggest ending the sentence after you make that argument. You could conclude the paragraph with that thought though, in which case your last sentence might look like Despite these flaws, Tangrowth is sought out for its better matchup against Hyper Offense teams (why?), and Regenerator helps to give it a cozy niche on more defensive teams. (hyper offense is lowercase)

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Knock Off provides great utility for Tangrowth, removing allowing it to remove (either works) items from common switch-ins such as Heatran, Zapdos, and Tapu Koko that would otherwise come in freely. (or change switch-ins to foes) Focus Blast mainly serves to hit Steel-types like Kartana, Ferrothorn, Melmetal, and Bisharp to force them out. Sleep Powder helps remove parts of Tangrowth' (remove single quote, add apostrophe)s passivity issue (I think telling us about this passivity issue in the intro paragraph would help here too), incapacitating threats, (AC) and giving letting a teammate a free switch-in switch in freely. Stun Spore is an alternative to Sleep Powder and that can inflict paralysis upon incapacitate threats permanently, (AC) unlike Sleep Powder' (remove single quote, add apostrophe)s temporary incapitation. Rocky Helmet allows Tangrowth to chip down physical attackers and Pokemon trying to pivot with U-turn such as Rillaboom, Zeraora, Kartana, and Urshifu-R.

Tangrowth fits best on defensive teams that appreciate a bulky Grass-type that can check Ground-types such as Landorus-T and Garchomp. They also benefit from having a reliable and consistent check to physical attackers, particularly wallbreakers like Bisharp and Urshifu-R, that can force progress with Knock Off and generate opportunities for its their teammates. Ground-types work well with Tangrowth, as they appreciate it taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Hippowdon, Garchomp, and Gastrodon work well to check most threatening special attackers like Heatran. Tangrowth's meager Special Defense requires having partners that can take on special attackers: specially defensive Heatran and Galarian Slowking are excellent partners teammates (repetition) that can take care of Zapdos, Life Orb Clefable, and Tapu Lele. In return, it appreciates they appreciate Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, and Urshifu-R. Slowking can form a Regenerator core with Tangrowth to handle threats like Heatran and Tapu Lele. Having entry hazard removal on its side is very useful, as it entry hazard damage can be put Tangrowth in range of some of the tier's stronger wallbreakers, such as Swords Dance Kartana, after hazard damage. Corviknight is a great partner on fatter (maybe use bulkier?) (yea) builds, (AC) as it can alleviate pressure for Tangrowth by checking Rillaboom and Kartana, while Zapdos can check Tornadus-T as well, (AC) which is really good at exploiting Tangrowth (The Zapdos part here is vague - I think the sentence would be much stronger if you mentioned how Tornadus can exploit Tangrowth, just as you do with other threats like special attackers (tang has low SpDef) and entry hazards (can put tang in range of stronger wallbreakers like kartana). Maybe something like "...while Zapdos can check Tornadus-T, stopping it from easily exploiting Tangrowth with xyz.) (am fine with this). Additional checks to physical attackers that Tangrowth can' (remove single quote, add apostrophe)t handle is are also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile can put a stop to Swords Dance variants of Garchomp or Landorus-T. Corviknight can also alleviate pressure by helping it Tangrowth against Rillaboom + Magnezone cores as well as Grass-type spam cores.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots prevents Tangrowth from being overwhelmed by entry hazards and stops them from limiting Regenerator recovery, (AC) which would otherwise make it much easier to wear down. A Choice Specs set with Leaf Storm, Nature Power, Sludge Bomb, and Focus Blast alongside Tapu Koko can be used to lure in Pokemon such as Tornadus-T, Corviknight, and Toxapex, as well as hit other Pokemon for heavy damage such as bulky Garchomp and opposing Tapu Koko. Sludge Bomb hits opposing Grass-types such as Rillaboom and Tapu Bulu, but it isn' (remove single quote, add apostrophe)t as important as the other moves on its set. Tangrowth can opt not to use an item at all to have a better matchup against Knock Off users like Swords Dance Kartana and Rillaboom, as well as avoid an OHKO from a boosted Bisharp or Crawdaunt. Protect acts as extra security for Future Sight Pokemon (RC) and is commonly seen on fatter bulkier builds to ensure longevity during the long game.

Checks and Counters
====

**Fire-types**: Volcarona can easily get rid of Tangrowth; especially if it's a Safeguard variant, as it can’t cripple it with status and risks getting crippled itself if it uses Knock Off and Flame Body activates; however, not even Volcarona appreciates switching into a Knock Off or potentially being statused. Volcarona doesn't appreciate switching into Knock Off or a status move, but it can easily get rid of Tangrowth offensively, especially if it is a Safeguard variant, as it doesn't fear status and can burn Tangrowth for using Knock Off and activating Flame Body. Other Fire-types such as Heatran and Victini are just as threatening, but neither appreciate switching into a Knock Off or status.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set, (AC) as it will take massive damage as a result.

**Steel-types**: Once Tangrowth has put an opponent to Sleep sleep, there are very few options that Tangrowth can do has against majority of Steel-types such as Corviknight, Ferrothorn, and Scizor, which easily taking take the hits from Focus Blast. However, they are dissuaded from switching in due to the potency of Sleep Powder and Knock Off respectively.

**Special Attackers**: Tangrowth's poor special bulk means that strong special attackers, (RC) such as Kyurem and Tapu Lele, as well as Future Sight from the likes of users like Slowbro and Slowking, (wording consistency) can all break through it with relative ease, leaving it unable to effectively deal with physical attackers such as Urshifu-R and Kartana, although they must watch out for Sleep Powder and Knock Off. Its lack of special bulk also leaves Tangrowth wide open to Future Sight from the likes of Slowbro and Slowking, which can prevent it from effectively dealing with physical attackers like Urshifu-R and Kartana. (I'm not sure you need to include the point about Tangrowth being unable to deal with Urshifu and Kartana if it gets broken - isn't the whole point of a check/counter in this case to wear it down so it implicitly can't deal with the threats it's meant to deal with? maybe a discussion to be had with QC) (actually it's prob better to keep them separate since im p sure urshifu / kartana are specific to the future sight situation) Other Pokemon such as Life Orb Garchomp and Dragapult can threaten Tangrowth with Fire Blast or Flamethrower.

**Chip Damage**: Tangrowth’s ability to check Urshifu-R and other physical attackers is impeded significantly when hazards are on the field, and with Tangrowth‘s recovery being limited with these hazards, it becomes much harder to consistently keep them in check. Entry hazards limit the recovery that Tangrowth gets from Regenerator on switch-in, and therefore significantly impede Tangrowth's ability to consistently check Urshifu-R and other physical attackers. (just rephrasing to reduce redundancy) Other Pokemon like Landorus-T, Garchomp, and Excadrill can carry Toxic and can use it to whittle down Tangrowth while mitigating Regenerator's recovery, making it much harder to check them throughout the game.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Ausma, 360720], [Abhisdn417, 526987], [airfare, 513717]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Adeleine

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Tangrowth's great physical bulk, defensive typing, and access to Regenerator turn it into make it a physical wall that can consistently check consistently checks prominent Pokemon such as Zeraora, Garchomp, Kartana, and Urshifu-R. Access to Useful utility moves such as Knock Off, Sleep Powder, and Stun Spore relieves Tangrowth's passivity issue and helps punish Pokemon such as Heatran, Zapdos, and Kyurem that would otherwise be able to switch in on it. Unfortunately, Tangrowth still has issues against certain physical attackers such as Weavile and Buzzwole, and its abysmal special bulk leaves it open to threats such as Kyurem, Tapu Lele, Calm Mind Clefable, and Heatran. Tangrowth also is vulnerable to Future Sight, invalidating which invalidates its ability to wall Pokemon it would usually check as well. It also faces stiff competition from Ferrothorn as a defensive Grass-type, as Ferrothorn carries Spikes, which allows it to support its teammates and threaten entry hazard removers with Knock Off. Despite these flaws, Tangrowth is sought out for its better matchup against hyper offense teams, (AC) as it can constantly regenerate its health to take on these teams' multiple offensive threats, (AC) whereas Ferrothorn is more seen on defensive teams.

[SET]
name: Physically Defensive
move 1: Giga Drain
move 2: Knock Off
move 3: Focus Blast
move 4: Sleep Powder / Stun Spore
item: Rocky Helmet
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Knock Off provides great utility for Tangrowth, allowing it to remove removing items from common switch-ins such as Heatran, Zapdos, and Tapu Koko. Focus Blast mainly serves to hit Steel-types like Kartana, Ferrothorn, Melmetal, and Bisharp to force them out. Sleep Powder helps remove parts of with Tangrowth‘s passivity issue by preventing it from being used as setup fodder, free opposing setup, incapacitating threats, and letting a teammate switch in freely. Stun Spore is an alternative to Sleep Powder that can incapacitate threats permanently, unlike Sleep Powder. Rocky Helmet allows Tangrowth to chip down physical attackers and Pokemon trying to pivot with U-turn such as Rillaboom, Zeraora, Kartana, and Urshifu-R.

Tangrowth fits best on defensive teams that appreciate a bulky Grass-type that can check Ground-types such as Landorus-T and Garchomp. They also benefit from having a reliable and consistent check to physical attackers, particularly wallbreakers like Bisharp and Urshifu-R, that can force progress with Knock Off and generate opportunities for their its teammates. Ground-types work well with Tangrowth, as they appreciate it taking on Water- and Grass-types like Urshifu-R, Rillaboom, and Kartana. Hippowdon, Garchomp, and Gastrodon work well to check most threatening special attackers like Heatran. Tangrowth's meager Special Defense requires having partners that can take on special attackers: specially defensive Heatran and Galarian Slowking are excellent teammates that can take care of Zapdos, Life Orb Clefable, and Tapu Lele. In return, they appreciate Tangrowth taking care of physical attackers, such as Landorus-T, Zeraora, and Urshifu-R. Slowking can form a Regenerator core with Tangrowth to handle threats like Heatran and Tapu Lele. Having entry hazard removal on its side is very useful, as entry hazard damage can put Tangrowth in range of some of the tier's stronger wallbreakers, such as Swords Dance Kartana. Corviknight is a great partner on bulkier builds, as it can alleviate pressure for Tangrowth by checking Rillaboom and Kartana, while Zapdos can check Tornadus-T, which is really good at exploiting Tangrowth‘s low Special Defense. Additional checks to physical attackers that Tangrowth can't handle are also beneficial; Toxapex can take care of Weavile, while Corviknight alongside a revenge killer such as Weavile can put a stop to stop Swords Dance variants of Garchomp or Landorus-T. Corviknight can also alleviate pressure by helping Tangrowth against Rillaboom + Magnezone cores as well as Grass-type spam cores.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots prevents entry hazards from overwhelming Tangrowth from being overwhelmed by entry hazards and stops them from and limiting Regenerator recovery, which would otherwise make it much easier to wear down. A Choice Specs set with Leaf Storm, Nature Power, Sludge Bomb, and Focus Blast alongside Tapu Koko can be used to lure in Pokemon such as Tornadus-T, Corviknight, and Toxapex, as well as hitting other Pokemon for heavy damage such as bulky Garchomp and opposing Tapu Koko. Sludge Bomb hits opposing Grass-types such as Rillaboom and Tapu Bulu, but it isn't as important as the other moves on its set. Tangrowth can opt not to use an item at all to have a better matchup against Knock Off users like Swords Dance Kartana and Rillaboom, as well as avoid notably avoiding an OHKO from a boosted Bisharp or Crawdaunt. Protect acts as extra security for Future Sight Pokemon and is commonly seen on bulkier builds to ensure longevity during the long game. long games. (or "the long term.")

Checks and Counters
====

**Fire-types**: Volcarona doesn't appreciate switching into Knock Off or a status move, but it can easily get rid of Tangrowth offensively, especially if it is a Safeguard variant, as it doesn't fear status and can burn Tangrowth for using Knock Off and activating with Flame Body. Other Fire-types such as Heatran and Victini are just as threatening, but neither appreciates switching into a Knock Off or status.

**Ice-types**: While they can't switch in, Ice-types such as Weavile and Kyurem pose a massive threat to Tangrowth, as they can outspeed and deal massive damage to it. The former should be wary of potentially hitting a Rocky Helmet set, especially with Triple Axel, as it will take massive damage as a result.

**Steel-types**: Once Tangrowth has put an opponent a foe to sleep, there are very few options that Tangrowth it has against Steel-types such as Corviknight, Ferrothorn, and Scizor, which easily take the hits from Focus Blast. However, they are dissuaded from switching in due to the potency of Sleep Powder and Knock Off still discourages them from switching in overall.

**Special Attackers**: Tangrowth's poor special bulk means that strong special attackers such as Kyurem and Tapu Lele, as well as Future Sight users like Slowbro and Slowking, can break through it with relative ease, leaving it unable to effectively deal with physical attackers such as Urshifu-R and Kartana, although they Kartana. However, special threats must watch out for Sleep Powder and Knock Off. Other Pokemon such as Life Orb Garchomp and Dragapult can threaten Tangrowth with Fire Blast or Flamethrower.

**Chip Damage**: Entry hazards limit the recovery that Tangrowth gets from Regenerator and therefore significantly impede Tangrowth's its ability to consistently check Urshifu-R and other physical attackers. Other Pokemon like Landorus-T, Garchomp, and Excadrill can carry Toxic and use it to whittle down Tangrowth while mitigating Regenerator's recovery, making it much harder to check them throughout the game.

[CREDITS]
- Written by: [[PA, 430787]]
- Quality checked by: [[Ausma, 360720], [Abhisdn417, 526987], [airfare, 513717]]
- Grammar checked by: [[Lumari, 232216], [Finland, 517429]]

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