PTF
girl
Hi. I'm PTF and today I'm posting my first RMT that features some of my favourite mons including Klang and Lumineon.
Following the ban of Machoke and the dreaded Dynamic Punch, I've regained interest in battling and consequently started building many teams. Among those teams, I've been using the Klang team named Taystee for a while and with a lot of success. I've won tourneys with it and reached to the #2 of the ladder. Taystee is a balanced team with notable momentum and is reliable in battles and against ladder.
So without further ado, I present the team.
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Synthesis
- Foul Play
- Leech Seed
Gourgeist-Super is this teams resist to ground, water, normal and grass types. It can check or counter many of PU’s premier offensive Pokemon such as Golem, Leafeon, and Stoutland. Gourgeist Ghost typing also allows it to work as the teams spinblocker. The set is standard with Will-O-Wisp to spread burns and cripple offensive mons, Foul Play to punish set up sweepers, Synthesis for reliable recovery as well as leech seed for some momentum and to wear off mons.
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
- Defog
- Scald
- U-turn
- Toxic
What I love about Lumineon is that it provides excellent role compression to this team. Lumineon is the teams primary water check and hazard control while being a slow pivot that creates appreciated momentum.
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
Ferno was added because of its resistances to Grass, Ice and Dark types mons notably Pawniard, Cryogonal, Rotom-Frost and Leafeon. I chose U-turn over SD because I felt momentum was more important to the team. Mach punch is the teams only priority move which helps in cleaning mons that have taken chip damage from rocks.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Rotom-F was added to complete the Ferno-Frost core. Rotom F revenge kills, tricks and carries momentum. It punishes bulky mon like Audino and Clefairy with a scarf. Outspeeds Floatzel which is always handy and is just great at wallbreaking in general.
Klang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Shift Gear
- Gear Grind
- Rest
- Sleep Talk
Klang was added as an additional normal check for the team and as late-game win con. It great steel-typing and resistance to psychic, dark, grass, fairy and dragon moves was also very beneficial to the team. I wanted a resist that wouldn’t make the team more passive than it already is which is why Klang was chosen. The rest-talk set also elongates the team’s longevity on the field and made the team more reliable.
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Stunfisk is my main answer to PU’s most loved fighting type – Monferno. I chose Fisk over other Ferno checks because of it’s ability to deal with other momentum teams and absorb electric attacks. Fisk also provides SR and is a defensive blanket check.
Notable threats:
- NP Mr. Mime can destroy this team. My only way around is by playing smart. I either para with Fisk, trick it with a scarf and lock it in one move or try to hit it with Klang.
- NP Misdreavus is also threatening.
- Fire types including Ninetales and Simisear make this team scream in fear.
Import: http://pastebin.com/xm1HqDYp
Shoutouts: In no particular order Teddeh Anty Akir 2xTheTap MaroGod PokemonmasterTj cryalot Slowbroth GeneralAnnoyance Tect Dundies RawMelon Optical Real ManOfMany TONE114 Eternally Anonymous Man Megazard The Jungle Fox 5gen VeryPinkPancakes Dell Thisbemyalt galbia Dibs The Dreamer
Following the ban of Machoke and the dreaded Dynamic Punch, I've regained interest in battling and consequently started building many teams. Among those teams, I've been using the Klang team named Taystee for a while and with a lot of success. I've won tourneys with it and reached to the #2 of the ladder. Taystee is a balanced team with notable momentum and is reliable in battles and against ladder.
So without further ado, I present the team.
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Synthesis
- Foul Play
- Leech Seed
Gourgeist-Super is this teams resist to ground, water, normal and grass types. It can check or counter many of PU’s premier offensive Pokemon such as Golem, Leafeon, and Stoutland. Gourgeist Ghost typing also allows it to work as the teams spinblocker. The set is standard with Will-O-Wisp to spread burns and cripple offensive mons, Foul Play to punish set up sweepers, Synthesis for reliable recovery as well as leech seed for some momentum and to wear off mons.
Lumineon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
- Defog
- Scald
- U-turn
- Toxic
What I love about Lumineon is that it provides excellent role compression to this team. Lumineon is the teams primary water check and hazard control while being a slow pivot that creates appreciated momentum.
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
Ferno was added because of its resistances to Grass, Ice and Dark types mons notably Pawniard, Cryogonal, Rotom-Frost and Leafeon. I chose U-turn over SD because I felt momentum was more important to the team. Mach punch is the teams only priority move which helps in cleaning mons that have taken chip damage from rocks.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Rotom-F was added to complete the Ferno-Frost core. Rotom F revenge kills, tricks and carries momentum. It punishes bulky mon like Audino and Clefairy with a scarf. Outspeeds Floatzel which is always handy and is just great at wallbreaking in general.
Klang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Shift Gear
- Gear Grind
- Rest
- Sleep Talk
Klang was added as an additional normal check for the team and as late-game win con. It great steel-typing and resistance to psychic, dark, grass, fairy and dragon moves was also very beneficial to the team. I wanted a resist that wouldn’t make the team more passive than it already is which is why Klang was chosen. The rest-talk set also elongates the team’s longevity on the field and made the team more reliable.
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Stunfisk is my main answer to PU’s most loved fighting type – Monferno. I chose Fisk over other Ferno checks because of it’s ability to deal with other momentum teams and absorb electric attacks. Fisk also provides SR and is a defensive blanket check.
Notable threats:
- NP Mr. Mime can destroy this team. My only way around is by playing smart. I either para with Fisk, trick it with a scarf and lock it in one move or try to hit it with Klang.
- NP Misdreavus is also threatening.
- Fire types including Ninetales and Simisear make this team scream in fear.
Import: http://pastebin.com/xm1HqDYp
Shoutouts: In no particular order Teddeh Anty Akir 2xTheTap MaroGod PokemonmasterTj cryalot Slowbroth GeneralAnnoyance Tect Dundies RawMelon Optical Real ManOfMany TONE114 Eternally Anonymous Man Megazard The Jungle Fox 5gen VeryPinkPancakes Dell Thisbemyalt galbia Dibs The Dreamer
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